Initial commit: client source

This commit is contained in:
Andreas Lierschaft
2026-08-17 20:03:02 +02:00
commit 9ae37cd0ea
869 changed files with 227899 additions and 0 deletions
+57
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#include "StdAfx.h"
#include "GrpVertexShader.h"
#include "GrpD3DXBuffer.h"
#include "StateManager.h"
CVertexShader::CVertexShader()
{
Initialize();
}
CVertexShader::~CVertexShader()
{
Destroy();
}
void CVertexShader::Initialize()
{
m_handle=0;
}
void CVertexShader::Destroy()
{
if (m_handle)
{
if (ms_lpd3dDevice)
ms_lpd3dDevice->DeleteVertexShader(m_handle);
m_handle = 0;
}
}
bool CVertexShader::CreateFromDiskFile(const char* c_szFileName, const DWORD* c_pdwVertexDecl)
{
Destroy();
LPD3DXBUFFER lpd3dxShaderBuffer;
LPD3DXBUFFER lpd3dxErrorBuffer;
if (FAILED(
D3DXAssembleShaderFromFile(c_szFileName, 0, NULL, &lpd3dxShaderBuffer, &lpd3dxErrorBuffer)
)) return false;
CDirect3DXBuffer shaderBuffer(lpd3dxShaderBuffer);
CDirect3DXBuffer errorBuffer(lpd3dxErrorBuffer);
if (FAILED(
ms_lpd3dDevice->CreateVertexShader(c_pdwVertexDecl, (DWORD*)shaderBuffer.GetPointer(), &m_handle, 0 )
))
return false;
return true;
}
void CVertexShader::Set()
{
STATEMANAGER.SetVertexShader(m_handle);
}