target . delete ( "__TARGET__" ) 
say_title ( gameforge . npc_talk . _630_sayTitle ) 
say ( gameforge . subquest_27 . _90_say ) 
wait ( ) 
say_title ( gameforge . npc_talk . _630_sayTitle ) 
say ( gameforge . subquest_27 . _100_say ) 
set_state ( "to_neighbor" ) 
