if pc . in_dungeon ( ) and pc . get_map_index ( ) >= 660000 and pc . get_map_index ( ) < 670000 and d . getf ( "level" ) == 6 then d . kill_all ( ) 
notice_multiline ( gameforge . deviltower_zone . _150_dNotice , d . notice ) 
d . check_eliminated ( ) 
notice_multiline ( gameforge . deviltower_zone . _160_dNotice , d . notice ) 
local reward_alchemist = { 20074 , 20075 , 20076 } 
d . spawn_mob ( reward_alchemist [ number ( 1 , 3 ) ] , 425 , 216 ) ; 
d . setqf2 ( "deviltower_zone" , "can_refine" , 1 ) 
 return end 