Initial commit: client source
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#pragma once
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#include <vector>
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#include "../eterlib/GrpImageInstance.h"
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#include "Type.h"
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class CParticleProperty
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{
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friend class CParticleSystemData;
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friend class CParticleSystemInstance;
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public:
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enum
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{
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ROTATION_TYPE_NONE,
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ROTATION_TYPE_TIME_EVENT,
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ROTATION_TYPE_CW,
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ROTATION_TYPE_CCW,
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ROTATION_TYPE_RANDOM_DIRECTION,
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};
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enum
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{
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TEXTURE_ANIMATION_TYPE_NONE,
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TEXTURE_ANIMATION_TYPE_CW,
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TEXTURE_ANIMATION_TYPE_CCW,
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TEXTURE_ANIMATION_TYPE_RANDOM_FRAME,
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TEXTURE_ANIMATION_TYPE_RANDOM_DIRECTION,
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};
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public:
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CParticleProperty();
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virtual ~CParticleProperty();
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void Clear();
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void InsertTexture(const char * c_szFileName);
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bool SetTexture(const char * c_szFileName);
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__forceinline BYTE GetTextureAnimationType()
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{
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return m_byTexAniType;
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}
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__forceinline DWORD GetTextureAnimationFrameCount()
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{
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return m_ImageVector.size();
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}
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__forceinline float GetTextureAnimationFrameDelay()
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{
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return m_fTexAniDelay;
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}
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BYTE m_byTexAniType;
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float m_fTexAniDelay;
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BOOL m_bTexAniRandomStartFrameFlag;
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BYTE m_bySrcBlendType;
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BYTE m_byDestBlendType;
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BYTE m_byColorOperationType;
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BYTE m_byBillboardType;
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BYTE m_byRotationType;
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float m_fRotationSpeed;
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WORD m_wRotationRandomStartingBegin;
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WORD m_wRotationRandomStartingEnd;
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BOOL m_bAttachFlag;
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BOOL m_bStretchFlag;
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TTimeEventTableFloat m_TimeEventGravity;
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TTimeEventTableFloat m_TimeEventAirResistance;
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TTimeEventTableFloat m_TimeEventScaleX;
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TTimeEventTableFloat m_TimeEventScaleY;
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#ifdef WORLD_EDITOR
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TTimeEventTableFloat m_TimeEventColorRed;
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TTimeEventTableFloat m_TimeEventColorGreen;
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TTimeEventTableFloat m_TimeEventColorBlue;
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TTimeEventTableFloat m_TimeEventAlpha;
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std::vector<std::string> m_TextureNameVector;
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#else
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TTimeEventTableColor m_TimeEventColor;
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#endif
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TTimeEventTableFloat m_TimeEventRotation;
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std::vector<CGraphicImage*> m_ImageVector;
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CParticleProperty & operator = ( const CParticleProperty& c_ParticleProperty );
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// pre-transformed variables
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D3DXVECTOR3 m_v3ZAxis;
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};
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