Drachenseelensystem entfernen: DS-Code aus gemeinsam genutzten UI-Dateien
Entfernt alle Drachenseelen-Referenzen aus interfacemodule.py (groesste Baustelle: Import, Instanziierung beider Fenster, alle dedizierten DragonSoul*-Methoden, Show/Hide/Destroy-Verkabelung), game.py (Hotkey O, alle BINARY_DragonSoul*-Handler inkl. BINARY_Highlight_Item, DS-Zweige in den Affect- und Drag&Drop-Pfaden), sowie kleinere DS-Zweige in uiinventory.py (DSSButton, Refine-Fenster-Kopplung), uiaffectshower.py (Buff-Icons), uiexchange.py, uiprivateshopbuilder.py, uishop.py, uitaskbar.py (Taskbar-Button), uitooltip.py (komplette __DragonSoulInfoString-Methode), mousemodule.py und ui.py.
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@@ -124,8 +124,7 @@ class ExchangeDialog(ui.ScriptWindow):
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net.SendExchangeElkAddPacket(mouseModule.mouseController.GetAttachedMoneyAmount())
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else:
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attachedSlotType = mouseModule.mouseController.GetAttachedType()
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if (player.SLOT_TYPE_INVENTORY == attachedSlotType
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or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType):
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if player.SLOT_TYPE_INVENTORY == attachedSlotType:
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attachedInvenType = player.SlotTypeToInvenType(attachedSlotType)
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SrcSlotNumber = mouseModule.mouseController.GetAttachedSlotNumber()
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