game . set_event_flag ( "dragon_lair_timer_used" , 0 ) 
if game . get_event_flag ( "dragon_lair_alive" ) == 1 then 
notice_multiline ( gameforge . dragon_lair_access . _150_notice , notice_all ) 
else 
notice_multiline ( gameforge . dragon_lair_access . _160_notice , notice_all ) 
end 
dragon_lair_access . warp_all_from_lair ( ) 
