target . delete ( "__TARGET3__" ) 
if pc . count_item ( 30044 ) >= 1 then 
pc . setqf ( "coal_done" , 1 ) 
pc . setqf ( "asked_20005" , 0 ) 
pc . remove_item ( "30044" , 1 ) 
say_title ( gameforge . subquest_01 . _140_sayTitle ) 
say ( gameforge . subquest_06 . _380_say ) 
if pc . getqf ( "ironore_done" ) == 1 and pc . getqf ( "leather_done" ) == 1 and pc . getqf ( "coal_done" ) == 1 then 
set_state ( "back_to_blacksmith" ) 
end 
return 
end 
say_title ( gameforge . subquest_01 . _140_sayTitle ) 
say ( gameforge . subquest_06 . _390_say ) 
wait ( ) 
say_title ( gameforge . subquest_01 . _140_sayTitle ) 
say ( gameforge . subquest_06 . _400_say ) 
say_item_vnum ( "30044" ) 
pc . setqf ( "asked_20005" , 1 ) 
