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#ifndef __MILESLIB_CSOUNDMANAGER2D_H__
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#define __MILESLIB_CSOUNDMANAGER2D_H__
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#include "SoundBase.h"
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#include "SoundInstance.h"
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class CSoundManager2D : public CSoundBase
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{
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public:
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enum
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{
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INSTANCE_MAX_COUNT = 4
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};
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CSoundManager2D();
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virtual ~CSoundManager2D();
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bool Initialize();
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void Destroy();
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ISoundInstance * GetInstance(const char* filename);
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protected:
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CSoundInstance2D ms_Instances[INSTANCE_MAX_COUNT];
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};
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#endif
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