pc . setqf ( "kill_count" , pc . getqf ( "kill_count" ) + 1 ) 
q . set_counter ( gameforge . horse_upgrade2 . _test_1002_count , 300 - pc . getqf ( "kill_count" ) ) 
if get_time ( ) >= pc . getqf ( "limit_time" ) then 
setstate ( "failure" ) 
q . done ( ) 
end 
if pc . getqf ( "kill_count" ) >= 300 and pc . getqf ( "limit_time" ) >= get_time ( ) then setstate ( "report" ) 
 return end 