Initial commit: server + serverfiles
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_insect/00.gr2"
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MotionDuration 1.000000
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_insect/03.gr2"
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MotionDuration 0.400000
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Accumulation 0.00 -114.81 0.00
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@@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_insect/20.gr2"
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MotionDuration 1.166667
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@@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_insect/20_1.gr2"
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MotionDuration 0.833333
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@@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_insect/30.gr2"
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MotionDuration 0.666667
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@@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_insect/31.gr2"
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MotionDuration 1.166667
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@@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_insect/31_1.gr2"
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MotionDuration 1.166667
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@@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_insect/32.gr2"
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MotionDuration 1.166667
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@@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_insect/33.gr2"
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MotionDuration 0.666667
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@@ -0,0 +1,5 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_insect/34.gr2"
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MotionDuration 0.666667
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@@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_insect/35.gr2"
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MotionDuration 1.166667
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@@ -0,0 +1,4 @@
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ScriptType MotionData
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MotionFileName "d:/ymir work/monster/ice_snow_insect/37.gr2"
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MotionDuration 1.166667
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@@ -0,0 +1,44 @@
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ScriptType RaceDataScript
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BaseModelFileName "d:/ymir work/monster/ice_snow_insect/ice_snow_insect.gr2"
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 70.000000
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Position 0.000000 0.000000 90.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 0
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 40.000000
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Position 0.000000 0.000000 90.000000
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}
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}
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}
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@@ -0,0 +1,12 @@
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GENERAL WAIT 00.msa 100
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DEAD 31.msa 50
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GENERAL FRONT_DEAD1 31_1.msa 50
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_DEAD 37.msa 100
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