Initial commit: server + serverfiles
This commit is contained in:
+4
@@ -0,0 +1,4 @@
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setskin ( NOWINDOW )
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makequestbutton ( gameforge . buy_fishrod . _90_makequestbutton )
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q . set_title ( gameforge . buy_fishrod . _90_makequestbutton )
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q . start ( )
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+4
@@ -0,0 +1,4 @@
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setskin ( NOWINDOW )
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makequestbutton ( gameforge . buy_fishrod . _150_makequestbutton )
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q . set_title ( gameforge . buy_fishrod . _150_makequestbutton )
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q . start ( )
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+4
@@ -0,0 +1,4 @@
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setskin ( NOWINDOW )
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makequestbutton ( gameforge . buy_fishrod . _200_makequestbutton )
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q . set_title ( gameforge . buy_fishrod . _200_makequestbutton )
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q . start ( )
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Executable
+5
@@ -0,0 +1,5 @@
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send_letter ( gameforge . collect_quest_lv30 . _300_sendLetter )
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local v = find_npc_by_vnum ( 20018 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv30 . _310_targetVid )
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end
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Executable
+1
@@ -0,0 +1 @@
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send_letter ( gameforge . collect_quest_lv30 . _70_sendLetter )
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Executable
+5
@@ -0,0 +1,5 @@
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local v = find_npc_by_vnum ( 20084 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_herb_lv10 . _150_sayTitle )
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end
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send_letter ( gameforge . collect_quest_lv30 . _10_sendLetter )
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Executable
+7
@@ -0,0 +1,7 @@
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send_letter ( gameforge . collect_quest_lv30 . _210_sendLetter )
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if pc . count_item ( 30220 ) > 0 then
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local v = find_npc_by_vnum ( 20084 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_herb_lv10 . _150_sayTitle )
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end
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end
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Executable
+5
@@ -0,0 +1,5 @@
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send_letter ( gameforge . collect_quest_lv40 . _300_sendLetter )
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local v = find_npc_by_vnum ( 20018 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv30 . _310_targetVid )
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end
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Executable
+1
@@ -0,0 +1 @@
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send_letter ( gameforge . collect_quest_lv30 . _70_sendLetter )
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Executable
+5
@@ -0,0 +1,5 @@
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local v = find_npc_by_vnum ( 20084 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_herb_lv10 . _150_sayTitle )
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end
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send_letter ( gameforge . collect_quest_lv40 . _10_sendLetter )
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Executable
+7
@@ -0,0 +1,7 @@
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send_letter ( gameforge . collect_quest_lv30 . _210_sendLetter )
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if pc . count_item ( 30221 ) > 0 then
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local v = find_npc_by_vnum ( 20084 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv40 . _210_targetVid )
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end
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end
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Executable
+5
@@ -0,0 +1,5 @@
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send_letter ( gameforge . collect_quest_lv50 . _290_sendLetter )
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local v = find_npc_by_vnum ( 20018 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv30 . _310_targetVid )
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end
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Executable
+1
@@ -0,0 +1 @@
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send_letter ( gameforge . collect_quest_lv50 . _80_sendLetter )
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Executable
+5
@@ -0,0 +1,5 @@
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local v = find_npc_by_vnum ( 20084 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_herb_lv10 . _150_sayTitle )
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end
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send_letter ( gameforge . collect_quest_lv50 . _10_sendLetter )
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Executable
+7
@@ -0,0 +1,7 @@
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send_letter ( gameforge . collect_quest_lv50 . _210_sendLetter )
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if pc . count_item ( 30222 ) > 0 then
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local v = find_npc_by_vnum ( 20084 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_herb_lv10 . _150_sayTitle )
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end
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end
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Executable
+5
@@ -0,0 +1,5 @@
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send_letter ( gameforge . collect_quest_lv60 . _310_sendLetter )
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local v = find_npc_by_vnum ( 20018 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv30 . _310_targetVid )
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end
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Executable
+1
@@ -0,0 +1 @@
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send_letter ( gameforge . collect_quest_lv60 . _90_sendLetter )
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Executable
+5
@@ -0,0 +1,5 @@
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local v = find_npc_by_vnum ( 20084 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv40 . _210_targetVid )
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end
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send_letter ( gameforge . collect_quest_lv60 . _10_sendLetter )
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Executable
+7
@@ -0,0 +1,7 @@
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send_letter ( gameforge . collect_quest_lv60 . _220_sendLetter )
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if pc . count_item ( 30223 ) > 0 then
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local v = find_npc_by_vnum ( 20084 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv40 . _210_targetVid )
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end
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end
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Executable
+5
@@ -0,0 +1,5 @@
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send_letter ( gameforge . collect_quest_lv40 . _300_sendLetter )
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local v = find_npc_by_vnum ( 20018 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv30 . _310_targetVid )
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end
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Executable
+1
@@ -0,0 +1 @@
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send_letter ( gameforge . collect_quest_lv60 . _220_sendLetter )
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Executable
+5
@@ -0,0 +1,5 @@
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local v = find_npc_by_vnum ( 20084 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_herb_lv10 . _10_targetVid )
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end
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send_letter ( gameforge . collect_quest_lv60 . _10_sendLetter )
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Executable
+7
@@ -0,0 +1,7 @@
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send_letter ( gameforge . collect_quest_lv60 . _220_sendLetter )
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if pc . count_item ( 30224 ) > 0 then
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local v = find_npc_by_vnum ( 20084 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv40 . _210_targetVid )
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end
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end
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Executable
+5
@@ -0,0 +1,5 @@
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send_letter ( gameforge . collect_quest_lv40 . _300_sendLetter )
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local v = find_npc_by_vnum ( 20018 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv30 . _310_targetVid )
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end
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Executable
+1
@@ -0,0 +1 @@
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send_letter ( gameforge . collect_quest_lv60 . _220_sendLetter )
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Executable
+5
@@ -0,0 +1,5 @@
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local v = find_npc_by_vnum ( 20084 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv80 . _10_targetVid )
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end
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send_letter ( gameforge . collect_quest_lv80 . _20_sendLetter )
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Executable
+7
@@ -0,0 +1,7 @@
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send_letter ( gameforge . collect_quest_lv60 . _220_sendLetter )
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if pc . count_item ( 30225 ) > 0 then
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local v = find_npc_by_vnum ( 20084 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv40 . _210_targetVid )
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end
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end
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Executable
+5
@@ -0,0 +1,5 @@
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send_letter ( gameforge . collect_quest_lv85 . _270_send_letter )
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local v = find_npc_by_vnum ( 20018 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv85 . _280_target )
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end
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Executable
+1
@@ -0,0 +1 @@
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send_letter ( gameforge . collect_quest_lv85 . _080_send_letter )
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Executable
+5
@@ -0,0 +1,5 @@
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local v = find_npc_by_vnum ( 20084 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv85 . _010_target )
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end
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send_letter ( gameforge . collect_quest_lv85 . _020_send_letter )
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Executable
+7
@@ -0,0 +1,7 @@
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send_letter ( gameforge . collect_quest_lv85 . _195_send_letter )
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if pc . count_item ( 30226 ) > 0 then
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local v = find_npc_by_vnum ( 20084 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv85 . _010_target )
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end
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end
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Executable
+5
@@ -0,0 +1,5 @@
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send_letter ( gameforge . collect_quest_lv90 . _270_send_letter )
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local v = find_npc_by_vnum ( 20018 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv90 . _280_target )
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end
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Executable
+1
@@ -0,0 +1 @@
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send_letter ( gameforge . collect_quest_lv90 . _080_send_letter )
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Executable
+5
@@ -0,0 +1,5 @@
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local v = find_npc_by_vnum ( 20084 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv90 . _010_target )
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end
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send_letter ( gameforge . collect_quest_lv90 . _020_send_letter )
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Executable
+7
@@ -0,0 +1,7 @@
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send_letter ( gameforge . collect_quest_lv90 . _195_send_letter )
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if pc . count_item ( 30227 ) > 0 then
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local v = find_npc_by_vnum ( 20084 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , "???" )
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end
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end
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Executable
+1
@@ -0,0 +1 @@
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send_letter ( gameforge . collect_quest_lv92 . _020_send_letter )
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Executable
+5
@@ -0,0 +1,5 @@
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local v = find_npc_by_vnum ( 20091 )
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if v ~= 0 then
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target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv92 . _010_target )
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||||
end
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send_letter ( gameforge . collect_quest_lv92 . _020_send_letter )
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Executable
+1
@@ -0,0 +1 @@
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send_letter ( gameforge . collect_quest_lv94 . _080_say_title )
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Executable
+5
@@ -0,0 +1,5 @@
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local v = find_npc_by_vnum ( 20091 )
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if v ~= 0 then
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||||
target . vid ( "__TARGET__" , v , gameforge . collect_quest_lv94 . _010_target )
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||||
end
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||||
send_letter ( gameforge . collect_quest_lv94 . _020_send_letter )
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||||
Executable
+7
@@ -0,0 +1,7 @@
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||||
send_letter ( gameforge . collect_quest_lv94 . _260_send_letter )
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||||
if pc . count_item ( 30228 ) > 0 then
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||||
local v = find_npc_by_vnum ( 20091 )
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||||
if v ~= 0 then
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||||
target . vid ( "__TARGET__" , v , "" )
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||||
end
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||||
end
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+2
@@ -0,0 +1,2 @@
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q . set_counter ( gameforge . couple_ring . _75_say , couple_ring . get_rest_count ( ) ) ;
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||||
send_letter ( gameforge . couple_ring . _100_sendLetter )
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||||
+1
@@ -0,0 +1 @@
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||||
send_letter ( gameforge . couple_ring . _200_sendLetter )
|
||||
+6
@@ -0,0 +1,6 @@
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||||
if pc . level >= 30 then send_letter ( gameforge . dragon_soul . _1010_sendLetter )
|
||||
local v = find_npc_by_vnum ( 20001 )
|
||||
if 0 ~= v then
|
||||
target . vid ( "__TARGET__" , v , mob_name ( 20001 ) )
|
||||
end
|
||||
return end
|
||||
Executable
+1
@@ -0,0 +1 @@
|
||||
send_letter ( gameforge . dragon_soul . _1150_sendLetter )
|
||||
+1
@@ -0,0 +1 @@
|
||||
send_letter ( gameforge . dragon_soul . _1090_sendLetter )
|
||||
+1
@@ -0,0 +1 @@
|
||||
send_letter ( gameforge . dragon_soul . _1050_sendLetter )
|
||||
Executable
+4
@@ -0,0 +1,4 @@
|
||||
if game . get_event_flag ( "w21open_event" ) > 0 then send_letter ( gameforge . event_flame_dungeon_open . _010_npcChat )
|
||||
q . set_counter_name ( gameforge . main_quest_lv98 . _680_counterName )
|
||||
event_flame_dungeon_open . kill_count ( )
|
||||
return end
|
||||
Executable
+1
@@ -0,0 +1 @@
|
||||
send_letter ( gameforge . find_brother_article . _130_sendLetter )
|
||||
Executable
+5
@@ -0,0 +1,5 @@
|
||||
send_letter ( gameforge . find_brother_article . _310_sendLetter )
|
||||
local v = find_npc_by_vnum ( 20016 )
|
||||
if v ~= 0 then
|
||||
target . vid ( "__TARGET__" , v , gameforge . find_brother_article . _330_targetVid )
|
||||
end
|
||||
Executable
+1
@@ -0,0 +1 @@
|
||||
send_letter ( gameforge . find_brother_article . _270_sendLetter )
|
||||
Executable
+1
@@ -0,0 +1 @@
|
||||
send_letter ( gameforge . find_senior_soldier . _60_sendLetter )
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
local v = find_senior_soldier . find_target ( )
|
||||
test_chat ( string . format ( gameforge . find_senior_soldier . _90_chat , v ) )
|
||||
if v == 0 then
|
||||
set_state ( "failure" )
|
||||
else
|
||||
target . vid ( "__TARGET__" , v , gameforge . find_senior_soldier . _100_targetVid )
|
||||
send_letter ( gameforge . find_senior_soldier . _100_targetVid )
|
||||
end
|
||||
+1
@@ -0,0 +1 @@
|
||||
send_letter ( gameforge . find_senior_soldier . _170_sendLetter )
|
||||
+6
@@ -0,0 +1,6 @@
|
||||
send_letter ( gameforge . find_squareguard . _80_sendLetter )
|
||||
local v = find_npc_by_vnum ( 9003 )
|
||||
if 0 == v then
|
||||
else
|
||||
target . vid ( "__TARGET__" , v , gameforge . find_squareguard . _131_targetVid )
|
||||
end
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
local find_npc_vnum = 0
|
||||
if pc . get_empire ( ) == 1 then
|
||||
find_npc_vnum = 11000
|
||||
elseif pc . get_empire ( ) == 2 then
|
||||
find_npc_vnum = 11002
|
||||
elseif pc . get_empire ( ) == 3 then
|
||||
find_npc_vnum = 11004
|
||||
end
|
||||
local v = find_npc_by_vnum ( find_npc_vnum )
|
||||
if 0 == v then
|
||||
else
|
||||
target . vid ( "__TARGET__1" , v , gameforge . find_squareguard . _10_targetVid )
|
||||
end
|
||||
send_letter ( gameforge . find_squareguard . _180_sendLetter )
|
||||
+14
@@ -0,0 +1,14 @@
|
||||
local find_npc_vnum = 0
|
||||
if pc . get_empire ( ) == 1 then
|
||||
find_npc_vnum = 11000
|
||||
elseif pc . get_empire ( ) == 2 then
|
||||
find_npc_vnum = 11002
|
||||
elseif pc . get_empire ( ) == 3 then
|
||||
find_npc_vnum = 11004
|
||||
end
|
||||
local v = find_npc_by_vnum ( find_npc_vnum )
|
||||
if 0 == v then
|
||||
else
|
||||
target . vid ( "__TARGET__1" , v , gameforge . find_squareguard . _10_targetVid )
|
||||
end
|
||||
send_letter ( gameforge . find_squareguard . _10_targetVid )
|
||||
+1
@@ -0,0 +1 @@
|
||||
send_letter ( gameforge . guild_create . _40_sendLetter )
|
||||
+1
@@ -0,0 +1 @@
|
||||
send_letter ( gameforge . guild_create . _10_sendLetter )
|
||||
+6
@@ -0,0 +1,6 @@
|
||||
if ( pc . get_map_index ( ) ~= 71 and pc . get_map_index ( ) ~= 104 and pc . get_map_index ( ) ~= 72 and pc . get_map_index ( ) ~= 73 and pc . get_map_index ( ) ~= 208 ) and pc . get_map_index ( ) <= 200 then local e = guild . get_any_war ( )
|
||||
if e ~= 0 and pc . get_war_map ( ) == 0 then
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . locale . guild . war_join_request )
|
||||
end
|
||||
return end
|
||||
Executable
+6
@@ -0,0 +1,6 @@
|
||||
if game . get_event_flag ( "harvest_festival" ) > 0 then local v = find_npc_by_vnum ( 20086 )
|
||||
if 0 == v then
|
||||
else
|
||||
target . vid ( "__TARGET__" , v , gameforge . harvest_festival . _010_targetVid )
|
||||
end
|
||||
return end
|
||||
+2
@@ -0,0 +1,2 @@
|
||||
send_letter ( gameforge . harvest_festival . _520_sendLetter )
|
||||
q . set_counter ( gameforge . locale . levelup . remain_count , 30 - pc . getqf ( "mob_kill1_count" ) )
|
||||
+2
@@ -0,0 +1,2 @@
|
||||
send_letter ( gameforge . harvest_festival . _520_sendLetter )
|
||||
q . set_counter ( gameforge . locale . levelup . remain_count , 60 - pc . getqf ( "mob_kill2_count" ) )
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_levelup . _340_makequestbutton )
|
||||
q . set_title ( gameforge . horse_levelup . _340_makequestbutton )
|
||||
q . start ( )
|
||||
Executable
+4
@@ -0,0 +1,4 @@
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_levelup . _320_makequestbutton )
|
||||
q . set_title ( gameforge . horse_levelup . _320_makequestbutton )
|
||||
q . start ( )
|
||||
+9
@@ -0,0 +1,9 @@
|
||||
local v = find_npc_by_vnum ( 20349 )
|
||||
if 0 == v then
|
||||
else
|
||||
target . vid ( "__TARGET__" , v , "" )
|
||||
end
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_levelup . _360_makequestbutton )
|
||||
q . set_title ( gameforge . horse_levelup . _360_makequestbutton )
|
||||
q . start ( )
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_levelup . _390_makequestbutton )
|
||||
q . set_title ( gameforge . horse_levelup . _400_qSetTitle )
|
||||
q . start ( )
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
q . set_counter ( gameforge . horse_levelup . _training_1_count , 5 - pc . getqf ( "kill_count" ) )
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_levelup . _10_makequestbutton )
|
||||
q . set_title ( gameforge . horse_levelup . _10_makequestbutton )
|
||||
q . start ( )
|
||||
if not pc . is_mount ( ) then
|
||||
setstate ( "failure" )
|
||||
end
|
||||
+5
@@ -0,0 +1,5 @@
|
||||
q . set_counter ( gameforge . horse_levelup . _training_2_count , 5 - pc . getqf ( "kill_count" ) )
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_levelup . _30_makequestbutton )
|
||||
q . set_title ( gameforge . horse_levelup . _30_makequestbutton )
|
||||
q . start ( )
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
q . set_counter ( gameforge . horse_levelup . _training_3_count , 10 - pc . getqf ( "kill_count" ) )
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_levelup . _60_makequestbutton )
|
||||
q . set_title ( gameforge . horse_levelup . _60_makequestbutton )
|
||||
q . start ( )
|
||||
if not pc . is_mount ( ) then
|
||||
setstate ( "failure" )
|
||||
end
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
q . set_counter ( gameforge . horse_levelup . _training_4_count , 10 - pc . getqf ( "kill_count" ) )
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_levelup . _90_makequestbutton )
|
||||
q . set_title ( gameforge . horse_levelup . _90_makequestbutton )
|
||||
q . start ( )
|
||||
if not pc . is_mount ( ) then
|
||||
setstate ( "failure" )
|
||||
end
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
q . set_counter ( gameforge . horse_levelup . _training_5_count , 10 - pc . getqf ( "kill_count" ) )
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_levelup . _110_makequestbutton )
|
||||
q . set_title ( gameforge . horse_levelup . _110_makequestbutton )
|
||||
q . start ( )
|
||||
if not pc . is_mount ( ) then
|
||||
setstate ( "failure" )
|
||||
end
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
q . set_counter ( gameforge . horse_levelup . _training_6_count , 10 - pc . getqf ( "kill_count" ) )
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_levelup . _130_makequestbutton )
|
||||
q . set_title ( gameforge . horse_levelup . _130_makequestbutton )
|
||||
q . start ( )
|
||||
if not pc . is_mount ( ) then
|
||||
setstate ( "failure" )
|
||||
end
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
q . set_counter ( gameforge . horse_levelup . _training_7_count , 20 - pc . getqf ( "kill_count" ) )
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_levelup . _150_makequestbutton )
|
||||
q . set_title ( gameforge . horse_levelup . _150_makequestbutton )
|
||||
q . start ( )
|
||||
if not pc . is_mount ( ) then
|
||||
setstate ( "failure" )
|
||||
end
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
q . set_counter ( gameforge . horse_levelup . _training_8_count , 10 - pc . getqf ( "kill_count" ) )
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_levelup . _170_makequestbutton )
|
||||
q . set_title ( gameforge . horse_levelup . _170_makequestbutton )
|
||||
q . start ( )
|
||||
if not pc . is_mount ( ) then
|
||||
setstate ( "failure" )
|
||||
end
|
||||
+8
@@ -0,0 +1,8 @@
|
||||
q . set_counter ( gameforge . horse_levelup . _training_9_count , 20 - pc . getqf ( "kill_count" ) )
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_levelup . _210_makequestbutton )
|
||||
q . set_title ( gameforge . horse_levelup . _210_makequestbutton )
|
||||
q . start ( )
|
||||
if not pc . is_mount ( ) then
|
||||
setstate ( "failure" )
|
||||
end
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_upgrade2 . _330_makequestbutton )
|
||||
q . set_title ( gameforge . horse_upgrade2 . _330_makequestbutton )
|
||||
q . start ( )
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_upgrade2 . _440_makequestbutton )
|
||||
q . set_title ( gameforge . horse_upgrade2 . _440_makequestbutton )
|
||||
q . start ( )
|
||||
Executable
+4
@@ -0,0 +1,4 @@
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_upgrade2 . _100_makequestbutton )
|
||||
q . set_title ( gameforge . horse_upgrade2 . _100_makequestbutton )
|
||||
q . start ( )
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_upgrade2 . _230_makequestbutton )
|
||||
q . set_title ( gameforge . horse_upgrade2 . _230_makequestbutton )
|
||||
q . start ( )
|
||||
+6
@@ -0,0 +1,6 @@
|
||||
q . set_counter ( gameforge . horse_upgrade . _test_2015_count , 100 - pc . getqf ( "kill_count" ) )
|
||||
q . set_clock ( gameforge . horse_upgrade2 . rest_time , pc . getqf ( "limit_time" ) - get_time ( ) )
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_upgrade . _100_makequestbutton )
|
||||
q . set_title ( gameforge . horse_upgrade . _100_makequestbutton )
|
||||
q . start ( )
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_upgrade . _180_makequestbutton )
|
||||
q . set_title ( gameforge . horse_upgrade . _180_makequestbutton )
|
||||
q . start ( )
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_upgrade2 . _330_makequestbutton )
|
||||
q . set_title ( gameforge . horse_upgrade2 . _330_makequestbutton )
|
||||
q . start ( )
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_upgrade2 . _440_makequestbutton )
|
||||
q . set_title ( gameforge . horse_upgrade2 . _440_makequestbutton )
|
||||
q . start ( )
|
||||
Executable
+4
@@ -0,0 +1,4 @@
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_upgrade2 . _100_makequestbutton )
|
||||
q . set_title ( gameforge . horse_upgrade2 . _100_makequestbutton )
|
||||
q . start ( )
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_upgrade2 . _230_makequestbutton )
|
||||
q . set_title ( gameforge . horse_upgrade2 . _230_makequestbutton )
|
||||
q . start ( )
|
||||
+6
@@ -0,0 +1,6 @@
|
||||
q . set_counter ( gameforge . horse_upgrade2 . _test_1002_count , 300 - pc . getqf ( "kill_count" ) )
|
||||
q . set_clock ( gameforge . horse_upgrade2 . rest_time , pc . getqf ( "limit_time" ) - get_time ( ) )
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_upgrade2 . _120_makequestbutton )
|
||||
q . set_title ( gameforge . horse_upgrade2 . _120_makequestbutton )
|
||||
q . start ( )
|
||||
+4
@@ -0,0 +1,4 @@
|
||||
setskin ( NOWINDOW )
|
||||
makequestbutton ( gameforge . horse_upgrade2 . _280_makequestbutton )
|
||||
q . set_title ( gameforge . horse_upgrade2 . _280_makequestbutton )
|
||||
q . start ( )
|
||||
@@ -0,0 +1,15 @@
|
||||
local current = pc . getqf ( "current" )
|
||||
local completed_level = pc . getqf ( "complete" ) ;
|
||||
if current == 0 and
|
||||
pc . get_level ( ) > completed_level and
|
||||
pc . get_level ( ) > 1 and
|
||||
pc . get_level ( ) < 90 then
|
||||
local lev = pc . get_level ( )
|
||||
pc . setqf ( "buttonstate" , 2 )
|
||||
makequestbutton ( string . format ( gameforge . levelup . _10_makequestbutton , lev ) )
|
||||
pc . setqf ( "current" , lev )
|
||||
pc . setqf ( "select" , 1 )
|
||||
pc . setqf ( "remain" , special . levelup_quest [ lev ] [ 2 ] )
|
||||
setskin ( NOWINDOW )
|
||||
end
|
||||
setstate ( "start" )
|
||||
Executable
+5
@@ -0,0 +1,5 @@
|
||||
send_letter ( gameforge . main_quest_flame_lv100 . _010_sendLetter )
|
||||
local v = find_npc_by_vnum ( 20377 )
|
||||
if 0 ~= v then
|
||||
target . vid ( "__TARGET__" , v , mob_name ( 20377 ) )
|
||||
end
|
||||
Executable
+3
@@ -0,0 +1,3 @@
|
||||
send_letter ( gameforge . main_quest_flame_lv100 . _010_sendLetter )
|
||||
q . set_counter_name ( gameforge . main_quest_lv98 . _680_counterName )
|
||||
main_quest_flame_lv100 . kill_count ( )
|
||||
Executable
+5
@@ -0,0 +1,5 @@
|
||||
send_letter ( gameforge . main_quest_flame_lv100 . _010_sendLetter )
|
||||
local v = find_npc_by_vnum ( 20377 )
|
||||
if 0 ~= v then
|
||||
target . vid ( "__TARGET__" , v , mob_name ( 20377 ) )
|
||||
end
|
||||
Executable
+5
@@ -0,0 +1,5 @@
|
||||
send_letter ( gameforge . main_quest_flame_lv100 . _160_sendLetter )
|
||||
local v = find_npc_by_vnum ( 20001 )
|
||||
if 0 ~= v then
|
||||
target . vid ( "__TARGET__" , v , mob_name ( 20001 ) )
|
||||
end
|
||||
Executable
+2
@@ -0,0 +1,2 @@
|
||||
send_letter ( gameforge . main_quest_flame_lv100 . _160_sendLetter )
|
||||
q . set_counter_name ( gameforge . main_quest_flame_lv100 . _250_say )
|
||||
Executable
+5
@@ -0,0 +1,5 @@
|
||||
send_letter ( gameforge . main_quest_flame_lv100 . _160_sendLetter )
|
||||
local v = find_npc_by_vnum ( 20001 )
|
||||
if 0 ~= v then
|
||||
target . vid ( "__TARGET__" , v , mob_name ( 20001 ) )
|
||||
end
|
||||
Executable
+5
@@ -0,0 +1,5 @@
|
||||
send_letter ( gameforge . main_quest_flame_lv100 . _320_sendLetter )
|
||||
local v = find_npc_by_vnum ( 20001 )
|
||||
if 0 ~= v then
|
||||
target . vid ( "__TARGET__" , v , mob_name ( 20001 ) )
|
||||
end
|
||||
Executable
+7
@@ -0,0 +1,7 @@
|
||||
send_letter ( gameforge . main_quest_flame_lv100 . _320_sendLetter )
|
||||
local v = find_npc_by_vnum ( 20016 )
|
||||
if 0 ~= v then
|
||||
target . vid ( "__TARGET__" , v , mob_name ( 20016 ) )
|
||||
end
|
||||
q . set_counter_name ( gameforge . main_quest_flame_lv100 . _250_say )
|
||||
q . set_counter_value ( 1 )
|
||||
Executable
+5
@@ -0,0 +1,5 @@
|
||||
send_letter ( gameforge . main_quest_flame_lv100 . _320_sendLetter )
|
||||
local v = find_npc_by_vnum ( 20001 )
|
||||
if 0 ~= v then
|
||||
target . vid ( "__TARGET__" , v , mob_name ( 20001 ) )
|
||||
end
|
||||
Executable
+5
@@ -0,0 +1,5 @@
|
||||
send_letter ( gameforge . main_quest_flame_lv101 . _010_sendLetter )
|
||||
local v = find_npc_by_vnum ( 20377 )
|
||||
if 0 ~= v then
|
||||
target . vid ( "__TARGET__" , v , mob_name ( 20377 ) )
|
||||
end
|
||||
Executable
+3
@@ -0,0 +1,3 @@
|
||||
send_letter ( gameforge . main_quest_flame_lv101 . _010_sendLetter )
|
||||
q . set_counter_name ( gameforge . main_quest_lv97 . _670_counterName )
|
||||
q . set_counter_value ( 2 )
|
||||
Executable
+3
@@ -0,0 +1,3 @@
|
||||
send_letter ( gameforge . main_quest_flame_lv101 . _010_sendLetter )
|
||||
q . set_counter_name ( gameforge . main_quest_lv97 . _670_counterName )
|
||||
q . set_counter_value ( 1 )
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user