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#ifndef __INC_GRPIMAGE_H__
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#define __INC_GRPIMAGE_H__
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#include "Ref.h"
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#include "Resource.h"
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#include "GrpImageTexture.h"
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class CGraphicImage : public CResource
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{
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public:
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typedef CRef<CGraphicImage> TRef;
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public:
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static TType Type();
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public:
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CGraphicImage(const char* c_szFileName, DWORD dwFilter = D3DX_FILTER_LINEAR);
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virtual ~CGraphicImage();
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virtual bool CreateDeviceObjects();
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virtual void DestroyDeviceObjects();
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int GetWidth() const;
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int GetHeight() const;
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const RECT & GetRectReference() const;
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const CGraphicTexture & GetTextureReference() const;
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CGraphicTexture * GetTexturePointer();
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protected:
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bool OnLoad(int iSize, const void * c_pvBuf);
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void OnClear();
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bool OnIsEmpty() const;
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bool OnIsType(TType type);
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protected:
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CGraphicImageTexture m_imageTexture;
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RECT m_rect;
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DWORD m_dwFilter;
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};
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#endif
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