target . delete ( "__TARGET__" ) 
say_title ( gameforge . subquest_22 . _30_sayTitle ) 
say ( gameforge . subquest_22 . _40_say ) 
wait ( ) 
say_title ( gameforge . subquest_22 . _30_sayTitle ) 
say ( gameforge . subquest_22 . _50_say ) 
local s = select ( gameforge . subquest_01 . _50_select , gameforge . subquest_22 . _60_select ) 
if 2 == s then 
say ( gameforge . subquest_22 . _70_say ) 
local a = select ( gameforge . locale . guild . yes , gameforge . locale . guild . no ) 
if 2 == a then 
say_title ( gameforge . subquest_22 . _30_sayTitle ) 
say ( gameforge . subquest_22 . _80_say ) 
return 
end 
say_title ( gameforge . subquest_22 . _30_sayTitle ) 
say ( gameforge . subquest_22 . _90_say ) 
set_state ( "__GIVEUP__" ) 
return 
end 
say_title ( gameforge . subquest_22 . _30_sayTitle ) 
say ( gameforge . subquest_22 . _100_say ) 
set_state ( "hunt_for_goldaxe" ) 
