if new_quest_lv29_neededAmountDrop <= pc . count_item ( new_quest_lv29_drop ) or pc . getqf ( "hayIndex" ) == 0 then 
say_title ( gameforge . new_quest_lv29 . _015_npcChat ) 
say ( string . format ( gameforge . new_quest_lv29 . _091_say , get_map_name_by_number ( 1 ) ) ) 
q . done ( ) 
set_state ( "calming_yonah" ) 
else 
local sayMob1Name = mob_name ( 501 ) 
local sayMob2Name = mob_name ( 551 ) 
say_title ( gameforge . new_quest_lv29 . _015_npcChat ) 
say ( gameforge . new_quest_lv29 . _061_say ) 
say_reward ( gameforge . new_quest_lv29 . _066_say ) 
say ( gameforge . new_quest_lv29 . _066_1_say ) 
if pc . count_item ( new_quest_lv29_drop ) <= new_quest_lv29_neededAmountDrop then 
say ( "" ) 
say_reward ( string . format ( gameforge . new_quest_lv29 . _067_say_reward , pc . count_item ( new_quest_lv29_drop ) , new_quest_lv29_neededAmountDrop ) ) 
end 
end 
