Initial commit: client source
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/*
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* blackdragonx61
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* Mali
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*/
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#pragma once
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#include "StdAfx.h"
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#include "PythonCharacterManager.h"
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#include "PythonBackground.h"
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#include "PythonPlayer.h"
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#include "PythonGuild.h"
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namespace Discord
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{
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inline constexpr auto DiscordClientID = "667352913621942276";
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using DCDATA = std::pair<std::string, std::string>;
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/*NAME*/
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inline DCDATA GetNameData()
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{
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/*Map Name*/
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auto WarpName = std::string(CPythonBackground::Instance().GetWarpMapName());
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//atlasinfo.txt
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static const std::map<std::string, std::string> m_MapName {
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{ "metin2_map_a1", "Yongan" },
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{ "metin2_map_b1", "Joan" },
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{ "metin2_map_c1", "Pyungmoo" },
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};
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auto MapName = "Location: " + (m_MapName.count(WarpName) ? m_MapName.at(WarpName) : WarpName);
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/*CH Name*/
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auto CHName = "Name: " + std::string(CPythonPlayer::Instance().GetName());
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std::string GuildName;
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if (CPythonGuild::Instance().GetGuildName(CPythonPlayer::Instance().GetGuildID(), &GuildName))
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CHName += "-Guild: " + GuildName;
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return { MapName, CHName };
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}
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/*RACE*/
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inline DCDATA GetRaceData()
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{
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auto pInstance = CPythonCharacterManager::Instance().GetMainInstancePtr();
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if (!pInstance)
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return { "","" };
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auto RACENUM = pInstance->GetRace();
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/*Image*/
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auto RaceImage = "race_" + std::to_string(RACENUM);
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/*Name*/
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auto RaceName = "Warrior";
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switch (RACENUM)
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{
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case NRaceData::JOB_ASSASSIN:
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case NRaceData::JOB_ASSASSIN + 4:
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RaceName = "Assassin";
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break;
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case NRaceData::JOB_SURA:
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case NRaceData::JOB_SURA + 4:
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RaceName = "Sura";
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break;
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case NRaceData::JOB_SHAMAN:
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case NRaceData::JOB_SHAMAN + 4:
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RaceName = "Shaman";
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break;
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#if defined(ENABLE_WOLFMAN_CHARACTER)
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case NRaceData::JOB_WOLFMAN:
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RaceName = "Lycan";
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#endif
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}
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return { RaceImage , RaceName };
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}
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/*EMPIRE*/
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inline DCDATA GetEmpireData()
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{
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auto pInstance = CPythonCharacterManager::Instance().GetMainInstancePtr();
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if (!pInstance)
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return { "","" };
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auto EmpireID = pInstance->GetEmpireID();
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/*Image*/
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auto EmpireImage = "empire_" + std::to_string(EmpireID);
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/*Name*/
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auto EmpireName = "Shinsoo";
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switch (EmpireID)
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{
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case 2:
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EmpireName = "Chunjo";
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break;
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case 3:
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EmpireName = "Jinno";
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}
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return { EmpireImage, EmpireName};
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}
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}
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