if pc . countitem ( 30185 ) >= 1 then 
target . delete ( "__DISPOSE__" ) 
pc . remove_item ( 30185 , pc . countitem ( 30185 ) ) 
say_title ( gameforge . new_quest_lv80 . _599_set_title ) 
say_reward ( gameforge . new_quest_lv80 . _630_say_reward ) 
set_state ( "blessing" ) 
else 
target . delete ( "__DISPOSE__" ) 
set_state ( "forgot" ) 
end 
