if pc . getqf ( "drink_drug" ) == 1 then 
say_title ( gameforge . collect_herb_lv10 . _50_sayTitle ) 
say ( gameforge . collect_herb_lv4 . _80_say ) 
return 
end 
if pc . count_item ( 50701 ) == 0 then 
say_title ( gameforge . collect_herb_lv10 . _50_sayTitle ) 
say ( gameforge . collect_herb_lv4 . _90_say ) 
return 
end 
pc . remove_item ( 71035 , 1 ) 
pc . setqf ( "drink_drug" , 1 ) 
