target . delete ( "__TARGET1__" ) 
if pc . count_item ( 60001 ) >= 1 then 
pc . setqf ( "leather_done" , 1 ) 
pc . setqf ( "asked_20008" , 0 ) 
pc . remove_item ( "60001" , 1 ) 
say_title ( gameforge . subquest_06 . _320_sayTitle ) 
say ( gameforge . subquest_06 . _330_say ) 
if pc . getqf ( "ironore_done" ) == 1 and pc . getqf ( "leather_done" ) == 1 and pc . getqf ( "coal_done" ) == 1 then 
set_state ( "back_to_blacksmith" ) 
end 
return 
end 
say_title ( gameforge . subquest_06 . _320_sayTitle ) 
say ( gameforge . subquest_06 . _340_say ) 
say_item_vnum ( "60001" ) 
pc . setqf ( "asked_20008" , 1 ) 
