target . delete ( "__TARGET__" ) 
say_title ( mob_name ( 20378 ) ) 
say ( gameforge . main_quest_lv96 . _160_say ) 
say ( "" ) 
wait ( ) 
say_title ( pc . getname ( ) ) 
say ( gameforge . main_quest_lv96 . _190_say ) 
say ( "" ) 
set_state ( "state2_2" ) 
