Initial commit: client source
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#pragma once
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class CMapBase;
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#include "MapOutdoor.h"
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#include "PropertyManager.h"
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// VICTIM_COLLISION_TEST
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#include "PhysicsObject.h"
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// VICTIM_COLLISION_TEST_END
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// Map Manager
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class CMapManager : public CScreen, public IPhysicsWorld
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{
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public:
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CMapManager();
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virtual ~CMapManager();
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bool IsMapOutdoor();
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CMapOutdoor& GetMapOutdoorRef();
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bool IsSoftwareTilingEnable();
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void ReserveSoftwareTilingEnable(bool isEnable);
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//////////////////////////////////////////////////////////////////////////
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// Contructor / Destructor
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//////////////////////////////////////////////////////////////////////////
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void Initialize();
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void Destroy();
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void Create(); // AllocMap 호출 해서 m_pMap 을 만듬
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virtual void Clear();
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virtual CMapBase * AllocMap();
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//////////////////////////////////////////////////////////////////////////
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// Map 관리 함수
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//////////////////////////////////////////////////////////////////////////
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bool IsMapReady();
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virtual bool LoadMap(const std::string & c_rstrMapName, float x, float y, float z);
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bool UnloadMap(const std::string c_strMapName);
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bool UpdateMap(float fx, float fy, float fz);
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void UpdateAroundAmbience(float fx, float fy, float fz);
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float GetHeight(float fx, float fy);
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float GetTerrainHeight(float fx, float fy);
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bool GetWaterHeight(int iX, int iY, long * plWaterHeight);
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bool GetNormal(int ix, int iy, D3DXVECTOR3 * pv3Normal);
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//////////////////////////////////////////////////////////////////////////
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// Environment
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///
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// NOTE : 다음 Environment로 서서히 블렌딩 시킨다
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// 아직 세부 구현은 되어있지 않음. 이 함수들은 Protected로 넣고,
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// MapManager에 TimeControl 부분을 구현하도록 한다. - [levites]
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void SetEnvironmentDataPtr(const TEnvironmentData * c_pEnvironmentData);
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void ResetEnvironmentDataPtr(const TEnvironmentData * c_pEnvironmentData);
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void SetEnvironmentData(int nEnvDataIndex);
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void BeginEnvironment();
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void EndEnvironment();
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void BlendEnvironmentData(const TEnvironmentData * c_pEnvironmentData, int iTransitionTime);
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void GetCurrentEnvironmentData(const TEnvironmentData ** c_ppEnvironmentData);
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bool RegisterEnvironmentData(DWORD dwIndex, const char * c_szFileName);
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bool GetEnvironmentData(DWORD dwIndex, const TEnvironmentData ** c_ppEnvironmentData);
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// Portal
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void RefreshPortal();
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void ClearPortal();
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void AddShowingPortalID(int iID);
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// External interface
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void LoadProperty();
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DWORD GetShadowMapColor(float fx, float fy);
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// VICITM_COLLISION_TEST
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virtual bool isPhysicalCollision(const D3DXVECTOR3 & c_rvCheckPosition);
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// VICITM_COLLISION_TEST_END
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bool isAttrOn(float fX, float fY, BYTE byAttr);
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bool GetAttr(float fX, float fY, BYTE * pbyAttr);
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bool isAttrOn(int iX, int iY, BYTE byAttr);
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bool GetAttr(int iX, int iY, BYTE * pbyAttr);
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std::vector<int> & GetRenderedSplatNum(int * piPatch, int * piSplat, float * pfSplatRatio);
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CArea::TCRCWithNumberVector & GetRenderedGraphicThingInstanceNum(DWORD * pdwGraphicThingInstanceNum, DWORD * pdwCRCNum);
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protected:
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TEnvironmentData * AllocEnvironmentData();
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void DeleteEnvironmentData(TEnvironmentData * pEnvironmentData);
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BOOL LoadEnvironmentData(const char * c_szFileName, TEnvironmentData * pEnvironmentData);
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protected:
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CPropertyManager m_PropertyManager;
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//////////////////////////////////////////////////////////////////////////
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// Environment
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//////////////////////////////////////////////////////////////////////////
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TEnvironmentDataMap m_EnvironmentDataMap;
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const TEnvironmentData * mc_pcurEnvironmentData;
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//////////////////////////////////////////////////////////////////////////
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// Map
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//////////////////////////////////////////////////////////////////////////
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CMapOutdoor * m_pkMap;
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CSpeedTreeForestDirectX8 m_Forest;
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public:
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// 2004.10.14.myevan.TEMP_CAreaLoaderThread
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//bool BGLoadingEnable();
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//void BGLoadingEnable(bool bBGLoadingEnable);
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void SetTerrainRenderSort(CMapOutdoor::ETerrainRenderSort eTerrainRenderSort);
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CMapOutdoor::ETerrainRenderSort GetTerrainRenderSort();
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void GetBaseXY(DWORD * pdwBaseX, DWORD * pdwBaseY);
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public:
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void SetTransparentTree(bool bTransparenTree);
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public:
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typedef struct
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{
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std::string m_strName;
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DWORD m_dwBaseX;
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DWORD m_dwBaseY;
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DWORD m_dwSizeX;
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DWORD m_dwSizeY;
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DWORD m_dwEndX;
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DWORD m_dwEndY;
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} TMapInfo;
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typedef std::vector<TMapInfo> TMapInfoVector;
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typedef TMapInfoVector::iterator TMapInfoVectorIterator;
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protected:
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TMapInfoVector m_kVct_kMapInfo;
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bool m_isSoftwareTilingEnableReserved;
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protected:
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void __LoadMapInfoVector();
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protected:
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struct FFindMapName
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{
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std::string strNametoFind;
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FFindMapName(const std::string & c_rMapName)
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{
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strNametoFind = c_rMapName;
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stl_lowers(strNametoFind);
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}
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bool operator() (TMapInfo & rMapInfo)
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{
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if (rMapInfo.m_strName == strNametoFind)
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return true;
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return false;
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}
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};
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public:
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void SetAtlasInfoFileName(const char* filename)
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{
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m_stAtlasInfoFileName = filename;
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}
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private:
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std::string m_stAtlasInfoFileName;
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};
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