Initial commit: server + serverfiles

This commit is contained in:
Game
2026-08-17 17:31:44 +00:00
commit ff1237686b
17389 changed files with 868929 additions and 0 deletions
+84
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ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\amseup.GR2"
MotionDuration 1.166667
Accumulation 0.00 0.00 0.00
Group AttackingData
{
AttackType 1
HittingType 2
StiffenTime 0.000000
InvisibleTime 0.100000
ExternalForce 0.000000
MotionType 3
AttackingStartTime 0.000000
AttackingEndTime 0.000000
AttackingBone ""
WeaponLength 0.000000
List HitPosition
{
}
}
Group MotionEventData
{
MotionEventDataCount 4
Group Event00
{
MotionEventType 1
StartingTime 0.026923
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "equip_right"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/amseup.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.299145
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "equip_right"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/amseup_fallow.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event02
{
MotionEventType 1
StartingTime 0.448718
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "equip_right"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/amseup_blow.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event03
{
MotionEventType 4
StartingTime 0.434359
DuringTime 0.200000
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
CollisionType 0
SphereDataCount 1
Group SphereData00
{
Radius 50.000000
Position 0.000000 -110.000000 100.000000
}
}
}
+28
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@@ -0,0 +1,28 @@
ScriptType SkillDataScript
Type LOW
Attribute "WEAPON_LIMITATION" "NEED_TARGET" "MELEE_ATTACK"
NeedWeapon "SWORD" "DAGGER" "DOUBLE_SWORD"
Name "암습"
Description "적에게 몰래 다가가 치명타를 입힌다"
IconFileName "skill/assassin/amseup.sub"
MotionIndex 2
List ConditionData
{
"뒤에서 찌를때 파괴력 50% 증가"
"은형법 사용시 파괴력 50% 증가"
"단검일때 파괴력 100% 증가"
"3초간 맞을때 데미지 2배"
}
List AffectData
{
"파괴력 : %.1f 배" "(SkillPoint * 20 + 100) / 100 " ""
}
MaxLevel "25"
CoolTimeFormula "20"
NeedSPFormula "50"
+19
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ScriptType SkillDataScript
Type LOW
Attribute "STANDING_SKILL"
Name "분신술"
Description "자신의 분신을 남기고 그 자리에서 사라진다"
IconFileName "skill/assassin/bunsin.sub"
MotionIndex 0
List AffectData
{
"지속시간 : %.0f초 " "SkillPoint" ""
}
MaxLevel "10"
NeedSPFormula "70"
CoolTimeFormula "30"
+149
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@@ -0,0 +1,149 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\charyun.GR2"
MotionDuration 1.400000
Accumulation 0.00 -637.26 0.00
Group MotionEventData
{
MotionEventDataCount 8
Group Event00
{
MotionEventType 1
StartingTime 0.369744
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/charyunsal.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.315897
AttachingEnable 1
AttachingBoneName "Bip01 L Foot"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/charyunsal_foot.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event02
{
MotionEventType 1
StartingTime 0.136410
AttachingEnable 1
AttachingBoneName "Bip01 R Foot"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/charyunsal_foot.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event03
{
MotionEventType 1
StartingTime 0.764615
AttachingEnable 1
AttachingBoneName "Bip01 R Foot"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/charyunsal_foot.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event04
{
MotionEventType 1
StartingTime 0.958462
AttachingEnable 1
AttachingBoneName "Bip01 L Foot"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/charyunsal_foot.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event05
{
MotionEventType 4
StartingTime 0.300000
DuringTime 0.200000
AttackingType 3
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
AttackingStartTime 0.000000
AttackingEndTime 10.000000
AttackingBone ""
WeaponLength 0.000000
List HitPosition
{
}
CollisionType 0
SphereDataCount 1
Group SphereData00
{
Radius 70.000000
Position 0.000000 -50.000000 50.000000
}
}
Group Event06
{
MotionEventType 4
StartingTime 0.600000
DuringTime 0.200000
AttackingType 3
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
AttackingStartTime 0.000000
AttackingEndTime 10.000000
AttackingBone ""
WeaponLength 0.000000
List HitPosition
{
}
CollisionType 0
SphereDataCount 1
Group SphereData00
{
Radius 70.000000
Position 0.000000 -150.000000 50.000000
}
}
Group Event07
{
MotionEventType 4
StartingTime 0.900000
DuringTime 0.200000
AttackingType 3
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
AttackingStartTime 0.000000
AttackingEndTime 10.000000
AttackingBone ""
WeaponLength 0.000000
List HitPosition
{
}
CollisionType 0
SphereDataCount 1
Group SphereData00
{
Radius 70.000000
Position 0.000000 -250.000000 50.000000
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}
}
+20
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@@ -0,0 +1,20 @@
ScriptType SkillDataScript
Type MIDDLE
Attribute "WEAPON_LIMITATION" "CAN_CHANGE_DIRECTION"
NeedWeapon "SWORD" "DAGGER" "DOUBLE_SWORD"
Name "차륜살"
Description "빠르게 회전하며 전방의 적을 벤다"
IconFileName "skill/assassin/charyun.sub"
MotionIndex 6
List AffectData
{
"파괴력 : %.1f배" "(SkillPoint * 12 + 100) / 100" ""
}
MaxLevel "25"
NeedSPFormula "100"
CoolTimeFormula "8"
+95
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@@ -0,0 +1,95 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\cheonryong.GR2"
MotionDuration 1.000000
Accumulation 0.00 -134.12 0.00
CancelEnableSkill 0
Group AttackingData
{
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
MotionType 3
HitDataCount 0
}
Group MotionEventData
{
MotionEventDataCount 7
Group Event00
{
MotionEventType 1
StartingTime 0.035897
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/cheonryongchuta_up.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.292308
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/cheonryongchuta_down.mse"
EffectPosition 0.000000 -50.000000 0.000000
}
Group Event02
{
MotionEventType 1
StartingTime 0.430769
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/cheonryongchuta_blow.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event03
{
MotionEventType 9
StartingTime 0.158974
}
Group Event04
{
MotionEventType 8
StartingTime 0.084615
}
Group Event05
{
MotionEventType 7
StartingTime 0.264103
}
Group Event06
{
MotionEventType 4
StartingTime 0.382051
DuringTime 0.200000
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
CollisionType 0
SphereDataCount 1
Group SphereData00
{
Radius 100.000000
Position 0.000000 -200.000000 50.000000
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}
}
+27
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ScriptType SkillDataScript
Type MIDDLE
Attribute "WEAPON_LIMITATION" "NEED_TARGET"
NeedWeapon "SWORD" "DAGGER" "DOUBLE_SWORD"
Range 800
Name "천룡추타"
Description "순간적으로 적에게 접근해 일격을 가한다"
IconFileName "skill/assassin/cheonryong.sub"
MotionIndex 4
List ConditionData
{
"단검일때 파괴력 50% 증가"
"3초간 맞을때 데미지 2배"
}
List AffectData
{
"파괴력 : %.1f배" "(SkillPoint * 35 + 200) / 100" ""
}
MaxLevel "25"
NeedSPFormula "100"
CoolTimeFormula "15"
@@ -0,0 +1,24 @@
ScriptType SkillDataScript
Type MIDDLE
Attribute "ONLY_FOR_ALLIANCE" "CAN_USE_FOR_ME"
Name "독바르기"
Description "무기에 독을 바른다"
IconFileName "skill/assassin/enchant_poison.sub"
MotionIndex 7
List ConditionData
{
"독병 1개 필요"
}
List AffectData
{
"타격당 2%% 확률로 중독" "" ""
"300초간 지속" "" ""
}
MaxLevel "15"
LevelUpPoint "3"
NeedSPFormula "150"
+20
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@@ -0,0 +1,20 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\eunhyeong.GR2"
MotionDuration 1.333333
Group MotionEventData
{
MotionEventDataCount 1
Group Event00
{
MotionEventType 1
StartingTime 0.075214
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/eunhyeongbeop.mse"
EffectPosition 0.000000 0.000000 0.000000
}
}
+17
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@@ -0,0 +1,17 @@
ScriptType SkillDataScript
Type LOW
Name "은형법"
Description "자신의 모습을 감춘다"
IconFileName "skill/assassin/eunhyeong.sub"
MotionIndex 8
List AffectData
{
"지속시간 : 30 초" "" ""
}
MaxLevel 5
LevelUpPoint 5
NeedSPFormula "50"
+14
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@@ -0,0 +1,14 @@
ScriptType SkillDataScript
Type MIDDLE
Name "함정 찾기"
Description "주변의 함정을 찾는다"
IconFileName "skill/assassin/find_trap.sub"
MotionIndex 0
MaxLevel 3
LevelUpPoint 3
NeedSPFormula "60"
ContinuationSPFormula "3"
+11
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@@ -0,0 +1,11 @@
ScriptType SkillDataScript
Type PASSIVE
Name "긍지"
Description "정신력 회복 속도 증가"
IconFileName "skill/warrior/tuji.sub"
List AffectData
{
"정신력 회복량 +%.0f%%" "SkillPoint * 5" ""
}
+32
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@@ -0,0 +1,32 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\shoot.GR2"
MotionDuration 2.000000
Accumulation 0.00 0.00 0.00
Group MotionEventData
{
MotionEventDataCount 2
Group Event00
{
MotionEventType 1
StartingTime 0.379487
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "equip_left"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/yeonsa_arrowenergy.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 6
StartingTime 1.435897
AttachingEnable 1
AttachingBoneName "equip_right"
FlyFileName "d:/ymir work/pc/assassin/effect/beam.msf"
FlyPosition 0.000000 -30.000000 0.000000
}
}
+26
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@@ -0,0 +1,26 @@
ScriptType SkillDataScript
Type LOW
Attribute "NEED_TARGET" "WEAPON_LIMITATION"
NeedWeapon "BOW"
Range 2500
Name "기궁"
Description "화살에 강력한 기를 모아 쏜다"
IconFileName "skill/assassin/gigung.sub"
MotionIndex 1
List ConditionData
{
"스플래쉬 공격"
}
List AffectData
{
"파괴력 : %.1f배" "(SkillPoint * 5 + 100) / 100" ""
}
MaxLevel "20"
NeedSPFormula "20"
CoolTimeFormula "5"
+103
View File
@@ -0,0 +1,103 @@
ScriptType MotionData
MotionFileName "d:/ymir work/pc/assassin/skill/gungsin.gr2"
MotionDuration 1.500000
Accumulation 0.00 -219.45 0.00
Group AttackingData
{
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.500000
ExternalForce 0.000000
MotionType 3
HitDataCount 1
Group HitData00
{
AttackingStartTime 0.000000
AttackingEndTime 0.000000
AttackingBone ""
WeaponLength 0.000000
List HitPosition
{
}
}
}
Group MotionEventData
{
MotionEventDataCount 7
Group Event00
{
MotionEventType 1
StartingTime 0.038462
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/gungsintanyeong_start.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.461538
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/gungsintanyeong_end.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event02
{
MotionEventType 1
StartingTime 0.503846
IndependentFlag 1
AttachingEnable 0
AttachingBoneName "equip_right"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/gungsintanyeong_blow.mse"
EffectPosition 0.000000 -150.000000 0.000000
}
Group Event03
{
MotionEventType 8
StartingTime 0.061538
}
Group Event04
{
MotionEventType 7
StartingTime 0.457692
}
Group Event05
{
MotionEventType 9
StartingTime 0.250000
}
Group Event06
{
MotionEventType 4
StartingTime 0.542308
DuringTime 0.200000
AttackType 1
HittingType 1
StiffenTime 0.000000
InvisibleTime 0.300000
ExternalForce 0.000000
CollisionType 0
SphereDataCount 1
Group SphereData00
{
Radius 100.000000
Position 0.000000 -130.000000 50.000000
}
}
}
+27
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@@ -0,0 +1,27 @@
ScriptType SkillDataScript
Type LOW
Attribute "WEAPON_LIMITATION" "NEED_TARGET"
NeedWeapon "SWORD" "DAGGER" "DOUBLE_SWORD"
Range 800
Name "궁신탄영"
Description "빠르게 적에게 접근하여 치명타를 입힌다"
IconFileName "skill/assassin/gungsin.sub"
MotionIndex 0
List ConditionData
{
"단검일때 파괴력 50% 증가"
"3초간 맞을때 데미지 2배"
}
List AffectData
{
"파괴력 : %.1f 배" "(SkillPoint * 30 + 200) / 100" ""
}
MaxLevel "25"
CoolTimeFormula "15"
NeedSPFormula "50"
+52
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@@ -0,0 +1,52 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\gwangyeok.GR2"
MotionDuration 2.000000
Accumulation 0.00 0.00 0.00
Group LoopData
{
MotionLoopCount 0
LoopCancelEnable 0
LoopStartTime 1.441026
LoopEndTime 1.461538
}
Group MotionEventData
{
MotionEventDataCount 3
Group Event00
{
MotionEventType 1
StartingTime 0.179487
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/gwangyeoksul_energy.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.379487
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "equip_left"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/gwangyeoksul_arrowenergy.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event02
{
MotionEventType 6
StartingTime 1.451282
AttachingEnable 1
AttachingBoneName "equip_right"
FlyFileName "d:/ymir work/pc/assassin/effect/gwangyeok.msf"
FlyPosition 0.000000 -100.000000 0.000000
}
}
+29
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@@ -0,0 +1,29 @@
ScriptType SkillDataScript
Type MIDDLE
Attribute "NEED_TARGET" "WEAPON_LIMITATION" "FAN_RANGE"
NeedWeapon "BOW"
Range 2500
Name "관격술"
Description "여러발의 화살을 쏜다"
IconFileName "skill/assassin/gwangyeok.sub"
MotionIndex 5
List ConditionData
{
"스플래쉬 공격"
}
List AffectData
{
"파괴력 : %.1f 배" "(SkillPoint * 7 + 100) / 100" ""
"최대 %.0f 명까지 공격" "1 + floor(SkillPoint / 5)" ""
}
MaxLevel 20
LevelUpPoint 5
CoolTimeFormula "10"
TargetCountFormula "1 + floor(SkillPoint / 5)"
NeedSPFormula "60 * (1 + floor(SkillPoint / 5))"
+17
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@@ -0,0 +1,17 @@
ScriptType SkillDataScript
Type ACTIVE
Name "관격술"
Description "적을 관통하는 화살을 쏜다"
IconFileName "skill/assassin/6.sub"
MotionIndex 5
List AffectData
{
"최대 %.0f 명까지 관통" "1 + SkillPoint / 5" ""
"데미지 : %.0f ~ %.0f" "(AttackPower * (100 + SkillPoint * 4)) / 100" "(AttackPower * (100 + SkillPoint * 6)) / 100"
}
CoolTimeFormula "40 - SkillPoint"
NeedSP 100
+5
View File
@@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\gyeonggong.GR2"
MotionDuration 1.166667
+24
View File
@@ -0,0 +1,24 @@
ScriptType SkillDataScript
Type LOW
Attribute "STANDING_SKILL" "TOGGLE"
Name "경공술"
Description "몸을 가볍게 하여 이동 속도를 높인다"
IconFileName "skill/assassin/gyeonggong.sub"
MotionIndex 3
List AffectData
{
"이동속도 : +%.0f" "3 + SkillPoint" ""
}
List MasterAffectData
{
"마스터 보너스 이동 속도 +2"
}
MaxLevel "15"
LevelUpPoint "1"
NeedSPFormula "100"
ContinuationSPFormula "6"
@@ -0,0 +1,9 @@
ScriptType SkillDataScript
Type PASSIVE
Name "독 다루기"
Description "독을 다루는 능력을 강화 한다"
IconFileName "skill/assassin/handle_poison.sub"
MaxLevel 30
+32
View File
@@ -0,0 +1,32 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\shoot.GR2"
MotionDuration 2.000000
Accumulation 0.00 0.00 0.00
Group MotionEventData
{
MotionEventDataCount 2
Group Event00
{
MotionEventType 1
StartingTime 0.076923
AttachingEnable 1
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/hwajopa_energy.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.169231
AttachingEnable 1
AttachingBoneName "equip_left"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/hwajopa_arrowenergy.mse"
EffectPosition 0.000000 0.000000 0.000000
}
}
+8
View File
@@ -0,0 +1,8 @@
ScriptType SkillDataScript
Type HIGH
Name "화조파"
Description "화살에 불꽃의 힘을 깃들여 쏜다"
IconFileName "skill/assassin/hwajo.sub"
MotionIndex 9
+9
View File
@@ -0,0 +1,9 @@
ScriptType SkillDataScript
Type LOW
Name "화린무"
Description "지나간 자리에 불꽃을 남겨 적을 없앤다"
IconFileName "items/27000.sub"
MotionIndex 7
+5
View File
@@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\kwaegeom.GR2"
MotionDuration 1.000000
+19
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@@ -0,0 +1,19 @@
ScriptType SkillDataScript
Type HIGH
Attribute "WEAPON_LIMITATION" "STANDING_SKILL"
NeedWeapon "SWORD" "DAGGER" "DOUBLE_SWORD"
Name "쾌검술"
Description "빠르게 적에게 접근하여 치명타를 입힌다"
IconFileName "skill/assassin/kwaegeom.sub"
MotionIndex 14
List AffectData
{
"%.1f 배의 타격" "1 + SkillPoint / 4" ""
}
CoolTimeFormula "40 - SkillPoint"
NeedSPFormula "50"
+22
View File
@@ -0,0 +1,22 @@
ScriptType SkillDataScript
Type LOW
Name "독병 제작"
Description "빈병에 독을 만들어 넣는다"
IconFileName "skill/assassin/make_poison.sub"
MotionIndex 0
List ConditionData
{
"빈병 필요"
}
List AffectData
{
"성공확률 %.0f%%" "SkillPoint*20" ""
}
MaxLevel "5"
CoolTimeFormula "10"
NeedSPFormula "50"
+5
View File
@@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\make_trap.GR2"
MotionDuration 1.333333
+18
View File
@@ -0,0 +1,18 @@
ScriptType SkillDataScript
Type HIGH
Attribute "STANDING_SKILL"
Name "함정 파기"
Description "지금 서있는 자리에 적에게 치명타를 입힐 함정을 만든다"
IconFileName "skill/assassin/make_trap.sub"
MotionIndex 12
List AffectData
{
"%.1f 배의 타격" "1 + SkillPoint / 4" ""
}
CoolTimeFormula "40 - SkillPoint"
NeedSPFormula "50"
+11
View File
@@ -0,0 +1,11 @@
ScriptType SkillDataScript
Type PASSIVE
Name "내양공"
Description "최대 생명력 증가"
IconFileName "skill/warrior/gibaek.sub"
List AffectData
{
"최대 생명력 +%.0f" "SkillPoint * 30" ""
}
@@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\poison_cloud.GR2"
MotionDuration 1.500000
+18
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@@ -0,0 +1,18 @@
ScriptType SkillDataScript
Type HIGH
Attribute "NEED_TARGET" "MELEE_ATTACK"
Name "독구름"
Description "적의 주위에 독으로 구름을 만든다"
IconFileName "skill/assassin/poison_cloud.sub"
MotionIndex 13
List AffectData
{
"%.1f 배의 타격" "1 + SkillPoint / 4" ""
}
CoolTimeFormula "40 - SkillPoint"
NeedSPFormula "50"
+54
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@@ -0,0 +1,54 @@
ScriptType MotionData
MotionFileName "d:/ymir work/pc/assassin/skill/seomjeon.gr2"
MotionDuration 1.500000
Accumulation 0.00 -285.11 0.00
Group MotionEventData
{
MotionEventDataCount 4
Group Event00
{
MotionEventType 1
StartingTime 0.042308
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/seomjeom_start.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.050000
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/assassin/effect/seomjeom_end.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event02
{
MotionEventType 1
StartingTime 0.496154
AttachingEnable 1
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/seomjeom_blow.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event03
{
MotionEventType 1
StartingTime 0.303846
AttachingEnable 1
AttachingBoneName "equip_right"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/assassin/effect/seomjeom_hand.mse"
EffectPosition 0.000000 0.000000 0.000000
}
}
+8
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@@ -0,0 +1,8 @@
ScriptType SkillDataScript
Type HIGH
Name "섬전검"
Description "적에게 순간적으로 접근하여 치명타를 입힌다"
IconFileName "skill/assassin/seomjeon.sub"
MotionIndex 8
+5
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@@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\assassin\skill\taeyang.GR2"
MotionDuration 1.000000
+18
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@@ -0,0 +1,18 @@
ScriptType SkillDataScript
Type HIGH
Attribute "NEED_TARGET"
Name "태양권"
Description "빠르게 적에게 접근하여 치명타를 입힌다"
IconFileName "skill/assassin/taeyang.sub"
MotionIndex 11
List AffectData
{
"%.1f 배의 타격" "1 + SkillPoint / 4" ""
}
CoolTimeFormula "40 - SkillPoint"
NeedSPFormula "50"
+9
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@@ -0,0 +1,9 @@
ScriptType SkillDataScript
Type LOW
Name "탈혼검"
Description "분신을 만들어 적응 공격한다"
IconFileName "items/27000.sub"
MotionIndex 10
+8
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@@ -0,0 +1,8 @@
ScriptType SkillDataScript
Type PARTY
Name "통솔력"
Description "일행을 이끌어 가는 능력"
IconFileName "skill/warrior/tongsol.sub"
MaxLevel 40
+11
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@@ -0,0 +1,11 @@
ScriptType SkillDataScript
Type PASSIVE
Name "양신법"
Description "최대 정신력 증가"
IconFileName "skill/warrior/tugi.sub"
List AffectData
{
"최대 정신력 +%.0f" "SkillPoint * 30" ""
}
+21
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@@ -0,0 +1,21 @@
ScriptType SkillDataScript
Type LOW
Name "연사"
Attribute "NEED_TARGET" "WEAPON_LIMITATION"
NeedWeapon "BOW"
Range 2500
Description "여러 발의 화살을 연속으로 쏜다"
IconFileName "skill/assassin/2.sub"
MotionIndex 1
List AffectData
{
"%.0f 발의 화살을 연속으로 쏜다" "2 + floor(SkillLevel / 5)" ""
}
CoolTimeFormula "20"
MotionLoopCountFormula "2 + floor(SkillLevel / 5)"
NeedSPFormula "40 + (2 + floor(SkillLevel / 5)) * 12"
+11
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@@ -0,0 +1,11 @@
ScriptType SkillDataScript
Type PASSIVE
Name "요상법"
Description "생명력 회복 속도 증가"
IconFileName "skill/warrior/geunseong.sub"
List AffectData
{
"생명력 회복량 +%.0f%%" "SkillPoint * 5" ""
}