Initial commit: client source
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#pragma once
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#include <d3dx8.h>
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#include "../eterlib/GrpScreen.h"
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#include "../eterlib/Resource.h"
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#include "../eterlib/GrpImageInstance.h"
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#include "../eterLib/TextFileLoader.h"
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#include "Type.h"
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#include "EffectElementBase.h"
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class CEffectMesh : public CResource
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{
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public:
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typedef struct SEffectFrameData
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{
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BYTE byChangedFrame;
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float fVisibility;
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DWORD dwVertexCount;
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DWORD dwTextureVertexCount;
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DWORD dwIndexCount;
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std::vector<TPTVertex> PDTVertexVector;
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} TEffectFrameData;
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typedef struct SEffectMeshData
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{
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char szObjectName[32];
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char szDiffuseMapFileName[128];
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std::vector<TEffectFrameData> EffectFrameDataVector;
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std::vector<CGraphicImage*> pImageVector;
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static SEffectMeshData* New();
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static void Delete(SEffectMeshData* pkData);
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static void DestroySystem();
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static CDynamicPool<SEffectMeshData> ms_kPool;
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} TEffectMeshData;
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// About Resource Code
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public:
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typedef CRef<CEffectMesh> TRef;
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public:
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static TType Type();
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public:
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CEffectMesh(const char * c_szFileName);
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virtual ~CEffectMesh();
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DWORD GetFrameCount();
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DWORD GetMeshCount();
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TEffectMeshData * GetMeshDataPointer(DWORD dwMeshIndex);
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std::vector<CGraphicImage*>* GetTextureVectorPointer(DWORD dwMeshIndex);
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std::vector<CGraphicImage*>& GetTextureVectorReference(DWORD dwMeshIndex);
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// Exceptional function for tool
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BOOL GetMeshElementPointer(DWORD dwMeshIndex, TEffectMeshData ** ppMeshData);
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protected:
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bool OnLoad(int iSize, const void * c_pvBuf);
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void OnClear();
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bool OnIsEmpty() const;
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bool OnIsType(TType type);
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BOOL __LoadData_Ver001(int iSize, const BYTE * c_pbBuf);
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BOOL __LoadData_Ver002(int iSize, const BYTE * c_pbBuf);
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protected:
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int m_iGeomCount;
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int m_iFrameCount;
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std::vector<TEffectMeshData *> m_pEffectMeshDataVector;
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bool m_isData;
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};
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class CEffectMeshScript : public CEffectElementBase
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{
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public:
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typedef struct SMeshData
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{
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BYTE byBillboardType;
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BOOL bBlendingEnable;
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BYTE byBlendingSrcType;
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BYTE byBlendingDestType;
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BOOL bTextureAlphaEnable;
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BYTE byColorOperationType;
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D3DXCOLOR ColorFactor;
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BOOL bTextureAnimationLoopEnable;
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float fTextureAnimationFrameDelay;
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DWORD dwTextureAnimationStartFrame;
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TTimeEventTableFloat TimeEventAlpha;
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SMeshData()
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{
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TimeEventAlpha.clear();
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}
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} TMeshData;
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typedef std::vector<TMeshData> TMeshDataVector;
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public:
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CEffectMeshScript();
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virtual ~CEffectMeshScript();
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const char * GetMeshFileName();
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void ReserveMeshData(DWORD dwMeshCount);
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bool CheckMeshIndex(DWORD dwMeshIndex);
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bool GetMeshDataPointer(DWORD dwMeshIndex, TMeshData ** ppMeshData);
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int GetMeshDataCount();
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int GetBillboardType(DWORD dwMeshIndex);
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BOOL isBlendingEnable(DWORD dwMeshIndex);
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BYTE GetBlendingSrcType(DWORD dwMeshIndex);
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BYTE GetBlendingDestType(DWORD dwMeshIndex);
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BOOL isTextureAlphaEnable(DWORD dwMeshIndex);
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BOOL GetColorOperationType(DWORD dwMeshIndex, BYTE * pbyType);
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BOOL GetColorFactor(DWORD dwMeshIndex, D3DXCOLOR * pColor);
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BOOL GetTimeTableAlphaPointer(DWORD dwMeshIndex, TTimeEventTableFloat ** pTimeEventAlpha);
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BOOL isMeshAnimationLoop();
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BOOL GetMeshAnimationLoopCount();
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float GetMeshAnimationFrameDelay();
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BOOL isTextureAnimationLoop(DWORD dwMeshIndex);
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float GetTextureAnimationFrameDelay(DWORD dwMeshIndex);
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DWORD GetTextureAnimationStartFrame(DWORD dwMeshIndex);
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protected:
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void OnClear();
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bool OnIsData();
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BOOL OnLoadScript(CTextFileLoader & rTextFileLoader);
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protected:
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BOOL m_isMeshAnimationLoop;
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int m_iMeshAnimationLoopCount;
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float m_fMeshAnimationFrameDelay;
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TMeshDataVector m_MeshDataVector;
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std::string m_strMeshFileName;
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public:
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static void DestroySystem();
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static CEffectMeshScript* New();
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static void Delete(CEffectMeshScript* pkData);
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static CDynamicPool<CEffectMeshScript> ms_kPool;
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};
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