Drachenseelensystem entfernen: DS-Code aus gemeinsam genutzten UI-Dateien
Entfernt alle Drachenseelen-Referenzen aus interfacemodule.py (groesste Baustelle: Import, Instanziierung beider Fenster, alle dedizierten DragonSoul*-Methoden, Show/Hide/Destroy-Verkabelung), game.py (Hotkey O, alle BINARY_DragonSoul*-Handler inkl. BINARY_Highlight_Item, DS-Zweige in den Affect- und Drag&Drop-Pfaden), sowie kleinere DS-Zweige in uiinventory.py (DSSButton, Refine-Fenster-Kopplung), uiaffectshower.py (Buff-Icons), uiexchange.py, uiprivateshopbuilder.py, uishop.py, uitaskbar.py (Taskbar-Button), uitooltip.py (komplette __DragonSoulInfoString-Methode), mousemodule.py und ui.py.
This commit is contained in:
@@ -287,7 +287,6 @@ class ShopDialog(ui.ScriptWindow):
|
||||
if localeInfo.IsBRAZIL() == 0:
|
||||
attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex()
|
||||
|
||||
# if player.SLOT_TYPE_INVENTORY == attachedSlotType or player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType:
|
||||
if player.SLOT_TYPE_INVENTORY == attachedSlotType:
|
||||
|
||||
# if localeInfo.IsBRAZIL():
|
||||
@@ -309,10 +308,6 @@ class ShopDialog(ui.ScriptWindow):
|
||||
|
||||
itemtype = player.INVENTORY
|
||||
|
||||
if localeInfo.IsBRAZIL() == 0:
|
||||
if player.SLOT_TYPE_DRAGON_SOUL_INVENTORY == attachedSlotType:
|
||||
itemtype = player.DRAGON_SOUL_INVENTORY
|
||||
|
||||
# if player.IsValuableItem(itemtype, attachedSlotPos):
|
||||
if player.IsValuableItem(attachedSlotPos):
|
||||
|
||||
|
||||
Reference in New Issue
Block a user