local key_vnum = mystery_key . get_key_for_chest ( item . vnum ) 
local master_key_vnum = mystery_key . get_master_key ( ) 
say_title ( item_name ( item . vnum ) .. ": " ) 
if pc . count_item ( key_vnum ) >= 1 then 
mystery_key . open_chest ( item . vnum , key_vnum ) 
elseif pc . count_item ( master_key_vnum ) >= 1 then 
mystery_key . open_chest ( item . vnum , master_key_vnum ) 
else 
say ( gameforge . mystery_key . _040_say ) 
end 
