Initial commit: server + serverfiles

This commit is contained in:
Game
2026-08-17 17:31:44 +00:00
commit ff1237686b
17389 changed files with 868929 additions and 0 deletions
@@ -0,0 +1,4 @@
setskin ( NOWINDOW )
makequestbutton ( gameforge . buy_fishrod . _90_makequestbutton )
q . set_title ( gameforge . buy_fishrod . _90_makequestbutton )
q . start ( )
@@ -0,0 +1,4 @@
setskin ( NOWINDOW )
makequestbutton ( gameforge . buy_fishrod . _150_makequestbutton )
q . set_title ( gameforge . buy_fishrod . _150_makequestbutton )
q . start ( )
@@ -0,0 +1,4 @@
setskin ( NOWINDOW )
makequestbutton ( gameforge . buy_fishrod . _200_makequestbutton )
q . set_title ( gameforge . buy_fishrod . _200_makequestbutton )
q . start ( )
@@ -0,0 +1,5 @@
send_letter ( gameforge . collect_quest_lv30 . _300_sendLetter )
local v = find_npc_by_vnum ( 20018 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv30 . _310_targetVid )
end
@@ -0,0 +1 @@
send_letter ( gameforge . collect_quest_lv30 . _70_sendLetter )
@@ -0,0 +1,5 @@
local v = find_npc_by_vnum ( 20084 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_herb_lv10 . _150_sayTitle )
end
send_letter ( gameforge . collect_quest_lv30 . _10_sendLetter )
@@ -0,0 +1,7 @@
send_letter ( gameforge . collect_quest_lv30 . _210_sendLetter )
if pc . count_item ( 30220 ) > 0 then
local v = find_npc_by_vnum ( 20084 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_herb_lv10 . _150_sayTitle )
end
end
@@ -0,0 +1,5 @@
send_letter ( gameforge . collect_quest_lv40 . _300_sendLetter )
local v = find_npc_by_vnum ( 20018 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv30 . _310_targetVid )
end
@@ -0,0 +1 @@
send_letter ( gameforge . collect_quest_lv30 . _70_sendLetter )
@@ -0,0 +1,5 @@
local v = find_npc_by_vnum ( 20084 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_herb_lv10 . _150_sayTitle )
end
send_letter ( gameforge . collect_quest_lv40 . _10_sendLetter )
@@ -0,0 +1,7 @@
send_letter ( gameforge . collect_quest_lv30 . _210_sendLetter )
if pc . count_item ( 30221 ) > 0 then
local v = find_npc_by_vnum ( 20084 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv40 . _210_targetVid )
end
end
@@ -0,0 +1,5 @@
send_letter ( gameforge . collect_quest_lv50 . _290_sendLetter )
local v = find_npc_by_vnum ( 20018 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv30 . _310_targetVid )
end
@@ -0,0 +1 @@
send_letter ( gameforge . collect_quest_lv50 . _80_sendLetter )
@@ -0,0 +1,5 @@
local v = find_npc_by_vnum ( 20084 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_herb_lv10 . _150_sayTitle )
end
send_letter ( gameforge . collect_quest_lv50 . _10_sendLetter )
@@ -0,0 +1,7 @@
send_letter ( gameforge . collect_quest_lv50 . _210_sendLetter )
if pc . count_item ( 30222 ) > 0 then
local v = find_npc_by_vnum ( 20084 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_herb_lv10 . _150_sayTitle )
end
end
@@ -0,0 +1,5 @@
send_letter ( gameforge . collect_quest_lv60 . _310_sendLetter )
local v = find_npc_by_vnum ( 20018 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv30 . _310_targetVid )
end
@@ -0,0 +1 @@
send_letter ( gameforge . collect_quest_lv60 . _90_sendLetter )
@@ -0,0 +1,5 @@
local v = find_npc_by_vnum ( 20084 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv40 . _210_targetVid )
end
send_letter ( gameforge . collect_quest_lv60 . _10_sendLetter )
@@ -0,0 +1,7 @@
send_letter ( gameforge . collect_quest_lv60 . _220_sendLetter )
if pc . count_item ( 30223 ) > 0 then
local v = find_npc_by_vnum ( 20084 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv40 . _210_targetVid )
end
end
@@ -0,0 +1,5 @@
send_letter ( gameforge . collect_quest_lv40 . _300_sendLetter )
local v = find_npc_by_vnum ( 20018 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv30 . _310_targetVid )
end
@@ -0,0 +1 @@
send_letter ( gameforge . collect_quest_lv60 . _220_sendLetter )
@@ -0,0 +1,5 @@
local v = find_npc_by_vnum ( 20084 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_herb_lv10 . _10_targetVid )
end
send_letter ( gameforge . collect_quest_lv60 . _10_sendLetter )
@@ -0,0 +1,7 @@
send_letter ( gameforge . collect_quest_lv60 . _220_sendLetter )
if pc . count_item ( 30224 ) > 0 then
local v = find_npc_by_vnum ( 20084 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv40 . _210_targetVid )
end
end
@@ -0,0 +1,5 @@
send_letter ( gameforge . collect_quest_lv40 . _300_sendLetter )
local v = find_npc_by_vnum ( 20018 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv30 . _310_targetVid )
end
@@ -0,0 +1 @@
send_letter ( gameforge . collect_quest_lv60 . _220_sendLetter )
@@ -0,0 +1,5 @@
local v = find_npc_by_vnum ( 20084 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv80 . _10_targetVid )
end
send_letter ( gameforge . collect_quest_lv80 . _20_sendLetter )
@@ -0,0 +1,7 @@
send_letter ( gameforge . collect_quest_lv60 . _220_sendLetter )
if pc . count_item ( 30225 ) > 0 then
local v = find_npc_by_vnum ( 20084 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv40 . _210_targetVid )
end
end
@@ -0,0 +1,5 @@
send_letter ( gameforge . collect_quest_lv85 . _270_send_letter )
local v = find_npc_by_vnum ( 20018 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv85 . _280_target )
end
@@ -0,0 +1 @@
send_letter ( gameforge . collect_quest_lv85 . _080_send_letter )
@@ -0,0 +1,5 @@
local v = find_npc_by_vnum ( 20084 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv85 . _010_target )
end
send_letter ( gameforge . collect_quest_lv85 . _020_send_letter )
@@ -0,0 +1,7 @@
send_letter ( gameforge . collect_quest_lv85 . _195_send_letter )
if pc . count_item ( 30226 ) > 0 then
local v = find_npc_by_vnum ( 20084 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv85 . _010_target )
end
end
@@ -0,0 +1,5 @@
send_letter ( gameforge . collect_quest_lv90 . _270_send_letter )
local v = find_npc_by_vnum ( 20018 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv90 . _280_target )
end
@@ -0,0 +1 @@
send_letter ( gameforge . collect_quest_lv90 . _080_send_letter )
@@ -0,0 +1,5 @@
local v = find_npc_by_vnum ( 20084 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv90 . _010_target )
end
send_letter ( gameforge . collect_quest_lv90 . _020_send_letter )
@@ -0,0 +1,7 @@
send_letter ( gameforge . collect_quest_lv90 . _195_send_letter )
if pc . count_item ( 30227 ) > 0 then
local v = find_npc_by_vnum ( 20084 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , "???" )
end
end
@@ -0,0 +1 @@
send_letter ( gameforge . collect_quest_lv92 . _020_send_letter )
@@ -0,0 +1,5 @@
local v = find_npc_by_vnum ( 20091 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv92 . _010_target )
end
send_letter ( gameforge . collect_quest_lv92 . _020_send_letter )
@@ -0,0 +1 @@
send_letter ( gameforge . collect_quest_lv94 . _080_say_title )
@@ -0,0 +1,5 @@
local v = find_npc_by_vnum ( 20091 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv94 . _010_target )
end
send_letter ( gameforge . collect_quest_lv94 . _020_send_letter )
@@ -0,0 +1,7 @@
send_letter ( gameforge . collect_quest_lv94 . _260_send_letter )
if pc . count_item ( 30228 ) > 0 then
local v = find_npc_by_vnum ( 20091 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , "" )
end
end
@@ -0,0 +1,2 @@
q . set_counter ( gameforge . couple_ring . _75_say , couple_ring . get_rest_count ( ) ) ;
send_letter ( gameforge . couple_ring . _100_sendLetter )
@@ -0,0 +1 @@
send_letter ( gameforge . couple_ring . _200_sendLetter )
@@ -0,0 +1,6 @@
if pc . level >= 30 then send_letter ( gameforge . dragon_soul . _1010_sendLetter )
local v = find_npc_by_vnum ( 20001 )
if 0 ~= v then
target . vid ( "__TARGET__" , v , mob_name ( 20001 ) )
end
return end
@@ -0,0 +1 @@
send_letter ( gameforge . dragon_soul . _1150_sendLetter )
@@ -0,0 +1 @@
send_letter ( gameforge . dragon_soul . _1090_sendLetter )
@@ -0,0 +1 @@
send_letter ( gameforge . dragon_soul . _1050_sendLetter )
@@ -0,0 +1,4 @@
if game . get_event_flag ( "w21open_event" ) > 0 then send_letter ( gameforge . event_flame_dungeon_open . _010_npcChat )
q . set_counter_name ( gameforge . main_quest_lv98 . _680_counterName )
event_flame_dungeon_open . kill_count ( )
return end
@@ -0,0 +1 @@
send_letter ( gameforge . find_brother_article . _130_sendLetter )
@@ -0,0 +1,5 @@
send_letter ( gameforge . find_brother_article . _310_sendLetter )
local v = find_npc_by_vnum ( 20016 )
if v ~= 0 then
target . vid ( "__TARGET__" , v , gameforge . find_brother_article . _330_targetVid )
end
@@ -0,0 +1 @@
send_letter ( gameforge . find_brother_article . _270_sendLetter )
@@ -0,0 +1 @@
send_letter ( gameforge . find_senior_soldier . _60_sendLetter )
@@ -0,0 +1,8 @@
local v = find_senior_soldier . find_target ( )
test_chat ( string . format ( gameforge . find_senior_soldier . _90_chat , v ) )
if v == 0 then
set_state ( "failure" )
else
target . vid ( "__TARGET__" , v , gameforge . find_senior_soldier . _100_targetVid )
send_letter ( gameforge . find_senior_soldier . _100_targetVid )
end
@@ -0,0 +1 @@
send_letter ( gameforge . find_senior_soldier . _170_sendLetter )
@@ -0,0 +1,6 @@
send_letter ( gameforge . find_squareguard . _80_sendLetter )
local v = find_npc_by_vnum ( 9003 )
if 0 == v then
else
target . vid ( "__TARGET__" , v , gameforge . find_squareguard . _131_targetVid )
end
@@ -0,0 +1,14 @@
local find_npc_vnum = 0
if pc . get_empire ( ) == 1 then
find_npc_vnum = 11000
elseif pc . get_empire ( ) == 2 then
find_npc_vnum = 11002
elseif pc . get_empire ( ) == 3 then
find_npc_vnum = 11004
end
local v = find_npc_by_vnum ( find_npc_vnum )
if 0 == v then
else
target . vid ( "__TARGET__1" , v , gameforge . find_squareguard . _10_targetVid )
end
send_letter ( gameforge . find_squareguard . _180_sendLetter )
@@ -0,0 +1,14 @@
local find_npc_vnum = 0
if pc . get_empire ( ) == 1 then
find_npc_vnum = 11000
elseif pc . get_empire ( ) == 2 then
find_npc_vnum = 11002
elseif pc . get_empire ( ) == 3 then
find_npc_vnum = 11004
end
local v = find_npc_by_vnum ( find_npc_vnum )
if 0 == v then
else
target . vid ( "__TARGET__1" , v , gameforge . find_squareguard . _10_targetVid )
end
send_letter ( gameforge . find_squareguard . _10_targetVid )
@@ -0,0 +1 @@
send_letter ( gameforge . guild_create . _40_sendLetter )
@@ -0,0 +1 @@
send_letter ( gameforge . guild_create . _10_sendLetter )
@@ -0,0 +1,6 @@
if ( pc . get_map_index ( ) ~= 71 and pc . get_map_index ( ) ~= 104 and pc . get_map_index ( ) ~= 72 and pc . get_map_index ( ) ~= 73 and pc . get_map_index ( ) ~= 208 ) and pc . get_map_index ( ) <= 200 then local e = guild . get_any_war ( )
if e ~= 0 and pc . get_war_map ( ) == 0 then
setskin ( NOWINDOW )
makequestbutton ( gameforge . locale . guild . war_join_request )
end
return end
@@ -0,0 +1,6 @@
if game . get_event_flag ( "harvest_festival" ) > 0 then local v = find_npc_by_vnum ( 20086 )
if 0 == v then
else
target . vid ( "__TARGET__" , v , gameforge . harvest_festival . _010_targetVid )
end
return end
@@ -0,0 +1,2 @@
send_letter ( gameforge . harvest_festival . _520_sendLetter )
q . set_counter ( gameforge . locale . levelup . remain_count , 30 - pc . getqf ( "mob_kill1_count" ) )
@@ -0,0 +1,2 @@
send_letter ( gameforge . harvest_festival . _520_sendLetter )
q . set_counter ( gameforge . locale . levelup . remain_count , 60 - pc . getqf ( "mob_kill2_count" ) )
@@ -0,0 +1,4 @@
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_levelup . _340_makequestbutton )
q . set_title ( gameforge . horse_levelup . _340_makequestbutton )
q . start ( )
@@ -0,0 +1,4 @@
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_levelup . _320_makequestbutton )
q . set_title ( gameforge . horse_levelup . _320_makequestbutton )
q . start ( )
@@ -0,0 +1,9 @@
local v = find_npc_by_vnum ( 20349 )
if 0 == v then
else
target . vid ( "__TARGET__" , v , "" )
end
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_levelup . _360_makequestbutton )
q . set_title ( gameforge . horse_levelup . _360_makequestbutton )
q . start ( )
@@ -0,0 +1,4 @@
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_levelup . _390_makequestbutton )
q . set_title ( gameforge . horse_levelup . _400_qSetTitle )
q . start ( )
@@ -0,0 +1,8 @@
q . set_counter ( gameforge . horse_levelup . _training_1_count , 5 - pc . getqf ( "kill_count" ) )
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_levelup . _10_makequestbutton )
q . set_title ( gameforge . horse_levelup . _10_makequestbutton )
q . start ( )
if not pc . is_mount ( ) then
setstate ( "failure" )
end
@@ -0,0 +1,5 @@
q . set_counter ( gameforge . horse_levelup . _training_2_count , 5 - pc . getqf ( "kill_count" ) )
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_levelup . _30_makequestbutton )
q . set_title ( gameforge . horse_levelup . _30_makequestbutton )
q . start ( )
@@ -0,0 +1,8 @@
q . set_counter ( gameforge . horse_levelup . _training_3_count , 10 - pc . getqf ( "kill_count" ) )
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_levelup . _60_makequestbutton )
q . set_title ( gameforge . horse_levelup . _60_makequestbutton )
q . start ( )
if not pc . is_mount ( ) then
setstate ( "failure" )
end
@@ -0,0 +1,8 @@
q . set_counter ( gameforge . horse_levelup . _training_4_count , 10 - pc . getqf ( "kill_count" ) )
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_levelup . _90_makequestbutton )
q . set_title ( gameforge . horse_levelup . _90_makequestbutton )
q . start ( )
if not pc . is_mount ( ) then
setstate ( "failure" )
end
@@ -0,0 +1,8 @@
q . set_counter ( gameforge . horse_levelup . _training_5_count , 10 - pc . getqf ( "kill_count" ) )
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_levelup . _110_makequestbutton )
q . set_title ( gameforge . horse_levelup . _110_makequestbutton )
q . start ( )
if not pc . is_mount ( ) then
setstate ( "failure" )
end
@@ -0,0 +1,8 @@
q . set_counter ( gameforge . horse_levelup . _training_6_count , 10 - pc . getqf ( "kill_count" ) )
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_levelup . _130_makequestbutton )
q . set_title ( gameforge . horse_levelup . _130_makequestbutton )
q . start ( )
if not pc . is_mount ( ) then
setstate ( "failure" )
end
@@ -0,0 +1,8 @@
q . set_counter ( gameforge . horse_levelup . _training_7_count , 20 - pc . getqf ( "kill_count" ) )
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_levelup . _150_makequestbutton )
q . set_title ( gameforge . horse_levelup . _150_makequestbutton )
q . start ( )
if not pc . is_mount ( ) then
setstate ( "failure" )
end
@@ -0,0 +1,8 @@
q . set_counter ( gameforge . horse_levelup . _training_8_count , 10 - pc . getqf ( "kill_count" ) )
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_levelup . _170_makequestbutton )
q . set_title ( gameforge . horse_levelup . _170_makequestbutton )
q . start ( )
if not pc . is_mount ( ) then
setstate ( "failure" )
end
@@ -0,0 +1,8 @@
q . set_counter ( gameforge . horse_levelup . _training_9_count , 20 - pc . getqf ( "kill_count" ) )
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_levelup . _210_makequestbutton )
q . set_title ( gameforge . horse_levelup . _210_makequestbutton )
q . start ( )
if not pc . is_mount ( ) then
setstate ( "failure" )
end
@@ -0,0 +1,4 @@
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_upgrade2 . _330_makequestbutton )
q . set_title ( gameforge . horse_upgrade2 . _330_makequestbutton )
q . start ( )
@@ -0,0 +1,4 @@
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_upgrade2 . _440_makequestbutton )
q . set_title ( gameforge . horse_upgrade2 . _440_makequestbutton )
q . start ( )
@@ -0,0 +1,4 @@
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_upgrade2 . _100_makequestbutton )
q . set_title ( gameforge . horse_upgrade2 . _100_makequestbutton )
q . start ( )
@@ -0,0 +1,4 @@
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_upgrade2 . _230_makequestbutton )
q . set_title ( gameforge . horse_upgrade2 . _230_makequestbutton )
q . start ( )
@@ -0,0 +1,6 @@
q . set_counter ( gameforge . horse_upgrade . _test_2015_count , 100 - pc . getqf ( "kill_count" ) )
q . set_clock ( gameforge . horse_upgrade2 . rest_time , pc . getqf ( "limit_time" ) - get_time ( ) )
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_upgrade . _100_makequestbutton )
q . set_title ( gameforge . horse_upgrade . _100_makequestbutton )
q . start ( )
@@ -0,0 +1,4 @@
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_upgrade . _180_makequestbutton )
q . set_title ( gameforge . horse_upgrade . _180_makequestbutton )
q . start ( )
@@ -0,0 +1,4 @@
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_upgrade2 . _330_makequestbutton )
q . set_title ( gameforge . horse_upgrade2 . _330_makequestbutton )
q . start ( )
@@ -0,0 +1,4 @@
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_upgrade2 . _440_makequestbutton )
q . set_title ( gameforge . horse_upgrade2 . _440_makequestbutton )
q . start ( )
@@ -0,0 +1,4 @@
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_upgrade2 . _100_makequestbutton )
q . set_title ( gameforge . horse_upgrade2 . _100_makequestbutton )
q . start ( )
@@ -0,0 +1,4 @@
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_upgrade2 . _230_makequestbutton )
q . set_title ( gameforge . horse_upgrade2 . _230_makequestbutton )
q . start ( )
@@ -0,0 +1,6 @@
q . set_counter ( gameforge . horse_upgrade2 . _test_1002_count , 300 - pc . getqf ( "kill_count" ) )
q . set_clock ( gameforge . horse_upgrade2 . rest_time , pc . getqf ( "limit_time" ) - get_time ( ) )
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_upgrade2 . _120_makequestbutton )
q . set_title ( gameforge . horse_upgrade2 . _120_makequestbutton )
q . start ( )
@@ -0,0 +1,4 @@
setskin ( NOWINDOW )
makequestbutton ( gameforge . horse_upgrade2 . _280_makequestbutton )
q . set_title ( gameforge . horse_upgrade2 . _280_makequestbutton )
q . start ( )
@@ -0,0 +1,15 @@
local current = pc . getqf ( "current" )
local completed_level = pc . getqf ( "complete" ) ;
if current == 0 and
pc . get_level ( ) > completed_level and
pc . get_level ( ) > 1 and
pc . get_level ( ) < 90 then
local lev = pc . get_level ( )
pc . setqf ( "buttonstate" , 2 )
makequestbutton ( string . format ( gameforge . levelup . _10_makequestbutton , lev ) )
pc . setqf ( "current" , lev )
pc . setqf ( "select" , 1 )
pc . setqf ( "remain" , special . levelup_quest [ lev ] [ 2 ] )
setskin ( NOWINDOW )
end
setstate ( "start" )
@@ -0,0 +1,5 @@
send_letter ( gameforge . main_quest_flame_lv100 . _010_sendLetter )
local v = find_npc_by_vnum ( 20377 )
if 0 ~= v then
target . vid ( "__TARGET__" , v , mob_name ( 20377 ) )
end
@@ -0,0 +1,3 @@
send_letter ( gameforge . main_quest_flame_lv100 . _010_sendLetter )
q . set_counter_name ( gameforge . main_quest_lv98 . _680_counterName )
main_quest_flame_lv100 . kill_count ( )
@@ -0,0 +1,5 @@
send_letter ( gameforge . main_quest_flame_lv100 . _010_sendLetter )
local v = find_npc_by_vnum ( 20377 )
if 0 ~= v then
target . vid ( "__TARGET__" , v , mob_name ( 20377 ) )
end
@@ -0,0 +1,5 @@
send_letter ( gameforge . main_quest_flame_lv100 . _160_sendLetter )
local v = find_npc_by_vnum ( 20001 )
if 0 ~= v then
target . vid ( "__TARGET__" , v , mob_name ( 20001 ) )
end
@@ -0,0 +1,2 @@
send_letter ( gameforge . main_quest_flame_lv100 . _160_sendLetter )
q . set_counter_name ( gameforge . main_quest_flame_lv100 . _250_say )
@@ -0,0 +1,5 @@
send_letter ( gameforge . main_quest_flame_lv100 . _160_sendLetter )
local v = find_npc_by_vnum ( 20001 )
if 0 ~= v then
target . vid ( "__TARGET__" , v , mob_name ( 20001 ) )
end
@@ -0,0 +1,5 @@
send_letter ( gameforge . main_quest_flame_lv100 . _320_sendLetter )
local v = find_npc_by_vnum ( 20001 )
if 0 ~= v then
target . vid ( "__TARGET__" , v , mob_name ( 20001 ) )
end
@@ -0,0 +1,7 @@
send_letter ( gameforge . main_quest_flame_lv100 . _320_sendLetter )
local v = find_npc_by_vnum ( 20016 )
if 0 ~= v then
target . vid ( "__TARGET__" , v , mob_name ( 20016 ) )
end
q . set_counter_name ( gameforge . main_quest_flame_lv100 . _250_say )
q . set_counter_value ( 1 )
@@ -0,0 +1,5 @@
send_letter ( gameforge . main_quest_flame_lv100 . _320_sendLetter )
local v = find_npc_by_vnum ( 20001 )
if 0 ~= v then
target . vid ( "__TARGET__" , v , mob_name ( 20001 ) )
end
@@ -0,0 +1,5 @@
send_letter ( gameforge . main_quest_flame_lv101 . _010_sendLetter )
local v = find_npc_by_vnum ( 20377 )
if 0 ~= v then
target . vid ( "__TARGET__" , v , mob_name ( 20377 ) )
end
@@ -0,0 +1,3 @@
send_letter ( gameforge . main_quest_flame_lv101 . _010_sendLetter )
q . set_counter_name ( gameforge . main_quest_lv97 . _670_counterName )
q . set_counter_value ( 2 )
@@ -0,0 +1,3 @@
send_letter ( gameforge . main_quest_flame_lv101 . _010_sendLetter )
q . set_counter_name ( gameforge . main_quest_lv97 . _670_counterName )
q . set_counter_value ( 1 )

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