say ( gameforge . event_flame_dungeon_open . _020_say ) 
wait ( ) 
say ( gameforge . event_flame_dungeon_open . _030_say ) 
wait ( ) 
say ( gameforge . event_flame_dungeon_open . _080_say ) 
pc . setqf ( "event_FD_time" , 0 ) 
set_state ( "run" ) 
