target . delete ( "__TARGET__" ) 
if pc . count_item ( 30020 ) >= 1 then 
say_title ( gameforge . subquest_01 . _140_sayTitle ) 
say ( gameforge . subquest_01 . _240_say ) 
say_item_vnum ( 30020 ) 
say ( gameforge . subquest_01 . _250_say ) 
wait ( ) 
say_title ( gameforge . subquest_01 . _140_sayTitle ) 
say ( gameforge . subquest_01 . _260_say ) 
say_item_vnum ( 30130 ) 
pc . remove_item ( 30020 , 1 ) 
pc . give_item2 ( 30130 , 1 ) 
set_state ( "going_to_reward" ) 
end 
