local sayMob1Name = mob_name ( 706 ) 
local sayMob2Name = mob_name ( 707 ) 
local sayMob3Name = mob_name ( 756 ) 
local sayMob4Name = mob_name ( 757 ) 
say_title ( gameforge . new_quest_lv52 . _120_set_title ) 
letterindex = new_quest_lv52_neededAmount - pc . getqf ( "ghostsleft" ) 
if letterindex == 1 then 
say_reward ( gameforge . new_quest_lv52 . _130_say_reward ) 
say ( gameforge . new_quest_lv52 . _131_say ) 
say ( gameforge . new_quest_lv52 . _132_say ) 
elseif letterindex == 2 then 
say_reward ( gameforge . new_quest_lv52 . _140_say_reward ) 
say ( gameforge . new_quest_lv52 . _141_say ) 
say ( gameforge . new_quest_lv52 . _132_say ) 
elseif letterindex == 3 then 
say_reward ( gameforge . new_quest_lv52 . _150_say_reward ) 
say ( gameforge . new_quest_lv52 . _151_say ) 
say ( gameforge . new_quest_lv52 . _132_say ) 
elseif letterindex == 4 then 
else 
say ( gameforge . new_quest_lv52 . _160_say ) 
say ( gameforge . new_quest_lv52 . _161_say ) 
say ( "" ) 
say ( string . format ( gameforge . new_quest_lv52 . _162_say , get_map_name_by_number ( 64 ) ) ) 
end 
