say_title ( gameforge . find_brother_article . _60_sayTitle ) 
say ( gameforge . find_brother_article . _160_say ) 
local s = select ( gameforge . locale . levelup . prev_quest_go , gameforge . find_brother_article . _170_select ) 
if 1 == s then 
say_title ( gameforge . blacksmith . _40_sayTitle ) 
say_reward ( gameforge . find_brother_article . _180_sayReward ) 
else 
say_pc_name ( ) 
say ( gameforge . find_brother_article . _190_say ) 
wait ( ) 
say_title ( gameforge . find_brother_article . _60_sayTitle ) 
say ( gameforge . find_brother_article . _200_say ) 
say_reward ( gameforge . find_brother_article . _205_sayReward ) 
local s = select ( gameforge . find_brother_article . _210_select , gameforge . find_brother_article . _170_select ) 
if 1 == s then 
say_pc_name ( ) 
say ( gameforge . find_brother_article . _220_say ) 
elseif 2 == s then 
say_title ( gameforge . find_brother_article . _60_sayTitle ) 
say ( gameforge . find_brother_article . _230_say ) 
set_state ( "__FAILURE__" ) 
end 
end 
