if pc . getqf ( "time" ) > 0 and pc . getqf ( "time" ) == game . get_event_flag ( "dragon_lair_time" ) then 
dragon_lair_access . warp_to_lair ( ) 
else 
say_title ( gameforge . neutral_warp . _20_sayTitle ) 
say ( gameforge . dragon_lair_access . _120_say ) 
set_state ( "start" ) 
end 
