Initial commit: server + serverfiles

This commit is contained in:
Game
2026-08-17 17:31:44 +00:00
commit ff1237686b
17389 changed files with 868929 additions and 0 deletions
+5
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ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_bow\back_damage.GR2"
MotionDuration 0.766666
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ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_bow\back_damage1.GR2"
MotionDuration 0.766666
+3
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ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_bow\back_dead.GR2"
MotionDuration 2.000000
@@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_bow\back_knockdown.GR2"
MotionDuration 1.133333
@@ -0,0 +1,3 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_bow\back_standup.GR2"
MotionDuration 0.566666
@@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_bow\front_damage.GR2"
MotionDuration 0.766666
@@ -0,0 +1,3 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_bow\front_damage1.GR2"
MotionDuration 0.700000
+5
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ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_bow\front_dead.GR2"
MotionDuration 2.366666
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ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_bow\front_knockdown.GR2"
MotionDuration 1.433333
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ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_bow\front_standup.GR2"
MotionDuration 0.866666
+49
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ScriptType RaceDataScript
BaseModelFileName "D:\Ymir Work\monster2\gnoll_bow\gnoll_bow.GR2"
Group ShapeData
{
PathName ""
ShapeDataCount 0
}
Group AttachingData
{
AttachingDataCount 2
Group AttachingData00
{
AttachingDataType 1
isAttaching 1
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 1
SphereDataCount 1
Group SphereData00
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Radius 60.000000
Position 0.000000 0.000000 0.000000
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Group AttachingData01
{
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isAttaching 1
AttachingModelIndex 0
AttachingBoneName "Bip01"
CollisionType 3
SphereDataCount 1
Group SphereData00
{
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+14
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GENERAL WAIT wait.msa 80
GENERAL WAIT1 wait1.msa 20
GENERAL RUN run.msa 100
GENERAL NORMAL_ATTACK normal_attack.msa 60
GENERAL NORMAL_ATTACK1 normal_attack1.msa 40
GENERAL FRONT_DAMAGE back_damage.msa 100
GENERAL FRONT_DEAD front_dead.msa 100
GENERAL FRONT_KNOCKDOWN front_knockdown.msa 100
GENERAL FRONT_STANDUP front_standup.msa 100
GENERAL BACK_DAMAGE back_damage.msa 100
GENERAL BACK_KNOCKDOWN back_knockdown.msa 100
GENERAL BACK_STANDUP front_standup.msa 100
GENERAL BACK_DEAD front_dead.msa 100
GENERAL WALK walk.msa 100
+19
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ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_bow\normal_attack.GR2"
MotionDuration 1.333333
Group MotionEventData
{
MotionEventDataCount 1
Group Event00
{
MotionEventType 6
StartingTime 0.603406
AttachingEnable 1
AttachingBoneName "Bip01 R Hand"
FlyFileName "d:/ymir work/pc/assassin/effect/arrow_01.msf"
FlyPosition 0.000000 0.000000 0.000000
}
}
@@ -0,0 +1,19 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_bow\normal_attack1.GR2"
MotionDuration 1.333333
Group MotionEventData
{
MotionEventDataCount 1
Group Event00
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MotionEventType 6
StartingTime 0.762368
AttachingEnable 1
AttachingBoneName "Bip01 R Hand"
FlyFileName "d:/ymir work/pc/assassin/effect/arrow_01.msf"
FlyPosition 0.000000 0.000000 0.000000
}
}
+5
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ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_bow\run.GR2"
MotionDuration 0.766666
Accumulation 0.0000 -153.2480 0.0000
+5
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@@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_bow\wait.GR2"
MotionDuration 1.666666
+5
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ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_bow\wait1.GR2"
MotionDuration 1.833333
+5
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@@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\monster2\gnoll_bow\walk.GR2"
MotionDuration 1.066666
Accumulation 0.00 -142.09 0.00