say_title ( gameforge . horse_exchange_ticket . _20_sayTitle ) 
say ( gameforge . horse_upgrade . _130_say ) 
local b = select ( gameforge . locale . levelup . prev_quest_go , gameforge . locale . cancel ) 
if 1 == b then 
elseif 2 == b then 
say_title ( gameforge . horse_exchange_ticket . _20_sayTitle ) 
say ( gameforge . horse_upgrade2 . _170_say ) 
local b = select ( gameforge . horse_upgrade2 . _180_select , gameforge . horse_upgrade2 . _190_select ) 
if 1 == b then 
say_title ( gameforge . horse_levelup . _240_sayTitle ) 
say ( gameforge . horse_upgrade2 . _200_say ) 
setstate ( "start" ) 
q . done ( ) 
elseif 2 == b then 
say_title ( gameforge . horse_exchange_ticket . _20_sayTitle ) 
say ( gameforge . horse_upgrade . _140_say ) 
else 
say ( string . format ( gameforge . horse_upgrade2 . _220_say , b ) ) 
end 
else 
say ( string . format ( gameforge . horse_upgrade2 . _220_say , b ) ) 
end 
