if pc . is_polymorphed ( ) then say ( "" ) say ( gameforge . ride . _020_say ) say ( "" ) elseif false == pc . is_riding ( ) then if true == horse . is_summon ( ) then horse . unsummon ( ) end ride . Ride ( item . vnum , 0 ) else say ( "" ) say ( gameforge . ride . _030_say ) say ( "" ) end