target . delete ( "__TARGET4__" ) 
say_title ( gameforge . new_quest_lv42 . _054_say_title ) 
say ( gameforge . new_quest_lv42 . _051_say ) 
wait ( ) 
say_title ( gameforge . new_quest_lv42 . _054_say_title ) 
say ( gameforge . new_quest_lv42 . _052_say ) 
say_reward ( string . format ( "%s x" , new_quest_lv42_neededAmountDrop1 ) ) 
say_item_vnum ( new_quest_lv42_drop1 ) 
say_reward ( gameforge . new_quest_lv42 . _053_say_reward ) 
say ( mob_name ( new_quest_lv42_mob1 ) ) 
q . done ( ) 
set_state ( "find_diamonds" ) 
