if game . get_event_flag ( "harvest_festival" ) == 0 then 
say ( "Current Status: ThanksGiving Event Results" ) 
say ( "" ) 
local s = select ( "Start Event" , "Cancel" ) 
if 1 == s then 
game . set_event_flag ( "harvest_festival" , 1 ) 
return 
end 
else 
say ( "Current Status: The event is currently active" ) 
say ( "" ) 
local s = select ( "Stop the Event" , "Cancel" ) 
if 1 == s then 
game . set_event_flag ( "harvest_festival" , 0 ) 
return 
end 
end 
