target . delete ( "__TARGET__" ) 
say_title ( gameforge . fortune_telling . _100_sayTitle ) 
say ( gameforge . subquest_19 . _20_say ) 
local b = select ( gameforge . subquest_19 . _30_select , gameforge . subquest_17 . _50_select ) 
if 2 == b then 
say_title ( gameforge . couple_ring . _20_sayTitle ) 
say ( gameforge . subquest_19 . _40_say ) 
else 
say_title ( gameforge . fortune_telling . _100_sayTitle ) 
say ( gameforge . subquest_19 . _50_say ) 
end 
local r = select ( gameforge . find_brother_article . _90_select , gameforge . find_brother_article . _100_select ) 
if 2 == r then 
say ( gameforge . subquest_19 . _60_say ) 
local a = select ( gameforge . locale . guild . yes , gameforge . locale . guild . no ) 
if 2 == a then 
say_title ( gameforge . couple_ring . _20_sayTitle ) 
say ( gameforge . subquest_19 . _70_say ) 
return 
end 
say_pc_name ( ) 
say ( gameforge . subquest_19 . _80_say ) 
set_state ( "__GIVEUP__" ) 
return 
end 
say_pc_name ( ) 
say ( gameforge . subquest_19 . _90_say ) 
set_state ( "find" ) 
