Initial commit: server + serverfiles

This commit is contained in:
Game
2026-08-17 17:31:44 +00:00
commit ff1237686b
17389 changed files with 868929 additions and 0 deletions
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ScriptType MotionData
MotionFileName "d:/ymir work/monster/skeleton_king/00.gr2"
MotionDuration 1.000000
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ScriptType MotionData
MotionFileName "d:/ymir work/monster/skeleton_king/00_1.gr2"
MotionDuration 1.500000
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ScriptType MotionData
MotionFileName "d:/ymir work/monster/skeleton_king/03.gr2"
MotionDuration 0.733333
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ScriptType MotionData
MotionFileName "d:/ymir work/monster/skeleton_king/20.gr2"
MotionDuration 2.000000
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ScriptType MotionData
MotionFileName "d:/ymir work/monster/skeleton_king/20_1.gr2"
MotionDuration 1.666667
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ScriptType MotionData
MotionFileName "D:\YMIR WORK\monster\skeleton_king\20_1.GR2"
MotionDuration 1.666667
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EffectFileName "d:/ymir work/effect/monster/skeleton_king_24.mse"
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ScriptType MotionData
MotionFileName "d:/ymir work/monster/skeleton_king/31.gr2"
MotionDuration 2.333333
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ScriptType MotionData
MotionFileName "d:/ymir work/monster/skeleton_king/32.gr2"
MotionDuration 1.500000
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ScriptType MotionData
MotionFileName "d:/ymir work/monster/skeleton_king/32_1.gr2"
MotionDuration 1.500000
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ScriptType MotionData
MotionFileName "d:/ymir work/monster/skeleton_king/33.gr2"
MotionDuration 1.000000
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ScriptType MotionData
MotionFileName "d:/ymir work/monster/skeleton_king/33_1.gr2"
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ScriptType MotionData
MotionFileName "d:/ymir work/monster/skeleton_king/34.gr2"
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ScriptType MotionData
MotionFileName "d:/ymir work/monster/skeleton_king/34_1.gr2"
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ScriptType MotionData
MotionFileName "d:/ymir work/monster/skeleton_king/35.gr2"
MotionDuration 1.333333
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ScriptType MotionData
MotionFileName "d:/ymir work/monster/skeleton_king/36.gr2"
MotionDuration 1.333333
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ScriptType MotionData
MotionFileName "d:/ymir work/monster/skeleton_king/37.gr2"
MotionDuration 1.500000
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GENERAL WAIT 00.msa 65
GENERAL WAIT1 00_1.msa 35
GENERAL RUN 03.msa 100
GENERAL NORMAL_ATTACK 20.msa 50
GENERAL NORMAL_ATTACK1 20_1.msa 50
GENERAL FRONT_DEAD 31.msa 100
GENERAL FRONT_KNOCKDOWN 32.msa 50
GENERAL FRONT_KNOCKDOWN1 32_1.msa 50
GENERAL FRONT_STANDUP 33.msa 50
GENERAL FRONT_STANDUP1 33_1.msa 50
GENERAL BACK_DAMAGE 34.msa 100
GENERAL BACK_DAMAGE1 34_1.msa 100
GENERAL BACK_KNOCKDOWN 35.msa 100
GENERAL BACK_STANDUP 36.msa 100
GENERAL BACK_DEAD 37.msa 100
GENERAL SPECIAL 24.msa 100
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