Initial commit: client source

This commit is contained in:
Andreas Lierschaft
2026-08-17 20:03:02 +02:00
commit 9ae37cd0ea
869 changed files with 227899 additions and 0 deletions
File diff suppressed because it is too large Load Diff
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#pragma once
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
extern "C" {
int WebBrowser_Startup(HINSTANCE hInstance);
void WebBrowser_Cleanup();
void WebBrowser_Destroy();
int WebBrowser_Show(HWND parent, const char* addr, const RECT* rcWebBrowser);
void WebBrowser_Hide();
void WebBrowser_Move(const RECT* rcWebBrowser);
int WebBrowser_IsVisible();
const RECT& WebBrowser_GetRect();
}
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#pragma once
#include <algorithm>
#include <random>
#include <stdint.h>
#include <time.h>
struct Backoff {
int64_t minAmount;
int64_t maxAmount;
int64_t current;
int fails;
std::mt19937_64 randGenerator;
std::uniform_real_distribution<> randDistribution;
double rand01() { return randDistribution(randGenerator); }
Backoff(int64_t min, int64_t max)
: minAmount(min)
, maxAmount(max)
, current(min)
, fails(0)
, randGenerator((uint64_t)time(0))
{
}
void reset()
{
fails = 0;
current = minAmount;
}
int64_t nextDelay()
{
++fails;
int64_t delay = (int64_t)((double)current * 2.0 * rand01());
current = std::min(current + delay, maxAmount);
return current;
}
};
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#pragma once
// This is to wrap the platform specific kinds of connect/read/write.
#include <stdint.h>
#include <stdlib.h>
// not really connectiony, but need per-platform
int GetProcessId();
struct BaseConnection {
static BaseConnection* Create();
static void Destroy(BaseConnection*&);
bool isOpen{false};
bool Open();
bool Close();
bool Write(const void* data, size_t length);
bool Read(void* data, size_t length);
};
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#include "connection.h"
#define WIN32_LEAN_AND_MEAN
#define NOMCX
#define NOSERVICE
#define NOIME
#include <assert.h>
#include <windows.h>
int GetProcessId()
{
return (int)::GetCurrentProcessId();
}
struct BaseConnectionWin : public BaseConnection {
HANDLE pipe{INVALID_HANDLE_VALUE};
};
static BaseConnectionWin Connection;
/*static*/ BaseConnection* BaseConnection::Create()
{
return &Connection;
}
/*static*/ void BaseConnection::Destroy(BaseConnection*& c)
{
auto self = reinterpret_cast<BaseConnectionWin*>(c);
self->Close();
c = nullptr;
}
bool BaseConnection::Open()
{
wchar_t pipeName[]{L"\\\\?\\pipe\\discord-ipc-0"};
const size_t pipeDigit = sizeof(pipeName) / sizeof(wchar_t) - 2;
pipeName[pipeDigit] = L'0';
auto self = reinterpret_cast<BaseConnectionWin*>(this);
for (;;) {
self->pipe = ::CreateFileW(
pipeName, GENERIC_READ | GENERIC_WRITE, 0, nullptr, OPEN_EXISTING, 0, nullptr);
if (self->pipe != INVALID_HANDLE_VALUE) {
self->isOpen = true;
return true;
}
auto lastError = GetLastError();
if (lastError == ERROR_FILE_NOT_FOUND) {
if (pipeName[pipeDigit] < L'9') {
pipeName[pipeDigit]++;
continue;
}
}
else if (lastError == ERROR_PIPE_BUSY) {
if (!WaitNamedPipeW(pipeName, 10000)) {
return false;
}
continue;
}
return false;
}
}
bool BaseConnection::Close()
{
auto self = reinterpret_cast<BaseConnectionWin*>(this);
::CloseHandle(self->pipe);
self->pipe = INVALID_HANDLE_VALUE;
self->isOpen = false;
return true;
}
bool BaseConnection::Write(const void* data, size_t length)
{
if (length == 0) {
return true;
}
auto self = reinterpret_cast<BaseConnectionWin*>(this);
assert(self);
if (!self) {
return false;
}
if (self->pipe == INVALID_HANDLE_VALUE) {
return false;
}
assert(data);
if (!data) {
return false;
}
const DWORD bytesLength = (DWORD)length;
DWORD bytesWritten = 0;
return ::WriteFile(self->pipe, data, bytesLength, &bytesWritten, nullptr) == TRUE &&
bytesWritten == bytesLength;
}
bool BaseConnection::Read(void* data, size_t length)
{
assert(data);
if (!data) {
return false;
}
auto self = reinterpret_cast<BaseConnectionWin*>(this);
assert(self);
if (!self) {
return false;
}
if (self->pipe == INVALID_HANDLE_VALUE) {
return false;
}
DWORD bytesAvailable = 0;
if (::PeekNamedPipe(self->pipe, nullptr, 0, nullptr, &bytesAvailable, nullptr)) {
if (bytesAvailable >= length) {
DWORD bytesToRead = (DWORD)length;
DWORD bytesRead = 0;
if (::ReadFile(self->pipe, data, bytesToRead, &bytesRead, nullptr) == TRUE) {
assert(bytesToRead == bytesRead);
return true;
}
else {
Close();
}
}
}
else {
Close();
}
return false;
}
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#include "discord_rpc.h"
#include "discord_register.h"
#define WIN32_LEAN_AND_MEAN
#define NOMCX
#define NOSERVICE
#define NOIME
#include <windows.h>
#include <psapi.h>
#include <cstdio>
/**
* Updated fixes for MinGW and WinXP
* This block is written the way it does not involve changing the rest of the code
* Checked to be compiling
* 1) strsafe.h belongs to Windows SDK and cannot be added to MinGW
* #include guarded, functions redirected to <string.h> substitutes
* 2) RegSetKeyValueW and LSTATUS are not declared in <winreg.h>
* The entire function is rewritten
*/
#ifdef __MINGW32__
#include <wchar.h>
/// strsafe.h fixes
static HRESULT StringCbPrintfW(LPWSTR pszDest, size_t cbDest, LPCWSTR pszFormat, ...)
{
HRESULT ret;
va_list va;
va_start(va, pszFormat);
cbDest /= 2; // Size is divided by 2 to convert from bytes to wide characters - causes segfault
// othervise
ret = vsnwprintf(pszDest, cbDest, pszFormat, va);
pszDest[cbDest - 1] = 0; // Terminate the string in case a buffer overflow; -1 will be returned
va_end(va);
return ret;
}
#else
#include <cwchar>
#include <strsafe.h>
#endif // __MINGW32__
/// winreg.h fixes
#ifndef LSTATUS
#define LSTATUS LONG
#endif
#ifdef RegSetKeyValueW
#undefine RegSetKeyValueW
#endif
#define RegSetKeyValueW regset
static LSTATUS regset(HKEY hkey,
LPCWSTR subkey,
LPCWSTR name,
DWORD type,
const void* data,
DWORD len)
{
HKEY htkey = hkey, hsubkey = nullptr;
LSTATUS ret;
if (subkey && subkey[0]) {
if ((ret = RegCreateKeyExW(hkey, subkey, 0, 0, 0, KEY_ALL_ACCESS, 0, &hsubkey, 0)) !=
ERROR_SUCCESS)
return ret;
htkey = hsubkey;
}
ret = RegSetValueExW(htkey, name, 0, type, (const BYTE*)data, len);
if (hsubkey && hsubkey != hkey)
RegCloseKey(hsubkey);
return ret;
}
static void Discord_RegisterW(const wchar_t* applicationId, const wchar_t* command)
{
// https://msdn.microsoft.com/en-us/library/aa767914(v=vs.85).aspx
// we want to register games so we can run them as discord-<appid>://
// Update the HKEY_CURRENT_USER, because it doesn't seem to require special permissions.
wchar_t exeFilePath[MAX_PATH];
DWORD exeLen = GetModuleFileNameW(nullptr, exeFilePath, MAX_PATH);
wchar_t openCommand[1024];
if (command && command[0]) {
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", command);
}
else {
// StringCbCopyW(openCommand, sizeof(openCommand), exeFilePath);
StringCbPrintfW(openCommand, sizeof(openCommand), L"%s", exeFilePath);
}
wchar_t protocolName[64];
StringCbPrintfW(protocolName, sizeof(protocolName), L"discord-%s", applicationId);
wchar_t protocolDescription[128];
StringCbPrintfW(
protocolDescription, sizeof(protocolDescription), L"URL:Run game %s protocol", applicationId);
wchar_t urlProtocol = 0;
wchar_t keyName[256];
StringCbPrintfW(keyName, sizeof(keyName), L"Software\\Classes\\%s", protocolName);
HKEY key;
auto status =
RegCreateKeyExW(HKEY_CURRENT_USER, keyName, 0, nullptr, 0, KEY_WRITE, nullptr, &key, nullptr);
if (status != ERROR_SUCCESS) {
fprintf(stderr, "Error creating key\n");
return;
}
DWORD len;
LSTATUS result;
len = (DWORD)lstrlenW(protocolDescription) + 1;
result =
RegSetKeyValueW(key, nullptr, nullptr, REG_SZ, protocolDescription, len * sizeof(wchar_t));
if (FAILED(result)) {
fprintf(stderr, "Error writing description\n");
}
len = (DWORD)lstrlenW(protocolDescription) + 1;
result = RegSetKeyValueW(key, nullptr, L"URL Protocol", REG_SZ, &urlProtocol, sizeof(wchar_t));
if (FAILED(result)) {
fprintf(stderr, "Error writing description\n");
}
result = RegSetKeyValueW(
key, L"DefaultIcon", nullptr, REG_SZ, exeFilePath, (exeLen + 1) * sizeof(wchar_t));
if (FAILED(result)) {
fprintf(stderr, "Error writing icon\n");
}
len = (DWORD)lstrlenW(openCommand) + 1;
result = RegSetKeyValueW(
key, L"shell\\open\\command", nullptr, REG_SZ, openCommand, len * sizeof(wchar_t));
if (FAILED(result)) {
fprintf(stderr, "Error writing command\n");
}
RegCloseKey(key);
}
extern "C" DISCORD_EXPORT void Discord_Register(const char* applicationId, const char* command)
{
wchar_t appId[32];
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
wchar_t openCommand[1024];
const wchar_t* wcommand = nullptr;
if (command && command[0]) {
const auto commandBufferLen = sizeof(openCommand) / sizeof(*openCommand);
MultiByteToWideChar(CP_UTF8, 0, command, -1, openCommand, commandBufferLen);
wcommand = openCommand;
}
Discord_RegisterW(appId, wcommand);
}
extern "C" DISCORD_EXPORT void Discord_RegisterSteamGame(const char* applicationId,
const char* steamId)
{
wchar_t appId[32];
MultiByteToWideChar(CP_UTF8, 0, applicationId, -1, appId, 32);
wchar_t wSteamId[32];
MultiByteToWideChar(CP_UTF8, 0, steamId, -1, wSteamId, 32);
HKEY key;
auto status = RegOpenKeyExW(HKEY_CURRENT_USER, L"Software\\Valve\\Steam", 0, KEY_READ, &key);
if (status != ERROR_SUCCESS) {
fprintf(stderr, "Error opening Steam key\n");
return;
}
wchar_t steamPath[MAX_PATH];
DWORD pathBytes = sizeof(steamPath);
status = RegQueryValueExW(key, L"SteamExe", nullptr, nullptr, (BYTE*)steamPath, &pathBytes);
RegCloseKey(key);
if (status != ERROR_SUCCESS || pathBytes < 1) {
fprintf(stderr, "Error reading SteamExe key\n");
return;
}
DWORD pathChars = pathBytes / sizeof(wchar_t);
for (DWORD i = 0; i < pathChars; ++i) {
if (steamPath[i] == L'/') {
steamPath[i] = L'\\';
}
}
wchar_t command[1024];
StringCbPrintfW(command, sizeof(command), L"\"%s\" steam://rungameid/%s", steamPath, wSteamId);
Discord_RegisterW(appId, command);
}
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#include "discord_rpc.h"
#include "backoff.h"
#include "discord_register.h"
#include "msg_queue.h"
#include "rpc_connection.h"
#include "serialization.h"
#include <atomic>
#include <chrono>
#include <mutex>
#ifndef DISCORD_DISABLE_IO_THREAD
#include <condition_variable>
#include <thread>
#endif
constexpr size_t MaxMessageSize{16 * 1024};
constexpr size_t MessageQueueSize{8};
constexpr size_t JoinQueueSize{8};
struct QueuedMessage {
size_t length;
char buffer[MaxMessageSize];
void Copy(const QueuedMessage& other)
{
length = other.length;
if (length) {
memcpy(buffer, other.buffer, length);
}
}
};
struct User {
// snowflake (64bit int), turned into a ascii decimal string, at most 20 chars +1 null
// terminator = 21
char userId[32];
// 32 unicode glyphs is max name size => 4 bytes per glyph in the worst case, +1 for null
// terminator = 129
char username[344];
// 4 decimal digits + 1 null terminator = 5
char discriminator[8];
// optional 'a_' + md5 hex digest (32 bytes) + null terminator = 35
char avatar[128];
// Rounded way up because I'm paranoid about games breaking from future changes in these sizes
};
static RpcConnection* Connection{nullptr};
static DiscordEventHandlers QueuedHandlers{};
static DiscordEventHandlers Handlers{};
static std::atomic_bool WasJustConnected{false};
static std::atomic_bool WasJustDisconnected{false};
static std::atomic_bool GotErrorMessage{false};
static std::atomic_bool WasJoinGame{false};
static std::atomic_bool WasSpectateGame{false};
static std::atomic_bool UpdatePresence{false};
static char JoinGameSecret[256];
static char SpectateGameSecret[256];
static int LastErrorCode{0};
static char LastErrorMessage[256];
static int LastDisconnectErrorCode{0};
static char LastDisconnectErrorMessage[256];
static std::mutex PresenceMutex;
static std::mutex HandlerMutex;
static QueuedMessage QueuedPresence{};
static MsgQueue<QueuedMessage, MessageQueueSize> SendQueue;
static MsgQueue<User, JoinQueueSize> JoinAskQueue;
static User connectedUser;
// We want to auto connect, and retry on failure, but not as fast as possible. This does expoential
// backoff from 0.5 seconds to 1 minute
static Backoff ReconnectTimeMs(500, 60 * 1000);
static auto NextConnect = std::chrono::system_clock::now();
static int Pid{0};
static int Nonce{1};
#ifndef DISCORD_DISABLE_IO_THREAD
static void Discord_UpdateConnection(void);
class IoThreadHolder {
private:
std::atomic_bool keepRunning{true};
std::mutex waitForIOMutex;
std::condition_variable waitForIOActivity;
std::thread ioThread;
public:
void Start()
{
keepRunning.store(true);
ioThread = std::thread([&]() {
const std::chrono::duration<int64_t, std::milli> maxWait{500LL};
Discord_UpdateConnection();
while (keepRunning.load()) {
std::unique_lock<std::mutex> lock(waitForIOMutex);
waitForIOActivity.wait_for(lock, maxWait);
Discord_UpdateConnection();
}
});
}
void Notify() { waitForIOActivity.notify_all(); }
void Stop()
{
keepRunning.exchange(false);
Notify();
if (ioThread.joinable()) {
ioThread.join();
}
}
~IoThreadHolder() { Stop(); }
};
#else
class IoThreadHolder {
public:
void Start() {}
void Stop() {}
void Notify() {}
};
#endif // DISCORD_DISABLE_IO_THREAD
static IoThreadHolder* IoThread{nullptr};
static void UpdateReconnectTime()
{
NextConnect = std::chrono::system_clock::now() +
std::chrono::duration<int64_t, std::milli>{ReconnectTimeMs.nextDelay()};
}
#ifdef DISCORD_DISABLE_IO_THREAD
extern "C" DISCORD_EXPORT void Discord_UpdateConnection(void)
#else
static void Discord_UpdateConnection(void)
#endif
{
if (!Connection) {
return;
}
if (!Connection->IsOpen()) {
if (std::chrono::system_clock::now() >= NextConnect) {
UpdateReconnectTime();
Connection->Open();
}
}
else {
// reads
for (;;) {
JsonDocument message;
if (!Connection->Read(message)) {
break;
}
const char* evtName = GetStrMember(&message, "evt");
const char* nonce = GetStrMember(&message, "nonce");
if (nonce) {
// in responses only -- should use to match up response when needed.
if (evtName && strcmp(evtName, "ERROR") == 0) {
auto data = GetObjMember(&message, "data");
LastErrorCode = GetIntMember(data, "code");
StringCopy(LastErrorMessage, GetStrMember(data, "message", ""));
GotErrorMessage.store(true);
}
}
else {
// should have evt == name of event, optional data
if (evtName == nullptr) {
continue;
}
auto data = GetObjMember(&message, "data");
if (strcmp(evtName, "ACTIVITY_JOIN") == 0) {
auto secret = GetStrMember(data, "secret");
if (secret) {
StringCopy(JoinGameSecret, secret);
WasJoinGame.store(true);
}
}
else if (strcmp(evtName, "ACTIVITY_SPECTATE") == 0) {
auto secret = GetStrMember(data, "secret");
if (secret) {
StringCopy(SpectateGameSecret, secret);
WasSpectateGame.store(true);
}
}
else if (strcmp(evtName, "ACTIVITY_JOIN_REQUEST") == 0) {
auto user = GetObjMember(data, "user");
auto userId = GetStrMember(user, "id");
auto username = GetStrMember(user, "username");
auto avatar = GetStrMember(user, "avatar");
auto joinReq = JoinAskQueue.GetNextAddMessage();
if (userId && username && joinReq) {
StringCopy(joinReq->userId, userId);
StringCopy(joinReq->username, username);
auto discriminator = GetStrMember(user, "discriminator");
if (discriminator) {
StringCopy(joinReq->discriminator, discriminator);
}
if (avatar) {
StringCopy(joinReq->avatar, avatar);
}
else {
joinReq->avatar[0] = 0;
}
JoinAskQueue.CommitAdd();
}
}
}
}
// writes
if (UpdatePresence.exchange(false) && QueuedPresence.length) {
QueuedMessage local;
{
std::lock_guard<std::mutex> guard(PresenceMutex);
local.Copy(QueuedPresence);
}
if (!Connection->Write(local.buffer, local.length)) {
// if we fail to send, requeue
std::lock_guard<std::mutex> guard(PresenceMutex);
QueuedPresence.Copy(local);
UpdatePresence.exchange(true);
}
}
while (SendQueue.HavePendingSends()) {
auto qmessage = SendQueue.GetNextSendMessage();
Connection->Write(qmessage->buffer, qmessage->length);
SendQueue.CommitSend();
}
}
}
static void SignalIOActivity()
{
if (IoThread != nullptr) {
IoThread->Notify();
}
}
static bool RegisterForEvent(const char* evtName)
{
auto qmessage = SendQueue.GetNextAddMessage();
if (qmessage) {
qmessage->length =
JsonWriteSubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
SendQueue.CommitAdd();
SignalIOActivity();
return true;
}
return false;
}
static bool DeregisterForEvent(const char* evtName)
{
auto qmessage = SendQueue.GetNextAddMessage();
if (qmessage) {
qmessage->length =
JsonWriteUnsubscribeCommand(qmessage->buffer, sizeof(qmessage->buffer), Nonce++, evtName);
SendQueue.CommitAdd();
SignalIOActivity();
return true;
}
return false;
}
extern "C" DISCORD_EXPORT void Discord_Initialize(const char* applicationId,
DiscordEventHandlers* handlers,
int autoRegister,
const char* optionalSteamId)
{
IoThread = new (std::nothrow) IoThreadHolder();
if (IoThread == nullptr) {
return;
}
if (autoRegister) {
if (optionalSteamId && optionalSteamId[0]) {
Discord_RegisterSteamGame(applicationId, optionalSteamId);
}
else {
Discord_Register(applicationId, nullptr);
}
}
Pid = GetProcessId();
{
std::lock_guard<std::mutex> guard(HandlerMutex);
if (handlers) {
QueuedHandlers = *handlers;
}
else {
QueuedHandlers = {};
}
Handlers = {};
}
if (Connection) {
return;
}
Connection = RpcConnection::Create(applicationId);
Connection->onConnect = [](JsonDocument& readyMessage) {
Discord_UpdateHandlers(&QueuedHandlers);
if (QueuedPresence.length > 0) {
UpdatePresence.exchange(true);
SignalIOActivity();
}
auto data = GetObjMember(&readyMessage, "data");
auto user = GetObjMember(data, "user");
auto userId = GetStrMember(user, "id");
auto username = GetStrMember(user, "username");
auto avatar = GetStrMember(user, "avatar");
if (userId && username) {
StringCopy(connectedUser.userId, userId);
StringCopy(connectedUser.username, username);
auto discriminator = GetStrMember(user, "discriminator");
if (discriminator) {
StringCopy(connectedUser.discriminator, discriminator);
}
if (avatar) {
StringCopy(connectedUser.avatar, avatar);
}
else {
connectedUser.avatar[0] = 0;
}
}
WasJustConnected.exchange(true);
ReconnectTimeMs.reset();
};
Connection->onDisconnect = [](int err, const char* message) {
LastDisconnectErrorCode = err;
StringCopy(LastDisconnectErrorMessage, message);
WasJustDisconnected.exchange(true);
UpdateReconnectTime();
};
IoThread->Start();
}
extern "C" DISCORD_EXPORT void Discord_Shutdown(void)
{
if (!Connection) {
return;
}
Connection->onConnect = nullptr;
Connection->onDisconnect = nullptr;
Handlers = {};
QueuedPresence.length = 0;
UpdatePresence.exchange(false);
if (IoThread != nullptr) {
IoThread->Stop();
delete IoThread;
IoThread = nullptr;
}
RpcConnection::Destroy(Connection);
}
extern "C" DISCORD_EXPORT void Discord_UpdatePresence(const DiscordRichPresence* presence)
{
{
std::lock_guard<std::mutex> guard(PresenceMutex);
QueuedPresence.length = JsonWriteRichPresenceObj(
QueuedPresence.buffer, sizeof(QueuedPresence.buffer), Nonce++, Pid, presence);
UpdatePresence.exchange(true);
}
SignalIOActivity();
}
extern "C" DISCORD_EXPORT void Discord_ClearPresence(void)
{
Discord_UpdatePresence(nullptr);
}
extern "C" DISCORD_EXPORT void Discord_Respond(const char* userId, /* DISCORD_REPLY_ */ int reply)
{
// if we are not connected, let's not batch up stale messages for later
if (!Connection || !Connection->IsOpen()) {
return;
}
auto qmessage = SendQueue.GetNextAddMessage();
if (qmessage) {
qmessage->length =
JsonWriteJoinReply(qmessage->buffer, sizeof(qmessage->buffer), userId, reply, Nonce++);
SendQueue.CommitAdd();
SignalIOActivity();
}
}
extern "C" DISCORD_EXPORT void Discord_RunCallbacks(void)
{
// Note on some weirdness: internally we might connect, get other signals, disconnect any number
// of times inbetween calls here. Externally, we want the sequence to seem sane, so any other
// signals are book-ended by calls to ready and disconnect.
if (!Connection) {
return;
}
bool wasDisconnected = WasJustDisconnected.exchange(false);
bool isConnected = Connection->IsOpen();
if (isConnected) {
// if we are connected, disconnect cb first
std::lock_guard<std::mutex> guard(HandlerMutex);
if (wasDisconnected && Handlers.disconnected) {
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
}
}
if (WasJustConnected.exchange(false)) {
std::lock_guard<std::mutex> guard(HandlerMutex);
if (Handlers.ready) {
DiscordUser du{connectedUser.userId,
connectedUser.username,
connectedUser.discriminator,
connectedUser.avatar};
Handlers.ready(&du);
}
}
if (GotErrorMessage.exchange(false)) {
std::lock_guard<std::mutex> guard(HandlerMutex);
if (Handlers.errored) {
Handlers.errored(LastErrorCode, LastErrorMessage);
}
}
if (WasJoinGame.exchange(false)) {
std::lock_guard<std::mutex> guard(HandlerMutex);
if (Handlers.joinGame) {
Handlers.joinGame(JoinGameSecret);
}
}
if (WasSpectateGame.exchange(false)) {
std::lock_guard<std::mutex> guard(HandlerMutex);
if (Handlers.spectateGame) {
Handlers.spectateGame(SpectateGameSecret);
}
}
// Right now this batches up any requests and sends them all in a burst; I could imagine a world
// where the implementer would rather sequentially accept/reject each one before the next invite
// is sent. I left it this way because I could also imagine wanting to process these all and
// maybe show them in one common dialog and/or start fetching the avatars in parallel, and if
// not it should be trivial for the implementer to make a queue themselves.
while (JoinAskQueue.HavePendingSends()) {
auto req = JoinAskQueue.GetNextSendMessage();
{
std::lock_guard<std::mutex> guard(HandlerMutex);
if (Handlers.joinRequest) {
DiscordUser du{req->userId, req->username, req->discriminator, req->avatar};
Handlers.joinRequest(&du);
}
}
JoinAskQueue.CommitSend();
}
if (!isConnected) {
// if we are not connected, disconnect message last
std::lock_guard<std::mutex> guard(HandlerMutex);
if (wasDisconnected && Handlers.disconnected) {
Handlers.disconnected(LastDisconnectErrorCode, LastDisconnectErrorMessage);
}
}
}
extern "C" DISCORD_EXPORT void Discord_UpdateHandlers(DiscordEventHandlers* newHandlers)
{
if (newHandlers) {
#define HANDLE_EVENT_REGISTRATION(handler_name, event) \
if (!Handlers.handler_name && newHandlers->handler_name) { \
RegisterForEvent(event); \
} \
else if (Handlers.handler_name && !newHandlers->handler_name) { \
DeregisterForEvent(event); \
}
std::lock_guard<std::mutex> guard(HandlerMutex);
HANDLE_EVENT_REGISTRATION(joinGame, "ACTIVITY_JOIN")
HANDLE_EVENT_REGISTRATION(spectateGame, "ACTIVITY_SPECTATE")
HANDLE_EVENT_REGISTRATION(joinRequest, "ACTIVITY_JOIN_REQUEST")
#undef HANDLE_EVENT_REGISTRATION
Handlers = *newHandlers;
}
else {
std::lock_guard<std::mutex> guard(HandlerMutex);
Handlers = {};
}
return;
}
+8
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#include <windows.h>
// outsmart GCC's missing-declarations warning
BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID);
BOOL WINAPI DllMain(HMODULE, DWORD, LPVOID)
{
return TRUE;
}
+36
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#pragma once
#include <atomic>
// A simple queue. No locks, but only works with a single thread as producer and a single thread as
// a consumer. Mutex up as needed.
template <typename ElementType, size_t QueueSize>
class MsgQueue {
ElementType queue_[QueueSize];
std::atomic_uint nextAdd_{0};
std::atomic_uint nextSend_{0};
std::atomic_uint pendingSends_{0};
public:
MsgQueue() {}
ElementType* GetNextAddMessage()
{
// if we are falling behind, bail
if (pendingSends_.load() >= QueueSize) {
return nullptr;
}
auto index = (nextAdd_++) % QueueSize;
return &queue_[index];
}
void CommitAdd() { ++pendingSends_; }
bool HavePendingSends() const { return pendingSends_.load() != 0; }
ElementType* GetNextSendMessage()
{
auto index = (nextSend_++) % QueueSize;
return &queue_[index];
}
void CommitSend() { --pendingSends_; }
};
+137
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#include "rpc_connection.h"
#include "serialization.h"
#include <atomic>
static const int RpcVersion = 1;
static RpcConnection Instance;
/*static*/ RpcConnection* RpcConnection::Create(const char* applicationId)
{
Instance.connection = BaseConnection::Create();
StringCopy(Instance.appId, applicationId);
return &Instance;
}
/*static*/ void RpcConnection::Destroy(RpcConnection*& c)
{
c->Close();
BaseConnection::Destroy(c->connection);
c = nullptr;
}
void RpcConnection::Open()
{
if (state == State::Connected) {
return;
}
if (state == State::Disconnected && !connection->Open()) {
return;
}
if (state == State::SentHandshake) {
JsonDocument message;
if (Read(message)) {
auto cmd = GetStrMember(&message, "cmd");
auto evt = GetStrMember(&message, "evt");
if (cmd && evt && !strcmp(cmd, "DISPATCH") && !strcmp(evt, "READY")) {
state = State::Connected;
if (onConnect) {
onConnect(message);
}
}
}
}
else {
sendFrame.opcode = Opcode::Handshake;
sendFrame.length = (uint32_t)JsonWriteHandshakeObj(
sendFrame.message, sizeof(sendFrame.message), RpcVersion, appId);
if (connection->Write(&sendFrame, sizeof(MessageFrameHeader) + sendFrame.length)) {
state = State::SentHandshake;
}
else {
Close();
}
}
}
void RpcConnection::Close()
{
if (onDisconnect && (state == State::Connected || state == State::SentHandshake)) {
onDisconnect(lastErrorCode, lastErrorMessage);
}
connection->Close();
state = State::Disconnected;
}
bool RpcConnection::Write(const void* data, size_t length)
{
sendFrame.opcode = Opcode::Frame;
memcpy(sendFrame.message, data, length);
sendFrame.length = (uint32_t)length;
if (!connection->Write(&sendFrame, sizeof(MessageFrameHeader) + length)) {
Close();
return false;
}
return true;
}
bool RpcConnection::Read(JsonDocument& message)
{
if (state != State::Connected && state != State::SentHandshake) {
return false;
}
MessageFrame readFrame;
for (;;) {
bool didRead = connection->Read(&readFrame, sizeof(MessageFrameHeader));
if (!didRead) {
if (!connection->isOpen) {
lastErrorCode = (int)ErrorCode::PipeClosed;
StringCopy(lastErrorMessage, "Pipe closed");
Close();
}
return false;
}
if (readFrame.length > 0) {
didRead = connection->Read(readFrame.message, readFrame.length);
if (!didRead) {
lastErrorCode = (int)ErrorCode::ReadCorrupt;
StringCopy(lastErrorMessage, "Partial data in frame");
Close();
return false;
}
readFrame.message[readFrame.length] = 0;
}
switch (readFrame.opcode) {
case Opcode::Close: {
message.ParseInsitu(readFrame.message);
lastErrorCode = GetIntMember(&message, "code");
StringCopy(lastErrorMessage, GetStrMember(&message, "message", ""));
Close();
return false;
}
case Opcode::Frame:
message.ParseInsitu(readFrame.message);
return true;
case Opcode::Ping:
readFrame.opcode = Opcode::Pong;
if (!connection->Write(&readFrame, sizeof(MessageFrameHeader) + readFrame.length)) {
Close();
}
break;
case Opcode::Pong:
break;
case Opcode::Handshake:
default:
// something bad happened
lastErrorCode = (int)ErrorCode::ReadCorrupt;
StringCopy(lastErrorMessage, "Bad ipc frame");
Close();
return false;
}
}
}
+59
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#pragma once
#include "connection.h"
#include "serialization.h"
// I took this from the buffer size libuv uses for named pipes; I suspect ours would usually be much
// smaller.
constexpr size_t MaxRpcFrameSize = 64 * 1024;
struct RpcConnection {
enum class ErrorCode : int {
Success = 0,
PipeClosed = 1,
ReadCorrupt = 2,
};
enum class Opcode : uint32_t {
Handshake = 0,
Frame = 1,
Close = 2,
Ping = 3,
Pong = 4,
};
struct MessageFrameHeader {
Opcode opcode;
uint32_t length;
};
struct MessageFrame : public MessageFrameHeader {
char message[MaxRpcFrameSize - sizeof(MessageFrameHeader)];
};
enum class State : uint32_t {
Disconnected,
SentHandshake,
AwaitingResponse,
Connected,
};
BaseConnection* connection{nullptr};
State state{State::Disconnected};
void (*onConnect)(JsonDocument& message){nullptr};
void (*onDisconnect)(int errorCode, const char* message){nullptr};
char appId[64]{};
int lastErrorCode{0};
char lastErrorMessage[256]{};
RpcConnection::MessageFrame sendFrame;
static RpcConnection* Create(const char* applicationId);
static void Destroy(RpcConnection*&);
inline bool IsOpen() const { return state == State::Connected; }
void Open();
void Close();
bool Write(const void* data, size_t length);
bool Read(JsonDocument& message);
};
+245
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#include "serialization.h"
#include "connection.h"
#include "discord_rpc.h"
template <typename T>
void NumberToString(char* dest, T number)
{
if (!number) {
*dest++ = '0';
*dest++ = 0;
return;
}
if (number < 0) {
*dest++ = '-';
number = -number;
}
char temp[32];
int place = 0;
while (number) {
auto digit = number % 10;
number = number / 10;
temp[place++] = '0' + (char)digit;
}
for (--place; place >= 0; --place) {
*dest++ = temp[place];
}
*dest = 0;
}
// it's ever so slightly faster to not have to strlen the key
template <typename T>
void WriteKey(JsonWriter& w, T& k)
{
w.Key(k, sizeof(T) - 1);
}
struct WriteObject {
JsonWriter& writer;
WriteObject(JsonWriter& w)
: writer(w)
{
writer.StartObject();
}
template <typename T>
WriteObject(JsonWriter& w, T& name)
: writer(w)
{
WriteKey(writer, name);
writer.StartObject();
}
~WriteObject() { writer.EndObject(); }
};
struct WriteArray {
JsonWriter& writer;
template <typename T>
WriteArray(JsonWriter& w, T& name)
: writer(w)
{
WriteKey(writer, name);
writer.StartArray();
}
~WriteArray() { writer.EndArray(); }
};
template <typename T>
void WriteOptionalString(JsonWriter& w, T& k, const char* value)
{
if (value && value[0]) {
w.Key(k, sizeof(T) - 1);
w.String(value);
}
}
static void JsonWriteNonce(JsonWriter& writer, int nonce)
{
WriteKey(writer, "nonce");
char nonceBuffer[32];
NumberToString(nonceBuffer, nonce);
writer.String(nonceBuffer);
}
size_t JsonWriteRichPresenceObj(char* dest,
size_t maxLen,
int nonce,
int pid,
const DiscordRichPresence* presence)
{
JsonWriter writer(dest, maxLen);
{
WriteObject top(writer);
JsonWriteNonce(writer, nonce);
WriteKey(writer, "cmd");
writer.String("SET_ACTIVITY");
{
WriteObject args(writer, "args");
WriteKey(writer, "pid");
writer.Int(pid);
if (presence != nullptr) {
WriteObject activity(writer, "activity");
WriteOptionalString(writer, "state", presence->state);
WriteOptionalString(writer, "details", presence->details);
if (presence->startTimestamp || presence->endTimestamp) {
WriteObject timestamps(writer, "timestamps");
if (presence->startTimestamp) {
WriteKey(writer, "start");
writer.Int64(presence->startTimestamp);
}
if (presence->endTimestamp) {
WriteKey(writer, "end");
writer.Int64(presence->endTimestamp);
}
}
if ((presence->largeImageKey && presence->largeImageKey[0]) ||
(presence->largeImageText && presence->largeImageText[0]) ||
(presence->smallImageKey && presence->smallImageKey[0]) ||
(presence->smallImageText && presence->smallImageText[0])) {
WriteObject assets(writer, "assets");
WriteOptionalString(writer, "large_image", presence->largeImageKey);
WriteOptionalString(writer, "large_text", presence->largeImageText);
WriteOptionalString(writer, "small_image", presence->smallImageKey);
WriteOptionalString(writer, "small_text", presence->smallImageText);
}
if ((presence->partyId && presence->partyId[0]) || presence->partySize ||
presence->partyMax) {
WriteObject party(writer, "party");
WriteOptionalString(writer, "id", presence->partyId);
if (presence->partySize && presence->partyMax) {
WriteArray size(writer, "size");
writer.Int(presence->partySize);
writer.Int(presence->partyMax);
}
}
if ((presence->matchSecret && presence->matchSecret[0]) ||
(presence->joinSecret && presence->joinSecret[0]) ||
(presence->spectateSecret && presence->spectateSecret[0])) {
WriteObject secrets(writer, "secrets");
WriteOptionalString(writer, "match", presence->matchSecret);
WriteOptionalString(writer, "join", presence->joinSecret);
WriteOptionalString(writer, "spectate", presence->spectateSecret);
}
writer.Key("instance");
writer.Bool(presence->instance != 0);
}
}
}
return writer.Size();
}
size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId)
{
JsonWriter writer(dest, maxLen);
{
WriteObject obj(writer);
WriteKey(writer, "v");
writer.Int(version);
WriteKey(writer, "client_id");
writer.String(applicationId);
}
return writer.Size();
}
size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName)
{
JsonWriter writer(dest, maxLen);
{
WriteObject obj(writer);
JsonWriteNonce(writer, nonce);
WriteKey(writer, "cmd");
writer.String("SUBSCRIBE");
WriteKey(writer, "evt");
writer.String(evtName);
}
return writer.Size();
}
size_t JsonWriteUnsubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName)
{
JsonWriter writer(dest, maxLen);
{
WriteObject obj(writer);
JsonWriteNonce(writer, nonce);
WriteKey(writer, "cmd");
writer.String("UNSUBSCRIBE");
WriteKey(writer, "evt");
writer.String(evtName);
}
return writer.Size();
}
size_t JsonWriteJoinReply(char* dest, size_t maxLen, const char* userId, int reply, int nonce)
{
JsonWriter writer(dest, maxLen);
{
WriteObject obj(writer);
WriteKey(writer, "cmd");
if (reply == DISCORD_REPLY_YES) {
writer.String("SEND_ACTIVITY_JOIN_INVITE");
}
else {
writer.String("CLOSE_ACTIVITY_JOIN_REQUEST");
}
WriteKey(writer, "args");
{
WriteObject args(writer);
WriteKey(writer, "user_id");
writer.String(userId);
}
JsonWriteNonce(writer, nonce);
}
return writer.Size();
}
+215
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#pragma once
#include <stdint.h>
#ifndef __MINGW32__
#pragma warning(push)
#pragma warning(disable : 4061) // enum is not explicitly handled by a case label
#pragma warning(disable : 4365) // signed/unsigned mismatch
#pragma warning(disable : 4464) // relative include path contains
#pragma warning(disable : 4668) // is not defined as a preprocessor macro
#pragma warning(disable : 6313) // Incorrect operator
#endif // __MINGW32__
#include "rapidjson/document.h"
#include "rapidjson/stringbuffer.h"
#include "rapidjson/writer.h"
#ifndef __MINGW32__
#pragma warning(pop)
#endif // __MINGW32__
// if only there was a standard library function for this
template <size_t Len>
inline size_t StringCopy(char (&dest)[Len], const char* src)
{
if (!src || !Len) {
return 0;
}
size_t copied;
char* out = dest;
for (copied = 1; *src && copied < Len; ++copied) {
*out++ = *src++;
}
*out = 0;
return copied - 1;
}
size_t JsonWriteHandshakeObj(char* dest, size_t maxLen, int version, const char* applicationId);
// Commands
struct DiscordRichPresence;
size_t JsonWriteRichPresenceObj(char* dest,
size_t maxLen,
int nonce,
int pid,
const DiscordRichPresence* presence);
size_t JsonWriteSubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName);
size_t JsonWriteUnsubscribeCommand(char* dest, size_t maxLen, int nonce, const char* evtName);
size_t JsonWriteJoinReply(char* dest, size_t maxLen, const char* userId, int reply, int nonce);
// I want to use as few allocations as I can get away with, and to do that with RapidJson, you need
// to supply some of your own allocators for stuff rather than use the defaults
class LinearAllocator {
public:
char* buffer_;
char* end_;
LinearAllocator()
{
assert(0); // needed for some default case in rapidjson, should not use
}
LinearAllocator(char* buffer, size_t size)
: buffer_(buffer)
, end_(buffer + size)
{
}
static const bool kNeedFree = false;
void* Malloc(size_t size)
{
char* res = buffer_;
buffer_ += size;
if (buffer_ > end_) {
buffer_ = res;
return nullptr;
}
return res;
}
void* Realloc(void* originalPtr, size_t originalSize, size_t newSize)
{
if (newSize == 0) {
return nullptr;
}
// allocate how much you need in the first place
assert(!originalPtr && !originalSize);
// unused parameter warning
(void)(originalPtr);
(void)(originalSize);
return Malloc(newSize);
}
static void Free(void* ptr)
{
/* shrug */
(void)ptr;
}
};
template <size_t Size>
class FixedLinearAllocator : public LinearAllocator {
public:
char fixedBuffer_[Size];
FixedLinearAllocator()
: LinearAllocator(fixedBuffer_, Size)
{
}
static const bool kNeedFree = false;
};
// wonder why this isn't a thing already, maybe I missed it
class DirectStringBuffer {
public:
using Ch = char;
char* buffer_;
char* end_;
char* current_;
DirectStringBuffer(char* buffer, size_t maxLen)
: buffer_(buffer)
, end_(buffer + maxLen)
, current_(buffer)
{
}
void Put(char c)
{
if (current_ < end_) {
*current_++ = c;
}
}
void Flush() {}
size_t GetSize() const { return (size_t)(current_ - buffer_); }
};
using MallocAllocator = rapidjson::CrtAllocator;
using PoolAllocator = rapidjson::MemoryPoolAllocator<MallocAllocator>;
using UTF8 = rapidjson::UTF8<char>;
// Writer appears to need about 16 bytes per nested object level (with 64bit size_t)
using StackAllocator = FixedLinearAllocator<2048>;
constexpr size_t WriterNestingLevels = 2048 / (2 * sizeof(size_t));
using JsonWriterBase =
rapidjson::Writer<DirectStringBuffer, UTF8, UTF8, StackAllocator, rapidjson::kWriteNoFlags>;
class JsonWriter : public JsonWriterBase {
public:
DirectStringBuffer stringBuffer_;
StackAllocator stackAlloc_;
JsonWriter(char* dest, size_t maxLen)
: JsonWriterBase(stringBuffer_, &stackAlloc_, WriterNestingLevels)
, stringBuffer_(dest, maxLen)
, stackAlloc_()
{
}
size_t Size() const { return stringBuffer_.GetSize(); }
};
using JsonDocumentBase = rapidjson::GenericDocument<UTF8, PoolAllocator, StackAllocator>;
class JsonDocument : public JsonDocumentBase {
public:
static const int kDefaultChunkCapacity = 32 * 1024;
// json parser will use this buffer first, then allocate more if needed; I seriously doubt we
// send any messages that would use all of this, though.
char parseBuffer_[32 * 1024];
MallocAllocator mallocAllocator_;
PoolAllocator poolAllocator_;
StackAllocator stackAllocator_;
JsonDocument()
: JsonDocumentBase(rapidjson::kObjectType,
&poolAllocator_,
sizeof(stackAllocator_.fixedBuffer_),
&stackAllocator_)
, poolAllocator_(parseBuffer_, sizeof(parseBuffer_), kDefaultChunkCapacity, &mallocAllocator_)
, stackAllocator_()
{
}
};
using JsonValue = rapidjson::GenericValue<UTF8, PoolAllocator>;
inline JsonValue* GetObjMember(JsonValue* obj, const char* name)
{
if (obj) {
auto member = obj->FindMember(name);
if (member != obj->MemberEnd() && member->value.IsObject()) {
return &member->value;
}
}
return nullptr;
}
inline int GetIntMember(JsonValue* obj, const char* name, int notFoundDefault = 0)
{
if (obj) {
auto member = obj->FindMember(name);
if (member != obj->MemberEnd() && member->value.IsInt()) {
return member->value.GetInt();
}
}
return notFoundDefault;
}
inline const char* GetStrMember(JsonValue* obj,
const char* name,
const char* notFoundDefault = nullptr)
{
if (obj) {
auto member = obj->FindMember(name);
if (member != obj->MemberEnd() && member->value.IsString()) {
return member->value.GetString();
}
}
return notFoundDefault;
}
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#include "StdAfx.h"
#include "EffectData.h"
CDynamicPool<CEffectData> CEffectData::ms_kPool;
CEffectData* CEffectData::New()
{
return ms_kPool.Alloc();
}
void CEffectData::Delete(CEffectData* pkData)
{
pkData->Clear();
ms_kPool.Free(pkData);
}
void CEffectData::DestroySystem()
{
ms_kPool.Destroy();
CParticleSystemData::DestroySystem();
CEffectMeshScript::DestroySystem();
CLightData::DestroySystem();
}
bool CEffectData::LoadScript(const char * c_szFileName)
{
m_strFileName = c_szFileName;
CFileNameHelper::StringPath(m_strFileName);
CTextFileLoader TextFileLoader;
if (!TextFileLoader.Load(c_szFileName))
return false;
TextFileLoader.SetTop();
if (!TextFileLoader.GetTokenFloat("boundingsphereradius", &m_fBoundingSphereRadius))
{
m_fBoundingSphereRadius = 0.0f;
}
if (!TextFileLoader.GetTokenVector3("boundingsphereposition", &m_v3BoundingSpherePosition))
{
m_v3BoundingSpherePosition.x = m_v3BoundingSpherePosition.y = m_v3BoundingSpherePosition.z = 0.0f;
}
for (DWORD i = 0; i < TextFileLoader.GetChildNodeCount(); ++i)
{
if (!TextFileLoader.SetChildNode(i))
continue;
std::string strName;
if (!TextFileLoader.GetCurrentNodeName(&strName))
continue;
if (0 == strName.compare("mesh"))
{
CEffectMeshScript * pMesh = AllocMesh();
pMesh->Clear();
pMesh->LoadScript(TextFileLoader);
}
else if (0 == strName.compare("particle"))
{
CParticleSystemData * pParticleSystemData = AllocParticle();
pParticleSystemData->Clear();
pParticleSystemData->LoadScript(TextFileLoader);
}
else if (0 == strName.compare("light"))
{
CLightData * pLightData = AllocLight();
pLightData->Clear();
pLightData->LoadScript(TextFileLoader);
}
TextFileLoader.SetParentNode();
}
// Load Sound
std::string strPathHeader = "d:/ymir work/";
std::string strNoExtensionName = CFileNameHelper::NoExtension(m_strFileName);
int iPos = strNoExtensionName.find(strPathHeader.c_str());
if (iPos >= 0)
if (strNoExtensionName.size() > strPathHeader.size())
{
std::string strSoundFileName;
strSoundFileName = "sound/";
strSoundFileName += &strNoExtensionName[strPathHeader.size()];
strSoundFileName += ".mss";
LoadSoundScriptData(strSoundFileName.c_str());
}
return true;
}
bool CEffectData::LoadSoundScriptData(const char * c_szFileName)
{
NSound::TSoundDataVector SoundDataVector;
if (NSound::LoadSoundInformationPiece(c_szFileName, SoundDataVector))
{
NSound::DataToInstance(SoundDataVector, &m_SoundInstanceVector);
return false;
}
return true;
}
CParticleSystemData * CEffectData::AllocParticle()
{
CParticleSystemData * pParticle = CParticleSystemData::New();
m_ParticleVector.push_back(pParticle);
return pParticle;
}
CEffectMeshScript * CEffectData::AllocMesh()
{
CEffectMeshScript * pMesh = CEffectMeshScript::New();
m_MeshVector.push_back(pMesh);
return pMesh;
}
CLightData * CEffectData::AllocLight()
{
CLightData * pLight = CLightData::New();
m_LightVector.push_back(pLight);
return pLight;
}
DWORD CEffectData::GetLightCount()
{
return m_LightVector.size();
}
CLightData * CEffectData::GetLightPointer(DWORD dwPosition)
{
assert(dwPosition < m_LightVector.size());
return m_LightVector[dwPosition];
}
DWORD CEffectData::GetParticleCount()
{
return m_ParticleVector.size();
}
CParticleSystemData * CEffectData::GetParticlePointer(DWORD dwPosition)
{
if(dwPosition < m_ParticleVector.size())
return m_ParticleVector[dwPosition];
else
{
assert(false);
return NULL;
}
}
DWORD CEffectData::GetMeshCount()
{
return m_MeshVector.size();
}
CEffectMeshScript * CEffectData::GetMeshPointer(DWORD dwPosition)
{
assert(dwPosition < m_MeshVector.size());
return m_MeshVector[dwPosition];
}
NSound::TSoundInstanceVector * CEffectData::GetSoundInstanceVector()
{
return &m_SoundInstanceVector;
}
float CEffectData::GetBoundingSphereRadius()
{
return m_fBoundingSphereRadius;
}
D3DXVECTOR3 CEffectData::GetBoundingSpherePosition()
{
return m_v3BoundingSpherePosition;
}
const char * CEffectData::GetFileName() const
{
return m_strFileName.c_str();
}
void CEffectData::__ClearParticleDataVector()
{
std::for_each(m_ParticleVector.begin(), m_ParticleVector.end(), CParticleSystemData::Delete);
m_ParticleVector.clear();
}
void CEffectData::__ClearLightDataVector()
{
std::for_each(m_LightVector.begin(), m_LightVector.end(), CLightData::Delete);
m_LightVector.clear();
}
void CEffectData::__ClearMeshDataVector()
{
std::for_each(m_MeshVector.begin(), m_MeshVector.end(), CEffectMeshScript::Delete);
m_MeshVector.clear();
}
void CEffectData::Clear()
{
m_fBoundingSphereRadius = 0.0f;
m_v3BoundingSpherePosition.x = m_v3BoundingSpherePosition.y = m_v3BoundingSpherePosition.z = 0.0f;
__ClearParticleDataVector();
__ClearLightDataVector();
__ClearMeshDataVector();
}
CEffectData::CEffectData()
{
m_fBoundingSphereRadius = 0.0f;
m_v3BoundingSpherePosition.x = m_v3BoundingSpherePosition.y = m_v3BoundingSpherePosition.z = 0.0f;
}
CEffectData::~CEffectData()
{
}
+69
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#pragma once
#include "../milesLib/Type.h"
#include "ParticleSystemData.h"
#include "EffectMesh.h"
#include "SimpleLightData.h"
class CEffectData
{
public:
typedef std::vector<CParticleSystemData*> TParticleVector;
typedef std::vector<CEffectMeshScript*> TMeshVector;
typedef std::vector<CLightData*> TLightVector;
public:
CEffectData();
virtual ~CEffectData();
void Clear();
bool LoadScript(const char * c_szFileName);
bool LoadSoundScriptData(const char * c_szFileName);
DWORD GetParticleCount();
CParticleSystemData * GetParticlePointer(DWORD dwPosition);
DWORD GetMeshCount();
CEffectMeshScript * GetMeshPointer(DWORD dwPosition);
DWORD GetLightCount();
CLightData * GetLightPointer(DWORD dwPosition);
NSound::TSoundInstanceVector * GetSoundInstanceVector();
float GetBoundingSphereRadius();
D3DXVECTOR3 GetBoundingSpherePosition();
const char * GetFileName() const;
protected:
void __ClearParticleDataVector();
void __ClearLightDataVector();
void __ClearMeshDataVector();
// FIXME : 이 부분은 그다지 맘에 들지 않는다. 좋은 아이디어를 찾아내어 고치자.
// 상위가 (특화된) 상위의 인터페이스 때문에 모양이 바뀌어야 한다는 것은 옳지 못하다. - [levites]
virtual CParticleSystemData * AllocParticle();
virtual CEffectMeshScript * AllocMesh();
virtual CLightData * AllocLight();
protected:
TParticleVector m_ParticleVector;
TMeshVector m_MeshVector;
TLightVector m_LightVector;
NSound::TSoundInstanceVector m_SoundInstanceVector;
float m_fBoundingSphereRadius;
D3DXVECTOR3 m_v3BoundingSpherePosition;
std::string m_strFileName;
public:
static void DestroySystem();
static CEffectData* New();
static void Delete(CEffectData* pkData);
static CDynamicPool<CEffectData> ms_kPool;
};
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#include "StdAfx.h"
#include "EffectElementBase.h"
void CEffectElementBase::GetPosition(float fTime, D3DXVECTOR3 & rPosition)
{
if (m_TimeEventTablePosition.empty())
{
rPosition = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
return;
}
if (m_TimeEventTablePosition.size()==1)
{
rPosition = m_TimeEventTablePosition[0].m_vecPosition;
return;
}
if (m_TimeEventTablePosition.front().m_fTime > fTime)
{
rPosition = m_TimeEventTablePosition.front().m_vecPosition;
return;
}
if (m_TimeEventTablePosition.back().m_fTime < fTime)
{
rPosition = m_TimeEventTablePosition.back().m_vecPosition;
return;
}
typedef TTimeEventTablePosition::iterator iterator;
iterator result = std::lower_bound( m_TimeEventTablePosition.begin(), m_TimeEventTablePosition.end(), fTime );
TEffectPosition & rEffectPosition = *result;
iterator rPrev = result;
if (m_TimeEventTablePosition.begin() != result)
{
rPrev = result-1;
}
else
{
rPosition = result->m_vecPosition;
return;
}
TEffectPosition & rPrevEffectPosition = *rPrev;
int iMovingType = rPrevEffectPosition.m_iMovingType;
if (MOVING_TYPE_DIRECT == iMovingType)
{
float Head = fabs(rEffectPosition.m_fTime - fTime) / fabs(rEffectPosition.m_fTime - rPrevEffectPosition.m_fTime);
float Tail = 1.0f - fabs(rEffectPosition.m_fTime - fTime) / fabs(rEffectPosition.m_fTime - rPrevEffectPosition.m_fTime);
rPosition = (rPrevEffectPosition.m_vecPosition*Head) + (rEffectPosition.m_vecPosition*Tail);
}
else if (MOVING_TYPE_BEZIER_CURVE == iMovingType)
{
float ft = (fTime - rPrevEffectPosition.m_fTime) / (rEffectPosition.m_fTime - rPrevEffectPosition.m_fTime);
rPosition = rPrevEffectPosition.m_vecPosition * (1.0f - ft) * (1.0f - ft) +
(rPrevEffectPosition.m_vecPosition + rPrevEffectPosition.m_vecControlPoint) * (1.0f - ft) * ft * 2 +
rEffectPosition.m_vecPosition * ft * ft;
}
}
/*
bool CEffectElementBase::isVisible(float fTime)
{
for (DWORD i = 0; i < m_TimeEventTableVisible.size(); ++i)
{
float fPointTime = m_TimeEventTableVisible[i];
if (fTime < fPointTime)
{
if (1 == i % 2)
return true;
else
return false;
}
}
return 1 == (m_TimeEventTableVisible.size() % 2);
}
void CEffectElementBase::GetAlpha(float fTime, float * pAlpha)
{
GetTimeEventBlendValue<TTimeEventTableFloat, float>(fTime, m_TimeEventAlpha, pAlpha);
}
void CEffectElementBase::GetScale(float fTime, float * pScale)
{
GetTimeEventBlendValue<TTimeEventTableFloat, float>(fTime, m_TimeEventScale, pScale);
}
*/
bool CEffectElementBase::isData()
{
return OnIsData();
}
void CEffectElementBase::Clear()
{
m_fStartTime = 0.0f;
OnClear();
}
BOOL CEffectElementBase::LoadScript(CTextFileLoader & rTextFileLoader)
{
CTokenVector * pTokenVector;
if (!rTextFileLoader.GetTokenFloat("starttime",&m_fStartTime))
{
m_fStartTime = 0.0f;
}
if (rTextFileLoader.GetTokenVector("timeeventposition", &pTokenVector))
{
m_TimeEventTablePosition.clear();
DWORD dwIndex = 0;
for (DWORD i = 0; i < pTokenVector->size(); ++dwIndex)
{
TEffectPosition EffectPosition;
EffectPosition.m_fTime = atof(pTokenVector->at(i++).c_str());
if (pTokenVector->at(i)=="MOVING_TYPE_BEZIER_CURVE")
{
i++;
EffectPosition.m_iMovingType = MOVING_TYPE_BEZIER_CURVE;
EffectPosition.m_vecPosition.x = atof(pTokenVector->at(i++).c_str());
EffectPosition.m_vecPosition.y = atof(pTokenVector->at(i++).c_str());
EffectPosition.m_vecPosition.z = atof(pTokenVector->at(i++).c_str());
EffectPosition.m_vecControlPoint.x = atof(pTokenVector->at(i++).c_str());
EffectPosition.m_vecControlPoint.y = atof(pTokenVector->at(i++).c_str());
EffectPosition.m_vecControlPoint.z = atof(pTokenVector->at(i++).c_str());
}
else if (pTokenVector->at(i) == "MOVING_TYPE_DIRECT")
{
i++;
EffectPosition.m_iMovingType = MOVING_TYPE_DIRECT;
EffectPosition.m_vecPosition.x = atof(pTokenVector->at(i++).c_str());
EffectPosition.m_vecPosition.y = atof(pTokenVector->at(i++).c_str());
EffectPosition.m_vecPosition.z = atof(pTokenVector->at(i++).c_str());
EffectPosition.m_vecControlPoint = D3DXVECTOR3(0.0f,0.0f,0.0f);
}
else
{
return FALSE;
}
m_TimeEventTablePosition.push_back(EffectPosition);
}
}
return OnLoadScript(rTextFileLoader);
}
float CEffectElementBase::GetStartTime()
{
return m_fStartTime;
}
CEffectElementBase::CEffectElementBase()
{
m_fStartTime = 0.0f;
}
CEffectElementBase::~CEffectElementBase()
{
}
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#pragma once
#include "Type.h"
class CEffectElementBase
{
public:
CEffectElementBase();
virtual ~CEffectElementBase();
void Clear();
bool isData();
BOOL LoadScript(CTextFileLoader & rTextFileLoader);
void GetPosition(float fTime, D3DXVECTOR3 & rPosition);
float GetStartTime();
/*
bool isVisible(float fTime);
void GetAlpha(float fTime, float * pAlpha);
void GetScale(float fTime, float * pScale);
*/
protected:
virtual void OnClear() = 0;
virtual bool OnIsData() = 0;
virtual BOOL OnLoadScript(CTextFileLoader & rTextFileLoader) = 0;
protected:
float m_fStartTime;
TTimeEventTablePosition m_TimeEventTablePosition;
/*
TTimeEventTable m_TimeEventTableVisible;
TTimeEventTableFloat m_TimeEventAlpha;
TTimeEventTableFloat m_TimeEventScale;
*/
};
@@ -0,0 +1,97 @@
#include "StdAfx.h"
#include "EffectElementBaseInstance.h"
bool CEffectElementBaseInstance::Update(float fElapsedTime)
{
if (m_bStart)
{
m_fElapsedTime = fElapsedTime;
m_fLocalTime += fElapsedTime;
return OnUpdate(fElapsedTime);
}
else
{
m_fRemainingTime -= fElapsedTime;
if (m_fRemainingTime<=0.0f)
m_bStart = true;
return true;
}
}
void CEffectElementBaseInstance::Render()
{
if (!m_bStart)
return;
assert(mc_pmatLocal);
OnRender();
}
void CEffectElementBaseInstance::SetLocalMatrixPointer(const D3DXMATRIX * c_pMatrix)
{
mc_pmatLocal = c_pMatrix;
}
void CEffectElementBaseInstance::SetDataPointer(CEffectElementBase * pElement)
{
m_pBase = pElement;
m_dwStartTime = CTimer::Instance().GetCurrentMillisecond();
//////////////////////////////////////////////////////////////////////////
//add by ipkn, start time management
m_fRemainingTime = pElement->GetStartTime();
if (m_fRemainingTime<=0.0f)
m_bStart = true;
else
m_bStart = false;
//////////////////////////////////////////////////////////////////////////
OnSetDataPointer(pElement);
}
bool CEffectElementBaseInstance::isActive()
{
return m_isActive;
}
void CEffectElementBaseInstance::SetActive()
{
m_isActive = true;
}
void CEffectElementBaseInstance::SetDeactive()
{
m_isActive = false;
}
void CEffectElementBaseInstance::Initialize()
{
mc_pmatLocal = NULL;
m_isActive = true;
m_fLocalTime = 0.0f;
m_dwStartTime = 0;
m_fElapsedTime = 0.0f;
m_bStart = false;
m_fRemainingTime = 0.0f;
OnInitialize();
}
void CEffectElementBaseInstance::Destroy()
{
OnDestroy();
Initialize();
}
CEffectElementBaseInstance::CEffectElementBaseInstance()
{
}
CEffectElementBaseInstance::~CEffectElementBaseInstance()
{
}
@@ -0,0 +1,46 @@
#pragma once
#include "EffectElementBase.h"
class CEffectElementBaseInstance
{
public:
CEffectElementBaseInstance();
virtual ~CEffectElementBaseInstance();
void SetDataPointer(CEffectElementBase * pElement);
void Initialize();
void Destroy();
void SetLocalMatrixPointer(const D3DXMATRIX * c_pMatrix);
bool Update(float fElapsedTime);
void Render();
bool isActive();
void SetActive();
void SetDeactive();
protected:
virtual void OnSetDataPointer(CEffectElementBase * pElement) = 0;
virtual void OnInitialize() = 0;
virtual void OnDestroy() = 0;
virtual bool OnUpdate(float fElapsedTime) = 0;
virtual void OnRender() = 0;
protected:
const D3DXMATRIX * mc_pmatLocal;
bool m_isActive;
float m_fLocalTime;
DWORD m_dwStartTime;
float m_fElapsedTime;
float m_fRemainingTime;
bool m_bStart;
private:
CEffectElementBase * m_pBase;
};
+288
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#include "StdAfx.h"
#include "EffectInstance.h"
#include "ParticleSystemInstance.h"
#include "SimpleLightInstance.h"
#include "../eterBase/Stl.h"
#include "../eterLib/StateManager.h"
#include "../MilesLib/SoundManager.h"
CDynamicPool<CEffectInstance> CEffectInstance::ms_kPool;
int CEffectInstance::ms_iRenderingEffectCount = 0;
bool CEffectInstance::LessRenderOrder(CEffectInstance* pkEftInst)
{
return (m_pkEftData<pkEftInst->m_pkEftData);
}
void CEffectInstance::ResetRenderingEffectCount()
{
ms_iRenderingEffectCount = 0;
}
int CEffectInstance::GetRenderingEffectCount()
{
return ms_iRenderingEffectCount;
}
CEffectInstance* CEffectInstance::New()
{
CEffectInstance* pkEftInst=ms_kPool.Alloc();
return pkEftInst;
}
void CEffectInstance::Delete(CEffectInstance* pkEftInst)
{
pkEftInst->Clear();
ms_kPool.Free(pkEftInst);
}
void CEffectInstance::DestroySystem()
{
ms_kPool.Destroy();
CParticleSystemInstance::DestroySystem();
CEffectMeshInstance::DestroySystem();
CLightInstance::DestroySystem();
}
void CEffectInstance::UpdateSound()
{
if (m_pSoundInstanceVector)
{
CSoundManager& rkSndMgr=CSoundManager::Instance();
rkSndMgr.UpdateSoundInstance(m_matGlobal._41, m_matGlobal._42, m_matGlobal._43, m_dwFrame, m_pSoundInstanceVector);
// NOTE : 매트릭스에서 위치를 직접 얻어온다 - [levites]
}
++m_dwFrame;
}
struct FEffectUpdator
{
BOOL isAlive;
float fElapsedTime;
FEffectUpdator(float fElapsedTime)
: isAlive(FALSE), fElapsedTime(fElapsedTime)
{
}
void operator () (CEffectElementBaseInstance * pInstance)
{
if (pInstance->Update(fElapsedTime))
isAlive = TRUE;
}
};
void CEffectInstance::OnUpdate()
{
Transform();
#ifdef WORLD_EDITOR
FEffectUpdator f(CTimer::Instance().GetElapsedSecond());
#else
FEffectUpdator f(CTimer::Instance().GetCurrentSecond()-m_fLastTime);
#endif
f = std::for_each(m_ParticleInstanceVector.begin(), m_ParticleInstanceVector.end(),f);
f = std::for_each(m_MeshInstanceVector.begin(), m_MeshInstanceVector.end(),f);
f = std::for_each(m_LightInstanceVector.begin(), m_LightInstanceVector.end(),f);
m_isAlive = f.isAlive;
m_fLastTime = CTimer::Instance().GetCurrentSecond();
}
void CEffectInstance::OnRender()
{
STATEMANAGER.SaveTextureStageState(0, D3DTSS_MINFILTER, D3DTEXF_NONE);
STATEMANAGER.SaveTextureStageState(0, D3DTSS_MAGFILTER, D3DTEXF_NONE);
STATEMANAGER.SaveRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
STATEMANAGER.SaveRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA);
STATEMANAGER.SaveRenderState(D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA);
STATEMANAGER.SaveRenderState(D3DRS_ALPHATESTENABLE, FALSE);
STATEMANAGER.SaveRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
STATEMANAGER.SaveRenderState(D3DRS_ZWRITEENABLE, FALSE);
/////
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TFACTOR);
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_TEXTURE);
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TFACTOR);
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TEXTURE);
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
STATEMANAGER.SetVertexShader(D3DFVF_XYZ|D3DFVF_TEX1);
std::for_each(m_ParticleInstanceVector.begin(),m_ParticleInstanceVector.end(),std::mem_fn(&CEffectElementBaseInstance::Render));
std::for_each(m_MeshInstanceVector.begin(),m_MeshInstanceVector.end(),std::mem_fn(&CEffectElementBaseInstance::Render));
/////
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_MINFILTER);
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_MAGFILTER);
STATEMANAGER.RestoreRenderState(D3DRS_ALPHABLENDENABLE);
STATEMANAGER.RestoreRenderState(D3DRS_SRCBLEND);
STATEMANAGER.RestoreRenderState(D3DRS_DESTBLEND);
STATEMANAGER.RestoreRenderState(D3DRS_ALPHATESTENABLE);
STATEMANAGER.RestoreRenderState(D3DRS_CULLMODE);
STATEMANAGER.RestoreRenderState(D3DRS_ZWRITEENABLE);
++ms_iRenderingEffectCount;
}
void CEffectInstance::SetGlobalMatrix(const D3DXMATRIX & c_rmatGlobal)
{
m_matGlobal = c_rmatGlobal;
}
BOOL CEffectInstance::isAlive()
{
return m_isAlive;
}
void CEffectInstance::SetActive()
{
std::for_each(
m_ParticleInstanceVector.begin(),
m_ParticleInstanceVector.end(),
std::mem_fn(&CEffectElementBaseInstance::SetActive));
std::for_each(
m_MeshInstanceVector.begin(),
m_MeshInstanceVector.end(),
std::mem_fn(&CEffectElementBaseInstance::SetActive));
std::for_each(
m_LightInstanceVector.begin(),
m_LightInstanceVector.end(),
std::mem_fn(&CEffectElementBaseInstance::SetActive));
}
void CEffectInstance::SetDeactive()
{
std::for_each(
m_ParticleInstanceVector.begin(),
m_ParticleInstanceVector.end(),
std::mem_fn(&CEffectElementBaseInstance::SetDeactive));
std::for_each(
m_MeshInstanceVector.begin(),
m_MeshInstanceVector.end(),
std::mem_fn(&CEffectElementBaseInstance::SetDeactive));
std::for_each(
m_LightInstanceVector.begin(),
m_LightInstanceVector.end(),
std::mem_fn(&CEffectElementBaseInstance::SetDeactive));
}
void CEffectInstance::__SetParticleData(CParticleSystemData * pData)
{
CParticleSystemInstance * pInstance = CParticleSystemInstance::New();
pInstance->SetDataPointer(pData);
pInstance->SetLocalMatrixPointer(&m_matGlobal);
m_ParticleInstanceVector.push_back(pInstance);
}
void CEffectInstance::__SetMeshData(CEffectMeshScript * pMesh)
{
CEffectMeshInstance * pMeshInstance = CEffectMeshInstance::New();
pMeshInstance->SetDataPointer(pMesh);
pMeshInstance->SetLocalMatrixPointer(&m_matGlobal);
m_MeshInstanceVector.push_back(pMeshInstance);
}
void CEffectInstance::__SetLightData(CLightData* pData)
{
CLightInstance * pInstance = CLightInstance::New();
pInstance->SetDataPointer(pData);
pInstance->SetLocalMatrixPointer(&m_matGlobal);
m_LightInstanceVector.push_back(pInstance);
}
void CEffectInstance::SetEffectDataPointer(CEffectData * pEffectData)
{
m_isAlive=true;
m_pkEftData=pEffectData;
m_fLastTime = CTimer::Instance().GetCurrentSecond();
m_fBoundingSphereRadius = pEffectData->GetBoundingSphereRadius();
m_v3BoundingSpherePosition = pEffectData->GetBoundingSpherePosition();
if (m_fBoundingSphereRadius > 0.0f)
CGraphicObjectInstance::RegisterBoundingSphere();
DWORD i;
for (i = 0; i < pEffectData->GetParticleCount(); ++i)
{
CParticleSystemData * pParticle = pEffectData->GetParticlePointer(i);
__SetParticleData(pParticle);
}
for (i = 0; i < pEffectData->GetMeshCount(); ++i)
{
CEffectMeshScript * pMesh = pEffectData->GetMeshPointer(i);
__SetMeshData(pMesh);
}
for (i = 0; i < pEffectData->GetLightCount(); ++i)
{
CLightData * pLight = pEffectData->GetLightPointer(i);
__SetLightData(pLight);
}
m_pSoundInstanceVector = pEffectData->GetSoundInstanceVector();
}
bool CEffectInstance::GetBoundingSphere(D3DXVECTOR3 & v3Center, float & fRadius)
{
v3Center.x = m_matGlobal._41 + m_v3BoundingSpherePosition.x;
v3Center.y = m_matGlobal._42 + m_v3BoundingSpherePosition.y;
v3Center.z = m_matGlobal._43 + m_v3BoundingSpherePosition.z;
fRadius = m_fBoundingSphereRadius;
return true;
}
void CEffectInstance::Clear()
{
if (!m_ParticleInstanceVector.empty())
{
std::for_each(m_ParticleInstanceVector.begin(), m_ParticleInstanceVector.end(), CParticleSystemInstance::Delete);
m_ParticleInstanceVector.clear();
}
if (!m_MeshInstanceVector.empty())
{
std::for_each(m_MeshInstanceVector.begin(), m_MeshInstanceVector.end(), CEffectMeshInstance::Delete);
m_MeshInstanceVector.clear();
}
if (!m_LightInstanceVector.empty())
{
std::for_each(m_LightInstanceVector.begin(), m_LightInstanceVector.end(), CLightInstance::Delete);
m_LightInstanceVector.clear();
}
__Initialize();
}
void CEffectInstance::__Initialize()
{
m_isAlive = FALSE;
m_dwFrame = 0;
m_pSoundInstanceVector = NULL;
m_fBoundingSphereRadius = 0.0f;
m_v3BoundingSpherePosition.x = m_v3BoundingSpherePosition.y = m_v3BoundingSpherePosition.z = 0.0f;
m_pkEftData=NULL;
D3DXMatrixIdentity(&m_matGlobal);
}
CEffectInstance::CEffectInstance()
{
__Initialize();
}
CEffectInstance::~CEffectInstance()
{
assert(m_ParticleInstanceVector.empty());
assert(m_MeshInstanceVector.empty());
assert(m_LightInstanceVector.empty());
}
+90
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#pragma once
#include "../eterlib/GrpObjectInstance.h"
#include "../eterlib/Pool.h"
#include "../mileslib/Type.h"
#include "EffectElementBaseInstance.h"
#include "EffectData.h"
#include "EffectMeshInstance.h"
#include "ParticleSystemInstance.h"
#include "SimpleLightInstance.h"
class CEffectInstance : public CGraphicObjectInstance
{
public:
typedef std::vector<CEffectElementBaseInstance*> TEffectElementInstanceVector;
enum
{
ID = EFFECT_OBJECT
};
int GetType() const
{
return CEffectInstance::ID;
}
bool GetBoundingSphere(D3DXVECTOR3 & v3Center, float & fRadius);
static void DestroySystem();
static CEffectInstance* New();
static void Delete(CEffectInstance* pkEftInst);
static void ResetRenderingEffectCount();
static int GetRenderingEffectCount();
public:
CEffectInstance();
virtual ~CEffectInstance();
bool LessRenderOrder(CEffectInstance* pkEftInst);
void SetEffectDataPointer(CEffectData * pEffectData);
void Clear();
BOOL isAlive();
void SetActive();
void SetDeactive();
void SetGlobalMatrix(const D3DXMATRIX & c_rmatGlobal);
void UpdateSound();
void OnUpdate();
void OnRender();
void OnBlendRender() {} // Not used
void OnRenderToShadowMap() {} // Not used
void OnRenderShadow() {} // Not used
void OnRenderPCBlocker() {} // Not used
protected:
void __Initialize();
void __SetParticleData(CParticleSystemData * pData);
void __SetMeshData(CEffectMeshScript * pMesh);
void __SetLightData(CLightData * pData);
virtual void OnUpdateCollisionData(const CStaticCollisionDataVector * pscdVector) {} // Not used
virtual void OnUpdateHeighInstance(CAttributeInstance * pAttributeInstance) {}
virtual bool OnGetObjectHeight(float fX, float fY, float * pfHeight) { return false; }
protected:
BOOL m_isAlive;
DWORD m_dwFrame;
D3DXMATRIX m_matGlobal;
CEffectData * m_pkEftData;
std::vector<CParticleSystemInstance*> m_ParticleInstanceVector;
std::vector<CEffectMeshInstance*> m_MeshInstanceVector;
std::vector<CLightInstance*> m_LightInstanceVector;
NSound::TSoundInstanceVector * m_pSoundInstanceVector;
float m_fBoundingSphereRadius;
D3DXVECTOR3 m_v3BoundingSpherePosition;
float m_fLastTime;
public:
static CDynamicPool<CEffectInstance> ms_kPool;
static int ms_iRenderingEffectCount;
};
+468
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@@ -0,0 +1,468 @@
#include "StdAfx.h"
#include "../eterBase/Random.h"
#include "../eterlib/StateManager.h"
#include "EffectManager.h"
void CEffectManager::GetInfo(std::string* pstInfo)
{
char szInfo[256];
sprintf(szInfo, "Effect: Inst - ED %d, EI %d Pool - PSI %d, MI %d, LI %d, PI %d, EI %d, ED %d, PSD %d, EM %d, LD %d",
m_kEftDataMap.size(),
m_kEftInstMap.size(),
CParticleSystemInstance::ms_kPool.GetCapacity(),
CEffectMeshInstance::ms_kPool.GetCapacity(),
CLightInstance::ms_kPool.GetCapacity(),
CParticleInstance::ms_kPool.GetCapacity(),
//CRayParticleInstance::ms_kPool.GetCapacity(),
CEffectInstance::ms_kPool.GetCapacity(),
CEffectData::ms_kPool.GetCapacity(),
CParticleSystemData::ms_kPool.GetCapacity(),
CEffectMeshScript::ms_kPool.GetCapacity(),
CLightData::ms_kPool.GetCapacity()
);
pstInfo->append(szInfo);
}
void CEffectManager::UpdateSound()
{
for (TEffectInstanceMap::iterator itor = m_kEftInstMap.begin(); itor != m_kEftInstMap.end(); ++itor)
{
CEffectInstance * pEffectInstance = itor->second;
pEffectInstance->UpdateSound();
}
}
bool CEffectManager::IsAliveEffect(DWORD dwInstanceIndex)
{
TEffectInstanceMap::iterator f = m_kEftInstMap.find(dwInstanceIndex);
if (m_kEftInstMap.end()==f)
return false;
return f->second->isAlive() ? true : false;
}
void CEffectManager::Update()
{
// 2004. 3. 1. myevan. 이펙트 모니터링 하는 코드
/*
if (GetAsyncKeyState(VK_F9))
{
Tracenf("CEffectManager::m_EffectInstancePool %d", m_EffectInstancePool.GetCapacity());
Tracenf("CEffectManager::m_EffectDataPool %d", m_EffectDataPool.GetCapacity());
Tracenf("CEffectInstance::ms_LightInstancePool %d", CEffectInstance::ms_LightInstancePool.GetCapacity());
Tracenf("CEffectInstance::ms_MeshInstancePool %d", CEffectInstance::ms_MeshInstancePool.GetCapacity());
Tracenf("CEffectInstance::ms_ParticleSystemInstancePool %d", CEffectInstance::ms_ParticleSystemInstancePool.GetCapacity());
Tracenf("CParticleInstance::ms_ParticleInstancePool %d", CParticleInstance::ms_kPool.GetCapacity());
Tracenf("CRayParticleInstance::ms_RayParticleInstancePool %d", CRayParticleInstance::ms_kPool.GetCapacity());
Tracen("---------------------------------------------");
}
*/
for (TEffectInstanceMap::iterator itor = m_kEftInstMap.begin(); itor != m_kEftInstMap.end();)
{
CEffectInstance * pEffectInstance = itor->second;
pEffectInstance->Update(/*fElapsedTime*/);
if (!pEffectInstance->isAlive())
{
itor = m_kEftInstMap.erase(itor);
CEffectInstance::Delete(pEffectInstance);
}
else
{
++itor;
}
}
}
struct CEffectManager_LessEffectInstancePtrRenderOrder
{
bool operator() (CEffectInstance* pkLeft, CEffectInstance* pkRight)
{
return pkLeft->LessRenderOrder(pkRight);
}
};
struct CEffectManager_FEffectInstanceRender
{
inline void operator () (CEffectInstance * pkEftInst)
{
pkEftInst->Render();
}
};
void CEffectManager::Render()
{
STATEMANAGER.SetTexture(0, NULL);
STATEMANAGER.SetTexture(1, NULL);
if (m_isDisableSortRendering)
{
for (TEffectInstanceMap::iterator itor = m_kEftInstMap.begin(); itor != m_kEftInstMap.end();)
{
CEffectInstance * pEffectInstance = itor->second;
pEffectInstance->Render();
++itor;
}
}
else
{
static std::vector<CEffectInstance*> s_kVct_pkEftInstSort;
s_kVct_pkEftInstSort.clear();
TEffectInstanceMap& rkMap_pkEftInstSrc=m_kEftInstMap;
TEffectInstanceMap::iterator i;
for (i=rkMap_pkEftInstSrc.begin(); i!=rkMap_pkEftInstSrc.end(); ++i)
s_kVct_pkEftInstSort.push_back(i->second);
std::sort(s_kVct_pkEftInstSort.begin(), s_kVct_pkEftInstSort.end(), CEffectManager_LessEffectInstancePtrRenderOrder());
std::for_each(s_kVct_pkEftInstSort.begin(), s_kVct_pkEftInstSort.end(), CEffectManager_FEffectInstanceRender());
}
}
BOOL CEffectManager::RegisterEffect(const char * c_szFileName,bool isExistDelete,bool isNeedCache)
{
std::string strFileName;
StringPath(c_szFileName, strFileName);
DWORD dwCRC = GetCaseCRC32(strFileName.c_str(), strFileName.length());
TEffectDataMap::iterator itor = m_kEftDataMap.find(dwCRC);
if (m_kEftDataMap.end() != itor)
{
if (isExistDelete)
{
CEffectData* pkEftData=itor->second;
CEffectData::Delete(pkEftData);
m_kEftDataMap.erase(itor);
}
else
{
//TraceError("CEffectManager::RegisterEffect - m_kEftDataMap.find [%s] Already Exist", c_szFileName);
return TRUE;
}
}
CEffectData * pkEftData = CEffectData::New();
if (!pkEftData->LoadScript(c_szFileName))
{
TraceError("CEffectManager::RegisterEffect - LoadScript(%s) Error", c_szFileName);
CEffectData::Delete(pkEftData);
return FALSE;
}
m_kEftDataMap.insert(TEffectDataMap::value_type(dwCRC, pkEftData));
if (isNeedCache)
{
if (m_kEftCacheMap.find(dwCRC)==m_kEftCacheMap.end())
{
CEffectInstance* pkNewEftInst=CEffectInstance::New();
pkNewEftInst->SetEffectDataPointer(pkEftData);
m_kEftCacheMap.insert(TEffectInstanceMap::value_type(dwCRC, pkNewEftInst));
}
}
return TRUE;
}
// CEffectData 를 포인터형으로 리턴하게 하고..
// CEffectData에서 CRC를 얻을수 있게 한다
BOOL CEffectManager::RegisterEffect2(const char * c_szFileName, DWORD* pdwRetCRC, bool isNeedCache)
{
std::string strFileName;
StringPath(c_szFileName, strFileName);
DWORD dwCRC = GetCaseCRC32(strFileName.c_str(), strFileName.length());
*pdwRetCRC=dwCRC;
return RegisterEffect(c_szFileName,false,isNeedCache);
}
int CEffectManager::CreateEffect(const char * c_szFileName, const D3DXVECTOR3 & c_rv3Position, const D3DXVECTOR3 & c_rv3Rotation)
{
DWORD dwID = GetCaseCRC32(c_szFileName, strlen(c_szFileName));
return CreateEffect(dwID, c_rv3Position, c_rv3Rotation);
}
int CEffectManager::CreateEffect(DWORD dwID, const D3DXVECTOR3 & c_rv3Position, const D3DXVECTOR3 & c_rv3Rotation)
{
int iInstanceIndex = GetEmptyIndex();
CreateEffectInstance(iInstanceIndex, dwID);
SelectEffectInstance(iInstanceIndex);
D3DXMATRIX mat;
D3DXMatrixRotationYawPitchRoll(&mat,D3DXToRadian(c_rv3Rotation.x),D3DXToRadian(c_rv3Rotation.y),D3DXToRadian(c_rv3Rotation.z));
mat._41 = c_rv3Position.x;
mat._42 = c_rv3Position.y;
mat._43 = c_rv3Position.z;
SetEffectInstanceGlobalMatrix(mat);
return iInstanceIndex;
}
void CEffectManager::CreateEffectInstance(DWORD dwInstanceIndex, DWORD dwID)
{
if (!dwID)
return;
CEffectData * pEffect;
if (!GetEffectData(dwID, &pEffect))
{
Tracef("CEffectManager::CreateEffectInstance - NO DATA :%d\n", dwID);
return;
}
CEffectInstance * pEffectInstance = CEffectInstance::New();
pEffectInstance->SetEffectDataPointer(pEffect);
m_kEftInstMap.insert(TEffectInstanceMap::value_type(dwInstanceIndex, pEffectInstance));
}
bool CEffectManager::DestroyEffectInstance(DWORD dwInstanceIndex)
{
TEffectInstanceMap::iterator itor = m_kEftInstMap.find(dwInstanceIndex);
if (itor == m_kEftInstMap.end())
return false;
CEffectInstance * pEffectInstance = itor->second;
m_kEftInstMap.erase(itor);
CEffectInstance::Delete(pEffectInstance);
return true;
}
void CEffectManager::DeactiveEffectInstance(DWORD dwInstanceIndex)
{
TEffectInstanceMap::iterator itor = m_kEftInstMap.find(dwInstanceIndex);
if (itor == m_kEftInstMap.end())
return;
CEffectInstance * pEffectInstance = itor->second;
pEffectInstance->SetDeactive();
}
void CEffectManager::CreateUnsafeEffectInstance(DWORD dwEffectDataID, CEffectInstance ** ppEffectInstance)
{
CEffectData * pEffect;
if (!GetEffectData(dwEffectDataID, &pEffect))
{
Tracef("CEffectManager::CreateEffectInstance - NO DATA :%d\n", dwEffectDataID);
return;
}
CEffectInstance* pkEftInstNew=CEffectInstance::New();
pkEftInstNew->SetEffectDataPointer(pEffect);
*ppEffectInstance = pkEftInstNew;
}
bool CEffectManager::DestroyUnsafeEffectInstance(CEffectInstance * pEffectInstance)
{
if (!pEffectInstance)
return false;
CEffectInstance::Delete(pEffectInstance);
return true;
}
BOOL CEffectManager::SelectEffectInstance(DWORD dwInstanceIndex)
{
TEffectInstanceMap::iterator itor = m_kEftInstMap.find(dwInstanceIndex);
m_pSelectedEffectInstance = NULL;
if (m_kEftInstMap.end() == itor)
return FALSE;
m_pSelectedEffectInstance = itor->second;
return TRUE;
}
void CEffectManager::SetEffectTextures(DWORD dwID, std::vector<std::string> textures)
{
CEffectData * pEffectData;
if (!GetEffectData(dwID, &pEffectData))
{
Tracef("CEffectManager::CreateEffectInstance - NO DATA :%d\n", dwID);
return;
}
for(DWORD i = 0; i < textures.size(); i++)
{
CParticleSystemData * pParticle = pEffectData->GetParticlePointer(i);
pParticle->ChangeTexture(textures.at(i).c_str());
}
}
void CEffectManager::SetEffectInstancePosition(const D3DXVECTOR3 & c_rv3Position)
{
if (!m_pSelectedEffectInstance)
{
// assert(!"Instance to use is not yet set!");
return;
}
m_pSelectedEffectInstance->SetPosition(c_rv3Position);
}
void CEffectManager::SetEffectInstanceRotation(const D3DXVECTOR3 & c_rv3Rotation)
{
if (!m_pSelectedEffectInstance)
{
// assert(!"Instance to use is not yet set!");
return;
}
m_pSelectedEffectInstance->SetRotation(c_rv3Rotation.x,c_rv3Rotation.y,c_rv3Rotation.z);
}
void CEffectManager::SetEffectInstanceGlobalMatrix(const D3DXMATRIX & c_rmatGlobal)
{
if (!m_pSelectedEffectInstance)
return;
m_pSelectedEffectInstance->SetGlobalMatrix(c_rmatGlobal);
}
void CEffectManager::ShowEffect()
{
if (!m_pSelectedEffectInstance)
return;
m_pSelectedEffectInstance->Show();
}
void CEffectManager::HideEffect()
{
if (!m_pSelectedEffectInstance)
return;
m_pSelectedEffectInstance->Hide();
}
bool CEffectManager::GetEffectData(DWORD dwID, CEffectData ** ppEffect)
{
TEffectDataMap::iterator itor = m_kEftDataMap.find(dwID);
if (itor == m_kEftDataMap.end())
return false;
*ppEffect = itor->second;
return true;
}
bool CEffectManager::GetEffectData(DWORD dwID, const CEffectData ** c_ppEffect)
{
TEffectDataMap::iterator itor = m_kEftDataMap.find(dwID);
if (itor == m_kEftDataMap.end())
return false;
*c_ppEffect = itor->second;
return true;
}
DWORD CEffectManager::GetRandomEffect()
{
int iIndex = random() % m_kEftDataMap.size();
TEffectDataMap::iterator itor = m_kEftDataMap.begin();
for (int i = 0; i < iIndex; ++i, ++itor);
return itor->first;
}
int CEffectManager::GetEmptyIndex()
{
static int iMaxIndex=1;
if (iMaxIndex>2100000000)
iMaxIndex = 1;
int iNextIndex = iMaxIndex++;
while(m_kEftInstMap.find(iNextIndex) != m_kEftInstMap.end())
iNextIndex++;
return iNextIndex;
}
void CEffectManager::DeleteAllInstances()
{
__DestroyEffectInstanceMap();
}
void CEffectManager::__DestroyEffectInstanceMap()
{
for (TEffectInstanceMap::iterator i = m_kEftInstMap.begin(); i != m_kEftInstMap.end(); ++i)
{
CEffectInstance * pkEftInst = i->second;
CEffectInstance::Delete(pkEftInst);
}
m_kEftInstMap.clear();
}
void CEffectManager::__DestroyEffectCacheMap()
{
for (TEffectInstanceMap::iterator i = m_kEftCacheMap.begin(); i != m_kEftCacheMap.end(); ++i)
{
CEffectInstance * pkEftInst = i->second;
CEffectInstance::Delete(pkEftInst);
}
m_kEftCacheMap.clear();
}
void CEffectManager::__DestroyEffectDataMap()
{
for (TEffectDataMap::iterator i = m_kEftDataMap.begin(); i != m_kEftDataMap.end(); ++i)
{
CEffectData * pData = i->second;
CEffectData::Delete(pData);
}
m_kEftDataMap.clear();
}
void CEffectManager::Destroy()
{
__DestroyEffectInstanceMap();
__DestroyEffectCacheMap();
__DestroyEffectDataMap();
__Initialize();
}
void CEffectManager::__Initialize()
{
m_pSelectedEffectInstance = NULL;
m_isDisableSortRendering = false;
}
CEffectManager::CEffectManager()
{
__Initialize();
}
CEffectManager::~CEffectManager()
{
Destroy();
}
// just for map effect
+86
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#pragma once
#include "EffectInstance.h"
class CEffectManager : public CScreen, public CSingleton<CEffectManager>
{
public:
enum EEffectType
{
EFFECT_TYPE_NONE = 0,
EFFECT_TYPE_PARTICLE = 1,
EFFECT_TYPE_ANIMATION_TEXTURE = 2,
EFFECT_TYPE_MESH = 3,
EFFECT_TYPE_SIMPLE_LIGHT = 4,
EFFECT_TYPE_MAX_NUM = 4,
};
typedef std::map<DWORD, CEffectData*> TEffectDataMap;
typedef std::map<DWORD, CEffectInstance*> TEffectInstanceMap;
public:
CEffectManager();
virtual ~CEffectManager();
void Destroy();
void UpdateSound();
void Update();
void Render();
void GetInfo(std::string* pstInfo);
bool IsAliveEffect(DWORD dwInstanceIndex);
// Register
BOOL RegisterEffect(const char * c_szFileName,bool isExistDelete=false,bool isNeedCache=false);
BOOL RegisterEffect2(const char * c_szFileName, DWORD* pdwRetCRC, bool isNeedCache=false);
void DeleteAllInstances();
// Usage
int CreateEffect(DWORD dwID, const D3DXVECTOR3 & c_rv3Position, const D3DXVECTOR3 & c_rv3Rotation);
int CreateEffect(const char * c_szFileName, const D3DXVECTOR3 & c_rv3Position, const D3DXVECTOR3 & c_rv3Rotation);
void CreateEffectInstance(DWORD dwInstanceIndex, DWORD dwID);
BOOL SelectEffectInstance(DWORD dwInstanceIndex);
bool DestroyEffectInstance(DWORD dwInstanceIndex);
void DeactiveEffectInstance(DWORD dwInstanceIndex);
void SetEffectTextures(DWORD dwID, std::vector<std::string> textures);
void SetEffectInstancePosition(const D3DXVECTOR3 & c_rv3Position);
void SetEffectInstanceRotation(const D3DXVECTOR3 & c_rv3Rotation);
void SetEffectInstanceGlobalMatrix(const D3DXMATRIX & c_rmatGlobal);
void ShowEffect();
void HideEffect();
// Temporary function
DWORD GetRandomEffect();
int GetEmptyIndex();
bool GetEffectData(DWORD dwID, CEffectData ** ppEffect);
bool GetEffectData(DWORD dwID, const CEffectData ** c_ppEffect);
// Area에 직접 찍는 Effect용 함수... EffectInstance의 Pointer를 반환한다.
// EffectManager 내부 EffectInstanceMap을 이용하지 않는다.
void CreateUnsafeEffectInstance(DWORD dwEffectDataID, CEffectInstance ** ppEffectInstance);
bool DestroyUnsafeEffectInstance(CEffectInstance * pEffectInstance);
int GetRenderingEffectCount();
protected:
void __Initialize();
void __DestroyEffectInstanceMap();
void __DestroyEffectCacheMap();
void __DestroyEffectDataMap();
protected:
bool m_isDisableSortRendering;
TEffectDataMap m_kEftDataMap;
TEffectInstanceMap m_kEftInstMap;
TEffectInstanceMap m_kEftCacheMap;
CEffectInstance * m_pSelectedEffectInstance;
};
+699
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#include "StdAfx.h"
#include "../eterlib/StateManager.h"
#include "../eterlib/ResourceManager.h"
#include "../eterpack/EterPackManager.h"
#include "EffectMesh.h"
CDynamicPool<CEffectMesh::SEffectMeshData> CEffectMesh::SEffectMeshData::ms_kPool;
CEffectMesh::SEffectMeshData* CEffectMesh::SEffectMeshData::New()
{
return ms_kPool.Alloc();
}
void CEffectMesh::SEffectMeshData::Delete(SEffectMeshData* pkData)
{
pkData->EffectFrameDataVector.clear();
pkData->pImageVector.clear();
ms_kPool.Free(pkData);
}
void CEffectMesh::SEffectMeshData::DestroySystem()
{
ms_kPool.Destroy();
}
DWORD CEffectMesh::GetFrameCount()
{
return m_iFrameCount;
}
DWORD CEffectMesh::GetMeshCount()
{
return m_pEffectMeshDataVector.size();
}
CEffectMesh::TEffectMeshData * CEffectMesh::GetMeshDataPointer(DWORD dwMeshIndex)
{
assert(dwMeshIndex < m_pEffectMeshDataVector.size());
return m_pEffectMeshDataVector[dwMeshIndex];
}
std::vector<CGraphicImage*>* CEffectMesh::GetTextureVectorPointer(DWORD dwMeshIndex)
{
if (dwMeshIndex>=m_pEffectMeshDataVector.size())
return NULL;
return &m_pEffectMeshDataVector[dwMeshIndex]->pImageVector;
}
std::vector<CGraphicImage*> & CEffectMesh::GetTextureVectorReference(DWORD dwMeshIndex)
{
return m_pEffectMeshDataVector[dwMeshIndex]->pImageVector;
}
CEffectMesh::TType CEffectMesh::Type()
{
static TType s_type = StringToType("CEffectMesh");
return s_type;
}
bool CEffectMesh::OnIsType(TType type)
{
if (CEffectMesh::Type() == type)
return true;
return CResource::OnIsType(type);
}
bool CEffectMesh::OnLoad(int iSize, const void * c_pvBuf)
{
if (!c_pvBuf)
return false;
const BYTE * c_pbBuf = static_cast<const BYTE *> (c_pvBuf);
char szHeader[10+1];
memcpy(szHeader, c_pbBuf, 10+1);
c_pbBuf += 10+1;
if (0 == strcmp("EffectData", szHeader))
{
if (!__LoadData_Ver001(iSize, c_pbBuf))
return false;
}
else if (0 == strcmp("MDEData002", szHeader))
{
if (!__LoadData_Ver002(iSize, c_pbBuf))
return false;
}
else
{
return false;
}
m_isData = true;
return true;
}
BOOL CEffectMesh::__LoadData_Ver002(int iSize, const BYTE * c_pbBuf)
{
std::vector<D3DXVECTOR3> v3VertexVector;
std::vector<int> iIndexVector;
std::vector<D3DXVECTOR2> v3TextureVertexVector;
std::vector<int> iTextureIndexVector;
m_iGeomCount = *(int *)c_pbBuf;
c_pbBuf += 4;
m_iFrameCount = *(int *)c_pbBuf;
c_pbBuf += 4;
m_pEffectMeshDataVector.clear();
m_pEffectMeshDataVector.resize(m_iGeomCount);
for (short n = 0; n < m_iGeomCount; ++n)
{
SEffectMeshData * pMeshData = SEffectMeshData::New();
memcpy(pMeshData->szObjectName, c_pbBuf, 32);
c_pbBuf += 32;
memcpy(pMeshData->szDiffuseMapFileName, c_pbBuf, 128);
c_pbBuf += 128;
pMeshData->EffectFrameDataVector.clear();
pMeshData->EffectFrameDataVector.resize(m_iFrameCount);
for(int i = 0; i < m_iFrameCount; ++i)
{
TEffectFrameData & rFrameData = pMeshData->EffectFrameDataVector[i];
memcpy(&rFrameData.byChangedFrame, c_pbBuf, sizeof(BYTE));
c_pbBuf += sizeof(BYTE);
memcpy(&rFrameData.fVisibility, c_pbBuf, sizeof(float));
c_pbBuf += sizeof(float);
memcpy(&rFrameData.dwVertexCount, c_pbBuf, sizeof(DWORD));
c_pbBuf += sizeof(DWORD);
memcpy(&rFrameData.dwIndexCount, c_pbBuf, sizeof(DWORD));
c_pbBuf += sizeof(DWORD);
memcpy(&rFrameData.dwTextureVertexCount, c_pbBuf, sizeof(DWORD));
c_pbBuf += sizeof(DWORD);
v3VertexVector.clear();
v3VertexVector.resize(rFrameData.dwVertexCount);
iIndexVector.clear();
iIndexVector.resize(rFrameData.dwIndexCount);
v3TextureVertexVector.clear();
v3TextureVertexVector.resize(rFrameData.dwTextureVertexCount);
iTextureIndexVector.clear();
iTextureIndexVector.resize(rFrameData.dwIndexCount);
memcpy(&v3VertexVector[0], c_pbBuf, rFrameData.dwVertexCount*sizeof(D3DXVECTOR3));
c_pbBuf += rFrameData.dwVertexCount*sizeof(D3DXVECTOR3);
memcpy(&iIndexVector[0], c_pbBuf, rFrameData.dwIndexCount*sizeof(int));
c_pbBuf += rFrameData.dwIndexCount*sizeof(int);
memcpy(&v3TextureVertexVector[0], c_pbBuf, rFrameData.dwTextureVertexCount*sizeof(D3DXVECTOR2));
c_pbBuf += rFrameData.dwTextureVertexCount*sizeof(D3DXVECTOR2);
memcpy(&iTextureIndexVector[0], c_pbBuf, rFrameData.dwIndexCount*sizeof(int));
c_pbBuf += rFrameData.dwIndexCount*sizeof(int);
///////////////////////////////
rFrameData.PDTVertexVector.clear();
rFrameData.PDTVertexVector.resize(rFrameData.dwIndexCount);
for (DWORD j = 0; j < rFrameData.dwIndexCount; ++j)
{
TPTVertex & rVertex = rFrameData.PDTVertexVector[j];
DWORD dwIndex = iIndexVector[j];
DWORD dwTextureIndex = iTextureIndexVector[j];
assert(dwIndex < v3VertexVector.size());
assert(dwTextureIndex < v3TextureVertexVector.size());
rVertex.position = v3VertexVector[dwIndex];
rVertex.texCoord = v3TextureVertexVector[dwTextureIndex];
rVertex.texCoord.y *= -1;
}
}
////////////////////////////////////
pMeshData->pImageVector.clear();
std::string strExtension;
GetFileExtension(pMeshData->szDiffuseMapFileName, strlen(pMeshData->szDiffuseMapFileName), &strExtension);
stl_lowers(strExtension);
if (0 == strExtension.compare("ifl"))
{
LPCVOID pMotionData;
CMappedFile File;
if (CEterPackManager::Instance().Get(File, pMeshData->szDiffuseMapFileName, &pMotionData))
{
CMemoryTextFileLoader textFileLoader;
std::vector<std::string> stTokenVector;
textFileLoader.Bind(File.Size(), pMotionData);
std::string strPathName;
GetOnlyPathName(pMeshData->szDiffuseMapFileName, strPathName);
std::string strTextureFileName;
for (DWORD i = 0; i < textFileLoader.GetLineCount(); ++i)
{
const std::string & c_rstrFileName = textFileLoader.GetLineString(i);
if (c_rstrFileName.empty())
continue;
strTextureFileName = strPathName;
strTextureFileName += c_rstrFileName;
CGraphicImage * pImage = (CGraphicImage *)CResourceManager::Instance().GetResourcePointer(strTextureFileName.c_str());
pMeshData->pImageVector.push_back(pImage);
}
}
}
else
{
CGraphicImage * pImage = (CGraphicImage *)CResourceManager::Instance().GetResourcePointer(pMeshData->szDiffuseMapFileName);
pMeshData->pImageVector.push_back(pImage);
}
////////////////////////////////////
m_pEffectMeshDataVector[n] = pMeshData;
}
return TRUE;
}
BOOL CEffectMesh::__LoadData_Ver001(int iSize, const BYTE * c_pbBuf)
{
std::vector<D3DXVECTOR3> v3VertexVector;
std::vector<int> iIndexVector;
std::vector<D3DXVECTOR2> v3TextureVertexVector;
std::vector<int> iTextureIndexVector;
m_iGeomCount = *(int *)c_pbBuf;
c_pbBuf += 4;
m_iFrameCount = *(int *)c_pbBuf;
c_pbBuf += 4;
m_pEffectMeshDataVector.clear();
m_pEffectMeshDataVector.resize(m_iGeomCount);
for (short n = 0; n < m_iGeomCount; ++n)
{
SEffectMeshData * pMeshData = SEffectMeshData::New();
memcpy(pMeshData->szObjectName, c_pbBuf, 32);
c_pbBuf += 32;
memcpy(pMeshData->szDiffuseMapFileName, c_pbBuf, 128);
c_pbBuf += 128;
//
DWORD dwVertexCount;
DWORD dwIndexCount;
DWORD dwTextureVertexCount;
memcpy(&dwVertexCount, c_pbBuf, sizeof(DWORD));
c_pbBuf += sizeof(DWORD);
memcpy(&dwIndexCount, c_pbBuf, sizeof(DWORD));
c_pbBuf += sizeof(DWORD);
memcpy(&dwTextureVertexCount, c_pbBuf, sizeof(DWORD));
c_pbBuf += sizeof(DWORD);
pMeshData->EffectFrameDataVector.clear();
pMeshData->EffectFrameDataVector.resize(m_iFrameCount);
for(int i = 0; i < m_iFrameCount; ++i)
{
TEffectFrameData & rFrameData = pMeshData->EffectFrameDataVector[i];
rFrameData.dwVertexCount = dwVertexCount;
rFrameData.dwIndexCount = dwIndexCount;
rFrameData.dwTextureVertexCount = dwTextureVertexCount;
v3VertexVector.clear();
v3VertexVector.resize(rFrameData.dwVertexCount);
iIndexVector.clear();
iIndexVector.resize(rFrameData.dwIndexCount);
v3TextureVertexVector.clear();
v3TextureVertexVector.resize(rFrameData.dwTextureVertexCount);
iTextureIndexVector.clear();
iTextureIndexVector.resize(rFrameData.dwIndexCount);
memcpy(&rFrameData.fVisibility, c_pbBuf, sizeof(float));
c_pbBuf += sizeof(float);
memcpy(&v3VertexVector[0], c_pbBuf, rFrameData.dwVertexCount*sizeof(D3DXVECTOR3));
c_pbBuf += rFrameData.dwVertexCount*sizeof(D3DXVECTOR3);
memcpy(&iIndexVector[0], c_pbBuf, rFrameData.dwIndexCount*sizeof(int));
c_pbBuf += rFrameData.dwIndexCount*sizeof(int);
memcpy(&v3TextureVertexVector[0], c_pbBuf, rFrameData.dwTextureVertexCount*sizeof(D3DXVECTOR2));
c_pbBuf += rFrameData.dwTextureVertexCount*sizeof(D3DXVECTOR2);
memcpy(&iTextureIndexVector[0], c_pbBuf, rFrameData.dwIndexCount*sizeof(int));
c_pbBuf += rFrameData.dwIndexCount*sizeof(int);
///////////////////////////////
rFrameData.PDTVertexVector.clear();
rFrameData.PDTVertexVector.resize(rFrameData.dwIndexCount);
for (DWORD j = 0; j < rFrameData.dwIndexCount; ++j)
{
TPTVertex & rVertex = rFrameData.PDTVertexVector[j];
DWORD dwIndex = iIndexVector[j];
DWORD dwTextureIndex = iTextureIndexVector[j];
assert(dwIndex < v3VertexVector.size());
assert(dwTextureIndex < v3TextureVertexVector.size());
rVertex.position = v3VertexVector[dwIndex];
rVertex.texCoord = v3TextureVertexVector[dwTextureIndex];
rVertex.texCoord.y *= -1;
}
}
////////////////////////////////////
pMeshData->pImageVector.clear();
std::string strExtension;
GetFileExtension(pMeshData->szDiffuseMapFileName, strlen(pMeshData->szDiffuseMapFileName), &strExtension);
stl_lowers(strExtension);
if (0 == strExtension.compare("ifl"))
{
LPCVOID pMotionData;
CMappedFile File;
if (CEterPackManager::Instance().Get(File, pMeshData->szDiffuseMapFileName, &pMotionData))
{
CMemoryTextFileLoader textFileLoader;
std::vector<std::string> stTokenVector;
textFileLoader.Bind(File.Size(), pMotionData);
std::string strPathName;
GetOnlyPathName(pMeshData->szDiffuseMapFileName, strPathName);
std::string strTextureFileName;
for (DWORD i = 0; i < textFileLoader.GetLineCount(); ++i)
{
const std::string & c_rstrFileName = textFileLoader.GetLineString(i);
if (c_rstrFileName.empty())
continue;
strTextureFileName = strPathName;
strTextureFileName += c_rstrFileName;
CGraphicImage * pImage = (CGraphicImage *)CResourceManager::Instance().GetResourcePointer(strTextureFileName.c_str());
pMeshData->pImageVector.push_back(pImage);
}
}
}
else
{
CGraphicImage * pImage = (CGraphicImage *)CResourceManager::Instance().GetResourcePointer(pMeshData->szDiffuseMapFileName);
pMeshData->pImageVector.push_back(pImage);
}
////////////////////////////////////
m_pEffectMeshDataVector[n] = pMeshData;
}
return TRUE;
}
BOOL CEffectMesh::GetMeshElementPointer(DWORD dwMeshIndex, TEffectMeshData ** ppMeshData)
{
if (dwMeshIndex >= m_pEffectMeshDataVector.size())
return FALSE;
*ppMeshData = m_pEffectMeshDataVector[dwMeshIndex];
return TRUE;
}
void CEffectMesh::OnClear()
{
if (!m_isData)
return;
for (DWORD i = 0; i < m_pEffectMeshDataVector.size(); ++i)
{
m_pEffectMeshDataVector[i]->pImageVector.clear();
m_pEffectMeshDataVector[i]->EffectFrameDataVector.clear();
SEffectMeshData::Delete(m_pEffectMeshDataVector[i]);
}
m_pEffectMeshDataVector.clear();
m_isData = false;
}
bool CEffectMesh::OnIsEmpty() const
{
return !m_isData;
}
CEffectMesh::CEffectMesh(const char * c_szFileName) : CResource(c_szFileName)
{
m_iGeomCount = 0;
m_iFrameCount = 0;
m_isData = false;
}
CEffectMesh::~CEffectMesh()
{
}
///////////////////////////////////////////////////////////////////////////////////////////////////////
CDynamicPool<CEffectMeshScript> CEffectMeshScript::ms_kPool;
void CEffectMeshScript::DestroySystem()
{
ms_kPool.Destroy();
}
CEffectMeshScript* CEffectMeshScript::New()
{
return ms_kPool.Alloc();
}
void CEffectMeshScript::Delete(CEffectMeshScript* pkData)
{
pkData->Clear();
ms_kPool.Free(pkData);
}
void CEffectMeshScript::ReserveMeshData(DWORD dwMeshCount)
{
if (m_MeshDataVector.size() == dwMeshCount)
return;
m_MeshDataVector.clear();
m_MeshDataVector.resize(dwMeshCount);
for (DWORD i = 0; i < m_MeshDataVector.size(); ++i)
{
TMeshData & rMeshData = m_MeshDataVector[i];
rMeshData.byBillboardType = MESH_BILLBOARD_TYPE_NONE;
rMeshData.bBlendingEnable = TRUE;
rMeshData.byBlendingSrcType = D3DBLEND_SRCCOLOR;
rMeshData.byBlendingDestType = D3DBLEND_ONE;
rMeshData.bTextureAlphaEnable = FALSE;
rMeshData.byColorOperationType = D3DTOP_MODULATE;
rMeshData.ColorFactor = D3DXCOLOR(1.0f, 1.0f, 1.0f, 1.0f);
rMeshData.bTextureAnimationLoopEnable = true;
rMeshData.fTextureAnimationFrameDelay = 0.02f;
rMeshData.dwTextureAnimationStartFrame = 0;
}
}
const char * CEffectMeshScript::GetMeshFileName()
{
return m_strMeshFileName.c_str();
}
bool CEffectMeshScript::CheckMeshIndex(DWORD dwMeshIndex)
{
if (dwMeshIndex >= m_MeshDataVector.size())
return false;
return true;
}
bool CEffectMeshScript::GetMeshDataPointer(DWORD dwMeshIndex, TMeshData ** ppMeshData)
{
if (!CheckMeshIndex(dwMeshIndex))
return false;
*ppMeshData = &m_MeshDataVector[dwMeshIndex];
return true;
}
int CEffectMeshScript::GetMeshDataCount()
{
return m_MeshDataVector.size();
}
int CEffectMeshScript::GetBillboardType(DWORD dwMeshIndex)
{
if (!CheckMeshIndex(dwMeshIndex))
return 0;
return m_MeshDataVector[dwMeshIndex].byBillboardType;
}
BOOL CEffectMeshScript::isBlendingEnable(DWORD dwMeshIndex)
{
if (!CheckMeshIndex(dwMeshIndex))
return FALSE;
return m_MeshDataVector[dwMeshIndex].bBlendingEnable;
}
BYTE CEffectMeshScript::GetBlendingSrcType(DWORD dwMeshIndex)
{
if (!CheckMeshIndex(dwMeshIndex))
return false;
return m_MeshDataVector[dwMeshIndex].byBlendingSrcType;
}
BYTE CEffectMeshScript::GetBlendingDestType(DWORD dwMeshIndex)
{
if (!CheckMeshIndex(dwMeshIndex))
return false;
return m_MeshDataVector[dwMeshIndex].byBlendingDestType;
}
BOOL CEffectMeshScript::isTextureAlphaEnable(DWORD dwMeshIndex)
{
if (!CheckMeshIndex(dwMeshIndex))
return false;
return m_MeshDataVector[dwMeshIndex].bTextureAlphaEnable;
}
BOOL CEffectMeshScript::GetColorOperationType(DWORD dwMeshIndex, BYTE * pbyType)
{
if (!CheckMeshIndex(dwMeshIndex))
return FALSE;
*pbyType = m_MeshDataVector[dwMeshIndex].byColorOperationType;
return TRUE;
}
BOOL CEffectMeshScript::GetColorFactor(DWORD dwMeshIndex, D3DXCOLOR * pColor)
{
if (!CheckMeshIndex(dwMeshIndex))
return FALSE;
*pColor = m_MeshDataVector[dwMeshIndex].ColorFactor;
return TRUE;
}
BOOL CEffectMeshScript::GetTimeTableAlphaPointer(DWORD dwMeshIndex, TTimeEventTableFloat ** pTimeEventAlpha)
{
if (!CheckMeshIndex(dwMeshIndex))
return FALSE;
*pTimeEventAlpha = &m_MeshDataVector[dwMeshIndex].TimeEventAlpha;
return TRUE;
}
BOOL CEffectMeshScript::isMeshAnimationLoop()
{
return m_isMeshAnimationLoop;
}
int CEffectMeshScript::GetMeshAnimationLoopCount()
{
return m_iMeshAnimationLoopCount;
}
float CEffectMeshScript::GetMeshAnimationFrameDelay()
{
return m_fMeshAnimationFrameDelay;
}
BOOL CEffectMeshScript::isTextureAnimationLoop(DWORD dwMeshIndex)
{
if (!CheckMeshIndex(dwMeshIndex))
return 0.0f;
return m_MeshDataVector[dwMeshIndex].bTextureAnimationLoopEnable;
}
float CEffectMeshScript::GetTextureAnimationFrameDelay(DWORD dwMeshIndex)
{
if (!CheckMeshIndex(dwMeshIndex))
return 0.0f;
return m_MeshDataVector[dwMeshIndex].fTextureAnimationFrameDelay;
}
DWORD CEffectMeshScript::GetTextureAnimationStartFrame(DWORD dwMeshIndex)
{
if (!CheckMeshIndex(dwMeshIndex))
return 0;
return m_MeshDataVector[dwMeshIndex].dwTextureAnimationStartFrame;
}
BOOL CEffectMeshScript::OnLoadScript(CTextFileLoader & rTextFileLoader)
{
if (rTextFileLoader.GetTokenString("meshfilename", &m_strMeshFileName))
{
if (!IsGlobalFileName(m_strMeshFileName.c_str()))
{
m_strMeshFileName = GetOnlyPathName(rTextFileLoader.GetFileName()) + m_strMeshFileName;
}
}
else
{
return FALSE;
}
if (!rTextFileLoader.GetTokenInteger("meshanimationloopenable", &m_isMeshAnimationLoop))
return FALSE;
if (!rTextFileLoader.GetTokenInteger("meshanimationloopcount", &m_iMeshAnimationLoopCount))
{
m_iMeshAnimationLoopCount = 0;
}
if (!rTextFileLoader.GetTokenFloat("meshanimationframedelay", &m_fMeshAnimationFrameDelay))
return FALSE;
DWORD dwMeshElementCount;
if (!rTextFileLoader.GetTokenDoubleWord("meshelementcount", &dwMeshElementCount))
return FALSE;
m_MeshDataVector.clear();
m_MeshDataVector.resize(dwMeshElementCount);
for (DWORD i = 0; i < m_MeshDataVector.size(); ++i)
{
CTextFileLoader::CGotoChild GotoChild(&rTextFileLoader, i);
TMeshData & rMeshData = m_MeshDataVector[i];
if (!rTextFileLoader.GetTokenByte("billboardtype", &rMeshData.byBillboardType))
return FALSE;
if (!rTextFileLoader.GetTokenBoolean("blendingenable", &rMeshData.bBlendingEnable))
return FALSE;
if (!rTextFileLoader.GetTokenByte("blendingsrctype", &rMeshData.byBlendingSrcType))
return FALSE;
if (!rTextFileLoader.GetTokenByte("blendingdesttype", &rMeshData.byBlendingDestType))
return FALSE;
if (!rTextFileLoader.GetTokenBoolean("textureanimationloopenable", &rMeshData.bTextureAnimationLoopEnable))
return FALSE;
if (!rTextFileLoader.GetTokenFloat("textureanimationframedelay", &rMeshData.fTextureAnimationFrameDelay))
return FALSE;
if (!rTextFileLoader.GetTokenDoubleWord("textureanimationstartframe", &rMeshData.dwTextureAnimationStartFrame))
{
rMeshData.dwTextureAnimationStartFrame = 0;
}
if (!rTextFileLoader.GetTokenByte("coloroperationtype", &rMeshData.byColorOperationType))
{
rMeshData.byColorOperationType = D3DTOP_MODULATE;
}
if (!rTextFileLoader.GetTokenColor("colorfactor", &rMeshData.ColorFactor))
{
rMeshData.ColorFactor = D3DXCOLOR(1.0f, 1.0f, 1.0f, 1.0f);
}
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventalpha", &rMeshData.TimeEventAlpha))
{
rMeshData.TimeEventAlpha.clear();
}
}
return TRUE;
}
bool CEffectMeshScript::OnIsData()
{
if (0 == m_strMeshFileName.length())
return false;
return true;
}
void CEffectMeshScript::OnClear()
{
m_isMeshAnimationLoop = false;
m_iMeshAnimationLoopCount = 0;
m_fMeshAnimationFrameDelay = 0.02f;
m_MeshDataVector.clear();
m_strMeshFileName = "";
}
CEffectMeshScript::CEffectMeshScript()
{
}
CEffectMeshScript::~CEffectMeshScript()
{
}
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#pragma once
#include <d3dx8.h>
#include "../eterlib/GrpScreen.h"
#include "../eterlib/Resource.h"
#include "../eterlib/GrpImageInstance.h"
#include "../eterLib/TextFileLoader.h"
#include "Type.h"
#include "EffectElementBase.h"
class CEffectMesh : public CResource
{
public:
typedef struct SEffectFrameData
{
BYTE byChangedFrame;
float fVisibility;
DWORD dwVertexCount;
DWORD dwTextureVertexCount;
DWORD dwIndexCount;
std::vector<TPTVertex> PDTVertexVector;
} TEffectFrameData;
typedef struct SEffectMeshData
{
char szObjectName[32];
char szDiffuseMapFileName[128];
std::vector<TEffectFrameData> EffectFrameDataVector;
std::vector<CGraphicImage*> pImageVector;
static SEffectMeshData* New();
static void Delete(SEffectMeshData* pkData);
static void DestroySystem();
static CDynamicPool<SEffectMeshData> ms_kPool;
} TEffectMeshData;
// About Resource Code
public:
typedef CRef<CEffectMesh> TRef;
public:
static TType Type();
public:
CEffectMesh(const char * c_szFileName);
virtual ~CEffectMesh();
DWORD GetFrameCount();
DWORD GetMeshCount();
TEffectMeshData * GetMeshDataPointer(DWORD dwMeshIndex);
std::vector<CGraphicImage*>* GetTextureVectorPointer(DWORD dwMeshIndex);
std::vector<CGraphicImage*>& GetTextureVectorReference(DWORD dwMeshIndex);
// Exceptional function for tool
BOOL GetMeshElementPointer(DWORD dwMeshIndex, TEffectMeshData ** ppMeshData);
protected:
bool OnLoad(int iSize, const void * c_pvBuf);
void OnClear();
bool OnIsEmpty() const;
bool OnIsType(TType type);
BOOL __LoadData_Ver001(int iSize, const BYTE * c_pbBuf);
BOOL __LoadData_Ver002(int iSize, const BYTE * c_pbBuf);
protected:
int m_iGeomCount;
int m_iFrameCount;
std::vector<TEffectMeshData *> m_pEffectMeshDataVector;
bool m_isData;
};
class CEffectMeshScript : public CEffectElementBase
{
public:
typedef struct SMeshData
{
BYTE byBillboardType;
BOOL bBlendingEnable;
BYTE byBlendingSrcType;
BYTE byBlendingDestType;
BOOL bTextureAlphaEnable;
BYTE byColorOperationType;
D3DXCOLOR ColorFactor;
BOOL bTextureAnimationLoopEnable;
float fTextureAnimationFrameDelay;
DWORD dwTextureAnimationStartFrame;
TTimeEventTableFloat TimeEventAlpha;
SMeshData()
{
TimeEventAlpha.clear();
}
} TMeshData;
typedef std::vector<TMeshData> TMeshDataVector;
public:
CEffectMeshScript();
virtual ~CEffectMeshScript();
const char * GetMeshFileName();
void ReserveMeshData(DWORD dwMeshCount);
bool CheckMeshIndex(DWORD dwMeshIndex);
bool GetMeshDataPointer(DWORD dwMeshIndex, TMeshData ** ppMeshData);
int GetMeshDataCount();
int GetBillboardType(DWORD dwMeshIndex);
BOOL isBlendingEnable(DWORD dwMeshIndex);
BYTE GetBlendingSrcType(DWORD dwMeshIndex);
BYTE GetBlendingDestType(DWORD dwMeshIndex);
BOOL isTextureAlphaEnable(DWORD dwMeshIndex);
BOOL GetColorOperationType(DWORD dwMeshIndex, BYTE * pbyType);
BOOL GetColorFactor(DWORD dwMeshIndex, D3DXCOLOR * pColor);
BOOL GetTimeTableAlphaPointer(DWORD dwMeshIndex, TTimeEventTableFloat ** pTimeEventAlpha);
BOOL isMeshAnimationLoop();
BOOL GetMeshAnimationLoopCount();
float GetMeshAnimationFrameDelay();
BOOL isTextureAnimationLoop(DWORD dwMeshIndex);
float GetTextureAnimationFrameDelay(DWORD dwMeshIndex);
DWORD GetTextureAnimationStartFrame(DWORD dwMeshIndex);
protected:
void OnClear();
bool OnIsData();
BOOL OnLoadScript(CTextFileLoader & rTextFileLoader);
protected:
BOOL m_isMeshAnimationLoop;
int m_iMeshAnimationLoopCount;
float m_fMeshAnimationFrameDelay;
TMeshDataVector m_MeshDataVector;
std::string m_strMeshFileName;
public:
static void DestroySystem();
static CEffectMeshScript* New();
static void Delete(CEffectMeshScript* pkData);
static CDynamicPool<CEffectMeshScript> ms_kPool;
};
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#include "StdAfx.h"
#include "../eterLib/StateManager.h"
#include "../eterLib/ResourceManager.h"
#include "EffectMeshInstance.h"
#include "../eterlib/GrpMath.h"
CDynamicPool<CEffectMeshInstance> CEffectMeshInstance::ms_kPool;
void CEffectMeshInstance::DestroySystem()
{
ms_kPool.Destroy();
}
CEffectMeshInstance* CEffectMeshInstance::New()
{
return ms_kPool.Alloc();
}
void CEffectMeshInstance::Delete(CEffectMeshInstance* pkMeshInstance)
{
pkMeshInstance->Destroy();
ms_kPool.Free(pkMeshInstance);
}
BOOL CEffectMeshInstance::isActive()
{
if (!CEffectElementBaseInstance::isActive())
return FALSE;
if (!m_MeshFrameController.isActive())
return FALSE;
for (DWORD j = 0; j < m_TextureInstanceVector.size(); ++j)
{
int iCurrentFrame = m_MeshFrameController.GetCurrentFrame();
if (m_TextureInstanceVector[j].TextureFrameController.isActive(iCurrentFrame))
return TRUE;
}
return FALSE;
}
bool CEffectMeshInstance::OnUpdate(float fElapsedTime)
{
if (!isActive())
return false;
if (m_MeshFrameController.isActive())
m_MeshFrameController.Update(fElapsedTime);
for (DWORD j = 0; j < m_TextureInstanceVector.size(); ++j)
{
int iCurrentFrame = m_MeshFrameController.GetCurrentFrame();
if (m_TextureInstanceVector[j].TextureFrameController.isActive(iCurrentFrame))
m_TextureInstanceVector[j].TextureFrameController.Update(fElapsedTime);
}
return true;
}
void CEffectMeshInstance::OnRender()
{
if (!isActive())
return;
CEffectMesh * pEffectMesh = m_roMesh.GetPointer();
for (DWORD i = 0; i < pEffectMesh->GetMeshCount(); ++i)
{
assert(i < m_TextureInstanceVector.size());
CFrameController & rTextureFrameController = m_TextureInstanceVector[i].TextureFrameController;
if (!rTextureFrameController.isActive(m_MeshFrameController.GetCurrentFrame()))
continue;
int iBillboardType = m_pMeshScript->GetBillboardType(i);
D3DXMATRIX m_matWorld;
D3DXMatrixIdentity(&m_matWorld);
switch(iBillboardType)
{
case MESH_BILLBOARD_TYPE_ALL:
{
D3DXMATRIX matTemp;
D3DXMatrixRotationX(&matTemp, 90.0f);
D3DXMatrixInverse(&m_matWorld, NULL, &CScreen::GetViewMatrix());
m_matWorld = matTemp * m_matWorld;
}
break;
case MESH_BILLBOARD_TYPE_Y:
{
D3DXMATRIX matTemp;
D3DXMatrixIdentity(&matTemp);
D3DXMatrixInverse(&matTemp, NULL, &CScreen::GetViewMatrix());
m_matWorld._11 = matTemp._11;
m_matWorld._12 = matTemp._12;
m_matWorld._21 = matTemp._21;
m_matWorld._22 = matTemp._22;
}
break;
case MESH_BILLBOARD_TYPE_MOVE:
{
D3DXVECTOR3 Position;
m_pMeshScript->GetPosition(m_fLocalTime, Position);
D3DXVECTOR3 LastPosition;
m_pMeshScript->GetPosition(m_fLocalTime-CTimer::Instance().GetElapsedSecond(), LastPosition);
Position -= LastPosition;
if (D3DXVec3LengthSq(&Position)>0.001f)
{
D3DXVec3Normalize(&Position,&Position);
D3DXQUATERNION q = SafeRotationNormalizedArc(D3DXVECTOR3(0.0f,-1.0f,0.0f),Position);
D3DXMatrixRotationQuaternion(&m_matWorld,&q);
}
}
break;
}
if (!m_pMeshScript->isBlendingEnable(i))
{
STATEMANAGER.SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
}
else
{
int iBlendingSrcType = m_pMeshScript->GetBlendingSrcType(i);
int iBlendingDestType = m_pMeshScript->GetBlendingDestType(i);
STATEMANAGER.SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE);
STATEMANAGER.SetRenderState(D3DRS_SRCBLEND, iBlendingSrcType);
STATEMANAGER.SetRenderState(D3DRS_DESTBLEND, iBlendingDestType);
}
D3DXVECTOR3 Position;
m_pMeshScript->GetPosition(m_fLocalTime, Position);
m_matWorld._41 = Position.x;
m_matWorld._42 = Position.y;
m_matWorld._43 = Position.z;
m_matWorld = m_matWorld * *mc_pmatLocal;
STATEMANAGER.SetTransform(D3DTS_WORLD, &m_matWorld);
BYTE byType;
D3DXCOLOR Color(1.0f, 1.0f, 1.0f, 1.0f);
if (m_pMeshScript->GetColorOperationType(i, &byType))
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLOROP, byType);
m_pMeshScript->GetColorFactor(i, &Color);
TTimeEventTableFloat * TableAlpha;
float fAlpha = 1.0f;
if (m_pMeshScript->GetTimeTableAlphaPointer(i, &TableAlpha) && !TableAlpha->empty())
GetTimeEventBlendValue(m_fLocalTime,*TableAlpha, &fAlpha);
// Render //
CEffectMesh::TEffectMeshData * pMeshData = pEffectMesh->GetMeshDataPointer(i);
assert(m_MeshFrameController.GetCurrentFrame() < pMeshData->EffectFrameDataVector.size());
CEffectMesh::TEffectFrameData & rFrameData = pMeshData->EffectFrameDataVector[m_MeshFrameController.GetCurrentFrame()];
DWORD dwcurTextureFrame = rTextureFrameController.GetCurrentFrame();
if (dwcurTextureFrame < m_TextureInstanceVector[i].TextureInstanceVector.size())
{
CGraphicImageInstance * pImageInstance = m_TextureInstanceVector[i].TextureInstanceVector[dwcurTextureFrame];
STATEMANAGER.SetTexture(0, pImageInstance->GetTexturePointer()->GetD3DTexture());
}
Color.a = fAlpha * rFrameData.fVisibility;
STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, DWORD(Color));
STATEMANAGER.SetVertexShader(D3DFVF_XYZ | D3DFVF_TEX1);
STATEMANAGER.DrawPrimitiveUP(D3DPT_TRIANGLELIST,
rFrameData.dwIndexCount/3,
&rFrameData.PDTVertexVector[0],
sizeof(TPTVertex));
// Render //
}
}
void CEffectMeshInstance::OnSetDataPointer(CEffectElementBase * pElement)
{
CEffectMeshScript * pMesh = (CEffectMeshScript *)pElement;
m_pMeshScript = pMesh;
const char * c_szMeshFileName = pMesh->GetMeshFileName();
m_pEffectMesh = (CEffectMesh *) CResourceManager::Instance().GetResourcePointer(c_szMeshFileName);
if (!m_pEffectMesh)
return;
m_roMesh.SetPointer(m_pEffectMesh);
m_MeshFrameController.Clear();
m_MeshFrameController.SetMaxFrame(m_roMesh.GetPointer()->GetFrameCount());
m_MeshFrameController.SetFrameTime(pMesh->GetMeshAnimationFrameDelay());
m_MeshFrameController.SetLoopFlag(pMesh->isMeshAnimationLoop());
m_MeshFrameController.SetLoopCount(pMesh->GetMeshAnimationLoopCount());
m_MeshFrameController.SetStartFrame(0);
m_TextureInstanceVector.clear();
m_TextureInstanceVector.resize(m_pEffectMesh->GetMeshCount());
for (DWORD j = 0; j < m_TextureInstanceVector.size(); ++j)
{
CEffectMeshScript::TMeshData * pMeshData;
if (!m_pMeshScript->GetMeshDataPointer(j, &pMeshData))
continue;
CEffectMesh* pkEftMesh=m_roMesh.GetPointer();
if (!pkEftMesh)
continue;
std::vector<CGraphicImage*>* pTextureVector = pkEftMesh->GetTextureVectorPointer(j);
if (!pTextureVector)
continue;
std::vector<CGraphicImage*>& rTextureVector = *pTextureVector;
CFrameController & rFrameController = m_TextureInstanceVector[j].TextureFrameController;
rFrameController.Clear();
rFrameController.SetMaxFrame(rTextureVector.size());
rFrameController.SetFrameTime(pMeshData->fTextureAnimationFrameDelay);
rFrameController.SetLoopFlag(pMeshData->bTextureAnimationLoopEnable);
rFrameController.SetStartFrame(pMeshData->dwTextureAnimationStartFrame);
std::vector<CGraphicImageInstance*> & rImageInstanceVector = m_TextureInstanceVector[j].TextureInstanceVector;
rImageInstanceVector.clear();
rImageInstanceVector.reserve(rTextureVector.size());
for (std::vector<CGraphicImage*>::iterator itor = rTextureVector.begin(); itor != rTextureVector.end(); ++itor)
{
CGraphicImage * pImage = *itor;
CGraphicImageInstance * pImageInstance = CGraphicImageInstance::ms_kPool.Alloc();
pImageInstance->SetImagePointer(pImage);
rImageInstanceVector.push_back(pImageInstance);
}
}
}
void CEffectMeshInstance_DeleteImageInstance(CGraphicImageInstance * pkInstance)
{
CGraphicImageInstance::ms_kPool.Free(pkInstance);
}
void CEffectMeshInstance_DeleteTextureInstance(CEffectMeshInstance::TTextureInstance & rkInstance)
{
std::vector<CGraphicImageInstance*> & rVector = rkInstance.TextureInstanceVector;
for_each(rVector.begin(), rVector.end(), CEffectMeshInstance_DeleteImageInstance);
rVector.clear();
}
void CEffectMeshInstance::OnInitialize()
{
}
void CEffectMeshInstance::OnDestroy()
{
for_each(m_TextureInstanceVector.begin(), m_TextureInstanceVector.end(), CEffectMeshInstance_DeleteTextureInstance);
m_TextureInstanceVector.clear();
m_roMesh.SetPointer(NULL);
}
CEffectMeshInstance::CEffectMeshInstance()
{
Initialize();
}
CEffectMeshInstance::~CEffectMeshInstance()
{
Destroy();
}
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#pragma once
#include "../eterlib/GrpScreen.h"
#include "../eterlib/GrpImageInstance.h"
#include "EffectElementBaseInstance.h"
#include "FrameController.h"
#include "EffectMesh.h"
class CEffectMeshInstance : public CEffectElementBaseInstance
{
public:
// NOTE : Mesh 단위 텍스춰 데이타의 인스턴스이다.
typedef struct STextureInstance
{
CFrameController TextureFrameController;
std::vector<CGraphicImageInstance*> TextureInstanceVector;
} TTextureInstance;
public:
CEffectMeshInstance();
virtual ~CEffectMeshInstance();
public:
static void DestroySystem();
static CEffectMeshInstance* New();
static void Delete(CEffectMeshInstance* pkMeshInstance);
static CDynamicPool<CEffectMeshInstance> ms_kPool;
protected:
void OnSetDataPointer(CEffectElementBase * pElement);
void OnInitialize();
void OnDestroy();
bool OnUpdate(float fElapsedTime);
void OnRender();
BOOL isActive();
protected:
CEffectMeshScript * m_pMeshScript;
CEffectMesh * m_pEffectMesh;
CFrameController m_MeshFrameController;
std::vector<TTextureInstance> m_TextureInstanceVector;
CEffectMesh::TRef m_roMesh;
};
@@ -0,0 +1,39 @@
#include "stdafx.h"
#include "EffectUpdateDecorator.h"
#include "ParticleInstance.h"
namespace NEffectUpdateDecorator
{
CBaseDecorator* CAirResistanceDecorator::__Clone(CParticleInstance* pfi, CParticleInstance* pi)
{
pi->m_fAirResistance = pfi->m_fAirResistance;
return new CAirResistanceDecorator;
}
void CAirResistanceDecorator::__Excute(const CDecoratorData & d)
{
d.pInstance->m_v3Velocity *= 1.0f-d.pInstance->m_fAirResistance;
}
CBaseDecorator* CGravityDecorator::__Clone(CParticleInstance* pfi, CParticleInstance* pi)
{
pi->m_fGravity = pfi->m_fGravity;
return new CGravityDecorator;
}
void CGravityDecorator::__Excute(const CDecoratorData& d)
{
d.pInstance->m_v3Velocity.z -= d.pInstance->m_fGravity * d.fElapsedTime;
}
CBaseDecorator* CRotationDecorator::__Clone(CParticleInstance* pfi, CParticleInstance* pi)
{
pi->m_fRotationSpeed = pfi->m_fRotationSpeed;
return new CRotationDecorator;
}
void CRotationDecorator::__Excute(const CDecoratorData& d)
{
d.pInstance->m_fRotation += d.pInstance->m_fRotationSpeed * d.fElapsedTime;
}
}
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#pragma once
#include "Type.h"
#include "../eterbase/Random.h"
#include "../eterlib/Pool.h"
class CParticleInstance;
namespace NEffectUpdateDecorator
{
class CDecoratorData
{
public:
float fTime;
float fElapsedTime;
CParticleInstance * pInstance;
CDecoratorData(float fTime, float fElapsedTime, CParticleInstance * pInstance)
: fTime(fTime), fElapsedTime(fElapsedTime), pInstance(pInstance)
{}
};
class CBaseDecorator
{
friend class CParticleSystemData;
public:
CBaseDecorator() :m_NextDecorator(0), m_PrevDecorator(0) {}
virtual ~CBaseDecorator(){}
void Excute(const CDecoratorData & d)
{
CBaseDecorator* pd = this;
while(pd)
{
CBaseDecorator* pNextDecorator = pd->m_NextDecorator;
pd->__Excute(d);
pd = pNextDecorator;
}
}
CBaseDecorator * AddChainFront(CBaseDecorator * pd)
{
pd->m_NextDecorator = this;
m_PrevDecorator = pd;
return pd;
}
void DeleteThis()
{
//return;
if (m_NextDecorator)
m_NextDecorator->DeleteThis();
delete this;
}
CBaseDecorator * Clone(CParticleInstance* pFirstInstance, CParticleInstance* pInstance)
{
CBaseDecorator * pNewDecorator = __Clone(pFirstInstance, pInstance);
CBaseDecorator * pSrc = this;
CBaseDecorator * pDest = pNewDecorator;
while (pSrc->m_NextDecorator)
{
pDest->m_NextDecorator = pSrc->m_NextDecorator->__Clone(pFirstInstance, pInstance);
pDest->m_NextDecorator->m_PrevDecorator = pDest;
pSrc = pSrc->m_NextDecorator;
pDest = pDest->m_NextDecorator;
}
return pNewDecorator;
}
protected:
virtual void __Excute(const CDecoratorData & d) = 0;
virtual CBaseDecorator* __Clone(CParticleInstance* pFirstInstance, CParticleInstance* pInstance) = 0;
void RemoveMe()
{
m_PrevDecorator->m_NextDecorator = m_NextDecorator;
m_NextDecorator->m_PrevDecorator=m_PrevDecorator;
delete this;
}
CBaseDecorator * m_NextDecorator;
CBaseDecorator * m_PrevDecorator;
};
class CHeaderDecorator : public CBaseDecorator, public CPooledObject<CHeaderDecorator>
{
public:
CHeaderDecorator() {}
virtual ~CHeaderDecorator() {}
protected:
virtual void __Excute(const CDecoratorData&) {}
virtual CBaseDecorator* __Clone(CParticleInstance*, CParticleInstance*) { return new CHeaderDecorator; }
};
class CNullDecorator : public CBaseDecorator, public CPooledObject<CNullDecorator>
{
public:
CNullDecorator(){}
virtual ~CNullDecorator(){}
protected:
virtual void __Excute(const CDecoratorData & d) {}
virtual CBaseDecorator* __Clone(CParticleInstance*, CParticleInstance* ) { return new CNullDecorator; }
};
template <class T> class CTimeEventDecorator : public CBaseDecorator, public CPooledObject<CTimeEventDecorator<T> >
{
public:
typedef CTimeEvent<T> TTimeEventType;
typedef std::vector<TTimeEventType> TTimeEventContainerType;
CTimeEventDecorator(const TTimeEventContainerType& TimeEventContainer, T * pValue = 0)
: it_start(TimeEventContainer.begin()),
it_cur(TimeEventContainer.begin()),
it_next(TimeEventContainer.begin()),
it_end(TimeEventContainer.end()),
pData(pValue)
{
if (it_start == it_end)
*pValue = T();
else
++it_next;
}
virtual ~CTimeEventDecorator() {}
void SetData( T * pValue ) { pData = pValue; }
protected:
//CTimeEventDecorator(CTimeEventDecorator<T>& ted, CParticleInstance * pFirstInstance, CParticleInstance * pInstance);
CTimeEventDecorator(CTimeEventDecorator<T>& ted, CParticleInstance* pFirstInstance, CParticleInstance* pInstance)
: it_start(ted.it_start),
it_end(ted.it_end),
it_cur(ted.it_cur),
it_next(ted.it_next),
pData((T*)( (unsigned char*)ted.pData - (DWORD)pFirstInstance + (DWORD)pInstance))
{
if (it_start == it_end)
*pData = T();
}
virtual CBaseDecorator* __Clone(CParticleInstance* pFirstInstance, CParticleInstance* pInstance) { return new CTimeEventDecorator(*this, pFirstInstance, pInstance); }
virtual void __Excute(const CDecoratorData & d)
{
if (it_start==it_end)
{
RemoveMe();
}
else if (it_cur->m_fTime>d.fTime)
{
*pData = it_cur->m_Value;
}
else
{
while (it_next!=it_end && it_next->m_fTime<=d.fTime)
++it_cur, ++it_next;
if (it_next == it_end)
{
// setting value
*pData = it_cur->m_Value;
RemoveMe();
}
else
{
float length = it_next->m_fTime - it_cur->m_fTime;
//*pData = it_cur->m_Value + (it_next->m_Value - it_cur->m_Value)*(d.fTime-it_cur->m_fTime)/length;
*pData = it_cur->m_Value*(1-(d.fTime-it_cur->m_fTime)/length) ;
*pData += it_next->m_Value * ((d.fTime-it_cur->m_fTime)/length);
}
}
}
typename TTimeEventContainerType::const_iterator it_start;
typename TTimeEventContainerType::const_iterator it_end;
typename TTimeEventContainerType::const_iterator it_cur;
typename TTimeEventContainerType::const_iterator it_next;
T * pData;
};
typedef CTimeEventDecorator<float> CScaleValueDecorator;
typedef CTimeEventDecorator<float> CColorValueDecorator;
typedef CTimeEventDecorator<DWORDCOLOR> CColorAllDecorator;
typedef CTimeEventDecorator<float> CAirResistanceValueDecorator;
typedef CTimeEventDecorator<float> CGravityValueDecorator;
typedef CTimeEventDecorator<float> CRotationSpeedValueDecorator;
class CTextureAnimationCWDecorator : public CBaseDecorator, public CPooledObject<CTextureAnimationCWDecorator>
{
public:
CTextureAnimationCWDecorator(float fFrameTime, DWORD n, BYTE * pIdx) :n(n),pIdx(pIdx),fFrameTime(fFrameTime),fLastFrameTime(fFrameTime){}
virtual ~CTextureAnimationCWDecorator(){}
protected:
virtual CBaseDecorator* __Clone(CParticleInstance* pfi, CParticleInstance* pi) { return new CTextureAnimationCWDecorator(fFrameTime,n,(BYTE*)((unsigned char*)pi+((BYTE*)pIdx-(BYTE*)pfi))); }
virtual void __Excute(const CDecoratorData & d)
{
fLastFrameTime -= d.fElapsedTime;
while (fLastFrameTime<0.0f)
{
fLastFrameTime += fFrameTime;
if (++(*pIdx) >= n)
*pIdx = 0;
}
}
DWORD n;
float fLastFrameTime;
float fFrameTime;
BYTE* pIdx;
};
class CTextureAnimationCCWDecorator : public CBaseDecorator, public CPooledObject<CTextureAnimationCCWDecorator>
{
public:
CTextureAnimationCCWDecorator(float fFrameTime, BYTE n, BYTE * pIdx) :n(n),pIdx(pIdx),fFrameTime(fFrameTime),fLastFrameTime(fFrameTime){}
virtual ~CTextureAnimationCCWDecorator(){}
protected:
virtual CBaseDecorator* __Clone(CParticleInstance* pfi, CParticleInstance* pi) { return new CTextureAnimationCCWDecorator(fFrameTime,n,(BYTE*)((unsigned char*)pi+((BYTE*)pIdx-(BYTE*)pfi))); }
virtual void __Excute(const CDecoratorData & d)
{
fLastFrameTime -= d.fElapsedTime;
while (fLastFrameTime<0.0f)
{
fLastFrameTime += fFrameTime;
if (--(*pIdx) >= n && n != 0) // Because variable is unsigned..
*pIdx = BYTE(n - 1);
}
}
BYTE n;
float fLastFrameTime;
float fFrameTime;
BYTE* pIdx;
};
class CTextureAnimationRandomDecorator : public CBaseDecorator, public CPooledObject<CTextureAnimationRandomDecorator>
{
public:
CTextureAnimationRandomDecorator(float fFrameTime, BYTE n, BYTE * pIdx) :n(n),pIdx(pIdx),fFrameTime(fFrameTime),fLastFrameTime(fFrameTime){}
virtual ~CTextureAnimationRandomDecorator(){}
protected:
virtual CBaseDecorator* __Clone(CParticleInstance* pfi, CParticleInstance* pi) { return new CTextureAnimationRandomDecorator(fFrameTime,n,(BYTE*)((unsigned char*)pi+((BYTE*)pIdx-(BYTE*)pfi))); }
virtual void __Excute(const CDecoratorData & d)
{
fLastFrameTime -= d.fElapsedTime;
if (fLastFrameTime<0.0f && n!=0)
{
*pIdx = (BYTE)random_range(0,n-1);
}
while (fLastFrameTime<0.0f)
fLastFrameTime += fFrameTime;
}
BYTE n;
float fLastFrameTime;
float fFrameTime;
BYTE* pIdx;
};
class CAirResistanceDecorator : public CBaseDecorator, public CPooledObject<CAirResistanceDecorator>
{
public:
CAirResistanceDecorator(){}
virtual ~CAirResistanceDecorator(){}
protected:
virtual void __Excute(const CDecoratorData & d);
virtual CBaseDecorator* __Clone(CParticleInstance* pfi, CParticleInstance* pi);
};
class CGravityDecorator : public CBaseDecorator, public CPooledObject<CGravityDecorator>
{
public:
CGravityDecorator(){}
virtual ~CGravityDecorator(){}
protected:
virtual void __Excute(const CDecoratorData& d);
virtual CBaseDecorator* __Clone(CParticleInstance* pfi, CParticleInstance* pi);
};
class CRotationDecorator : public CBaseDecorator, public CPooledObject<CRotationDecorator>
{
public:
CRotationDecorator(){}
virtual ~CRotationDecorator()
{
}
protected:
virtual void __Excute(const CDecoratorData& d);
virtual CBaseDecorator* __Clone(CParticleInstance* pfi, CParticleInstance* pi) ;
};
}
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#include "StdAfx.h"
#include "EmitterProperty.h"
BYTE CEmitterProperty::GetEmitterShape()
{
return m_byEmitterShape;
}
BYTE CEmitterProperty::GetEmitterAdvancedType()
{
return m_byEmitterAdvancedType;
}
BOOL CEmitterProperty::isEmitFromEdge()
{
return m_bEmitFromEdgeFlag;
}
void CEmitterProperty::GetEmittingSize(float fTime, float * pfValue)
{
//GetTimeEventBlendValue<TTimeEventTableFloat, float>(fTime, m_TimeEventEmittingSize, pfValue);
GetTimeEventBlendValue(fTime, m_TimeEventEmittingSize, pfValue);
}
void CEmitterProperty::GetEmittingAngularVelocity(float fTime, float * pfValue)
{
//GetTimeEventBlendValue<TTimeEventTableFloat, float>(fTime, m_TimeEventEmittingAngularVelocity, pfValue);
GetTimeEventBlendValue(fTime, m_TimeEventEmittingAngularVelocity, pfValue);
}
void CEmitterProperty::GetEmittingDirectionX(float fTime, float * pfValue)
{
//GetTimeEventBlendValue<TTimeEventTableFloat, float>(fTime, m_TimeEventEmittingDirectionX, pfValue);
GetTimeEventBlendValue(fTime, m_TimeEventEmittingDirectionX, pfValue);
}
void CEmitterProperty::GetEmittingDirectionY(float fTime, float * pfValue)
{
//GetTimeEventBlendValue<TTimeEventTableFloat, float>(fTime, m_TimeEventEmittingDirectionY, pfValue);
GetTimeEventBlendValue(fTime, m_TimeEventEmittingDirectionY, pfValue);
}
void CEmitterProperty::GetEmittingDirectionZ(float fTime, float * pfValue)
{
//GetTimeEventBlendValue<TTimeEventTableFloat, float>(fTime, m_TimeEventEmittingDirectionZ, pfValue);
GetTimeEventBlendValue(fTime, m_TimeEventEmittingDirectionZ, pfValue);
}
void CEmitterProperty::GetEmittingVelocity(float fTime, float * pfValue)
{
//GetTimeEventBlendValue<TTimeEventTableFloat, float>(fTime, m_TimeEventEmittingVelocity, pfValue);
GetTimeEventBlendValue(fTime, m_TimeEventEmittingVelocity, pfValue);
}
void CEmitterProperty::GetEmissionCountPerSecond(float fTime, float * pfValue)
{
//GetTimeEventBlendValue<TTimeEventTableFloat, float>(fTime, m_TimeEventEmissionCountPerSecond, pfValue);
GetTimeEventBlendValue(fTime, m_TimeEventEmissionCountPerSecond, pfValue);
}
void CEmitterProperty::GetParticleLifeTime(float fTime, float * pfValue)
{
//GetTimeEventBlendValue<TTimeEventTableFloat, float>(fTime, m_TimeEventLifeTime, pfValue);
GetTimeEventBlendValue(fTime, m_TimeEventLifeTime, pfValue);
}
void CEmitterProperty::GetParticleSizeX(float fTime, float * pfValue)
{
//GetTimeEventBlendValue<TTimeEventTableFloat, float>(fTime, m_TimeEventSizeX, pfValue);
GetTimeEventBlendValue(fTime, m_TimeEventSizeX, pfValue);
}
void CEmitterProperty::GetParticleSizeY(float fTime, float * pfValue)
{
//GetTimeEventBlendValue<TTimeEventTableFloat, float>(fTime, m_TimeEventSizeY, pfValue);
GetTimeEventBlendValue(fTime, m_TimeEventSizeY, pfValue);
}
void CEmitterProperty::Clear()
{
m_dwMaxEmissionCount = 0;
m_fCycleLength = 0.0f;
m_bCycleLoopFlag = FALSE;
m_iLoopCount = 0;
m_byEmitterShape = EMITTER_SHAPE_POINT;
m_byEmitterAdvancedType = EMITTER_ADVANCED_TYPE_FREE;
m_bEmitFromEdgeFlag = FALSE;
m_v3EmittingSize = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
m_fEmittingRadius = 0.0f;
m_v3EmittingDirection = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
m_TimeEventEmittingSize.clear();
m_TimeEventEmittingDirectionX.clear();
m_TimeEventEmittingDirectionY.clear();
m_TimeEventEmittingDirectionZ.clear();
m_TimeEventEmittingVelocity.clear();
m_TimeEventEmissionCountPerSecond.clear();
m_TimeEventLifeTime.clear();
m_TimeEventSizeX.clear();
m_TimeEventSizeY.clear();
m_TimeEventEmittingAngularVelocity.clear();
}
CEmitterProperty::CEmitterProperty()
{
Clear();
}
CEmitterProperty::~CEmitterProperty()
{
}
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#pragma once
#include "Type.h"
class CEmitterProperty
{
friend class CParticleSystemData;
friend class CParticleSystemInstance;
public:
enum
{
EMITTER_SHAPE_POINT,
EMITTER_SHAPE_ELLIPSE,
EMITTER_SHAPE_SQUARE,
EMITTER_SHAPE_SPHERE,
};
enum
{
EMITTER_ADVANCED_TYPE_FREE,
EMITTER_ADVANCED_TYPE_OUTER,
EMITTER_ADVANCED_TYPE_INNER,
};
public:
CEmitterProperty();
virtual ~CEmitterProperty();
void Clear();
DWORD GetMaxEmissionCount()
{
return m_dwMaxEmissionCount;
}
float GetCycleLength()
{
return m_fCycleLength;
}
BOOL isCycleLoop()
{
return m_bCycleLoopFlag;
}
int GetLoopCount()
{
return m_iLoopCount;
}
BYTE GetEmitterShape();
BYTE GetEmitterAdvancedType();
BOOL isEmitFromEdge();
void GetEmittingSize(float fTime, float * pfValue);
void GetEmittingAngularVelocity(float fTime, float * pfValue);
void GetEmittingDirectionX(float fTime, float * pfValue);
void GetEmittingDirectionY(float fTime, float * pfValue);
void GetEmittingDirectionZ(float fTime, float * pfValue);
void GetEmittingVelocity(float fTime, float * pfValue);
void GetEmissionCountPerSecond(float fTime, float * pfValue);
void GetParticleLifeTime(float fTime, float * pfValue);
void GetParticleSizeX(float fTime, float * pfValue);
void GetParticleSizeY(float fTime, float * pfValue);
/////
DWORD m_dwMaxEmissionCount;
float m_fCycleLength;
BOOL m_bCycleLoopFlag;
int m_iLoopCount;
BYTE m_byEmitterShape;
BYTE m_byEmitterAdvancedType;
BOOL m_bEmitFromEdgeFlag;
D3DXVECTOR3 m_v3EmittingSize;
float m_fEmittingRadius;
D3DXVECTOR3 m_v3EmittingDirection;
//TTimeEventTableFloat m_TimeEventEmittingRadius;
TTimeEventTableFloat m_TimeEventEmittingSize;
TTimeEventTableFloat m_TimeEventEmittingAngularVelocity;
TTimeEventTableFloat m_TimeEventEmittingDirectionX;
TTimeEventTableFloat m_TimeEventEmittingDirectionY;
TTimeEventTableFloat m_TimeEventEmittingDirectionZ;
TTimeEventTableFloat m_TimeEventEmittingVelocity;
TTimeEventTableFloat m_TimeEventEmissionCountPerSecond;
TTimeEventTableFloat m_TimeEventLifeTime;
TTimeEventTableFloat m_TimeEventSizeX;
TTimeEventTableFloat m_TimeEventSizeY;
};
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#include "StdAfx.h"
#include "FrameController.h"
void CFrameController::Update(float fElapsedTime)
{
m_fLastFrameTime -= fElapsedTime;
for (int i = 0; i < 20; ++i)
{
if (m_fLastFrameTime < 0.0f)
{
m_fLastFrameTime += m_fFrameTime;
++m_dwcurFrame;
if (m_dwcurFrame >= m_dwMaxFrame)
{
if (m_isLoop && --m_iLoopCount!=0)
{
if (m_iLoopCount<0)
m_iLoopCount = 0;
m_dwcurFrame = 0;
}
else
{
m_iLoopCount = 1;
m_dwcurFrame = 0;
m_isActive = FALSE;
return;
}
}
}
else
{
break;
}
}
}
void CFrameController::SetCurrentFrame(DWORD dwFrame)
{
m_dwcurFrame = dwFrame;
}
BYTE CFrameController::GetCurrentFrame()
{
return m_dwcurFrame;
}
void CFrameController::SetMaxFrame(DWORD dwMaxFrame)
{
m_dwMaxFrame = dwMaxFrame;
}
void CFrameController::SetFrameTime(float fTime)
{
m_fFrameTime = fTime;
m_fLastFrameTime = fTime;
}
void CFrameController::SetStartFrame(DWORD dwStartFrame)
{
m_dwStartFrame = dwStartFrame;
}
void CFrameController::SetLoopFlag(BOOL bFlag)
{
m_isLoop = bFlag;
}
void CFrameController::SetLoopCount(int iLoopCount)
{
m_iLoopCount = iLoopCount;
}
void CFrameController::SetActive(BOOL bFlag)
{
m_isActive = bFlag;
}
BOOL CFrameController::isActive(DWORD dwMainFrame)
{
if (dwMainFrame < m_dwStartFrame)
return FALSE;
return m_isActive;
}
void CFrameController::Clear()
{
m_isActive = TRUE;
m_dwcurFrame = 0;
m_fLastFrameTime = 0.0f;
}
CFrameController::CFrameController()
{
m_isActive = TRUE;
m_dwcurFrame = 0;
m_fLastFrameTime = 0.0f;
m_isLoop = FALSE;
m_dwMaxFrame = 0;
m_fFrameTime = 0.0f;
m_dwStartFrame = 0;
}
CFrameController::~CFrameController()
{
}
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#pragma once
class CFrameController
{
public:
CFrameController();
virtual ~CFrameController();
void Clear();
void Update(float fElapsedTime);
void SetCurrentFrame(DWORD dwFrame);
BYTE GetCurrentFrame();
void SetMaxFrame(DWORD dwMaxFrame);
void SetFrameTime(float fTime);
void SetStartFrame(DWORD dwStartFrame);
void SetLoopFlag(BOOL bFlag);
void SetLoopCount(int iLoopCount);
void SetActive(BOOL bFlag);
BOOL isActive(DWORD dwMainFrame = 0);
protected:
// Dynamic
BOOL m_isActive;
DWORD m_dwcurFrame;
float m_fLastFrameTime;
int m_iLoopCount;
// Static
BOOL m_isLoop;
DWORD m_dwMaxFrame;
float m_fFrameTime;
DWORD m_dwStartFrame;
};
+516
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#include "StdAfx.h"
#include "ParticleInstance.h"
#include "ParticleProperty.h"
#include "../eterBase/Random.h"
#include "../eterLib/Camera.h"
#include "../eterLib/StateManager.h"
CDynamicPool<CParticleInstance> CParticleInstance::ms_kPool;
using namespace NEffectUpdateDecorator;
void CParticleInstance::DestroySystem()
{
ms_kPool.Destroy();
}
CParticleInstance* CParticleInstance::New()
{
return ms_kPool.Alloc();
}
void CParticleInstance::DeleteThis()
{
Destroy();
ms_kPool.Free(this);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//CDynamicPool<CRayParticleInstance> CRayParticleInstance::ms_kPool;
/*void CRayParticleInstance::DestroySystem()
{
ms_kPool.Destroy();
}
CRayParticleInstance* CRayParticleInstance::New()
{
return ms_kPool.Alloc();
}
void CRayParticleInstance::DeleteThis()
{
#ifdef RAY_TO_AFTERIMAGE
m_PositionList.clear();
#else
m_bStart = false;
#endif
ms_kPool.Free(this);
}
*/
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
float CParticleInstance::GetRadiusApproximation()
{
return m_v2HalfSize.y*m_v2Scale.y + m_v2HalfSize.x*m_v2Scale.x;
}
/*
D3DXVECTOR3 CBaseParticleInstance::GetCenterApproximation()
{
return D3DXVECTOR3(
m_v3Position.x + mc_pmatLocal._41,
m_v3Position.y + mc_pmatLocal._42,
m_v3Position.z + mc_pmatLocal._43
);
}*/
BOOL CParticleInstance::Update(float fElapsedTime, float fAngle)
{
m_fLastLifeTime -= fElapsedTime;
if (m_fLastLifeTime < 0.0f)
return FALSE;
float fLifePercentage = (m_fLifeTime - m_fLastLifeTime) / m_fLifeTime;
m_pDecorator->Excute(CDecoratorData(fLifePercentage,fElapsedTime,this));
m_v3LastPosition = m_v3Position;
m_v3Position += m_v3Velocity * fElapsedTime;
if (fAngle)
{
if (m_pParticleProperty->m_bAttachFlag)
{
float fCos, fSin;
fAngle = D3DXToRadian(fAngle);
fCos = cos(fAngle);
fSin = sin(fAngle);
float rx = m_v3Position.x - m_v3StartPosition.x;
float ry = m_v3Position.y - m_v3StartPosition.y;
m_v3Position.x = fCos * rx + fSin * ry + m_v3StartPosition.x;
m_v3Position.y = - fSin * rx + fCos * ry + m_v3StartPosition.y;
}
else
{
D3DXQUATERNION q,qc;
D3DXQuaternionRotationAxis(&q,&m_pParticleProperty->m_v3ZAxis,D3DXToRadian(fAngle));
D3DXQuaternionConjugate(&qc,&q);
D3DXQUATERNION qr(
m_v3Position.x-m_v3StartPosition.x,
m_v3Position.y-m_v3StartPosition.y,
m_v3Position.z-m_v3StartPosition.z,
0.0f);
D3DXQuaternionMultiply(&qr,&q,&qr);
D3DXQuaternionMultiply(&qr,&qr,&qc);
m_v3Position.x = qr.x;
m_v3Position.y = qr.y;
m_v3Position.z = qr.z;
m_v3Position += m_v3StartPosition;
}
}
return TRUE;
}
void CParticleInstance::Transform(const D3DXMATRIX * c_matLocal)
{
#ifdef WORLD_EDITOR
STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, m_Color);
#else
STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, m_dcColor);
#endif
/////
D3DXVECTOR3 v3Up;
D3DXVECTOR3 v3Cross;
if (!m_pParticleProperty->m_bStretchFlag)
{
CCamera * pCurrentCamera = CCameraManager::Instance().GetCurrentCamera();
const D3DXVECTOR3 & c_rv3Up = pCurrentCamera->GetUp();
const D3DXVECTOR3 & c_rv3Cross = pCurrentCamera->GetCross();
D3DXVECTOR3 v3Rotation;
switch(m_pParticleProperty->m_byBillboardType) {
case BILLBOARD_TYPE_LIE:
{
float fCos = cosf(D3DXToRadian(m_fRotation)), fSin = sinf(D3DXToRadian(m_fRotation));
v3Up.x = fCos;
v3Up.y = -fSin;
v3Up.z = 0;
v3Cross.x = fSin;
v3Cross.y = fCos;
v3Cross.z = 0;
}
break;
case BILLBOARD_TYPE_2FACE:
case BILLBOARD_TYPE_3FACE:
// using setting with y, and local rotation at render
case BILLBOARD_TYPE_Y:
{
v3Up = D3DXVECTOR3(0.0f,0.0f,1.0f);
//v3Up = D3DXVECTOR3(cosf(D3DXToRadian(m_fRotation)),0.0f,-sinf(D3DXToRadian(m_fRotation)));
const D3DXVECTOR3 & c_rv3View = pCurrentCamera->GetView();
if (v3Up.x * c_rv3View.y - v3Up.y * c_rv3View.x<0)
v3Up*=-1;
auto d3dd = D3DXVECTOR3(c_rv3View.x, c_rv3View.y, 0);
D3DXVec3Cross(&v3Cross, &v3Up, &d3dd);
D3DXVec3Normalize(&v3Cross, &v3Cross);
if (m_fRotation)
{
float fCos = -sinf(D3DXToRadian(m_fRotation)); // + 90
float fSin = cosf(D3DXToRadian(m_fRotation));
D3DXVECTOR3 v3Temp = v3Up * fCos - v3Cross * fSin;
v3Cross = v3Cross * fCos + v3Up * fSin;
v3Up = v3Temp;
}
//D3DXVECTOR3 v3Rotation;
//D3DXVec3Cross(&v3Rotation, &v3Up, &v3Cross);
}
break;
case BILLBOARD_TYPE_ALL:
default:
{
// NOTE : Rotation Routine. Camera의 Up Vector와 Cross Vector 자체를 View Vector 기준으로
// Rotation 시킨다.
// FIXME : 반드시 최적화 할 것!
if (m_fRotation==0.0f)
{
v3Up = -c_rv3Cross;
v3Cross = c_rv3Up;
}
else
{
const D3DXVECTOR3 & c_rv3View = pCurrentCamera->GetView();
D3DXQUATERNION q,qc;
D3DXQuaternionRotationAxis(&q, &c_rv3View, D3DXToRadian(m_fRotation));
D3DXQuaternionConjugate(&qc, &q);
{
D3DXQUATERNION qr(-c_rv3Cross.x, -c_rv3Cross.y, -c_rv3Cross.z, 0);
D3DXQuaternionMultiply(&qr,&qc,&qr);
D3DXQuaternionMultiply(&qr,&qr,&q);
v3Up.x = qr.x;
v3Up.y = qr.y;
v3Up.z = qr.z;
}
{
D3DXQUATERNION qr(c_rv3Up.x, c_rv3Up.y, c_rv3Up.z, 0);
D3DXQuaternionMultiply(&qr,&qc,&qr);
D3DXQuaternionMultiply(&qr,&qr,&q);
v3Cross.x = qr.x;
v3Cross.y = qr.y;
v3Cross.z = qr.z;
}
}
//D3DXMATRIX matRotation;
//D3DXMatrixRotationAxis(&matRotation, &c_rv3View, D3DXToRadian(m_fRotation));
//D3DXVec3TransformCoord(&v3Up, &(-c_rv3Cross), &matRotation);
//D3DXVec3TransformCoord(&v3Cross, &c_rv3Up, &matRotation);
}
break;
}
}
else
{
v3Up = m_v3Position - m_v3LastPosition;
if (c_matLocal)
{
//if (!m_pParticleProperty->m_bAttachFlag)
D3DXVec3TransformNormal(&v3Up, &v3Up, c_matLocal);
}
// NOTE: 속도가 길이에 주는 영향 : log(velocity)만큼 늘어난다.
float length = D3DXVec3Length(&v3Up);
if (length == 0.0f)
{
v3Up = D3DXVECTOR3(0.0f,0.0f,1.0f);
}
else
v3Up *=(1+log(1+length))/length;
CCamera * pCurrentCamera = CCameraManager::Instance().GetCurrentCamera();
const D3DXVECTOR3 & c_rv3View = pCurrentCamera->GetView();
D3DXVec3Cross(&v3Cross, &v3Up, &c_rv3View);
D3DXVec3Normalize(&v3Cross, &v3Cross);
}
v3Cross = -(m_v2HalfSize.x*m_v2Scale.x) * v3Cross;
v3Up = (m_v2HalfSize.y*m_v2Scale.y) * v3Up;
if (c_matLocal && m_pParticleProperty->m_bAttachFlag)
{
D3DXVECTOR3 v3Position;
D3DXVec3TransformCoord(&v3Position, &m_v3Position, c_matLocal);
m_ParticleMesh[0].position = v3Position - v3Up + v3Cross;
m_ParticleMesh[1].position = v3Position - v3Up - v3Cross;
m_ParticleMesh[2].position = v3Position + v3Up + v3Cross;
m_ParticleMesh[3].position = v3Position + v3Up - v3Cross;
}
else
{
m_ParticleMesh[0].position = m_v3Position - v3Up + v3Cross;
m_ParticleMesh[1].position = m_v3Position - v3Up - v3Cross;
m_ParticleMesh[2].position = m_v3Position + v3Up + v3Cross;
m_ParticleMesh[3].position = m_v3Position + v3Up - v3Cross;
}
}
void CParticleInstance::Transform(const D3DXMATRIX * c_matLocal, const float c_fZRotation)
{
#ifdef WORLD_EDITOR
STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, m_Color);
#else
STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, (DWORD)m_dcColor);
#endif
/////
D3DXVECTOR3 v3Up;
D3DXVECTOR3 v3Cross;
if (!m_pParticleProperty->m_bStretchFlag)
{
CCamera * pCurrentCamera = CCameraManager::Instance().GetCurrentCamera();
const D3DXVECTOR3 & c_rv3Up = pCurrentCamera->GetUp();
const D3DXVECTOR3 & c_rv3Cross = pCurrentCamera->GetCross();
D3DXVECTOR3 v3Rotation;
switch(m_pParticleProperty->m_byBillboardType) {
case BILLBOARD_TYPE_LIE:
{
float fCos = cosf(D3DXToRadian(m_fRotation)), fSin = sinf(D3DXToRadian(m_fRotation));
v3Up.x = fCos;
v3Up.y = -fSin;
v3Up.z = 0;
v3Cross.x = fSin;
v3Cross.y = fCos;
v3Cross.z = 0;
}
break;
case BILLBOARD_TYPE_2FACE:
case BILLBOARD_TYPE_3FACE:
// using setting with y, and local rotation at render
case BILLBOARD_TYPE_Y:
{
v3Up = D3DXVECTOR3(0.0f,0.0f,1.0f);
//v3Up = D3DXVECTOR3(cosf(D3DXToRadian(m_fRotation)),0.0f,-sinf(D3DXToRadian(m_fRotation)));
const D3DXVECTOR3 & c_rv3View = pCurrentCamera->GetView();
if (v3Up.x * c_rv3View.y - v3Up.y * c_rv3View.x<0)
v3Up*=-1;
auto d3dd = D3DXVECTOR3(c_rv3View.x, c_rv3View.y, 0);
D3DXVec3Cross(&v3Cross, &v3Up, &d3dd);
D3DXVec3Normalize(&v3Cross, &v3Cross);
if (m_fRotation)
{
float fCos = -sinf(D3DXToRadian(m_fRotation)); // + 90
float fSin = cosf(D3DXToRadian(m_fRotation));
D3DXVECTOR3 v3Temp = v3Up * fCos - v3Cross * fSin;
v3Cross = v3Cross * fCos + v3Up * fSin;
v3Up = v3Temp;
}
//D3DXVECTOR3 v3Rotation;
//D3DXVec3Cross(&v3Rotation, &v3Up, &v3Cross);
}
break;
case BILLBOARD_TYPE_ALL:
default:
{
// NOTE : Rotation Routine. Camera의 Up Vector와 Cross Vector 자체를 View Vector 기준으로
// Rotation 시킨다.
// FIXME : 반드시 최적화 할 것!
if (m_fRotation==0.0f)
{
v3Up = -c_rv3Cross;
v3Cross = c_rv3Up;
}
else
{
const D3DXVECTOR3 & c_rv3View = pCurrentCamera->GetView();
D3DXMATRIX matRotation;
D3DXMatrixRotationAxis(&matRotation, &c_rv3View, D3DXToRadian(m_fRotation));
auto d3dd = (-c_rv3Cross);
D3DXVec3TransformCoord(&v3Up, &d3dd, &matRotation);
D3DXVec3TransformCoord(&v3Cross, &c_rv3Up, &matRotation);
}
}
break;
}
}
else
{
v3Up = m_v3Position - m_v3LastPosition;
if (c_matLocal)
{
//if (!m_pParticleProperty->m_bAttachFlag)
D3DXVec3TransformNormal(&v3Up, &v3Up, c_matLocal);
}
// NOTE: 속도가 길이에 주는 영향 : log(velocity)만큼 늘어난다.
float length = D3DXVec3Length(&v3Up);
if (length == 0.0f)
{
v3Up = D3DXVECTOR3(0.0f,0.0f,1.0f);
}
else
v3Up *=(1+log(1+length))/length;
//D3DXVec3Normalize(&v3Up,&v3Up);
//v3Up *= 1+log(1+length);
CCamera * pCurrentCamera = CCameraManager::Instance().GetCurrentCamera();
const D3DXVECTOR3 & c_rv3View = pCurrentCamera->GetView();
D3DXVec3Cross(&v3Cross, &v3Up, &c_rv3View);
D3DXVec3Normalize(&v3Cross, &v3Cross);
}
if (c_fZRotation)
{
float x, y;
float fCos = cosf(c_fZRotation);
float fSin = sinf(c_fZRotation);
x = v3Up.x;
y = v3Up.y;
v3Up.x = x * fCos - y * fSin;
v3Up.y = y * fCos + x * fSin;
x = v3Cross.x;
y = v3Cross.y;
v3Cross.x = x * fCos - y * fSin;
v3Cross.y = y * fCos + x * fSin;
}
v3Cross = -(m_v2HalfSize.x*m_v2Scale.x) * v3Cross;
v3Up = (m_v2HalfSize.y*m_v2Scale.y) * v3Up;
if (c_matLocal && m_pParticleProperty->m_bAttachFlag)
{
D3DXVECTOR3 v3Position;
D3DXVec3TransformCoord(&v3Position, &m_v3Position, c_matLocal);
m_ParticleMesh[0].position = v3Position - v3Up + v3Cross;
m_ParticleMesh[1].position = v3Position - v3Up - v3Cross;
m_ParticleMesh[2].position = v3Position + v3Up + v3Cross;
m_ParticleMesh[3].position = v3Position + v3Up - v3Cross;
}
else
{
m_ParticleMesh[0].position = m_v3Position - v3Up + v3Cross;
m_ParticleMesh[1].position = m_v3Position - v3Up - v3Cross;
m_ParticleMesh[2].position = m_v3Position + v3Up + v3Cross;
m_ParticleMesh[3].position = m_v3Position + v3Up - v3Cross;
}
}
void CParticleInstance::Destroy()
{
if (m_pDecorator)
m_pDecorator->DeleteThis();
__Initialize();
}
void CParticleInstance::__Initialize()
{
//*
m_pDecorator=NULL;
m_v3Position = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
m_v3LastPosition = m_v3Position;
m_v3Velocity = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
m_v2Scale = D3DXVECTOR2(1.0f, 1.0f);
#ifdef WORLD_EDITOR
m_Color = D3DXCOLOR(1.0f, 1.0f, 1.0f, 1.0f);
#else
m_dcColor.m_dwColor = 0xffffffff;
#endif
m_byFrameIndex = 0;
m_ParticleMesh[0].texCoord = D3DXVECTOR2(0.0f, 1.0f);
m_ParticleMesh[1].texCoord = D3DXVECTOR2(0.0f, 0.0f);
m_ParticleMesh[2].texCoord = D3DXVECTOR2(1.0f, 1.0f);
m_ParticleMesh[3].texCoord = D3DXVECTOR2(1.0f, 0.0f);
}
CParticleInstance::CParticleInstance()
{
__Initialize();
}
CParticleInstance::~CParticleInstance()
{
Destroy();
}
/*CRayParticleInstance::CRayParticleInstance()
{
#ifdef RAY_TO_AFTERIMAGE
int i;
for(i=0;i<RAY_VERTEX_COUNT*2;i+=2)
{
m_ParticleMesh[i].texCoord = D3DXVECTOR2(i+0.0f, 1.0f);
m_ParticleMesh[i+1].texCoord = D3DXVECTOR2(i+1.0f, 0.0f);
}
#else
m_ParticleMesh[0].texCoord = D3DXVECTOR2(0.0f, 1.0f);
m_ParticleMesh[1].texCoord = D3DXVECTOR2(0.0f, 0.0f);
m_ParticleMesh[2].texCoord = D3DXVECTOR2(0.5f, 1.0f);
m_ParticleMesh[3].texCoord = D3DXVECTOR2(0.5f, 0.0f);
m_ParticleMesh[4].texCoord = D3DXVECTOR2(1.0f, 1.0f);
m_ParticleMesh[5].texCoord = D3DXVECTOR2(1.0f, 0.0f);
m_bStart = false;
#endif
}
CRayParticleInstance::~CRayParticleInstance()
{
}*/
TPTVertex * CParticleInstance::GetParticleMeshPointer()
{
return m_ParticleMesh;
}
/*TPTVertex * CRayParticleInstance::GetParticleMeshPointer()
{
return m_ParticleMesh;
}
void CRayParticleInstance::Transform(const D3DXMATRIX * c_matLocal, const float c_fZRotation)
{
assert(false && "NOT_REACHED");
}*/
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#pragma once
#include "../eterlib/GrpBase.h"
#include "../eterLib/Pool.h"
#include "EffectUpdateDecorator.h"
class CParticleProperty;
class CEmitterProperty;
class CParticleInstance
{
friend class CParticleSystemData;
friend class CParticleSystemInstance;
friend class NEffectUpdateDecorator::CBaseDecorator;
friend class NEffectUpdateDecorator::CAirResistanceDecorator;
friend class NEffectUpdateDecorator::CGravityDecorator;
friend class NEffectUpdateDecorator::CRotationDecorator;
public:
CParticleInstance();
~CParticleInstance();
float GetRadiusApproximation();
BOOL Update(float fElapsedTime, float fAngle);
//virtual void Transform(const D3DXMATRIX * c_matLocal, const float c_fZRotation)=0;
//virtual void Transform(const D3DXMATRIX * c_matLocal = NULL)=0;
//virtual TPTVertex * GetParticleMeshPointer() = 0;
//__forceinline float GetLifePercentage()
//{
// return m_fLifePercentage;
//return (m_fLifeTime - m_fLastLifeTime) / m_fLifeTime;
//}
//virtual void DeleteThis() = 0;
protected:
//float m_fLifePercentage;
D3DXVECTOR3 m_v3StartPosition;
D3DXVECTOR3 m_v3Position;
D3DXVECTOR3 m_v3LastPosition;
D3DXVECTOR3 m_v3Velocity;
D3DXVECTOR2 m_v2HalfSize;
D3DXVECTOR2 m_v2Scale;
float m_fRotation;
#ifdef WORLD_EDITOR
D3DXCOLOR m_Color;
#else
DWORDCOLOR m_dcColor;
#endif
BYTE m_byTextureAnimationType;
float m_fLastFrameTime;
BYTE m_byFrameIndex;
float m_fLifeTime;
float m_fLastLifeTime;
CParticleProperty * m_pParticleProperty;
CEmitterProperty * m_pEmitterProperty;
float m_fAirResistance;
float m_fRotationSpeed;
float m_fGravity;
NEffectUpdateDecorator::CBaseDecorator * m_pDecorator;
public:
static CParticleInstance* New();
static void DestroySystem();
void Transform(const D3DXMATRIX * c_matLocal=NULL);
void Transform(const D3DXMATRIX * c_matLocal, const float c_fZRotation);
TPTVertex * GetParticleMeshPointer();
void DeleteThis();
void Destroy();
protected:
void __Initialize();
TPTVertex m_ParticleMesh[4];
public:
static CDynamicPool<CParticleInstance> ms_kPool;
};
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#include "StdAfx.h"
#include "ParticleProperty.h"
#include "../eterlib/ResourceManager.h"
void CParticleProperty::InsertTexture(const char * c_szFileName)
{
CGraphicImage * pImage = (CGraphicImage *)CResourceManager::Instance().GetResourcePointer(c_szFileName);
m_ImageVector.push_back(pImage);
#ifdef WORLD_EDITOR
m_TextureNameVector.push_back(c_szFileName);
#endif
}
bool CParticleProperty::SetTexture(const char * c_szFileName)
{
if (m_ImageVector.size() > 1)
{
assert(false);
return false;
}
m_ImageVector.clear();
#ifdef WORLD_EDITOR
m_TextureNameVector.clear();
#endif
InsertTexture(c_szFileName);
return true;
}
void CParticleProperty::Clear()
{
m_byRotationType = 0;
m_fRotationSpeed = 0.0f;
m_wRotationRandomStartingBegin = 0;
m_wRotationRandomStartingEnd = 0;
m_bAttachFlag = FALSE;
m_bStretchFlag = FALSE;
m_bySrcBlendType = D3DBLEND_SRCALPHA;
m_byDestBlendType = D3DBLEND_ONE;
m_byColorOperationType = D3DTOP_MODULATE;
m_byBillboardType = BILLBOARD_TYPE_NONE;
m_byTexAniType = TEXTURE_ANIMATION_TYPE_NONE;
m_fTexAniDelay = 0.05f;
m_bTexAniRandomStartFrameFlag = FALSE;
//m_fGravity = 0.0f;
//m_fAirResistance = 0.0f;
m_TimeEventGravity.clear();
m_TimeEventAirResistance.clear();
m_TimeEventScaleX.clear();
m_TimeEventScaleY.clear();
//m_TimeEventScaleXY.clear();
#ifdef WORLD_EDITOR
m_TimeEventColorRed.clear();
m_TimeEventColorGreen.clear();
m_TimeEventColorBlue.clear();
m_TimeEventAlpha.clear();
m_TextureNameVector.clear();
#else
m_TimeEventColor.clear();
#endif
m_TimeEventRotation.clear();
m_ImageVector.clear();
}
CParticleProperty::CParticleProperty()
{
}
CParticleProperty::~CParticleProperty()
{
}
CParticleProperty & CParticleProperty::operator = ( const CParticleProperty& c_ParticleProperty )
{
m_byTexAniType = c_ParticleProperty.m_byTexAniType;
m_fTexAniDelay = c_ParticleProperty.m_fTexAniDelay;
m_bTexAniRandomStartFrameFlag = c_ParticleProperty.m_bTexAniRandomStartFrameFlag;
m_bySrcBlendType = c_ParticleProperty.m_bySrcBlendType;
m_byDestBlendType = c_ParticleProperty.m_byDestBlendType;
m_byColorOperationType = c_ParticleProperty.m_byColorOperationType;
m_byBillboardType = c_ParticleProperty.m_byBillboardType;
m_byRotationType = c_ParticleProperty.m_byRotationType;
m_fRotationSpeed = c_ParticleProperty.m_fRotationSpeed;
m_wRotationRandomStartingBegin = c_ParticleProperty.m_wRotationRandomStartingBegin;
m_wRotationRandomStartingEnd = c_ParticleProperty.m_wRotationRandomStartingEnd;
m_bAttachFlag = c_ParticleProperty.m_bAttachFlag;
m_bStretchFlag = c_ParticleProperty.m_bStretchFlag;
m_TimeEventGravity = c_ParticleProperty.m_TimeEventGravity;
m_TimeEventAirResistance = c_ParticleProperty.m_TimeEventAirResistance;
m_TimeEventScaleX = c_ParticleProperty.m_TimeEventScaleX;
m_TimeEventScaleY = c_ParticleProperty.m_TimeEventScaleY;
#ifdef WORLD_EDITOR
m_TimeEventColorRed = c_ParticleProperty.m_TimeEventColorRed;
m_TimeEventColorGreen = c_ParticleProperty.m_TimeEventColorGreen;
m_TimeEventColorBlue = c_ParticleProperty.m_TimeEventColorBlue;
m_TimeEventAlpha = c_ParticleProperty.m_TimeEventAlpha;
m_TextureNameVector = c_ParticleProperty.m_TextureNameVector;
#else
m_TimeEventColor = c_ParticleProperty.m_TimeEventColor;
#endif
m_TimeEventRotation = c_ParticleProperty.m_TimeEventRotation;
m_ImageVector = c_ParticleProperty.m_ImageVector;
return *this;
}
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#pragma once
#include <vector>
#include "../eterlib/GrpImageInstance.h"
#include "Type.h"
class CParticleProperty
{
friend class CParticleSystemData;
friend class CParticleSystemInstance;
public:
enum
{
ROTATION_TYPE_NONE,
ROTATION_TYPE_TIME_EVENT,
ROTATION_TYPE_CW,
ROTATION_TYPE_CCW,
ROTATION_TYPE_RANDOM_DIRECTION,
};
enum
{
TEXTURE_ANIMATION_TYPE_NONE,
TEXTURE_ANIMATION_TYPE_CW,
TEXTURE_ANIMATION_TYPE_CCW,
TEXTURE_ANIMATION_TYPE_RANDOM_FRAME,
TEXTURE_ANIMATION_TYPE_RANDOM_DIRECTION,
};
public:
CParticleProperty();
virtual ~CParticleProperty();
void Clear();
void InsertTexture(const char * c_szFileName);
bool SetTexture(const char * c_szFileName);
__forceinline BYTE GetTextureAnimationType()
{
return m_byTexAniType;
}
__forceinline DWORD GetTextureAnimationFrameCount()
{
return m_ImageVector.size();
}
__forceinline float GetTextureAnimationFrameDelay()
{
return m_fTexAniDelay;
}
BYTE m_byTexAniType;
float m_fTexAniDelay;
BOOL m_bTexAniRandomStartFrameFlag;
BYTE m_bySrcBlendType;
BYTE m_byDestBlendType;
BYTE m_byColorOperationType;
BYTE m_byBillboardType;
BYTE m_byRotationType;
float m_fRotationSpeed;
WORD m_wRotationRandomStartingBegin;
WORD m_wRotationRandomStartingEnd;
BOOL m_bAttachFlag;
BOOL m_bStretchFlag;
TTimeEventTableFloat m_TimeEventGravity;
TTimeEventTableFloat m_TimeEventAirResistance;
TTimeEventTableFloat m_TimeEventScaleX;
TTimeEventTableFloat m_TimeEventScaleY;
#ifdef WORLD_EDITOR
TTimeEventTableFloat m_TimeEventColorRed;
TTimeEventTableFloat m_TimeEventColorGreen;
TTimeEventTableFloat m_TimeEventColorBlue;
TTimeEventTableFloat m_TimeEventAlpha;
std::vector<std::string> m_TextureNameVector;
#else
TTimeEventTableColor m_TimeEventColor;
#endif
TTimeEventTableFloat m_TimeEventRotation;
std::vector<CGraphicImage*> m_ImageVector;
CParticleProperty & operator = ( const CParticleProperty& c_ParticleProperty );
// pre-transformed variables
D3DXVECTOR3 m_v3ZAxis;
};
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#include "StdAfx.h"
#include "ParticleSystemData.h"
#include "EffectUpdateDecorator.h"
#include "ParticleInstance.h"
CDynamicPool<CParticleSystemData> CParticleSystemData::ms_kPool;
void CParticleSystemData::DestroySystem()
{
ms_kPool.Destroy();
}
CParticleSystemData* CParticleSystemData::New()
{
return ms_kPool.Alloc();
}
void CParticleSystemData::Delete(CParticleSystemData* pkData)
{
pkData->Clear();
ms_kPool.Free(pkData);
}
CEmitterProperty * CParticleSystemData::GetEmitterPropertyPointer()
{
return &m_EmitterProperty;
}
CParticleProperty * CParticleSystemData::GetParticlePropertyPointer()
{
return &m_ParticleProperty;
}
BOOL CParticleSystemData::OnLoadScript(CTextFileLoader & rTextFileLoader)
{
{
CTextFileLoader::CGotoChild GotoChild(&rTextFileLoader, "emitterproperty");
if (!rTextFileLoader.GetTokenDoubleWord("maxemissioncount", &m_EmitterProperty.m_dwMaxEmissionCount))
return FALSE;
if (!rTextFileLoader.GetTokenFloat("cyclelength", &m_EmitterProperty.m_fCycleLength))
{
m_EmitterProperty.m_fCycleLength = 0.05f;
}
if (!rTextFileLoader.GetTokenBoolean("cycleloopenable", &m_EmitterProperty.m_bCycleLoopFlag))
{
m_EmitterProperty.m_bCycleLoopFlag = FALSE;
}
if (!rTextFileLoader.GetTokenInteger("loopcount",&m_EmitterProperty.m_iLoopCount))
{
m_EmitterProperty.m_iLoopCount = 0;
}
if (!rTextFileLoader.GetTokenByte("emittershape", &m_EmitterProperty.m_byEmitterShape))
return FALSE;
if (!rTextFileLoader.GetTokenByte("emitteradvancedtype", &m_EmitterProperty.m_byEmitterAdvancedType))
{
m_EmitterProperty.m_byEmitterShape = CEmitterProperty::EMITTER_ADVANCED_TYPE_FREE;
}
if (!rTextFileLoader.GetTokenPosition("emittingsize", &m_EmitterProperty.m_v3EmittingSize))
{
m_EmitterProperty.m_v3EmittingSize = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
}
if (!rTextFileLoader.GetTokenFloat("emittingradius", &m_EmitterProperty.m_fEmittingRadius))
{
m_EmitterProperty.m_fEmittingRadius = 0.0f;
}
if (!rTextFileLoader.GetTokenBoolean("emitteremitfromedgeflag", &m_EmitterProperty.m_bEmitFromEdgeFlag))
{
m_EmitterProperty.m_bEmitFromEdgeFlag = FALSE;
}
if (!rTextFileLoader.GetTokenPosition("emittingdirection", &m_EmitterProperty.m_v3EmittingDirection))
{
m_EmitterProperty.m_v3EmittingDirection = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
}
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventemittingsize", &m_EmitterProperty.m_TimeEventEmittingSize))
{
m_EmitterProperty.m_TimeEventEmittingSize.clear();
TTimeEventTypeFloat TimeEventFloat;
TimeEventFloat.m_fTime = 0.0f;
TimeEventFloat.m_Value = 0.0f;
m_EmitterProperty.m_TimeEventEmittingSize.push_back(TimeEventFloat);
}
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventemittingangularvelocity", &m_EmitterProperty.m_TimeEventEmittingAngularVelocity))
{
m_EmitterProperty.m_TimeEventEmittingAngularVelocity.clear();
TTimeEventTypeFloat TimeEventFloat;
TimeEventFloat.m_fTime = 0.0f;
TimeEventFloat.m_Value = 0.0f;
m_EmitterProperty.m_TimeEventEmittingAngularVelocity.push_back(TimeEventFloat);
}
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventemittingdirectionx", &m_EmitterProperty.m_TimeEventEmittingDirectionX))
{
m_EmitterProperty.m_TimeEventEmittingDirectionX.clear();
TTimeEventTypeFloat TimeEventFloat;
TimeEventFloat.m_fTime = 0.0f;
TimeEventFloat.m_Value = 0.0f;
m_EmitterProperty.m_TimeEventEmittingDirectionX.push_back(TimeEventFloat);
}
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventemittingdirectiony", &m_EmitterProperty.m_TimeEventEmittingDirectionY))
{
m_EmitterProperty.m_TimeEventEmittingDirectionY.clear();
TTimeEventTypeFloat TimeEventFloat;
TimeEventFloat.m_fTime = 0.0f;
TimeEventFloat.m_Value = 0.0f;
m_EmitterProperty.m_TimeEventEmittingDirectionY.push_back(TimeEventFloat);
}
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventemittingdirectionz", &m_EmitterProperty.m_TimeEventEmittingDirectionZ))
{
m_EmitterProperty.m_TimeEventEmittingDirectionZ.clear();
TTimeEventTypeFloat TimeEventFloat;
TimeEventFloat.m_fTime = 0.0f;
TimeEventFloat.m_Value = 0.0f;
m_EmitterProperty.m_TimeEventEmittingDirectionZ.push_back(TimeEventFloat);
}
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventemittingvelocity", &m_EmitterProperty.m_TimeEventEmittingVelocity))
{
m_EmitterProperty.m_TimeEventEmittingVelocity.clear();
TTimeEventTypeFloat TimeEventFloat;
TimeEventFloat.m_fTime = 0.0f;
TimeEventFloat.m_Value = 0.0f;
m_EmitterProperty.m_TimeEventEmittingVelocity.push_back(TimeEventFloat);
}
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventemissioncountpersecond", &m_EmitterProperty.m_TimeEventEmissionCountPerSecond))
return FALSE;
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventlifetime", &m_EmitterProperty.m_TimeEventLifeTime))
return FALSE;
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventsizex", &m_EmitterProperty.m_TimeEventSizeX))
return FALSE;
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventsizey", &m_EmitterProperty.m_TimeEventSizeY))
return FALSE;
}
{
CTextFileLoader::CGotoChild GotoChild(&rTextFileLoader, "particleproperty");
if (!rTextFileLoader.GetTokenByte("srcblendtype", &m_ParticleProperty.m_bySrcBlendType))
{
m_ParticleProperty.m_bySrcBlendType = D3DBLEND_SRCALPHA;
}
if (!rTextFileLoader.GetTokenByte("destblendtype", &m_ParticleProperty.m_byDestBlendType))
{
m_ParticleProperty.m_byDestBlendType = D3DBLEND_ONE;
}
if (!rTextFileLoader.GetTokenByte("coloroperationtype", &m_ParticleProperty.m_byColorOperationType))
{
m_ParticleProperty.m_byColorOperationType = D3DTOP_MODULATE;
}
if (!rTextFileLoader.GetTokenByte("billboardtype", &m_ParticleProperty.m_byBillboardType))
return FALSE;
if (!rTextFileLoader.GetTokenByte("rotationtype", &m_ParticleProperty.m_byRotationType))
return FALSE;
if (!rTextFileLoader.GetTokenFloat("rotationspeed", &m_ParticleProperty.m_fRotationSpeed))
return FALSE;
if (!rTextFileLoader.GetTokenWord("rotationrandomstartingbegin", &m_ParticleProperty.m_wRotationRandomStartingBegin))
return FALSE;
if (!rTextFileLoader.GetTokenWord("rotationrandomstartingend", &m_ParticleProperty.m_wRotationRandomStartingEnd))
return FALSE;
if (!rTextFileLoader.GetTokenBoolean("attachenable", &m_ParticleProperty.m_bAttachFlag))
{
m_ParticleProperty.m_bAttachFlag = FALSE;
}
if (!rTextFileLoader.GetTokenBoolean("stretchenable", &m_ParticleProperty.m_bStretchFlag))
return FALSE;
if (!rTextFileLoader.GetTokenByte("texanitype", &m_ParticleProperty.m_byTexAniType))
return FALSE;
if (!rTextFileLoader.GetTokenFloat("texanidelay", &m_ParticleProperty.m_fTexAniDelay))
return FALSE;
if (!rTextFileLoader.GetTokenBoolean("texanirandomstartframeenable", &m_ParticleProperty.m_bTexAniRandomStartFrameFlag))
return FALSE;
float fGravity;
if (rTextFileLoader.GetTokenFloat("gravity", &fGravity))
{
TTimeEventTypeFloat f;
f.m_fTime = 0.0f;
f.m_Value = fGravity;
m_ParticleProperty.m_TimeEventGravity.push_back(f);
}
else if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventgravity", &m_ParticleProperty.m_TimeEventGravity))
{
m_ParticleProperty.m_TimeEventGravity.clear();
}
float fAirResistance;
if (rTextFileLoader.GetTokenFloat("airresistance", &fAirResistance))
{
TTimeEventTypeFloat f;
f.m_fTime = 0.0f;
f.m_Value = fAirResistance;
m_ParticleProperty.m_TimeEventAirResistance.push_back(f);
}
else if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventairresistance", &m_ParticleProperty.m_TimeEventAirResistance))
{
m_ParticleProperty.m_TimeEventAirResistance.clear();
}
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventscalex", &m_ParticleProperty.m_TimeEventScaleX))
return FALSE;
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventscaley", &m_ParticleProperty.m_TimeEventScaleY))
return FALSE;
#ifdef WORLD_EDITOR
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventcolorred", &m_ParticleProperty.m_TimeEventColorRed))
return FALSE;
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventcolorgreen", &m_ParticleProperty.m_TimeEventColorGreen))
return FALSE;
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventcolorblue", &m_ParticleProperty.m_TimeEventColorBlue))
return FALSE;
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventalpha", &m_ParticleProperty.m_TimeEventAlpha))
return FALSE;
#else
TTimeEventTableFloat TimeEventR;
TTimeEventTableFloat TimeEventB;
TTimeEventTableFloat TimeEventG;
TTimeEventTableFloat TimeEventA;
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventcolorred", &TimeEventR))
return FALSE;
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventcolorgreen", &TimeEventG))
return FALSE;
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventcolorblue", &TimeEventB))
return FALSE;
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventalpha", &TimeEventA))
return FALSE;
m_ParticleProperty.m_TimeEventColor.clear();
{
std::set<float> times;
int i;
for(i=0;i<TimeEventR.size();i++)
times.insert(TimeEventR[i].m_fTime);
for(i=0;i<TimeEventG.size();i++)
times.insert(TimeEventG[i].m_fTime);
for(i=0;i<TimeEventB.size();i++)
times.insert(TimeEventB[i].m_fTime);
for(i=0;i<TimeEventA.size();i++)
times.insert(TimeEventA[i].m_fTime);
std::set<float>::iterator it;
for(it = times.begin(); it != times.end(); ++it)
{
float fTime = *it;
float fR, fG, fB, fA;
GetTimeEventBlendValue<float>(fTime, TimeEventR, &fR);
GetTimeEventBlendValue<float>(fTime, TimeEventG, &fG);
GetTimeEventBlendValue<float>(fTime, TimeEventB, &fB);
GetTimeEventBlendValue<float>(fTime, TimeEventA, &fA);
TTimeEventTypeColor t;
t.m_fTime = fTime;
D3DXCOLOR c;
c.r = fR;
c.g = fG;
c.b = fB;
c.a = fA;
t.m_Value.m_dwColor = /*(DWORD)*/ (DWORD)c;
m_ParticleProperty.m_TimeEventColor.push_back(t);
}
}
#endif
if (!GetTokenTimeEventFloat(rTextFileLoader, "timeeventrotation", &m_ParticleProperty.m_TimeEventRotation))
return FALSE;
CTokenVector * pTextureVector;
if (!rTextFileLoader.GetTokenVector("texturefiles", &pTextureVector))
return FALSE;
for (DWORD i = 0; i < pTextureVector->size(); ++i)
{
std::string strTextureFileName = pTextureVector->at(i).c_str();
if (!IsGlobalFileName(strTextureFileName.c_str()))
strTextureFileName = GetOnlyPathName(rTextFileLoader.GetFileName()) + strTextureFileName;
m_ParticleProperty.InsertTexture(strTextureFileName.c_str());
}
}
return TRUE;
}
void CParticleSystemData::ChangeTexture(const char * c_szFileName)
{
m_ParticleProperty.SetTexture(c_szFileName);
}
void CParticleSystemData::OnClear()
{
m_EmitterProperty.Clear();
m_ParticleProperty.Clear();
}
bool CParticleSystemData::OnIsData()
{
return true;
}
void CParticleSystemData::BuildDecorator(CParticleInstance * pInstance)
{
using namespace NEffectUpdateDecorator;
pInstance->m_pDecorator = new CNullDecorator;
//////
if (m_ParticleProperty.m_TimeEventAirResistance.size()>1)
{
pInstance->m_pDecorator=pInstance->m_pDecorator->AddChainFront(new CAirResistanceDecorator);
pInstance->m_pDecorator=pInstance->m_pDecorator->AddChainFront(
new CAirResistanceValueDecorator(m_ParticleProperty.m_TimeEventAirResistance, &pInstance->m_fAirResistance)
);
}
else if (m_ParticleProperty.m_TimeEventAirResistance.size()==1)
{
pInstance->m_fAirResistance = m_ParticleProperty.m_TimeEventAirResistance[0].m_Value;
pInstance->m_pDecorator=pInstance->m_pDecorator->AddChainFront(new CAirResistanceDecorator);
}
if (m_ParticleProperty.m_TimeEventGravity.size() > 1)
{
pInstance->m_pDecorator = pInstance->m_pDecorator->AddChainFront(new CGravityDecorator);
pInstance->m_pDecorator = pInstance->m_pDecorator->AddChainFront(
new CGravityValueDecorator(m_ParticleProperty.m_TimeEventGravity, &pInstance->m_fGravity)
);
}
else if (m_ParticleProperty.m_TimeEventGravity.size() == 1)
{
pInstance->m_fGravity = m_ParticleProperty.m_TimeEventGravity[0].m_Value;
pInstance->m_pDecorator = pInstance->m_pDecorator->AddChainFront(new CGravityDecorator);
}
#ifdef WORLD_EDITOR
pInstance->m_pDecorator = pInstance->m_pDecorator->AddChainFront(
new CColorValueDecorator(m_ParticleProperty.m_TimeEventColorRed, &pInstance->m_Color.r));
pInstance->m_pDecorator = pInstance->m_pDecorator->AddChainFront(
new CColorValueDecorator(m_ParticleProperty.m_TimeEventColorGreen, &pInstance->m_Color.g));
pInstance->m_pDecorator = pInstance->m_pDecorator->AddChainFront(
new CColorValueDecorator(m_ParticleProperty.m_TimeEventColorBlue, &pInstance->m_Color.b));
pInstance->m_pDecorator = pInstance->m_pDecorator->AddChainFront(
new CColorValueDecorator(m_ParticleProperty.m_TimeEventAlpha, &pInstance->m_Color.a));
#else
pInstance->m_pDecorator = pInstance->m_pDecorator->AddChainFront(
new CColorAllDecorator(m_ParticleProperty.m_TimeEventColor, &pInstance->m_dcColor));
#endif
pInstance->m_pDecorator = pInstance->m_pDecorator->AddChainFront(
new CScaleValueDecorator(m_ParticleProperty.m_TimeEventScaleX, &pInstance->m_v2Scale.x));
pInstance->m_pDecorator = pInstance->m_pDecorator->AddChainFront(
new CScaleValueDecorator(m_ParticleProperty.m_TimeEventScaleY, &pInstance->m_v2Scale.y));
if (m_ParticleProperty.GetTextureAnimationFrameCount()>1 &&m_ParticleProperty.GetTextureAnimationFrameDelay()>1e-6)
{
switch (pInstance->m_byTextureAnimationType)
{
case CParticleProperty::TEXTURE_ANIMATION_TYPE_CW:
pInstance->m_pDecorator=pInstance->m_pDecorator->AddChainFront(
new CTextureAnimationCWDecorator(m_ParticleProperty.GetTextureAnimationFrameDelay(), m_ParticleProperty.GetTextureAnimationFrameCount(), &pInstance->m_byFrameIndex));
break;
case CParticleProperty::TEXTURE_ANIMATION_TYPE_CCW:
pInstance->m_pDecorator=pInstance->m_pDecorator->AddChainFront(
new CTextureAnimationCCWDecorator(m_ParticleProperty.GetTextureAnimationFrameDelay(), m_ParticleProperty.GetTextureAnimationFrameCount(), &pInstance->m_byFrameIndex));
break;
case CParticleProperty::TEXTURE_ANIMATION_TYPE_RANDOM_FRAME:
pInstance->m_pDecorator=pInstance->m_pDecorator->AddChainFront(
new CTextureAnimationRandomDecorator(m_ParticleProperty.GetTextureAnimationFrameDelay(), m_ParticleProperty.GetTextureAnimationFrameCount(), &pInstance->m_byFrameIndex));
break;
}
}
BYTE byRotationType = m_ParticleProperty.m_byRotationType;
if (m_ParticleProperty.m_fRotationSpeed==0.0f && byRotationType!=CParticleProperty::ROTATION_TYPE_TIME_EVENT)
{
byRotationType = CParticleProperty::ROTATION_TYPE_NONE;
}
else if (byRotationType==CParticleProperty::ROTATION_TYPE_RANDOM_DIRECTION)
{
byRotationType = (random()&1)?CParticleProperty::ROTATION_TYPE_CW:CParticleProperty::ROTATION_TYPE_CCW;
}
switch(byRotationType)
{
case CParticleProperty::ROTATION_TYPE_TIME_EVENT:
pInstance->m_pDecorator=pInstance->m_pDecorator->AddChainFront(
new CRotationDecorator());
pInstance->m_pDecorator=pInstance->m_pDecorator->AddChainFront(
new CRotationSpeedValueDecorator(m_ParticleProperty.m_TimeEventRotation,&pInstance->m_fRotationSpeed));
break;
case CParticleProperty::ROTATION_TYPE_CW:
pInstance->m_fRotationSpeed = m_ParticleProperty.m_fRotationSpeed;
pInstance->m_pDecorator=pInstance->m_pDecorator->AddChainFront(
new CRotationDecorator());
break;
case CParticleProperty::ROTATION_TYPE_CCW:
pInstance->m_fRotationSpeed = - m_ParticleProperty.m_fRotationSpeed;
pInstance->m_pDecorator=pInstance->m_pDecorator->AddChainFront(
new CRotationDecorator());
break;
}
/////
pInstance->m_pDecorator=pInstance->m_pDecorator->AddChainFront(new CHeaderDecorator);
}
CParticleSystemData::CParticleSystemData()
{
}
CParticleSystemData::~CParticleSystemData()
{
}
+41
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@@ -0,0 +1,41 @@
#pragma once
#include "../eterLib/TextFileLoader.h"
#include "EffectElementBase.h"
#include "EmitterProperty.h"
#include "ParticleProperty.h"
//#include "ParticleInstance.h"
class CParticleInstance;
class CParticleSystemData : public CEffectElementBase
{
public:
virtual ~CParticleSystemData();
CParticleSystemData();
CEmitterProperty * GetEmitterPropertyPointer();
CParticleProperty * GetParticlePropertyPointer();
void ChangeTexture(const char * c_szFileName);
void BuildDecorator(CParticleInstance * pInstance);
protected:
BOOL OnLoadScript(CTextFileLoader & rTextFileLoader);
void OnClear();
bool OnIsData();
CEmitterProperty m_EmitterProperty;
CParticleProperty m_ParticleProperty;
public:
static void DestroySystem();
static CParticleSystemData* New();
static void Delete(CParticleSystemData* pkData);
static CDynamicPool<CParticleSystemData> ms_kPool;
};
+528
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@@ -0,0 +1,528 @@
#include "StdAfx.h"
#include "../eterBase/Random.h"
#include "../eterLib/StateManager.h"
#include "ParticleSystemData.h"
#include "ParticleSystemInstance.h"
#include "ParticleInstance.h"
CDynamicPool<CParticleSystemInstance> CParticleSystemInstance::ms_kPool;
using namespace NEffectUpdateDecorator;
void CParticleSystemInstance::DestroySystem()
{
ms_kPool.Destroy();
CParticleInstance::DestroySystem();
//CRayParticleInstance::DestroySystem();
}
CParticleSystemInstance* CParticleSystemInstance::New()
{
return ms_kPool.Alloc();
}
void CParticleSystemInstance::Delete(CParticleSystemInstance* pkPSInst)
{
pkPSInst->Destroy();
ms_kPool.Free(pkPSInst);
}
DWORD CParticleSystemInstance::GetEmissionCount()
{
return m_dwCurrentEmissionCount;
}
void CParticleSystemInstance::CreateParticles(float fElapsedTime)
{
float fEmissionCount;
m_pEmitterProperty->GetEmissionCountPerSecond(m_fLocalTime, &fEmissionCount);
float fCreatingValue = fEmissionCount * (fElapsedTime / 1.0f) + m_fEmissionResidue;
int iCreatingCount = int(fCreatingValue);
m_fEmissionResidue = fCreatingValue - iCreatingCount;
int icurEmissionCount = GetEmissionCount();
int iMaxEmissionCount = int(m_pEmitterProperty->GetMaxEmissionCount());
int iNextEmissionCount = int(icurEmissionCount + iCreatingCount);
iCreatingCount -= max(0, iNextEmissionCount - iMaxEmissionCount);
float fLifeTime = 0.0f;
float fEmittingSize = 0.0f;
D3DXVECTOR3 _v3TimePosition;
D3DXVECTOR3 _v3Velocity;
float fVelocity = 0.0f;
D3DXVECTOR2 v2HalfSize;
float fLieRotation = 0;
if (iCreatingCount)
{
m_pEmitterProperty->GetParticleLifeTime(m_fLocalTime, &fLifeTime);
if (fLifeTime==0.0f)
{
return;
}
m_pEmitterProperty->GetEmittingSize(m_fLocalTime, &fEmittingSize);
m_pData->GetPosition(m_fLocalTime, _v3TimePosition);
m_pEmitterProperty->GetEmittingDirectionX(m_fLocalTime, &_v3Velocity.x);
m_pEmitterProperty->GetEmittingDirectionY(m_fLocalTime, &_v3Velocity.y);
m_pEmitterProperty->GetEmittingDirectionZ(m_fLocalTime, &_v3Velocity.z);
m_pEmitterProperty->GetEmittingVelocity(m_fLocalTime, &fVelocity);
m_pEmitterProperty->GetParticleSizeX(m_fLocalTime, &v2HalfSize.x);
m_pEmitterProperty->GetParticleSizeY(m_fLocalTime, &v2HalfSize.y);
if (BILLBOARD_TYPE_LIE == m_pParticleProperty->m_byBillboardType && mc_pmatLocal)
{
float fsx = mc_pmatLocal->_32;
float fcx = sqrtf(1.0f - fsx * fsx);
if (fcx >= 0.00001f)
fLieRotation = D3DXToDegree(atan2f(-mc_pmatLocal->_12, mc_pmatLocal->_22));
}
}
CParticleInstance * pFirstInstance = 0;
for (int i = 0; i < iCreatingCount; ++i)
{
CParticleInstance * pInstance;
pInstance = CParticleInstance::New();
pInstance->m_pParticleProperty = m_pParticleProperty;
pInstance->m_pEmitterProperty = m_pEmitterProperty;
// LifeTime
pInstance->m_fLifeTime = fLifeTime;
pInstance->m_fLastLifeTime = fLifeTime;
// Position
switch (m_pEmitterProperty->GetEmitterShape())
{
case CEmitterProperty::EMITTER_SHAPE_POINT:
pInstance->m_v3Position.x = 0.0f;
pInstance->m_v3Position.y = 0.0f;
pInstance->m_v3Position.z = 0.0f;
break;
case CEmitterProperty::EMITTER_SHAPE_ELLIPSE:
pInstance->m_v3Position.x = frandom(-500.0f, 500.0f);
pInstance->m_v3Position.y = frandom(-500.0f, 500.0f);
pInstance->m_v3Position.z = 0.0f;
D3DXVec3Normalize(&pInstance->m_v3Position, &pInstance->m_v3Position);
if (m_pEmitterProperty->isEmitFromEdge())
{
pInstance->m_v3Position *= (m_pEmitterProperty->m_fEmittingRadius + fEmittingSize);
}
else
{
pInstance->m_v3Position *= (frandom(0.0f, m_pEmitterProperty->m_fEmittingRadius) + fEmittingSize);
}
break;
case CEmitterProperty::EMITTER_SHAPE_SQUARE:
pInstance->m_v3Position.x = (frandom(-m_pEmitterProperty->m_v3EmittingSize.x/2.0f, m_pEmitterProperty->m_v3EmittingSize.x/2.0f) + fEmittingSize);
pInstance->m_v3Position.y = (frandom(-m_pEmitterProperty->m_v3EmittingSize.y/2.0f, m_pEmitterProperty->m_v3EmittingSize.y/2.0f) + fEmittingSize);
pInstance->m_v3Position.z = (frandom(-m_pEmitterProperty->m_v3EmittingSize.z/2.0f, m_pEmitterProperty->m_v3EmittingSize.z/2.0f) + fEmittingSize);
break;
case CEmitterProperty::EMITTER_SHAPE_SPHERE:
pInstance->m_v3Position.x = frandom(-500.0f, 500.0f);
pInstance->m_v3Position.y = frandom(-500.0f, 500.0f);
pInstance->m_v3Position.z = frandom(-500.0f, 500.0f);
D3DXVec3Normalize(&pInstance->m_v3Position, &pInstance->m_v3Position);
if (m_pEmitterProperty->isEmitFromEdge())
{
pInstance->m_v3Position *= (m_pEmitterProperty->m_fEmittingRadius + fEmittingSize);
}
else
{
pInstance->m_v3Position *= (frandom(0.0f, m_pEmitterProperty->m_fEmittingRadius) + fEmittingSize);
}
break;
}
// Position
D3DXVECTOR3 v3TimePosition=_v3TimePosition;
pInstance->m_v3Position += v3TimePosition;
if (mc_pmatLocal && !m_pParticleProperty->m_bAttachFlag)
{
D3DXVec3TransformCoord(&pInstance->m_v3Position,&pInstance->m_v3Position,mc_pmatLocal);
D3DXVec3TransformCoord(&v3TimePosition, &v3TimePosition, mc_pmatLocal);
}
pInstance->m_v3StartPosition = v3TimePosition;
// NOTE : Update를 호출하지 않고 Rendering 되기 때문에 length가 0이 되는 문제가 있다.
// Velocity를 구한 후 그만큼 빼준 값으로 초기화 해주도록 바꿨음 - [levites]
//pInstance->m_v3LastPosition = pInstance->m_v3Position;
// Direction & Velocity
pInstance->m_v3Velocity.x = 0.0f;
pInstance->m_v3Velocity.y = 0.0f;
pInstance->m_v3Velocity.z = 0.0f;
if (CEmitterProperty::EMITTER_ADVANCED_TYPE_INNER == m_pEmitterProperty->GetEmitterAdvancedType())
{
auto d3dd = (pInstance->m_v3Position - v3TimePosition);
D3DXVec3Normalize(&pInstance->m_v3Velocity, &d3dd);
pInstance->m_v3Velocity *= -100.0f;
}
else if (CEmitterProperty::EMITTER_ADVANCED_TYPE_OUTER == m_pEmitterProperty->GetEmitterAdvancedType())
{
if (m_pEmitterProperty->GetEmitterShape() == CEmitterProperty::EMITTER_SHAPE_POINT)
{
pInstance->m_v3Velocity.x = frandom(-100.0f, 100.0f);
pInstance->m_v3Velocity.y = frandom(-100.0f, 100.0f);
pInstance->m_v3Velocity.z = frandom(-100.0f, 100.0f);
}
else
{
auto d3dd = (pInstance->m_v3Position - v3TimePosition);
D3DXVec3Normalize(&pInstance->m_v3Velocity, &d3dd);
pInstance->m_v3Velocity *= 100.0f;
}
}
D3DXVECTOR3 v3Velocity = _v3Velocity;
if (mc_pmatLocal && !m_pParticleProperty->m_bAttachFlag)
{
D3DXVec3TransformNormal(&v3Velocity, &v3Velocity, mc_pmatLocal);
}
pInstance->m_v3Velocity += v3Velocity;
if (m_pEmitterProperty->m_v3EmittingDirection.x > 0.0f)
pInstance->m_v3Velocity.x += frandom(-m_pEmitterProperty->m_v3EmittingDirection.x/2.0f, m_pEmitterProperty->m_v3EmittingDirection.x/2.0f) * 1000.0f;
if (m_pEmitterProperty->m_v3EmittingDirection.y > 0.0f)
pInstance->m_v3Velocity.y += frandom(-m_pEmitterProperty->m_v3EmittingDirection.y/2.0f, m_pEmitterProperty->m_v3EmittingDirection.y/2.0f) * 1000.0f;
if (m_pEmitterProperty->m_v3EmittingDirection.z > 0.0f)
pInstance->m_v3Velocity.z += frandom(-m_pEmitterProperty->m_v3EmittingDirection.z/2.0f, m_pEmitterProperty->m_v3EmittingDirection.z/2.0f) * 1000.0f;
pInstance->m_v3Velocity *= fVelocity;
// Size
pInstance->m_v2HalfSize = v2HalfSize;
// Rotation
pInstance->m_fRotation = m_pParticleProperty->m_wRotationRandomStartingBegin;
pInstance->m_fRotation = frandom(m_pParticleProperty->m_wRotationRandomStartingBegin,m_pParticleProperty->m_wRotationRandomStartingEnd);
// Rotation - Lie 일 경우 LocalMatrix 의 Rotation 값을 Random 에 적용한다.
// 매번 할 필요는 없을듯. 어느 정도의 최적화가 필요. - [levites]
if (BILLBOARD_TYPE_LIE == m_pParticleProperty->m_byBillboardType && mc_pmatLocal)
{
pInstance->m_fRotation += fLieRotation;
}
// Texture Animation
pInstance->m_byFrameIndex = 0;
pInstance->m_byTextureAnimationType = m_pParticleProperty->GetTextureAnimationType();
if (m_pParticleProperty->GetTextureAnimationFrameCount() > 1)
{
if (CParticleProperty::TEXTURE_ANIMATION_TYPE_RANDOM_DIRECTION == m_pParticleProperty->GetTextureAnimationType())
{
if (random() & 1)
{
pInstance->m_byFrameIndex = 0;
pInstance->m_byTextureAnimationType = CParticleProperty::TEXTURE_ANIMATION_TYPE_CW;
}
else
{
pInstance->m_byFrameIndex = m_pParticleProperty->GetTextureAnimationFrameCount() - 1;
pInstance->m_byTextureAnimationType = CParticleProperty::TEXTURE_ANIMATION_TYPE_CCW;
}
}
if (m_pParticleProperty->m_bTexAniRandomStartFrameFlag)
{
pInstance->m_byFrameIndex = random_range(0,m_pParticleProperty->GetTextureAnimationFrameCount()-1);
}
}
// Simple Update
{
pInstance->m_v3LastPosition = pInstance->m_v3Position - (pInstance->m_v3Velocity * fElapsedTime);
pInstance->m_v2Scale.x = m_pParticleProperty->m_TimeEventScaleX.front().m_Value;
pInstance->m_v2Scale.y= m_pParticleProperty->m_TimeEventScaleY.front().m_Value;
//pInstance->m_v2Scale = m_pParticleProperty->m_TimeEventScaleXY.front().m_Value;
#ifdef WORLD_EDITOR
pInstance->m_Color.r = m_pParticleProperty->m_TimeEventColorRed.front().m_Value;
pInstance->m_Color.g = m_pParticleProperty->m_TimeEventColorGreen.front().m_Value;
pInstance->m_Color.b = m_pParticleProperty->m_TimeEventColorBlue.front().m_Value;
pInstance->m_Color.a = m_pParticleProperty->m_TimeEventAlpha.front().m_Value;
#else
pInstance->m_dcColor = m_pParticleProperty->m_TimeEventColor.front().m_Value;
#endif
}
if (!pFirstInstance)
{
m_pData->BuildDecorator(pInstance);
pFirstInstance = pInstance;
}
else
{
pInstance->m_pDecorator = pFirstInstance->m_pDecorator->Clone(pFirstInstance,pInstance);
}
m_ParticleInstanceListVector[pInstance->m_byFrameIndex].push_back(pInstance);
m_dwCurrentEmissionCount++;
}
}
bool CParticleSystemInstance::OnUpdate(float fElapsedTime)
{
bool bMakeParticle = true;
/////
if (m_fLocalTime >= m_pEmitterProperty->GetCycleLength())
{
if (m_pEmitterProperty->isCycleLoop() && --m_iLoopCount!=0)
{
if (m_iLoopCount<0)
m_iLoopCount = 0;
m_fLocalTime = m_fLocalTime - m_pEmitterProperty->GetCycleLength();
}
else
{
bMakeParticle = false;
m_iLoopCount=1;
if (GetEmissionCount()==0)
return false;
}
}
/////
int dwFrameIndex;
int dwFrameCount = m_pParticleProperty->GetTextureAnimationFrameCount();
float fAngularVelocity;
m_pEmitterProperty->GetEmittingAngularVelocity(m_fLocalTime,&fAngularVelocity);
if (fAngularVelocity && !m_pParticleProperty->m_bAttachFlag)
{
auto d3dd = D3DXVECTOR3(0.0f, 0.0f, 1.0f);
D3DXVec3TransformNormal(&m_pParticleProperty->m_v3ZAxis,&d3dd,mc_pmatLocal);
}
for (dwFrameIndex = 0; dwFrameIndex < dwFrameCount; dwFrameIndex++)
{
TParticleInstanceList::iterator itor = m_ParticleInstanceListVector[dwFrameIndex].begin();
for (; itor != m_ParticleInstanceListVector[dwFrameIndex].end();)
{
CParticleInstance * pInstance = *itor;
if (!pInstance->Update(fElapsedTime,fAngularVelocity))
{
pInstance->DeleteThis();
itor = m_ParticleInstanceListVector[dwFrameIndex].erase(itor);
m_dwCurrentEmissionCount--;
}
else
{
if (pInstance->m_byFrameIndex != dwFrameIndex)
{
m_ParticleInstanceListVector[dwFrameCount+pInstance->m_byFrameIndex].push_back(*itor);
itor = m_ParticleInstanceListVector[dwFrameIndex].erase(itor);
}
else
++itor;
}
}
}
if (isActive() && bMakeParticle)
CreateParticles(fElapsedTime);
for (dwFrameIndex = 0; dwFrameIndex < dwFrameCount; ++dwFrameIndex)
{
m_ParticleInstanceListVector[dwFrameIndex].splice(m_ParticleInstanceListVector[dwFrameIndex].end(),m_ParticleInstanceListVector[dwFrameIndex+dwFrameCount]);
m_ParticleInstanceListVector[dwFrameIndex+dwFrameCount].clear();
}
return true;
}
namespace NParticleRenderer
{
struct TwoSideRenderer
{
const D3DXMATRIX * pmat;
TwoSideRenderer(const D3DXMATRIX * pmat=NULL)
: pmat(pmat)
{
}
inline void operator () (CParticleInstance * pInstance)
{
pInstance->Transform(pmat,D3DXToRadian(-30.0f));
STATEMANAGER.DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, pInstance->GetParticleMeshPointer(), sizeof(TPTVertex));
pInstance->Transform(pmat,D3DXToRadian(+30.0f));
STATEMANAGER.DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, pInstance->GetParticleMeshPointer(), sizeof(TPTVertex));
}
};
struct ThreeSideRenderer
{
const D3DXMATRIX * pmat;
ThreeSideRenderer(const D3DXMATRIX * pmat=NULL)
: pmat(pmat)
{
}
inline void operator () (CParticleInstance * pInstance)
{
pInstance->Transform(pmat);
STATEMANAGER.DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, pInstance->GetParticleMeshPointer(), sizeof(TPTVertex));
pInstance->Transform(pmat,D3DXToRadian(-60.0f));
STATEMANAGER.DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, pInstance->GetParticleMeshPointer(), sizeof(TPTVertex));
pInstance->Transform(pmat,D3DXToRadian(+60.0f));
STATEMANAGER.DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, pInstance->GetParticleMeshPointer(), sizeof(TPTVertex));
}
};
struct NormalRenderer
{
inline void operator () (CParticleInstance * pInstance)
{
pInstance->Transform();
STATEMANAGER.DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, pInstance->GetParticleMeshPointer(), sizeof(TPTVertex));
}
};
struct AttachRenderer
{
const D3DXMATRIX* pmat;
AttachRenderer(const D3DXMATRIX * pmat)
: pmat(pmat)
{
}
inline void operator () (CParticleInstance * pInstance)
{
pInstance->Transform(pmat);
STATEMANAGER.DrawPrimitiveUP(D3DPT_TRIANGLESTRIP, 2, pInstance->GetParticleMeshPointer(), sizeof(TPTVertex));
}
};
}
void CParticleSystemInstance::OnRender()
{
CScreen::Identity();
STATEMANAGER.SetRenderState(D3DRS_SRCBLEND, m_pParticleProperty->m_bySrcBlendType);
STATEMANAGER.SetRenderState(D3DRS_DESTBLEND, m_pParticleProperty->m_byDestBlendType);
STATEMANAGER.SetTextureStageState(0,D3DTSS_COLOROP,m_pParticleProperty->m_byColorOperationType);
if (m_pParticleProperty->m_byBillboardType < BILLBOARD_TYPE_2FACE)
{
if (!m_pParticleProperty->m_bAttachFlag)
{
auto obj = NParticleRenderer::NormalRenderer();
ForEachParticleRendering(obj);
}
else
{
auto obj = NParticleRenderer::AttachRenderer(mc_pmatLocal);
ForEachParticleRendering(obj);
}
}
else if (m_pParticleProperty->m_byBillboardType == BILLBOARD_TYPE_2FACE)
{
if (!m_pParticleProperty->m_bAttachFlag)
{
auto obj = NParticleRenderer::TwoSideRenderer();
ForEachParticleRendering(obj);
}
else
{
auto obj = NParticleRenderer::TwoSideRenderer(mc_pmatLocal);
ForEachParticleRendering(obj);
}
}
else if (m_pParticleProperty->m_byBillboardType == BILLBOARD_TYPE_3FACE)
{
if (!m_pParticleProperty->m_bAttachFlag)
{
auto obj = NParticleRenderer::ThreeSideRenderer();
ForEachParticleRendering(obj);
}
else
{
auto obj = NParticleRenderer::ThreeSideRenderer(mc_pmatLocal);
ForEachParticleRendering(obj);
}
}
}
void CParticleSystemInstance::OnSetDataPointer(CEffectElementBase * pElement)
{
m_pData = (CParticleSystemData *)pElement;
m_dwCurrentEmissionCount = 0;
m_pParticleProperty = m_pData->GetParticlePropertyPointer();
m_pEmitterProperty = m_pData->GetEmitterPropertyPointer();
m_iLoopCount = m_pEmitterProperty->GetLoopCount();
m_ParticleInstanceListVector.resize(m_pParticleProperty->GetTextureAnimationFrameCount()*2+2);
/////
assert(m_kVct_pkImgInst.empty());
m_kVct_pkImgInst.reserve(m_pParticleProperty->m_ImageVector.size());
for (DWORD i = 0; i < m_pParticleProperty->m_ImageVector.size(); ++i)
{
CGraphicImage * pImage = m_pParticleProperty->m_ImageVector[i];
CGraphicImageInstance* pkImgInstNew = CGraphicImageInstance::New();
pkImgInstNew->SetImagePointer(pImage);
m_kVct_pkImgInst.push_back(pkImgInstNew);
}
}
void CParticleSystemInstance::OnInitialize()
{
m_dwCurrentEmissionCount = 0;
m_iLoopCount = 0;
m_fEmissionResidue = 0.0f;
}
void CParticleSystemInstance::OnDestroy()
{
// 2004. 3. 1. myevan. 파티클 제거 루틴
TParticleInstanceListVector::iterator i;
for(i = m_ParticleInstanceListVector.begin(); i!=m_ParticleInstanceListVector.end(); ++i)
{
TParticleInstanceList& rkLst_kParticleInst=*i;
TParticleInstanceList::iterator j;
for(j = rkLst_kParticleInst.begin(); j!=rkLst_kParticleInst.end(); ++j)
{
CParticleInstance* pkParticleInst=*j;
pkParticleInst->DeleteThis();
}
rkLst_kParticleInst.clear();
}
m_ParticleInstanceListVector.clear();
std::for_each(m_kVct_pkImgInst.begin(), m_kVct_pkImgInst.end(), CGraphicImageInstance::Delete);
m_kVct_pkImgInst.clear();
}
CParticleSystemInstance::CParticleSystemInstance()
{
Initialize();
}
CParticleSystemInstance::~CParticleSystemInstance()
{
assert(m_ParticleInstanceListVector.empty());
assert(m_kVct_pkImgInst.empty());
}
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#pragma once
#include "EffectElementBaseInstance.h"
#include "ParticleInstance.h"
#include "ParticleProperty.h"
#include "../eterlib/GrpScreen.h"
#include "../eterlib/StateManager.h"
#include "../eterLib/GrpImageInstance.h"
#include "EmitterProperty.h"
class CParticleSystemInstance : public CEffectElementBaseInstance
{
public:
static void DestroySystem();
static CParticleSystemInstance* New();
static void Delete(CParticleSystemInstance* pkData);
static CDynamicPool<CParticleSystemInstance> ms_kPool;
public:
template <typename T>
inline void ForEachParticleRendering(T & FunObj)
{
DWORD dwFrameIndex;
for(dwFrameIndex=0; dwFrameIndex<m_kVct_pkImgInst.size(); dwFrameIndex++)
{
STATEMANAGER.SetTexture(0, m_kVct_pkImgInst[dwFrameIndex]->GetTextureReference().GetD3DTexture());
TParticleInstanceList::iterator itor = m_ParticleInstanceListVector[dwFrameIndex].begin();
for (; itor != m_ParticleInstanceListVector[dwFrameIndex].end(); ++itor)
{
if (!InFrustum(*itor))
return;
FunObj(*itor);
}
}
}
CParticleSystemInstance();
virtual ~CParticleSystemInstance();
void OnSetDataPointer(CEffectElementBase * pElement);
void CreateParticles(float fElapsedTime);
inline bool InFrustum(CParticleInstance * pInstance)
{
if (m_pParticleProperty->m_bAttachFlag)
return CScreen::GetFrustum().ViewVolumeTest(Vector3d(
pInstance->m_v3Position.x + mc_pmatLocal->_41,
pInstance->m_v3Position.y + mc_pmatLocal->_42,
pInstance->m_v3Position.z + mc_pmatLocal->_43
),pInstance->GetRadiusApproximation())!=VS_OUTSIDE;
else
return CScreen::GetFrustum().ViewVolumeTest(Vector3d(pInstance->m_v3Position.x,pInstance->m_v3Position.y,pInstance->m_v3Position.z),pInstance->GetRadiusApproximation())!=VS_OUTSIDE;
}
DWORD GetEmissionCount();
protected:
void OnInitialize();
void OnDestroy();
bool OnUpdate(float fElapsedTime);
void OnRender();
protected:
float m_fEmissionResidue;
DWORD m_dwCurrentEmissionCount;
int m_iLoopCount;
typedef std::list<CParticleInstance*> TParticleInstanceList;
typedef std::vector<TParticleInstanceList> TParticleInstanceListVector;
TParticleInstanceListVector m_ParticleInstanceListVector;
typedef std::vector<CGraphicImageInstance*> TImageInstanceVector;
TImageInstanceVector m_kVct_pkImgInst;
CParticleSystemData * m_pData;
CParticleProperty * m_pParticleProperty;
CEmitterProperty * m_pEmitterProperty;
};
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#include "StdAfx.h"
#include "SimpleLightData.h"
CDynamicPool<CLightData> CLightData::ms_kPool;
void CLightData::DestroySystem()
{
ms_kPool.Destroy();
}
CLightData* CLightData::New()
{
return ms_kPool.Alloc();
}
void CLightData::Delete(CLightData* pkData)
{
pkData->Clear();
ms_kPool.Free(pkData);
}
void CLightData::OnClear()
{
m_fMaxRange = 300.0f;
m_TimeEventTableRange.clear();
m_cAmbient.r = 0.5f;
m_cAmbient.g = 0.5f;
m_cAmbient.b = 0.5f;
m_cAmbient.a = 1.0f;
m_cDiffuse.r = 0.0f;
m_cDiffuse.g = 0.0f;
m_cDiffuse.b = 0.0f;
m_cDiffuse.a = 1.0f;
m_fDuration = 1.0f;
m_fAttenuation0 = 0.0f;
m_fAttenuation1 = 0.1f;
m_fAttenuation2 = 0.0f;
m_bLoopFlag = false;
m_iLoopCount = 0;
}
void CLightData::GetRange(float fTime, float& rRange)
{
if (m_TimeEventTableRange.empty())
{
rRange = 1.0f * m_fMaxRange;
if (rRange<0.0f)
rRange = 0.0f;
return;
}
GetTimeEventBlendValue(fTime, m_TimeEventTableRange, &rRange);
rRange *= m_fMaxRange;
if (rRange<0.0f)
rRange = 0.0f;
return;
/*
float vecLastRange = m_TimeEventTableRange[0].m_Value;
for (DWORD dwIndex = 0; dwIndex < m_TimeEventTableRange.size(); ++dwIndex)
{
if(fTime < m_TimeEventTableRange[dwIndex].m_fTime)
{
break;
}
}
if (dwIndex >= m_TimeEventTableRange.size())
{
rRange = m_TimeEventTableRange[m_TimeEventTableRange.size()-1].m_Value * m_fMaxRange;
if (rRange<0.0f)
rRange = 0.0f;
return;
}
TTimeEventTypeFloat & rEffectRange = m_TimeEventTableRange[dwIndex];
TTimeEventTypeFloat & rPrevEffectRange = m_TimeEventTableRange[dwIndex-1];
float Head = fabs(rEffectRange.m_fTime - fTime) / fabs(rEffectRange.m_fTime - rPrevEffectRange.m_fTime);
float Tail = 1.0f - fabs(rEffectRange.m_fTime - fTime) / fabs(rEffectRange.m_fTime - rPrevEffectRange.m_fTime);
rRange = ((rPrevEffectRange.m_Value*Head) + (rEffectRange.m_Value*Tail) )*m_fMaxRange;
if (rRange<0.0f)
rRange = 0.0f;
*/
}
bool CLightData::OnIsData()
{
return true;
}
BOOL CLightData::OnLoadScript(CTextFileLoader & rTextFileLoader)
{
if (!rTextFileLoader.GetTokenFloat("duration",&m_fDuration))
m_fDuration = 1.0f;
if (!rTextFileLoader.GetTokenBoolean("loopflag",&m_bLoopFlag))
m_bLoopFlag = false;
if (!rTextFileLoader.GetTokenInteger("loopcount",&m_iLoopCount))
m_iLoopCount = 0;
if (!rTextFileLoader.GetTokenColor("ambientcolor",&m_cAmbient))
return FALSE;
if (!rTextFileLoader.GetTokenColor("diffusecolor",&m_cDiffuse))
return FALSE;
if (!rTextFileLoader.GetTokenFloat("maxrange",&m_fMaxRange))
return FALSE;
if (!rTextFileLoader.GetTokenFloat("attenuation0",&m_fAttenuation0))
return FALSE;
if (!rTextFileLoader.GetTokenFloat("attenuation1",&m_fAttenuation1))
return FALSE;
if (!rTextFileLoader.GetTokenFloat("attenuation2",&m_fAttenuation2))
return FALSE;
if (!GetTokenTimeEventFloat(rTextFileLoader,"timeeventrange",&m_TimeEventTableRange))
{
m_TimeEventTableRange.clear();
}
return true;
}
CLightData::CLightData()
{
Clear();
}
CLightData::~CLightData()
{
}
float CLightData::GetDuration()
{
return m_fDuration;
}
void CLightData::InitializeLight(D3DLIGHT8& light)
{
light.Type = D3DLIGHT_POINT;
light.Ambient = m_cAmbient;
light.Diffuse = m_cDiffuse;
light.Attenuation0 = m_fAttenuation0;
light.Attenuation1 = m_fAttenuation1;
light.Attenuation2 = m_fAttenuation2;
D3DXVECTOR3 position;
GetPosition( 0.0f, position);
light.Position = position;
GetRange(0.0f, light.Range);
}
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#pragma once
#include <d3dx8.h>
#include "../eterLib/TextFileLoader.h"
#include "Type.h"
#include "EffectElementBase.h"
class CLightData : public CEffectElementBase
{
friend class CLightInstance;
public:
CLightData();
virtual ~CLightData();
void GetRange(float fTime, float& rRange);
float GetDuration();
BOOL isLoop()
{
return m_bLoopFlag;
}
int GetLoopCount()
{
return m_iLoopCount;
}
void InitializeLight(D3DLIGHT8& light);
protected:
void OnClear();
bool OnIsData();
BOOL OnLoadScript(CTextFileLoader & rTextFileLoader);
protected:
float m_fMaxRange;
float m_fDuration;
TTimeEventTableFloat m_TimeEventTableRange;
D3DXCOLOR m_cAmbient;
D3DXCOLOR m_cDiffuse;
BOOL m_bLoopFlag;
int m_iLoopCount;
float m_fAttenuation0;
float m_fAttenuation1;
float m_fAttenuation2;
public:
static void DestroySystem();
static CLightData* New();
static void Delete(CLightData* pkData);
static CDynamicPool<CLightData> ms_kPool;
};
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#include "Stdafx.h"
#include "../eterLib/GrpLightManager.h"
#include "SimpleLightInstance.h"
CDynamicPool<CLightInstance> CLightInstance::ms_kPool;
void CLightInstance::DestroySystem()
{
ms_kPool.Destroy();
}
CLightInstance* CLightInstance::New()
{
return ms_kPool.Alloc();
}
void CLightInstance::Delete(CLightInstance* pkData)
{
pkData->Destroy();
ms_kPool.Free(pkData);
}
void CLightInstance::OnSetDataPointer(CEffectElementBase * pElement)
{
Destroy();
m_pData = ((CLightData*)pElement);
m_iLoopCount = m_pData->GetLoopCount();
D3DLIGHT8 Light;
m_pData->InitializeLight(Light);
CLightManager::Instance().RegisterLight(LIGHT_TYPE_DYNAMIC, &m_LightID, Light);
}
bool CLightInstance::OnUpdate(float fElapsedTime)
{
if (!isActive())
{
Destroy();
return false;
}
if (m_fLocalTime >= m_pData->GetDuration())
{
if (m_pData->isLoop() && --m_iLoopCount!=0)
{
if (m_iLoopCount<0)
m_iLoopCount = 0;
m_fLocalTime -= m_pData->GetDuration();
}
else
{
Destroy();
m_iLoopCount = 1;
return false;
}
/*
if (!m_pData->isLoop())
{
OnClear();
return false;
}
m_fLocalTime -= m_pData->GetDuration();
*/
}
CLight * pLight = CLightManager::Instance().GetLight(m_LightID);
if (pLight)
{
pLight->SetAmbientColor(m_pData->m_cAmbient.r, m_pData->m_cAmbient.g, m_pData->m_cAmbient.b, m_pData->m_cAmbient.a);
pLight->SetDiffuseColor(m_pData->m_cDiffuse.r, m_pData->m_cDiffuse.g, m_pData->m_cDiffuse.b, m_pData->m_cDiffuse.a);
/*if (m_pData->m_TimeEventTableRange.size()
&& m_fLocalTime>=m_pData->GetDuration()*m_pData->m_TimeEventTableRange[m_dwRangeIndex].m_fTime)
{
while(m_dwRangeIndex<m_pData->m_TimeEventTableRange.size()
&& m_fLocalTime>=m_pData->GetDuration()*m_pData->m_TimeEventTableRange[m_dwRangeIndex].m_fTime)
m_dwRangeIndex++;
float fLastTime;
float fLastRange=m_pData->m_TimeEventTableRange[m_pData->m_TimeEventTableRange.size()-1].m_Value;
if (m_dwRangeIndex == m_pData->m_TimeEventTableRange.size())
fLastTime = 1.0f;
else
{
fLastTime = m_pData->m_TimeEventTableRange[m_dwRangeIndex].m_fTime;
fLastRange = m_pData->m_TimeEventTableRange[m_dwRangeIndex].m_Value;
}
m_dwRangeIndex--;
pLight->BlendRange(fLastRange*m_pData->m_fMaxRange,
(fLastTime-m_pData->m_TimeEventTableRange[m_dwRangeIndex].m_fTime)*m_pData->GetDuration());
m_dwRangeIndex++;
}*/
float fRange;
m_pData->GetRange(m_fLocalTime, fRange);
pLight->SetRange(fRange);
D3DXVECTOR3 pos;
m_pData->GetPosition(m_fLocalTime,pos);
D3DXVec3TransformCoord(&pos,&pos,mc_pmatLocal);
pLight->SetPosition(pos.x,pos.y,pos.z);
}
return true;
}
void CLightInstance::OnRender()
{
//OnUpdate(0);
}
void CLightInstance::OnInitialize()
{
m_LightID = 0;
m_dwRangeIndex = 0;
}
void CLightInstance::OnDestroy()
{
if (m_LightID)
{
CLightManager::Instance().DeleteLight(m_LightID);
}
}
CLightInstance::CLightInstance()
{
Initialize();
}
CLightInstance::~CLightInstance()
{
Destroy();
}
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#pragma once
#include "../eterLib/GrpScreen.h"
#include "EffectElementBaseInstance.h"
#include "SimpleLightData.h"
class CLightInstance : public CEffectElementBaseInstance
{
public:
friend class CLightData;
CLightInstance();
virtual ~CLightInstance();
protected:
void OnSetDataPointer(CEffectElementBase * pElement);
void OnInitialize();
void OnDestroy();
bool OnUpdate(float fElapsedTime);
void OnRender();
DWORD m_LightID;
CLightData * m_pData;
DWORD m_dwRangeIndex;
DWORD m_iLoopCount;
public:
static void DestroySystem();
static CLightInstance* New();
static void Delete(CLightInstance* pkData);
static CDynamicPool<CLightInstance> ms_kPool;
};
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#include "StdAfx.h"
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#pragma once
//#include <crtdbg.h>
#include "../eterBase/StdAfx.h"
#include "../eterBase/Utils.h"
#include "../eterBase/Timer.h"
#include "../eterBase/CRC32.h"
#include "../eterBase/Debug.h"
#include "../eterLib/StdAfx.h"
#include "../eterLib/TextFileLoader.h"
#include "../milesLib/StdAfx.h"
/*
#include "FrameController.h"
#include "EffectElementBase.h"
#include "EffectElementBaseInstance.h"
#include "ParticleProperty.h"
#include "ParticleInstance.h"
#include "EmitterProperty.h"
#include "ParticleSystemData.h"
#include "ParticleSystemInstance.h"
#include "EffectMesh.h"
#include "EffectMeshInstance.h"
#include "SimpleLightData.h"
#include "SimpleLightInstance.h"
#include "EffectData.h"
#include "EffectInstance.h"
#include "EffectManager.h"
*/
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#include "StdAfx.h"
#include "Type.h"
BOOL GetTokenTimeEventFloat(CTextFileLoader & rTextFileLoader, const char * c_szKey, TTimeEventTableFloat * pTimeEventTableFloat)
{
CTokenVector * pTokenVector;
if (!rTextFileLoader.GetTokenVector(c_szKey, &pTokenVector))
return FALSE;
pTimeEventTableFloat->clear();
pTimeEventTableFloat->resize(pTokenVector->size() / 2);
DWORD dwIndex = 0;
for (DWORD i = 0; i < pTokenVector->size(); i+=2, ++dwIndex)
{
pTimeEventTableFloat->at(dwIndex).m_fTime = atof(pTokenVector->at(i).c_str());
pTimeEventTableFloat->at(dwIndex).m_Value = atof(pTokenVector->at(i+1).c_str());
}
return TRUE;
}
void InsertItemTimeEventFloat(TTimeEventTableFloat * pTable, float fTime, float fValue)
{
TTimeEventTableFloat::iterator itor = pTable->begin();
for (; itor != pTable->end(); ++itor)
{
TTimeEventTypeFloat & rTimeEvent = *itor;
if (rTimeEvent.m_fTime > fTime)
break;
}
TTimeEventTypeFloat TimeEvent;
TimeEvent.m_fTime = fTime;
TimeEvent.m_Value = fValue;
pTable->insert(itor, TimeEvent);
}
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#pragma once
#define Clamp(x, min, max) x = (x<min ? min : x<max ? x : max);
#define GRAVITY D3DXVECTOR3(0.0f, 0.0f, -9.8f)
#define MAX_FRAME 20
#define MAX_TEXTURE 20
typedef struct _FVF_POINT
{
float x, y, z;
} FVF_POINT;
#ifndef D3DFVF_POINT
#define D3DFVF_POINT (D3DFVF_XYZ)
#endif
typedef struct _FVF_PT
{
float x, y, z;
float tu, tv;
} FVF_PT;
#ifndef D3DFVF_PT
#define D3DFVF_PT (D3DFVF_XYZ|D3DFVF_TEX1)
#endif
typedef struct _FVF_PDT
{
float x, y, z;
DWORD color;
float tu, tv;
} FVF_PDT;
#ifndef D3DFVF_PDT
#define D3DFVF_PDT (D3DFVF_XYZ|D3DFVF_DIFFUSE|D3DFVF_TEX1)
#endif
inline FVF_PDT _FVF_PDT(float x, float y, float z, DWORD dif, float u, float v)
{
FVF_PDT result;
result.x = x; result.y = y; result.z = z; result.color = dif; result.tu = u; result.tv = v;
return result;
}
enum EEffectType
{
EFFECT_TYPE_PARTICLE = 1,
EFFECT_TYPE_ANIMATION_TEXTURE = 2,
EFFECT_TYPE_MESH = 3,
EFFECT_TYPE_SIMPLE_LIGHT = 4,
};
enum EMeshBillBoardType
{
MESH_BILLBOARD_TYPE_NONE,
MESH_BILLBOARD_TYPE_ALL,
MESH_BILLBOARD_TYPE_Y,
MESH_BILLBOARD_TYPE_MOVE
};
enum EBillBoardType
{
BILLBOARD_TYPE_NONE,
BILLBOARD_TYPE_ALL,
BILLBOARD_TYPE_Y,
BILLBOARD_TYPE_LIE, // 바닥에 누은 형상
BILLBOARD_TYPE_2FACE, // / and \
BILLBOARD_TYPE_3FACE, // / and \ and -
//BILLBOARD_TYPE_RAY, // 잔상
};
enum EMovingType
{
MOVING_TYPE_DIRECT,
MOVING_TYPE_BEZIER_CURVE,
};
///////////////////////////////////////////////////////////////////////////////////////////////////////
typedef struct SEffectPosition
{
float m_fTime;
D3DXVECTOR3 m_vecPosition;
// For Bezier Curve
int m_iMovingType;
D3DXVECTOR3 m_vecControlPoint;
} TEffectPosition;
inline bool operator < (const SEffectPosition & lhs, const SEffectPosition & rhs)
{
return lhs.m_fTime < rhs.m_fTime;
}
inline bool operator < (const float & lhs, const SEffectPosition & rhs)
{
return lhs < rhs.m_fTime;
}
inline bool operator < (const SEffectPosition & lhs, const float & rhs)
{
return lhs.m_fTime < rhs;
}
template<typename T>
class CTimeEvent
{
public:
CTimeEvent(){}
~CTimeEvent(){}
float m_fTime;
T m_Value;
};
#define AG_MASK 0xff00ff00
#define RB_MASK 0x00ff00ff
struct DWORDCOLOR
{
DWORD m_dwColor;
DWORDCOLOR()
{
}
DWORDCOLOR(const DWORDCOLOR& r)
: m_dwColor(r.m_dwColor)
{}
DWORDCOLOR& operator = (const DWORDCOLOR& r)
{
m_dwColor = r.m_dwColor;
return *this;
}
DWORDCOLOR& operator *= (float f)
{
DWORD idx = DWORD(f * 256);
m_dwColor =
(((DWORD)(((m_dwColor & AG_MASK)>>8) * idx)) & AG_MASK)
+((DWORD)(((m_dwColor & RB_MASK) * idx)>>8) & RB_MASK);
//m_dwColor =
// ((DWORD)((m_dwColor & AG_MASK) * f) & AG_MASK)
// +((DWORD)((m_dwColor & RB_MASK) * f) & RB_MASK);
return *this;
}
DWORDCOLOR& operator += (const DWORDCOLOR& r)
{
m_dwColor += r.m_dwColor;
return *this;
}
operator DWORD()
{
return m_dwColor;
}
};
#undef AG_MASK
#undef RB_MASK
inline DWORDCOLOR operator * (DWORDCOLOR dc, float f)
{
DWORDCOLOR tmp(dc);
tmp *= f;
return tmp;
}
inline DWORDCOLOR operator * (float f, DWORDCOLOR dc)
{
DWORDCOLOR tmp(dc);
tmp *= f;
return tmp;
}
template <typename T>
__forceinline bool operator < (const CTimeEvent<T> & lhs, const CTimeEvent<T> & rhs)
{
return lhs.m_fTime < rhs.m_fTime;
}
template <typename T>
__forceinline bool operator < (const CTimeEvent<T> & lhs, const float & rhs)
{
return lhs.m_fTime < rhs;
}
template <typename T>
__forceinline bool operator < (const float & lhs, const CTimeEvent<T> & rhs)
{
return lhs < rhs.m_fTime;
}
typedef CTimeEvent<char> TTimeEventTypeCharacter;
typedef CTimeEvent<short> TTimeEventTypeShort;
typedef CTimeEvent<float> TTimeEventTypeFloat;
typedef CTimeEvent<WORD> TTimeEventTypeWord;
typedef CTimeEvent<DWORD> TTimeEventTypeDoubleWord;
typedef CTimeEvent<DWORDCOLOR> TTimeEventTypeColor;
typedef CTimeEvent<D3DXVECTOR2> TTimeEventTypeVector2;
typedef CTimeEvent<D3DXVECTOR3> TTimeEventTypeVector3;
typedef std::vector<float> TTimeEventTable;
typedef std::vector<TEffectPosition> TTimeEventTablePosition;
typedef std::vector<TTimeEventTypeCharacter> TTimeEventTableCharacter;
typedef std::vector<TTimeEventTypeShort> TTimeEventTableShort;
typedef std::vector<TTimeEventTypeFloat> TTimeEventTableFloat;
typedef std::vector<TTimeEventTypeWord> TTimeEventTableWord;
typedef std::vector<TTimeEventTypeDoubleWord> TTimeEventTableDoubleWord;
typedef std::vector<TTimeEventTypeColor> TTimeEventTableColor;
typedef std::vector<TTimeEventTypeVector2> TTimeEventTableVector2;
typedef std::vector<TTimeEventTypeVector3> TTimeEventTableVector3;
// NOTE : TimeEventValue 함수들은 값을 넘겨 받지 말아야 하는 때도 있으므로
// 값의 직접 리턴이 아닌 포인터 리턴으로 작성 했습니다. - [levites]
template <typename T>
__forceinline void GetTimeEventBlendValue(float fElapsedTime, std::vector<CTimeEvent<T> >& rVector, T * pReturnValue)
{
if (rVector.empty())
{
*pReturnValue = T();
return;
}
if(rVector.begin()+1==rVector.end())
{
*pReturnValue = rVector.front().m_Value;
return;
}
if (fElapsedTime < rVector.front().m_fTime)
{
*pReturnValue = rVector.front().m_Value;
return;
}
if (fElapsedTime > rVector.back().m_fTime)
{
*pReturnValue = rVector.back().m_Value;
return;
}
typedef typename std::vector<CTimeEvent<T> >::iterator iterator;
std::pair<iterator, iterator> result = std::equal_range(rVector.begin(), rVector.end(), fElapsedTime);
if (result.first != result.second)
*pReturnValue = result.first->m_Value;
else
{
--result.first;
float Head = (result.second->m_fTime - fElapsedTime) / (result.second->m_fTime - result.first->m_fTime);
*pReturnValue = T((result.first->m_Value-result.second->m_Value)*Head+(result.second->m_Value));
}
}
extern BOOL GetTokenTimeEventFloat(CTextFileLoader & rTextFileLoader, const char * c_szKey, TTimeEventTableFloat * pTimeEventTableFloat);
//extern void InsertItemTimeEventFloat(TTimeEventTableFloat * pTable, float fTime, float fValue);
template <typename T>
void InsertItemTimeEvent(std::vector<CTimeEvent<T> > * pTable, float fTime, T fValue)
{
typedef std::vector<CTimeEvent<T> >::iterator iterator;
iterator itor = std::lower_bound(pTable->begin(), pTable->end(), fTime);
CTimeEvent<T> TimeEvent;
TimeEvent.m_fTime = fTime;
TimeEvent.m_Value = fValue;
pTable->insert(itor, TimeEvent);
}
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#include "StdAfx.h"
#include "CPostIt.h"
#include "../eterBase/utils.h"
class _CPostItMemoryBlock
{
public:
_CPostItMemoryBlock( void );
~_CPostItMemoryBlock( void );
BOOL Assign( HANDLE hBlock );
HANDLE CreateHandle( void );
BOOL DestroyHandle( void );
LPSTR Find( LPCSTR lpszKeyName );
BOOL Put( LPCSTR lpBuffer );
BOOL Put( LPCSTR lpszKeyName, LPCSTR lpBuffer );
BOOL Get( LPCSTR lpszKeyName, LPSTR lpBuffer, DWORD nSize );
protected:
typedef std::list<CHAR *> StrList;
typedef StrList::iterator StrListItr;
HANDLE m_hHandle;
StrList m_StrList;
};
CPostIt::CPostIt( LPCSTR szAppName ) : m_pMemoryBlock(NULL), m_bModified(FALSE)
{
Init( szAppName );
}
CPostIt::~CPostIt( void )
{
Destroy();
}
BOOL CPostIt::Init( LPCSTR szAppName )
{
if( szAppName == NULL || !*szAppName ) {
strcpy( m_szClipFormatName, "YMCF" );
} else {
strcpy( m_szClipFormatName, "YMCF_" );
strcat( m_szClipFormatName, szAppName );
}
return TRUE;
}
BOOL CPostIt::CopyTo( CPostIt *pPostIt, LPCSTR lpszKeyName )
{
if( m_pMemoryBlock == NULL )
return FALSE;
LPSTR szText = m_pMemoryBlock->Find( lpszKeyName );
if( szText == NULL )
return FALSE;
return pPostIt->Set( szText );
}
BOOL CPostIt::Flush( void )
{
if( m_bModified == FALSE )
return FALSE;
if( m_pMemoryBlock == NULL )
return FALSE;
UINT uDGPFormat;
uDGPFormat = ::RegisterClipboardFormatA( m_szClipFormatName );
if( ::OpenClipboard( NULL ) == FALSE )
return FALSE;
if( ::SetClipboardData( uDGPFormat, m_pMemoryBlock->CreateHandle() ) == NULL ) {
// DWORD dwLastError = ::GetLastError();
m_pMemoryBlock->DestroyHandle();
::CloseClipboard();
m_bModified = FALSE;
return FALSE;
}
::CloseClipboard();
m_bModified = FALSE;
return TRUE;
}
void CPostIt::Empty( void )
{
SAFE_DELETE( m_pMemoryBlock );
UINT uDGPFormat;
uDGPFormat = ::RegisterClipboardFormatA( m_szClipFormatName );
if( ::OpenClipboard( NULL ) == FALSE )
return;
HANDLE hClipboardMemory = ::GetClipboardData( uDGPFormat );
if( hClipboardMemory ) {
// ::GlobalFree( hClipboardMemory );
::SetClipboardData( uDGPFormat, NULL );
}
::CloseClipboard();
m_bModified = FALSE;
}
void CPostIt::Destroy( void )
{
Flush();
SAFE_DELETE( m_pMemoryBlock );
}
BOOL CPostIt::Set( LPCSTR lpszKeyName, LPCSTR lpBuffer )
{
if( m_pMemoryBlock == NULL )
m_pMemoryBlock = new _CPostItMemoryBlock;
m_pMemoryBlock->Put( lpszKeyName, lpBuffer );
m_bModified = TRUE;
return TRUE;
}
BOOL CPostIt::Set( LPCSTR lpszKeyName, DWORD dwValue )
{
CHAR szValue[12];
_snprintf( szValue, 12, "%d", dwValue );
return Set( lpszKeyName, szValue );
}
BOOL CPostIt::Set( LPCSTR lpBuffer )
{
if( lpBuffer == NULL )
return FALSE;
if( m_pMemoryBlock == NULL )
m_pMemoryBlock = new _CPostItMemoryBlock;
m_pMemoryBlock->Put( lpBuffer );
m_bModified = TRUE;
return TRUE;
}
BOOL CPostIt::Get( LPCSTR lpszKeyName, LPSTR lpBuffer, DWORD nSize )
{
if( m_pMemoryBlock == NULL ) {
UINT uDGPFormat;
uDGPFormat = ::RegisterClipboardFormatA( m_szClipFormatName );
if( ::OpenClipboard( NULL ) == FALSE )
return FALSE;
HANDLE hClipboardMemory = ::GetClipboardData( uDGPFormat );
if( hClipboardMemory == NULL ) {
::CloseClipboard();
return FALSE;
}
m_pMemoryBlock = new _CPostItMemoryBlock;
m_pMemoryBlock->Assign( hClipboardMemory );
::CloseClipboard();
}
return m_pMemoryBlock->Get( lpszKeyName, lpBuffer, nSize );
}
_CPostItMemoryBlock::_CPostItMemoryBlock( void ) : m_hHandle( NULL )
{
}
_CPostItMemoryBlock::~_CPostItMemoryBlock( void )
{
for( StrListItr itr = m_StrList.begin(); itr != m_StrList.end(); ) {
LPSTR lpszText = *itr;
SAFE_DELETE_ARRAY( lpszText );
itr = m_StrList.erase( itr );
}
}
BOOL _CPostItMemoryBlock::Assign( HANDLE hBlock )
{
if( hBlock == NULL || hBlock == INVALID_HANDLE_VALUE )
return FALSE;
LPBYTE lpBuffer = (LPBYTE) ::GlobalLock( hBlock );
if( lpBuffer == NULL )
return FALSE;
DWORD dwCount = *((LPDWORD) lpBuffer); lpBuffer += sizeof( DWORD );
for( DWORD dwI=0; dwI < dwCount; dwI++ ) {
WORD wLen = *((LPWORD) lpBuffer); lpBuffer += sizeof( WORD );
LPSTR lpszText = new CHAR[ wLen + 1 ];
::CopyMemory( lpszText, lpBuffer, wLen );
lpszText[ wLen ] = '\0';
lpBuffer += wLen;
Put( lpszText );
}
::GlobalUnlock( hBlock );
return TRUE;
}
HANDLE _CPostItMemoryBlock::CreateHandle( void )
{
if( m_StrList.size() == 0 )
return INVALID_HANDLE_VALUE;
DWORD dwBlockSize = sizeof( DWORD );
StrListItr itr;
// Calculation for Memory Block Size
for( itr = m_StrList.begin(); itr != m_StrList.end(); ++itr ) {
dwBlockSize += sizeof( WORD );
dwBlockSize += (DWORD) strlen( *itr );
}
HANDLE hBlock = ::GlobalAlloc( GMEM_ZEROINIT | GMEM_MOVEABLE, dwBlockSize );
if( hBlock == NULL )
return INVALID_HANDLE_VALUE;
LPBYTE lpBuffer = (LPBYTE) ::GlobalLock( hBlock );
if( lpBuffer == NULL ) {
::GlobalFree( hBlock );
return INVALID_HANDLE_VALUE;
}
*((LPDWORD) lpBuffer) = (DWORD) m_StrList.size(); lpBuffer += sizeof( DWORD );
for( itr = m_StrList.begin(); itr != m_StrList.end(); ++itr ) {
*((LPWORD) lpBuffer) = (WORD) strlen( *itr ); lpBuffer += sizeof( WORD );
::CopyMemory( lpBuffer, *itr, strlen( *itr ) ); lpBuffer += strlen( *itr );
}
::GlobalUnlock( hBlock );
m_hHandle = hBlock;
return hBlock;
}
BOOL _CPostItMemoryBlock::DestroyHandle( void )
{
::GlobalFree( m_hHandle );
m_hHandle = NULL;
return TRUE;
}
LPSTR _CPostItMemoryBlock::Find( LPCSTR lpszKeyName )
{
for( StrListItr itr = m_StrList.begin(); itr != m_StrList.end(); ++itr ) {
LPSTR lpszText = *itr;
if( _strnicmp( lpszText, lpszKeyName, strlen( lpszKeyName ) ) != 0 )
continue;
if( *(lpszText + strlen( lpszKeyName )) != '=' )
continue;
return lpszText;
}
return NULL;
}
BOOL _CPostItMemoryBlock::Put( LPCSTR lpszKeyName, LPCSTR lpBuffer )
{
LPSTR lpszText;
if( (lpszText = Find( lpszKeyName )) != NULL ) {
for( StrListItr itr = m_StrList.begin(); itr != m_StrList.end(); ++itr ) {
if( lpszText == *itr ) {
SAFE_DELETE_ARRAY( lpszText );
m_StrList.erase( itr );
break;
}
}
}
if( lpBuffer == NULL || !*lpBuffer )
return TRUE;
size_t nStrLen = strlen( lpszKeyName ) + 1 /* '=' */ + strlen( lpBuffer );
lpszText = new CHAR[ nStrLen + 1 ];
::CopyMemory( lpszText, lpszKeyName, strlen( lpszKeyName ) );
*(lpszText + strlen( lpszKeyName )) = '=';
::CopyMemory( lpszText + strlen( lpszKeyName ) + 1, lpBuffer, strlen( lpBuffer ) );
*(lpszText + nStrLen) = '\0';
m_StrList.push_back( lpszText );
return TRUE;
}
BOOL _CPostItMemoryBlock::Put( LPCSTR lpBuffer )
{
LPSTR lpszText;
if( lpBuffer == NULL || !*lpBuffer )
return TRUE;
size_t nStrLen = strlen( lpBuffer );
lpszText = new CHAR[ nStrLen + 1 ];
::CopyMemory( lpszText, lpBuffer, nStrLen );
*(lpszText + nStrLen) = '\0';
m_StrList.push_back( lpszText );
return TRUE;
}
BOOL _CPostItMemoryBlock::Get( LPCSTR lpszKeyName, LPSTR lpBuffer, DWORD nSize )
{
LPSTR lpszText = Find( lpszKeyName );
if( lpszText == NULL )
return FALSE;
lpszText += (strlen( lpszKeyName ) + 1);
::ZeroMemory( lpBuffer, nSize );
strncpy( lpBuffer, lpszText, (nSize < strlen( lpszText )) ? nSize : strlen( lpszText ) );
return TRUE;
}
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#ifndef _EL_CPOSTIT_H_
#define _EL_CPOSTIT_H_
// _CPostItMemoryBlock is defined in CPostIt.cpp
class _CPostItMemoryBlock;
/**
* @class CPostIt
* @brief 게임런처에서 게임 클라이언트로 정보를 전달 및 클라이언트에서 수신하기 위하여 사용되는 클래스
*/
class CPostIt
{
public:
/**
* @brief CPostIt constructor
* @param [in] szAppName : 게임의 이름이 들어간다.
*/
explicit CPostIt( LPCSTR szAppName );
/**
* @brief CPostIt destructor
*/
~CPostIt( void );
/**
* @brief CPostIt class에서 보유하고 있는 데이타를 클립보드에 저장한다.
*/
BOOL Flush( void );
/**
* @brief CPostIt class에서 보유하고 있는 데이타 및 클립보드에 있는 내용을 지운다.
*/
void Empty( void );
/**
* @brief 데이타를 읽어온다.
* @param [in] lpszKeyName : 불러올 데이타의 키. "KEY" 식의 내용을 넣는다.
* @param [in] lpszData : 불러올 데이타의 버퍼
* @param [in] nSize : lpszData 버퍼의 최대사이즈
*/
BOOL Get( LPCSTR lpszKeyName, LPSTR lpszData, DWORD nSize );
/**
* @brief 저장할 데이타를 넣는다.
* @param [in] lpBuffer : 저장할 데이타. "KEY=DATA" 식의 내용을 넣는다.
*/
BOOL Set( LPCSTR lpszData );
/**
* @brief 저장할 데이타를 넣는다.
* @param [in] lpszKeyName : 저장할 데이타의 키. "KEY" 식의 내용을 넣는다.
* @param [in] lpszData : 저장할 데이타. "DATA" 식의 내용을 넣는다.
*/
BOOL Set( LPCSTR lpszKeyName, LPCSTR lpszData );
/**
* @brief 저장할 데이타(DWORD)를 넣는다.
* @param [in] lpBuffer : 저장할 데이타. "KEY=DATA" 식의 데이타를 넣는다.
* @param [in] dwValue : 저장할 데이타. (DWORD)
*/
BOOL Set( LPCSTR lpszKeyName, DWORD dwValue );
/**
* @brief CPostIt class를 복사한다. (클래스 constructor에 이름 인자가 있기 때문에, 새 이름을 지정해야함)
* @param [in] pPostIt : Destination class
* @param [in] lpszKeyName : Destination class's new app-name
*/
BOOL CopyTo( CPostIt *pPostIt, LPCSTR lpszKeyName );
protected:
BOOL Init( LPCSTR szAppName );
void Destroy( void );
protected:
BOOL m_bModified;
CHAR m_szClipFormatName[_MAX_PATH];
_CPostItMemoryBlock* m_pMemoryBlock;
};
#endif /* _EL_CPOSTIT_H_ */
+211
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#include "StdAfx.h"
#include "CRC32.h"
static unsigned long CRCTable[256] =
{
0x00000000,0x77073096,0xEE0E612C,0x990951BA,0x076DC419,0x706AF48F,
0xE963A535,0x9E6495A3,0x0EDB8832,0x79DCB8A4,0xE0D5E91E,0x97D2D988,
0x09B64C2B,0x7EB17CBD,0xE7B82D07,0x90BF1D91,0x1DB71064,0x6AB020F2,
0xF3B97148,0x84BE41DE,0x1ADAD47D,0x6DDDE4EB,0xF4D4B551,0x83D385C7,
0x136C9856,0x646BA8C0,0xFD62F97A,0x8A65C9EC,0x14015C4F,0x63066CD9,
0xFA0F3D63,0x8D080DF5,0x3B6E20C8,0x4C69105E,0xD56041E4,0xA2677172,
0x3C03E4D1,0x4B04D447,0xD20D85FD,0xA50AB56B,0x35B5A8FA,0x42B2986C,
0xDBBBC9D6,0xACBCF940,0x32D86CE3,0x45DF5C75,0xDCD60DCF,0xABD13D59,
0x26D930AC,0x51DE003A,0xC8D75180,0xBFD06116,0x21B4F4B5,0x56B3C423,
0xCFBA9599,0xB8BDA50F,0x2802B89E,0x5F058808,0xC60CD9B2,0xB10BE924,
0x2F6F7C87,0x58684C11,0xC1611DAB,0xB6662D3D,0x76DC4190,0x01DB7106,
0x98D220BC,0xEFD5102A,0x71B18589,0x06B6B51F,0x9FBFE4A5,0xE8B8D433,
0x7807C9A2,0x0F00F934,0x9609A88E,0xE10E9818,0x7F6A0DBB,0x086D3D2D,
0x91646C97,0xE6635C01,0x6B6B51F4,0x1C6C6162,0x856530D8,0xF262004E,
0x6C0695ED,0x1B01A57B,0x8208F4C1,0xF50FC457,0x65B0D9C6,0x12B7E950,
0x8BBEB8EA,0xFCB9887C,0x62DD1DDF,0x15DA2D49,0x8CD37CF3,0xFBD44C65,
0x4DB26158,0x3AB551CE,0xA3BC0074,0xD4BB30E2,0x4ADFA541,0x3DD895D7,
0xA4D1C46D,0xD3D6F4FB,0x4369E96A,0x346ED9FC,0xAD678846,0xDA60B8D0,
0x44042D73,0x33031DE5,0xAA0A4C5F,0xDD0D7CC9,0x5005713C,0x270241AA,
0xBE0B1010,0xC90C2086,0x5768B525,0x206F85B3,0xB966D409,0xCE61E49F,
0x5EDEF90E,0x29D9C998,0xB0D09822,0xC7D7A8B4,0x59B33D17,0x2EB40D81,
0xB7BD5C3B,0xC0BA6CAD,0xEDB88320,0x9ABFB3B6,0x03B6E20C,0x74B1D29A,
0xEAD54739,0x9DD277AF,0x04DB2615,0x73DC1683,0xE3630B12,0x94643B84,
0x0D6D6A3E,0x7A6A5AA8,0xE40ECF0B,0x9309FF9D,0x0A00AE27,0x7D079EB1,
0xF00F9344,0x8708A3D2,0x1E01F268,0x6906C2FE,0xF762575D,0x806567CB,
0x196C3671,0x6E6B06E7,0xFED41B76,0x89D32BE0,0x10DA7A5A,0x67DD4ACC,
0xF9B9DF6F,0x8EBEEFF9,0x17B7BE43,0x60B08ED5,0xD6D6A3E8,0xA1D1937E,
0x38D8C2C4,0x4FDFF252,0xD1BB67F1,0xA6BC5767,0x3FB506DD,0x48B2364B,
0xD80D2BDA,0xAF0A1B4C,0x36034AF6,0x41047A60,0xDF60EFC3,0xA867DF55,
0x316E8EEF,0x4669BE79,0xCB61B38C,0xBC66831A,0x256FD2A0,0x5268E236,
0xCC0C7795,0xBB0B4703,0x220216B9,0x5505262F,0xC5BA3BBE,0xB2BD0B28,
0x2BB45A92,0x5CB36A04,0xC2D7FFA7,0xB5D0CF31,0x2CD99E8B,0x5BDEAE1D,
0x9B64C2B0,0xEC63F226,0x756AA39C,0x026D930A,0x9C0906A9,0xEB0E363F,
0x72076785,0x05005713,0x95BF4A82,0xE2B87A14,0x7BB12BAE,0x0CB61B38,
0x92D28E9B,0xE5D5BE0D,0x7CDCEFB7,0x0BDBDF21,0x86D3D2D4,0xF1D4E242,
0x68DDB3F8,0x1FDA836E,0x81BE16CD,0xF6B9265B,0x6FB077E1,0x18B74777,
0x88085AE6,0xFF0F6A70,0x66063BCA,0x11010B5C,0x8F659EFF,0xF862AE69,
0x616BFFD3,0x166CCF45,0xA00AE278,0xD70DD2EE,0x4E048354,0x3903B3C2,
0xA7672661,0xD06016F7,0x4969474D,0x3E6E77DB,0xAED16A4A,0xD9D65ADC,
0x40DF0B66,0x37D83BF0,0xA9BCAE53,0xDEBB9EC5,0x47B2CF7F,0x30B5FFE9,
0xBDBDF21C,0xCABAC28A,0x53B39330,0x24B4A3A6,0xBAD03605,0xCDD70693,
0x54DE5729,0x23D967BF,0xB3667A2E,0xC4614AB8,0x5D681B02,0x2A6F2B94,
0xB40BBE37,0xC30C8EA1,0x5A05DF1B,0x2D02EF8D
};
#define DO1(buf, i) crc = CRCTable[(crc ^ buf[i]) & 0xff] ^ (crc >> 8)
#define DO2(buf, i) DO1(buf, i); DO1(buf, i + 1);
#define DO4(buf, i) DO2(buf, i); DO2(buf, i + 2);
#define DO8(buf, i) DO4(buf, i); DO4(buf, i + 4);
#define DO16(buf, i) DO8(buf, i); DO8(buf, i + 8);
DWORD GetCRC32(const char * buf, size_t len)
{
DWORD crc = 0xffffffff;
if (len >= 16)
{
do
{
DO16(buf, 0);
buf += 16;
len -= 16;
} while (len >= 16);
}
if (len != 0)
{
do
{
DO1(buf, 0);
++buf;
--len;
} while (len > 0);
}
crc ^= 0xffffffff;
return crc;
}
#ifndef UPPER
#define UPPER(c) (((c)>='a' && (c) <= 'z') ? ((c)+('A'-'a')) : (c))
#endif
#define DO1CI(buf, i) crc = CRCTable[(crc ^ UPPER(buf[i])) & 0xff] ^ (crc >> 8)
#define DO2CI(buf, i) DO1CI(buf, i); DO1CI(buf, i + 1);
#define DO4CI(buf, i) DO2CI(buf, i); DO2CI(buf, i + 2);
#define DO8CI(buf, i) DO4CI(buf, i); DO4CI(buf, i + 4);
#define DO16CI(buf, i) DO8CI(buf, i); DO8CI(buf, i + 8);
DWORD GetCaseCRC32(const char * buf, size_t len)
{
DWORD crc = 0xffffffff;
if (16 <= len)
{
do
{
DO16CI(buf, 0);
buf += 16;
len -= 16;
} while (len >= 16);
}
if (0 != len)
{
do
{
DO1CI(buf, 0);
++buf;
--len;
} while (len > 0);
}
crc ^= 0xffffffff;
return crc;
}
DWORD GetHFILECRC32(HANDLE hFile)
{
DWORD dwRetCRC32=0;
DWORD dwFileSize = GetFileSize(hFile, NULL);
DWORD dataOffset=0;
DWORD mapSize=dwFileSize;
SYSTEM_INFO SysInfo;
GetSystemInfo(&SysInfo);
DWORD dwSysGran = SysInfo.dwAllocationGranularity;
DWORD dwFileMapStart = (dataOffset / dwSysGran) * dwSysGran;
DWORD dwMapViewSize = (dataOffset % dwSysGran) + mapSize;
//INT iViewDelta = dataOffset - dwFileMapStart;
HANDLE hFM = CreateFileMapping(hFile, // handle
NULL, // security
PAGE_READONLY, // flProtect
0, // high
dataOffset + mapSize, // low
NULL); // name
if (hFM)
{
LPVOID lpMapData = MapViewOfFile(hFM,
FILE_MAP_READ,
0,
dwFileMapStart,
dwMapViewSize);
dwRetCRC32=GetCRC32((const char*)lpMapData, dwFileSize);
if (lpMapData)
{
UnmapViewOfFile(lpMapData);
}
CloseHandle(hFM);
}
return dwRetCRC32;
}
DWORD GetFileCRC32(const char* c_szFileName)
{
HANDLE hFile = CreateFile(c_szFileName, // name of the file
GENERIC_READ, // desired access
FILE_SHARE_READ, // share mode
NULL, // security attributes
OPEN_EXISTING, // creation disposition
FILE_ATTRIBUTE_NORMAL, // flags and attr
NULL); // template file
if (INVALID_HANDLE_VALUE == hFile)
return 0;
DWORD dwRetCRC32=GetHFILECRC32(hFile);
CloseHandle(hFile);
return dwRetCRC32;
}
DWORD GetFileSize(const char* c_szFileName)
{
HANDLE hFile = CreateFile(c_szFileName, // name of the file
GENERIC_READ, // desired access
FILE_SHARE_READ, // share mode
NULL, // security attributes
OPEN_EXISTING, // creation disposition
FILE_ATTRIBUTE_NORMAL, // flags and attr
NULL); // template file
if (INVALID_HANDLE_VALUE == hFile)
return 0;
DWORD dwSize = GetFileSize(hFile, NULL);
CloseHandle(hFile);
return dwSize;
}
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#ifndef __INC_CRC32_H__
#define __INC_CRC32_H__
#include <windows.h>
DWORD GetCRC32(const char* buffer, size_t count);
DWORD GetCaseCRC32(const char * buf, size_t len);
DWORD GetHFILECRC32(HANDLE hFile);
DWORD GetFileCRC32(const char* c_szFileName);
DWORD GetFileSize(const char* c_szFileName);
#endif
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#include "StdAfx.h"
#include <time.h>
#include <stdio.h>
#include "Debug.h"
#include "Singleton.h"
#include "Timer.h"
const DWORD DEBUG_STRING_MAX_LEN = 1024;
static int isLogFile = false;
HWND g_PopupHwnd = NULL;
class CLogFile : public CSingleton<CLogFile>
{
public:
CLogFile() : m_fp(NULL)
{
}
virtual ~CLogFile()
{
if (m_fp)
fclose(m_fp);
m_fp = NULL;
}
void Initialize()
{
m_fp = fopen("log.txt", "w");
}
void Write(const char * c_pszMsg)
{
if (!m_fp)
return;
time_t ct = time(0);
struct tm ctm = *localtime(&ct);
fprintf(m_fp, "%02d%02d %02d:%02d:%05d :: %s",
ctm.tm_mon + 1,
ctm.tm_mday,
ctm.tm_hour,
ctm.tm_min,
ELTimer_GetMSec() % 60000,
c_pszMsg);
fflush(m_fp);
}
protected:
FILE * m_fp;
};
static CLogFile gs_logfile;
static UINT gs_uLevel=0;
void SetLogLevel(UINT uLevel)
{
gs_uLevel=uLevel;
}
void Log(UINT uLevel, const char* c_szMsg)
{
if (uLevel>=gs_uLevel)
Trace(c_szMsg);
}
void Logn(UINT uLevel, const char* c_szMsg)
{
if (uLevel>=gs_uLevel)
Tracen(c_szMsg);
}
void Logf(UINT uLevel, const char* c_szFormat, ...)
{
if (uLevel<gs_uLevel)
return;
char szBuf[DEBUG_STRING_MAX_LEN+1];
va_list args;
va_start(args, c_szFormat);
_vsnprintf(szBuf, sizeof(szBuf), c_szFormat, args);
va_end(args);
#ifdef _DEBUG
OutputDebugString(szBuf);
fputs(szBuf, stdout);
#endif
if (isLogFile)
LogFile(szBuf);
}
void Lognf(UINT uLevel, const char* c_szFormat, ...)
{
if (uLevel<gs_uLevel)
return;
va_list args;
va_start(args, c_szFormat);
char szBuf[DEBUG_STRING_MAX_LEN+2];
int len = _vsnprintf(szBuf, sizeof(szBuf)-1, c_szFormat, args);
if (len > 0)
{
szBuf[len] = '\n';
szBuf[len + 1] = '\0';
}
va_end(args);
#ifdef _DEBUG
OutputDebugString(szBuf);
puts(szBuf);
#endif
if (isLogFile)
LogFile(szBuf);
}
void Trace(const char * c_szMsg)
{
#ifdef _DEBUG
OutputDebugString(c_szMsg);
printf("%s", c_szMsg);
#endif
if (isLogFile)
LogFile(c_szMsg);
}
void Tracen(const char* c_szMsg)
{
#ifdef _DEBUG
char szBuf[DEBUG_STRING_MAX_LEN+1];
_snprintf(szBuf, sizeof(szBuf), "%s\n", c_szMsg);
OutputDebugString(szBuf);
puts(c_szMsg);
if (isLogFile)
LogFile(szBuf);
puts(c_szMsg);
putc('\n', stdout);
#else
if (isLogFile)
{
LogFile(c_szMsg);
LogFile("\n");
}
#endif
}
void Tracenf(const char* c_szFormat, ...)
{
va_list args;
va_start(args, c_szFormat);
char szBuf[DEBUG_STRING_MAX_LEN+2];
int len = _vsnprintf(szBuf, sizeof(szBuf)-1, c_szFormat, args);
if (len > 0)
{
szBuf[len] = '\n';
szBuf[len + 1] = '\0';
}
va_end(args);
#ifdef _DEBUG
OutputDebugString(szBuf);
printf("%s", szBuf);
#endif
if (isLogFile)
LogFile(szBuf);
}
void Tracef(const char* c_szFormat, ...)
{
char szBuf[DEBUG_STRING_MAX_LEN+1];
va_list args;
va_start(args, c_szFormat);
_vsnprintf(szBuf, sizeof(szBuf), c_szFormat, args);
va_end(args);
#ifdef _DEBUG
OutputDebugString(szBuf);
fputs(szBuf, stdout);
#endif
if (isLogFile)
LogFile(szBuf);
}
void TraceError(const char* c_szFormat, ...)
{
#ifndef _DISTRIBUTE
char szBuf[DEBUG_STRING_MAX_LEN+2];
strncpy(szBuf, "SYSERR: ", DEBUG_STRING_MAX_LEN);
int len = strlen(szBuf);
va_list args;
va_start(args, c_szFormat);
len = _vsnprintf(szBuf + len, sizeof(szBuf) - (len + 1), c_szFormat, args) + len;
va_end(args);
szBuf[len] = '\n';
szBuf[len + 1] = '\0';
time_t ct = time(0);
struct tm ctm = *localtime(&ct);
fprintf(stderr, "%02d%02d %02d:%02d:%05d :: %s",
ctm.tm_mon + 1,
ctm.tm_mday,
ctm.tm_hour,
ctm.tm_min,
ELTimer_GetMSec() % 60000,
szBuf + 8);
fflush(stderr);
#ifdef _DEBUG
OutputDebugString(szBuf);
fputs(szBuf, stdout);
#endif
if (isLogFile)
LogFile(szBuf);
#endif
}
void TraceErrorWithoutEnter(const char* c_szFormat, ...)
{
#ifndef _DISTRIBUTE
char szBuf[DEBUG_STRING_MAX_LEN];
va_list args;
va_start(args, c_szFormat);
_vsnprintf(szBuf, sizeof(szBuf), c_szFormat, args);
va_end(args);
time_t ct = time(0);
struct tm ctm = *localtime(&ct);
fprintf(stderr, "%02d%02d %02d:%02d:%05d :: %s",
ctm.tm_mon + 1,
ctm.tm_mday,
ctm.tm_hour,
ctm.tm_min,
ELTimer_GetMSec() % 60000,
szBuf + 8);
fflush(stderr);
#ifdef _DEBUG
OutputDebugString(szBuf);
fputs(szBuf, stdout);
#endif
if (isLogFile)
LogFile(szBuf);
#endif
}
void LogBoxf(const char* c_szFormat, ...)
{
va_list args;
va_start(args, c_szFormat);
char szBuf[2048];
_vsnprintf(szBuf, sizeof(szBuf), c_szFormat, args);
LogBox(szBuf);
}
void LogBox(const char* c_szMsg, const char * c_szCaption, HWND hWnd)
{
if (!hWnd)
hWnd = g_PopupHwnd;
MessageBox(hWnd, c_szMsg, c_szCaption ? c_szCaption : "LOG", MB_OK);
Tracen(c_szMsg);
}
void LogFile(const char * c_szMsg)
{
CLogFile::Instance().Write(c_szMsg);
}
void LogFilef(const char * c_szMessage, ...)
{
va_list args;
va_start(args, c_szMessage);
char szBuf[DEBUG_STRING_MAX_LEN+1];
_vsnprintf(szBuf, sizeof(szBuf), c_szMessage, args);
CLogFile::Instance().Write(szBuf);
}
void OpenLogFile(bool bUseLogFIle)
{
#ifndef _DISTRIBUTE
freopen("syserr.txt", "w", stderr);
if (bUseLogFIle)
{
isLogFile = true;
CLogFile::Instance().Initialize();
}
#endif
}
void OpenConsoleWindow()
{
AllocConsole();
freopen("CONOUT$", "a", stdout);
freopen("CONIN$", "r", stdin);
}
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#ifndef __INC_ETERLIB_DEBUG_H__
#define __INC_ETERLIB_DEBUG_H__
#include <windows.h>
extern void SetLogLevel(UINT uLevel);
extern void Log(UINT uLevel, const char* c_szMsg);
extern void Logn(UINT uLevel, const char* c_szMsg);
extern void Logf(UINT uLevel, const char* c_szFormat, ...);
extern void Lognf(UINT uLevel, const char* c_szFormat, ...);
extern void Trace(const char* c_szMsg);
extern void Tracen(const char* c_szMsg);
extern void Tracenf(const char* c_szFormat, ...);
extern void Tracef(const char* c_szFormat, ...);
extern void TraceError(const char* c_szFormat, ...);
extern void TraceErrorWithoutEnter(const char* c_szFormat, ...);
extern void LogBox(const char* c_szMsg, const char * c_szCaption = NULL, HWND hWnd = NULL);
extern void LogBoxf(const char* c_szMsg, ...);
extern void LogFile(const char* c_szMsg);
extern void LogFilef(const char * c_szMessage, ...);
extern void OpenConsoleWindow(void);
extern void CloseConsoleWindow();
extern void SetupLog(void);
extern void OpenLogFile(bool bUseLogFile = true);
extern void CloseLogFile();
extern HWND g_PopupHwnd;
#define CHECK_RETURN(flag, string) \
if (flag) \
{ \
LogBox(string); \
return; \
} \
#endif
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#include "StdAfx.h"
#include "FileBase.h"
CFileBase::CFileBase() : m_hFile(NULL), m_dwSize(0)
{
}
CFileBase::~CFileBase()
{
Destroy();
}
char * CFileBase::GetFileName()
{
return m_filename;
}
void CFileBase::Destroy()
{
Close();
m_dwSize = 0;
}
void CFileBase::Close()
{
if (m_hFile)
{
CloseHandle(m_hFile);
m_hFile = NULL;
}
}
BOOL CFileBase::Create(const char* filename, EFileMode mode)
{
Destroy();
strncpy(m_filename, filename, MAX_PATH);
DWORD dwMode, dwShareMode = FILE_SHARE_READ;
if (mode == FILEMODE_WRITE)
{
dwMode = GENERIC_READ | GENERIC_WRITE;
dwShareMode = FILE_SHARE_READ | FILE_SHARE_WRITE;
}
else
dwMode = GENERIC_READ;
m_hFile = CreateFile(filename, // name of the file
dwMode, // desired access
dwShareMode, // share mode
NULL, // security attributes
mode == FILEMODE_READ ? OPEN_EXISTING : OPEN_ALWAYS, // creation disposition
FILE_ATTRIBUTE_NORMAL, // flags and attr
NULL); // template file
if (m_hFile != INVALID_HANDLE_VALUE)
{
m_dwSize = GetFileSize(m_hFile, NULL);
m_mode = mode;
return true;
}
/* char buf[256];
GetCurrentDirectory(256, buf);
DWORD dwErr = GetLastError();*/
m_hFile = NULL;
return false;
}
DWORD CFileBase::Size()
{
return (m_dwSize);
}
void CFileBase::SeekCur(DWORD size)
{
SetFilePointer(m_hFile, size, NULL, FILE_CURRENT);
}
void CFileBase::Seek(DWORD offset)
{
if (offset > m_dwSize)
offset = m_dwSize;
SetFilePointer(m_hFile, offset, NULL, FILE_BEGIN);
}
DWORD CFileBase::GetPosition()
{
return SetFilePointer(m_hFile, 0, NULL, FILE_CURRENT);
}
BOOL CFileBase::Write(const void* src, int bytes)
{
DWORD dwUseless;
BOOL ret = WriteFile(m_hFile, src, bytes, &dwUseless, NULL);
if (!ret)
return false;
m_dwSize = GetFileSize(m_hFile, NULL);
return true;
}
BOOL CFileBase::Read(void* dest, int bytes)
{
DWORD dwUseless;
return ReadFile(m_hFile, dest, bytes, &dwUseless, NULL);
}
BOOL CFileBase::IsNull()
{
return !m_hFile ? true : false;
}
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#ifndef __INC_ETERBASE_FILEBASE_H__
#define __INC_ETERBASE_FILEBASE_H__
#include <windows.h>
class CFileBase
{
public:
enum EFileMode
{
FILEMODE_READ = (1 << 0),
FILEMODE_WRITE = (1 << 1)
};
CFileBase();
virtual ~CFileBase();
void Destroy();
void Close();
BOOL Create(const char* filename, EFileMode mode);
DWORD Size();
void SeekCur(DWORD size);
void Seek(DWORD offset);
DWORD GetPosition();
virtual BOOL Write(const void* src, int bytes);
BOOL Read(void* dest, int bytes);
char* GetFileName();
BOOL IsNull();
protected:
int m_mode;
char m_filename[MAX_PATH+1];
HANDLE m_hFile;
DWORD m_dwSize;
};
#endif
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#include "StdAfx.h"
#include "FileDir.h"
#include <string>
CDir::CDir()
{
Initialize();
}
CDir::~CDir()
{
Destroy();
}
void CDir::Destroy()
{
if (m_hFind)
FindClose(m_hFind);
Initialize();
}
bool CDir::Create(const char * c_szFilter, const char* c_szPath, BOOL bCheckedExtension)
{
Destroy();
std::string stPath = c_szPath;
if (stPath.length())
{
char end = stPath[stPath.length() - 1];
if (end != '\\')
stPath+='\\';
}
std::string stQuery;
stQuery += stPath;
stQuery += "*.*";
m_wfd.dwFileAttributes |= FILE_ATTRIBUTE_DIRECTORY;
m_hFind = FindFirstFile(stQuery.c_str(), &m_wfd);
if (m_hFind == INVALID_HANDLE_VALUE)
return true;
do
{
if (*m_wfd.cFileName == '.')
continue;
if (IsFolder())
{
if (!OnFolder(c_szFilter, stPath.c_str(), m_wfd.cFileName))
return false;
}
else
{
const char * c_szExtension = strchr(m_wfd.cFileName, '.');
if (!c_szExtension)
continue;
// NOTE : 임시 변수 - [levites]
// 최종적으로는 무조건 TRUE 형태로 만든다.
// 그전에 전 프로젝트의 CDir을 사용하는 곳에서 Extension을 "wav", "gr2" 이런식으로 넣게끔 한다. - [levites]
if (bCheckedExtension)
{
std::string strFilter = c_szFilter;
int iPos = strFilter.find_first_of(';', 0);
if (iPos > 0)
{
std::string strFirstFilter = std::string(c_szFilter).substr(0, iPos);
std::string strSecondFilter = std::string(c_szFilter).substr(iPos+1, strlen(c_szFilter));
if (0 != strFirstFilter.compare(c_szExtension+1) && 0 != strSecondFilter.compare(c_szExtension+1))
continue;
}
else
{
if (0 != stricmp(c_szExtension+1, c_szFilter))
continue;
}
}
if (!OnFile(stPath.c_str(), m_wfd.cFileName))
return false;
}
}
while (FindNextFile(m_hFind, &m_wfd));
return true;
}
bool CDir::IsFolder()
{
if (m_wfd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
return true;
return false;
}
void CDir::Initialize()
{
memset(&m_wfd, 0, sizeof(m_wfd));
m_hFind = NULL;
}
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#ifndef __ETER_FILE_DIR__
#define __ETER_FILE_DIR__
#include <windows.h>
class CDir
{
public:
CDir();
virtual ~CDir();
void Destroy();
bool Create(const char* c_szFilter, const char* c_szPath="", BOOL bCheckedExtension = FALSE);
protected:
virtual bool OnFolder(const char* c_szFilter, const char* c_szPath, const char* c_szName) = 0;
virtual bool OnFile(const char* c_szPath, const char* c_szName) = 0;
protected:
bool IsFolder();
void Initialize();
protected:
WIN32_FIND_DATA m_wfd;
HANDLE m_hFind;
};
#endif
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#include "StdAfx.h"
#include "FileLoader.h"
#include <assert.h>
CMemoryTextFileLoader::CMemoryTextFileLoader()
{
}
CMemoryTextFileLoader::~CMemoryTextFileLoader()
{
}
bool CMemoryTextFileLoader::SplitLineByTab(DWORD dwLine, CTokenVector* pstTokenVector)
{
pstTokenVector->reserve(10);
pstTokenVector->clear();
const std::string & c_rstLine = GetLineString(dwLine);
const int c_iLineLength = c_rstLine.length();
if (0 == c_iLineLength)
return false;
int basePos = 0;
do
{
int beginPos = c_rstLine.find_first_of("\t", basePos);
pstTokenVector->push_back(c_rstLine.substr(basePos, beginPos-basePos));
basePos = beginPos+1;
} while (basePos < c_iLineLength && basePos > 0);
return true;
}
int CMemoryTextFileLoader::SplitLine2(DWORD dwLine, CTokenVector* pstTokenVector, const char * c_szDelimeter)
{
pstTokenVector->reserve(10);
pstTokenVector->clear();
std::string stToken;
const std::string & c_rstLine = GetLineString(dwLine);
DWORD basePos = 0;
do
{
int beginPos = c_rstLine.find_first_not_of(c_szDelimeter, basePos);
if (beginPos < 0)
return -1;
int endPos;
if (c_rstLine[beginPos] == '"')
{
++beginPos;
endPos = c_rstLine.find_first_of("\"", beginPos);
if (endPos < 0)
return -2;
basePos = endPos + 1;
}
else
{
endPos = c_rstLine.find_first_of(c_szDelimeter, beginPos);
basePos = endPos;
}
pstTokenVector->push_back(c_rstLine.substr(beginPos, endPos - beginPos));
// 추가 코드. 맨뒤에 탭이 있는 경우를 체크한다. - [levites]
if (int(c_rstLine.find_first_not_of(c_szDelimeter, basePos)) < 0)
break;
} while (basePos < c_rstLine.length());
return 0;
}
bool CMemoryTextFileLoader::SplitLine(DWORD dwLine, CTokenVector* pstTokenVector, const char * c_szDelimeter)
{
pstTokenVector->reserve(10);
pstTokenVector->clear();
std::string stToken;
const std::string & c_rstLine = GetLineString(dwLine);
DWORD basePos = 0;
do
{
int beginPos = c_rstLine.find_first_not_of(c_szDelimeter, basePos);
if (beginPos < 0)
return false;
int endPos;
if (c_rstLine[beginPos] == '"')
{
++beginPos;
endPos = c_rstLine.find_first_of("\"", beginPos);
if (endPos < 0)
return false;
basePos = endPos + 1;
}
else
{
endPos = c_rstLine.find_first_of(c_szDelimeter, beginPos);
basePos = endPos;
}
pstTokenVector->push_back(c_rstLine.substr(beginPos, endPos - beginPos));
// 추가 코드. 맨뒤에 탭이 있는 경우를 체크한다. - [levites]
if (int(c_rstLine.find_first_not_of(c_szDelimeter, basePos)) < 0)
break;
} while (basePos < c_rstLine.length());
return true;
}
DWORD CMemoryTextFileLoader::GetLineCount()
{
return m_stLineVector.size();
}
bool CMemoryTextFileLoader::CheckLineIndex(DWORD dwLine)
{
if (dwLine >= m_stLineVector.size())
return false;
return true;
}
const std::string & CMemoryTextFileLoader::GetLineString(DWORD dwLine)
{
assert(CheckLineIndex(dwLine));
return m_stLineVector[dwLine];
}
void CMemoryTextFileLoader::Bind(int bufSize, const void* c_pvBuf)
{
m_stLineVector.reserve(128);
m_stLineVector.clear();
const char * c_pcBuf = (const char *)c_pvBuf;
std::string stLine;
int pos = 0;
while (pos < bufSize)
{
const char c = c_pcBuf[pos++];
if ('\n' == c || '\r' == c)
{
if (pos < bufSize)
if ('\n' == c_pcBuf[pos] || '\r' == c_pcBuf[pos])
++pos;
m_stLineVector.push_back(stLine);
stLine = "";
}
else if (c < 0)
{
stLine.append(c_pcBuf + (pos-1), 2);
++pos;
}
else
{
stLine += c;
}
}
m_stLineVector.push_back(stLine);
}
//////////////////////////////////////////////////////////////////////////////////////////////////
int CMemoryFileLoader::GetSize()
{
return m_size;
}
int CMemoryFileLoader::GetPosition()
{
return m_pos;
}
bool CMemoryFileLoader::IsReadableSize(int size)
{
if (m_pos + size > m_size)
return false;
return true;
}
bool CMemoryFileLoader::Read(int size, void* pvDst)
{
if (!IsReadableSize(size))
return false;
memcpy(pvDst, GetCurrentPositionPointer(), size);
m_pos += size;
return true;
}
const char* CMemoryFileLoader::GetCurrentPositionPointer()
{
assert(m_pcBase != NULL);
return (m_pcBase + m_pos);
}
CMemoryFileLoader::CMemoryFileLoader(int size, const void* c_pvMemoryFile)
{
assert(c_pvMemoryFile != NULL);
m_pos = 0;
m_size = size;
m_pcBase = (const char *) c_pvMemoryFile;
}
CMemoryFileLoader::~CMemoryFileLoader()
{
}
//////////////////////////////////////////////////////////////////////////////////////////////////
int CDiskFileLoader::GetSize()
{
return m_size;
}
bool CDiskFileLoader::Read(int size, void* pvDst)
{
assert(m_fp != NULL);
int ret = fread(pvDst, size, 1, m_fp);
if (ret <= 0)
return false;
return true;
}
bool CDiskFileLoader::Open(const char* c_szFileName)
{
Close();
if (!c_szFileName[0])
return false;
m_fp = fopen(c_szFileName, "rb");
if (!m_fp)
return false;
fseek(m_fp, 0, SEEK_END);
m_size = ftell(m_fp);
fseek(m_fp, 0, SEEK_SET);
return true;
}
void CDiskFileLoader::Close()
{
if (m_fp)
fclose(m_fp);
Initialize();
}
void CDiskFileLoader::Initialize()
{
m_fp = NULL;
m_size = 0;
}
CDiskFileLoader::CDiskFileLoader()
{
Initialize();
}
CDiskFileLoader::~CDiskFileLoader()
{
Close();
}
+71
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#pragma once
#pragma warning(disable:4786) // character 255 ³Ñ¾î°¡´Â°Å ²ô±â
#include <windows.h>
#include <vector>
#include <map>
#include "Stl.h"
class CMemoryTextFileLoader
{
public:
CMemoryTextFileLoader();
virtual ~CMemoryTextFileLoader();
void Bind(int bufSize, const void* c_pvBuf);
DWORD GetLineCount();
bool CheckLineIndex(DWORD dwLine);
bool SplitLine(DWORD dwLine, CTokenVector * pstTokenVector, const char * c_szDelimeter = " \t");
int SplitLine2(DWORD dwLine, CTokenVector * pstTokenVector, const char * c_szDelimeter = " \t");
bool SplitLineByTab(DWORD dwLine, CTokenVector* pstTokenVector);
const std::string & GetLineString(DWORD dwLine);
protected:
std::vector<std::string> m_stLineVector;
};
class CMemoryFileLoader
{
public:
CMemoryFileLoader(int size, const void * c_pvMemoryFile);
virtual ~CMemoryFileLoader();
bool Read(int size, void* pvDst);
int GetPosition();
int GetSize();
protected:
bool IsReadableSize(int size);
const char * GetCurrentPositionPointer();
protected:
const char * m_pcBase;
int m_size;
int m_pos;
};
//////////////////////////////////////////////////////////////////////////////////////////////////
class CDiskFileLoader
{
public:
CDiskFileLoader();
virtual ~CDiskFileLoader();
void Close();
bool Open(const char * c_szFileName);
bool Read(int size, void * pvDst);
int GetSize();
protected:
void Initialize();
protected:
FILE * m_fp;
int m_size;
};
typedef std::map<std::string, std::string> TStringMap;
+254
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@@ -0,0 +1,254 @@
///////////////////////////////////////////////////////////////////////
// CFilename Class
//
// (c) 2003 IDV, Inc.
//
// *** INTERACTIVE DATA VISUALIZATION (IDV) PROPRIETARY INFORMATION ***
//
// This software is supplied under the terms of a license agreement or
// nondisclosure agreement with Interactive Data Visualization and may
// not be copied or disclosed except in accordance with the terms of
// that agreement.
//
// Copyright (c) 2001-2003 IDV, Inc.
// All Rights Reserved.
//
// IDV, Inc.
// 1233 Washington St. Suite 610
// Columbia, SC 29201
// Voice: (803) 799-1699
// Fax: (803) 931-0320
// Web: http://www.idvinc.com
//
#pragma once
#include <string>
///////////////////////////////////////////////////////////////////////
// CFilename Class
//class CFilename
//{
// public:
// CFilename() { }
// CFilename(const char* pFilename) { m_sRaw = pFilename; }
// CFilename(std::string strFilename) { m_sRaw = strFilename; }
//
// virtual ~CFilename() {}
//
// operator const std::string() const { return m_sRaw; }
// operator std::string&() { return m_sRaw; }
// CFilename& operator =(const CFilename& r) { m_sRaw = r.m_sRaw; return *this; }
// bool operator ==(const CFilename& r) const { return m_sRaw == r.m_sRaw; }
// CFilename operator +(const CFilename& r) const { return CFilename(m_sRaw + r.m_sRaw); }
// CFilename& operator +=(const CFilename& r) { m_sRaw += r.m_sRaw; return *this; }
// const char& operator[](size_t nIdx) const { return m_sRaw[nIdx]; }
// const char* c_str() const { return m_sRaw.c_str(); }
// size_t find(const char* pcszSrc) const { return m_sRaw.find(pcszSrc); }
// bool empty() const { return m_sRaw.empty(); }
// size_t size() const { return m_sRaw.size(); }
// size_t length() const { return m_sRaw.length(); }
//
// string& GetString() { return m_sRaw; }
//
// void ChangeDosPath()
// {
// size_t nLength = m_sRaw.length();
//
// for (size_t i = 0; i < nLength; ++i)
// {
// if (m_sRaw.at(i) == '/')
// m_sRaw.at(i) = '\\';
// }
// }
//
// void std::stringPath()
// {
// size_t nLength = m_sRaw.length();
//
// for (size_t i = 0; i<nLength; ++i)
// {
// if (m_sRaw.at(i) == '\\')
// m_sRaw.at(i) = '/';
// else
// m_sRaw.at(i) = (char)tolower(m_sRaw.at(i));
// }
// }
//
// CFilename GetName(void); // if filename is "/idv/code/file.cpp", it returns "file"
// CFilename GetExtension(void); // if filename is "/idv/code/file.cpp", it returns "cpp"
// CFilename GetPath(void); // if filename is "/idv/code/file.cpp", it returns "/idv/code"
// CFilename NoExtension(void); // if filename is "/idv/code/file.cpp", it returns "/idv/code/file"
// CFilename NoPath(void); // if filename is "/idv/code/file.cpp", it returns "file.cpp"
// string m_sRaw;
//};
///////////////////////////////////////////////////////////////////////
// CFileNameHelper Class
class CFileNameHelper
{
public:
static void ChangeDosPath(std::string& str) {
size_t nLength = str.length();
for (size_t i = 0; i < nLength; ++i)
{
if (str.at(i) == '/')
str.at(i) = '\\';
}
}
static void StringPath(std::string& str) {
size_t nLength = str.length();
for (size_t i = 0; i<nLength; ++i)
{
if (str.at(i) == '\\')
str.at(i) = '/';
else
str.at(i) = (char)tolower(str.at(i));
}
}
static std::string GetName(std::string& str); // if filename is "/idv/code/file.cpp", it returns "file"
static std::string GetExtension(std::string& str); // if filename is "/idv/code/file.cpp", it returns "cpp"
static std::string GetPath(std::string& str); // if filename is "/idv/code/file.cpp", it returns "/idv/code"
static std::string NoExtension(std::string& str); // if filename is "/idv/code/file.cpp", it returns "/idv/code/file"
static std::string NoPath(std::string& str); // if filename is "/idv/code/file.cpp", it returns "file.cpp"
};
///////////////////////////////////////////////////////////////////////
// CFileNameHelper::GetExtension
inline std::string CFileNameHelper::GetName(std::string& str)
{
std::string strName;
size_t nLength = str.length();
if (nLength > 0)
{
size_t iExtensionStartPos = nLength - 1;
for (size_t i = nLength - 1; i > 0; i--)
{
if (str[i] == '.')
{
iExtensionStartPos = i;
}
if (str[i] == '/')
{
strName = std::string(str.c_str() + i + 1);
strName.resize(iExtensionStartPos - i - 1);
break;
}
}
}
return strName;
}
///////////////////////////////////////////////////////////////////////
// CFilenameHelper::GetExtension
inline std::string CFileNameHelper::GetExtension(std::string& str)
{
std::string strExtension;
size_t nLength = str.length();
if (nLength > 0)
{
for (size_t i = nLength - 1; i > 0 && str[i] != '/'; i--)
if (str[i] == '.')
{
strExtension = std::string(str.c_str( ) + i + 1);
break;
}
}
return strExtension;
}
///////////////////////////////////////////////////////////////////////
// CFilenameHelper::GetPath
inline std::string CFileNameHelper::GetPath(std::string& str)
{
char szPath[1024];
szPath[0] = '\0';
size_t nLength = str.length();
if (nLength > 0)
{
for (size_t i = nLength - 1; i > 0; i--)
{
if (str[i] == '/' || str[i] == '\\')
{
for (size_t j = 0; j < i + 1; j++)
szPath[j] = str[j];
szPath[i+1] = '\0';
break;
}
if (0 == i)
break;
}
}
return szPath;
}
///////////////////////////////////////////////////////////////////////
// CFilenameHelper::NoExtension
inline std::string CFileNameHelper::NoExtension(std::string& str)
{
std::size_t npos = str.find_last_of('.');
if (std::string::npos != npos)
return std::string(str, 0, npos);
return str;
}
///////////////////////////////////////////////////////////////////////
// CFilenameHelper::NoPath
inline std::string CFileNameHelper::NoPath(std::string& str)
{
char szPath[1024];
szPath[0] = '\0';
size_t nLength = str.length();
if (nLength > 0)
{
strcpy(szPath, str.c_str());
for (size_t i = nLength - 1; i > 0; i--)
{
if (str[i] == '/' || str[i] == '\\')
{
int k = 0;
for (size_t j = i + 1; j < nLength; j++, k++)
szPath[k] = str[j];
szPath[k] = '\0';
break;
}
if (0 == i)
break;
}
}
return szPath;
}
+259
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#include "StdAfx.h"
#include "MappedFile.h"
#include "Debug.h"
CMappedFile::CMappedFile() :
m_hFM(NULL),
m_lpMapData(NULL),
m_dataOffset(0),
m_mapSize(0),
m_seekPosition(0),
m_pLZObj(NULL),
m_pbBufLinkData(NULL),
m_dwBufLinkSize(0),
m_pbAppendResultDataBlock(NULL),
m_dwAppendResultDataSize(0)
{
}
CMappedFile::~CMappedFile()
{
Destroy();
}
BOOL CMappedFile::Create(const char * filename)
{
Destroy();
return CFileBase::Create(filename, FILEMODE_READ);
}
BOOL CMappedFile::Create(const char * filename, const void** dest, int offset, int size)
{
if (!CMappedFile::Create(filename))
return NULL;
int ret = Map(dest, offset, size);
return (ret) > 0;
}
LPCVOID CMappedFile::Get()
{
return m_lpData;
}
void CMappedFile::Link(DWORD dwBufSize, const void* c_pvBufData)
{
m_dwBufLinkSize=dwBufSize;
m_pbBufLinkData=(BYTE*)c_pvBufData;
}
void CMappedFile::BindLZObject(CLZObject * pLZObj)
{
assert(m_pLZObj == NULL);
m_pLZObj = pLZObj;
Link(m_pLZObj->GetSize(), m_pLZObj->GetBuffer());
}
void CMappedFile::BindLZObjectWithBufferedSize(CLZObject * pLZObj)
{
assert(m_pLZObj == NULL);
m_pLZObj = pLZObj;
Link(m_pLZObj->GetBufferSize(), m_pLZObj->GetBuffer());
}
BYTE* CMappedFile::AppendDataBlock( const void* pBlock, DWORD dwBlockSize )
{
if( m_pbAppendResultDataBlock )
{
delete []m_pbAppendResultDataBlock;
}
//realloc
m_dwAppendResultDataSize = m_dwBufLinkSize+dwBlockSize;
m_pbAppendResultDataBlock = new BYTE[m_dwAppendResultDataSize];
memcpy(m_pbAppendResultDataBlock, m_pbBufLinkData, m_dwBufLinkSize );
memcpy(m_pbAppendResultDataBlock + m_dwBufLinkSize, pBlock, dwBlockSize );
//redirect
Link(m_dwAppendResultDataSize, m_pbAppendResultDataBlock);
return m_pbAppendResultDataBlock;
}
void CMappedFile::Destroy()
{
if (m_pLZObj) // 압축된 데이터가 이 포인터로 연결 된다
{
delete m_pLZObj;
m_pLZObj = NULL;
}
if (NULL != m_lpMapData)
{
Unmap(m_lpMapData);
m_lpMapData = NULL;
}
if (NULL != m_hFM)
{
CloseHandle(m_hFM);
m_hFM = NULL;
}
if( m_pbAppendResultDataBlock )
{
delete []m_pbAppendResultDataBlock;
m_pbAppendResultDataBlock = NULL;
}
m_dwAppendResultDataSize = 0;
m_pbBufLinkData = NULL;
m_dwBufLinkSize = 0;
m_seekPosition = 0;
m_dataOffset = 0;
m_mapSize = 0;
CFileBase::Destroy();
}
int CMappedFile::Seek(DWORD offset, int iSeekType)
{
switch (iSeekType)
{
case SEEK_TYPE_BEGIN:
if (offset > m_dwSize)
offset = m_dwSize;
m_seekPosition = offset;
break;
case SEEK_TYPE_CURRENT:
m_seekPosition = min(m_seekPosition + offset, Size());
break;
case SEEK_TYPE_END:
m_seekPosition = max(0, Size() - offset);
break;
}
return m_seekPosition;
}
// 2004.09.16.myevan.MemoryMappedFile 98/ME 개수 제한 문제 체크
//DWORD g_dwCount=0;
int CMappedFile::Map(const void **dest, int offset, int size)
{
m_dataOffset = offset;
if (size == 0)
m_mapSize = m_dwSize;
else
m_mapSize = size;
if (m_dataOffset + m_mapSize > m_dwSize)
return NULL;
SYSTEM_INFO SysInfo;
GetSystemInfo(&SysInfo);
DWORD dwSysGran = SysInfo.dwAllocationGranularity;
DWORD dwFileMapStart = (m_dataOffset / dwSysGran) * dwSysGran;
DWORD dwMapViewSize = (m_dataOffset % dwSysGran) + m_mapSize;
INT iViewDelta = m_dataOffset - dwFileMapStart;
m_hFM = CreateFileMapping(m_hFile, // handle
NULL, // security
PAGE_READONLY, // flProtect
0, // high
m_dataOffset + m_mapSize, // low
NULL); // name
if (!m_hFM)
{
OutputDebugString("CMappedFile::Map !m_hFM\n");
return NULL;
}
m_lpMapData = MapViewOfFile(m_hFM,
FILE_MAP_READ,
0,
dwFileMapStart,
dwMapViewSize);
if (!m_lpMapData) // Success
{
TraceError("CMappedFile::Map !m_lpMapData %lu", GetLastError());
return 0;
}
// 2004.09.16.myevan.MemoryMappedFile 98/ME 개수 제한 문제 체크
//g_dwCount++;
//Tracenf("MAPFILE %d", g_dwCount);
m_lpData = (char*) m_lpMapData + iViewDelta;
*dest = (char*) m_lpData;
m_seekPosition = 0;
Link(m_mapSize, m_lpData);
return (m_mapSize);
}
BYTE * CMappedFile::GetCurrentSeekPoint()
{
return m_pbBufLinkData+m_seekPosition;
//return m_pLZObj ? m_pLZObj->GetBuffer() + m_seekPosition : (BYTE *) m_lpData + m_seekPosition;
}
DWORD CMappedFile::Size()
{
return m_dwBufLinkSize;
/*
if (m_pLZObj)
return m_pLZObj->GetSize();
return (m_mapSize);
*/
}
DWORD CMappedFile::GetPosition()
{
return m_dataOffset;
}
BOOL CMappedFile::Read(void * dest, int bytes)
{
if (m_seekPosition + bytes > Size())
return FALSE;
memcpy(dest, GetCurrentSeekPoint(), bytes);
m_seekPosition += bytes;
return TRUE;
}
DWORD CMappedFile::GetSeekPosition(void)
{
return m_seekPosition;
}
void CMappedFile::Unmap(LPCVOID data)
{
if (UnmapViewOfFile(data))
{
// 2004.09.16.myevan.MemoryMappedFile 98/ME 개수 제한 문제 체크
//g_dwCount--;
//Tracenf("UNMAPFILE %d", g_dwCount);
}
else
{
TraceError("CMappedFile::Unmap - Error");
}
m_lpData = NULL;
}
+59
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#ifndef __INC_MAPPEDFILE_H__
#define __INC_MAPPEDFILE_H__
#include "lzo.h"
#include "FileBase.h"
class CMappedFile : public CFileBase
{
public:
enum ESeekType
{
SEEK_TYPE_BEGIN,
SEEK_TYPE_CURRENT,
SEEK_TYPE_END
};
public:
CMappedFile();
virtual ~CMappedFile();
void Link(DWORD dwBufSize, const void* c_pvBufData);
BOOL Create(const char* filename);
BOOL Create(const char* filename, const void** dest, int offset, int size);
LPCVOID Get();
void Destroy();
int Seek(DWORD offset, int iSeekType = SEEK_TYPE_BEGIN);
int Map(const void **dest, int offset=0, int size=0);
DWORD Size();
DWORD GetPosition();
BOOL Read(void* dest, int bytes);
DWORD GetSeekPosition();
void BindLZObject(CLZObject * pLZObj);
void BindLZObjectWithBufferedSize(CLZObject * pLZObj);
BYTE* AppendDataBlock( const void* pBlock, DWORD dwBlockSize );
BYTE * GetCurrentSeekPoint();
private:
void Unmap(LPCVOID data);
private:
BYTE* m_pbBufLinkData;
DWORD m_dwBufLinkSize;
BYTE* m_pbAppendResultDataBlock;
DWORD m_dwAppendResultDataSize;
DWORD m_seekPosition;
HANDLE m_hFM;
DWORD m_dataOffset;
DWORD m_mapSize;
LPVOID m_lpMapData;
LPVOID m_lpData;
CLZObject * m_pLZObj;
};
#endif
+27
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@@ -0,0 +1,27 @@
#include "StdAfx.h"
#include "Base.h"
CBase::CBase()
{
id = 0;
}
CBase::~CBase()
{
}
bool CBase::isNumber()
{
return (id & MID_NUMBER) != 0 ? true : false;
}
bool CBase::isVar()
{
return (id & MID_VARIABLE) != 0 ? true : false;
}
bool CBase::isSymbol()
{
return (id & MID_SYMBOL) != 0 ? true : false;
}
+25
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@@ -0,0 +1,25 @@
#ifndef __POLY_BASE_H__
#define __POLY_BASE_H__
#define MID_UNKNOWN 0
#define MID_NUMBER 256
#define MID_VARIABLE 512
#define MID_SYMBOL 1024
#define MID_LONG MID_NUMBER + 1
#define MID_SQRT MID_NUMBER + 2
#define MID_FRACTION MID_NUMBER + 3
class CBase
{
public:
bool isSymbol();
bool isVar();
bool isNumber();
int id;
CBase();
virtual ~CBase();
};
#endif
+622
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#include "StdAfx.h"
#include <string>
#include <assert.h>
#include "Poly.h"
#include <cmath>
#include <cctype>
#include <cstdlib>
using namespace std;
double _random()
{
return rand() / (RAND_MAX + 1.0);
}
void CPoly::SetRandom(int iRandomType)
{
m_iRandomType = iRandomType;
}
int CPoly::my_irandom(double start, double end)
{
switch (m_iRandomType)
{
case RANDOM_TYPE_FORCE_MIN:
return int(start);
break;
case RANDOM_TYPE_FORCE_MAX:
return int(end);
break;
}
// Make range as inclusive-exclusive
int is = int(start + 0.5);
int ie = int(end - start + 0.5) + 1;
return int(_random() * ie + is);
}
double CPoly::my_frandom(double start, double end)
{
return _random() * (end - start) + start;
}
CPoly::CPoly()
{
m_iRandomType = RANDOM_TYPE_FREELY;
uiLookPos = 0;
ErrorOccur = true;
lSymbol.clear();
STSize = 0;
MathSymbolCount = 0;
lSymbol.reserve(50);
init();
}
CPoly::~CPoly()
{
Clear();
}
void CPoly::SetStr(const string & str)
{
strData = str;
}
float CPoly::Eval()
{
int stNow;
double save[POLY_MAXSTACK],t;
int iSp=0;
if (ErrorOccur)
{
/*THROW(new CEvalException("Evaluate Error"));*/
return 0;
}
//TEST
//list<int>::iterator pos = tokenBase.begin();
//list<double>::iterator posn = numBase.begin();
vector<int>::iterator pos = tokenBase.begin();
vector<double>::iterator posn = numBase.begin();
while (pos != tokenBase.end())
{
stNow=*pos;
++pos;
switch (stNow)
{
case POLY_NUM:
save[iSp++]=*posn++; break;
case POLY_ID:
save[iSp++]=
lSymbol[ *pos ]->dVal;
pos++;
break;
//case '+':
case POLY_PLU:
iSp--;
save[iSp-1]+=save[iSp]; break;
//case '-':
case POLY_MIN:
iSp--;
save[iSp-1]-=save[iSp]; break;
//case '*':
case POLY_MUL:
iSp--;
save[iSp-1]*=save[iSp]; break;
//case '%':
case POLY_MOD:
iSp--;
if (save[iSp]==0)
{
//THROW(new CEvalException("Divide by 0"));
return 0;
}
save[iSp-1]=fmod(save[iSp-1],save[iSp]); break;
//case '/':
case POLY_DIV:
iSp--;
if (save[iSp]==0)
{
//THROW(new CEvalException("Divide by 0"));
return 0;
}
save[iSp-1]/=save[iSp]; break;
//case '^':
case POLY_POW:
iSp--;
save[iSp-1]=pow(save[iSp-1],save[iSp]); break;
case POLY_ROOT:
if (save[iSp-1]<0)
{
//THROW(new CEvalException("Negative in root"));
return 0;
}
save[iSp-1]=sqrt(save[iSp-1]); break;
case POLY_COS:
save[iSp-1]=cos(save[iSp-1]); break;
case POLY_SIN:
save[iSp-1]=sin(save[iSp-1]); break;
case POLY_TAN:
if (!(t=cos(save[iSp-1])))
{
//THROW (new CEvalException("Divide by 0"));
return 0;
}
save[iSp-1]=tan(save[iSp-1]); break;
case POLY_CSC:
if (!(t=sin(save[iSp-1])))
{
//THROW(new CEvalException("Divide by 0"));
return 0;
}
save[iSp-1]=1/t; break;
case POLY_SEC:
if (!(t=cos(save[iSp-1])))
{
//THROW(new CEvalException("Divide by 0"));
return 0;
}
save[iSp-1]=1/t; break;
case POLY_COT:
if (!(t=sin(save[iSp-1])))
{
//THROW(new CEvalException("Divide by 0"));
return 0;
}
save[iSp-1]=cos(save[iSp-1])/t; break;
case POLY_LN:
if (save[iSp-1]<=0)
{
//THROW( new CEvalException("Call Log with minus number"));
return 0;
}
save[iSp-1]=log(save[iSp-1]); break;
case POLY_LOG10:
if (save[iSp-1]<=0)
{
//THROW( new CEvalException("Call Log with minus number"));
return 0;
}
save[iSp-1]=log10(save[iSp-1]); break;
case POLY_LOG:
if (save[iSp-1]<=0)
{
//THROW( new CEvalException("Call Log with minus number"));
return 0;
}
if (save[iSp-2]<=0 || save[iSp-2]==1)
{
//THROW( new CEvalException("Call Log with minus number"));
return 0;
}
save[iSp-2]=log(save[iSp-1])/log(save[iSp-2]);
iSp--;
break;
case POLY_ABS:
save[iSp-1]=fabs(save[iSp-1]);
break;
case POLY_FLOOR:
save[iSp-1]=floor(save[iSp-1]);
break;
case POLY_IRAND:
save[iSp-2]=my_irandom(save[iSp-2],save[iSp-1]);
iSp--;
break;
case POLY_FRAND:
save[iSp-2]=my_frandom(save[iSp-2],save[iSp-1]);
iSp--;
break;
case POLY_MINF:
save[iSp-2]=(save[iSp-2]<save[iSp-1])?save[iSp-2]:save[iSp-1];
iSp--;
break;
case POLY_MAXF:
save[iSp-2]=(save[iSp-2]>save[iSp-1])?save[iSp-2]:save[iSp-1];
iSp--;
break;
/*case POLY_MOD:
save[iSp-2]=fmod(save[iSp-2],save[iSp-1]);
iSp--;
break;*/
default:
return 0;
//THROW(new CEvalException("Token Error"));
}
}
return float(save[iSp-1]);
}
int CPoly::Analyze(const char * pszStr)
{
if (pszStr)
SetStr(pszStr);
if (0 == strData.length())
return true;
//DisposeList();
ErrorOccur = false;
uiLookPos = 0;
iLookAhead = lexan();
expr();
if (tokenBase.empty())
{
//THROW(new CParseException("No Data"));
return false;
}
return !ErrorOccur;
}
void CPoly::Clear()
{
int i;
//while (!tokenBase.IsEmpty()) listBase.RemoveTail();
//while (!numBase.IsEmpty()) numBase.RemoveTail();
tokenBase.clear();
numBase.clear();
for (i = 0;i < STSize; ++i)
{
if (lSymbol[i]) delete lSymbol[i];
lSymbol[i]=NULL;
}
//lSymbol.FreeExtra();
lSymbol.clear();
SymbolIndex.clear();
STSize=0;
MathSymbolCount=0;
}
void CPoly::expr()
{
int t;
switch (iLookAhead)
{
case '+':
case '-':
uiLookPos--;
iLookAhead = POLY_NUM;
iNumToken = iToken = 0;
}
term();
while (!ErrorOccur)
{
switch (iLookAhead)
{
case '+':
case '-':
t=iLookAhead;
match(t);
term();
emit(t,POLY_NONE);
continue;
case POLY_EOS: case ')': case ',': return;
default:
error();
//THROW( new CParseException("Error Parsing"));
return;
}
}
}
void CPoly::error()
{
iErrorPos=uiLookPos;
ErrorOccur=true;
}
int CPoly::lexan()
{
int t;
double tt;
while (uiLookPos < strData.size())
{
if (strData[uiLookPos] == ' ' || strData[uiLookPos] == '\t')
;
else if (isdigit(strData[uiLookPos]))
{
t = 0;
for (;uiLookPos<strData.size();uiLookPos++)
{
if (isdigit(strData[uiLookPos]))
t = t * 10 + strData[uiLookPos] - '0';
else
break;
}
iToken=t;
tt=0.1;
iNumToken=0;
if (uiLookPos<strData.size() && strData[uiLookPos]=='.')
{
uiLookPos++;
for (;uiLookPos<strData.size();uiLookPos++,tt*=0.1)
{
if (isdigit(strData[uiLookPos]))
iNumToken+=tt*(strData[uiLookPos]-'0');
else
break;
}
}
iNumToken+=iToken;
return POLY_NUM;
}
else if (isalpha(strData[uiLookPos]))
{
string localSymbol("");
while (uiLookPos<strData.size() && isalpha(strData[uiLookPos]))
{
localSymbol+=strData[uiLookPos];
uiLookPos++;
}
iToken= find(localSymbol);
if (iToken==-1)
{
iToken=insert(localSymbol,POLY_ID);
}
return lSymbol[(/*FindIndex*/(iToken))]->token;
}
else
{
iToken=0;
return strData[uiLookPos++];
}
uiLookPos++;
}
return POLY_EOS;
}
void CPoly::term()
{
int t;
factor();
while (!ErrorOccur)
{
switch (iLookAhead)
{
case '*':
case '/':
case '%':
t=iLookAhead;
match(t);
factor();
emit(t,POLY_NONE);
continue;
default:
return;
}
}
}
void CPoly::factor()
{
int t;
expo();
while (!ErrorOccur)
{
switch (iLookAhead)
{
case '^':
t=iLookAhead;
match(t);
expo();
emit(t,POLY_NONE);
continue;
default:
return;
}
}
}
void CPoly::expo()
{
int t;
switch (iLookAhead)
{
case '(':
match('('); expr(); match(')'); break;
case POLY_NUM:
emit(POLY_NUM, iToken); match(POLY_NUM); break;
case POLY_ID:
emit(POLY_ID,(int)/*FindIndex*/(iToken)); match(POLY_ID); break;
case POLY_ROOT:
case POLY_SIN:
case POLY_COT:
case POLY_TAN:
case POLY_CSC:
case POLY_SEC:
case POLY_LN:
case POLY_LOG10:
case POLY_COS:
case POLY_ABS:
case POLY_FLOOR:
t=iLookAhead;
match(iLookAhead); match('('); expr(); match(')'); emit(t,iToken);
break;
case POLY_LOG:
case POLY_MINF:
case POLY_MAXF:
case POLY_IRAND:
case POLY_FRAND:
case POLY_MOD:
t=iLookAhead;
match(iLookAhead); match('('); expr(); match(','); expr(); match(')'); emit(t,iToken);
break;
case POLY_EOS:
break;
default:
error();
//THROW( new CParseException("Error Parsing"));
}
}
void CPoly::match(int t)
{
if (iLookAhead==t) iLookAhead=lexan(); else error();
}
void CPoly::emit(int t, int tval)
{
switch (t)
{
case '+':
tokenBase.push_back(POLY_PLU);
break;
case '-':
tokenBase.push_back(POLY_MIN);
break;
case '*':
tokenBase.push_back(POLY_MUL);
break;
case '/':
tokenBase.push_back(POLY_DIV);
break;
case '%':
tokenBase.push_back(POLY_MOD);
break;
case '^':
tokenBase.push_back(POLY_POW);
break;
case POLY_ROOT:
case POLY_SIN:
case POLY_TAN:
case POLY_COT:
case POLY_COS:
case POLY_CSC:
case POLY_SEC:
case POLY_LOG:
case POLY_LN:
case POLY_LOG10:
case POLY_ABS:
case POLY_MINF:
case POLY_MAXF:
case POLY_IRAND:
case POLY_FRAND:
case POLY_MOD:
case POLY_FLOOR:
tokenBase.push_back(t);
break;
case POLY_NUM:
tokenBase.push_back(t);
numBase.push_back(iNumToken);
break;
case POLY_ID:
tokenBase.push_back(t);
tokenBase.push_back(tval); break;
default:
error();
Clear();
//THROW( new CParseException("Error Parsing"));
return;
}
}
int CPoly::find(const string & s)
{
int l, m, r;
l = 0;
r = STSize - 1;
while (l <= r)
{
m = (l + r) >> 1;
if (lSymbol[SymbolIndex[m]]->strlex == s)
return SymbolIndex[m];
else if (lSymbol[SymbolIndex[m]]->strlex < s)
l = m + 1;
else
r = m - 1;
}
return -1;
}
int CPoly::insert(const string & s, int tok)
{
int i;
bool bAdded=false;
lSymbol.push_back(new CSymTable(tok,s));
for (i=0;i<STSize;i++)
{
if (s<lSymbol[SymbolIndex[i]]->strlex)
{
SymbolIndex.insert(SymbolIndex.begin()+i,STSize);
bAdded=true;
break;
}
}
if (!bAdded)
{
//SymbolIndex.SetAtGrow(STSize,STSize);
SymbolIndex.push_back(STSize);
}
STSize++;
return STSize-1;
}
int CPoly::SetVar(const string & strName, double dVar)
{
if (ErrorOccur) return false;
int index=find(strName);
if (index==-1) return false;
CSymTable* stVar = lSymbol[(/*FindIndex*/(index))];
stVar->dVal=dVar;
return true;
}
int CPoly::GetVarCount()
{
return lSymbol.size() - MathSymbolCount;
}
const char * CPoly::GetVarName(unsigned int dwIndex)
{
assert(dwIndex + MathSymbolCount < lSymbol.size());
return lSymbol[dwIndex + MathSymbolCount]->strlex.c_str();
}
void CPoly::init()
{
insert("min",POLY_MINF);
insert("max",POLY_MAXF);
insert("number", POLY_IRAND);
insert("irandom", POLY_IRAND);
insert("irand", POLY_IRAND);
insert("frandom",POLY_FRAND);
insert("frand",POLY_FRAND);
insert("rt",POLY_ROOT);
insert("sqrt",POLY_ROOT);
insert("cos",POLY_COS);
insert("sin",POLY_SIN);
insert("tan",POLY_TAN);
insert("cot",POLY_COT);
insert("csc",POLY_CSC);
insert("cosec",POLY_COSEC);
insert("sec",POLY_SEC);
insert("pi",POLY_PI);
SetVar("pi",3.141592653589793238462643383279502884197169399375105820974944592307816406286208998628034825342117068);
insert("e",POLY_EXP);
SetVar("e",2.718281828459045235360287471352662497757247093699959574966967627724076630353547594571382178525166427);
insert("log",POLY_LOG);
insert("ln",POLY_LN);
insert("log10",POLY_LOG10);
insert("abs",POLY_ABS);
insert("mod",POLY_MOD);
insert("floor",POLY_FLOOR);
MathSymbolCount = STSize;
}
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#ifndef __POLY_POLY_H__
#define __POLY_POLY_H__
#include "SymTable.h"
#pragma warning ( push, 3 )
#include <string>
#include <vector>
#include <list>
#pragma warning ( pop )
#define POLY_MAXVALUE 0
#define POLY_NONE POLY_MAXVALUE
#define POLY_ROOT POLY_MAXVALUE + 1
#define POLY_MUL POLY_MAXVALUE + 2
#define POLY_PLU POLY_MAXVALUE + 3
#define POLY_POW POLY_MAXVALUE + 4
#define POLY_MIN POLY_MAXVALUE + 5
#define POLY_DIV POLY_MAXVALUE + 6
#define POLY_OPEN POLY_MAXVALUE + 7
#define POLY_CLOSE POLY_MAXVALUE + 8
#define POLY_NUM POLY_MAXVALUE + 9
#define POLY_ID POLY_MAXVALUE + 10
#define POLY_EOS POLY_MAXVALUE + 11
#define POLY_COS POLY_MAXVALUE + 12
#define POLY_SIN POLY_MAXVALUE + 13
#define POLY_TAN POLY_MAXVALUE + 14
#define POLY_COSEC POLY_MAXVALUE + 15
#define POLY_CSC POLY_COSEC
#define POLY_SEC POLY_MAXVALUE + 16
#define POLY_COT POLY_MAXVALUE + 17
#define POLY_PI POLY_ID
#define POLY_EXP POLY_ID
#define POLY_LOG POLY_MAXVALUE + 18
#define POLY_LN POLY_MAXVALUE + 19
#define POLY_LOG10 POLY_MAXVALUE + 20
#define POLY_ABS POLY_MAXVALUE + 21
#define POLY_MINF POLY_MAXVALUE + 22
#define POLY_MAXF POLY_MAXVALUE + 23
#define POLY_IRAND POLY_MAXVALUE + 24
#define POLY_FRAND POLY_MAXVALUE + 25
#define POLY_MOD POLY_MAXVALUE + 26
#define POLY_FLOOR POLY_MAXVALUE + 27
#define POLY_MAXSTACK 100
class CPoly
{
public:
enum ERandomType
{
RANDOM_TYPE_FREELY,
RANDOM_TYPE_FORCE_MIN,
RANDOM_TYPE_FORCE_MAX,
};
public:
CPoly();
virtual ~CPoly();
int Analyze(const char * pszStr = NULL);
float Eval();
void SetRandom(int iRandomType);
void SetStr(const std::string & str);
int SetVar(const std::string & strName, double dVar);
int GetVarCount();
const char * GetVarName(unsigned int dwIndex);
void Clear();
protected:
int my_irandom(double start, double end);
double my_frandom(double start, double end);
void init();
int insert(const std::string & s, int tok);
int find(const std::string & s);
void emit(int t,int tval);
void match(int t);
void expo();
void factor();
void term();
int iToken;
double iNumToken;
int iLookAhead;
int lexan();
int iErrorPos;
void error();
void expr();
bool ErrorOccur;
unsigned int uiLookPos;
// NOTE: list is slight faster than vector, why?!
std::vector<int> tokenBase;
std::vector<double> numBase;
std::vector<CSymTable *> lSymbol;
std::vector<int> SymbolIndex;
int STSize;
int MathSymbolCount;
std::string strData;
int m_iRandomType;
};
#endif
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#pragma once
#include "..\StdAfx.h"
+11
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#include "StdAfx.h"
#include "SymTable.h"
CSymTable::CSymTable(int aTok, std::string aStr) : dVal(0), token(aTok), strlex(aStr)
{
}
CSymTable::~CSymTable()
{
}
+17
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#ifndef __POLY_SYMTABLE_H__
#define __POLY_SYMTABLE_H__
#include <string>
class CSymTable
{
public:
CSymTable(int aTok, std::string aStr);
virtual ~CSymTable();
double dVal;
int token;
std::string strlex;
};
#endif
+50
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#include "StdAfx.h"
#include "Symbol.h"
CSymbol::CSymbol()
{
id = MID_SYMBOL;
iType = ST_UNKNOWN;
}
CSymbol::~CSymbol()
{
}
bool CSymbol::Equal(CSymbol dif)
{
if (dif.iType/10 == iType/10) return true;
return false;
}
bool CSymbol::Less(CSymbol dif)
{
if (dif.iType/10 > iType/10) return true;
return false;
}
int CSymbol::GetType()
{
return iType;
}
void CSymbol::SetType(int Type)
{
iType=Type;
}
int CSymbol::issymbol(int ch)
{
switch(ch)
{
case SY_PLUS : return ST_PLUS;
case SY_MINUS : return ST_MINUS;
case SY_MULTIPLY: return ST_MULTIPLY;
case SY_DIVIDE : return SY_DIVIDE;
case SY_CARET : return SY_CARET;
case SY_OPEN : return SY_OPEN;
case SY_CLOSE : return ST_CLOSE;
}
return 0;
}
+39
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#ifndef __POLY_SYMBOL_H__
#define __POLY_SYMBOL_H__
#include "Base.h"
#define ST_UNKNOWN 0
#define ST_PLUS 11
#define ST_MINUS 12
#define ST_MULTIPLY 23
#define ST_DIVIDE 24
#define ST_CARET 35
#define ST_OPEN 06
#define ST_CLOSE 07
#define SY_PLUS '+'
#define SY_MINUS '-'
#define SY_MULTIPLY '*'
#define SY_DIVIDE '/'
#define SY_CARET '^'
#define SY_OPEN '('
#define SY_CLOSE ')'
class CSymbol : public CBase
{
private:
int iType;
public:
CSymbol();
virtual ~CSymbol();
static int issymbol(int ch);
void SetType(int Type);
int GetType();
bool Equal(CSymbol dif);
bool Less(CSymbol dif);
};
#endif
+48
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#include "StdAfx.h"
#include <assert.h>
static unsigned long randseed = 1;
void srandom(unsigned long seed)
{
randseed = seed;
}
/*
* Pseudo-random number generator for randomizing the profiling clock,
* and whatever else we might use it for. The result is uniform on
* [0, 2^31 - 1].
*/
unsigned long random()
{
long x, hi, lo, t;
/*
* Compute x[n + 1] = (7^5 * x[n]) mod (2^31 - 1).
* From "Random number generators: good ones are hard to find",
* Park and Miller, Communications of the ACM, vol. 31, no. 10,
* October 1988, p. 1195.
*/
x = randseed;
hi = x / 127773;
lo = x % 127773;
t = 16807 * lo - 2836 * hi;
if (t <= 0)
t += 0x7fffffff;
randseed = t;
return (t);
}
float frandom(float flLow, float flHigh)
{
float fl = float(random()) / float(2147483648.0f); // float in [0,1)
return (fl * (flHigh - flLow)) + flLow; // float in [low,high)
}
long random_range(long from, long to)
{
assert(from <= to);
return ((random() % (to - from + 1)) + from);
}
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#ifndef __INC_ETERBASE_RANDOM_H__
#define __INC_ETERBASE_RANDOM_H__
extern void srandom(unsigned long seed);
extern unsigned long random();
extern float frandom(float flLow, float flHigh);
extern long random_range(long from, long to);
#endif
+6
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#ifndef _EL_SERVICEDEFS_H_
#define _EL_SERVICEDEFS_H_
#define _IMPROVED_PACKET_ENCRYPTION_
#endif //_EL_SERVICEDEFS_H_
+85
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#ifndef __INC_ETERLIB_SINGLETON_H__
#define __INC_ETERLIB_SINGLETON_H__
#include <assert.h>
template <typename T> class CSingleton
{
static T * ms_singleton;
public:
CSingleton()
{
assert(!ms_singleton);
int offset = (int) (T*) 1 - (int) (CSingleton <T>*) (T*) 1;
ms_singleton = (T*) ((int) this + offset);
}
virtual ~CSingleton()
{
assert(ms_singleton);
ms_singleton = 0;
}
__forceinline static T & Instance()
{
assert(ms_singleton);
return (*ms_singleton);
}
__forceinline static T * InstancePtr()
{
return (ms_singleton);
}
__forceinline static T & instance()
{
assert(ms_singleton);
return (*ms_singleton);
}
};
template <typename T> T * CSingleton <T>::ms_singleton = 0;
//
// singleton for non-hungarian
//
template <typename T> class singleton
{
static T * ms_singleton;
public:
singleton()
{
assert(!ms_singleton);
int offset = (int) (T*) 1 - (int) (singleton <T>*) (T*) 1;
ms_singleton = (T*) ((int) this + offset);
}
virtual ~singleton()
{
assert(ms_singleton);
ms_singleton = 0;
}
__forceinline static T & Instance()
{
assert(ms_singleton);
return (*ms_singleton);
}
__forceinline static T * InstancePtr()
{
return (ms_singleton);
}
__forceinline static T & instance()
{
assert(ms_singleton);
return (*ms_singleton);
}
};
template <typename T> T * singleton <T>::ms_singleton = 0;
#endif
+6
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// stdafx.cpp : source file that includes just the standard includes
// eterBase.pch will be the pre-compiled header
// stdafx.obj will contain the pre-compiled type information
#include "stdafx.h"
+56
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#pragma once
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#ifndef _CRT_SECURE_NO_WARNINGS
#define _CRT_SECURE_NO_WARNINGS
#endif
#pragma warning(disable:4710) // not inlined
#pragma warning(disable:4786) // character 255 ³Ñ¾î°¡´Â°Å ²ô±â
#pragma warning(disable:4244) // type conversion possible lose of data
#include <windows.h>
#include <assert.h>
#include <stdio.h>
#pragma warning ( disable : 4201 )
#include <mmsystem.h>
#pragma warning ( default : 4201 )
#include <imagehlp.h>
#include <time.h>
#pragma warning ( push, 3 )
#include <algorithm>
#include <string>
#include <vector>
#include <deque>
#include <list>
#include <map>
#pragma warning ( pop )
#if _MSC_VER >= 1400
#define stricmp _stricmp
#define strnicmp _strnicmp
#define strupt _strupr
#define strcmpi _strcmpi
#define fileno _fileno
//#define access _access_s
//#define _access _access_s
#define atoi _atoi64
#endif
// Armadillo nanomite protection
#ifndef NANOBEGIN
#ifdef __BORLANDC__
#define NANOBEGIN __emit__ (0xEB,0x03,0xD6,0xD7,0x01)
#define NANOEND __emit__ (0xEB,0x03,0xD6,0xD7,0x00)
#else
#define NANOBEGIN __asm _emit 0xEB __asm _emit 0x03 __asm _emit 0xD6 __asm _emit 0xD7 __asm _emit 0x01
#define NANOEND __asm _emit 0xEB __asm _emit 0x03 __asm _emit 0xD6 __asm _emit 0xD7 __asm _emit 0x00
#endif
#endif
#include "vk.h"
#include "filename.h"
#include "ServiceDefs.h"
+92
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#include "StdAfx.h"
#include "stl.h"
static std::list<std::string> s_stList;
char korean_tolower(const char c)
{
char ret = c;
if (c >= 'A' && c <= 'Z')
ret = c - 'A' + 'a';
assert(ret == tolower(c));
return ret;
}
std::string& stl_static_string(const char * c_sz)
{
std::string str;
str.assign(c_sz);
s_stList.push_back(str);
return s_stList.back();
}
void stl_lowers(std::string& rstRet)
{
for (size_t i = 0; i < rstRet.length(); ++i)
rstRet[i] = korean_tolower(rstRet[i]);
}
int split_string(const std::string& input, const std::string& delimiter, std::vector<std::string>& results, bool includeEmpties)
{
int iPos = 0;
int newPos = -1;
UINT sizeS2 = delimiter.size();
UINT isize = input.size();
if ((isize == 0) || (sizeS2 == 0))
{
return 0;
}
std::vector<int> positions;
newPos = input.find(delimiter, 0);
if (newPos < 0)
return 0;
int numFound = 0;
while (newPos >= iPos)
{
numFound++;
positions.push_back(newPos);
iPos = newPos;
newPos = input.find(delimiter, iPos+sizeS2);
}
if (numFound == 0)
return 0;
for (UINT i = 0; i <= positions.size(); ++i)
{
std::string s("");
if (i == 0)
{
s = input.substr(i, positions[i]);
}
else
{
UINT offset = positions[i-1] + sizeS2;
if (offset < isize)
{
if (i == positions.size())
{
s = input.substr(offset);
}
else if (i > 0)
{
s = input.substr(positions[i-1] + sizeS2, positions[i] - positions[i-1] - sizeS2);
}
}
}
if (includeEmpties || (s.size() > 0))
{
results.push_back(s);
}
}
return numFound;
}
+444
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@@ -0,0 +1,444 @@
#ifndef __INC_ETERBASE_STL_H__
#define __INC_ETERBASE_STL_H__
#pragma warning(disable:4786) // identifier was truncated to '255' characters in the browser information
#pragma warning(disable:4018) // signed <-> unsigned mismatch
#pragma warning(disable:4503) // decorated name length exceeded, name was truncated
#pragma warning(disable:4018) // '<' : signed/unsigned mismatch
#include <assert.h>
#pragma warning ( push, 3 )
#include <algorithm>
#include <string>
#include <vector>
#include <stack>
#include <deque>
#include <list>
#include <set>
#include <map>
#include <queue>
#include <functional>
#include <SSTREAM>
#pragma warning ( pop )
extern char korean_tolower(const char c);
extern std::string& stl_static_string(const char* c_sz);
extern void stl_lowers(std::string& rstRet);
extern int split_string(const std::string & input, const std::string & delimiter, std::vector<std::string>& results, bool includeEmpties);
struct stl_sz_less
{
bool operator() (char * const & left, char * const & right) const
{
return (strcmp(left, right) < 0);
}
};
template<typename TContainer>
inline void stl_wipe(TContainer& container)
{
for (auto i = container.begin(); i != container.end(); ++i)
{
delete *i;
*i = NULL;
}
container.clear();
}
template<typename TString>
inline int hex2dec(TString szhex)
{
int hex0 = toupper(szhex[0]);
int hex1 = toupper(szhex[1]);
return (hex1 >= 'A' ? hex1 - 'A' + 10 : hex1 - '0') +
(hex0 >= 'A' ? hex0 - 'A' + 10 : hex0 - '0') * 16;
}
template<typename TString>
inline unsigned long htmlColorStringToARGB(TString str)
{
unsigned long alp = hex2dec(str);
unsigned long red = hex2dec(str + 2);
unsigned long green = hex2dec(str + 4);
unsigned long blue = hex2dec(str + 6);
return (alp << 24 | red << 16 | green << 8 | blue);
}
template<typename TContainer>
inline void stl_wipe_second(TContainer& container)
{
for (auto i = container.begin(); i != container.end(); ++i)
{
delete i->second;
}
container.clear();
}
template<typename T>
inline void safe_release(T& rpObject)
{
if (!rpObject)
return;
rpObject->Release();
rpObject = NULL;
}
template <typename T>
void DeleteVectorItem(std::vector<T> * pVector, unsigned long dwIndex)
{
if (dwIndex >= pVector->size())
{
assert(!"Wrong index to delete!");
return;
}
if (1 == pVector->size())
{
pVector->clear();
return;
}
auto itor = pVector->begin();
for (unsigned long i = 0; i < dwIndex; ++i)
++itor;
pVector->erase(itor);
}
template <typename T>
void DeleteVectorItem(T * pVector, unsigned long dwStartIndex, unsigned long dwEndIndex)
{
if (dwStartIndex >= pVector->size())
{
assert(!"Wrong start index to delete!");
return;
}
if (dwEndIndex >= pVector->size())
{
assert(!"Wrong end index to delete!");
return;
}
auto itorStart = pVector->begin();
for (unsigned long i = 0; i < dwStartIndex; ++i)
++itorStart;
auto itorEnd = pVector->begin();
for (unsigned long j = 0; j < dwEndIndex; ++j)
++itorEnd;
pVector->erase(itorStart, itorEnd);
}
template <typename T>
void DeleteVectorItem(std::vector<T> * pVector, T pItem)
{
auto itor = pVector->begin();
for (; itor != pVector->end(); ++itor)
{
if (pItem == *itor)
{
if (1 == pVector->size())
{
pVector->clear();
}
else
{
pVector->erase(itor);
}
break;
}
}
}
template <typename T>
void DeleteListItem(std::list<T> * pList, T pItem)
{
auto itor = pList->begin();
for (; itor != pList->end(); ++itor)
{
if (pItem == *itor)
{
if (1 == pList->size())
{
pList->clear();
}
else
{
pList->erase(itor);
}
break;
}
}
}
template<typename T, typename F>
void stl_vector_qsort(std::vector<T>& rdataVector, F comp)
{
if (rdataVector.empty()) return;
qsort(&rdataVector[0], rdataVector.size(), sizeof(T), comp);
}
template<typename TData>
class stl_stack_pool
{
public:
stl_stack_pool()
{
m_pos = 0;
}
stl_stack_pool(int capacity)
{
m_pos = 0;
initialize(capacity);
}
virtual ~stl_stack_pool()
{
}
void initialize(int capacity)
{
m_dataVector.clear();
m_dataVector.resize(capacity);
}
void clear()
{
m_pos = 0;
}
TData * alloc()
{
assert(!m_dataVector.empty() && "stl_stack_pool::alloc you MUST run stl_stack_pool::initialize");
int max = m_dataVector.size();
if (m_pos >= max)
{
assert(!"stl_stack_pool::alloc OUT of memory");
m_pos = 0;
}
return &m_dataVector[m_pos++];
}
TData* base()
{
return &m_dataVector[0];
}
int size()
{
return m_pos;
}
private:
int m_pos;
std::vector<TData> m_dataVector;
};
template<typename TData, typename THandle=int>
class stl_circle_pool
{
public:
typedef bool TFlag;
public:
stl_circle_pool()
{
initialize();
}
virtual ~stl_circle_pool()
{
destroy();
}
void destroy()
{
if (m_datas)
{
delete [] m_datas;
m_datas=NULL;
}
if (m_flags)
{
delete [] m_flags;
m_flags=NULL;
}
}
void create(int size)
{
destroy();
initialize();
m_size=size;
m_datas=new TData[m_size];
m_flags=new TFlag[m_size];
for (int i=0; i<m_size; ++i)
m_flags[i]=false;
}
THandle alloc()
{
THandle max=m_size;
THandle loop=max;
while (loop--)
{
int cur=m_pos%max;++m_pos;
if (!m_flags[cur])
{
m_flags[cur]=true;
return cur;
}
}
assert(!"Out of Memory");
return 0;
}
void free(THandle handle)
{
assert(check(handle) && "Out of RANGE");
m_flags[handle]=false;
}
inline bool check(THandle handle)
{
if (handle>=m_size) return false;
return true;
}
inline int size()
{
return m_size;
}
inline TData& refer(THandle handle)
{
assert(check(handle) && "Out of RANGE");
return m_datas[handle];
}
protected:
void initialize()
{
m_datas=NULL;
m_flags=NULL;
m_pos=0;
m_size=0;
}
protected:
TData* m_datas;
TFlag* m_flags;
THandle m_size;
THandle m_pos;
};
typedef std::vector<std::string> CTokenVector;
typedef std::map<std::string, std::string> CTokenMap;
typedef std::map<std::string, CTokenVector> CTokenVectorMap;
//class CTokenVector : public std::vector<std::string>
//{
// public:
// CTokenVector() : std::vector<std::string> ()
// {
// }
// virtual ~CTokenVector()
// {
// }
//};
//
//class CTokenMap : public std::map<std::string, std::string>
//{
// public:
// CTokenMap() : std::map<std::string, std::string>()
// {
// }
// virtual ~CTokenMap()
// {
// }
//};
//
//class CTokenVectorMap : public std::map<std::string, CTokenVector>
//{
// public:
// CTokenVectorMap() : std::map<std::string, CTokenVector>()
// {
// }
// virtual ~CTokenVectorMap()
// {
// }
//
//};
/*
template <typename T1, typename T2>
class CMapIterator
{
public:
typedef std::map<T1, T2> TMapType;
public:
CMapIterator(TMapType & rMap)
{
m_it = rMap.begin();
m_itEnd = rMap.end();
}
inline T2 operator * () { return m_it->second; }
inline bool operator ++()
{
if (m_itEnd == m_it)
return false;
++m_it;
return m_itEnd != m_it;
}
inline T1 GetFirst() { return m_it->first; }
inline T2 GetSecond() { return m_it->second; }
private:
TMapType::iterator m_it;
TMapType::iterator m_itEnd;
};
*/
struct stringhash
{
size_t GetHash(const std::string & str) const
{
const unsigned char * s = (const unsigned char*) str.c_str();
const unsigned char * end = s + str.size();
size_t h = 0;
while (s < end)
{
h *= 16777619;
h ^= (unsigned char) *(unsigned char *) (s++);
}
return h;
}
size_t operator () (const std::string & str) const
{
return GetHash(str);
}
};
#endif
+21
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#include "StdAfx.h"
#include "TempFile.h"
#include "Utils.h"
#include "Debug.h"
CTempFile::~CTempFile()
{
Destroy();
DeleteFile(m_szFileName);
}
CTempFile::CTempFile(const char * c_pszPrefix)
{
strncpy(m_szFileName, CreateTempFileName(c_pszPrefix), MAX_PATH);
if (!Create(m_szFileName, CFileBase::FILEMODE_WRITE))
{
TraceError("CTempFile::CTempFile cannot create temporary file. (filename: %s)", m_szFileName);
return;
}
}
+16
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#ifndef __INC_ETERBASE_TEMPFILE_H__
#define __INC_ETERBASE_TEMPFILE_H__
#include "FileBase.h"
class CTempFile : public CFileBase
{
public:
CTempFile(const char * c_pszPrefix = NULL);
virtual ~CTempFile();
protected:
char m_szFileName[MAX_PATH+1];
};
#endif
+156
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#include "StdAfx.h"
#include "Timer.h"
static LARGE_INTEGER gs_liTickCountPerSec;
static DWORD gs_dwBaseTime=0;
static DWORD gs_dwServerTime=0;
static DWORD gs_dwClientTime=0;
static DWORD gs_dwFrameTime=0;
#pragma comment(lib, "winmm.lib")
BOOL ELTimer_Init()
{
/*
gs_liTickCountPerSec.QuadPart=0;
if (!QueryPerformanceFrequency(&gs_liTickCountPerSec))
return 0;
LARGE_INTEGER liTickCount;
QueryPerformanceCounter(&liTickCount);
gs_dwBaseTime= (liTickCount.QuadPart*1000 / gs_liTickCountPerSec.QuadPart);
*/
gs_dwBaseTime = timeGetTime();
return 1;
}
DWORD ELTimer_GetMSec()
{
//assert(gs_dwBaseTime!=0 && "ELTimer_Init 를 먼저 실행하세요");
//LARGE_INTEGER liTickCount;
//QueryPerformanceCounter(&liTickCount);
return timeGetTime() - gs_dwBaseTime; //(liTickCount.QuadPart*1000 / gs_liTickCountPerSec.QuadPart)-gs_dwBaseTime;
}
VOID ELTimer_SetServerMSec(DWORD dwServerTime)
{
NANOBEGIN
if (0 != dwServerTime) // nanomite를 위한 더미 if
{
gs_dwServerTime = dwServerTime;
gs_dwClientTime = CTimer::instance().GetCurrentMillisecond();
}
NANOEND
}
DWORD ELTimer_GetServerMSec()
{
return CTimer::instance().GetCurrentMillisecond() - gs_dwClientTime + gs_dwServerTime;
//return ELTimer_GetMSec() - gs_dwClientTime + gs_dwServerTime;
}
DWORD ELTimer_GetFrameMSec()
{
return gs_dwFrameTime;
}
DWORD ELTimer_GetServerFrameMSec()
{
return ELTimer_GetFrameMSec() - gs_dwClientTime + gs_dwServerTime;
}
VOID ELTimer_SetFrameMSec()
{
gs_dwFrameTime = ELTimer_GetMSec();
}
CTimer::CTimer()
{
ELTimer_Init();
NANOBEGIN
if (this) // nanomite를 위한 더미 if
{
m_dwCurrentTime = 0;
m_bUseRealTime = true;
m_index = 0;
m_dwElapsedTime = 0;
m_fCurrentTime = 0.0f;
}
NANOEND
}
CTimer::~CTimer()
{
}
void CTimer::SetBaseTime()
{
m_dwCurrentTime = 0;
}
void CTimer::Advance()
{
if (!m_bUseRealTime)
{
++m_index;
if (m_index == 1)
m_index = -1;
m_dwCurrentTime += 16 + (m_index & 1);
m_fCurrentTime = m_dwCurrentTime / 1000.0f;
}
else
{
DWORD currentTime = ELTimer_GetMSec();
if (m_dwCurrentTime == 0)
m_dwCurrentTime = currentTime;
m_dwElapsedTime = currentTime - m_dwCurrentTime;
m_dwCurrentTime = currentTime;
}
}
void CTimer::Adjust(int iTimeGap)
{
m_dwCurrentTime += iTimeGap;
}
float CTimer::GetCurrentSecond()
{
if (m_bUseRealTime)
return ELTimer_GetMSec() / 1000.0f;
return m_fCurrentTime;
}
DWORD CTimer::GetCurrentMillisecond()
{
if (m_bUseRealTime)
return ELTimer_GetMSec();
return m_dwCurrentTime;
}
float CTimer::GetElapsedSecond()
{
return GetElapsedMilliecond() / 1000.0f;
}
DWORD CTimer::GetElapsedMilliecond()
{
if (!m_bUseRealTime)
return 16 + (m_index & 1);
return m_dwElapsedTime;
}
void CTimer::UseCustomTime()
{
m_bUseRealTime = false;
}
+41
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#pragma once
#include <windows.h>
#include "Singleton.h"
class CTimer : public CSingleton<CTimer>
{
public:
CTimer();
virtual ~CTimer();
void Advance();
void Adjust(int iTimeGap);
void SetBaseTime();
float GetCurrentSecond();
DWORD GetCurrentMillisecond();
float GetElapsedSecond();
DWORD GetElapsedMilliecond();
void UseCustomTime();
protected:
bool m_bUseRealTime;
DWORD m_dwBaseTime;
DWORD m_dwCurrentTime;
float m_fCurrentTime;
DWORD m_dwElapsedTime;
int m_index;
};
BOOL ELTimer_Init();
DWORD ELTimer_GetMSec();
VOID ELTimer_SetServerMSec(DWORD dwServerTime);
DWORD ELTimer_GetServerMSec();
VOID ELTimer_SetFrameMSec();
DWORD ELTimer_GetFrameMSec();
+676
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#include "StdAfx.h"
#include <stdlib.h>
#include <direct.h>
#include <io.h>
#include <assert.h>
#include <sys/stat.h>
#include "Utils.h"
#include "filedir.h"
char korean_tolower(const char c);
const char * CreateTempFileName(const char * c_pszPrefix)
{
char szTempPath[MAX_PATH + 1];
static char szTempName[MAX_PATH + 1];
GetTempPath(MAX_PATH, szTempPath);
GetTempFileName(szTempPath, // directory for temp files
c_pszPrefix ? c_pszPrefix : "etb", // temp file name prefix
c_pszPrefix ? true : false, // create unique name
szTempName); // buffer for name
return (szTempName);
}
void GetFilePathNameExtension(const char * c_szFile, int len, std::string * pstPath, std::string * pstName, std::string * pstExt)
{
assert(pstPath != NULL);
assert(pstName != NULL);
assert(pstExt != NULL);
int ext = len;
int pos = len;
while (pos > 0)
{
--pos;
char c = c_szFile[pos];
if (ext == len && c == '.')
{
ext = pos;
break;
}
if (c == '/' || c == '\\')
break;
}
while (pos > 0)
{
--pos;
char c = c_szFile[pos];
if (c == '/' || c == '\\')
break;
}
if (pos)
{
++pos;
pstPath->append(c_szFile, pos);
}
if (ext > pos)
pstName->append(c_szFile + pos, ext - pos);
++ext;
if (len > ext)
pstExt->append(c_szFile + ext, len - ext);
}
void GetFileExtension(const char* c_szFile, int len, std::string* pstExt)
{
int ext = len;
int pos = len;
while (pos > 0)
{
--pos;
char c=c_szFile[pos];
if (ext==len && c=='.')
{
ext=pos;
break;
}
if (c=='/') break;
else if (c=='\\') break;
}
++ext;
if (len>ext)
pstExt->append(c_szFile+ext, len-ext);
}
void GetFileNameParts(const char* c_szFile, int len, char* pszPath, char* pszName, char* pszExt)
{
assert(pszPath!=NULL);
assert(pszName!=NULL);
assert(pszExt!=NULL);
int ext=len;
int pos=len;
while (pos>0)
{
--pos;
char c=c_szFile[pos];
if (ext==len && c=='.')
{
ext=pos;
break;
}
if (c=='/') break;
else if (c=='\\') break;
}
while (pos>0)
{
--pos;
char c=c_szFile[pos];
if (c=='/') break;
else if (c=='\\') break;
}
if (pos)
{
++pos;
for (int i = 0; i < pos; ++i)
{
pszPath[i] = c_szFile[i];
}
pszPath[pos] = '\0';
}
if (ext>pos)
{
int count = 0;
for (int i = pos; i < ext; ++i)
{
pszName[count++] = c_szFile[i];
}
pszName[count] = '\0';
}
++ext;
if (len > ext)
{
int count = 0;
for (int i = ext; i < len; ++i)
{
pszExt[count++] = c_szFile[i];
}
pszExt[count] = '\0';
}
}
void GetOldIndexingName(char * szName, int Index)
{
int dec, sign;
char Temp[512];
strcpy(Temp, _ecvt(Index, 256, &dec, &sign));
Temp[dec] = '\0';
strcat(szName, Temp);
}
void GetIndexingName(char * szName, DWORD Index)
{
sprintf(szName + strlen(szName), "%u", Index);
}
void GetOnlyFileName(const char * sz_Name, std::string & strFileName)
{
strFileName = "";
int i;
for (i=strlen(sz_Name)-1; i>=0; --i)
{
if ('\\' == sz_Name[i] || '/' == sz_Name[i])
{
++i;
break;
}
}
if (i == -1)
i = 0;
for (size_t j = i; j < strlen(sz_Name); ++j)
{
strFileName += sz_Name[j];
}
strFileName += "\0";
}
void GetExceptionPathName(const char * sz_Name, std::string & OnlyFileName)
{
GetOnlyFileName(sz_Name, OnlyFileName);
}
void GetOnlyPathName(const char * sz_Name, std::string & OnlyPathName)
{
int i;
for (i = strlen(sz_Name) - 1; i >= 0; --i)
{
if ('\\' == sz_Name[i] || '/' == sz_Name[i])
{
++i;
break;
}
}
if (i == -1)
i = 0;
OnlyPathName.reserve(strlen(sz_Name));
OnlyPathName = "";
for (int j=0; j<i; ++j)
{
OnlyPathName += sz_Name[j];
}
OnlyPathName += "\0";
}
const char * GetOnlyPathName(const char * c_szName)
{
static std::string strPathName;
GetOnlyPathName(c_szName, strPathName);
return strPathName.c_str();
}
bool GetLocalFileName(const char * c_szGlobalPath, const char * c_szFullPathFileName, std::string * pstrLocalFileName)
{
std::string strLocalFileName;
std::string strGlobalPath;
std::string strFullPathFileName;
StringPath(c_szGlobalPath, strGlobalPath);
StringPath(c_szFullPathFileName, strFullPathFileName);
if (strGlobalPath.length() >= strFullPathFileName.length())
return false;
DWORD length = min(strGlobalPath.length(), strFullPathFileName.length());
for (DWORD dwPos = 0; dwPos < length; ++dwPos)
{
if (strGlobalPath[dwPos] != strFullPathFileName[dwPos])
return false;
}
*pstrLocalFileName = &c_szFullPathFileName[length];
return true;
}
void GetWorkingFolder(std::string & strFileName)
{
char buf[128+1];
_getcwd(buf, 128);
strcat(buf, "/");
strFileName = buf;
}
void StringLowers(char * String)
{
for (DWORD i = 0; i < strlen(String); ++i)
{
String[i] = korean_tolower(String[i]);
}
}
void StringPath(std::string & rString)
{
for (DWORD i = 0; i < rString.length(); ++i)
{
if (rString[i] == '\\')
rString[i] = '/';
else
rString[i] = korean_tolower(rString[i]);
}
}
void StringPath(char * pString)
{
for (DWORD i = 0; i < strlen(pString); ++i)
{
if (pString[i] == '\\')
pString[i] = '/';
else
pString[i] = korean_tolower(pString[i]);
}
}
void StringPath(const char * c_szSrc, char * szDest)
{
for (DWORD i = 0; i < strlen(c_szSrc); ++i)
{
if (c_szSrc[i] == '\\')
szDest[i] = '/';
else
szDest[i] = korean_tolower(c_szSrc[i]);
}
}
void StringPath(const char * c_szSrc, std::string & rString)
{
rString = "";
rString.resize(strlen(c_szSrc));
for (DWORD i = 0; i < strlen(c_szSrc); ++i)
{
if (c_szSrc[i] == '\\')
rString[i] = '/';
else
rString[i] = korean_tolower(c_szSrc[i]);
}
}
#define ishprint(x) ((((x) & 0xE0) > 0x90) || isprint(x))
void PrintAsciiData(const void* void_data, int bytes)
{
int i, j, k;
const unsigned char* p;
const unsigned char* data;
data = (const unsigned char*) void_data;
fprintf(stdout, "------------------------------------------------------------------\n");
j = bytes;
while (1)
{
k = j >= 16 ? 16 : j;
p = data;
for (i = 0; i < 16; ++i)
{
if (i >= k)
fprintf(stdout, " ");
else
fprintf(stdout, "%02x ", *p);
p++;
}
fprintf(stdout, "| ");
p = data;
for (i = 0; i < k; ++i)
{
if (i >= k)
fprintf(stdout, " ");
else
fprintf(stdout, "%c", ishprint(*p) ? *p : '.');
p++;
}
fprintf(stdout, "\n");
j -= 16;
data += 16;
if (j <= 0)
break;
}
fprintf(stdout, "------------------------------------------------------------------\n");
}
int MIN(int a, int b)
{
return a < b ? a : b;
}
int MAX(int a, int b)
{
return a > b ? a : b;
}
int MINMAX(int min, int value, int max)
{
if (max < min)
return MAX(min, value);
int tv;
tv = (min > value ? min : value);
return (max < tv) ? max : tv;
}
float fMIN(float a, float b)
{
return a < b ? a : b;
}
float fMAX(float a, float b)
{
return a > b ? a : b;
}
float fMINMAX(float min, float value, float max)
{
float tv;
tv = (min > value ? min : value);
return (max < tv) ? max : tv;
}
bool IsFile(const char* filename)
{
return _access(filename, 0) == 0 ? true : false;
}
bool IsGlobalFileName(const char * c_szFileName)
{
return strchr(c_szFileName, ':') != NULL;
}
void MyCreateDirectory(const char* path)
{
if (!path || !*path)
return;
char * dir;
const char * p;
if (strlen(path) >= 3)
{
if (*(path + 1) == ':') // C:, D: °°Àº °æ¿ì¸¦ üũ
path += 3;
}
p = path;
int len = strlen(path) + 1;
dir = new char[len];
while (*p)
{
if (*p == '/' || *p == '\\')
{
memset(dir, 0, len);
strncpy(dir, path, p - path);
CreateDirectory(dir, NULL);
}
++p;
}
delete [] dir;
}
class CDirRemover : public CDir
{
public:
CDirRemover()
{
}
virtual ~CDirRemover()
{
}
bool OnFolder(const char* c_szFilter, const char* c_szPathName, const char* c_szFileName)
{
std::string strFullPathName;
strFullPathName = c_szPathName;
strFullPathName += c_szFileName;
CDirRemover remover;
remover.Create(c_szFilter, strFullPathName.c_str());
std::string strWorkingFolder;
GetWorkingFolder(strWorkingFolder);
strWorkingFolder += strFullPathName;
strWorkingFolder += "/";
StringPath(strWorkingFolder);
ms_strDirectoryDeque.push_back(strWorkingFolder);
return true;
}
bool OnFile(const char* c_szPathName, const char* c_szFileName)
{
std::string strFullPathName;
strFullPathName = c_szPathName;
strFullPathName += c_szFileName;
_chmod(strFullPathName.c_str(), _S_IWRITE);
DeleteFile(strFullPathName.c_str());
return true;
}
static void RemoveAllDirectory()
{
for (std::deque<std::string>::iterator itor = ms_strDirectoryDeque.begin(); itor != ms_strDirectoryDeque.end(); ++itor)
{
const std::string & c_rstrDirectory = *itor;
RemoveDirectory(c_rstrDirectory.c_str());
}
ms_strDirectoryDeque.clear();
}
protected:
static std::deque<std::string> ms_strDirectoryDeque;
};
std::deque<std::string> CDirRemover::ms_strDirectoryDeque;
void RemoveAllDirectory(const char * c_szDirectoryName)
{
{
CDirRemover remover;
remover.Create("*.*", c_szDirectoryName);
CDirRemover::RemoveAllDirectory();
}
RemoveDirectory(c_szDirectoryName);
}
void StringExceptCharacter(std::string * pstrString, const char * c_szCharacter)
{
int icurPos = 0;
int iNextPos = 0;
while((iNextPos = pstrString->find_first_of(c_szCharacter, icurPos)) >= 0)
{
std::string strFront = pstrString->substr(icurPos, iNextPos - icurPos);
std::string strBack = pstrString->substr(iNextPos+1, pstrString->length() - iNextPos - 1);
*pstrString = strFront + strBack;
}
}
bool SplitLine(const char * c_szLine, const char * c_szDelimeter, std::vector<std::string> * pkVec_strToken)
{
pkVec_strToken->reserve(10);
pkVec_strToken->clear();
std::string strLine = c_szLine;
DWORD basePos = 0;
do
{
int beginPos = strLine.find_first_not_of(c_szDelimeter, basePos);
if (beginPos < 0)
return false;
int endPos;
if (strLine[beginPos] == '"')
{
++beginPos;
endPos = strLine.find_first_of("\"", beginPos);
if (endPos < 0)
return false;
basePos = endPos + 1;
}
else
{
endPos = strLine.find_first_of(c_szDelimeter, beginPos);
basePos = endPos;
}
pkVec_strToken->push_back(strLine.substr(beginPos, endPos - beginPos));
} while (basePos < strLine.length());
return true;
}
void GetExcutedFileName(std::string & r_str)
{
char szPath[MAX_PATH+1];
GetModuleFileName(NULL, szPath, MAX_PATH);
szPath[MAX_PATH] = '\0';
r_str = szPath;
}
const char * _getf(const char* c_szFormat, ...)
{
static char szBuf[256];
va_list args;
va_start(args, c_szFormat);
_vsnprintf(szBuf, sizeof(szBuf), c_szFormat, args);
va_end(args);
return szBuf;
}
PCHAR* CommandLineToArgv( PCHAR CmdLine, int* _argc )
{
PCHAR* argv;
PCHAR _argv;
ULONG len;
ULONG argc;
CHAR a;
ULONG i, j;
BOOLEAN in_QM;
BOOLEAN in_TEXT;
BOOLEAN in_SPACE;
len = strlen(CmdLine);
i = ((len+2)/2)*sizeof(PVOID) + sizeof(PVOID);
argv = (PCHAR*)GlobalAlloc(GMEM_FIXED,
i + (len+2)*sizeof(CHAR));
_argv = (PCHAR)(((PUCHAR)argv)+i);
argc = 0;
argv[argc] = _argv;
in_QM = FALSE;
in_TEXT = FALSE;
in_SPACE = TRUE;
i = 0;
j = 0;
while( a = CmdLine[i] ) {
if(in_QM) {
if(a == '\"') {
in_QM = FALSE;
} else {
_argv[j] = a;
j++;
}
} else {
switch(a) {
case '\"':
in_QM = TRUE;
in_TEXT = TRUE;
if(in_SPACE) {
argv[argc] = _argv+j;
argc++;
}
in_SPACE = FALSE;
break;
case ' ':
case '\t':
case '\n':
case '\r':
if(in_TEXT) {
_argv[j] = '\0';
j++;
}
in_TEXT = FALSE;
in_SPACE = TRUE;
break;
default:
in_TEXT = TRUE;
if(in_SPACE) {
argv[argc] = _argv+j;
argc++;
}
_argv[j] = a;
j++;
in_SPACE = FALSE;
break;
}
}
i++;
}
_argv[j] = '\0';
argv[argc] = NULL;
(*_argc) = argc;
return argv;
}
+218
View File
@@ -0,0 +1,218 @@
#ifndef __INC_ETER2_ETERBASE_UTILS_H__
#define __INC_ETER2_ETERBASE_UTILS_H__
#include <windows.h>
#include <vector>
#include <string>
#ifndef SAFE_DELETE
#define SAFE_DELETE(p) { if (p) { delete (p); (p) = NULL; } }
#endif
#ifndef SAFE_DELETE_ARRAY
#define SAFE_DELETE_ARRAY(p) { if (p) { delete[] (p); (p) = NULL; } }
#endif
#ifndef SAFE_RELEASE
#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p) = NULL; } }
#endif
#ifndef SAFE_FREE_GLOBAL
#define SAFE_FREE_GLOBAL(p) { if (p) { ::GlobalFree(p); (p) = NULL; } }
#endif
#ifndef SAFE_FREE_LIBRARY
#define SAFE_FREE_LIBRARY(p) { if (p) { ::FreeLibrary(p); (p) = NULL; } }
#endif
#define AssertLog(str) TraceError(str); assert(!str)
#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
((DWORD)(BYTE) (ch0 ) | ((DWORD)(BYTE) (ch1) << 8) | \
((DWORD)(BYTE) (ch2) << 16) | ((DWORD)(BYTE) (ch3) << 24))
#endif // defined(MAKEFOURCC)
#ifndef IS_SET
#define IS_SET(flag,bit) ((flag) & (bit))
#endif
#ifndef SET_BIT
#define SET_BIT(var,bit) ((var) |= (bit))
#endif
#ifndef REMOVE_BIT
#define REMOVE_BIT(var,bit) ((var) &= ~(bit))
#endif
#ifndef TOGGLE_BIT
#define TOGGLE_BIT(var,bit) ((var) = (var) ^ (bit))
#endif
extern const char * CreateTempFileName(const char * c_pszPrefix = NULL);
extern void GetFilePathNameExtension(const char* c_szFile, int len, std::string* pstPath, std::string* pstName, std::string* pstExt);
extern void GetFileExtension(const char* c_szFile, int len, std::string* pstExt);
extern void GetFileNameParts(const char* c_szFile, int len, char* pszPath, char* pszName, char* pszExt);
extern void GetOldIndexingName(char * szName, int Index);
extern void GetIndexingName(char * szName, DWORD Index);
extern void stl_lowers(std::string& rstRet);
extern void GetOnlyFileName(const char * sz_Name, std::string & strFileName);
extern void GetOnlyPathName(const char * sz_Name, std::string & OnlyPathName);
extern const char * GetOnlyPathName(const char * c_szName);
bool GetLocalFileName(const char * c_szGlobalPath, const char * c_szFullPathFileName, std::string * pstrLocalFileName);
extern void GetExceptionPathName(const char * sz_Name, std::string & OnlyFileName);
extern void GetWorkingFolder(std::string & strFileName);
extern void StringLowers(char * pString);
extern void StringPath(std::string & rString);
extern void StringPath(char * pString); // 모두 소문자로 만들고, \는 /로 바꾼다.
extern void StringPath(const char * c_szSrc, char * szDest); // 모두 소문자로 만들고, \는 /로 바꾼다.
extern void StringPath(const char * c_szSrc, std::string & rString); // 모두 소문자로 만들고, \는 /로 바꾼다.
extern void PrintAsciiData(const void* data, int bytes);
bool IsFile(const char* filename);
bool IsGlobalFileName(const char * c_szFileName);
int MIN(int a, int b);
int MAX(int a, int b);
int MINMAX(int min, int value, int max);
float fMIN(float a, float b);
float fMAX(float a, float b);
float fMINMAX(float min, float value, float max);
void MyCreateDirectory(const char* path);
void RemoveAllDirectory(const char * c_szDirectoryName);
bool SplitLine(const char * c_szLine, const char * c_szDelimeter, std::vector<std::string> * pkVec_strToken);
const char * _getf(const char* c_szFormat, ...);
PCHAR* CommandLineToArgv( PCHAR CmdLine, int* _argc );
template<typename T>
T EL_DegreeToRadian(T degree)
{
const T PI = T(3.141592);
return T(PI*degree/180.0f);
}
template<typename T>
void ELPlainCoord_GetRotatedPixelPosition(T centerX, T centerY, T distance, T rotDegree, T* pdstX, T* pdstY)
{
T rotRadian=EL_DegreeToRadian(rotDegree);
*pdstX=centerX+distance*T(sin((double)rotRadian));
*pdstY=centerY+distance*T(cos((double)rotRadian));
}
template<typename T>
T EL_SignedDegreeToUnsignedDegree(T fSrc)
{
if (fSrc<0.0f)
return T(360.0+T(fmod(fSrc, 360.0)));
return T(fmod(fSrc, 360.0));
}
template<typename T>
T ELRightCoord_ConvertToPlainCoordDegree(T srcDegree)
{
return T(fmod(450.0 - srcDegree, 360.0));
}
template<typename C>
void string_join(const std::string& sep, const C& container, std::string* ret)
{
unsigned int capacity = sep.length() * container.size() - 1;
// calculate string sequence
{
for (auto i = container.begin(); i != container.end(); ++i)
capacity += (*i).length();
}
std::string buf;
buf.reserve(capacity);
// join strings
{
auto cur = container.begin();
auto end = container.end();
--end;
while (cur != end)
{
buf.append(*cur++);
buf.append(sep);
}
buf.append(*cur);
}
swap(*ret, buf);
}
__forceinline int htoi(const wchar_t *s, int size)
{
const wchar_t *t = s;
int x = 0, y = 1;
s += size;
while (t <= --s)
{
if (L'0' <= *s && *s <= L'9')
x += y * (*s - L'0');
else if (L'a' <= *s && *s <= L'f')
x += y * (*s - L'a' + 10);
else if (L'A' <= *s && *s <= L'F')
x += y * (10 + *s - L'A');
else
return -1; /* invalid input! */
y <<= 4;
}
return x;
}
__forceinline int htoi(const char *s, int size)
{
const char *t = s;
int x = 0, y = 1;
s += size;
while (t <= --s)
{
if ('0' <= *s && *s <= '9')
x += y * (*s - '0');
else if ('a' <= *s && *s <= 'f')
x += y * (*s - 'a' + 10);
else if ('A' <= *s && *s <= 'F')
x += y * (10 + *s - 'A');
else
return -1; /* invalid input! */
y <<= 4;
}
return x;
}
__forceinline int htoi(const char *s)
{
const char *t = s;
int x = 0, y = 1;
s += strlen(s);
while (t <= --s)
{
if ('0' <= *s && *s <= '9')
x += y * (*s - '0');
else if ('a' <= *s && *s <= 'f')
x += y * (*s - 'a' + 10);
else if ('A' <= *s && *s <= 'F')
x += y * (10 + *s - 'A');
else
return -1; /* invalid input! */
y <<= 4;
}
return x;
}
typedef std::vector<std::string> TTokenVector;
void StringExceptCharacter(std::string * pstrString, const char * c_szCharacter);
extern void GetExcutedFileName(std::string & r_str);
#endif
+448
View File
@@ -0,0 +1,448 @@
#include "stdafx.h"
#include "cipher.h"
#ifdef _IMPROVED_PACKET_ENCRYPTION_
//#pragma warning(push)
//#pragma warning(disable: 4100 4127 4189 4231 4512 4706)
#include <cryptopp/modes.h>
#include <cryptopp/nbtheory.h>
#include <cryptopp/osrng.h>
// Diffie-Hellman key agreement
#include <cryptopp/dh.h>
#include <cryptopp/dh2.h>
// AES winner and candidates
#include <cryptopp/aes.h>
#include <cryptopp/cast.h>
#include <cryptopp/rc6.h>
#include <cryptopp/mars.h>
#include <cryptopp/serpent.h>
#include <cryptopp/twofish.h>
// Other block ciphers
#include <cryptopp/blowfish.h>
#include <cryptopp/camellia.h>
#include <cryptopp/des.h>
#include <cryptopp/idea.h>
#include <cryptopp/rc5.h>
#include <cryptopp/seed.h>
#include <cryptopp/shacal2.h>
#include <cryptopp/skipjack.h>
#include <cryptopp/tea.h>
#ifdef __THEMIDA__
#include <ThemidaSDK.h>
#endif
#include "Debug.h"
using namespace CryptoPP;
// Block cipher algorithm selector abstract base class.
struct BlockCipherAlgorithm {
enum {
kDefault, // to give more chances to default algorithm
// AES winner and candidates
// kAES, // Rijndael
kRC6,
kMARS,
kTwofish,
kSerpent,
kCAST256,
// Other block ciphers
kIDEA,
k3DES, // DES-EDE2
kCamellia,
kSEED,
kRC5,
kBlowfish,
kTEA,
//kSKIPJACK,
kSHACAL2,
// End sentinel
kMaxAlgorithms
};
BlockCipherAlgorithm() {}
virtual ~BlockCipherAlgorithm() {}
static BlockCipherAlgorithm* Pick(int hint);
virtual int GetBlockSize() const = 0;
virtual int GetDefaultKeyLength() const = 0;
virtual int GetIVLength() const = 0;
virtual SymmetricCipher* CreateEncoder(const CryptoPP::byte* key, size_t keylen,
const CryptoPP::byte* iv) const = 0;
virtual SymmetricCipher* CreateDecoder(const CryptoPP::byte* key, size_t keylen,
const CryptoPP::byte* iv) const = 0;
};
// Block cipher (with CTR mode) algorithm selector template class.
template<class T>
struct BlockCipherDetail : public BlockCipherAlgorithm {
BlockCipherDetail() {}
virtual ~BlockCipherDetail() {}
virtual int GetBlockSize() const { return T::BLOCKSIZE; }
virtual int GetDefaultKeyLength() const { return T::DEFAULT_KEYLENGTH; }
virtual int GetIVLength() const { return T::IV_LENGTH; }
virtual SymmetricCipher* CreateEncoder(const CryptoPP::byte* key, size_t keylen,
const CryptoPP::byte* iv) const
{
return new typename CTR_Mode<T>::Encryption(key, keylen, iv);
}
virtual SymmetricCipher* CreateDecoder(const CryptoPP::byte* key, size_t keylen,
const CryptoPP::byte* iv) const
{
return new typename CTR_Mode<T>::Decryption(key, keylen, iv);
}
};
// Key agreement scheme abstract class.
class KeyAgreement {
public:
KeyAgreement() {}
virtual ~KeyAgreement() {}
virtual size_t Prepare(void* buffer, size_t* length) = 0;
virtual bool Agree(size_t agreed_length, const void* buffer, size_t length) = 0;
const SecByteBlock& shared() const { return shared_; }
protected:
SecByteBlock shared_;
};
// Crypto++ Unified Diffie-Hellman key agreement scheme implementation.
class DH2KeyAgreement : public KeyAgreement {
public:
DH2KeyAgreement();
virtual ~DH2KeyAgreement();
virtual size_t Prepare(void* buffer, size_t* length);
virtual bool Agree(size_t agreed_length, const void* buffer, size_t length);
private:
DH dh_;
DH2 dh2_;
SecByteBlock spriv_key_;
SecByteBlock epriv_key_;
};
Cipher::Cipher()
: activated_(false), encoder_(NULL), decoder_(NULL), key_agreement_(NULL) {
}
Cipher::~Cipher() {
if (activated_) {
CleanUp();
}
}
void Cipher::CleanUp() {
if (encoder_ != NULL) {
delete encoder_;
encoder_ = NULL;
}
if (decoder_ != NULL) {
delete decoder_;
decoder_ = NULL;
}
if (key_agreement_ != NULL) {
delete key_agreement_;
key_agreement_ = NULL;
}
activated_ = false;
}
size_t Cipher::Prepare(void* buffer, size_t* length) {
#ifdef __THEMIDA__
VM_START
#endif
assert(key_agreement_ == NULL);
key_agreement_ = new DH2KeyAgreement();
assert(key_agreement_ != NULL);
size_t agreed_length = key_agreement_->Prepare(buffer, length);
if (agreed_length == 0) {
delete key_agreement_;
key_agreement_ = NULL;
}
#ifdef __THEMIDA__
VM_END
#endif
return agreed_length;
}
bool Cipher::Activate(bool polarity, size_t agreed_length,
const void* buffer, size_t length) {
#ifdef __THEMIDA__
VM_START
#endif
assert(activated_ == false);
assert(key_agreement_ != NULL);
bool result = false;
if (key_agreement_->Agree(agreed_length, buffer, length)) {
result = SetUp(polarity);
}
delete key_agreement_;
key_agreement_ = NULL;
#ifdef __THEMIDA__
VM_END
#endif
return result;
}
bool Cipher::SetUp(bool polarity) {
#ifdef __THEMIDA__
VM_START
#endif
assert(key_agreement_ != NULL);
const SecByteBlock& shared = key_agreement_->shared();
// Pick a block cipher algorithm
if (shared.size() < 2) {
return false;
}
int hint_0 = shared.BytePtr()[*(shared.BytePtr()) % shared.size()];
int hint_1 = shared.BytePtr()[*(shared.BytePtr() + 1) % shared.size()];
BlockCipherAlgorithm* detail_0 = BlockCipherAlgorithm::Pick(hint_0);
BlockCipherAlgorithm* detail_1 = BlockCipherAlgorithm::Pick(hint_1);
assert(detail_0 != NULL);
assert(detail_1 != NULL);
std::unique_ptr<BlockCipherAlgorithm> algorithm_0(detail_0);
std::unique_ptr<BlockCipherAlgorithm> algorithm_1(detail_1);
const size_t key_length_0 = algorithm_0->GetDefaultKeyLength();
const size_t iv_length_0 = algorithm_0->GetBlockSize();
if (shared.size() < key_length_0 || shared.size() < iv_length_0) {
return false;
}
const size_t key_length_1 = algorithm_1->GetDefaultKeyLength();
const size_t iv_length_1 = algorithm_1->GetBlockSize();
if (shared.size() < key_length_1 || shared.size() < iv_length_1) {
return false;
}
// Pick encryption keys and initial vectors
SecByteBlock key_0(key_length_0), iv_0(iv_length_0);
SecByteBlock key_1(key_length_1), iv_1(iv_length_1);
size_t offset;
key_0.Assign(shared, key_length_0);
offset = key_length_0;
offset = min(key_length_0, shared.size() - key_length_1);
key_1.Assign(shared.BytePtr() + offset, key_length_1);
offset = shared.size() - iv_length_0;
iv_0.Assign(shared.BytePtr() + offset, iv_length_0);
offset = (offset < iv_length_1 ? 0 : offset - iv_length_1);
iv_1.Assign(shared.BytePtr() + offset, iv_length_1);
// Create encryption/decryption objects
if (polarity) {
encoder_ = algorithm_1->CreateEncoder(key_1, key_1.size(), iv_1);
decoder_ = algorithm_0->CreateDecoder(key_0, key_0.size(), iv_0);
} else {
encoder_ = algorithm_0->CreateEncoder(key_0, key_0.size(), iv_0);
decoder_ = algorithm_1->CreateDecoder(key_1, key_1.size(), iv_1);
}
assert(encoder_ != NULL);
assert(decoder_ != NULL);
#ifdef __THEMIDA__
VM_END
#endif
return true;
}
BlockCipherAlgorithm* BlockCipherAlgorithm::Pick(int hint) {
BlockCipherAlgorithm* detail;
int selector = hint % kMaxAlgorithms;
switch (selector) {
//case kAES:
// detail = new BlockCipherDetail<AES>();
break;
case kRC6:
detail = new BlockCipherDetail<RC6>();
break;
case kMARS:
detail = new BlockCipherDetail<MARS>();
break;
case kTwofish:
detail = new BlockCipherDetail<Twofish>();
break;
case kSerpent:
detail = new BlockCipherDetail<Serpent>();
break;
case kCAST256:
detail = new BlockCipherDetail<CAST256>();
break;
case kIDEA:
detail = new BlockCipherDetail<IDEA>();
break;
case k3DES:
detail = new BlockCipherDetail<DES_EDE2>();
break;
case kCamellia:
detail = new BlockCipherDetail<Camellia>();
break;
case kSEED:
detail = new BlockCipherDetail<SEED>();
break;
case kRC5:
detail = new BlockCipherDetail<RC5>();
break;
case kBlowfish:
detail = new BlockCipherDetail<Blowfish>();
break;
case kTEA:
detail = new BlockCipherDetail<TEA>();
break;
// case kSKIPJACK:
// detail = new BlockCipherDetail<SKIPJACK>();
// break;
case kSHACAL2:
detail = new BlockCipherDetail<SHACAL2>();
break;
case kDefault:
default:
detail = new BlockCipherDetail<Twofish>(); // default algorithm
break;
}
return detail;
}
DH2KeyAgreement::DH2KeyAgreement() : dh_(), dh2_(dh_) {
}
DH2KeyAgreement::~DH2KeyAgreement() {
}
size_t DH2KeyAgreement::Prepare(void* buffer, size_t* length) {
#ifdef __THEMIDA__
VM_START
#endif
// RFC 5114, 1024-bit MODP Group with 160-bit Prime Order Subgroup
// http://tools.ietf.org/html/rfc5114#section-2.1
Integer p("0xB10B8F96A080E01DDE92DE5EAE5D54EC52C99FBCFB06A3C6"
"9A6A9DCA52D23B616073E28675A23D189838EF1E2EE652C0"
"13ECB4AEA906112324975C3CD49B83BFACCBDD7D90C4BD70"
"98488E9C219A73724EFFD6FAE5644738FAA31A4FF55BCCC0"
"A151AF5F0DC8B4BD45BF37DF365C1A65E68CFDA76D4DA708"
"DF1FB2BC2E4A4371");
Integer g("0xA4D1CBD5C3FD34126765A442EFB99905F8104DD258AC507F"
"D6406CFF14266D31266FEA1E5C41564B777E690F5504F213"
"160217B4B01B886A5E91547F9E2749F4D7FBD7D3B9A92EE1"
"909D0D2263F80A76A6A24C087A091F531DBF0A0169B6A28A"
"D662A4D18E73AFA32D779D5918D08BC8858F4DCEF97C2A24"
"855E6EEB22B3B2E5");
Integer q("0xF518AA8781A8DF278ABA4E7D64B7CB9D49462353");
// Schnorr Group primes are of the form p = rq + 1, p and q prime. They
// provide a subgroup order. In the case of 1024-bit MODP Group, the
// security level is 80 bits (based on the 160-bit prime order subgroup).
// For a compare/contrast of using the maximum security level, see
// dh-unified.zip. Also see http://www.cryptopp.com/wiki/Diffie-Hellman
// and http://www.cryptopp.com/wiki/Security_level .
AutoSeededRandomPool rnd;
dh_.AccessGroupParameters().Initialize(p, q, g);
if(!dh_.GetGroupParameters().ValidateGroup(rnd, 3)) {
// Failed to validate prime and generator
return 0;
}
size_t count = 0;
p = dh_.GetGroupParameters().GetModulus();
q = dh_.GetGroupParameters().GetSubgroupOrder();
g = dh_.GetGroupParameters().GetGenerator();
// http://groups.google.com/group/sci.crypt/browse_thread/thread/7dc7eeb04a09f0ce
Integer v = ModularExponentiation(g, q, p);
if(v != Integer::One()) {
// Failed to verify order of the subgroup
return 0;
}
//////////////////////////////////////////////////////////////
spriv_key_.New(dh2_.StaticPrivateKeyLength());
epriv_key_.New(dh2_.EphemeralPrivateKeyLength());
SecByteBlock spub_key(dh2_.StaticPublicKeyLength());
SecByteBlock epub_key(dh2_.EphemeralPublicKeyLength());
dh2_.GenerateStaticKeyPair(rnd, spriv_key_, spub_key);
dh2_.GenerateEphemeralKeyPair(rnd, epriv_key_, epub_key);
// Prepare key agreement data
const size_t spub_key_length = spub_key.size();
const size_t epub_key_length = epub_key.size();
const size_t data_length = spub_key_length + epub_key_length;
if (*length < data_length) {
// Not enough data buffer length b-l-a-c-k
return 0;
}
*length = data_length;
CryptoPP::byte* buf = (CryptoPP::byte*)buffer;
memcpy(buf, spub_key.BytePtr(), spub_key_length);
memcpy(buf + spub_key_length, epub_key.BytePtr(), epub_key_length);
#ifdef __THEMIDA__
VM_END
#endif
return dh2_.AgreedValueLength();
}
bool DH2KeyAgreement::Agree(size_t agreed_length, const void* buffer, size_t length) {
if (agreed_length != dh2_.AgreedValueLength()) {
// Shared secret size mismatch
return false;
}
const size_t spub_key_length = dh2_.StaticPublicKeyLength();
const size_t epub_key_length = dh2_.EphemeralPublicKeyLength();
if (length != (spub_key_length + epub_key_length)) {
// Wrong data length
return false;
}
shared_.New(dh2_.AgreedValueLength());
const CryptoPP::byte* buf = (const CryptoPP::byte*)buffer;
if (!dh2_.Agree(shared_, spriv_key_, epriv_key_, buf, buf + spub_key_length)) {
// Failed to reach shared secret
return false;
}
return true;
}
#endif
+62
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#ifndef __CIPHER_H__
#define __CIPHER_H__
#ifdef _IMPROVED_PACKET_ENCRYPTION_
#pragma warning(push)
#pragma warning(disable: 4100 4127 4189 4231 4512 4706)
#include <cryptopp/cryptlib.h>
#pragma warning(pop)
// Forward declaration
class KeyAgreement;
//THEMIDA
// Communication channel encryption handler.
class Cipher {
public:
explicit Cipher();
~Cipher();
void CleanUp();
// Returns agreed value length in CryptoPP::bytes, or zero on failure.
size_t Prepare(void* buffer, size_t* length);
// Try to activate cipher algorithm with agreement data received from peer.
bool Activate(bool polarity, size_t agreed_length,
const void* buffer, size_t length);
// Encrypts the given block of data. (no padding required)
void Encrypt(void* buffer, size_t length) {
assert(activated_);
if (!activated_) {
return;
}
encoder_->ProcessData((CryptoPP::byte*)buffer, (const CryptoPP::byte*)buffer, length);
}
// Decrypts the given block of data. (no padding required)
void Decrypt(void* buffer, size_t length) {
assert(activated_);
if (!activated_) {
return;
}
decoder_->ProcessData((CryptoPP::byte*)buffer, (const CryptoPP::byte*)buffer, length);
}
bool activated() const { return activated_; }
void set_activated(bool value) { activated_ = value; }
private:
bool SetUp(bool polarity);
bool activated_;
CryptoPP::SymmetricCipher* encoder_;
CryptoPP::SymmetricCipher* decoder_;
KeyAgreement* key_agreement_;
};
#endif // _IMPROVED_PACKET_ENCRYPTION_
#endif // __CIPHER_H__
+208
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#include "StdAfx.h"
#include <stdio.h>
#include <time.h>
#include <winsock.h>
#include <imagehlp.h>
FILE * fException;
/*
static char __msg[4000], __cmsg[4000];
static int __idx;
CLZObject __l;
*/
/*
typedef BOOL
(CALLBACK *PENUMLOADED_MODULES_CALLBACK)(
__in PCSTR ModuleName,
__in ULONG ModuleBase,
__in ULONG ModuleSize,
__in_opt PVOID UserContext
);
*/
#if _MSC_VER >= 1400
BOOL CALLBACK EnumerateLoadedModulesProc(PCSTR ModuleName, ULONG ModuleBase, ULONG ModuleSize, PVOID UserContext)
#else
BOOL CALLBACK EnumerateLoadedModulesProc(PSTR ModuleName, ULONG ModuleBase, ULONG ModuleSize, PVOID UserContext)
#endif
{
DWORD offset = *((DWORD*)UserContext);
if (offset >= ModuleBase && offset <= ModuleBase + ModuleSize)
{
fprintf(fException, "%s", ModuleName);
//__idx += sprintf(__msg+__idx, "%s", ModuleName);
return FALSE;
}
else
return TRUE;
}
LONG __stdcall EterExceptionFilter(_EXCEPTION_POINTERS* pExceptionInfo)
{
HANDLE hProcess = GetCurrentProcess();
HANDLE hThread = GetCurrentThread();
fException = fopen("ErrorLog.txt", "wt");
if (fException)
{
char module_name[256];
time_t module_time;
HMODULE hModule = GetModuleHandle(NULL);
GetModuleFileName(hModule, module_name, sizeof(module_name));
module_time = (time_t)GetTimestampForLoadedLibrary(hModule);
fprintf(fException, "Module Name: %s\n", module_name);
fprintf(fException, "Time Stamp: 0x%08x - %s\n", module_time, ctime(&module_time));
fprintf(fException, "\n");
fprintf(fException, "Exception Type: 0x%08x\n", pExceptionInfo->ExceptionRecord->ExceptionCode);
fprintf(fException, "\n");
/*
{
__idx+=sprintf(__msg+__idx,"Module Name: %s\n", module_name);
__idx+=sprintf(__msg+__idx, "Time Stamp: 0x%08x - %s\n", module_time, ctime(&module_time));
__idx+=sprintf(__msg+__idx, "\n");
__idx+=sprintf(__msg+__idx, "Exception Type: 0x%08x\n", pExceptionInfo->ExceptionRecord->ExceptionCode);
__idx+=sprintf(__msg+__idx, "\n");
}
*/
CONTEXT& context = *pExceptionInfo->ContextRecord;
fprintf(fException, "eax: 0x%08x\tebx: 0x%08x\n", context.Eax, context.Ebx);
fprintf(fException, "ecx: 0x%08x\tedx: 0x%08x\n", context.Ecx, context.Edx);
fprintf(fException, "esi: 0x%08x\tedi: 0x%08x\n", context.Esi, context.Edi);
fprintf(fException, "ebp: 0x%08x\tesp: 0x%08x\n", context.Ebp, context.Esp);
fprintf(fException, "\n");
/*
{
__idx+=sprintf(__msg+__idx, "eax: 0x%08x\tebx: 0x%08x\n", context.Eax, context.Ebx);
__idx+=sprintf(__msg+__idx, "ecx: 0x%08x\tedx: 0x%08x\n", context.Ecx, context.Edx);
__idx+=sprintf(__msg+__idx, "esi: 0x%08x\tedi: 0x%08x\n", context.Esi, context.Edi);
__idx+=sprintf(__msg+__idx, "ebp: 0x%08x\tesp: 0x%08x\n", context.Ebp, context.Esp);
__idx+=sprintf(__msg+__idx, "\n");
}
*/
STACKFRAME stackFrame = {0,};
stackFrame.AddrPC.Offset = context.Eip;
stackFrame.AddrPC.Mode = AddrModeFlat;
stackFrame.AddrStack.Offset = context.Esp;
stackFrame.AddrStack.Mode = AddrModeFlat;
stackFrame.AddrFrame.Offset = context.Ebp;
stackFrame.AddrFrame.Mode = AddrModeFlat;
for (int i=0; i < 512 && stackFrame.AddrPC.Offset; ++i)
{
if (StackWalk(IMAGE_FILE_MACHINE_I386, hProcess, hThread, &stackFrame, &context, NULL, NULL, NULL, NULL) != FALSE)
{
fprintf(fException, "0x%08x\t", stackFrame.AddrPC.Offset);
//__idx+=sprintf(__msg+__idx, "0x%08x\t", stackFrame.AddrPC.Offset);
EnumerateLoadedModules(hProcess, (PENUMLOADED_MODULES_CALLBACK) EnumerateLoadedModulesProc, &stackFrame.AddrPC.Offset);
fprintf(fException, "\n");
//__idx+=sprintf(__msg+__idx, "\n");
}
else
{
break;
}
}
fprintf(fException, "\n");
//__idx+=sprintf(__msg+__idx, "\n");
/*
BYTE* stack = (BYTE*)(context.Esp);
fprintf(fException, "stack %08x - %08x\n", context.Esp, context.Esp+1024);
//__idx+=sprintf(__msg+__idx, "stack %08x - %08x\n", context.Esp, context.Esp+1024);
for(i=0; i<16; ++i)
{
fprintf(fException, "%08X : ", context.Esp+i*16);
//__idx+=sprintf(__msg+__idx, "%08X : ", context.Esp+i*16);
for(int j=0; j<16; ++j)
{
fprintf(fException, "%02X ", stack[i*16+j]);
//__idx+=sprintf(__msg+__idx, "%02X ", stack[i*16+j]);
}
fprintf(fException, "\n");
//__idx+=sprintf(__msg+__idx, "\n");
}
fprintf(fException, "\n");
//__idx+=sprintf(__msg+__idx, "\n");
*/
fflush(fException);
fclose(fException);
fException = NULL;
//WinExec()
/*CreateProcess("cmd.exe",NULL,NULL,NULL,FALSE,
CREATE_NEW_PROCESS_GROUP|DETACHED_PROCESS,NULL,NULL,NULL,NULL);
MessageBox(NULL,"게임 실행에 치명적인 문제가 발생하였습니다.\n게임을 종료하고 에러 로그를 남깁니다.\n에러 로그를 서버에 보내시겠습니까?","에러 발생!",MB_YESNO);*/
/*
__l.BeginCompressInBuffer(__msg,__idx,__cmsg);
if (__l.Compress())
{
//fprintf(fException,"Compress printing\n");
// send this to server
SOCKET s = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
ioctlsocket(s,FIONBIO,0);
if (s==INVALID_SOCKET)
{
//fprintf(fException,"INVALID %X\n",WSAGetLastError());
}
sockaddr_in sa;
sa.sin_family = AF_INET;
sa.sin_port = htons(19294);
sa.sin_addr.s_addr = inet_addr("147.46.127.42");
if (connect(s,(sockaddr*)&sa,sizeof(sa)))
{
//fprintf(fException,"%X\n",WSAGetLastError());
}
int total = 0;
int ret=0;
while(1)
{
//ret = send(s,(char*)__msg+total,__idx-total,0);
ret = send(s,(char*)__l.GetBuffer()+total,__l.GetSize()-total,0);
//fprintf(fException,"send %d\n",ret);
if (ret<0)
{
//fprintf(fException,"%X\n",WSAGetLastError());
break;
}
total+=ret;
if (total>=__idx)
//if (total>=__l.GetSize())
break;
}
//__l.GetBuffer();
Sleep(500);
closesocket(s);
}*/
WinExec("errorlog.exe",SW_SHOW);
}
return EXCEPTION_EXECUTE_HANDLER;
}
void SetEterExceptionHandler()
{
SetUnhandledExceptionFilter(EterExceptionFilter);
}
+2
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#pragma once
extern void SetEterExceptionHandler();
+411
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#include "StdAfx.h"
#include <stdlib.h>
#include <lzo/lzoLibLink.h>
#include "lzo.h"
#include "tea.h"
#include "debug.h"
#define dbg_printf
static class LZOFreeMemoryMgr
{
public:
enum
{
REUSING_CAPACITY = 64*1024,
};
public:
~LZOFreeMemoryMgr()
{
std::vector<BYTE*>::iterator i;
for (i = m_freeVector.begin(); i != m_freeVector.end(); ++i)
delete *i;
m_freeVector.clear();
}
BYTE* Alloc(unsigned capacity)
{
assert(capacity > 0);
if (capacity < REUSING_CAPACITY)
{
if (!m_freeVector.empty())
{
BYTE* freeMem = m_freeVector.back();
m_freeVector.pop_back();
dbg_printf("lzo.reuse_alloc\t%p(%d) free\n", freeMem, capacity);
return freeMem;
}
BYTE* newMem = new BYTE[REUSING_CAPACITY];
dbg_printf("lzo.reuse_alloc\t%p(%d) real\n", newMem, capacity);
return newMem;
}
BYTE* newMem = new BYTE[capacity];
dbg_printf("lzo.real_alloc\t%p(%d)\n", newMem, capacity);
return newMem;
}
void Free(BYTE* ptr, unsigned capacity)
{
assert(ptr != NULL);
assert(capacity > 0);
if (capacity < REUSING_CAPACITY)
{
dbg_printf("lzo.reuse_free\t%p(%d)\n", ptr, capacity);
m_freeVector.push_back(ptr);
return;
}
dbg_printf("lzo.real_free\t%p(%d)\n", ptr, capacity);
delete [] ptr;
}
private:
std::vector<BYTE*> m_freeVector;
} gs_freeMemMgr;
DWORD CLZObject::ms_dwFourCC = MAKEFOURCC('M', 'C', 'O', 'Z');
CLZObject::CLZObject()
{
Initialize();
}
void CLZObject::Initialize()
{
m_bInBuffer = false;
m_pbBuffer = NULL;
m_dwBufferSize = 0;
m_pHeader = NULL;
m_pbIn = NULL;
m_bCompressed = false;
}
void CLZObject::Clear()
{
if (m_pbBuffer && !m_bInBuffer)
gs_freeMemMgr.Free(m_pbBuffer, m_dwBufferSize);
if (m_dwBufferSize > 0)
{
dbg_printf("lzo.free %d\n", m_dwBufferSize);
}
Initialize();
}
CLZObject::~CLZObject()
{
Clear();
}
DWORD CLZObject::GetSize()
{
assert(m_pHeader);
if (m_bCompressed)
{
if (m_pHeader->dwEncryptSize)
return sizeof(THeader) + sizeof(DWORD) + m_pHeader->dwEncryptSize;
else
return sizeof(THeader) + sizeof(DWORD) + m_pHeader->dwCompressedSize;
}
else
return m_pHeader->dwRealSize;
}
void CLZObject::BeginCompress(const void * pvIn, UINT uiInLen)
{
m_pbIn = (const BYTE *) pvIn;
// sizeof(SHeader) +
// 암호화를 위한 fourCC 4바이트
// 압축된 후 만들어질 수 있는 최대 용량 +
// 암호화를 위한 8 바이트
m_dwBufferSize = sizeof(THeader) + sizeof(DWORD) + (uiInLen + uiInLen / 64 + 16 + 3) + 8;
m_pbBuffer = gs_freeMemMgr.Alloc(m_dwBufferSize);
memset(m_pbBuffer, 0, m_dwBufferSize);
m_pHeader = (THeader *) m_pbBuffer;
m_pHeader->dwFourCC = ms_dwFourCC;
m_pHeader->dwEncryptSize = m_pHeader->dwCompressedSize = m_pHeader->dwRealSize = 0;
m_pHeader->dwRealSize = uiInLen;
}
void CLZObject::BeginCompressInBuffer(const void * pvIn, UINT uiInLen, void * /*pvOut*/)
{
m_pbIn = (const BYTE *) pvIn;
// sizeof(SHeader) +
// 암호화를 위한 fourCC 4바이트
// 압축된 후 만들어질 수 있는 최대 용량 +
// 암호화를 위한 8 바이트
m_dwBufferSize = sizeof(THeader) + sizeof(DWORD) + (uiInLen + uiInLen / 64 + 16 + 3) + 8;
m_pbBuffer = gs_freeMemMgr.Alloc(m_dwBufferSize);
memset(m_pbBuffer, 0, m_dwBufferSize);
m_pHeader = (THeader *) m_pbBuffer;
m_pHeader->dwFourCC = ms_dwFourCC;
m_pHeader->dwEncryptSize = m_pHeader->dwCompressedSize = m_pHeader->dwRealSize = 0;
m_pHeader->dwRealSize = uiInLen;
m_bInBuffer = true;
}
bool CLZObject::Compress()
{
UINT iOutLen;
BYTE * pbBuffer;
pbBuffer = m_pbBuffer + sizeof(THeader);
*(DWORD *) pbBuffer = ms_dwFourCC;
pbBuffer += sizeof(DWORD);
#if defined( LZO1X_999_MEM_COMPRESS )
int r = lzo1x_999_compress((BYTE *) m_pbIn, m_pHeader->dwRealSize, pbBuffer, (lzo_uint*) &iOutLen, CLZO::Instance().GetWorkMemory());
#else
int r = lzo1x_1_compress((BYTE *) m_pbIn, m_pHeader->dwRealSize, pbBuffer, (lzo_uint*) &iOutLen, CLZO::Instance().GetWorkMemory());
#endif
if (LZO_E_OK != r)
{
TraceError("LZO: lzo1x_999_compress failed");
return false;
}
m_pHeader->dwCompressedSize = iOutLen;
m_bCompressed = true;
return true;
}
bool CLZObject::BeginDecompress(const void * pvIn)
{
THeader * pHeader = (THeader *) pvIn;
if (pHeader->dwFourCC != ms_dwFourCC)
{
TraceError("LZObject: not a valid data");
return false;
}
m_pHeader = pHeader;
m_pbIn = (const BYTE *) pvIn + (sizeof(THeader) + sizeof(DWORD));
/*
static unsigned sum = 0;
static unsigned count = 0;
sum += pHeader->dwRealSize;
count++;
printf("decompress cur: %d, ave: %d\n", pHeader->dwRealSize, sum/count);
*/
m_dwBufferSize = pHeader->dwRealSize;
m_pbBuffer = gs_freeMemMgr.Alloc(m_dwBufferSize);
memset(m_pbBuffer, 0, pHeader->dwRealSize);
return true;
}
class DecryptBuffer
{
public:
enum
{
LOCAL_BUF_SIZE = 8 * 1024,
};
public:
DecryptBuffer(unsigned size)
{
static unsigned count = 0;
static unsigned sum = 0;
static unsigned maxSize = 0;
sum += size;
count++;
maxSize = max(size, maxSize);
if (size >= LOCAL_BUF_SIZE)
{
m_buf = new char[size];
dbg_printf("DecryptBuffer - AllocHeap %d max(%d) ave(%d)\n", size, maxSize/1024, sum/count);
}
else
{
dbg_printf("DecryptBuffer - AllocStack %d max(%d) ave(%d)\n", size, maxSize/1024, sum/count);
m_buf = m_local_buf;
}
}
~DecryptBuffer()
{
if (m_local_buf != m_buf)
{
dbg_printf("DecruptBuffer - FreeHeap\n");
delete [] m_buf;
}
else
{
dbg_printf("DecruptBuffer - FreeStack\n");
}
}
void* GetBufferPtr()
{
return m_buf;
}
private:
char* m_buf;
char m_local_buf[LOCAL_BUF_SIZE];
};
bool CLZObject::Decompress(DWORD * pdwKey)
{
UINT uiSize;
int r;
if (m_pHeader->dwEncryptSize)
{
DecryptBuffer buf(m_pHeader->dwEncryptSize);
BYTE* pbDecryptedBuffer = (BYTE*)buf.GetBufferPtr();
__Decrypt(pdwKey, pbDecryptedBuffer);
if (*(DWORD *) pbDecryptedBuffer != ms_dwFourCC)
{
TraceError("LZObject: key incorrect");
return false;
}
if (LZO_E_OK != (r = lzo1x_decompress(pbDecryptedBuffer + sizeof(DWORD), m_pHeader->dwCompressedSize, m_pbBuffer, (lzo_uint*) &uiSize, NULL)))
{
TraceError("LZObject: Decompress failed(decrypt) ret %d\n", r);
return false;
}
}
else
{
uiSize = m_pHeader->dwRealSize;
//if (LZO_E_OK != (r = lzo1x_decompress_safe(m_pbIn, m_pHeader->dwCompressedSize, m_pbBuffer, (lzo_uint*) &uiSize, NULL)))
if (LZO_E_OK != (r = lzo1x_decompress(m_pbIn, m_pHeader->dwCompressedSize, m_pbBuffer, (lzo_uint*) &uiSize, NULL)))
{
TraceError("LZObject: Decompress failed : ret %d, CompressedSize %d\n", r, m_pHeader->dwCompressedSize);
return false;
}
}
if (uiSize != m_pHeader->dwRealSize)
{
TraceError("LZObject: Size differs");
return false;
}
return true;
}
bool CLZObject::Encrypt(DWORD * pdwKey)
{
if (!m_bCompressed)
{
assert(!"not compressed yet");
return false;
}
BYTE * pbBuffer = m_pbBuffer + sizeof(THeader);
m_pHeader->dwEncryptSize = tea_encrypt((DWORD *) pbBuffer, (const DWORD *) pbBuffer, pdwKey, m_pHeader->dwCompressedSize + 19);
return true;
}
bool CLZObject::__Decrypt(DWORD * key, BYTE* data)
{
assert(m_pbBuffer);
tea_decrypt((DWORD *) data, (const DWORD *) (m_pbIn - sizeof(DWORD)), key, m_pHeader->dwEncryptSize);
return true;
}
void CLZObject::AllocBuffer(DWORD dwSrcSize)
{
if (m_pbBuffer && !m_bInBuffer)
gs_freeMemMgr.Free(m_pbBuffer, m_dwBufferSize);
m_pbBuffer = gs_freeMemMgr.Alloc(dwSrcSize);
m_dwBufferSize = dwSrcSize;
}
/*
void CLZObject::CopyBuffer(const char* pbSrc, DWORD dwSrcSize)
{
AllocBuffer(dwSrcSize);
memcpy(m_pbBuffer, pbSrc, dwSrcSize);
}
*/
CLZO::CLZO() : m_pWorkMem(NULL)
{
if (lzo_init() != LZO_E_OK)
{
TraceError("LZO: cannot initialize");
return;
}
#if defined( LZO1X_999_MEM_COMPRESS )
m_pWorkMem = (BYTE *) malloc(LZO1X_999_MEM_COMPRESS);
#else
m_pWorkMem = (BYTE *) malloc(LZO1X_1_MEM_COMPRESS);
#endif
if (NULL == m_pWorkMem)
{
TraceError("LZO: cannot alloc memory");
return;
}
}
CLZO::~CLZO()
{
if (m_pWorkMem)
{
free(m_pWorkMem);
m_pWorkMem = NULL;
}
}
bool CLZO::CompressMemory(CLZObject & rObj, const void * pIn, UINT uiInLen)
{
rObj.BeginCompress(pIn, uiInLen);
return rObj.Compress();
}
bool CLZO::CompressEncryptedMemory(CLZObject & rObj, const void * pIn, UINT uiInLen, DWORD * pdwKey)
{
rObj.BeginCompress(pIn, uiInLen);
if (rObj.Compress())
{
if (rObj.Encrypt(pdwKey))
return true;
return false;
}
return false;
}
bool CLZO::Decompress(CLZObject & rObj, const BYTE * pbBuf, DWORD * pdwKey)
{
if (!rObj.BeginDecompress(pbBuf))
return false;
if (!rObj.Decompress(pdwKey))
return false;
return true;
}
BYTE * CLZO::GetWorkMemory()
{
return m_pWorkMem;
}
+74
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#ifndef __INC_METIN_II_371GNFBQOCJ_LZO_H__
#define __INC_METIN_II_371GNFBQOCJ_LZO_H__
#include <windows.h>
#include <lzo/lzo1x.h>
#include "Singleton.h"
class CLZObject
{
public:
#pragma pack(4)
typedef struct SHeader
{
DWORD dwFourCC;
DWORD dwEncryptSize; // 암호화된 크기
DWORD dwCompressedSize; // 압축된 데이터 크기
DWORD dwRealSize; // 실제 데이터 크기
} THeader;
#pragma pack()
CLZObject();
~CLZObject();
void Clear();
void BeginCompress(const void * pvIn, UINT uiInLen);
void BeginCompressInBuffer(const void * pvIn, UINT uiInLen, void * pvOut);
bool Compress();
bool BeginDecompress(const void * pvIn);
bool Decompress(DWORD * pdwKey = NULL);
bool Encrypt(DWORD * pdwKey);
bool __Decrypt(DWORD * key, BYTE* data);
const THeader & GetHeader() { return *m_pHeader; }
BYTE * GetBuffer() { return m_pbBuffer; }
DWORD GetSize();
void AllocBuffer(DWORD dwSize);
DWORD GetBufferSize() { return m_dwBufferSize; }
//void CopyBuffer(const char* pbSrc, DWORD dwSrcSize);
private:
void Initialize();
BYTE * m_pbBuffer;
DWORD m_dwBufferSize;
THeader * m_pHeader;
const BYTE * m_pbIn;
bool m_bCompressed;
bool m_bInBuffer;
public:
static DWORD ms_dwFourCC;
};
class CLZO : public CSingleton<CLZO>
{
public:
CLZO();
virtual ~CLZO();
bool CompressMemory(CLZObject & rObj, const void * pIn, UINT uiInLen);
bool CompressEncryptedMemory(CLZObject & rObj, const void * pIn, UINT uiInLen, DWORD * pdwKey);
bool Decompress(CLZObject & rObj, const BYTE * pbBuf, DWORD * pdwKey = NULL);
BYTE * GetWorkMemory();
private:
BYTE * m_pWorkMem;
};
#endif
+101
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/*
* Filename: tea.c
* Description: TEA 암호화 모듈
*
* Author: 김한주 (aka. 비엽, Cronan), 송영진 (aka. myevan, 빗자루)
*/
#include "StdAfx.h"
#include "tea.h"
#include <memory.h>
/*
* TEA Encryption Module Instruction
* Edited by 김한주 aka. 비엽, Cronan
*
* void tea_code(const unsigned long sz, const unsigned long sy, const unsigned long *key, unsigned long *dest)
* void tea_decode(const unsigned long sz, const unsigned long sy, const unsigned long *key, unsigned long *dest)
* 8바이트를 암호/복호화 할때 사용된다. key 는 16 바이트여야 한다.
* sz, sy 는 8바이트의 역순으로 대입한다.
*
* int tea_decrypt(unsigned long *dest, const unsigned long *src, const unsigned long *key, int size);
* int tea_encrypt(unsigned long *dest, const unsigned long *src, const unsigned long *key, int size);
* 한꺼번에 8 바이트 이상을 암호/복호화 할때 사용한다. 만약 size 가
* 8의 배수가 아니면 8의 배수로 크기를 "늘려서" 암호화 한다.
*
* ex. tea_code(pdwSrc[1], pdwSrc[0], pdwKey, pdwDest);
* tea_decrypt(pdwDest, pdwSrc, pdwKey, nSize);
*/
#define TEA_ROUND 32 // 32 를 권장하며, 높을 수록 결과가 난해해 진다.
#define DELTA 0x9E3779B9 // DELTA 값 바꾸지 말것.
void tea_code(const unsigned long sz, const unsigned long sy, const unsigned long *key, unsigned long *dest)
{
unsigned long y = sy, z = sz, sum = 0;
unsigned long n = TEA_ROUND;
while (n-- > 0)
{
y += ((z << 4 ^ z >> 5) + z) ^ (sum + key[sum & 3]);
sum += DELTA;
z += ((y << 4 ^ y >> 5) + y) ^ (sum + key[sum >> 11 & 3]);
}
*(dest++) = y;
*dest = z;
}
void tea_decode(const unsigned long sz, const unsigned long sy, const unsigned long *key, unsigned long *dest)
{
#pragma warning(disable:4307)
unsigned long y = sy, z = sz, sum = DELTA * TEA_ROUND;
#pragma warning(default:4307)
unsigned long n = TEA_ROUND;
while (n-- > 0)
{
z -= ((y << 4 ^ y >> 5) + y) ^ (sum + key[sum >> 11 & 3]);
sum -= DELTA;
y -= ((z << 4 ^ z >> 5) + z) ^ (sum + key[sum & 3]);
}
*(dest++) = y;
*dest = z;
}
int tea_encrypt(unsigned long *dest, const unsigned long *src, const unsigned long * key, int size)
{
int i;
int resize;
if (size % 8 != 0)
{
resize = size + 8 - (size % 8);
memset((char *) src + size, 0, resize - size);
}
else
resize = size;
for (i = 0; i < resize >> 3; i++, dest += 2, src += 2)
tea_code(*(src + 1), *src, key, dest);
return (resize);
}
int tea_decrypt(unsigned long *dest, const unsigned long *src, const unsigned long * key, int size)
{
int i;
int resize;
if (size % 8 != 0)
resize = size + 8 - (size % 8);
else
resize = size;
for (i = 0; i < resize >> 3; i++, dest += 2, src += 2)
tea_decode(*(src + 1), *src, key, dest);
return (resize);
}
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#ifdef __cplusplus
extern "C" {
#endif
/* TEA is a 64-bit symmetric block cipher with a 128-bit key, developed
by David J. Wheeler and Roger M. Needham, and described in their
paper at <URL:http://www.cl.cam.ac.uk/ftp/users/djw3/tea.ps>.
This implementation is based on their code in
<URL:http://www.cl.cam.ac.uk/ftp/users/djw3/xtea.ps> */
#define TEA_KEY_LENGTH 16
int tea_encrypt(unsigned long *dest, const unsigned long *src, const unsigned long *key, int size);
int tea_decrypt(unsigned long *dest, const unsigned long *src, const unsigned long *key, int size);
#ifdef __cplusplus
};
#endif
+45
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@@ -0,0 +1,45 @@
#ifndef __VK_H__
#define __VK_H__
#ifndef VK_0
#define VK_0 0x30
#define VK_1 0x31
#define VK_2 0x32
#define VK_3 0x33
#define VK_4 0x34
#define VK_5 0x35
#define VK_6 0x36
#define VK_7 0x37
#define VK_8 0x38
#define VK_9 0x39
#endif
#ifndef VK_A
#define VK_A 0x41
#define VK_B 0x42
#define VK_C 0x43
#define VK_D 0x44
#define VK_E 0x45
#define VK_F 0x46
#define VK_G 0x47
#define VK_H 0x48
#define VK_I 0x49
#define VK_J 0x4A
#define VK_K 0x4B
#define VK_L 0x4C
#define VK_M 0x4D
#define VK_N 0x4E
#define VK_O 0x4F
#define VK_P 0x50
#define VK_Q 0x51
#define VK_R 0x52
#define VK_S 0x53
#define VK_T 0x54
#define VK_U 0x55
#define VK_V 0x56
#define VK_W 0x57
#define VK_X 0x58
#define VK_Y 0x59
#define VK_Z 0x5A
#endif
#endif
+695
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@@ -0,0 +1,695 @@
#include "StdAfx.h"
#include "LODController.h"
static float LODHEIGHT_ACTOR = 500.0f;
static float LODDISTANCE_ACTOR = 5000.0f;
static float LODDISTANCE_BUILDING = 25000.0f;
static const float c_fNearLodScale = 3.0f;
static const float c_fFarLodScale = 25.0f;
static const float LOD_APPLY_MAX = 2000.0f;
static const float LOD_APPLY_MIN = 500.0f;
bool ms_isMinLODModeEnable=false;
enum
{
SHARED_VB_500 = 0,
SHARED_VB_1000 = 1,
SHARED_VB_1500 = 2,
SHARED_VB_2000 = 3,
SHARED_VB_2500 = 4,
SHARED_VB_3000 = 5,
SHARED_VB_3500 = 6,
SHARED_VB_4000 = 7,
SHARED_VB_NUM = 9,
};
static std::vector<CGraphicVertexBuffer*> gs_vbs[SHARED_VB_NUM];
static CGraphicVertexBuffer gs_emptyVB;
#include <time.h>
static CGraphicVertexBuffer* __AllocDeformVertexBuffer(unsigned deformableVertexCount)
{
if (deformableVertexCount == 0)
return &gs_emptyVB;
unsigned capacity = (((deformableVertexCount-1) / 500) + 1) * 500;
unsigned index = (deformableVertexCount-1) / 500;
if (index < SHARED_VB_NUM)
{
std::vector<CGraphicVertexBuffer*>& vbs = gs_vbs[index];
if (!vbs.empty())
{
//TraceError("REUSE %d(%d)", capacity, deformableVertexCount);
CGraphicVertexBuffer* pkRetVB = vbs.back();
vbs.pop_back();
return pkRetVB;
}
}
static time_t base = time(NULL);
//TraceError("NEW %8d: %d(%d)", time(NULL) - base, capacity, deformableVertexCount);
CGraphicVertexBuffer* pkNewVB = new CGraphicVertexBuffer;
if (!pkNewVB->Create(
capacity,
D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1,
D3DUSAGE_WRITEONLY,
D3DPOOL_MANAGED))
{
TraceError("NEW_ERROR %8d: %d(%d)", time(NULL) - base, capacity, deformableVertexCount);
}
return pkNewVB;
}
void __FreeDeformVertexBuffer(CGraphicVertexBuffer* pkDelVB)
{
if (pkDelVB)
{
if (pkDelVB == &gs_emptyVB)
return;
unsigned index = (pkDelVB->GetVertexCount() - 1) / 500;
if (index < SHARED_VB_NUM)
{
gs_vbs[index].push_back(pkDelVB);
}
else
{
pkDelVB->Destroy();
delete pkDelVB;
}
}
}
void __ReserveSharedVertexBuffers(unsigned index, unsigned count)
{
NANOBEGIN
if (index >= SHARED_VB_NUM)
return;
unsigned capacity = (index + 1) * 500;
for (unsigned i = 0; i != count; ++i)
{
CGraphicVertexBuffer* pkNewVB = new CGraphicVertexBuffer;
pkNewVB->Create(
capacity,
D3DFVF_XYZ|D3DFVF_NORMAL|D3DFVF_TEX1,
D3DUSAGE_WRITEONLY,
D3DPOOL_MANAGED);
gs_vbs[index].push_back(pkNewVB);
}
NANOEND
}
void GrannyCreateSharedDeformBuffer()
{
__ReserveSharedVertexBuffers(SHARED_VB_500, 40);
__ReserveSharedVertexBuffers(SHARED_VB_1000, 20);
__ReserveSharedVertexBuffers(SHARED_VB_1500, 20);
__ReserveSharedVertexBuffers(SHARED_VB_2000, 40);
__ReserveSharedVertexBuffers(SHARED_VB_3000, 20);
}
void GrannyDestroySharedDeformBuffer()
{
#ifdef _DEBUG
TraceError("granny_shared_vbs:");
#endif
for (int i = 0; i != SHARED_VB_NUM; ++i)
{
std::vector<CGraphicVertexBuffer*>& vbs = gs_vbs[i];
#ifdef _DEBUG
TraceError("\t%d: %d", i, vbs.size());
#endif
std::vector<CGraphicVertexBuffer*>::iterator v;
for (v = vbs.begin(); v != vbs.end(); ++v)
{
CGraphicVertexBuffer* pkEachVB = (*v);
pkEachVB->Destroy();
delete pkEachVB;
}
vbs.clear();
}
}
void CGrannyLODController::SetMinLODMode(bool isEnable)
{
ms_isMinLODModeEnable=isEnable;
}
void CGrannyLODController::SetMaterialImagePointer(const char* c_szImageName, CGraphicImage* pImage)
{
std::deque<CGrannyModelInstance *>::iterator i;
for (i=m_que_pkModelInst.begin(); i!=m_que_pkModelInst.end(); ++i)
{
CGrannyModelInstance* pkModelInst=(*i);
pkModelInst->SetMaterialImagePointer(c_szImageName, pImage);
}
}
void CGrannyLODController::SetMaterialData(const char* c_szImageName, const SMaterialData& c_rkMaterialData)
{
std::deque<CGrannyModelInstance *>::iterator i;
for (i=m_que_pkModelInst.begin(); i!=m_que_pkModelInst.end(); ++i)
{
CGrannyModelInstance* pkModelInst=(*i);
pkModelInst->SetMaterialData(c_szImageName, c_rkMaterialData);
}
}
void CGrannyLODController::SetSpecularInfo(const char* c_szMtrlName, BOOL bEnable, float fPower)
{
std::deque<CGrannyModelInstance *>::iterator i;
for (i=m_que_pkModelInst.begin(); i!=m_que_pkModelInst.end(); ++i)
{
CGrannyModelInstance* pkModelInst=(*i);
pkModelInst->SetSpecularInfo(c_szMtrlName, bEnable, fPower);
}
}
CGrannyLODController::CGrannyLODController() :
m_pCurrentModelInstance(NULL),
m_bLODLevel(0),
m_pAttachedParentModel(NULL),
m_fLODDistance(0.0f),
m_dwLODAniFPS(CGrannyModelInstance::ANIFPS_MAX),
m_pkSharedDeformableVertexBuffer(NULL)
/////////////////////////////////////////////////////
{
}
CGrannyLODController::~CGrannyLODController()
{
__FreeDeformVertexBuffer(m_pkSharedDeformableVertexBuffer);
Clear();
}
void CGrannyLODController::Clear()
{
if (m_pAttachedParentModel)
{
m_pAttachedParentModel->DetachModelInstance(this);
}
m_pCurrentModelInstance = NULL;
m_pAttachedParentModel = NULL;
std::for_each(m_que_pkModelInst.begin(), m_que_pkModelInst.end(), CGrannyModelInstance::Delete);
m_que_pkModelInst.clear();
std::vector<TAttachingModelData>::iterator itor = m_AttachedModelDataVector.begin();
for (; m_AttachedModelDataVector.end() != itor; ++itor)
{
TAttachingModelData & rData = *itor;
rData.pkLODController->m_pAttachedParentModel = NULL;
}
m_AttachedModelDataVector.clear();
}
void CGrannyLODController::AddModel(CGraphicThing * pThing, int iSrcModel, CGrannyLODController * pSkelLODController)
{
if (!pThing)
return;
if (pSkelLODController && pSkelLODController->m_que_pkModelInst.empty())
{
assert(!"EMPTY SKELETON(CANNON LINK)");
return;
}
assert(pThing->GetReferenceCount()>=1);
pThing->AddReference();
if (pThing->GetModelCount() <= iSrcModel)
{
pThing->Release();
return;
}
CGrannyModel * pModel = pThing->GetModelPointer(iSrcModel);
if (!pModel)
{
pThing->Release();
return;
}
CGrannyModelInstance * pModelInstance = CGrannyModelInstance::New();
__ReserveSharedDeformableVertexBuffer(pModel->GetDeformVertexCount());
if (pSkelLODController)
{
pModelInstance->SetLinkedModelPointer(pModel, m_pkSharedDeformableVertexBuffer, &pSkelLODController->m_pCurrentModelInstance);
}
else
{
pModelInstance->SetLinkedModelPointer(pModel, m_pkSharedDeformableVertexBuffer, NULL);
}
// END_OF_WORK
if (!m_pCurrentModelInstance)
{
m_pCurrentModelInstance = pModelInstance;
pModelInstance->DeformNoSkin(&ms_matIdentity);
D3DXVECTOR3 vtMin, vtMax;
pModelInstance->GetBoundBox(&vtMin, &vtMax);
float fSize = 0.0f;
fSize = fMAX(fSize, fabs(vtMin.x - vtMax.x));
fSize = fMAX(fSize, fabs(vtMin.y - vtMax.y));
fSize = fMAX(fSize, fabs(vtMin.z - vtMax.z));
if (fSize<LODHEIGHT_ACTOR)
SetLODLimits(0.0f, LODDISTANCE_ACTOR);
else
//
SetLODLimits(0.0f, LODDISTANCE_BUILDING);
}
else
{
// FIXME : CModelInstance::m_pgrnWorldPose를 Update에서 사용하는데,
// Deform을 하지 않으면 NULL 입니다. 구조가 조금 바뀌어야 할지도.. - [levites]
pModelInstance->DeformNoSkin(&ms_matIdentity);
}
pThing->Release();
m_que_pkModelInst.push_front(pModelInstance);
}
void CGrannyLODController::__ReserveSharedDeformableVertexBuffer(DWORD deformableVertexCount)
{
if (m_pkSharedDeformableVertexBuffer &&
m_pkSharedDeformableVertexBuffer->GetVertexCount() >= deformableVertexCount)
return;
__FreeDeformVertexBuffer(m_pkSharedDeformableVertexBuffer);
m_pkSharedDeformableVertexBuffer = __AllocDeformVertexBuffer(deformableVertexCount);
}
void CGrannyLODController::AttachModelInstance(CGrannyLODController * pSrcLODController, const char * c_szBoneName)
{
CGrannyModelInstance * pSrcInstance = pSrcLODController->GetModelInstance();
if (!pSrcInstance)
return;
CGrannyModelInstance * pDestInstance = GetModelInstance();
if (pDestInstance)
{
pSrcInstance->SetParentModelInstance(pDestInstance, c_szBoneName);
}
if (!pSrcLODController->GetModelInstance())
return;
// Link Parent Data
pSrcLODController->m_pAttachedParentModel = this;
// Link Child Data
std::vector<TAttachingModelData>::iterator itor = m_AttachedModelDataVector.begin();
for (; m_AttachedModelDataVector.end() != itor;)
{
TAttachingModelData & rData = *itor;
if (pSrcLODController == rData.pkLODController)
{
itor = m_AttachedModelDataVector.erase(itor);
}
else
{
++itor;
}
}
TAttachingModelData AttachingModelData;
AttachingModelData.pkLODController = pSrcLODController;
AttachingModelData.strBoneName = c_szBoneName;
m_AttachedModelDataVector.push_back(AttachingModelData);
}
void CGrannyLODController::DetachModelInstance(CGrannyLODController * pSrcLODController)
{
CGrannyModelInstance * pSrcInstance = pSrcLODController->GetModelInstance();
if (!pSrcInstance)
return;
CGrannyModelInstance * pDestInstance = GetModelInstance();
if (pDestInstance)
{
pSrcInstance->SetParentModelInstance(NULL, 0);
}
// if (!pSrcLODController->GetModelInstance())
// return;
// Unlink Child Data
std::vector<TAttachingModelData>::iterator itor = m_AttachedModelDataVector.begin();
for (; m_AttachedModelDataVector.end() != itor;)
{
TAttachingModelData & rData = *itor;
if (pSrcLODController == rData.pkLODController)
{
itor = m_AttachedModelDataVector.erase(itor);
}
else
{
++itor;
}
}
// Unlink Parent Data
pSrcLODController->m_pAttachedParentModel = NULL;
}
void CGrannyLODController::SetLODLimits(float /*fNearLOD*/, float fFarLOD)
{
m_fLODDistance = fFarLOD;
}
void CGrannyLODController::SetLODLevel(BYTE bLodLevel)
{
assert(m_que_pkModelInst.size() > 0);
if (m_que_pkModelInst.size() > 0)
m_bLODLevel = (BYTE) MIN(m_que_pkModelInst.size() - 1, bLodLevel);
}
void CGrannyLODController::CreateDeviceObjects()
{
std::for_each(m_que_pkModelInst.begin(),
m_que_pkModelInst.end(),
CGrannyModelInstance::FCreateDeviceObjects());
}
void CGrannyLODController::DestroyDeviceObjects()
{
std::for_each(m_que_pkModelInst.begin(),
m_que_pkModelInst.end(),
CGrannyModelInstance::FDestroyDeviceObjects());
}
void CGrannyLODController::RenderWithOneTexture()
{
assert(m_pCurrentModelInstance != NULL);
//#define CHECK_LOD
#ifdef CHECK_LOD
if (m_que_pkModelInst.size() > 0 && m_pCurrentModelInstance == m_que_pkModelInst[0])
m_pCurrentModelInstance->RenderWithoutTexture();
if (m_que_pkModelInst.size() > 1 && m_pCurrentModelInstance == m_que_pkModelInst[1])
m_pCurrentModelInstance->RenderWithOneTexture();
if (m_que_pkModelInst.size() > 2 && m_pCurrentModelInstance == m_que_pkModelInst[2])
m_pCurrentModelInstance->RenderWithOneTexture();
if (m_que_pkModelInst.size() > 3 && m_pCurrentModelInstance == m_que_pkModelInst[3])
m_pCurrentModelInstance->RenderWithOneTexture();
#else
m_pCurrentModelInstance->RenderWithOneTexture();
#endif
}
void CGrannyLODController::BlendRenderWithOneTexture()
{
assert(m_pCurrentModelInstance != NULL);
m_pCurrentModelInstance->BlendRenderWithOneTexture();
}
void CGrannyLODController::RenderWithTwoTexture()
{
assert(m_pCurrentModelInstance != NULL);
m_pCurrentModelInstance->RenderWithTwoTexture();
}
void CGrannyLODController::BlendRenderWithTwoTexture()
{
assert(m_pCurrentModelInstance != NULL);
m_pCurrentModelInstance->BlendRenderWithTwoTexture();
}
void CGrannyLODController::Update(float fElapsedTime, float fDistanceFromCenter, float fDistanceFromCamera)
{
UpdateLODLevel(fDistanceFromCenter, fDistanceFromCamera);
UpdateTime(fElapsedTime);
}
void CGrannyLODController::UpdateLODLevel(float fDistanceFromCenter, float fDistanceFromCamera)
{
if (m_que_pkModelInst.size()<=1)
return;
assert(m_pCurrentModelInstance != NULL);
if (fDistanceFromCenter > LOD_APPLY_MIN) // 중심 LOD 예외 취소
{
// 카메라부터 멀어질 수록 fLODRate가 작아진다
// 3개 LOD가 있을때.. 가장 먼게 0, 가까울 수록 숫자가 커진다
// 100fps 50fps 33fps 25fps 20fps
// 10ms 20ms 30ms 40ms 50ms
float fLODFactor = fMINMAX(0.0f, (m_fLODDistance-fDistanceFromCamera), m_fLODDistance);
if (m_fLODDistance>0.0f)
m_dwLODAniFPS = (DWORD) ((CGrannyModelInstance::ANIFPS_MAX - CGrannyModelInstance::ANIFPS_MIN) * fLODFactor / m_fLODDistance + static_cast<float>(CGrannyModelInstance::ANIFPS_MIN));
else
m_dwLODAniFPS = CGrannyModelInstance::ANIFPS_MIN;
assert(m_dwLODAniFPS > 0);
m_dwLODAniFPS /= 10;
m_dwLODAniFPS *= 10;
float fLODStep = m_fLODDistance / m_que_pkModelInst.size();
BYTE bLODLevel = BYTE(fLODFactor / fLODStep);
if (m_fLODDistance <= 5000.0f)
{
if (fDistanceFromCamera < 500.0f)
{
bLODLevel = 0;
}
else if (fDistanceFromCamera < 1500.0f)
{
bLODLevel = 1;
}
else if (fDistanceFromCamera < 2500.0f)
{
bLODLevel = 2;
}
else
{
bLODLevel = 3;
}
bLODLevel = (BYTE) (m_que_pkModelInst.size() - min(bLODLevel, m_que_pkModelInst.size()) - 1);
}
if (ms_isMinLODModeEnable)
bLODLevel=0;
SetLODLevel(bLODLevel);
if (m_pCurrentModelInstance != m_que_pkModelInst[m_bLODLevel])
{
SetCurrentModelInstance(m_que_pkModelInst[m_bLODLevel]);
}
}
else
{
m_dwLODAniFPS=CGrannyModelInstance::ANIFPS_MAX;
if (!m_que_pkModelInst.empty())
{
if (m_pCurrentModelInstance != m_que_pkModelInst.back())
{
SetCurrentModelInstance(m_que_pkModelInst.back());
}
}
}
}
void CGrannyLODController::UpdateTime(float fElapsedTime)
{
assert(m_pCurrentModelInstance != NULL);
m_pCurrentModelInstance->Update(m_dwLODAniFPS);
//DWORD t3=timeGetTime();
m_pCurrentModelInstance->UpdateLocalTime(fElapsedTime);
//DWORD t4=timeGetTime();
#ifdef __PERFORMANCE_CHECKER__
{
static FILE* fp=fopen("perf_lod_update.txt", "w");
if (t4-t1>3)
{
fprintf(fp, "LOD.Total %d (Time %f)\n", t4-t1, timeGetTime()/1000.0f);
fprintf(fp, "LOD.SMI %d\n", t2-t1);
fprintf(fp, "LOD.UP %d\n", t3-t2);
fprintf(fp, "LOD.UL %d\n", t4-t3);
fprintf(fp, "-------------------------------- \n");
fflush(fp);
}
fflush(fp);
}
#endif
}
void CGrannyLODController::SetCurrentModelInstance(CGrannyModelInstance * pgrnModelInstance)
{
// Copy Motion
pgrnModelInstance->CopyMotion(m_pCurrentModelInstance, true);
m_pCurrentModelInstance = pgrnModelInstance;
// Change children attaching link
RefreshAttachedModelInstance();
// Change parent attaching link
if (m_pAttachedParentModel)
{
m_pAttachedParentModel->RefreshAttachedModelInstance();
}
}
void CGrannyLODController::RefreshAttachedModelInstance()
{
if (!m_pCurrentModelInstance)
return;
for (DWORD i = 0; i < m_AttachedModelDataVector.size(); ++i)
{
TAttachingModelData & rModelData = m_AttachedModelDataVector[i];
CGrannyModelInstance * pSrcInstance = rModelData.pkLODController->GetModelInstance();
if (!pSrcInstance)
{
Tracenf("CGrannyLODController::RefreshAttachedModelInstance : m_AttachedModelDataVector[%d]->pkLODController->GetModelIntance()==NULL", i);
continue;
}
pSrcInstance->SetParentModelInstance(m_pCurrentModelInstance, rModelData.strBoneName.c_str());
}
}
void CGrannyLODController::UpdateSkeleton(const D3DXMATRIX * c_pWorldMatrix, float fElapsedTime)
{
if (m_pCurrentModelInstance)
m_pCurrentModelInstance->UpdateSkeleton(c_pWorldMatrix, fElapsedTime);
}
void CGrannyLODController::DeformAll(const D3DXMATRIX * c_pWorldMatrix)
{
std::deque<CGrannyModelInstance *>::iterator i;
for (i=m_que_pkModelInst.begin(); i!=m_que_pkModelInst.end(); ++i)
{
CGrannyModelInstance* pkModelInst=(*i);
pkModelInst->Deform(c_pWorldMatrix);
}
}
void CGrannyLODController::DeformNoSkin(const D3DXMATRIX * c_pWorldMatrix)
{
if (m_pCurrentModelInstance)
m_pCurrentModelInstance->DeformNoSkin(c_pWorldMatrix);
}
void CGrannyLODController::Deform(const D3DXMATRIX * c_pWorldMatrix)
{
if (m_pCurrentModelInstance)
m_pCurrentModelInstance->Deform(c_pWorldMatrix);
}
void CGrannyLODController::RenderToShadowMap()
{
if (m_pCurrentModelInstance)
m_pCurrentModelInstance->RenderWithoutTexture();
}
void CGrannyLODController::RenderShadow()
{
if (m_pCurrentModelInstance)
m_pCurrentModelInstance->RenderWithOneTexture();
}
void CGrannyLODController::ReloadTexture()
{
if (m_pCurrentModelInstance)
m_pCurrentModelInstance->ReloadTexture();
}
void CGrannyLODController::GetBoundBox(D3DXVECTOR3 * vtMin, D3DXVECTOR3 * vtMax)
{
if (m_pCurrentModelInstance)
m_pCurrentModelInstance->GetBoundBox(vtMin, vtMax);
}
bool CGrannyLODController::Intersect(const D3DXMATRIX * c_pMatrix, float * u, float * v, float * t)
{
if (!m_pCurrentModelInstance)
return false;
return m_pCurrentModelInstance->Intersect(c_pMatrix, u, v, t);
}
void CGrannyLODController::SetLocalTime(float fLocalTime)
{
if (m_pCurrentModelInstance)
m_pCurrentModelInstance->SetLocalTime(fLocalTime);
}
void CGrannyLODController::ResetLocalTime()
{
assert(m_pCurrentModelInstance != NULL);
m_pCurrentModelInstance->ResetLocalTime();
}
void CGrannyLODController::SetMotionPointer(const CGrannyMotion * c_pMotion, float fBlendTime, int iLoopCount, float speedRatio)
{
assert(m_pCurrentModelInstance != NULL);
m_pCurrentModelInstance->SetMotionPointer(c_pMotion, fBlendTime, iLoopCount, speedRatio);
}
void CGrannyLODController::ChangeMotionPointer(const CGrannyMotion * c_pMotion, int iLoopCount, float speedRatio)
{
assert(m_pCurrentModelInstance != NULL);
m_pCurrentModelInstance->ChangeMotionPointer(c_pMotion, iLoopCount, speedRatio);
}
void CGrannyLODController::SetMotionAtEnd()
{
if (m_pCurrentModelInstance)
m_pCurrentModelInstance->SetMotionAtEnd();
}
BOOL CGrannyLODController::isModelInstance()
{
if (!m_pCurrentModelInstance)
return FALSE;
return TRUE;
}
CGrannyModelInstance * CGrannyLODController::GetModelInstance()
{
return m_pCurrentModelInstance;
}
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#pragma once
#pragma warning(disable:4786)
#include <deque>
#include "Thing.h"
#include "ModelInstance.h"
class CGrannyLODController : public CGraphicBase
{
public:
static void SetMinLODMode(bool isEnable);
public:
struct FSetLocalTime
{
float fLocalTime;
void operator() (CGrannyLODController * pController)
{
pController->SetLocalTime(fLocalTime);
}
};
struct FUpdateTime
{
float fElapsedTime;
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->UpdateTime(fElapsedTime);
}
};
struct FUpdateLODLevel
{
float fDistanceFromCenter;
float fDistanceFromCamera;
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->UpdateLODLevel(fDistanceFromCenter, fDistanceFromCamera);
}
};
struct FRenderWithOneTexture
{
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->RenderWithOneTexture();
}
};
struct FBlendRenderWithOneTexture
{
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->BlendRenderWithOneTexture();
}
};
struct FRenderWithTwoTexture
{
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->RenderWithTwoTexture();
}
};
struct FBlendRenderWithTwoTexture
{
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->BlendRenderWithTwoTexture();
}
};
struct FRenderToShadowMap
{
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->RenderToShadowMap();
}
};
struct FRenderShadow
{
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->RenderShadow();
}
};
struct FDeform
{
const D3DXMATRIX * mc_pWorldMatrix;
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->Deform(mc_pWorldMatrix);
}
};
struct FDeformNoSkin
{
const D3DXMATRIX * mc_pWorldMatrix;
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->DeformNoSkin(mc_pWorldMatrix);
}
};
struct FDeformAll
{
const D3DXMATRIX * mc_pWorldMatrix;
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->DeformAll(mc_pWorldMatrix);
}
};
struct FCreateDeviceObjects
{
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->CreateDeviceObjects();
}
};
struct FDestroyDeviceObjects
{
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->DestroyDeviceObjects();
}
};
struct FBoundBox
{
D3DXVECTOR3* m_vtMin;
D3DXVECTOR3* m_vtMax;
FBoundBox(D3DXVECTOR3 * vtMin, D3DXVECTOR3 * vtMax)
{
m_vtMin = vtMin;
m_vtMax = vtMax;
}
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->GetBoundBox(m_vtMin, m_vtMax);
}
};
struct FResetLocalTime
{
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->ResetLocalTime();
}
};
struct FReloadTexture
{
void operator () (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->ReloadTexture();
}
};
struct FSetMotionPointer
{
const CGrannyMotion * m_pMotion;
float m_speedRatio;
float m_blendTime;
int m_loopCount;
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->SetMotionPointer(m_pMotion, m_blendTime, m_loopCount, m_speedRatio);
}
};
struct FChangeMotionPointer
{
const CGrannyMotion * m_pMotion;
float m_speedRatio;
int m_loopCount;
void operator() (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->ChangeMotionPointer(m_pMotion, m_loopCount, m_speedRatio);
}
};
struct FEndStopMotionPointer
{
const CGrannyMotion * m_pMotion;
void operator () (CGrannyLODController * pController)
{
if (pController->isModelInstance())
pController->SetMotionAtEnd();
}
};
CGrannyLODController();
virtual ~CGrannyLODController();
void Clear();
void CreateDeviceObjects();
void DestroyDeviceObjects();
void AddModel(CGraphicThing * pThing, int iSrcModel, CGrannyLODController * pSkelLODController=NULL);
void AttachModelInstance(CGrannyLODController * pSrcLODController, const char * c_szBoneName);
void DetachModelInstance(CGrannyLODController * pSrcLODController);
void SetLODLimits(float fNearLOD, float fFarLOD);
void SetLODLevel(BYTE bLODLevel);
BYTE GetLODLevel() { return m_bLODLevel; }
void SetMaterialImagePointer(const char* c_szImageName, CGraphicImage* pImage);
void SetMaterialData(const char* c_szImageName, const SMaterialData& c_rkMaterialData);
void SetSpecularInfo(const char* c_szMtrlName, BOOL bEnable, float fPower);
void RenderWithOneTexture();
void RenderWithTwoTexture();
void BlendRenderWithOneTexture();
void BlendRenderWithTwoTexture();
void Update(float fElapsedTime, float fDistanceFromCenter, float fDistanceFromCamera);
void UpdateLODLevel(float fDistanceFromCenter, float fDistanceFromCamera);
void UpdateTime(float fElapsedTime);
void UpdateSkeleton(const D3DXMATRIX * c_pWorldMatrix, float fElapsedTime);
void Deform(const D3DXMATRIX * c_pWorldMatrix);
void DeformNoSkin(const D3DXMATRIX * c_pWorldMatrix);
void DeformAll(const D3DXMATRIX * c_pWorldMatrix);
void RenderToShadowMap();
void RenderShadow();
void ReloadTexture();
void GetBoundBox(D3DXVECTOR3 * vtMin, D3DXVECTOR3 * vtMax);
bool Intersect(const D3DXMATRIX * c_pMatrix, float * u, float * v, float * t);
void SetLocalTime(float fLocalTime);
void ResetLocalTime();
void SetMotionPointer(const CGrannyMotion * c_pMotion, float fBlendTime, int iLoopCount, float speedRatio);
void ChangeMotionPointer(const CGrannyMotion * c_pMotion, int iLoopCount, float speedRatio);
void SetMotionAtEnd();
BOOL isModelInstance();
CGrannyModelInstance* GetModelInstance();
bool HaveBlendThing() { return 0 != GetModelInstance() ? GetModelInstance()->HaveBlendThing() : false; } // NOTE: GetModelInstance() == 0일 때 클라 크래쉬나는 문제 수정(2012. 05. 07)
protected:
void SetCurrentModelInstance(CGrannyModelInstance * pgrnModelInstance);
void RefreshAttachedModelInstance();
void __ReserveSharedDeformableVertexBuffer(DWORD deformableVertexCount);
protected:
float m_fLODDistance;
DWORD m_dwLODAniFPS;
//// Attaching Link Data
// Data of Parent Side
typedef struct SAttachingModelData
{
CGrannyLODController * pkLODController;
std::string strBoneName;
} TAttachingModelData;
std::vector<TAttachingModelData> m_AttachedModelDataVector;
// Data of Child Side
CGrannyLODController * m_pAttachedParentModel;
BYTE m_bLODLevel;
CGrannyModelInstance * m_pCurrentModelInstance;
// WORK
std::deque<CGrannyModelInstance *> m_que_pkModelInst;
CGraphicVertexBuffer* m_pkSharedDeformableVertexBuffer;
// END_OF_WORK
};
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#include "StdAfx.h"
#include "Material.h"
#include "Mesh.h"
#include "../eterbase/Filename.h"
#include "../eterlib/ResourceManager.h"
#include "../eterlib/StateManager.h"
#include "../eterlib/GrpScreen.h"
CGraphicImageInstance CGrannyMaterial::ms_akSphereMapInstance[SPHEREMAP_NUM];
D3DXVECTOR3 CGrannyMaterial::ms_v3SpecularTrans(0.0f, 0.0f, 0.0f);
D3DXMATRIX CGrannyMaterial::ms_matSpecular;
D3DXCOLOR g_fSpecularColor = D3DXCOLOR(0.0f, 0.0f, 0.0f, 0.0f);
void CGrannyMaterial::TranslateSpecularMatrix(float fAddX, float fAddY, float fAddZ)
{
static float SPECULAR_TRANSLATE_MAX = 1000000.0f;
ms_v3SpecularTrans.x+=fAddX;
ms_v3SpecularTrans.y+=fAddY;
ms_v3SpecularTrans.z+=fAddZ;
if (ms_v3SpecularTrans.x>=SPECULAR_TRANSLATE_MAX)
ms_v3SpecularTrans.x=0.0f;
if (ms_v3SpecularTrans.y>=SPECULAR_TRANSLATE_MAX)
ms_v3SpecularTrans.y=0.0f;
if (ms_v3SpecularTrans.z>=SPECULAR_TRANSLATE_MAX)
ms_v3SpecularTrans.z=0.0f;
D3DXMatrixTranslation(&ms_matSpecular,
ms_v3SpecularTrans.x,
ms_v3SpecularTrans.y,
ms_v3SpecularTrans.z
);
}
void CGrannyMaterial::ApplyRenderState()
{
assert(m_pfnApplyRenderState!=NULL && "CGrannyMaterial::SaveRenderState");
(this->*m_pfnApplyRenderState)();
}
void CGrannyMaterial::RestoreRenderState()
{
assert(m_pfnRestoreRenderState!=NULL && "CGrannyMaterial::RestoreRenderState");
(this->*m_pfnRestoreRenderState)();
}
void CGrannyMaterial::Copy(CGrannyMaterial& rkMtrl)
{
m_pgrnMaterial = rkMtrl.m_pgrnMaterial;
m_roImage[0] = rkMtrl.m_roImage[0];
m_roImage[1] = rkMtrl.m_roImage[1];
m_eType = rkMtrl.m_eType;
}
CGrannyMaterial::CGrannyMaterial()
{
m_bTwoSideRender = false;
m_dwLastCullRenderStateForTwoSideRendering = D3DCULL_CW;
Initialize();
}
CGrannyMaterial::~CGrannyMaterial()
{
}
CGrannyMaterial::EType CGrannyMaterial::GetType() const
{
return m_eType;
}
void CGrannyMaterial::SetImagePointer(int iStage, CGraphicImage* pImage)
{
assert(iStage<2 && "CGrannyMaterial::SetImagePointer");
m_roImage[iStage]=pImage;
}
bool CGrannyMaterial::IsIn(const char* c_szImageName, int* piStage)
{
std::string strImageName = c_szImageName;
CFileNameHelper::StringPath(strImageName);
granny_texture * pgrnDiffuseTexture = GrannyGetMaterialTextureByType(m_pgrnMaterial, GrannyDiffuseColorTexture);
if (pgrnDiffuseTexture)
{
std::string strDiffuseFileName = pgrnDiffuseTexture->FromFileName;
CFileNameHelper::StringPath(strDiffuseFileName);
if (strDiffuseFileName == strImageName)
{
*piStage=0;
return true;
}
}
granny_texture * pgrnOpacityTexture = GrannyGetMaterialTextureByType(m_pgrnMaterial, GrannyOpacityTexture);
if (pgrnOpacityTexture)
{
std::string strOpacityFileName = pgrnOpacityTexture->FromFileName;
CFileNameHelper::StringPath(strOpacityFileName);
if (strOpacityFileName == strImageName)
{
*piStage=1;
return true;
}
}
return false;
}
void CGrannyMaterial::SetSpecularInfo(BOOL bFlag, float fPower, BYTE uSphereMapIndex)
{
m_fSpecularPower = fPower;
m_bSphereMapIndex = uSphereMapIndex;
m_bSpecularEnable = bFlag;
if (bFlag)
{
m_pfnApplyRenderState = &CGrannyMaterial::__ApplySpecularRenderState;
m_pfnRestoreRenderState = &CGrannyMaterial::__RestoreSpecularRenderState;
}
else
{
m_pfnApplyRenderState = &CGrannyMaterial::__ApplyDiffuseRenderState;
m_pfnRestoreRenderState = &CGrannyMaterial::__RestoreDiffuseRenderState;
}
}
bool CGrannyMaterial::IsEqual(granny_material* pgrnMaterial) const
{
if (m_pgrnMaterial==pgrnMaterial)
return true;
return false;
}
LPDIRECT3DTEXTURE8 CGrannyMaterial::GetD3DTexture(int iStage) const
{
const CGraphicImage::TRef & ratImage = m_roImage[iStage];
if (ratImage.IsNull())
return NULL;
CGraphicImage * pImage = ratImage.GetPointer();
const CGraphicTexture * pTexture = pImage->GetTexturePointer();
return pTexture->GetD3DTexture();
}
CGraphicImage * CGrannyMaterial::GetImagePointer(int iStage) const
{
const CGraphicImage::TRef & ratImage = m_roImage[iStage];
if (ratImage.IsNull())
return NULL;
CGraphicImage * pImage = ratImage.GetPointer();
return pImage;
}
const CGraphicTexture* CGrannyMaterial::GetDiffuseTexture() const
{
if (m_roImage[0].IsNull())
return NULL;
return m_roImage[0].GetPointer()->GetTexturePointer();
}
const CGraphicTexture* CGrannyMaterial::GetOpacityTexture() const
{
if (m_roImage[1].IsNull())
return NULL;
return m_roImage[1].GetPointer()->GetTexturePointer();
}
BOOL CGrannyMaterial::__IsSpecularEnable() const
{
return m_bSpecularEnable;
}
float CGrannyMaterial::__GetSpecularPower() const
{
return m_fSpecularPower;
}
extern const std::string& GetModelLocalPath();
CGraphicImage* CGrannyMaterial::__GetImagePointer(const char* fileName)
{
assert(*fileName != '\0');
CResourceManager& rkResMgr = CResourceManager::Instance();
// SUPPORT_LOCAL_TEXTURE
int fileName_len = strlen(fileName);
if (fileName_len > 2 && fileName[1] != ':')
{
char localFileName[256];
const std::string& modelLocalPath = GetModelLocalPath();
int localFileName_len = modelLocalPath.length() + 1 + fileName_len;
if (localFileName_len < sizeof(localFileName) - 1)
{
_snprintf(localFileName, sizeof(localFileName), "%s%s", GetModelLocalPath().c_str(), fileName);
CResource* pResource = rkResMgr.GetResourcePointer(localFileName);
return static_cast<CGraphicImage*>(pResource);
}
}
// END_OF_SUPPORT_LOCAL_TEXTURE
CResource* pResource = rkResMgr.GetResourcePointer(fileName);
return static_cast<CGraphicImage*>(pResource);
}
bool CGrannyMaterial::CreateFromGrannyMaterialPointer(granny_material * pgrnMaterial)
{
m_pgrnMaterial = pgrnMaterial;
granny_texture * pgrnDiffuseTexture = NULL;
granny_texture * pgrnOpacityTexture = NULL;
if (pgrnMaterial)
{
if (pgrnMaterial->MapCount > 1 && !_strnicmp(pgrnMaterial->Name, "Blend", 5))
{
pgrnDiffuseTexture = GrannyGetMaterialTextureByType(pgrnMaterial->Maps[0].Material, GrannyDiffuseColorTexture);
pgrnOpacityTexture = GrannyGetMaterialTextureByType(pgrnMaterial->Maps[1].Material, GrannyDiffuseColorTexture);
}
else
{
pgrnDiffuseTexture = GrannyGetMaterialTextureByType(m_pgrnMaterial, GrannyDiffuseColorTexture);
pgrnOpacityTexture = GrannyGetMaterialTextureByType(m_pgrnMaterial, GrannyOpacityTexture);
}
// Two-Side 렌더링이 필요한 지 검사
{
granny_int32 twoSided = 0;
granny_data_type_definition TwoSidedFieldType[] =
{
{GrannyInt32Member, "Two-sided"},
{GrannyEndMember},
};
granny_variant twoSideResult;
if (GrannyFindMatchingMember(pgrnMaterial->ExtendedData.Type, pgrnMaterial->ExtendedData.Object, "Two-sided", &twoSideResult) && NULL != twoSideResult.Type)
GrannyConvertSingleObject(twoSideResult.Type, twoSideResult.Object, TwoSidedFieldType, &twoSided, NULL);
m_bTwoSideRender = 1 == twoSided;
}
}
if (pgrnDiffuseTexture)
m_roImage[0].SetPointer(__GetImagePointer(pgrnDiffuseTexture->FromFileName));
if (pgrnOpacityTexture)
m_roImage[1].SetPointer(__GetImagePointer(pgrnOpacityTexture->FromFileName));
// 오퍼시티가 있으면 블렌딩 메쉬
if (!m_roImage[1].IsNull())
m_eType = TYPE_BLEND_PNT;
else
m_eType = TYPE_DIFFUSE_PNT;
return true;
}
void CGrannyMaterial::Initialize()
{
m_roImage[0] = NULL;
m_roImage[1] = NULL;
SetSpecularInfo(FALSE, 0.0f, 0);
}
void CGrannyMaterial::__ApplyDiffuseRenderState()
{
STATEMANAGER.SetTexture(0, GetD3DTexture(0));
if (m_bTwoSideRender)
{
// -_-렌더링 프로세스가 좀 구려서... Save & Restore 하면 순서때문에 좀 꼬인다. 귀찮으니 Save & Restore 대신 따로 저장해 둠.
m_dwLastCullRenderStateForTwoSideRendering = STATEMANAGER.GetRenderState(D3DRS_CULLMODE);
STATEMANAGER.SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE);
}
}
void CGrannyMaterial::__RestoreDiffuseRenderState()
{
if (m_bTwoSideRender)
{
STATEMANAGER.SetRenderState(D3DRS_CULLMODE, m_dwLastCullRenderStateForTwoSideRendering);
}
}
void CGrannyMaterial::__ApplySpecularRenderState()
{
if (TRUE == STATEMANAGER.GetRenderState(D3DRS_ALPHABLENDENABLE))
{
__ApplyDiffuseRenderState();
return;
}
CGraphicTexture* pkTexture=ms_akSphereMapInstance[m_bSphereMapIndex].GetTexturePointer();
STATEMANAGER.SetTexture(0, GetD3DTexture(0));
if (pkTexture)
STATEMANAGER.SetTexture(1, pkTexture->GetD3DTexture());
else
STATEMANAGER.SetTexture(1, NULL);
STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, D3DXCOLOR(g_fSpecularColor.r, g_fSpecularColor.g, g_fSpecularColor.b, __GetSpecularPower()));
STATEMANAGER.SaveTextureStageState(1, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR);
STATEMANAGER.SaveTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
STATEMANAGER.SaveTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
STATEMANAGER.SaveTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
STATEMANAGER.SaveTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
STATEMANAGER.SaveTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TFACTOR);
STATEMANAGER.SaveTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
STATEMANAGER.SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT);
STATEMANAGER.SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_TEXTURE);
STATEMANAGER.SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATEALPHA_ADDCOLOR);
STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
STATEMANAGER.SetTransform(D3DTS_TEXTURE1, &ms_matSpecular);
STATEMANAGER.SaveTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
STATEMANAGER.SaveTextureStageState(1, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP);
STATEMANAGER.SaveTextureStageState(1, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP);
}
void CGrannyMaterial::__RestoreSpecularRenderState()
{
if (TRUE == STATEMANAGER.GetRenderState(D3DRS_ALPHABLENDENABLE))
{
__RestoreDiffuseRenderState();
return;
}
STATEMANAGER.RestoreTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS);
STATEMANAGER.RestoreTextureStageState(1, D3DTSS_ADDRESSU);
STATEMANAGER.RestoreTextureStageState(1, D3DTSS_ADDRESSV);
STATEMANAGER.RestoreTextureStageState(1, D3DTSS_TEXCOORDINDEX);
STATEMANAGER.SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_COLORARG1);
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_COLORARG2);
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_COLOROP);
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_ALPHAARG1);
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_ALPHAARG2);
STATEMANAGER.RestoreTextureStageState(0, D3DTSS_ALPHAOP);
}
void CGrannyMaterial::CreateSphereMap(UINT uMapIndex, const char* c_szSphereMapImageFileName)
{
CResourceManager& rkResMgr = CResourceManager::Instance();
CGraphicImage * pImage = (CGraphicImage *)rkResMgr.GetResourcePointer(c_szSphereMapImageFileName);
ms_akSphereMapInstance[uMapIndex].SetImagePointer(pImage);
}
void CGrannyMaterial::DestroySphereMap()
{
for (UINT uMapIndex=0; uMapIndex<SPHEREMAP_NUM; ++uMapIndex)
ms_akSphereMapInstance[uMapIndex].Destroy();
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
CGrannyMaterialPalette::CGrannyMaterialPalette()
{
}
CGrannyMaterialPalette::~CGrannyMaterialPalette()
{
Clear();
}
void CGrannyMaterialPalette::Copy(const CGrannyMaterialPalette& rkMtrlPalSrc)
{
m_mtrlVector=rkMtrlPalSrc.m_mtrlVector;
}
void CGrannyMaterialPalette::Clear()
{
m_mtrlVector.clear();
}
CGrannyMaterial& CGrannyMaterialPalette::GetMaterialRef(DWORD mtrlIndex)
{
assert(mtrlIndex<m_mtrlVector.size());
return *m_mtrlVector[mtrlIndex].GetPointer();
}
void CGrannyMaterialPalette::SetMaterialImagePointer(const char* c_szImageName, CGraphicImage* pImage)
{
DWORD size=m_mtrlVector.size();
DWORD i;
for (i=0; i<size; ++i)
{
CGrannyMaterial::TRef& roMtrl=m_mtrlVector[i];
int iStage;
if (roMtrl->IsIn(c_szImageName, &iStage))
{
CGrannyMaterial* pkNewMtrl=new CGrannyMaterial;
pkNewMtrl->Copy(*roMtrl.GetPointer());
pkNewMtrl->SetImagePointer(iStage, pImage);
roMtrl=pkNewMtrl;
return;
}
}
}
void CGrannyMaterialPalette::SetMaterialData(const char* c_szMtrlName, const SMaterialData& c_rkMaterialData)
{
if (c_szMtrlName)
{
std::vector<CGrannyMaterial::TRef>::iterator i;
for (i=m_mtrlVector.begin(); i!=m_mtrlVector.end(); ++i)
{
CGrannyMaterial::TRef& roMtrl=*i;
int iStage;
if (roMtrl->IsIn(c_szMtrlName, &iStage))
{
CGrannyMaterial* pkNewMtrl=new CGrannyMaterial;
pkNewMtrl->Copy(*roMtrl.GetPointer());
pkNewMtrl->SetImagePointer(iStage, c_rkMaterialData.pImage);
pkNewMtrl->SetSpecularInfo(c_rkMaterialData.isSpecularEnable, c_rkMaterialData.fSpecularPower, c_rkMaterialData.bSphereMapIndex);
roMtrl=pkNewMtrl;
return;
}
}
}
else
{
std::vector<CGrannyMaterial::TRef>::iterator i;
for (i=m_mtrlVector.begin(); i!=m_mtrlVector.end(); ++i)
{
CGrannyMaterial::TRef& roMtrl=*i;
roMtrl->SetSpecularInfo(c_rkMaterialData.isSpecularEnable, c_rkMaterialData.fSpecularPower, c_rkMaterialData.bSphereMapIndex);
}
}
}
void CGrannyMaterialPalette::SetSpecularInfo(const char* c_szMtrlName, BOOL bEnable, float fPower)
{
DWORD size=m_mtrlVector.size();
DWORD i;
if (c_szMtrlName)
{
for (i=0; i<size; ++i)
{
CGrannyMaterial::TRef& roMtrl=m_mtrlVector[i];
int iStage;
if (roMtrl->IsIn(c_szMtrlName, &iStage))
{
roMtrl->SetSpecularInfo(bEnable, fPower, 0);
return;
}
}
}
else
{
for (i=0; i<size; ++i)
{
CGrannyMaterial::TRef& roMtrl=m_mtrlVector[i];
roMtrl->SetSpecularInfo(bEnable, fPower, 0);
}
}
}
DWORD CGrannyMaterialPalette::RegisterMaterial(granny_material* pgrnMaterial)
{
DWORD size=m_mtrlVector.size();
DWORD i;
for (i=0; i<size; ++i)
{
CGrannyMaterial::TRef& roMtrl=m_mtrlVector[i];
if (roMtrl->IsEqual(pgrnMaterial))
return i;
}
CGrannyMaterial* pkNewMtrl=new CGrannyMaterial;
pkNewMtrl->CreateFromGrannyMaterialPointer(pgrnMaterial);
m_mtrlVector.push_back(pkNewMtrl);
return size;
}
DWORD CGrannyMaterialPalette::GetMaterialCount() const
{
return m_mtrlVector.size();
}
/*
void CActorInstance::BeginSpecularRender()
{
// NOTE - Blending해서 찍는 부분은 Specular를 적용시키지 않는다 - [levites]
STATEMANAGER.SaveRenderState(D3DRS_ALPHABLENDENABLE, FALSE);
STATEMANAGER.SetRenderState(D3DRS_TEXTUREFACTOR, D3DXCOLOR(1.0f, 1.0f, 1.0f, m_AddColor.r));
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG2, D3DTA_DIFFUSE);
STATEMANAGER.SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG2, D3DTA_TFACTOR);
STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
STATEMANAGER.SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT);
STATEMANAGER.SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_TEXTURE);
STATEMANAGER.SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATEALPHA_ADDCOLOR);
STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
// STATEMANAGER.SetTextureStageState(0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
// STATEMANAGER.SetTextureStageState(0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
// STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
// STATEMANAGER.SetTextureStageState(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
//
// STATEMANAGER.SetTextureStageState(1, D3DTSS_COLORARG1, D3DTA_CURRENT);
// STATEMANAGER.SetTextureStageState(1, D3DTSS_COLORARG2, D3DTA_TEXTURE);
// STATEMANAGER.SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_MODULATEALPHA_ADDCOLOR);
// STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAARG1, D3DTA_CURRENT);
// STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
// D3DXMATRIX texMatrix;
// GetSphereMatrix(&texMatrix);
// STATEMANAGER.SetTransform(D3DTS_TEXTURE1, &texMatrix);
// STATEMANAGER.SetTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_COUNT2);
// Type 1
// STATEMANAGER.SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR);
// // Type 2
// STATEMANAGER.SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, D3DTSS_TCI_CAMERASPACENORMAL);
}
void CActorInstance::EndSpecularRender()
{
// STATEMANAGER.SetTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
// STATEMANAGER.SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
STATEMANAGER.SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
STATEMANAGER.SetTextureStageState(1, D3DTSS_ALPHAOP, D3DTOP_DISABLE);
}
*/
+120
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@@ -0,0 +1,120 @@
#pragma once
#include <granny.h>
#include <windows.h>
#include <d3d8.h>
#include "../eterlib/ReferenceObject.h"
#include "../eterlib/Ref.h"
#include "../eterlib/GrpImageInstance.h"
#include "Util.h"
class CGrannyMaterial : public CReferenceObject
{
public:
typedef CRef<CGrannyMaterial> TRef;
static void CreateSphereMap(UINT uMapIndex, const char* c_szSphereMapImageFileName);
static void DestroySphereMap();
public:
enum EType
{
TYPE_DIFFUSE_PNT,
TYPE_BLEND_PNT,
TYPE_MAX_NUM
};
public:
static void TranslateSpecularMatrix(float fAddX, float fAddY, float fAddZ);
private:
static D3DXMATRIX ms_matSpecular;
static D3DXVECTOR3 ms_v3SpecularTrans;
public:
CGrannyMaterial();
virtual ~CGrannyMaterial();
void Destroy();
void Copy(CGrannyMaterial& rkMtrl);
bool IsEqual(granny_material * pgrnMaterial) const;
bool IsIn(const char* c_szImageName, int* iStage);
void SetSpecularInfo(BOOL bFlag, float fPower, BYTE uSphereMapIndex);
void ApplyRenderState();
void RestoreRenderState();
protected:
void Initialize();
public:
bool CreateFromGrannyMaterialPointer(granny_material* pgrnMaterial);
void SetImagePointer(int iStage, CGraphicImage* pImage);
CGrannyMaterial::EType GetType() const;
CGraphicImage * GetImagePointer(int iStage) const;
const CGraphicTexture * GetDiffuseTexture() const;
const CGraphicTexture * GetOpacityTexture() const;
LPDIRECT3DTEXTURE8 GetD3DTexture(int iStage) const;
bool IsTwoSided() const { return m_bTwoSideRender; }
protected:
CGraphicImage * __GetImagePointer(const char * c_szFileName);
BOOL __IsSpecularEnable() const;
float __GetSpecularPower() const;
void __ApplyDiffuseRenderState();
void __RestoreDiffuseRenderState();
void __ApplySpecularRenderState();
void __RestoreSpecularRenderState();
protected:
granny_material * m_pgrnMaterial;
CGraphicImage::TRef m_roImage[2];
EType m_eType;
float m_fSpecularPower;
BOOL m_bSpecularEnable;
bool m_bTwoSideRender;
DWORD m_dwLastCullRenderStateForTwoSideRendering;
BYTE m_bSphereMapIndex;
void (CGrannyMaterial::*m_pfnApplyRenderState)();
void (CGrannyMaterial::*m_pfnRestoreRenderState)();
private:
enum
{
SPHEREMAP_NUM = 10,
};
static CGraphicImageInstance ms_akSphereMapInstance[SPHEREMAP_NUM];
};
class CGrannyMaterialPalette
{
public:
CGrannyMaterialPalette();
virtual ~CGrannyMaterialPalette();
void Clear();
void Copy(const CGrannyMaterialPalette& rkMtrlPalSrc);
DWORD RegisterMaterial(granny_material* pgrnMaterial);
void SetMaterialImagePointer(const char* c_szMtrlName, CGraphicImage* pImage);
void SetMaterialData(const char* c_szMtrlName, const SMaterialData& c_rkMaterialData);
void SetSpecularInfo(const char* c_szMtrlName, BOOL bEnable, float fPower);
CGrannyMaterial& GetMaterialRef(DWORD mtrlIndex);
DWORD GetMaterialCount() const;
protected:
std::vector<CGrannyMaterial::TRef> m_mtrlVector;
};

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