local name = { gameforge . reset_status . _10_say , gameforge . reset_status . _20_say , gameforge . reset_status . _30_say , gameforge . reset_status . _40_say } 
local idx = item . get_vnum ( ) - 71103 
local func = { pc . get_ht , pc . get_iq , pc . get_st , pc . get_dx } 
if func [ idx + 1 ] ( ) == 1 then 
say_title ( gameforge . reset_scroll . _10_sayTitle ) 
say ( name [ idx + 1 ] .. gameforge . reset_status . _50_say ) 
say ( name [ idx + 1 ] .. gameforge . reset_status . _60_say ) 
say ( "" ) 
return 
end 
say_title ( gameforge . reset_scroll . _10_sayTitle ) 
say ( name [ idx + 1 ] .. gameforge . reset_status . _70_say ) 
say ( gameforge . reset_status . _80_say ) 
say ( "" ) 
say ( gameforge . reset_status . _90_say ) 
say ( "" ) 
local s = select ( gameforge . reset_status . _100_say , gameforge . reset_status . _110_say ) 
if s == 1 then 
if pc . reset_status ( idx ) == true then 
say_title ( gameforge . reset_scroll . _10_sayTitle ) 
say ( gameforge . reset_status . _120_say ) 
pc . remove_item ( item . get_vnum ( ) ) 
else 
say_title ( gameforge . reset_scroll . _10_sayTitle ) 
say ( gameforge . reset_status . _130_say ) 
end 
end 
