Initial commit: client source
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#pragma once
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#include "GrpScreen.h"
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class CScreenFilter : public CScreen
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{
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public:
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CScreenFilter();
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virtual ~CScreenFilter();
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void SetEnable(BOOL bFlag);
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void SetBlendType(BYTE bySrcType, BYTE byDestType);
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void SetColor(const D3DXCOLOR & c_rColor);
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void Render();
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protected:
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BOOL m_bEnable;
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BYTE m_bySrcType;
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BYTE m_byDestType;
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D3DXCOLOR m_Color;
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};
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