target . delete ( "__TARGET__" ) 
say_title ( gameforge . npc_talk . _580_sayTitle ) 
say ( gameforge . subquest_20 . _30_say ) 
wait ( ) 
say_pc_name ( ) 
say ( gameforge . subquest_20 . _40_say ) 
wait ( ) 
say_title ( gameforge . npc_talk . _580_sayTitle ) 
say ( gameforge . subquest_20 . _50_say ) 
wait ( ) 
say_title ( gameforge . npc_talk . _580_sayTitle ) 
say ( gameforge . subquest_20 . _60_say ) 
say_item_vnum ( 30161 ) 
say ( gameforge . subquest_20 . _70_say ) 
local b = select ( gameforge . subquest_20 . _80_select , gameforge . subquest_20 . _90_select ) 
if 2 == b then 
say ( gameforge . subquest_20 . _100_say ) 
local q = select ( gameforge . locale . guild . yes , gameforge . locale . guild . no ) 
if 2 == q then 
say_title ( gameforge . npc_talk . _580_sayTitle ) 
say ( gameforge . subquest_20 . _110_say ) 
return 
end 
say_title ( gameforge . npc_talk . _580_sayTitle ) 
say ( gameforge . subquest_20 . _120_say ) 
set_state ( "__GIVEUP__" ) 
return 
end 
say_title ( gameforge . npc_talk . _580_sayTitle ) 
say ( gameforge . subquest_20 . _130_say ) 
set_state ( "for_husband_product" ) 
