target . delete ( "__TARGET2__" ) 
say_title ( gameforge . subquest_27 . _160_sayTitle ) 
say ( gameforge . subquest_32 . _380_say ) 
pc . give_item2 ( 30141 ) 
pc . remove_item ( 30143 , 1 ) 
pc . remove_item ( 30144 , 100 ) 
pc . setqf ( "jewel_done" , 2 ) 
if pc . count_item ( 30140 ) > 0 and pc . count_item ( 30139 ) >= 100 then 
set_state ( "all_item_done" ) 
return 
end 
