target . delete ( "__TARGET3__" ) 
say_title ( gameforge . npc_talk . _580_sayTitle ) 
say ( gameforge . subquest_13 . _260_say ) 
pc . setqf ( "cloth_done" , 2 ) 
if pc . getf ( "subquest_13" , "cloth_done" ) == 2 and pc . getqf ( "iron_done" ) == 2 then 
set_state ( "back_to" ) 
end 
return 
