if forked . isforkedmapindex ( pc . get_map_index ( ) ) == true then if game . get_event_flag ( "threeway_war" ) == 0 then 
warp_to_village ( ) 
else 
local noticeShow = false 
if forked . is_registered_user ( ) == false then 
forked . register_user ( ) 
forked . setdeadcount ( ) 
pc . remove_item ( 50089 ) 
noticeShow = true 
end 
if forked . getdeadcount ( ) <= 0 then 
warp_to_village ( ) 
elseif true == noticeShow then 
if forked . issungzimapindex ( pc . get_map_index ( ) ) == true then 
say ( locale . forked_condition2 ) 
say ( locale . NOTICE_COLOR .. locale . forked_rule_sungzi ) 
else 
say ( locale . forked_condition ) 
say ( locale . NOTICE_COLOR .. locale . forked_rule ) 
end 
end 
end 
 return end 