new_quest_lv7={["start"]=0,["__COMPLETE__"]=668443392,["__GIVEUP__"]=-387375033,["ask_oldwoman"]=1138945872,["back_to_octavio"]=-1738511593,["collect_flowers"]=1024548682,["find_empire"]=-554017663,["find_way_home"]=779389452,["goto_oldwomans_sister"]=-9969554,["return_oldwoman"]=464811188,reward= function ()local div = number ( 1 , 5 ) 
local reward = 5000 
reward = math . floor ( reward / div ) 
return reward 
end ,reward_exp= function ()local div = number ( 1 , 4 ) 
local reward_exp = 4000 
reward_exp = math . floor ( reward_exp / div ) 
return reward_exp 
end ,get_old_woman_map= function ()local empire = pc . get_empire ( ) 
if empire == 1 then 
return 1 
elseif empire == 2 then 
return 21 
elseif empire == 3 then 
return 41 
end 
end ,is_my_vil= function ()if pc . get_map_index ( ) == new_quest_lv7 . get_old_woman_map ( ) then 
return true 
else 
return false 
end 
end ,when_one_killed= function (neededAmount,dropProb,itemIcon)if pc . count_item ( itemIcon ) < neededAmount then 
local drop = math . random ( 1 , 100 ) 
if drop <= dropProb then 
pc . give_item2 ( itemIcon ) 
notice_multiline ( gameforge . new_quest_lv7 . _088_notice , notice ) 
if ( pc . count_item ( new_quest_lv7_drop3 ) == new_quest_lv7_AmountNeed3 and pc . count_item ( new_quest_lv7_drop2 ) == new_quest_lv7_AmountNeed2 and pc . count_item ( new_quest_lv7_drop1 ) == new_quest_lv7_AmountNeed1 ) then 
return true 
end 
else 
notice_multiline ( gameforge . new_quest_lv7 . _082_say , notice ) 
end 
end 
end }