levelup={["start"]=0,["run"]=1349952704,show_mob_pos= function (lev)map_index = pc . get_map_index ( ) if map_index <= 0 then test_chat ( string . format ( gameforge . levelup . _210_chat , map_index ) ) return end if map_index > table . getn ( special . lvq_map ) then test_chat ( string . format ( gameforge . levelup . _220_chat , map_index .. ") > max(" .. table . getn ( special . lvq_map ) ) ) return end lev_quest_list = special . lvq_map [ map_index ] if not lev_quest_list then test_chat ( string . format ( gameforge . levelup . _230_chat , map_index ) ) return end mob_pos_list = lev_quest_list [ lev ] if not mob_pos_list then test_chat ( string . format ( gameforge . levelup . _230_chat , map_index .. ")][lev(" .. lev ) ) return end table . foreachi ( mob_pos_list , function ( n , mob_pos ) test_chat ( string . format ( gameforge . levelup . _240_chat , mob_pos [ 1 ] , mob_pos [ 2 ] ) ) addmapsignal ( mob_pos [ 1 ] * 100 , mob_pos [ 2 ] * 100 ) end ) setmapcenterposition ( 200 , 0 ) end }