Initial commit: server + serverfiles
This commit is contained in:
@@ -0,0 +1,724 @@
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--2012.08 김용욱
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--메인퀘스트 레벨 97
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--퀘스트 진행 npc
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define GUARD 20378 -- 경비대장 악무르
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define ICHUNG 20369 -- 이충
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define TELEPORT 9012 -- 공간이동술사
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define YACKHWAN 20377 -- 약령도장 약환
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define SCHOLAR 20380 -- 학자
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define OCKGU 20008 -- 옥구
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define ALCHEMIST 20001 -- 연금술사
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define UNDERLING 20379 -- 악무르의 부하
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--천무신녀 처치--
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define MOB1_1 3905 -- 천무신녀
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define MAP_INDEX1 1 -- 몬스터가 나오는 맵 번호
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define MAP_POS1_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
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define MAP_POS1_1_Y 500
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define MAP_POS1_2_X 600
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define MAP_POS1_2_Y 500
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define MAP_POS1_3_X 700
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define MAP_POS1_3_Y 300
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define ITEM1_1 31074 --초마단의 명패
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define REWARD1_EXP 45941088 -- 보상 : 경험치
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define REWARD1_GOLD 0 -- 보상 : 골드
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define REWARD1_ITEM1 30045 -- 보상 : 전갈의 독침
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define REWARD1_ITEM1_COUNT 2 -- 보상 갯수
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--초마단의 명패--
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define ITEM2_1 31041 -- 유토
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define REWARD2_EXP 41032531 -- 보상 : 경험치
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define REWARD2_GOLD 0 -- 보상 : 골드
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define REWARD2_ITEM1 71001 -- 보상 : 주안술서
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define REWARD2_ITEM1_COUNT 3 -- 보상 갯수
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-- 후방 활로 확보 --
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define MOB3_1 3907
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define MOB3_1_COUNT 2
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define MOB3_2 3908
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define MOB3_2_COUNT 1
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define MOB3_3 3909
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define MOB3_3_COUNT 1
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define MOB3_4 3910
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define MOB3_4_COUNT 1
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define MAP_INDEX3 1 -- 몬스터가 나오는 맵 번호
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define MAP_POS3_1_X 500 -- 맵에 반짝이도록 보이는 좌표.
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define MAP_POS3_1_Y 500
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define MAP_POS3_2_X 600
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define MAP_POS3_2_Y 500
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define MAP_POS3_3_X 700
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define MAP_POS3_3_Y 300
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define REWARD3_EXP 47898648 -- 보상 : 경험치
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define REWARD3_GOLD 214000 -- 보상 : 골드
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define REWARD3_ITEM1 30033 -- 보상 : 깨진 사기그릇
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define REWARD3_ITEM1_COUNT 3 -- 보상 갯수
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-- 초호신녀의 직계, 천무신녀 --
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define MOB4_1 3910 -- 흑사단장
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define MOB4_2 3906 -- 진천무신녀
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define ITEM4_1 31017 -- 천무신녀의 서찰
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define REWARD4_EXP 49586571 -- 보상 : 경험치
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define REWARD4_GOLD 225000 -- 보상 : 골드
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define REWARD4_ITEM1 70024 -- 보상 : 축복의 구슬
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define REWARD4_ITEM1_COUNT 1 -- 보상 갯수
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define REWARD4_ITEM2 30039 -- 보상 : 헝겊조각
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define REWARD4_ITEM2_COUNT 3 -- 보상 갯수
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quest main_quest_lv97 begin
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state start begin
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end
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state state0 begin
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when login or levelup or enter with pc.level >= 97 begin
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set_state (state1_1)
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end
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end
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----------------------------------천무신녀 처치----------------------------------
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state state1_1 begin
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when letter begin
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send_letter(gameforge.main_quest_lv97._010_sendLetter)
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local v = find_npc_by_vnum(GUARD)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(GUARD))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_lv97._010_sendLetter)
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say(gameforge.main_quest_lv97._020_say)
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say("")
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say("")
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end
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when GUARD.chat.gameforge.main_quest_lv97._010_sendLetter begin
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target.delete("__TARGET__")
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv97._030_say)
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say("")
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wait()
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv97._040_say)
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say("")
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wait()
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv97._050_say)
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say("")
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wait()
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say_title(pc.getname())
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say(gameforge.main_quest_lv97._060_say)
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say("")
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wait()
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv97._070_say)
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say("")
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set_state (state1_2)
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end
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end
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--퀘스트 수행--
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state state1_2 begin
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when letter begin
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send_letter(gameforge.main_quest_lv97._010_sendLetter)
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end
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when button or info begin
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-- if pc.get_map_index() == MAP_INDEX1 then
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-- addmapsignal(MAP_POS1_1_X * 100, MAP_POS1_1_Y * 100)
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-- addmapsignal(MAP_POS1_2_X * 100, MAP_POS1_2_Y * 100)
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-- addmapsignal(MAP_POS1_3_X * 100, MAP_POS1_3_Y * 100)
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-- end
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say_title(gameforge.main_quest_lv97._080_sayTitle)
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say(gameforge.main_quest_lv97._090_say)
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-- say("")
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-- say_reward(locale.main_quest_lv97.pos_info)
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-- select(gameforge.main_quest_lv90._950_say)
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-- setskin(NOWINDOW)
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-- clearmapsignal()
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end
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--클리어 전에 돌아왔다.--
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when GUARD.chat.gameforge.main_quest_lv97._010_sendLetter begin
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv97._650_say)
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end
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when MOB1_1.kill begin
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if pc.count_item(ITEM1_1) < 1 then
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pc.give_item2 ( ITEM1_1, 1 )
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end
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notice_multiline(gameforge.main_quest_lv97._100_notice,notice)
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say(gameforge.main_quest_lv97._110_say)
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say("")
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wait()
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say(gameforge.main_quest_lv97._120_say)
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say("")
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set_state (state1_3)
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end
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end
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state state1_3 begin
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when letter begin
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send_letter(gameforge.main_quest_lv97._010_sendLetter)
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local v = find_npc_by_vnum(GUARD)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(GUARD))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_lv97._010_sendLetter)
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say(gameforge.main_quest_lv97._130_say)
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say("")
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say("")
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end
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-- 중간에 퀘스트 아이템을 버릴 경우를 대비한 부분.
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when MOB1_1.kill begin
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if pc.count_item(ITEM1_1) < 1 then
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pc.give_item2 ( ITEM1_1, 1 )
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end
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notice_multiline(gameforge.main_quest_lv97._100_notice,notice)
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say(gameforge.main_quest_lv97._110_say)
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say("")
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wait()
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say(gameforge.main_quest_lv97._120_say)
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say("")
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end
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when GUARD.chat.gameforge.main_quest_lv97._010_sendLetter begin
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target.delete("__TARGET__")
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if pc.count_item(ITEM1_1) >= 1 then
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pc.remove_item ( ITEM1_1, pc.count_item(ITEM1_1))
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv97._140_say)
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say("")
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wait()
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say_title(pc.getname())
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say(gameforge.main_quest_lv97._150_say)
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say("")
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wait()
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv97._160_say)
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say("")
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wait()
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv97._190_say)
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say("")
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wait()
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--보상
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say_title(locale.reward)
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say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD1_EXP))
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--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD1_GOLD))
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say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD1_ITEM1),REWARD1_ITEM1_COUNT,locale.count_postfix))
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say("")
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pc.give_exp2(REWARD1_EXP)
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--pc.change_money(REWARD1_GOLD)
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pc.give_item2(REWARD1_ITEM1, REWARD1_ITEM1_COUNT)
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set_state (state2_1)
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else --중간에 아이템을 빼놓고 왔다.
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say_title(mob_name(GUARD))
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say(gameforge.main_quest_lv97._650_say)
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set_state (state1_2)
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end
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end
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end
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---------------------------------- 초마단의 명패 ----------------------------------
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state state2_1 begin
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when letter begin
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send_letter(gameforge.main_quest_lv97._200_sendLetter)
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local v = find_npc_by_vnum(YACKHWAN)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(YACKHWAN))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_lv97._200_sendLetter)
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say(gameforge.main_quest_lv97._210_say)
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say("")
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say("")
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end
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when YACKHWAN.chat.gameforge.main_quest_lv97._200_sendLetter begin
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target.delete("__TARGET__")
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_lv97._220_say)
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say("")
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wait()
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_lv97._230_say)
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say("")
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wait()
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say_title(pc.getname())
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say(gameforge.main_quest_lv97._260_say)
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set_state (state2_2)
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end
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end
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state state2_2 begin
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when letter begin
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send_letter(gameforge.main_quest_lv97._200_sendLetter)
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local v = find_npc_by_vnum(ALCHEMIST)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(ALCHEMIST))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_lv97._270_sayTitle)
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say(gameforge.main_quest_lv97._280_say)
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say("")
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say_item_vnum(ITEM2_1)
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say("")
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end
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--클리어 전--
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when YACKHWAN.chat.gameforge.main_quest_lv97._200_sendLetter begin
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_lv97._290_say)
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say("")
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end
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when ALCHEMIST.chat.gameforge.main_quest_lv97._200_sendLetter begin
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target.delete("__TARGET__")
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say_title(mob_name(ALCHEMIST))
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say(gameforge.main_quest_lv97._660_say)
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if pc.count_item(ITEM2_1) < 1 then
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pc.give_item2(ITEM2_1, 1)
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notice_multiline(gameforge.main_quest_lv97._300_notice,notice)
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end
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set_state (state2_3)
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end
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end
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state state2_3 begin
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when letter begin
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send_letter(gameforge.main_quest_lv97._200_sendLetter)
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local v = find_npc_by_vnum(YACKHWAN)
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if 0 != v then
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target.vid("__TARGET__", v, mob_name(YACKHWAN))
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end
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end
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when button or info begin
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say_title(gameforge.main_quest_lv97._200_sendLetter)
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say(gameforge.main_quest_lv97._300_notice)
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say("")
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say("")
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end
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when YACKHWAN.chat.gameforge.main_quest_lv97._200_sendLetter begin
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target.delete("__TARGET__")
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if pc.count_item(ITEM2_1) >= 1 then
|
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pc.remove_item ( ITEM2_1, pc.count_item(ITEM2_1))
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say_title(mob_name(YACKHWAN))
|
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say(gameforge.main_quest_lv97._310_say)
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say("")
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wait()
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--보상
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say_title(locale.reward)
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say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD2_EXP))
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--say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD2_GOLD))
|
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say_reward(string.format ("%s: %d %s", item_name(REWARD2_ITEM1),REWARD2_ITEM1_COUNT,locale.count_postfix))
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say("")
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pc.give_exp2(REWARD2_EXP)
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--pc.change_money(REWARD2_GOLD)
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pc.give_item2(REWARD2_ITEM1, REWARD2_ITEM1_COUNT)
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set_state (state3_1)
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else -- 중간에 아이템을 빠뜨렸다.
|
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say_title(mob_name(YACKHWAN))
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say(gameforge.main_quest_lv97._170_say)
|
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say("")
|
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set_state (state2_2)
|
||||
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
---------------------------------- 후방 활로 확보----------------------------------
|
||||
state state3_1 begin
|
||||
when letter begin
|
||||
send_letter(gameforge.main_quest_lv97._320_sendLetter)
|
||||
|
||||
local v = find_npc_by_vnum(GUARD)
|
||||
if 0 != v then
|
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target.vid("__TARGET__", v, mob_name(GUARD))
|
||||
end
|
||||
end
|
||||
when button or info begin
|
||||
say_title(gameforge.main_quest_lv97._320_sendLetter)
|
||||
say(gameforge.main_quest_lv97._330_say)
|
||||
say("")
|
||||
|
||||
say("")
|
||||
end
|
||||
when GUARD.chat.gameforge.main_quest_lv97._320_sendLetter begin
|
||||
target.delete("__TARGET__")
|
||||
|
||||
say_title(mob_name(GUARD))
|
||||
say(gameforge.main_quest_lv97._340_say)
|
||||
say("")
|
||||
wait()
|
||||
|
||||
say_title(mob_name(GUARD))
|
||||
say(gameforge.main_quest_lv97._350_say)
|
||||
say("")
|
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wait()
|
||||
|
||||
say_title(mob_name(GUARD))
|
||||
say(gameforge.main_quest_lv97._370_say)
|
||||
say("")
|
||||
wait()
|
||||
|
||||
say_title(pc.getname())
|
||||
say(gameforge.main_quest_lv97._380_say)
|
||||
say("")
|
||||
|
||||
set_state (state3_2)
|
||||
end
|
||||
end
|
||||
state state3_2 begin
|
||||
when letter begin
|
||||
send_letter(gameforge.main_quest_lv97._320_sendLetter)
|
||||
q.set_counter_name(gameforge.main_quest_lv97._670_counterName)
|
||||
end
|
||||
when button or info begin
|
||||
-- if pc.get_map_index() == MAP_INDEX3 then
|
||||
-- addmapsignal(MAP_POS3_1_X * 100, MAP_POS3_1_Y * 100)
|
||||
-- addmapsignal(MAP_POS3_2_X * 100, MAP_POS3_2_Y * 100)
|
||||
-- addmapsignal(MAP_POS3_3_X * 100, MAP_POS3_3_Y * 100)
|
||||
-- end
|
||||
say_title(gameforge.main_quest_lv97._390_sayTitle)
|
||||
say(gameforge.main_quest_lv97._400_say)
|
||||
say("")
|
||||
say_title(gameforge.main_quest_lv97._670_counterName)
|
||||
local remain1 = MOB3_1_COUNT - pc.getqf("mob3_1_kill")
|
||||
if remain1 < 0 then
|
||||
remain1 = 0
|
||||
end
|
||||
local remain2 = MOB3_2_COUNT - pc.getqf("mob3_2_kill")
|
||||
if remain2 < 0 then
|
||||
remain2 = 0
|
||||
end
|
||||
local remain3 = MOB3_3_COUNT - pc.getqf("mob3_3_kill")
|
||||
if remain3 < 0 then
|
||||
remain3 = 0
|
||||
end
|
||||
local remain4 = MOB3_4_COUNT - pc.getqf("mob3_4_kill")
|
||||
if remain4 < 0 then
|
||||
remain4 = 0
|
||||
end
|
||||
q.set_counter_value(remain1 + remain2 + remain3 + remain4)
|
||||
say_reward(string.format(gameforge.main_quest_lv97._680_sayReward,mob_name(MOB3_1),remain1,mob_name(MOB3_2),remain2))
|
||||
say_reward(string.format(gameforge.main_quest_lv97._680_sayReward,mob_name(MOB3_3),remain3,mob_name(MOB3_4),remain4))
|
||||
-- say("")
|
||||
-- say_reward(locale.main_quest_lv97.pos_info)
|
||||
-- select(gameforge.main_quest_lv90._950_say)
|
||||
-- setskin(NOWINDOW)
|
||||
-- clearmapsignal()
|
||||
end
|
||||
|
||||
when GUARD.chat.gameforge.main_quest_lv97._320_sendLetter begin
|
||||
say_title(mob_name(GUARD ))
|
||||
say(gameforge.main_quest_lv97._410_say)
|
||||
say("")
|
||||
end
|
||||
|
||||
|
||||
function kill_count()
|
||||
local remain1 = MOB3_1_COUNT - pc.getqf("mob3_1_kill")
|
||||
if remain1 < 0 then
|
||||
remain1 = 0
|
||||
end
|
||||
local remain2 = MOB3_2_COUNT - pc.getqf("mob3_2_kill")
|
||||
if remain2 < 0 then
|
||||
remain2 = 0
|
||||
end
|
||||
local remain3 = MOB3_3_COUNT - pc.getqf("mob3_3_kill")
|
||||
if remain3 < 0 then
|
||||
remain3 = 0
|
||||
end
|
||||
local remain4 = MOB3_4_COUNT - pc.getqf("mob3_4_kill")
|
||||
if remain4 < 0 then
|
||||
remain4 = 0
|
||||
end
|
||||
local total_remain = remain1 + remain2 + remain3 + remain4
|
||||
q.set_counter_value(total_remain)
|
||||
|
||||
return total_remain
|
||||
end
|
||||
|
||||
when MOB3_1.kill begin
|
||||
pc.setqf("mob3_1_kill",pc.getqf("mob3_1_kill") + 1)
|
||||
if main_quest_lv97.kill_count() == 0 then
|
||||
notice_multiline(gameforge.main_quest_lv97._690_1_notice,notice)
|
||||
notice_multiline(gameforge.main_quest_lv97._690_2_notice,notice)
|
||||
set_state (state3_3)
|
||||
end
|
||||
end
|
||||
when MOB3_2.kill begin
|
||||
pc.setqf("mob3_2_kill",pc.getqf("mob3_2_kill") + 1)
|
||||
if main_quest_lv97.kill_count() == 0 then
|
||||
notice_multiline(gameforge.main_quest_lv97._690_1_notice,notice)
|
||||
notice_multiline(gameforge.main_quest_lv97._690_2_notice,notice)
|
||||
set_state (state3_3)
|
||||
end
|
||||
end
|
||||
when MOB3_3.kill begin
|
||||
pc.setqf("mob3_3_kill",pc.getqf("mob3_3_kill") + 1)
|
||||
if main_quest_lv97.kill_count() == 0 then
|
||||
notice_multiline(gameforge.main_quest_lv97._690_1_notice,notice)
|
||||
notice_multiline(gameforge.main_quest_lv97._690_2_notice,notice)
|
||||
set_state (state3_3)
|
||||
end
|
||||
end
|
||||
when MOB3_4.kill begin
|
||||
pc.setqf("mob3_4_kill",pc.getqf("mob3_4_kill") + 1)
|
||||
if main_quest_lv97.kill_count() == 0 then
|
||||
notice_multiline(gameforge.main_quest_lv97._690_1_notice,notice)
|
||||
notice_multiline(gameforge.main_quest_lv97._690_2_notice,notice)
|
||||
set_state (state3_3)
|
||||
end
|
||||
end
|
||||
end
|
||||
state state3_3 begin
|
||||
when letter begin
|
||||
send_letter(gameforge.main_quest_lv97._320_sendLetter)
|
||||
|
||||
local v = find_npc_by_vnum(GUARD)
|
||||
if 0 != v then
|
||||
target.vid("__TARGET__", v, mob_name(GUARD))
|
||||
end
|
||||
q.set_counter_name("")
|
||||
end
|
||||
when button or info begin
|
||||
say_title(gameforge.main_quest_lv97._320_sendLetter)
|
||||
say(gameforge.main_quest_lv97._420_say)
|
||||
say("")
|
||||
|
||||
say("")
|
||||
end
|
||||
|
||||
when GUARD.chat.gameforge.main_quest_lv97._320_sendLetter begin
|
||||
target.delete("__TARGET__")
|
||||
|
||||
say_title(mob_name(GUARD ))
|
||||
say(gameforge.main_quest_lv97._430_say)
|
||||
say("")
|
||||
wait()
|
||||
--보상
|
||||
say_title(locale.reward)
|
||||
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD3_EXP))
|
||||
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD3_GOLD))
|
||||
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD3_ITEM1),REWARD3_ITEM1_COUNT,locale.count_postfix))
|
||||
say("")
|
||||
|
||||
pc.give_exp2(REWARD3_EXP)
|
||||
pc.change_money(REWARD3_GOLD)
|
||||
pc.give_item2(REWARD3_ITEM1, REWARD3_ITEM1_COUNT)
|
||||
|
||||
set_state (state4_1)
|
||||
end
|
||||
end
|
||||
---------------------------------- 초호신녀의 직계, 천무신녀----------------------------------
|
||||
state state4_1 begin
|
||||
when letter begin
|
||||
send_letter(gameforge.main_quest_lv97._440_sendLetter)
|
||||
|
||||
local v = find_npc_by_vnum(GUARD)
|
||||
if 0 != v then
|
||||
target.vid("__TARGET__", v, mob_name(GUARD))
|
||||
end
|
||||
end
|
||||
when button or info begin
|
||||
say_title(gameforge.main_quest_lv97._440_sendLetter)
|
||||
say(gameforge.main_quest_lv97._450_say)
|
||||
say("")
|
||||
|
||||
say("")
|
||||
end
|
||||
|
||||
when GUARD.chat.gameforge.main_quest_lv97._440_sendLetter begin
|
||||
target.delete("__TARGET__")
|
||||
|
||||
say_title(mob_name(GUARD ))
|
||||
say(gameforge.main_quest_lv97._460_say)
|
||||
say("")
|
||||
wait()
|
||||
say_title(mob_name(GUARD ))
|
||||
say(gameforge.main_quest_lv97._480_say)
|
||||
say("")
|
||||
wait()
|
||||
|
||||
say_title(pc.getname())
|
||||
say(gameforge.main_quest_lv97._490_say)
|
||||
say("")
|
||||
|
||||
set_state (state4_2)
|
||||
end
|
||||
end
|
||||
-- 퀘스트 진행 --
|
||||
state state4_2 begin
|
||||
when letter begin
|
||||
send_letter(gameforge.main_quest_lv97._440_sendLetter)
|
||||
end
|
||||
when button or info begin
|
||||
say_title(gameforge.main_quest_lv97._700_sayTitle)
|
||||
say(gameforge.main_quest_lv97._710_say)
|
||||
end
|
||||
|
||||
-- 클리어 전에 클릭 --
|
||||
when GUARD.chat.gameforge.main_quest_lv97._440_sendLetter begin
|
||||
say_title(mob_name(GUARD ))
|
||||
say(gameforge.main_quest_lv97._530_say)
|
||||
say("")
|
||||
end
|
||||
|
||||
when MOB4_1.kill begin
|
||||
notice_multiline(gameforge.main_quest_lv97._550_1_notice,notice)
|
||||
notice_multiline(gameforge.main_quest_lv97._550_2_notice,notice)
|
||||
|
||||
set_state (state4_3)
|
||||
end
|
||||
end
|
||||
-- 퀘스트 진행 --
|
||||
state state4_3 begin
|
||||
when letter begin
|
||||
send_letter(gameforge.main_quest_lv97._440_sendLetter)
|
||||
end
|
||||
when button or info begin
|
||||
say_title(gameforge.main_quest_lv97._510_sayTitle)
|
||||
say(gameforge.main_quest_lv97._520_say)
|
||||
say("")
|
||||
end
|
||||
|
||||
-- 클리어 전에 클릭 --
|
||||
when GUARD.chat.gameforge.main_quest_lv97._440_sendLetter begin
|
||||
say_title(mob_name(GUARD ))
|
||||
say(gameforge.main_quest_lv97._540_say)
|
||||
say("")
|
||||
end
|
||||
|
||||
when MOB4_2.kill begin -- 천무신녀 처치
|
||||
notice_multiline(gameforge.main_quest_lv97._560_notice,notice)
|
||||
|
||||
say(gameforge.main_quest_lv97._570_say)
|
||||
say("")
|
||||
wait()
|
||||
|
||||
say(gameforge.main_quest_lv97._580_say)
|
||||
say("")
|
||||
|
||||
if pc.count_item(ITEM4_1) < 1 then
|
||||
pc.give_item2(ITEM4_1, 1)
|
||||
end
|
||||
|
||||
set_state (state4_4)
|
||||
end
|
||||
end
|
||||
state state4_4 begin
|
||||
when letter begin
|
||||
send_letter(gameforge.main_quest_lv97._440_sendLetter)
|
||||
|
||||
local v = find_npc_by_vnum(GUARD)
|
||||
if 0 != v then
|
||||
target.vid("__TARGET__", v, mob_name(GUARD))
|
||||
end
|
||||
end
|
||||
when button or info begin
|
||||
say_title(gameforge.main_quest_lv97._440_sendLetter)
|
||||
say(gameforge.main_quest_lv97._420_say)
|
||||
say("")
|
||||
|
||||
say("")
|
||||
end
|
||||
|
||||
when GUARD.chat.gameforge.main_quest_lv97._440_sendLetter begin
|
||||
pc.remove_item(ITEM4_1,pc.count_item(ITEM4_1))
|
||||
|
||||
target.delete("__TARGET__")
|
||||
|
||||
say_title(mob_name(GUARD ))
|
||||
say(gameforge.main_quest_lv97._590_say)
|
||||
say("")
|
||||
wait()
|
||||
|
||||
say_title(pc.getname())
|
||||
say(gameforge.main_quest_lv97._600_say)
|
||||
say("")
|
||||
wait()
|
||||
|
||||
say_title(mob_name(GUARD ))
|
||||
say(gameforge.main_quest_lv97._610_say)
|
||||
say("")
|
||||
wait()
|
||||
|
||||
say_reward(gameforge.main_quest_lv97._620_sayReward)
|
||||
say("")
|
||||
wait()
|
||||
|
||||
say_title(mob_name(GUARD ))
|
||||
say(gameforge.main_quest_lv97._630_say)
|
||||
say("")
|
||||
wait()
|
||||
|
||||
--보상
|
||||
say_title(locale.reward)
|
||||
say_reward(string.format (gameforge.main_quest_lv60._190_sayReward, REWARD4_EXP))
|
||||
say_reward(string.format (gameforge.main_quest_lv60._200_sayReward, REWARD4_GOLD))
|
||||
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD4_ITEM1),REWARD4_ITEM1_COUNT,locale.count_postfix))
|
||||
say_reward(string.format (gameforge.main_quest_lv60._210_sayReward, item_name(REWARD4_ITEM2),REWARD4_ITEM2_COUNT,locale.count_postfix))
|
||||
say("")
|
||||
say_title(gameforge.main_quest_lv97._640_sayTitle)
|
||||
|
||||
pc.give_exp2(REWARD4_EXP)
|
||||
pc.change_money(REWARD4_GOLD)
|
||||
pc.give_item2(REWARD4_ITEM1, REWARD4_ITEM1_COUNT)
|
||||
pc.give_item2(REWARD4_ITEM2, REWARD4_ITEM2_COUNT)
|
||||
|
||||
clear_letter()
|
||||
set_quest_state ("main_quest_lv98", "state0")
|
||||
set_state (__COMPLETE__)
|
||||
end
|
||||
end
|
||||
|
||||
state __COMPLETE__ begin
|
||||
when enter begin
|
||||
q.done()
|
||||
end
|
||||
end
|
||||
end
|
||||
Reference in New Issue
Block a user