if game . get_event_flag ( "trash_npc" ) == 0 then say_npc ( ) 
say ( "" ) 
say ( "Remove item?" ) 
say ( "" ) 
say_show_item ( item . vnum ) 
say ( "" ) 
local s = select ( "Yes" , "No" ) 
if s == 1 then 
item . remove ( ) 
else 
return 
end 
 return end 