target . delete ( "__TARGET__" ) 
say_title ( mob_name ( 20380 ) ) 
say ( gameforge . main_quest_flame_lv101 . _440_say ) 
wait ( ) 
say_title ( mob_name ( 20380 ) ) 
say ( gameforge . main_quest_flame_lv101 . _450_say ) 
wait ( ) 
say_title ( pc . getname ( ) ) 
say ( gameforge . main_quest_flame_lv101 . _340_say ) 
wait ( ) 
set_state ( "state3_2" ) 
