target . delete ( "__TARGET__" ) 
say_title ( mob_name ( 20378 ) ) 
say ( gameforge . main_quest_lv94 . _100_say ) 
wait ( ) 
say_title ( pc . getname ( ) ) 
say ( gameforge . main_quest_lv94 . _110_say ) 
wait ( ) 
say_title ( mob_name ( 20378 ) ) 
say ( gameforge . main_quest_lv94 . _120_say ) 
wait ( ) 
say_reward ( string . format ( gameforge . main_quest_lv94 . _140_say , 374 , 1261 ) ) 
set_state ( "state2_2" ) 
