Initial commit: server + serverfiles
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gameforge.new_quest_lv29._015_npcChat
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if pc . count_item ( new_quest_lv29_drop ) < new_quest_lv29_neededAmountDrop and pc . getqf ( "hayFromHarang" ) == 1 and pc . getqf ( "hayIndex" ) > 0 then
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say_pc_name ( )
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say_reward ( gameforge . new_quest_lv29 . _075_say_reward )
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wait ( )
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say_title ( gameforge . new_quest_lv29 . _043_say_title )
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say ( gameforge . new_quest_lv29 . _076_say_reward )
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wait ( )
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say_pc_name ( )
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say_reward ( gameforge . new_quest_lv29 . _077_say_reward )
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wait ( )
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say_title ( gameforge . new_quest_lv29 . _043_say_title )
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say ( gameforge . new_quest_lv29 . _078_say_reward )
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pc . setqf ( "hayFromHarang" , 0 )
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pc . give_item2 ( new_quest_lv29_drop )
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local qfindex = pc . getqf ( "hayIndex" ) - 1
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pc . setqf ( "hayIndex" , qfindex )
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notice_multiline ( string . format ( gameforge . new_quest_lv29 . _085_notice , new_quest_lv29_neededAmountDrop - pc . count_item ( new_quest_lv29_drop ) ) , notice )
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if new_quest_lv29_neededAmountDrop <= pc . count_item ( new_quest_lv29_drop ) or pc . getqf ( "hayIndex" ) == 0 then
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q . done ( )
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set_state ( "calming_yonah" )
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end
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else
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say_title ( gameforge . new_quest_lv29 . _043_say_title )
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say ( gameforge . new_quest_lv29 . _079_say_reward )
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end
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Executable
Executable
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gameforge.new_quest_lv29._015_npcChat
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target . delete ( "__TARGET3__" )
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say_pc_name ( )
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say_reward ( gameforge . new_quest_lv29 . _042_say_reward )
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wait ( )
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say_title ( gameforge . new_quest_lv29 . _043_say_title )
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say ( gameforge . new_quest_lv29 . _044_say_reward )
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wait ( )
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say_pc_name ( )
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say_reward ( gameforge . new_quest_lv29 . _045_say_reward )
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wait ( )
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say_title ( gameforge . new_quest_lv29 . _043_say_title )
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say ( gameforge . new_quest_lv29 . _046_say_reward )
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q . done ( )
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set_state ( "fragile_china" )
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gameforge.npc_talk._710_npcChat
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say_title ( gameforge . npc_talk . _720_sayTitle )
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say ( gameforge . npc_talk . _730_say )
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gameforge.npc_talk._740_npcChat
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say_title ( gameforge . npc_talk . _720_sayTitle )
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say ( gameforge . npc_talk . _750_say )
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gameforge.subquest_49._140_npcChat
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target . delete ( "__TARGET__" )
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say_title ( gameforge . npc_talk . _720_sayTitle )
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say ( gameforge . subquest_49 . _150_say )
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set_state ( "ask_to_chef" )
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