Initial commit: server + serverfiles

This commit is contained in:
Game
2026-08-17 17:31:44 +00:00
commit ff1237686b
17389 changed files with 868929 additions and 0 deletions
+39
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ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\shoot.GR2"
MotionDuration 1.500000
Group LoopData
{
MotionLoopCount 0
LoopCancelEnable 0
LoopStartTime 1.032847
LoopEndTime 1.226277
}
Group MotionEventData
{
MotionEventDataCount 2
Group Event00
{
MotionEventType 1
StartingTime 0.661539
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip01 R Finger2"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/shaman/effect/1bipamaking.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 6
StartingTime 1.098540
AttachingEnable 1
AttachingBoneName "Bip01 R Finger2"
FlyFileName "d:/ymir work/pc/shaman/effect/bipabu.msf"
FlyPosition 0.000000 0.000000 0.000000
}
}
+19
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@@ -0,0 +1,19 @@
ScriptType SkillDataScript
Type LOW
Attribute "NEED_TARGET"
Name "비파부"
Description "적에게 부적을 던져 상처 입힌다"
Range 1200
IconFileName "skill/shaman/bipabu.sub"
MotionIndex 0
List AffectData
{
"파괴력 : %.0f" "(INT * 2 + 30) * (20 + SkillPoint) / 10" ""
}
CoolTimeFormula "3"
NeedSPFormula "30 + SkillPoint * 2"
+20
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@@ -0,0 +1,20 @@
ScriptType SkillDataScript
Type MIDDLE
Attribute "NEED_TARGET" "FOR_ALLIANCE" "USE_FOR_ME"
Name "보호"
Description "돕고자 하는 자의 내성에 대한 저항력을 강화한다"
Requirement "호신" 4
IconFileName "skill/shaman/boho.sub"
MotionIndex 14
MotionIndexForMe 13
List AffectData
{
"내성 저항력 : +%.0f" "SkillPoint * (100 + INT) / 100" ""
"지속 시간 : 5분" "" ""
}
NeedSPFormula "130"
+33
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@@ -0,0 +1,33 @@
ScriptType MotionData
MotionFileName "d:/ymir work/pc/shaman/skill/shoot.gr2"
MotionDuration 1.500000
CancelEnableSkill 0
Group MotionEventData
{
MotionEventDataCount 2
Group Event00
{
MotionEventType 1
StartingTime 0.657692
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip01 R Finger2"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/shaman/effect/7budongbakbu_making.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 6
StartingTime 1.042308
AttachingEnable 1
AttachingBoneName "Bip01 R Finger2"
FlyFileName "d:/ymir work/pc/shaman/effect/budongbakbu.msf"
FlyPosition 0.000000 0.000000 0.000000
}
}
+23
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@@ -0,0 +1,23 @@
ScriptType SkillDataScript
Type MIDDLE
Attribute "NEED_TARGET"
Range 1200
Name "부동박부"
Description "부적의 힘으로 적을 잠시동안 정지 시킨다"
IconFileName "skill/shaman/budong.sub"
MotionIndex 10
List AffectData
{
"성공률 : 약 %.0f%%" "15 * (10 + SkillPoint) / 10" ""
"지속시간 : %.0f초" "2 + (SkillPoint / 2)" ""
}
CoolTimeFormula "25"
NeedSPFormula "130"
MaxLevel 16
LevelUpPoint 2
+5
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@@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\buhwal.GR2"
MotionDuration 2.000000
+19
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@@ -0,0 +1,19 @@
ScriptType SkillDataScript
Type HIGH
Attribute "NEED_TARGET" "FOR_ALLIANCE" "USE_FOR_ME"
Name "부활"
Description "바람을 타고 달린다"
IconFileName "skill/shaman/buhwal.sub"
MotionIndex 19
List AffectData
{
"이동 속도 : + %.0f" "(10 * (20 + (SkillPoint * 3))) / 20" ""
"지속 시간 : %.0f분" "4 * ((10 + SkillPoint) / 10)" ""
}
CoolTimeFormula "20"
NeedSPFormula "50 + (SkillPoint * 10)"
+5
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@@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\byeorak.GR2"
MotionDuration 1.666667
+21
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@@ -0,0 +1,21 @@
ScriptType SkillDataScript
Type MIDDLE
Attribute "NEED_TARGET" "FOR_ALLIANCE" "USE_FOR_ME"
Name "벼락"
Description "하늘의 힘을 빌어 적에게 벼락을 내린다"
Requirement "비파부" 5
IconFileName "skill/shaman/byeorak.sub"
MotionIndex 17
List AffectData
{
"파괴력 : %.0f" "(INT * 2 + 20) * (10 + SkillPoint)" ""
}
CoolTimeFormula "24"
NeedSPFormula "120 + SkillPoint * 3"
MaxLevel 30
+11
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@@ -0,0 +1,11 @@
ScriptType SkillDataScript
Type PASSIVE
Name "체공술"
Description "생명력 회복 속도 증가"
IconFileName "skill/warrior/geunseong.sub"
List AffectData
{
"생명력 회복량 +%.0f%%" "SkillPoint * 5" ""
}
+21
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@@ -0,0 +1,21 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\me.GR2"
MotionDuration 1.666667
Group MotionEventData
{
MotionEventDataCount 1
Group Event00
{
MotionEventType 1
StartingTime 0.059829
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/8chojeonbu.mse"
EffectPosition 0.000000 0.000000 0.000000
}
}
+15
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@@ -0,0 +1,15 @@
ScriptType SkillDataScript
Type MIDDLE
Attribute "STAND_SKILL"
Name "초전부"
Description "귀환부를 사용해 기억하고 있는 그곳으로 이동한다"
Requirement "귀환" 3
IconFileName "skill/shaman/chojeon.sub"
MotionIndex 16
NeedSPFormula "300"
MaxLevel 5
LevelUpPoint 5
+11
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@@ -0,0 +1,11 @@
ScriptType SkillDataScript
Type PASSIVE
Name "각성"
Description "최대 정신력 증가"
IconFileName "skill/warrior/tugi.sub"
List AffectData
{
"최대 정신력 +%.0f" "SkillPoint * 45" ""
}
+20
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@@ -0,0 +1,20 @@
ScriptType SkillDataScript
Type LOW
Attribute "NEED_TARGET" "ONLY_FOR_ALLIANCE" "CAN_USE_FOR_ME"
Name "감지"
Description "잠시동안 보이지 않는 것을 볼 수 있는 능력을 부여한다"
IconFileName "skill/shaman/gamji.sub"
MotionIndex 6
MotionIndexForMe 5
List AffectData
{
"지속 시간 : 3분" "" ""
}
NeedSPFormula "60"
MaxLevel 5
LevelUpPoint 5
+22
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@@ -0,0 +1,22 @@
ScriptType SkillDataScript
Type MIDDLE
Attribute "NEED_TARGET" "ONLY_FOR_ALLIANCE" "CAN_USE_FOR_ME"
Name "기천대공"
Description "돕고자 하는 자의 손에 하늘의 의지를 불태운다"
IconFileName "skill/shaman/gicheon.sub"
MotionIndex 12
MotionIndexForMe 11
List AffectData
{
"일시적으로 공격력 %.1f배" "(SkillPoint * 5 + 100) / 100" ""
}
CoolTimeFormula "3"
NeedSPFormula "80"
MaxLevel 20
LevelUpPoint 10
+33
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@@ -0,0 +1,33 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\me.GR2"
MotionDuration 1.666667
Group MotionEventData
{
MotionEventDataCount 2
Group Event00
{
MotionEventType 1
StartingTime 0.051282
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/6gicheon_making.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 1.399027
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/shaman/effect/6gicheon_blow.mse"
EffectPosition 0.000000 0.000000 110.000000
}
}
+30
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@@ -0,0 +1,30 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\target.GR2"
MotionDuration 1.666667
Group MotionEventData
{
MotionEventDataCount 2
Group Event00
{
MotionEventType 1
StartingTime 0.081197
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/6gicheon_making.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 10
StartingTime 1.305758
EffectFileName "d:/ymir work/pc/shaman/effect/6gicheon_blow.mse"
EffectPosition 0.000000 0.000000 110.000000
FollowingEnable 0
}
}
+12
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@@ -0,0 +1,12 @@
ScriptType SkillDataScript
Type PASSIVE
Name "기공술"
Description "생명력 회복 속도 증가"
IconFileName "skill/warrior/geunseong.sub"
List AffectData
{
"생명력 회복량 +%.0f%%" "SkillLevel * 2" ""
}
+21
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@@ -0,0 +1,21 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\me.GR2"
MotionDuration 1.666667
Group MotionEventData
{
MotionEventDataCount 1
Group Event00
{
MotionEventType 1
StartingTime 0.055556
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/4gwihwan.mse"
EffectPosition 0.000000 0.000000 0.000000
}
}
+14
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@@ -0,0 +1,14 @@
ScriptType SkillDataScript
Type LOW
Attribute "STANDING_SKILL"
Name "귀환"
Description "귀환의 진을 통해 마을로 돌아간다"
IconFileName "skill/shaman/gwihwan.sub"
MotionIndex 7
NeedSPFormula "50"
MaxLevel 3
LevelUpPoint 3
+21
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@@ -0,0 +1,21 @@
ScriptType SkillDataScript
Type LOW
Attribute "NEED_TARGET" "ONLY_FOR_ALLIANCE" "CAN_USE_FOR_ME"
Range 800
Name "호신"
Description "돕고자 하는 자에게 보호의 진을 그려 보호한다"
IconFileName "skill/shaman/hosin.sub"
MotionIndex 4
MotionIndexForMe 3
List AffectData
{
"방어력 +%.0f" "(3 + (SkillPoint / 4)) * (100 + INT/2) / 100" ""
"지속 시간 %.0f초" "5 * 60 * (5 + JeungJi) / 5" ""
}
LevelUpPoint 4
NeedSPFormula "SkillPoint * 5"
+33
View File
@@ -0,0 +1,33 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\me.GR2"
MotionDuration 1.666667
Group MotionEventData
{
MotionEventDataCount 2
Group Event00
{
MotionEventType 1
StartingTime 0.051282
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/3hosin_making.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 1.301703
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/3hosin.mse"
EffectPosition 0.000000 0.000000 0.000000
}
}
+30
View File
@@ -0,0 +1,30 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\target.GR2"
MotionDuration 1.666667
Group MotionEventData
{
MotionEventDataCount 2
Group Event00
{
MotionEventType 1
StartingTime 0.081197
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/3hosin_making.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 10
StartingTime 1.317924
EffectFileName "d:/ymir work/pc/shaman/effect/3hosin.mse"
EffectPosition 0.000000 0.000000 0.000000
FollowingEnable 1
}
}
+29
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@@ -0,0 +1,29 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\me.GR2"
MotionDuration 1.666667
Group LoopData
{
MotionLoopCount 4
LoopCancelEnable 0
LoopStartTime 0.666667
LoopEndTime 0.940171
}
Group MotionEventData
{
MotionEventDataCount 1
Group Event00
{
MotionEventType 1
StartingTime 0.450122
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/9inmahapsin.mse"
EffectPosition 0.000000 0.000000 0.000000
}
}
+18
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@@ -0,0 +1,18 @@
ScriptType SkillDataScript
Type HIGH
Attribute "STANDING_SKILL"
Name "인마합신"
Description "일시적으로 주위의 기운을 흡수한다"
IconFileName "skill/shaman/inma.sub"
MotionIndex 20
List AffectData
{
"최대 체력 : + %.0f%%" "(5 + SkillPoint) * 5%" ""
"지속 시간 : + %.0f%%분" 4 * ((10 + SkillPoint) / 10)" ""
}
NeedSPFormula "200"
+20
View File
@@ -0,0 +1,20 @@
ScriptType SkillDataScript
Type LOW
Attribute "NEED_TARGET" "ONLY_FOR_ALLIANCE" "CAN_USE_FOR_ME"
Range 800
Name "정업인"
Description "빛의 기운으로 상처를 치유한다"
IconFileName "skill/shaman/jeongeop.sub"
MotionIndex 2
MotionIndexForMe 1
List AffectData
{
"체력 %.0f 회복" "(10 + SkillPoint * 2) * (100 + INT) / 10" ""
}
NeedSPFormula "SkillPoint * 5"
CoolTimeFormula "5"
+33
View File
@@ -0,0 +1,33 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\me.GR2"
MotionDuration 1.666667
Group MotionEventData
{
MotionEventDataCount 2
Group Event00
{
MotionEventType 1
StartingTime 0.051282
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/shaman/effect/2jeongeop_making.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 1.305758
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/2jeongeop.mse"
EffectPosition 0.000000 0.000000 0.000000
}
}
+30
View File
@@ -0,0 +1,30 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\target.GR2"
MotionDuration 1.666667
Group MotionEventData
{
MotionEventDataCount 2
Group Event00
{
MotionEventType 1
StartingTime 0.081197
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/2jeongeop_making.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 10
StartingTime 1.374696
EffectFileName "d:/ymir work/pc/shaman/effect/2jeongeop.mse"
EffectPosition 0.000000 0.000000 0.000000
FollowingEnable 1
}
}
+20
View File
@@ -0,0 +1,20 @@
ScriptType SkillDataScript
Type LOW
Attribute "NEED_TARGET" "FOR_ALLIANCE" "USE_FOR_ME"
Range 800
Name "정업인"
Description "빛의 기운으로 상처를 치유한다"
IconFileName "skill/assassin/1.sub"
MotionIndex 1
MotionIndexForMe 2
List AffectData
{
"체력 %.0f 회복" "(10 + SkillLevel * 3) * 10" ""
}
NeedSPFormula "50"
CoolTimeFormula "5"
+11
View File
@@ -0,0 +1,11 @@
ScriptType SkillDataScript
Type PASSIVE
Name "증지술"
Description "술법의 지속 시간을 증가 시킨다"
IconFileName "skill/shaman/jeungji.sub"
List AffectData
{
"지속 시간 +%.0f%%" "SkillPoint * 20" ""
}
+11
View File
@@ -0,0 +1,11 @@
ScriptType SkillDataScript
Type PASSIVE
Name "증신술"
Description "최대 생명력 증가"
IconFileName "skill/warrior/gibaek.sub"
List AffectData
{
"최대 생명력 +%.0f" "SkillPoint * 15" ""
}
+19
View File
@@ -0,0 +1,19 @@
ScriptType SkillDataScript
Type HIGH
Attribute "NEED_TARGET" "FOR_ALLIANCE" "USE_FOR_ME"
Name "증속술"
Description "바람을 타고 달린다"
IconFileName "skill/shaman/jeungsok.sub"
MotionIndex 18
List AffectData
{
"이동 속도 : + %.0f" "(10 * (20 + (SkillPoint * 3))) / 20" ""
"지속 시간 : %.0f분" "4 * ((10 + SkillPoint) / 10)" ""
}
CoolTimeFormula "20"
NeedSPFormula "50 + (SkillPoint * 10)"
+21
View File
@@ -0,0 +1,21 @@
ScriptType SkillDataScript
Type LOW
Attribute "NEED_TARGET" "ONLY_FOR_ALLIANCE" "CAN_USE_FOR_ME"
Name "쾌속"
Description "바람을 타고 달린다"
IconFileName "skill/shaman/kwaesok.sub"
MotionIndex 9
MotionIndexForMe 8
List AffectData
{
"이동 속도 : +%.0f" "5 + (SkillPoint / 2)" ""
"지속 시간 : 3분" "" ""
}
NeedSPFormula "60"
MaxLevel 30
LevelUpPoint 2
+41
View File
@@ -0,0 +1,41 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\me.GR2"
MotionDuration 1.666667
Group LoopData
{
MotionLoopCount 1
LoopCancelEnable 0
LoopStartTime 0.666667
LoopEndTime 0.940171
}
Group MotionEventData
{
MotionEventDataCount 2
Group Event00
{
MotionEventType 1
StartingTime 0.675214
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/10kwaesok_making.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.354701
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/10kwaesok_making.mse"
EffectPosition 0.000000 0.000000 0.000000
}
}
+41
View File
@@ -0,0 +1,41 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\target.GR2"
MotionDuration 1.666667
Group LoopData
{
MotionLoopCount 1
LoopCancelEnable 0
LoopStartTime 0.681265
LoopEndTime 0.957265
}
Group MotionEventData
{
MotionEventDataCount 2
Group Event00
{
MotionEventType 1
StartingTime 0.709651
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/10kwaesok_making.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.397405
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/10kwaesok_making.mse"
EffectPosition 0.000000 0.000000 0.000000
}
}
+11
View File
@@ -0,0 +1,11 @@
ScriptType SkillDataScript
Type PASSIVE
Name "명상"
Description "정신력 회복량 증가"
IconFileName "skill/warrior/tuji.sub"
List AffectData
{
"정신력 회복량 +%.0f%%" "SkillPoint * 5" ""
}
+53
View File
@@ -0,0 +1,53 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\me.GR2"
MotionDuration 1.666667
Group LoopData
{
MotionLoopCount 6
CancelEnableLoop 0
LoopStartTime 0.616383
LoopEndTime 0.965126
}
Group MotionEventData
{
MotionEventDataCount 3
Group Event00
{
MotionEventType 1
StartingTime 0.746148
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/11noejeonryeong_making.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.354701
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/11noejeonryeong_making.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event02
{
MotionEventType 1
StartingTime 1.362530
IndependentFlag 0
AttachingEnable 1
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 1
EffectFileName "d:/ymir work/pc/shaman/effect/11noejeonryeong_birth.mse"
EffectPosition 0.000000 0.000000 0.000000
}
}
+19
View File
@@ -0,0 +1,19 @@
ScriptType SkillDataScript
Type HIGH
Attribute "STANDING_SKILL"
Name "뇌전령"
Description "벼락을 뿜는 바람의 정령을 동행 시킨다"
IconFileName "skill/shaman/noejeon.sub"
MotionIndex 23
List AffectData
{
"데미지 : %.0f" "(Level + 5 + (INT / 2)) * ((10 + SkillPoint) / 10)" ""
}
CoolTimeFormula "6 * 60"
NeedSPFormula "200"
ContinuationSPFormula "5"
+53
View File
@@ -0,0 +1,53 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\target.GR2"
MotionDuration 1.666667
Group LoopData
{
MotionLoopCount 3
LoopCancelEnable 0
LoopStartTime 0.648824
LoopEndTime 0.973236
}
Group MotionEventData
{
MotionEventDataCount 3
Group Event00
{
MotionEventType 1
StartingTime 0.231144
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/12sohwanbu_me.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event01
{
MotionEventType 1
StartingTime 0.381184
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/12sohwanbu_making.mse"
EffectPosition 0.000000 0.000000 0.000000
}
Group Event02
{
MotionEventType 1
StartingTime 0.843471
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 Footsteps"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/12sohwanbu_making.mse"
EffectPosition 0.000000 0.000000 0.000000
}
}
+17
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@@ -0,0 +1,17 @@
ScriptType SkillDataScript
Type HIGH
Attribute "STANDING_SKILL"
Name "소환부"
Description "누군가를 자신의 앞으로 소환한다"
IconFileName "skill/shaman/sohwan.sub"
MotionIndex 22
List AffectData
{
"성공 확률 : %.1f%%" "20 * SkillPoint - 1" ""
}
NeedSPFormula "200"
+23
View File
@@ -0,0 +1,23 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\me.GR2"
MotionDuration 1.666667
CancelEnableSkill 0
Group MotionEventData
{
MotionEventDataCount 1
Group Event00
{
MotionEventType 1
StartingTime 0.196581
IndependentFlag 0
AttachingEnable 0
AttachingBoneName "Bip01 HeadNub"
FollowingEnable 0
EffectFileName "d:/ymir work/pc/shaman/effect/5suhojeonryeong.mse"
EffectPosition 0.000000 0.000000 0.000000
}
}
+19
View File
@@ -0,0 +1,19 @@
ScriptType SkillDataScript
Type MIDDLE
Attribute "TOGGLE" "STANDING_SKILL"
Name "수호전령"
Description "빛의 정령을 불러 자신의 몸을 보호한다"
Requirement "호신" 4
IconFileName "skill/shaman/suho.sub"
MotionIndex 15
List AffectData
{
"방어력 : +%.0f" "(3 + SkillPoint / 4) * (100 + INT / 2) / 100" ""
}
NeedSPFormula "150"
ContinuationSPFormula "8"
LevelUpPoint 4
+8
View File
@@ -0,0 +1,8 @@
ScriptType SkillDataScript
Type PARTY
Name "통솔력"
Description "일행을 이끌어 가는 능력"
IconFileName "skill/warrior/tongsol.sub"
MaxLevel 40
+7
View File
@@ -0,0 +1,7 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\2_me.GR2"
MotionDuration 1.966667
CancelEnableSkill 0
+7
View File
@@ -0,0 +1,7 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\2_target.GR2"
MotionDuration 1.966667
CancelEnableSkill 0
+5
View File
@@ -0,0 +1,5 @@
ScriptType MotionData
MotionFileName "D:\Ymir Work\pc\shaman\skill\yongsin.GR2"
MotionDuration 2.000000
+19
View File
@@ -0,0 +1,19 @@
ScriptType SkillDataScript
Type HIGH
Attribute "NEED_TARGET" "FOR_ALLIANCE" "USE_FOR_ME"
Name "용신투호"
Description "바람을 타고 달린다"
IconFileName "skill/shaman/yongsin.sub"
MotionIndex 21
List AffectData
{
"이동 속도 : + %.0f" "(10 * (20 + (SkillPoint * 3))) / 20" ""
"지속 시간 : %.0f분" "4 * ((10 + SkillPoint) / 10)" ""
}
CoolTimeFormula "20"
NeedSPFormula "50 + (SkillPoint * 10)"