local kill_count = pc . getqf ( "kill_count" ) + 1 
pc . setqf ( "kill_count" , kill_count ) 
q . set_counter ( gameforge . couple_ring . _75_say , couple_ring . get_rest_count ( ) ) ; 
if couple_ring . is_completed ( ) then 
say_title ( gameforge . couple_ring . _80_sayTitle ) 
say ( gameforge . couple_ring . _90_say ) 
set_state ( "report" ) 
end 
