questscroll5={["start"]=0,["kill1"]=-1212866787,["kill2"]=784092839,["reward"]=1322349139,get_menu= function (mission_index)return locale . questscroll5 . mission [ mission_index ] [ 3 ] end ,set_mission= function (mission_index)pc . setqf ( "mission_index" , mission_index ) local mission_type = questscroll5 . get_mission_type ( ) if mission_type == QUEST_SCROLL_TYPE_KILL_MOB then test_chat ( gameforge . questscroll5 . _70_chat ) set_state ( "kill1" ) elseif mission_type == QUEST_SCROLL_TYPE_KILL_MOB2 then test_chat ( gameforge . questscroll5 . _80_chat ) set_state ( "kill2" ) end end ,get_mission_type= function ()return questscroll5 . get_mission ( ) [ 1 ] end ,notify_already_running= function ()say_title ( gameforge . questscroll5 . _90_sayTitle ) say ( gameforge . questscroll5 . _100_say ) end ,show_mission_menu= function ()local s = select ( gameforge . locale . levelup . prev_quest_go , gameforge . locale . cancel ) if s == 2 then say_title ( string . format ( gameforge . questscroll5 . _110_sayTitle , questscroll5 . get_title ( ) ) ) say ( gameforge . questscroll5 . _120_say ) local a = select ( gameforge . questscroll5 . _130_select , gameforge . locale . guild . no ) if a == 1 then say ( string . format ( gameforge . questscroll5 . _140_say , questscroll5 . get_title ( ) ) ) restart_quest ( ) end end end ,get_mission= function ()local mission_index = pc . getqf ( "mission_index" ) if mission_index > 56 then mission_index = number ( 50 , 56 ) questscroll5 . set_mission ( mission_index ) end return locale . questscroll5 . mission [ mission_index ] end ,get_title= function ()return questscroll5 . get_mission ( ) [ 3 ] end ,get_complete_title= function ()return string . format ( gameforge . questscroll5 . _200_stringFormat , questscroll5 . get_title ( ) ) end ,get_desc= function ()return "[WINDOW_SIZE width;360|height;280]" .. questscroll5 . get_mission ( ) [ 4 ] end ,get_summ= function ()return questscroll5 . get_mission ( ) [ 5 ] end ,get_mob1_name= function ()return mob_name ( questscroll5 . get_mob1_vnum ( ) ) end ,get_mob1_max_kill_count= function ()return questscroll5 . get_mission ( ) [ 7 ] end ,get_mob1_vnum= function ()return tonumber ( questscroll5 . get_mission ( ) [ 6 ] ) end ,get_mob1_rest_kill_count= function ()local ret = questscroll5 . get_mob1_max_kill_count ( ) - questscroll5 . get_mob1_cur_kill_count ( ) if ret < 0 then return 0 end return ret end ,set_mob1_cur_kill_count= function (value)pc . setqf ( "mob1_kill_count" , value ) end ,get_mob1_cur_kill_count= function ()return pc . getqf ( "mob1_kill_count" ) end ,get_mob2_name= function ()return mob_name ( questscroll5 . get_mob2_vnum ( ) ) end ,get_mob2_max_kill_count= function ()return questscroll5 . get_mission ( ) [ 9 ] end ,get_mob2_vnum= function ()return tonumber ( questscroll5 . get_mission ( ) [ 8 ] ) end ,get_mob2_rest_kill_count= function ()local ret = questscroll5 . get_mob2_max_kill_count ( ) - questscroll5 . get_mob2_cur_kill_count ( ) if ret < 0 then return 0 end return ret end ,set_mob2_cur_kill_count= function (value)pc . setqf ( "mob2_kill_count" , value ) end ,get_mob2_cur_kill_count= function ()return pc . getqf ( "mob2_kill_count" ) end ,reward_table_get_prob_sum= function (item_array)local sum = 0 for i = 1 , table . getn ( item_array ) begin sum = sum + item_array [ i ] [ 2 ] end return sum end ,reward_table_get_value= function (item_array)local prob_sum = questscroll5 . reward_table_get_prob_sum ( item_array ) local prob_pos = number ( 0 , prob_sum ) test_chat ( string . format ( gameforge . questscroll5 . _210_chat , prob_pos ) ) for i = 1 , table . getn ( item_array ) begin prob_cur = item_array [ i ] [ 2 ] if prob_pos <= prob_cur then return item_array [ i ] [ 1 ] end prob_pos = prob_pos - prob_cur end chat ( gameforge . questscroll5 . _220_chat ) return 0 end ,get_reward_type= function ()return questscroll5 . get_mission ( ) [ 2 ] end ,get_reward_money= function (reward_type)return questscroll5 . reward_table_get_value ( locale . questscroll5 . reward_money [ reward_type ] ) end ,get_reward_exp= function (reward_type)return questscroll5 . reward_table_get_value ( locale . questscroll5 . reward_exp [ reward_type ] ) end ,get_reward_item= function (reward_type)return questscroll5 . reward_table_get_value ( locale . questscroll5 . reward_item [ reward_type ] ) end ,reward_money= function (reward_type)local reward_money = questscroll5 . get_reward_money ( reward_type ) if reward_money > 1000 and reward_money <= 200000 then pc . change_money ( reward_money ) say_reward ( string . format ( gameforge . questscroll5 . _230_sayReward , reward_money ) ) else chat ( string . format ( gameforge . questscroll5 . _240_chat , reward_type ) ) end end ,reward_exp= function (reward_type)local reward_exp = questscroll5 . get_reward_exp ( reward_type ) if reward_exp > 1000 and reward_exp <= 300000 then pc . give_exp2 ( reward_exp ) set_quest_state ( "levelup" , "run" ) say_reward ( string . format ( gameforge . questscroll5 . _250_sayReward , reward_exp ) ) else chat ( string . format ( gameforge . questscroll5 . _260_chat , reward_type ) ) end end ,reward_item= function (reward_type)local reward_item = questscroll5 . get_reward_item ( reward_type ) pc . give_item2 ( reward_item ) say_reward ( string . format ( gameforge . questscroll5 . _270_sayReward , item_name ( reward_item ) ) ) end }