Initial commit: server + serverfiles
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\00.GR2"
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MotionDuration 1.066667
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\00_1.GR2"
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MotionDuration 3.000000
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\00_2.GR2"
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MotionDuration 6.666667
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\03.GR2"
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MotionDuration 0.766667
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Accumulation 0.00 -253.56 0.00
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\20.GR2"
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MotionDuration 1.666667
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\20_1.GR2"
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MotionDuration 1.666667
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\30.GR2"
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MotionDuration 0.833333
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\30_1.GR2"
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MotionDuration 0.833333
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\31.GR2"
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MotionDuration 1.233333
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\31_1.GR2"
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MotionDuration 1.500000
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\32.GR2"
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MotionDuration 1.333333
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\33.GR2"
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MotionDuration 2.000000
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\34.GR2"
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MotionDuration 0.833333
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\34_1.GR2"
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MotionDuration 0.833333
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+5
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\35.GR2"
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MotionDuration 1.200000
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+5
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\36.GR2"
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MotionDuration 2.000000
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+5
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\37.GR2"
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MotionDuration 1.666667
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ScriptType MotionData
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MotionFileName "D:\Ymir Work\monster\orc_soldier\37_1.GR2"
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MotionDuration 1.100000
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+18
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GENERAL WAIT 00.msa 65
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GENERAL WAIT1 00_1.msa 25
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GENERAL WAIT2 00_2.msa 10
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GENERAL RUN 03.msa 100
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GENERAL NORMAL_ATTACK 20.msa 50
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GENERAL NORMAL_ATTACK1 20_1.msa 50
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GENERAL FRONT_DAMAGE 30.msa 100
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GENERAL FRONT_DAMAGE1 30_1.msa 100
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GENERAL FRONT_DEAD 31.msa 50
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GENERAL FRONT_DEAD1 31_1.msa 50
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GENERAL FRONT_KNOCKDOWN 32.msa 100
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GENERAL FRONT_STANDUP 33.msa 100
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GENERAL BACK_DAMAGE 34.msa 100
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GENERAL BACK_DAMAGE1 34_1.msa 100
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GENERAL BACK_KNOCKDOWN 35.msa 100
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GENERAL BACK_STANDUP 36.msa 100
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GENERAL BACK_DEAD 37.msa 50
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GENERAL BACK_DEAD1 37_1.msa 50
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ScriptType RaceDataScript
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BaseModelFileName "D:\Ymir Work\monster\orc_soldier\orc_soldier.GR2"
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DefaultHitSoundFileName ""
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List DefaultHitEffectFileName
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{
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}
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Group AttachingData
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{
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AttachingDataCount 2
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Group AttachingData00
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 1
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SphereDataCount 1
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Group SphereData00
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{
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Radius 80.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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Group AttachingData01
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{
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AttachingDataType 1
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isAttaching 1
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AttachingModelIndex 0
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AttachingBoneName "Bip01"
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CollisionType 3
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SphereDataCount 1
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Group SphereData00
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{
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Radius 70.000000
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Position 0.000000 0.000000 0.000000
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}
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}
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}
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