pc . setqf ( "kill_count" , pc . getqf ( "kill_count" ) + 1 ) 
q . set_counter ( gameforge . horse_levelup . _training_5_count , 10 - pc . getqf ( "kill_count" ) ) 
if pc . getqf ( "kill_count" ) >= 10 then setstate ( "report" ) 
 return end 