target . delete ( "__TARGET2__" ) 
say_title ( gameforge . new_quest_lv22 . _018_say_title ) 
say ( gameforge . new_quest_lv22 . _031_say ) 
local b = select ( gameforge . new_quest_lv22 . _032_1_select , gameforge . new_quest_lv22 . _032_2_select , gameforge . new_quest_lv22 . _032_3_select ) 
if b == 1 then 
say_title ( gameforge . new_quest_lv22 . _018_say_title ) 
say ( gameforge . new_quest_lv22 . _035_say ) 
wait ( ) 
say_title ( gameforge . new_quest_lv22 . _018_say_title ) 
say ( gameforge . new_quest_lv22 . _040_say ) 
say_reward ( string . format ( "%s x" , new_quest_lv22_neededAmountDrop1 ) ) 
say_item_vnum ( new_quest_lv22_drop1 ) 
say_reward ( gameforge . new_quest_lv22 . _041_say_reward ) 
say ( mob_name ( new_quest_lv22_mob1 ) ) 
wait ( ) 
say_title ( gameforge . new_quest_lv22 . _018_say_title ) 
say ( gameforge . new_quest_lv22 . _042_say ) 
say_reward ( string . format ( "%s x" , new_quest_lv22_neededAmountDrop2 ) ) 
say_item_vnum ( new_quest_lv22_drop2 ) 
say_reward ( gameforge . new_quest_lv22 . _041_say_reward ) 
say ( mob_name ( new_quest_lv22_mob2 ) ) 
q . done ( ) 
set_state ( "hunting" ) 
elseif b == 2 then 
say_title ( gameforge . new_quest_lv22 . _018_say_title ) 
say ( gameforge . new_quest_lv22 . _043_say ) 
q . done ( ) 
set_state ( "information" ) 
else 
say_title ( gameforge . new_quest_lv22 . _018_say_title ) 
say ( gameforge . new_quest_lv22 . _044_say ) 
q . done ( ) 
set_state ( "information" ) 
end 
