if pc . in_dungeon ( ) and pc . get_map_index ( ) >= 660000 and pc . get_map_index ( ) < 670000 then d . setf ( "level" , 4 ) 
local positions = deviltower_zone . get_4floor_stone_pos ( ) 
for i = 1 , 6 begin 
test_chat ( positions [ i ] [ 1 ] , positions [ i ] [ 2 ] ) 
d . set_unique ( "fake" .. i , d . spawn_mob ( 8017 , positions [ i ] [ 1 ] , positions [ i ] [ 2 ] ) ) 
end 
test_chat ( positions [ 7 ] [ 1 ] , positions [ 7 ] [ 2 ] ) 
local vid = d . spawn_mob ( 8017 , positions [ 7 ] [ 1 ] , positions [ 7 ] [ 2 ] ) 
test_chat ( vid ) 
d . set_unique ( "real" , vid ) 
server_loop_timer ( "devil_stone4_update" , 10 , pc . get_map_index ( ) ) 
server_timer ( "devil_stone4_fail1" , 5 * 60 , pc . get_map_index ( ) ) 
notice_multiline ( gameforge . deviltower_zone . _50_dNotice , d . notice ) 
 return end 