if pc . get_map_index ( ) == 200 then 
if game . get_event_flag ( "event_map_active" ) == 0 then 
warp_to_village ( ) 
end 
local counter = game . get_event_flag ( "event_map_login_counter" ) 
game . set_event_flag ( "event_map_login_counter" , counter + 1 ) 
end 
