say_title ( mob_name ( 20001 ) ) 
say ( gameforge . energy_system . _010_say ) 
wait ( ) 
say_title ( mob_name ( 20001 ) ) 
say ( gameforge . energy_system . _020_say ) 
wait ( ) 
say_title ( mob_name ( 20001 ) ) 
say ( gameforge . energy_system . _030_say ) 
setstate ( "can_make" ) 
