Initial commit: client source
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#pragma once
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#include "GrpBase.h"
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class CVertexShader : public CGraphicBase
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{
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public:
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CVertexShader();
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virtual ~CVertexShader();
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void Destroy();
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bool CreateFromDiskFile(const char* c_szFileName, const DWORD* c_pdwVertexDecl);
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void Set();
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protected:
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void Initialize();
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protected:
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DWORD m_handle;
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};
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