if not next_time_is_now ( ) then 
say_title ( gameforge . find_senior_soldier . _20_sayTitle ) 
say ( gameforge . find_senior_soldier . _30_say ) 
else 
say ( gameforge . find_senior_soldier . _40_say ) 
wait ( ) 
say_title ( gameforge . find_senior_soldier . _20_sayTitle ) 
say ( gameforge . find_senior_soldier . _50_say ) 
find_senior_soldier . save_target_cond ( ) 
next_time_set ( time_hour_to_sec ( 1 ) , 10 ) 
set_state ( "find" ) 
end 
