target . delete ( "__TARGET__" ) 
say_title ( gameforge . main_quest_lv10 . _30_sayTitle ) 
say ( gameforge . subquest_40 . _20_say ) 
wait ( ) 
say_title ( gameforge . main_quest_lv10 . _30_sayTitle ) 
say ( gameforge . subquest_40 . _30_say ) 
wait ( ) 
say_title ( gameforge . main_quest_lv10 . _30_sayTitle ) 
say ( gameforge . subquest_40 . _40_say ) 
local b = select ( gameforge . subquest_40 . _50_select , gameforge . subquest_40 . _60_select ) 
if 2 == b then 
say ( gameforge . subquest_40 . _70_say ) 
local a = select ( gameforge . locale . guild . yes , gameforge . locale . guild . no ) 
if 2 == a then 
say_title ( gameforge . main_quest_lv10 . _30_sayTitle ) 
say ( gameforge . subquest_40 . _80_say ) 
pc . setqf ( "aborted" , 1 ) 
return 
end 
say_title ( gameforge . main_quest_lv10 . _30_sayTitle ) 
say ( gameforge . subquest_40 . _90_say ) 
pc . setqf ( "aborted" , 0 ) 
set_state ( "__GIVEUP__" ) 
return 
end 
say_title ( gameforge . main_quest_lv10 . _30_sayTitle ) 
say ( gameforge . subquest_40 . _100_say ) 
pc . setqf ( "aborted" , 0 ) 
set_state ( "for_five_thousand_bow" ) 
return 
