say_title ( gameforge . find_brother_article . _20_sayTitle ) 
say ( gameforge . find_brother_article . _30_say ) 
wait ( ) 
say_pc_name ( ) 
say ( gameforge . find_brother_article . _40_say ) 
wait ( ) 
say_title ( gameforge . find_brother_article . _20_sayTitle ) 
say ( gameforge . find_brother_article . _50_say ) 
wait ( ) 
say_title ( gameforge . find_brother_article . _60_sayTitle ) 
say ( gameforge . find_brother_article . _70_say ) 
say_reward ( gameforge . find_brother_article . _80_sayReward ) 
local s = select ( gameforge . find_brother_article . _90_select , gameforge . find_brother_article . _100_select ) 
if 1 == s then 
say_pc_name ( ) 
say ( gameforge . find_brother_article . _110_say ) 
set_state ( "accept" ) 
elseif 2 == s then 
say_pc_name ( ) 
say ( gameforge . find_brother_article . _120_say ) 
end 
