target . delete ( "__TARGET__" ) 
say_title ( gameforge . main_quest_lv10 . _30_sayTitle ) 
say ( gameforge . main_quest_lv15 . _30_say ) 
wait ( ) 
local empire = pc . getempire ( ) 
if empire == 1 then 
say_title ( gameforge . main_quest_lv10 . _30_sayTitle ) 
say ( gameforge . main_quest_lv15 . _40_say ) 
wait ( ) 
say_title ( gameforge . main_quest_lv10 . _30_sayTitle ) 
say ( gameforge . main_quest_lv15 . _50_say ) 
wait ( ) 
say_title ( gameforge . main_quest_lv10 . _30_sayTitle ) 
say ( gameforge . main_quest_lv15 . _60_say ) 
elseif empire == 2 then 
say_title ( gameforge . main_quest_lv10 . _30_sayTitle ) 
say ( gameforge . main_quest_lv15 . _70_say ) 
wait ( ) 
say_title ( gameforge . main_quest_lv10 . _30_sayTitle ) 
say ( gameforge . main_quest_lv15 . _80_say ) 
wait ( ) 
say_title ( gameforge . main_quest_lv10 . _30_sayTitle ) 
say ( gameforge . main_quest_lv15 . _90_say ) 
elseif empire == 3 then 
say_title ( gameforge . main_quest_lv10 . _30_sayTitle ) 
say ( gameforge . main_quest_lv15 . _100_say ) 
wait ( ) 
say_title ( gameforge . main_quest_lv10 . _30_sayTitle ) 
say ( gameforge . main_quest_lv15 . _110_say ) 
wait ( ) 
say_title ( gameforge . main_quest_lv10 . _30_sayTitle ) 
say ( gameforge . main_quest_lv15 . _120_say ) 
end 
set_state ( "gotomusition" ) 
q . done ( ) 
