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PackVerify only checks a single pack's own round-trip, which missed a real bug: uiscript.eix entries were built without their required "uiscript/" path prefix, so the standalone tool "round-tripped" fine (source-relative paths matched its own wrongly-shifted reference) while the actual game's CEterPackManager - which merges all packs into one shared dict keyed by full path - failed to resolve any uiscript file. PackManagerSim replicates the real client's PackInitialize(): it parses the pack folder's Index manifest, registers every pack (~103) into one real CEterPackManager exactly like the game does, and can verify every entry of a given pack resolves through that full lookup path.
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