local npc_race = npc . get_race ( ) local mob1_kill_count = questscroll5 . get_mob1_cur_kill_count ( ) local mob2_kill_count = questscroll5 . get_mob2_cur_kill_count ( ) test_chat ( string . format ( gameforge . questscroll5 . _180_chat , npc_race .. " [ENTER]questscroll5.dest_race1: [" .. questscroll5 . get_mob1_vnum ( ) .. "] [ENTER]questscroll5.dest_race2: [" .. questscroll5 . get_mob2_vnum ( ) ) ) if npc_race == questscroll5 . get_mob1_vnum ( ) then mob1_kill_count = mob1_kill_count + 1 questscroll5 . set_mob1_cur_kill_count ( mob1_kill_count ) q . set_counter ( questscroll5 . get_mob1_name ( ) , questscroll5 . get_mob1_rest_kill_count ( ) ) elseif npc_race == questscroll5 . get_mob2_vnum ( ) then mob2_kill_count = mob2_kill_count + 1 questscroll5 . set_mob2_cur_kill_count ( mob2_kill_count ) q . set_counter ( questscroll5 . get_mob2_name ( ) , questscroll5 . get_mob2_rest_kill_count ( ) ) end if mob1_kill_count >= questscroll5 . get_mob1_max_kill_count ( ) and mob2_kill_count >= questscroll5 . get_mob2_max_kill_count ( ) then set_state ( "reward" ) end