target . delete ( "__TARGET__" ) 
say_title ( gameforge . collect_herb_lv10 . _50_sayTitle ) 
if pc . count_item ( 30222 ) > 0 then 
say ( gameforge . collect_quest_lv50 . _280_say ) 
pc . remove_item ( 30222 , 1 ) 
set_state ( "__reward" ) 
else 
say_title ( gameforge . collect_herb_lv10 . _50_sayTitle ) 
say ( gameforge . collect_quest_lv50 . _295_say ) 
return 
end 
