send_letter ( gameforge . new_quest_lv7 . _020_say_title ) 
q . start ( ) 
q . set_title ( gameforge . new_quest_lv7 . _020_say_title ) 
new_quest_lv7_HomeMapIndex = 99 
if pc . get_empire ( ) == 1 then 
new_quest_lv7_HomeMapIndex = 1 
local v = find_npc_by_vnum ( 10002 ) 
if 0 == v then 
else 
target . vid ( "__TARGET7__" , v , gameforge . map_warp . _180_select ) 
end 
elseif pc . get_empire ( ) == 2 then 
new_quest_lv7_HomeMapIndex = 21 
local v = find_npc_by_vnum ( 10004 ) 
if 0 == v then 
else 
target . vid ( "__TARGET7__" , v , gameforge . map_warp . _200_select ) 
end 
elseif pc . get_empire ( ) == 3 then 
new_quest_lv7_HomeMapIndex = 41 
local v = find_npc_by_vnum ( 10006 ) 
if 0 == v then 
else 
target . vid ( "__TARGET7__" , v , gameforge . map_warp . _220_select ) 
end 
end 
if pc . get_map_index ( ) == new_quest_lv7_HomeMapIndex then 
target . delete ( "__TARGET7__" ) 
notice_multiline ( gameforge . new_quest_lv7 . _129_say , notice ) 
local v = find_npc_by_vnum ( 20008 ) 
if 0 == v then 
else 
target . vid ( "__TARGET5__" , v , gameforge . subquest_48 . _230_targetVid ) 
end 
set_state ( "back_to_octavio" ) 
end 
