target . delete ( "__TARGET__" ) 
say_title ( gameforge . main_quest_lv1 . _60_sayTitle ) 
say ( gameforge . main_quest_lv3 . _50_say ) 
wait ( ) 
say_title ( gameforge . main_quest_lv1 . _60_sayTitle ) 
say ( gameforge . main_quest_lv3 . _60_say ) 
wait ( ) 
set_state ( "gotogood" ) 
