Initial commit: server + serverfiles
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Executable
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#ifndef __INC_SECTREE_H__
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#define __INC_SECTREE_H__
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#include "entity.h"
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enum ESectree
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{
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SECTREE_SIZE = 6400,
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SECTREE_HALF_SIZE = 3200,
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CELL_SIZE = 50
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};
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typedef struct sectree_coord
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{
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unsigned x : 16;
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unsigned y : 16;
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} SECTREE_COORD;
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typedef union sectreeid
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{
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DWORD package;
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SECTREE_COORD coord;
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} SECTREEID;
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enum
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{
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ATTR_BLOCK = (1 << 0),
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ATTR_WATER = (1 << 1),
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ATTR_BANPK = (1 << 2),
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ATTR_OBJECT = (1 << 7),
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};
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struct FCollectEntity {
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void operator()(LPENTITY entity) {
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// Consider removing sanity check after debug pass
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/*
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if (entity->IsType(ENTITY_CHARACTER)) {
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LPCHARACTER character = (LPCHARACTER)entity;
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DWORD vid = character->GetVID();
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LPCHARACTER found = CHARACTER_MANGAER::instance().Find(vid);
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if (found == NULL || vid != found->GetVID()) {
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sys_err("<Factor> Invalid character %p", get_pointer(character));
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return;
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}
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} else if (entity->IsType(ENTITY_ITEM)) {
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LPITEM item = (LPITEM)entity;
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DWORD vid = item->GetVID();
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LPITEM found = ITEM_MANGAER::instance().FindByVID(vid);
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if (found == NULL || vid != found->GetVID()) {
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sys_err("<Factor> Invalid item %p", get_pointer(item));
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return;
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}
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} else if (entity->IsType(ENTITY_OBJECT)) {
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LPOBJECT object = (LPOBJECT)entity;
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DWORD vid = object->GetVID();
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LPOBJECT found = CManager::instance().FindObjectByVID(vid);
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if (found == NULL || vid != found->GetVID()) {
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sys_err("<Factor> Invalid object %p", get_pointer(object));
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return;
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}
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} else {
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sys_err("<Factor> Invalid entity type %p", get_pointer(entity));
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return;
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}
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*/
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result.push_back(entity);
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}
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template<typename F>
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void ForEach(F& f) {
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std::vector<LPENTITY>::iterator it = result.begin();
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for ( ; it != result.end(); ++it) {
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LPENTITY entity = *it;
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f(entity);
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}
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}
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typedef std::vector<LPENTITY> ListType;
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ListType result; // list collected
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};
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class CAttribute;
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class SECTREE
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{
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public:
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friend class SECTREE_MANAGER;
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friend class SECTREE_MAP;
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template <class _Func> LPENTITY find_if (_Func & func) const
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{
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auto it_tree = m_neighbor_list.begin();
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while (it_tree != m_neighbor_list.end())
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{
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ENTITY_SET::iterator it_entity = (*it_tree)->m_set_entity.begin();
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while (it_entity != (*it_tree)->m_set_entity.end())
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{
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if (func(*it_entity))
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return (*it_entity);
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++it_entity;
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}
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++it_tree;
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}
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return NULL;
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}
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template <class _Func> void ForEachAround(_Func & func)
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{
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// <Factor> Using snapshot copy to avoid side-effects
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FCollectEntity collector;
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LPSECTREE_LIST::iterator it = m_neighbor_list.begin();
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for ( ; it != m_neighbor_list.end(); ++it)
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{
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LPSECTREE sectree = *it;
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sectree->for_each_entity(collector);
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}
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collector.ForEach(func);
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/*
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LPSECTREE_LIST::iterator it_tree = m_neighbor_list.begin();
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for ( ; it_tree != m_neighbor_list.end(); ++it_tree) {
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(*it_tree)->for_each_entity(func);
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}
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*/
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}
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template <class _Func> void for_each_for_find_victim(_Func & func)
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{
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LPSECTREE_LIST::iterator it_tree = m_neighbor_list.begin();
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while (it_tree != m_neighbor_list.end())
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{
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//첫번째를 찾으면 바로 리턴
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if ( (*(it_tree++))->for_each_entity_for_find_victim(func) )
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return;
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}
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}
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template <class _Func> bool for_each_entity_for_find_victim(_Func & func)
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{
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itertype(m_set_entity) it = m_set_entity.begin();
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while (it != m_set_entity.end())
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{
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//정상적으로 찾으면 바로 리턴
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if ( func(*it++) )
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return true;
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}
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return false;
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}
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public:
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SECTREE();
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~SECTREE();
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void Initialize();
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void Destroy();
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SECTREEID GetID();
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bool InsertEntity(LPENTITY ent);
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void RemoveEntity(LPENTITY ent);
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void SetRegenEvent(LPEVENT event);
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bool Regen();
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void IncreasePC();
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void DecreasePC();
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void BindAttribute(CAttribute * pkAttribute);
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CAttribute * GetAttributePtr() { return m_pkAttribute; }
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DWORD GetAttribute(long x, long y);
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bool IsAttr(long x, long y, DWORD dwFlag);
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void CloneAttribute(LPSECTREE tree); // private map 처리시 사용
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int GetEventAttribute(long x, long y); // 20050313 현재는 사용하지 않음
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void SetAttribute(DWORD x, DWORD y, DWORD dwAttr);
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void RemoveAttribute(DWORD x, DWORD y, DWORD dwAttr);
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private:
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template <class _Func> void for_each_entity(_Func & func)
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{
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itertype(m_set_entity) it = m_set_entity.begin();
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for ( ; it != m_set_entity.end(); ++it) {
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LPENTITY entity = *it;
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// <Factor> Sanity check
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if (entity->GetSectree() != this) {
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sys_err("<Factor> SECTREE-ENTITY relationship mismatch");
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m_set_entity.erase(it);
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continue;
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}
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func(entity);
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}
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}
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SECTREEID m_id;
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ENTITY_SET m_set_entity;
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LPSECTREE_LIST m_neighbor_list;
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int m_iPCCount;
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bool isClone;
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CAttribute * m_pkAttribute;
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};
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#endif
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