Initial commit: server + serverfiles
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+4
@@ -0,0 +1,4 @@
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pc . setqf ( "kill_count" , pc . getqf ( "kill_count" ) + 1 )
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q . set_counter ( gameforge . horse_levelup . _training_7_count , 20 - pc . getqf ( "kill_count" ) )
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if pc . getqf ( "kill_count" ) >= 20 then setstate ( "report" )
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return end
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+5
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local s = number ( 1 , 100 )
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if s <= 5 and pc . count_item ( "30150" ) == 0 then
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pc . give_item2 ( 30150 , 1 )
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set_state ( "gotomusician1" )
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end
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+10
@@ -0,0 +1,10 @@
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local s = number ( 1 , 100 )
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if s <= 5 and pc . count_item ( "30138" ) == 0 then
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pc . give_item2 ( "30138" , 1 )
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if pc . count_item ( "50611" ) > 0 and pc . count_item ( "30137" ) > 0 then
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local v = find_npc_by_vnum ( 20005 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . subquest_46 . _150_targetVid )
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end
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end
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end
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