Initial commit: client source
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#pragma once
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#include "GrpTexture.h"
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class CGraphicShadowTexture : public CGraphicTexture
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{
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public:
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CGraphicShadowTexture();
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virtual ~CGraphicShadowTexture();
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void Destroy();
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bool Create(int width, int height);
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void Begin();
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void End();
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void Set(int stage = 0) const;
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const D3DXMATRIX& GetLightVPMatrixReference() const;
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LPDIRECT3DTEXTURE8 GetD3DTexture() const;
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protected:
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void Initialize();
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protected:
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D3DXMATRIX m_d3dLightVPMatrix;
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D3DVIEWPORT8 m_d3dOldViewport;
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LPDIRECT3DTEXTURE8 m_lpd3dShadowTexture;
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LPDIRECT3DSURFACE8 m_lpd3dShadowSurface;
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LPDIRECT3DSURFACE8 m_lpd3dDepthSurface;
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LPDIRECT3DSURFACE8 m_lpd3dOldBackBufferSurface;
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LPDIRECT3DSURFACE8 m_lpd3dOldDepthBufferSurface;
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};
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