target . delete ( "__TARGET2__" ) 
say_title ( gameforge . new_quest_premium_lv4 . _40_qSetTitle ) 
say ( gameforge . new_quest_premium_lv4 . _70_say ) 
wait ( ) 
say ( gameforge . new_quest_premium_lv4 . _80_say ) 
wait ( ) 
say ( gameforge . new_quest_premium_lv4 . _90_say ) 
say_reward ( string . format ( "%s x" , pc . getqf ( "neededAmountDrop1" ) ) ) 
say_item_vnum ( pc . getqf ( "drop1" ) ) 
say_reward ( gameforge . new_quest_premium_lv4 . _100_say_reward ) 
say ( mob_name ( pc . getqf ( "mob1" ) ) ) 
set_state ( "hunting" ) 
