Add standalone pack tooling (PackList/PackMake/PackVerify)

Automates the .eix/.epk repacking step that was previously done via the
EterNexus.exe GUI, using the real CEterPack class so output is guaranteed
read-compatible with the game client. PackList inspects an existing pack's
entries, PackMake rebuilds a pack from a source folder, PackVerify
byte-compares a pack's contents against source to confirm round-trip
correctness.
This commit is contained in:
Andreas Lierschaft
2026-08-18 00:03:48 +02:00
parent 5bcf1b92ea
commit 08481e3906
3 changed files with 254 additions and 0 deletions
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// Read-only pack inspector: opens an existing .eix/.epk pair and prints every
// entry's stored filename, so we can learn the exact relative-path naming
// convention a given pack uses before writing anything back.
//
// Usage: PackList.exe <pathToPackFolder> <dbname>
// e.g. PackList.exe "Y:\Metin2Dev\Exec_Client\pack" root
#include <windows.h>
#include <cstdio>
#include <string>
#include <vector>
#include "../EterPack/EterPack.h"
int main(int argc, char** argv)
{
if (argc < 3)
{
fprintf(stderr, "Usage: %s <packFolder> <dbname>\n", argv[0]);
return 1;
}
const char* pathName = argv[1];
const char* dbname = argv[2];
if (!SetCurrentDirectoryA(pathName))
{
fprintf(stderr, "FAILED to chdir to '%s'\n", pathName);
return 4;
}
CEterFileDict dict;
CEterPack pack;
if (!pack.Create(dict, dbname, "", true))
{
fprintf(stderr, "FAILED to open pack '%s' in '%s'\n", dbname, pathName);
return 2;
}
std::vector<std::string> names;
if (!pack.GetNames(&names))
{
fprintf(stderr, "FAILED GetNames\n");
return 3;
}
printf("Entries: %zu\n", names.size());
for (auto& n : names)
printf("%s\n", n.c_str());
return 0;
}