Initial commit: server + serverfiles
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+111
@@ -0,0 +1,111 @@
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local applyOn = affect . get_apply_on ( 514 )
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local race = pc . get_race ( ) + 1
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local currentModel = pc . get_part ( 3 )
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local start_index = hair . get_start_index_by_race ( race )
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local vnum = 0
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local bFound = false
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local optionValue = 0
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local limitTime = pc . getqf ( "limit_time" )
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if pc . getqf ( "original_vnum" ) ~= 0 then
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notice ( "hier wäre schluss später vielleicht!" )
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end
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notice ( string . format ( "vnum: %d" , vnum ) )
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notice ( string . format ( "pc.get_wear: %d " , pc . get_wear ( 20 ) ) )
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notice ( string . format ( "qf origianl_vnum: %d " , pc . getqf ( "original_vnum" ) ) )
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notice ( string . format ( "pc.get_part: %d " , pc . get_part ( 3 ) ) )
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say_title ( mob_name ( 20355 ) )
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say ( gameforge . hair . _040_say )
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say ( "" )
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local s = select ( gameforge . locale . confirm , gameforge . locale . cancel )
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if s == 2 then
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return
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end
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if 0 == currentModel or pc . getqf ( "original_vnum" ) ~= 0 then
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say_title ( mob_name ( 20355 ) )
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say ( gameforge . hair . _090_say )
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say ( "" )
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return
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end
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if nil == applyOn then
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local wearCostumeHair = pc . get_wear ( 20 )
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if 0 == currentModel or nil ~= wearCostumeHair then
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say_title ( mob_name ( 20355 ) )
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say ( gameforge . hair . _050_say )
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say ( "" )
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end
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if pc . getqf ( "original_vnum" ) ~= 0 then
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say_title ( mob_name ( 20355 ) )
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say ( gameforge . hair . _050_say )
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say ( "" )
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return
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end
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vnum = currentModel
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if 1 == race or 5 == race then vnum = vnum + 72000
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elseif 2 == race or 6 == race then vnum = vnum + 71250
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elseif 3 == race or 7 == race then vnum = vnum + 70500
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elseif 4 == race or 8 == race then vnum = vnum + 69750
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else
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say_title ( mob_name ( 20355 ) )
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say ( gameforge . hair . _060_say )
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return
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end
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bFound = true
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end
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if false == bFound then
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local applyType = hair . point_to_apply ( applyOn )
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if nil == applyType then
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say ( gameforge . hair . _070_say )
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return
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end
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for i = 0 , 20 begin
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local tempVnum = start_index + i
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modelType = hair . My_hair_item ( tempVnum , 1 )
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optionType = hair . My_hair_item ( tempVnum , 2 )
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optionValue = hair . My_hair_item ( tempVnum , 3 )
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if modelType == currentModel and optionType == applyType then
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vnum = tempVnum
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bFound = true
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break
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end
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end
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if false == bFound then
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say_title ( mob_name ( 20355 ) )
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say ( gameforge . hair . _060_say )
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return
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end
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if true == is_test_server ( ) then
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say ( "This message only appears on Test Mode." )
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say ( " Effect : " .. applyOn .. ", Value : " .. optionValue )
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say ( " Model : " .. pc . get_part ( 3 ) )
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say ( " Left time (in second) : " .. ( limitTime - get_time ( ) ) )
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say ( " VNUM : " .. vnum )
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say ( "" )
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say ( "" )
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local s = select ( "Next" )
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end
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end
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if vnum < 74000 then
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limitTime = 1.26144e+09
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end
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local wearCostumeHair_check = pc . get_wear ( 20 )
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if nil == wearCostumeHair_check then
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return
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end
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notice ( string . format ( "vnum: %d" , vnum ) )
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notice ( string . format ( "pc.get_wear: %d " , pc . get_wear ( 20 ) ) )
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notice ( string . format ( "qf origianl_vnum: %d " , pc . getqf ( "original_vnum" ) ) )
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notice ( string . format ( "pc.get_part: %d " , pc . get_part ( 3 ) ) )
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local ret = pc . give_item2_select ( vnum )
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item . set_socket ( 0 , limitTime )
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item . set_socket ( 1 , 1 )
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item . start_realtime_expire ( )
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affect . remove_hair ( )
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pc . set_part ( 3 , 0 )
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pc . setqf ( "limit_time" , 0 )
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pc . setqf ( "original_vnum" , vnum )
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say_title ( mob_name ( 20355 ) )
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say ( gameforge . hair . _80_say )
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say_show_item ( vnum )
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say ( " " .. item_name ( vnum ) .. gameforge . hair . _090_say )
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say ( "" )
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say ( gameforge . hair . _100_say )
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