Initial commit: server + serverfiles
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gameforge.find_senior_soldier._10_npcChat
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Executable
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if not next_time_is_now ( ) then
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say_title ( gameforge . find_senior_soldier . _20_sayTitle )
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say ( gameforge . find_senior_soldier . _30_say )
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else
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say ( gameforge . find_senior_soldier . _40_say )
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wait ( )
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say_title ( gameforge . find_senior_soldier . _20_sayTitle )
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say ( gameforge . find_senior_soldier . _50_say )
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find_senior_soldier . save_target_cond ( )
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next_time_set ( time_hour_to_sec ( 1 ) , 10 )
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set_state ( "find" )
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end
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Executable
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return pc_is_novice ( ) and npc_is_same_empire ( ) and npc_is_same_job ( ) and pc . get_level ( ) <= 10
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gameforge.patrol_townaround._360_npcChat
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Executable
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setstate ( "accept" )
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return pc . get_empire ( ) == 3 and pc . job == 0 and pc . level <= 5
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