target . delete ( "__TARGET__" ) 
say_title ( mob_name ( 20378 ) ) 
say ( gameforge . main_quest_lv90 . _240_say ) 
wait ( ) 
say_title ( mob_name ( 20378 ) ) 
say ( gameforge . main_quest_lv90 . _250_say ) 
wait ( ) 
say_title ( locale . reward ) 
say_reward ( string . format ( gameforge . main_quest_lv60 . _200_sayReward , 100000 ) ) 
say ( "" ) 
pc . change_money ( 100000 ) 
set_state ( "state2_1" ) 
