Drachenseelen-Quests entfernen
Loescht alle 5 dragon_soul*.quest-Quellen (dragon_soul, dragon_soul_refine, dragon_soul_shop, dragon_soul_daily_gift, dragon_soul_daily_gift_mgr), ihre pre_qc/-Duplikate sowie die zugehoerigen vorkompilierten Quest-Cache-Artefakte unter quest/object/. Der NPC (vnum 20001, "Alchemist") selbst bleibt bestehen, da er auch von unabhaengigen Quests (energy_system, test_att_resist) genutzt wird.
This commit is contained in:
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define gemstone 30270
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define alchemist 20001
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define reward_box 50255
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define gemstone_need_count 10
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define gemstone_trade_max_per_day 10
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define dragon_soul_can_use_level 30
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define drop_flag "ds_drop"
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quest dragon_soul begin
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state start begin
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when levelup or letter with pc.level >= dragon_soul_can_use_level begin
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send_letter(gameforge.dragon_soul._1010_sendLetter)
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local v = find_npc_by_vnum(alchemist)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(alchemist))
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end
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end
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when info or button begin
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say(gameforge.dragon_soul._1020_say)
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end
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when alchemist.chat.gameforge.dragon_soul._1030_npcChat with pc.level >= dragon_soul_can_use_level begin
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target.delete("__TARGET__")
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say_title(mob_name(alchemist))
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say(gameforge.dragon_soul._1040_say)
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set_state(state_learning)
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end
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end
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state state_learning begin
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when letter begin
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send_letter(gameforge.dragon_soul._1050_sendLetter)
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end
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when info or button begin
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say(gameforge.dragon_soul._1060_say)
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end
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when kill begin
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if npc.is_pc() then
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return
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end
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if pc.count_item(gemstone) < gemstone_need_count then
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if drop_gamble_with_flag(drop_flag) then
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game.drop_item_with_ownership(gemstone, 1, 300)
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end
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end
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end
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when alchemist.chat.gameforge.dragon_soul._1050_sendLetter begin
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say_title(mob_name(alchemist))
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if pc.count_item(gemstone) >= gemstone_need_count then
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say(gameforge.dragon_soul._1070_say)
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pc.remove_item(gemstone, gemstone_need_count)
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ds.give_qualification()
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char_log(pc.get_player_id(), 'DS_QUALIFICATION', 'SUCCESS')
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pc.give_item2(reward_box)
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local today = math.floor(get_global_time() / 86400)
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pc.setf("dragon_soul", "eye_timestamp", today)
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pc.setf("dragon_soul", "eye_left", 9)
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set_state(state_farming)
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else
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say(gameforge.dragon_soul._1080_say)
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end
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end
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end
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state state_farming begin
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when letter begin
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send_letter(gameforge.dragon_soul._1090_sendLetter)
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end
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when info or button begin
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say(string.format(gameforge.dragon_soul._1100_say, pc.getf("dragon_soul", "eye_left")))
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end
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when kill begin
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if npc.is_pc() then
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return
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end
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if drop_gamble_with_flag(drop_flag) then
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local eye_left = pc.getf("dragon_soul", "eye_left")
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local haved_gemstone_number = pc.count_item(gemstone)
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if eye_left > haved_gemstone_number / gemstone_need_count then
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game.drop_item_with_ownership(gemstone, 1, 300)
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end
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end
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end
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when gemstone.pick begin
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local eye_left = pc.getf("dragon_soul", "eye_left")
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if eye_left <= 0 then
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return
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end
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if pc.count_item(gemstone) >= gemstone_need_count then
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pc.setf("dragon_soul", "eye_left", eye_left - 1)
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pc.remove_item(gemstone, gemstone_need_count)
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pc.give_item2(reward_box)
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if 1 == eye_left then
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notice_multiline(gameforge.dragon_soul._1110_notice, notice)
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set_state(state_closed_season)
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end
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end
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end
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when alchemist.chat.gameforge.dragon_soul._1120_npcChat begin
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say_title(mob_name(alchemist))
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local today = math.floor(get_global_time() / 86400)
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if today == pc.getf("dragon_soul", "eye_timestamp") then
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say(gameforge.dragon_soul._1130_say)
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else
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say(gameforge.dragon_soul._1140_say)
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pc.setf("dragon_soul", "eye_timestamp", today)
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pc.setf("dragon_soul", "eye_left", 10)
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end
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end
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end
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state state_closed_season begin
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when letter begin
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send_letter(gameforge.dragon_soul._1150_sendLetter)
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end
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when info or button begin
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say(gameforge.dragon_soul._1160_say)
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local today = math.floor(get_global_time() / 86400)
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if today == pc.getf("dragon_soul", "eye_timestamp") then
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say(gameforge.dragon_soul._1170_say)
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else
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say(gameforge.dragon_soul._1180_say)
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end
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end
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when alchemist.chat.gameforge.dragon_soul._1090_sendLetter begin
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say_title(mob_name(alchemist))
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local today = math.floor(get_global_time() / 86400)
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if today == pc.getf("dragon_soul", "eye_timestamp") then
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say(gameforge.dragon_soul._1130_say)
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else
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say(gameforge.dragon_soul._1140_say)
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pc.setf("dragon_soul", "eye_timestamp", today)
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pc.setf("dragon_soul", "eye_left", 10)
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set_state(state_farming)
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end
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end
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end
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-- deprecated states. so, jump to new state.
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state state_1 begin
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when login begin
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set_state(state_learning)
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end
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end
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state state_2 begin
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when login begin
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set_state(state_learning)
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end
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end
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state state_3 begin
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when login begin
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set_state(state_closed_season)
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end
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end
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end
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@@ -1,43 +0,0 @@
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define checker 20001
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define level_limit 50
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quest dragon_soul_daily_gift begin
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state start begin
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function is_event_on()
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-- 지금 시각이 dragon_soul_daily_gift_mgr.quest에서 셋팅한 시간 대역인지 확인.
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local s_time = game.get_event_flag("ds_dg_st")
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local e_time = game.get_event_flag("ds_dg_et")
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local now = os.time()
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return now > s_time and now < e_time
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end
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when checker.chat.gameforge.dragon_soul_daily_gift._010_npcChat with dragon_soul_daily_gift.is_event_on() begin
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local event_id = game.get_event_flag("ds_dg_id")
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if pc.getqf("event_id") != event_id then
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say_title(mob_name(checker))
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if pc.level < level_limit then
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say(gameforge.dragon_soul_daily_gift._020_say)
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return
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elseif 0 == ds.is_qualified() then
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say(gameforge.dragon_soul_daily_gift._030_say)
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return
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else
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say(gameforge.dragon_soul_daily_gift._040_say)
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pc.setqf("event_id", event_id)
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wait()
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end
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end
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say_title(mob_name(checker))
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if 0 == get_today_count("dragon_soul_daily_gift", "gift") then
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-- 오늘치 선물 증정.
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say(gameforge.dragon_soul_daily_gift._050_say)
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local gift_vnum = game.get_event_flag("ds_dg_item")
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pc.give_item2(gift_vnum)
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inc_today_count("dragon_soul_daily_gift", "gift")
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else
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-- 선물은 이미 줌.
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say(gameforge.dragon_soul_daily_gift._060_say)
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end
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end
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end
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end
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@@ -1,91 +0,0 @@
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define checker 20001
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quest dragon_soul_daily_gift_mgr begin
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state start begin
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function is_event_on()
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-- 지금 시각이 dragon_soul_daily_gift_mgr.quest에서 셋팅한 시간 대역인지 확인.
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local s_time = game.get_event_flag("ds_dg_st")
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local e_time = game.get_event_flag("ds_dg_et")
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local now = os.time()
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return now > s_time and now < e_time
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end
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function date_getter()
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say(gameforge.dragon_soul_gift_mgr._040_say)
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say("yy-mm-dd hh:mm")
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local date = input()
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local _, _, y, m, d, hour, min = string.find(date, "(%d+)-(%d+)-(%d+) (%d+):(%d+)")
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return y, m, d, hour, min
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end
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function print_quest_info()
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local s_time = game.get_event_flag("ds_dg_st")
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local e_time = game.get_event_flag("ds_dg_et")
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local gift_vnum = game.get_event_flag("ds_dg_item")
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say(os.date("start time[ENTER] year:%Y, month:%m, day:%d hour:%H minite:%M", s_time))
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say(os.date(" end time[ENTER] year:%Y, month:%m, day:%d hour:%H minite:%M", e_time))
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say(string.format("gift item[ENTER] vnum : %d", gift_vnum))
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say_item_vnum(gift_vnum)
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end
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when checker.chat.gameforge.dragon_soul_gift_mgr._010_npcChat with pc.is_gm() begin
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local sel = 0
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if dragon_soul_daily_gift_mgr.is_event_on() then
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say(locale.event_on_going)
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local sel = select(locale.event_modify, locale.event_info_print, locale.event_cancel, locale.close)
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if 2 == sel then
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dragon_soul_daily_gift_mgr.print_quest_info()
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return
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elseif 3 == sel then
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game.set_event_flag("ds_dg_et", 0)
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return
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elseif 4 == sel then
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return
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end
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end
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-- Get start time and end time.
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local s_y, s_m, s_d, s_hour, s_min
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repeat
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say(gameforge.dragon_soul_gift_mgr._020_say)
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s_y, s_m, s_d, s_hour, s_min = dragon_soul_daily_gift_mgr.date_getter()
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s_y = s_y + 2000
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say(string.format("year:%d month:%d day:%d hour:%d min:%d", s_y, s_m, s_d, s_hour, s_min))
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until 1 == select(gameforge.locale.yes, gameforge.locale.no)
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local e_y, e_m, e_d, e_hour, e_min
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repeat
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say(gameforge.dragon_soul_gift_mgr._030_say)
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e_y, e_m, e_d, e_hour, e_min = dragon_soul_daily_gift_mgr.date_getter()
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e_y = e_y + 2000
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say(string.format("year:%d month:%d day:%d hour:%d min:%d", e_y, e_m, e_d, e_hour, e_min))
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until 1 == select(gameforge.locale.yes, gameforge.locale.no)
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local s_time = os.time{year=s_y, month=s_m, day=s_d, hour=s_hour, min=s_min}
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local e_time = os.time{year=e_y, month=e_m, day=e_d, hour=e_hour, min=e_min}
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-- Get gift item vnum
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local gift_vnum = input_number("gift vnum")
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-- Print settings and confirm.
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say(os.date("start time[ENTER] year:%Y, month:%m, day:%d hour:%H minite:%M", s_time))
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say(os.date(" end time[ENTER] year:%Y, month:%m, day:%d hour:%H minite:%M", e_time))
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say(string.format("gift item[ENTER] vnum : %d", gift_vnum))
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say_item_vnum(gift_vnum)
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say(gameforge.dragon_soul_gift_mgr._050_say)
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if 2 == select(gameforge.locale.yes, gameforge.locale.no) then
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return
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end
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-- 이벤트 수정인 경우는 event_id를 바꾸면 안됨.
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if 0 == sel then
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local event_id = game.get_event_flag("ds_dg_id")
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game.set_event_flag("ds_dg_id", event_id + 1)
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end
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game.set_event_flag("ds_dg_st", s_time)
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game.set_event_flag("ds_dg_et", e_time)
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game.set_event_flag("ds_dg_item", gift_vnum)
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say (gameforge.dragon_soul_gift_mgr._060_say)
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end
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end
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end
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@@ -1,10 +0,0 @@
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define alchemist 20001
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quest dragon_soul_refine begin
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state start begin
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when alchemist.chat.gameforge.dragon_soul_refine._010_npcChat with ds.is_qualified() != 0 begin
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say_title(mob_name(alchemist))
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say (gameforge.dragon_soul_refine._020_say)
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ds.open_refine_window()
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end
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end
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end
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@@ -1,10 +0,0 @@
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define alchemist 20001
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define dragon_soul_shop_vnum 13
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quest dragon_soul_shop begin
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state start begin
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when alchemist.chat.gameforge.dragon_soul._100_npcChat with ds.is_qualified() begin
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say (gameforge.dragon_soul._110_say)
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npc.open_shop(dragon_soul_shop_vnum)
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end
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end
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end
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@@ -1 +0,0 @@
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gameforge.dragon_soul._1030_npcChat
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@@ -1,4 +0,0 @@
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target . delete ( "__TARGET__" )
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say_title ( mob_name ( 20001 ) )
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say ( gameforge . dragon_soul . _1040_say )
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set_state ( "state_learning" )
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@@ -1 +0,0 @@
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return pc . level >= 30
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-1
@@ -1 +0,0 @@
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gameforge.dragon_soul._1090_sendLetter
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-10
@@ -1,10 +0,0 @@
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say_title ( mob_name ( 20001 ) )
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local today = math . floor ( get_global_time ( ) / 86400 )
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if today == pc . getf ( "dragon_soul" , "eye_timestamp" ) then
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say ( gameforge . dragon_soul . _1130_say )
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else
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say ( gameforge . dragon_soul . _1140_say )
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pc . setf ( "dragon_soul" , "eye_timestamp" , today )
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pc . setf ( "dragon_soul" , "eye_left" , 10 )
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|
||||||
set_state ( "state_farming" )
|
|
||||||
end
|
|
||||||
-1
@@ -1 +0,0 @@
|
|||||||
gameforge.dragon_soul._1120_npcChat
|
|
||||||
-9
@@ -1,9 +0,0 @@
|
|||||||
say_title ( mob_name ( 20001 ) )
|
|
||||||
local today = math . floor ( get_global_time ( ) / 86400 )
|
|
||||||
if today == pc . getf ( "dragon_soul" , "eye_timestamp" ) then
|
|
||||||
say ( gameforge . dragon_soul . _1130_say )
|
|
||||||
else
|
|
||||||
say ( gameforge . dragon_soul . _1140_say )
|
|
||||||
pc . setf ( "dragon_soul" , "eye_timestamp" , today )
|
|
||||||
pc . setf ( "dragon_soul" , "eye_left" , 10 )
|
|
||||||
end
|
|
||||||
-1
@@ -1 +0,0 @@
|
|||||||
gameforge.dragon_soul._1050_sendLetter
|
|
||||||
-14
@@ -1,14 +0,0 @@
|
|||||||
say_title ( mob_name ( 20001 ) )
|
|
||||||
if pc . count_item ( 30270 ) >= 10 then
|
|
||||||
say ( gameforge . dragon_soul . _1070_say )
|
|
||||||
pc . remove_item ( 30270 , 10 )
|
|
||||||
ds . give_qualification ( )
|
|
||||||
char_log ( pc . get_player_id ( ) , "DS_QUALIFICATION" , "SUCCESS" )
|
|
||||||
pc . give_item2 ( 50255 )
|
|
||||||
local today = math . floor ( get_global_time ( ) / 86400 )
|
|
||||||
pc . setf ( "dragon_soul" , "eye_timestamp" , today )
|
|
||||||
pc . setf ( "dragon_soul" , "eye_left" , 9 )
|
|
||||||
set_state ( "state_farming" )
|
|
||||||
else
|
|
||||||
say ( gameforge . dragon_soul . _1080_say )
|
|
||||||
end
|
|
||||||
-1
@@ -1 +0,0 @@
|
|||||||
gameforge.dragon_soul_daily_gift._010_npcChat
|
|
||||||
-24
@@ -1,24 +0,0 @@
|
|||||||
local event_id = game . get_event_flag ( "ds_dg_id" )
|
|
||||||
if pc . getqf ( "event_id" ) ~= event_id then
|
|
||||||
say_title ( mob_name ( 20001 ) )
|
|
||||||
if pc . level < 50 then
|
|
||||||
say ( gameforge . dragon_soul_daily_gift . _020_say )
|
|
||||||
return
|
|
||||||
elseif 0 == ds . is_qualified ( ) then
|
|
||||||
say ( gameforge . dragon_soul_daily_gift . _030_say )
|
|
||||||
return
|
|
||||||
else
|
|
||||||
say ( gameforge . dragon_soul_daily_gift . _040_say )
|
|
||||||
pc . setqf ( "event_id" , event_id )
|
|
||||||
wait ( )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
say_title ( mob_name ( 20001 ) )
|
|
||||||
if 0 == get_today_count ( "dragon_soul_daily_gift" , "gift" ) then
|
|
||||||
say ( gameforge . dragon_soul_daily_gift . _050_say )
|
|
||||||
local gift_vnum = game . get_event_flag ( "ds_dg_item" )
|
|
||||||
pc . give_item2 ( gift_vnum )
|
|
||||||
inc_today_count ( "dragon_soul_daily_gift" , "gift" )
|
|
||||||
else
|
|
||||||
say ( gameforge . dragon_soul_daily_gift . _060_say )
|
|
||||||
end
|
|
||||||
-1
@@ -1 +0,0 @@
|
|||||||
return dragon_soul_daily_gift . is_event_on ( )
|
|
||||||
-1
@@ -1 +0,0 @@
|
|||||||
gameforge.dragon_soul_gift_mgr._010_npcChat
|
|
||||||
-47
@@ -1,47 +0,0 @@
|
|||||||
local sel = 0
|
|
||||||
if dragon_soul_daily_gift_mgr . is_event_on ( ) then
|
|
||||||
say ( locale . event_on_going )
|
|
||||||
local sel = select ( locale . event_modify , locale . event_info_print , locale . event_cancel , locale . close )
|
|
||||||
if 2 == sel then
|
|
||||||
dragon_soul_daily_gift_mgr . print_quest_info ( )
|
|
||||||
return
|
|
||||||
elseif 3 == sel then
|
|
||||||
game . set_event_flag ( "ds_dg_et" , 0 )
|
|
||||||
return
|
|
||||||
elseif 4 == sel then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local s_y , s_m , s_d , s_hour , s_min
|
|
||||||
repeat
|
|
||||||
say ( gameforge . dragon_soul_gift_mgr . _020_say )
|
|
||||||
s_y , s_m , s_d , s_hour , s_min = dragon_soul_daily_gift_mgr . date_getter ( )
|
|
||||||
s_y = s_y + 2000
|
|
||||||
say ( string . format ( "year:%d month:%d day:%d hour:%d min:%d" , s_y , s_m , s_d , s_hour , s_min ) )
|
|
||||||
until 1 == select ( gameforge . locale . yes , gameforge . locale . no )
|
|
||||||
local e_y , e_m , e_d , e_hour , e_min
|
|
||||||
repeat
|
|
||||||
say ( gameforge . dragon_soul_gift_mgr . _030_say )
|
|
||||||
e_y , e_m , e_d , e_hour , e_min = dragon_soul_daily_gift_mgr . date_getter ( )
|
|
||||||
e_y = e_y + 2000
|
|
||||||
say ( string . format ( "year:%d month:%d day:%d hour:%d min:%d" , e_y , e_m , e_d , e_hour , e_min ) )
|
|
||||||
until 1 == select ( gameforge . locale . yes , gameforge . locale . no )
|
|
||||||
local s_time = os . time { year = s_y , month = s_m , day = s_d , hour = s_hour , min = s_min }
|
|
||||||
local e_time = os . time { year = e_y , month = e_m , day = e_d , hour = e_hour , min = e_min }
|
|
||||||
local gift_vnum = input_number ( "gift vnum" )
|
|
||||||
say ( os . date ( "start time[ENTER] year:%Y, month:%m, day:%d hour:%H minite:%M" , s_time ) )
|
|
||||||
say ( os . date ( " end time[ENTER] year:%Y, month:%m, day:%d hour:%H minite:%M" , e_time ) )
|
|
||||||
say ( string . format ( "gift item[ENTER] vnum : %d" , gift_vnum ) )
|
|
||||||
say_item_vnum ( gift_vnum )
|
|
||||||
say ( gameforge . dragon_soul_gift_mgr . _050_say )
|
|
||||||
if 2 == select ( gameforge . locale . yes , gameforge . locale . no ) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if 0 == sel then
|
|
||||||
local event_id = game . get_event_flag ( "ds_dg_id" )
|
|
||||||
game . set_event_flag ( "ds_dg_id" , event_id + 1 )
|
|
||||||
end
|
|
||||||
game . set_event_flag ( "ds_dg_st" , s_time )
|
|
||||||
game . set_event_flag ( "ds_dg_et" , e_time )
|
|
||||||
game . set_event_flag ( "ds_dg_item" , gift_vnum )
|
|
||||||
say ( gameforge . dragon_soul_gift_mgr . _060_say )
|
|
||||||
-1
@@ -1 +0,0 @@
|
|||||||
return pc . is_gm ( )
|
|
||||||
-1
@@ -1 +0,0 @@
|
|||||||
gameforge.dragon_soul_refine._010_npcChat
|
|
||||||
-3
@@ -1,3 +0,0 @@
|
|||||||
say_title ( mob_name ( 20001 ) )
|
|
||||||
say ( gameforge . dragon_soul_refine . _020_say )
|
|
||||||
ds . open_refine_window ( )
|
|
||||||
-1
@@ -1 +0,0 @@
|
|||||||
return ds . is_qualified ( ) ~= 0
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
gameforge.dragon_soul._100_npcChat
|
|
||||||
-2
@@ -1,2 +0,0 @@
|
|||||||
say ( gameforge . dragon_soul . _110_say )
|
|
||||||
npc . open_shop ( 13 )
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
return ds . is_qualified ( )
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
local eye_left = pc . getf ( "dragon_soul" , "eye_left" )
|
|
||||||
if eye_left <= 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if pc . count_item ( 30270 ) >= 10 then
|
|
||||||
pc . setf ( "dragon_soul" , "eye_left" , eye_left - 1 )
|
|
||||||
pc . remove_item ( 30270 , 10 )
|
|
||||||
pc . give_item2 ( 50255 )
|
|
||||||
if 1 == eye_left then
|
|
||||||
notice_multiline ( gameforge . dragon_soul . _1110_notice , notice )
|
|
||||||
set_state ( "state_closed_season" )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
say ( gameforge . dragon_soul . _1020_say )
|
|
||||||
-7
@@ -1,7 +0,0 @@
|
|||||||
say ( gameforge . dragon_soul . _1160_say )
|
|
||||||
local today = math . floor ( get_global_time ( ) / 86400 )
|
|
||||||
if today == pc . getf ( "dragon_soul" , "eye_timestamp" ) then
|
|
||||||
say ( gameforge . dragon_soul . _1170_say )
|
|
||||||
else
|
|
||||||
say ( gameforge . dragon_soul . _1180_say )
|
|
||||||
end
|
|
||||||
-1
@@ -1 +0,0 @@
|
|||||||
say ( string . format ( gameforge . dragon_soul . _1100_say , pc . getf ( "dragon_soul" , "eye_left" ) ) )
|
|
||||||
-1
@@ -1 +0,0 @@
|
|||||||
say ( gameforge . dragon_soul . _1060_say )
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
say ( gameforge . dragon_soul . _1020_say )
|
|
||||||
-7
@@ -1,7 +0,0 @@
|
|||||||
say ( gameforge . dragon_soul . _1160_say )
|
|
||||||
local today = math . floor ( get_global_time ( ) / 86400 )
|
|
||||||
if today == pc . getf ( "dragon_soul" , "eye_timestamp" ) then
|
|
||||||
say ( gameforge . dragon_soul . _1170_say )
|
|
||||||
else
|
|
||||||
say ( gameforge . dragon_soul . _1180_say )
|
|
||||||
end
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
say ( string . format ( gameforge . dragon_soul . _1100_say , pc . getf ( "dragon_soul" , "eye_left" ) ) )
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
say ( gameforge . dragon_soul . _1060_say )
|
|
||||||
@@ -1,10 +0,0 @@
|
|||||||
if npc . is_pc ( ) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if drop_gamble_with_flag ( "ds_drop" ) then
|
|
||||||
local eye_left = pc . getf ( "dragon_soul" , "eye_left" )
|
|
||||||
local haved_gemstone_number = pc . count_item ( 30270 )
|
|
||||||
if eye_left > haved_gemstone_number / 10 then
|
|
||||||
game . drop_item_with_ownership ( 30270 , 1 , 300 )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
if npc . is_pc ( ) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
if pc . count_item ( 30270 ) < 10 then
|
|
||||||
if drop_gamble_with_flag ( "ds_drop" ) then
|
|
||||||
game . drop_item_with_ownership ( 30270 , 1 , 300 )
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
if pc . level >= 30 then send_letter ( gameforge . dragon_soul . _1010_sendLetter )
|
|
||||||
local v = find_npc_by_vnum ( 20001 )
|
|
||||||
if 0 ~= v then
|
|
||||||
target . vid ( "__TARGET__" , v , mob_name ( 20001 ) )
|
|
||||||
end
|
|
||||||
return end
|
|
||||||
-1
@@ -1 +0,0 @@
|
|||||||
send_letter ( gameforge . dragon_soul . _1150_sendLetter )
|
|
||||||
-1
@@ -1 +0,0 @@
|
|||||||
send_letter ( gameforge . dragon_soul . _1090_sendLetter )
|
|
||||||
-1
@@ -1 +0,0 @@
|
|||||||
send_letter ( gameforge . dragon_soul . _1050_sendLetter )
|
|
||||||
@@ -1,6 +0,0 @@
|
|||||||
if pc . level >= 30 then send_letter ( gameforge . dragon_soul . _1010_sendLetter )
|
|
||||||
local v = find_npc_by_vnum ( 20001 )
|
|
||||||
if 0 ~= v then
|
|
||||||
target . vid ( "__TARGET__" , v , mob_name ( 20001 ) )
|
|
||||||
end
|
|
||||||
return end
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
set_state ( "state_learning" )
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
set_state ( "state_learning" )
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
set_state ( "state_closed_season" )
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
dragon_soul={["start"]=0,["state_1"]=-1296991421,["state_2"]=733489913,["state_3"]=1556028015,["state_closed_season"]=-1430288148,["state_farming"]=-718086412,["state_learning"]=-252263835}
|
|
||||||
@@ -1,5 +0,0 @@
|
|||||||
dragon_soul_daily_gift={["start"]=0,is_event_on= function ()local s_time = game . get_event_flag ( "ds_dg_st" )
|
|
||||||
local e_time = game . get_event_flag ( "ds_dg_et" )
|
|
||||||
local now = os . time ( )
|
|
||||||
return now > s_time and now < e_time
|
|
||||||
end }
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
dragon_soul_daily_gift_mgr={["start"]=0,is_event_on= function ()local s_time = game . get_event_flag ( "ds_dg_st" )
|
|
||||||
local e_time = game . get_event_flag ( "ds_dg_et" )
|
|
||||||
local now = os . time ( )
|
|
||||||
return now > s_time and now < e_time
|
|
||||||
end ,date_getter= function ()say ( gameforge . dragon_soul_gift_mgr . _040_say )
|
|
||||||
say ( "yy-mm-dd hh:mm" )
|
|
||||||
local date = input ( )
|
|
||||||
local _ , _ , y , m , d , hour , min = string . find ( date , "(%d+)-(%d+)-(%d+) (%d+):(%d+)" )
|
|
||||||
return y , m , d , hour , min
|
|
||||||
end ,print_quest_info= function ()local s_time = game . get_event_flag ( "ds_dg_st" )
|
|
||||||
local e_time = game . get_event_flag ( "ds_dg_et" )
|
|
||||||
local gift_vnum = game . get_event_flag ( "ds_dg_item" )
|
|
||||||
say ( os . date ( "start time[ENTER] year:%Y, month:%m, day:%d hour:%H minite:%M" , s_time ) )
|
|
||||||
say ( os . date ( " end time[ENTER] year:%Y, month:%m, day:%d hour:%H minite:%M" , e_time ) )
|
|
||||||
say ( string . format ( "gift item[ENTER] vnum : %d" , gift_vnum ) )
|
|
||||||
say_item_vnum ( gift_vnum )
|
|
||||||
end }
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
dragon_soul_refine={["start"]=0}
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
dragon_soul_shop={["start"]=0}
|
|
||||||
@@ -1,151 +0,0 @@
|
|||||||
quest dragon_soul begin
|
|
||||||
state start begin
|
|
||||||
when levelup or letter with pc.level >= 30 begin
|
|
||||||
send_letter(gameforge.dragon_soul._1010_sendLetter)
|
|
||||||
local v = find_npc_by_vnum(20001)
|
|
||||||
|
|
||||||
if 0 != v then
|
|
||||||
target.vid("__TARGET__", v, mob_name(20001))
|
|
||||||
end
|
|
||||||
end
|
|
||||||
when info or button begin
|
|
||||||
say(gameforge.dragon_soul._1020_say)
|
|
||||||
end
|
|
||||||
|
|
||||||
when 20001.chat.gameforge.dragon_soul._1030_npcChat with pc.level >= 30 begin
|
|
||||||
target.delete("__TARGET__")
|
|
||||||
|
|
||||||
say_title(mob_name(20001))
|
|
||||||
say(gameforge.dragon_soul._1040_say)
|
|
||||||
set_state(state_learning)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
state state_learning begin
|
|
||||||
when letter begin
|
|
||||||
send_letter(gameforge.dragon_soul._1050_sendLetter)
|
|
||||||
end
|
|
||||||
when info or button begin
|
|
||||||
say(gameforge.dragon_soul._1060_say)
|
|
||||||
end
|
|
||||||
when kill begin
|
|
||||||
if npc.is_pc() then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if pc.count_item(30270) < 10 then
|
|
||||||
if drop_gamble_with_flag("ds_drop") then
|
|
||||||
game.drop_item_with_ownership(30270, 1, 300)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
when 20001.chat.gameforge.dragon_soul._1050_sendLetter begin
|
|
||||||
say_title(mob_name(20001))
|
|
||||||
if pc.count_item(30270) >= 10 then
|
|
||||||
say(gameforge.dragon_soul._1070_say)
|
|
||||||
pc.remove_item(30270, 10)
|
|
||||||
ds.give_qualification()
|
|
||||||
char_log(pc.get_player_id(), 'DS_QUALIFICATION', 'SUCCESS')
|
|
||||||
pc.give_item2(50255)
|
|
||||||
local today = math.floor(get_global_time() / 86400)
|
|
||||||
pc.setf("dragon_soul", "eye_timestamp", today)
|
|
||||||
pc.setf("dragon_soul", "eye_left", 9)
|
|
||||||
set_state(state_farming)
|
|
||||||
else
|
|
||||||
say(gameforge.dragon_soul._1080_say)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
state state_farming begin
|
|
||||||
when letter begin
|
|
||||||
send_letter(gameforge.dragon_soul._1090_sendLetter)
|
|
||||||
end
|
|
||||||
when info or button begin
|
|
||||||
say(string.format(gameforge.dragon_soul._1100_say, pc.getf("dragon_soul", "eye_left")))
|
|
||||||
end
|
|
||||||
when kill begin
|
|
||||||
if npc.is_pc() then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if drop_gamble_with_flag("ds_drop") then
|
|
||||||
local eye_left = pc.getf("dragon_soul", "eye_left")
|
|
||||||
local haved_gemstone_number = pc.count_item(30270)
|
|
||||||
|
|
||||||
if eye_left > haved_gemstone_number / 10 then
|
|
||||||
game.drop_item_with_ownership(30270, 1, 300)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
when 30270.pick begin
|
|
||||||
local eye_left = pc.getf("dragon_soul", "eye_left")
|
|
||||||
if eye_left <= 0 then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
if pc.count_item(30270) >= 10 then
|
|
||||||
pc.setf("dragon_soul", "eye_left", eye_left - 1)
|
|
||||||
pc.remove_item(30270, 10)
|
|
||||||
pc.give_item2(50255)
|
|
||||||
if 1 == eye_left then
|
|
||||||
notice_multiline(gameforge.dragon_soul._1110_notice, notice)
|
|
||||||
set_state(state_closed_season)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
when 20001.chat.gameforge.dragon_soul._1120_npcChat begin
|
|
||||||
say_title(mob_name(20001))
|
|
||||||
local today = math.floor(get_global_time() / 86400)
|
|
||||||
if today == pc.getf("dragon_soul", "eye_timestamp") then
|
|
||||||
say(gameforge.dragon_soul._1130_say)
|
|
||||||
else
|
|
||||||
say(gameforge.dragon_soul._1140_say)
|
|
||||||
pc.setf("dragon_soul", "eye_timestamp", today)
|
|
||||||
pc.setf("dragon_soul", "eye_left", 10)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
state state_closed_season begin
|
|
||||||
when letter begin
|
|
||||||
send_letter(gameforge.dragon_soul._1150_sendLetter)
|
|
||||||
end
|
|
||||||
when info or button begin
|
|
||||||
say(gameforge.dragon_soul._1160_say)
|
|
||||||
local today = math.floor(get_global_time() / 86400)
|
|
||||||
if today == pc.getf("dragon_soul", "eye_timestamp") then
|
|
||||||
say(gameforge.dragon_soul._1170_say)
|
|
||||||
else
|
|
||||||
say(gameforge.dragon_soul._1180_say)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
when 20001.chat.gameforge.dragon_soul._1090_sendLetter begin
|
|
||||||
say_title(mob_name(20001))
|
|
||||||
local today = math.floor(get_global_time() / 86400)
|
|
||||||
if today == pc.getf("dragon_soul", "eye_timestamp") then
|
|
||||||
say(gameforge.dragon_soul._1130_say)
|
|
||||||
else
|
|
||||||
say(gameforge.dragon_soul._1140_say)
|
|
||||||
pc.setf("dragon_soul", "eye_timestamp", today)
|
|
||||||
pc.setf("dragon_soul", "eye_left", 10)
|
|
||||||
set_state(state_farming)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
-- deprecated states. so, jump to new state.
|
|
||||||
state state_1 begin
|
|
||||||
when login begin
|
|
||||||
set_state(state_learning)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
state state_2 begin
|
|
||||||
when login begin
|
|
||||||
set_state(state_learning)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
state state_3 begin
|
|
||||||
when login begin
|
|
||||||
set_state(state_closed_season)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
@@ -1,41 +0,0 @@
|
|||||||
quest dragon_soul_daily_gift begin
|
|
||||||
state start begin
|
|
||||||
function is_event_on()
|
|
||||||
-- 지금 시각이 dragon_soul_daily_gift_mgr.quest에서 셋팅한 시간 대역인지 확인.
|
|
||||||
local s_time = game.get_event_flag("ds_dg_st")
|
|
||||||
local e_time = game.get_event_flag("ds_dg_et")
|
|
||||||
local now = os.time()
|
|
||||||
return now > s_time and now < e_time
|
|
||||||
end
|
|
||||||
|
|
||||||
when 20001.chat.gameforge.dragon_soul_daily_gift._010_npcChat with dragon_soul_daily_gift.is_event_on() begin
|
|
||||||
local event_id = game.get_event_flag("ds_dg_id")
|
|
||||||
if pc.getqf("event_id") != event_id then
|
|
||||||
say_title(mob_name(20001))
|
|
||||||
if pc.level < 50 then
|
|
||||||
say(gameforge.dragon_soul_daily_gift._020_say)
|
|
||||||
return
|
|
||||||
elseif 0 == ds.is_qualified() then
|
|
||||||
say(gameforge.dragon_soul_daily_gift._030_say)
|
|
||||||
return
|
|
||||||
else
|
|
||||||
say(gameforge.dragon_soul_daily_gift._040_say)
|
|
||||||
pc.setqf("event_id", event_id)
|
|
||||||
wait()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
say_title(mob_name(20001))
|
|
||||||
if 0 == get_today_count("dragon_soul_daily_gift", "gift") then
|
|
||||||
-- 오늘치 선물 증정.
|
|
||||||
say(gameforge.dragon_soul_daily_gift._050_say)
|
|
||||||
local gift_vnum = game.get_event_flag("ds_dg_item")
|
|
||||||
pc.give_item2(gift_vnum)
|
|
||||||
inc_today_count("dragon_soul_daily_gift", "gift")
|
|
||||||
else
|
|
||||||
-- 선물은 이미 줌.
|
|
||||||
say(gameforge.dragon_soul_daily_gift._060_say)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -1,90 +0,0 @@
|
|||||||
quest dragon_soul_daily_gift_mgr begin
|
|
||||||
state start begin
|
|
||||||
function is_event_on()
|
|
||||||
-- 지금 시각이 dragon_soul_daily_gift_mgr.quest에서 셋팅한 시간 대역인지 확인.
|
|
||||||
local s_time = game.get_event_flag("ds_dg_st")
|
|
||||||
local e_time = game.get_event_flag("ds_dg_et")
|
|
||||||
local now = os.time()
|
|
||||||
return now > s_time and now < e_time
|
|
||||||
end
|
|
||||||
function date_getter()
|
|
||||||
say(gameforge.dragon_soul_gift_mgr._040_say)
|
|
||||||
say("yy-mm-dd hh:mm")
|
|
||||||
local date = input()
|
|
||||||
local _, _, y, m, d, hour, min = string.find(date, "(%d+)-(%d+)-(%d+) (%d+):(%d+)")
|
|
||||||
return y, m, d, hour, min
|
|
||||||
end
|
|
||||||
function print_quest_info()
|
|
||||||
local s_time = game.get_event_flag("ds_dg_st")
|
|
||||||
local e_time = game.get_event_flag("ds_dg_et")
|
|
||||||
local gift_vnum = game.get_event_flag("ds_dg_item")
|
|
||||||
|
|
||||||
say(os.date("start time[ENTER] year:%Y, month:%m, day:%d hour:%H minite:%M", s_time))
|
|
||||||
say(os.date(" end time[ENTER] year:%Y, month:%m, day:%d hour:%H minite:%M", e_time))
|
|
||||||
|
|
||||||
say(string.format("gift item[ENTER] vnum : %d", gift_vnum))
|
|
||||||
say_item_vnum(gift_vnum)
|
|
||||||
end
|
|
||||||
when 20001.chat.gameforge.dragon_soul_gift_mgr._010_npcChat with pc.is_gm() begin
|
|
||||||
local sel = 0
|
|
||||||
if dragon_soul_daily_gift_mgr.is_event_on() then
|
|
||||||
say(locale.event_on_going)
|
|
||||||
local sel = select(locale.event_modify, locale.event_info_print, locale.event_cancel, locale.close)
|
|
||||||
if 2 == sel then
|
|
||||||
dragon_soul_daily_gift_mgr.print_quest_info()
|
|
||||||
return
|
|
||||||
elseif 3 == sel then
|
|
||||||
game.set_event_flag("ds_dg_et", 0)
|
|
||||||
return
|
|
||||||
elseif 4 == sel then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
end
|
|
||||||
-- Get start time and end time.
|
|
||||||
local s_y, s_m, s_d, s_hour, s_min
|
|
||||||
repeat
|
|
||||||
say(gameforge.dragon_soul_gift_mgr._020_say)
|
|
||||||
s_y, s_m, s_d, s_hour, s_min = dragon_soul_daily_gift_mgr.date_getter()
|
|
||||||
s_y = s_y + 2000
|
|
||||||
say(string.format("year:%d month:%d day:%d hour:%d min:%d", s_y, s_m, s_d, s_hour, s_min))
|
|
||||||
until 1 == select(gameforge.locale.yes, gameforge.locale.no)
|
|
||||||
local e_y, e_m, e_d, e_hour, e_min
|
|
||||||
repeat
|
|
||||||
say(gameforge.dragon_soul_gift_mgr._030_say)
|
|
||||||
e_y, e_m, e_d, e_hour, e_min = dragon_soul_daily_gift_mgr.date_getter()
|
|
||||||
e_y = e_y + 2000
|
|
||||||
say(string.format("year:%d month:%d day:%d hour:%d min:%d", e_y, e_m, e_d, e_hour, e_min))
|
|
||||||
until 1 == select(gameforge.locale.yes, gameforge.locale.no)
|
|
||||||
|
|
||||||
local s_time = os.time{year=s_y, month=s_m, day=s_d, hour=s_hour, min=s_min}
|
|
||||||
local e_time = os.time{year=e_y, month=e_m, day=e_d, hour=e_hour, min=e_min}
|
|
||||||
|
|
||||||
-- Get gift item vnum
|
|
||||||
local gift_vnum = input_number("gift vnum")
|
|
||||||
|
|
||||||
-- Print settings and confirm.
|
|
||||||
say(os.date("start time[ENTER] year:%Y, month:%m, day:%d hour:%H minite:%M", s_time))
|
|
||||||
say(os.date(" end time[ENTER] year:%Y, month:%m, day:%d hour:%H minite:%M", e_time))
|
|
||||||
|
|
||||||
say(string.format("gift item[ENTER] vnum : %d", gift_vnum))
|
|
||||||
say_item_vnum(gift_vnum)
|
|
||||||
|
|
||||||
say(gameforge.dragon_soul_gift_mgr._050_say)
|
|
||||||
if 2 == select(gameforge.locale.yes, gameforge.locale.no) then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
|
|
||||||
-- 이벤트 수정인 경우는 event_id를 바꾸면 안됨.
|
|
||||||
if 0 == sel then
|
|
||||||
local event_id = game.get_event_flag("ds_dg_id")
|
|
||||||
game.set_event_flag("ds_dg_id", event_id + 1)
|
|
||||||
end
|
|
||||||
game.set_event_flag("ds_dg_st", s_time)
|
|
||||||
game.set_event_flag("ds_dg_et", e_time)
|
|
||||||
game.set_event_flag("ds_dg_item", gift_vnum)
|
|
||||||
|
|
||||||
say (gameforge.dragon_soul_gift_mgr._060_say)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -1,9 +0,0 @@
|
|||||||
quest dragon_soul_refine begin
|
|
||||||
state start begin
|
|
||||||
when 20001.chat.gameforge.dragon_soul_refine._010_npcChat with ds.is_qualified() != 0 begin
|
|
||||||
say_title(mob_name(20001))
|
|
||||||
say (gameforge.dragon_soul_refine._020_say)
|
|
||||||
ds.open_refine_window()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
quest dragon_soul_shop begin
|
|
||||||
state start begin
|
|
||||||
when 20001.chat.gameforge.dragon_soul._100_npcChat with ds.is_qualified() begin
|
|
||||||
say (gameforge.dragon_soul._110_say)
|
|
||||||
npc.open_shop(13)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
Reference in New Issue
Block a user