local mob4_1_count = pc . getqf ( "mob4_1_count" ) 
if mob4_1_count < 30 then 
pc . setqf ( "mob4_1_count" , mob4_1_count + 1 ) 
local remain1 = 30 - pc . getqf ( "mob4_1_count" ) 
local remain2 = 3 - pc . getqf ( "mob4_2_count" ) 
local remain3 = 1 - pc . getqf ( "mob4_3_count" ) 
q . set_counter_value ( remain1 + remain2 + remain3 ) 
if pc . getqf ( "mob4_1_count" ) >= 30 and pc . getqf ( "mob4_2_count" ) >= 3 and pc . getqf ( "mob4_3_count" ) >= 1 then 
notice_multiline ( gameforge . main_quest_lv94 . _530_1_notice , notice ) 
notice_multiline ( gameforge . main_quest_lv94 . _530_2_notice , notice ) 
set_state ( "state4_3" ) 
end 
end 
