target . delete ( "__TARGET__" ) 
say_title ( gameforge . fortune_telling . _100_sayTitle ) 
say ( gameforge . subquest_19 . _230_say ) 
wait ( ) 
say_title ( gameforge . couple_ring . _20_sayTitle ) 
say ( gameforge . subquest_19 . _240_say ) 
pc . removeitem ( "30151" , 1 ) 
setstate ( "reward" ) 
