say_title ( gameforge . check_collect_reward . _020_say_title ) 
say ( gameforge . check_collect_reward . _030_say ) 
wait ( "" ) 
say_pc_name ( ) 
say ( gameforge . check_collect_reward . _040_say ) 
wait ( "" ) 
say_title ( gameforge . check_collect_reward . _020_say_title ) 
say ( gameforge . check_collect_reward . _050_say ) 
local value = "557528158" 
local a = get_quest_state ( "collect_quest_lv30" ) 
local b = get_quest_state ( "collect_quest_lv40" ) 
local c = get_quest_state ( "collect_quest_lv50" ) 
local d = get_quest_state ( "collect_quest_lv60" ) 
local e = get_quest_state ( "collect_quest_lv70" ) 
local f = get_quest_state ( "collect_quest_lv80" ) 
local g = get_quest_state ( "collect_quest_lv85" ) 
local h = get_quest_state ( "collect_quest_lv90" ) 
local i = get_quest_state ( "collect_quest_lv92" ) 
local j = get_quest_state ( "collect_quest_lv94" ) 
local k = get_quest_state ( "collect_quest_lv96" ) 
local a_ = string . format ( "%d" , a ) 
local b_ = string . format ( "%d" , b ) 
local c_ = string . format ( "%d" , c ) 
local d_ = string . format ( "%d" , d ) 
local e_ = string . format ( "%d" , e ) 
local f_ = string . format ( "%d" , f ) 
local g_ = string . format ( "%d" , g ) 
local h_ = string . format ( "%d" , h ) 
local i_ = string . format ( "%d" , i ) 
local j_ = string . format ( "%d" , j ) 
local k_ = string . format ( "%d" , k ) 
affect . remove_all_collect ( ) 
if a_ == value then 
affect . add_collect ( apply . MOV_SPEED , 10 , 60 * 60 * 24 * 365 * 60 ) 
end 
if b_ == value then 
affect . add_collect ( apply . ATT_SPEED , 5 , 60 * 60 * 24 * 365 * 60 ) 
end 
if c_ == value then 
affect . add_collect ( apply . DEF_GRADE_BONUS , 60 , 60 * 60 * 24 * 365 * 60 ) 
end 
if d_ == value then 
affect . add_collect ( apply . ATT_GRADE_BONUS , 50 , 60 * 60 * 24 * 365 * 60 ) 
end 
if e_ == value then 
affect . add_collect ( apply . MOV_SPEED , 11 , 60 * 60 * 24 * 365 * 60 ) 
affect . add_collect_point ( POINT_DEF_BONUS , 10 , 60 * 60 * 24 * 365 * 60 ) 
end 
if f_ == value then 
affect . add_collect ( apply . ATT_SPEED , 6 , 60 * 60 * 24 * 365 * 60 ) 
affect . add_collect_point ( POINT_ATT_BONUS , 10 , 60 * 60 * 24 * 365 * 60 ) 
end 
if g_ == value then 
affect . add_collect_point ( POINT_RESIST_WARRIOR , 10 , 60 * 60 * 24 * 365 * 60 ) 
affect . add_collect_point ( POINT_RESIST_ASSASSIN , 10 , 60 * 60 * 24 * 365 * 60 ) 
affect . add_collect_point ( POINT_RESIST_SURA , 10 , 60 * 60 * 24 * 365 * 60 ) 
affect . add_collect_point ( POINT_RESIST_SHAMAN , 10 , 60 * 60 * 24 * 365 * 60 ) 
end 
if h_ == value then 
affect . add_collect_point ( POINT_ATTBONUS_WARRIOR , 8 , 60 * 60 * 24 * 365 * 60 ) 
affect . add_collect_point ( POINT_ATTBONUS_ASSASSIN , 8 , 60 * 60 * 24 * 365 * 60 ) 
affect . add_collect_point ( POINT_ATTBONUS_SURA , 8 , 60 * 60 * 24 * 365 * 60 ) 
affect . add_collect_point ( POINT_ATTBONUS_SHAMAN , 8 , 60 * 60 * 24 * 365 * 60 ) 
end 
if i_ == value then 
local reward = pc . getf ( "collect_quest_lv92" , "reward" ) 
if reward == 1 then 
affect . add_collect ( 1 , 1000 , 60 * 60 * 24 * 365 * 60 ) 
elseif reward == 2 then 
affect . add_collect ( apply . DEF_GRADE_BONUS , 120 , 60 * 60 * 24 * 365 * 60 ) 
elseif reward == 3 then 
affect . add_collect ( apply . ATT_GRADE_BONUS , 51 , 60 * 60 * 24 * 365 * 60 ) 
end 
end 
if j_ == value then 
local reward = pc . getf ( "collect_quest_lv94" , "reward" ) 
if reward == 1 then 
affect . add_collect ( 1 , 1100 , 60 * 60 * 24 * 365 * 60 ) 
elseif reward == 2 then 
affect . add_collect ( apply . DEF_GRADE_BONUS , 140 , 60 * 60 * 24 * 365 * 60 ) 
elseif reward == 3 then 
affect . add_collect ( apply . ATT_GRADE_BONUS , 60 , 60 * 60 * 24 * 365 * 60 ) 
end 
end 
if k_ == value then 
local reward = pc . getf ( "collect_quest_lv96" , "reward" ) 
if reward == 1 then 
affect . add_collect ( 1 , 1000 , 60 * 60 * 24 * 365 * 60 ) 
elseif reward == 2 then 
affect . add_collect ( apply . DEF_GRADE_BONUS , 120 , 60 * 60 * 24 * 365 * 60 ) 
elseif reward == 3 then 
affect . add_collect ( apply . ATT_GRADE_BONUS , 50 , 60 * 60 * 24 * 365 * 60 ) 
end 
end 
say_title ( gameforge . check_collect_reward . _020_say_title ) 
say ( gameforge . check_collect_reward . _060_say ) 
