target . delete ( "__TARGET2__" ) 
if pc . count_item ( 30132 ) >= 1 then 
pc . setqf ( "ironore_done" , 1 ) 
pc . setqf ( "asked_20011" , 1 ) 
pc . remove_item ( "30132" , 1 ) 
say_title ( gameforge . main_quest_lv30 . _40_sayTitle ) 
say ( gameforge . subquest_06 . _270_say ) 
if pc . getqf ( "ironore_done" ) == 1 and pc . getqf ( "leather_done" ) == 1 and pc . getqf ( "coal_done" ) == 1 then 
set_state ( "back_to_blacksmith" ) 
end 
return 
end 
say_title ( gameforge . main_quest_lv30 . _40_sayTitle ) 
say ( gameforge . subquest_06 . _280_say ) 
say_item_vnum ( "30132" ) 
pc . setqf ( "asked_20011" , 1 ) 
