target . delete ( "__TARGET1__" ) 
say_title ( gameforge . subquest_32 . _220_sayTitle ) 
say ( gameforge . subquest_32 . _240_say ) 
pc . give_item2 ( 30140 ) 
pc . setqf ( "sil_done" , 3 ) 
if pc . count_item ( 30141 ) > 0 and pc . count_item ( 30139 ) >= 100 then 
set_state ( "all_item_done" ) 
return 
end 
