target . delete ( "__TARGET__" ) 
say_title ( mob_name ( 20001 ) ) 
say ( gameforge . main_quest_lv97 . _660_say ) 
if pc . count_item ( 31041 ) < 1 then 
pc . give_item2 ( 31041 , 1 ) 
notice_multiline ( gameforge . main_quest_lv97 . _300_notice , notice ) 
end 
set_state ( "state2_3" ) 
