pc . setqf ( "mob3_4_kill" , pc . getqf ( "mob3_4_kill" ) + 1 ) 
if main_quest_lv97 . kill_count ( ) == 0 then 
notice_multiline ( gameforge . main_quest_lv97 . _690_1_notice , notice ) 
notice_multiline ( gameforge . main_quest_lv97 . _690_2_notice , notice ) 
set_state ( "state3_3" ) 
end 
