locale_de in Versionskontrolle aufnehmen
Nimmt den deutschen Locale-Ordner (UI-Layouts, Sprachtabellen, Icons/Texturen) zusaetzlich zu root/ und uiscript/ ins Repo auf.
@@ -1,9 +1,10 @@
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|||||||
# Alles ignorieren...
|
# Alles ignorieren...
|
||||||
/*
|
/*
|
||||||
|
|
||||||
# ...außer diesen beiden Ordnern (editierbarer UI-Quellcode: root + uiscript) und sich selbst
|
# ...außer diesen Ordnern (editierbarer UI-Quellcode: root + uiscript + deutsche Locale) und sich selbst
|
||||||
!/root
|
!/root
|
||||||
!/uiscript
|
!/uiscript
|
||||||
|
!/locale_de
|
||||||
!/.gitignore
|
!/.gitignore
|
||||||
|
|
||||||
# Kompilierte Python-Bytecode-Artefakte trotzdem ausschließen
|
# Kompilierte Python-Bytecode-Artefakte trotzdem ausschließen
|
||||||
|
|||||||
@@ -0,0 +1,130 @@
|
|||||||
|
BoundingSphereRadius 50.000000
|
||||||
|
BoundingSpherePosition 0.000000 0.000000 120.000000
|
||||||
|
|
||||||
|
Group Particle
|
||||||
|
{
|
||||||
|
StartTime 0.000000
|
||||||
|
List TimeEventPosition
|
||||||
|
{
|
||||||
|
0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 110.150993
|
||||||
|
}
|
||||||
|
|
||||||
|
Group EmitterProperty
|
||||||
|
{
|
||||||
|
MaxEmissionCount 1
|
||||||
|
|
||||||
|
CycleLength 0.500000
|
||||||
|
CycleLoopEnable 1
|
||||||
|
LoopCount 0
|
||||||
|
|
||||||
|
EmitterShape 0
|
||||||
|
EmitterAdvancedType 0
|
||||||
|
EmitterEmitFromEdgeFlag 0
|
||||||
|
EmittingDirection 0.000000 0.000000 0.000000
|
||||||
|
|
||||||
|
List TimeEventEmittingSize
|
||||||
|
{
|
||||||
|
0.000000 0.000000
|
||||||
|
}
|
||||||
|
List TimeEventEmittingAngularVelocity
|
||||||
|
{
|
||||||
|
0.000000 0.000000
|
||||||
|
}
|
||||||
|
List TimeEventEmittingDirectionX
|
||||||
|
{
|
||||||
|
0.000000 0.000000
|
||||||
|
}
|
||||||
|
List TimeEventEmittingDirectionY
|
||||||
|
{
|
||||||
|
0.000000 0.000000
|
||||||
|
}
|
||||||
|
List TimeEventEmittingDirectionZ
|
||||||
|
{
|
||||||
|
0.054286 14.948454
|
||||||
|
}
|
||||||
|
List TimeEventEmittingVelocity
|
||||||
|
{
|
||||||
|
0.000000 3.000000
|
||||||
|
}
|
||||||
|
List TimeEventEmissionCountPerSecond
|
||||||
|
{
|
||||||
|
0.000000 20.000000
|
||||||
|
}
|
||||||
|
List TimeEventLifeTime
|
||||||
|
{
|
||||||
|
0.000000 2.216495
|
||||||
|
}
|
||||||
|
List TimeEventSizeX
|
||||||
|
{
|
||||||
|
0.000000 64.000000
|
||||||
|
}
|
||||||
|
List TimeEventSizeY
|
||||||
|
{
|
||||||
|
0.000000 64.000000
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Group ParticleProperty
|
||||||
|
{
|
||||||
|
SrcBlendType 5
|
||||||
|
DestBlendType 6
|
||||||
|
ColorOperationType 4
|
||||||
|
BillboardType 1
|
||||||
|
RotationType 0
|
||||||
|
RotationSpeed 0.000000
|
||||||
|
RotationRandomStartingBegin 0
|
||||||
|
RotationRandomStartingEnd 0
|
||||||
|
|
||||||
|
AttachEnable 1
|
||||||
|
StretchEnable 0
|
||||||
|
|
||||||
|
TexAniType 0
|
||||||
|
TexAniDelay 0.029000
|
||||||
|
TexAniRandomStartFrameEnable 0
|
||||||
|
|
||||||
|
List TimeEventGravity
|
||||||
|
{
|
||||||
|
0.514286 25.000000
|
||||||
|
}
|
||||||
|
List TimeEventAirResistance
|
||||||
|
{
|
||||||
|
0.480000 0.030928
|
||||||
|
}
|
||||||
|
List TimeEventScaleX
|
||||||
|
{
|
||||||
|
0.005714 0.200000
|
||||||
|
}
|
||||||
|
List TimeEventScaleY
|
||||||
|
{
|
||||||
|
0.000000 0.400000
|
||||||
|
}
|
||||||
|
List TimeEventColorRed
|
||||||
|
{
|
||||||
|
0.000000 1.000000
|
||||||
|
}
|
||||||
|
List TimeEventColorGreen
|
||||||
|
{
|
||||||
|
0.000000 1.000000
|
||||||
|
}
|
||||||
|
List TimeEventColorBlue
|
||||||
|
{
|
||||||
|
0.000000 1.000000
|
||||||
|
}
|
||||||
|
List TimeEventAlpha
|
||||||
|
{
|
||||||
|
0.000000 0.000000
|
||||||
|
0.107692 0.771144
|
||||||
|
0.207692 1.000000
|
||||||
|
0.902564 0.792553
|
||||||
|
0.997436 0.000000
|
||||||
|
}
|
||||||
|
List TimeEventRotation
|
||||||
|
{
|
||||||
|
0.000000 0.000000
|
||||||
|
}
|
||||||
|
List TextureFiles
|
||||||
|
{
|
||||||
|
"ymirred.tga"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
After Width: | Height: | Size: 122 KiB |
@@ -0,0 +1,32 @@
|
|||||||
|
[DELAY value;10]
|
||||||
|
Shinsoo-Reich[ENTER]
|
||||||
|
[ENTER]
|
||||||
|
Das Shinsoo-Reich liegt im[ENTER]
|
||||||
|
Süden des Kontinents. Seine[ENTER]
|
||||||
|
Infrastruktur wird von[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
Handelsbeziehungen getragen.[ENTER]
|
||||||
|
Unter der Leitung von[ENTER]
|
||||||
|
Yoon-Yoing führten die[ENTER]
|
||||||
|
Geschäfte mit dem Osten[ENTER]
|
||||||
|
Shinsoo nach dem Zerfall des[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
Kaiserreichs schnell zu[ENTER]
|
||||||
|
seiner heutigen Blüte. Mit[ENTER]
|
||||||
|
dem Westen dagegen leben die[ENTER]
|
||||||
|
Einwohner in ständigem Zwist[ENTER]
|
||||||
|
und die Handelsstraße ist[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
unterbrochen. Im Bewusstsein[ENTER]
|
||||||
|
der Bedrohung ihrer[ENTER]
|
||||||
|
Lebensgrundlage durch den[ENTER]
|
||||||
|
Metin-Stein rüsten die[ENTER]
|
||||||
|
Händler auf. Ihr Ziel ist[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
es, den westlichen Angriffen[ENTER]
|
||||||
|
Widerstand leisten zu[ENTER]
|
||||||
|
können, die Handelsstraße[ENTER]
|
||||||
|
wieder zu öffnen und das[ENTER]
|
||||||
|
gesamte Reich unter ihrer[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
Herrschaft zu einen.
|
||||||
@@ -0,0 +1,42 @@
|
|||||||
|
[DELAY value;10]
|
||||||
|
Chunjo-Reich[ENTER]
|
||||||
|
[ENTER]
|
||||||
|
Das Chunjo-Reich nimmt den[ENTER]
|
||||||
|
Westen des Kontinents ein.[ENTER]
|
||||||
|
Es besitzt eine[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
theokratische Struktur und[ENTER]
|
||||||
|
wird von seinen spirituellen[ENTER]
|
||||||
|
Führern geleitet. Gegründet[ENTER]
|
||||||
|
wurde es von Yoon-Young, dem[ENTER]
|
||||||
|
Cousin des ehemaligen[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
Kaisers. Yoons Frau, die[ENTER]
|
||||||
|
über enorme magische Kräfte[ENTER]
|
||||||
|
verfügt, unterstützte ihn[ENTER]
|
||||||
|
bereits früh darin, sich dem[ENTER]
|
||||||
|
Ausmaß der Bedrohung durch[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
den Metin-Stein anzunehmen.[ENTER]
|
||||||
|
Yoon-Young riet mehrfach zu[ENTER]
|
||||||
|
Gegenmaßnahmen, wurde aber[ENTER]
|
||||||
|
stets ignoriert. So führte[ENTER]
|
||||||
|
er seine Gefolgsleute in[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
eine Rebellion gegen das[ENTER]
|
||||||
|
damals noch bestehende,[ENTER]
|
||||||
|
einheitliche Kaiserreich.[ENTER]
|
||||||
|
Nach dem Untergang[ENTER]
|
||||||
|
desselbigen befindet sich[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
Chunjo noch immer in offener[ENTER]
|
||||||
|
Auseinandersetzung mit dem[ENTER]
|
||||||
|
Osten und in ständigem Zwist[ENTER]
|
||||||
|
mit dem Süden. Die Einwohner[ENTER]
|
||||||
|
streben nach der Herrschaft[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
über den gesamten Kontinent,[ENTER]
|
||||||
|
um so der zunehmenden,[ENTER]
|
||||||
|
unheilvollen Macht des[ENTER]
|
||||||
|
Metin-Steins endlich Einhalt[ENTER]
|
||||||
|
gebieten zu können.
|
||||||
@@ -0,0 +1,34 @@
|
|||||||
|
[DELAY value;10]
|
||||||
|
Jinno-Reich[ENTER]
|
||||||
|
[ENTER]
|
||||||
|
Das Jinno-Reich umfasst die[ENTER]
|
||||||
|
östlichen Bereiche des[ENTER]
|
||||||
|
Kontinents. Es gründet sich[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
auf militärische Macht, die[ENTER]
|
||||||
|
von der aggressiven und[ENTER]
|
||||||
|
kriegerischen Natur seiner[ENTER]
|
||||||
|
Bevölkerung getragen wird.[ENTER]
|
||||||
|
Beherrscht wird Jinno von[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
Ee-Ryoong, dem leiblichen[ENTER]
|
||||||
|
Sohn des letzten Kaisers. Er[ENTER]
|
||||||
|
fühlt sich berufen, unter[ENTER]
|
||||||
|
seiner Führung und mit Hilfe[ENTER]
|
||||||
|
der ihm zur Verfügung[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
stehenden Streitmacht das[ENTER]
|
||||||
|
alte Kaiserreich[ENTER]
|
||||||
|
wiederherzustellen.[ENTER]
|
||||||
|
Befürchtungen hinsichtlich[ENTER]
|
||||||
|
der Bedeutung und Wirkung[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
des Metin-Steins werden im[ENTER]
|
||||||
|
Jinno-Reich offiziell[ENTER]
|
||||||
|
ignoriert. Insgeheim[ENTER]
|
||||||
|
versucht Ee-Ryoong[ENTER]
|
||||||
|
allerdings, sich die[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
zerstörerischen Fähigkeiten[ENTER]
|
||||||
|
des Steins militärisch[ENTER]
|
||||||
|
nutzbar zu machen.
|
||||||
@@ -0,0 +1,67 @@
|
|||||||
|
VNUM TYPE MODEL NAME REG_1 REG_2 REG_3 REG_4 XROT_LIMIT YROT_LIMIT ZROT_LIMIT PRICE MATERIALS NPC GROUP DEPEND_GROUP ???????
|
||||||
|
14013 FACILITY jedan Waffenschmiede -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20044 2 1 1
|
||||||
|
14014 FACILITY jedan Rüstungsschmiede -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20045 2 1 1
|
||||||
|
14015 FACILITY jedan Juwelier -525 -525 525 525 0 0 360 20000000 90010,20/90011,30/90012,20 20046 2 1 1
|
||||||
|
14033 FACILITY suryeonjang Trainings-Center -832.57 -472.99 832.57 472.99 0 0 360 20000000 90010,25/90011,25/90012,25 0 0 0 2
|
||||||
|
14043 FACILITY yonggwangro Diamantofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20060 3 1 1
|
||||||
|
14045 FACILITY yonggwangro Fossilholzofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20062 3 1 1
|
||||||
|
14046 FACILITY yonggwangro Kupferofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20063 3 1 1
|
||||||
|
14047 FACILITY yonggwangro Silberofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20064 3 1 1
|
||||||
|
14048 FACILITY yonggwangro Goldofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20065 3 1 1
|
||||||
|
14049 FACILITY yonggwangro Jadeofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20066 3 1 1
|
||||||
|
14050 FACILITY yonggwangro Ebenholzofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20067 3 1 1
|
||||||
|
14051 FACILITY yonggwangro Perlenofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20068 3 1 1
|
||||||
|
14052 FACILITY yonggwangro Weißgoldofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20069 3 1 1
|
||||||
|
14053 FACILITY yonggwangro Kristallofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20070 3 1 1
|
||||||
|
14054 FACILITY yonggwangro Quarzofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20071 3 1 1
|
||||||
|
14055 FACILITY yonggwangro Himmelstränenofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||||
|
26992 FACILITY yonggwangro Lélekkristály ofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||||
|
26993 FACILITY yonggwangro Rubinofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||||
|
26994 FACILITY yonggwangro Granatofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||||
|
26995 FACILITY yonggwangro Smaragdofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||||
|
26996 FACILITY yonggwangro Saphirofen -179.63 -199.89 179.63 199.89 0 0 360 20000000 90010,15/90011,20/90012,25 20072 3 1 1
|
||||||
|
14061 FACILITY himuijedan_01 Altar der Kraft -523.91 -995.84 527.55 750.99 0 0 360 25000000 90010,25/90011,25/90012,25 20077 4 1 1
|
||||||
|
14062 FACILITY himuijedan_02 Altar der Kraft -586.17 -995.84 587.18 818.56 0 0 360 500000000 90010,50/90011,50/90012,50 20078 4 4 2
|
||||||
|
14063 FACILITY himuijedan_03 Altar der Kraft -664.7 -995.84 665.7 896.57 0 0 360 750000000 90010,75/90011,75/90012,75 20079 4 4 2
|
||||||
|
14100 HEADQUARTER a1-011-workhouse Haus (1) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
|
||||||
|
14101 OBJECT a1-038-wall-corner Steinmauer (1-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||||
|
14102 OBJECT a1-038-wall-lin Steinmauer (1-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||||
|
14103 OBJECT a1-038-wall-lin2 Steinmauer (1-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||||
|
14104 OBJECT a1-038-wall-door Tor (1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
|
||||||
|
14105 BUILDIN a1-set Mauer (1) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
|
||||||
|
14110 HEADQUARTER b1-011-workhouse Haus (2) -678.76 -894.26 687.94 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
|
||||||
|
14111 OBJECT b1-038-wall-corner Steinmauer (2-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||||
|
14112 OBJECT b1-038-wall-lin Steinmauer (2-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||||
|
14113 OBJECT b1-038-wall-lin2 Steinmauer (2-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||||
|
14114 OBJECT b1-038-wall-door Tor (2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
|
||||||
|
14115 BUILDIN b1-set Mauer (2) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
|
||||||
|
14120 HEADQUARTER c1-011-workhouse Haus (3) -676.52 -894.26 690.18 749.32 0 0 360 20000000 90010,20/90011,30/90012,25 0 1 0 1
|
||||||
|
14121 OBJECT c1-038-wall-corner Steinmauer (3-1) -400 -153.53 156.48 400 0 0 360 2000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||||
|
14122 OBJECT c1-038-wall-lin Steinmauer (3-2) -200 -106.73 300 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||||
|
14123 OBJECT c1-038-wall-lin2 Steinmauer (3-3) -500 -106.73 500 106.73 0 0 360 1000000 90010,15/90011,5/90012,5 0 5 0 2
|
||||||
|
14124 OBJECT c1-038-wall-door Tor (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 2
|
||||||
|
14125 BUILDIN c1-set Mauer (3) -1000 -274.73 1000 274.73 0 0 360 2500000 90010,5/90011,15/90012,10 0 5 0 1
|
||||||
|
14200 OBJECT guild_symbol Gildensymbol -45.9 -9.44 42.68 40.13 0 0 360 3000000 90011,5/90012,5 0 0 1 1
|
||||||
|
14201 WALL fence01_door01 Wandvorderseite -1000 -54 1000 20 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||||
|
14202 WALL fence01_back01 Wandrückseite -1000 -18 1000 18 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||||
|
14203 WALL fence01_left01 Wand links -19 -1362 19 1362 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||||
|
14204 WALL fence01_right01 Wand rechts -18 -1362 18 1362 0 0 360 3000000 "90010.50" 0 0 1 1
|
||||||
|
14300 OBJECT general_obj_stone01 Stein1 -116.04 -118.44 116.04 118.44 0 0 360 300000 90010,5 0 0 0 1
|
||||||
|
14301 OBJECT general_obj_stone02 Stein2 -118.05 -132.67 118.05 132.67 0 0 360 300000 90010,5 0 0 0 1
|
||||||
|
14302 OBJECT general_obj_stone03 Stein3 -133.43 -102.96 133.43 102.96 0 0 360 300000 90010,7 0 0 0 1
|
||||||
|
14303 OBJECT general_obj_stone04 Stein4 -104.21 -117.82 104.21 117.82 0 0 360 300000 90010,7 0 0 0 1
|
||||||
|
14304 OBJECT general_obj_stone05 Stein5 -171.59 -145.52 171.59 145.52 0 0 360 300000 90010,7 0 0 0 1
|
||||||
|
14305 OBJECT general_obj_stone06 Stein6 -192.74 -201.58 192.74 201.58 0 0 360 300000 90010,8 0 0 0 1
|
||||||
|
14306 OBJECT general_obj_stone07 Stein7 -183.58 -184.01 183.58 184.01 0 0 360 300000 90010,8 0 0 0 1
|
||||||
|
14307 OBJECT general_obj_stone08 Stein8 -66.89 -56.67 66.89 56.67 0 0 360 300000 90010,8 0 0 0 1
|
||||||
|
14308 OBJECT general_obj_stone09 Stein9 -65.87 -53.47 65.87 53.47 0 0 360 300000 90010,9 0 0 0 1
|
||||||
|
14309 OBJECT general_obj_stone10 Stein10 -182.17 -123.03 182.17 123.03 0 0 360 300000 90010,9 0 0 0 1
|
||||||
|
14400 OBJECT B1_PagodaTree_RT Baum1 0 0 360 2000000 90011,5 0 0 0 1
|
||||||
|
14401 OBJECT B1_PagodaTree_RT3 Baum2 0 0 360 2000000 90011,5 0 0 0 1
|
||||||
|
14402 OBJECT B1_Sassafras_RT_Fall Baum3 0 0 360 2000000 90011,7 0 0 0 1
|
||||||
|
14403 OBJECT B1_Sassafras_RT_Fall2 Baum4 0 0 360 2000000 90011,7 0 0 0 1
|
||||||
|
14404 OBJECT B3_ShingleOak_RT2 Baum5 0 0 360 2000000 90011,7 0 0 0 1
|
||||||
|
14405 OBJECT B2_IvySpy_RT Baum6 0 0 360 2000000 90011,9 0 0 0 1
|
||||||
|
14406 OBJECT B2_IvySpy_RT4 Baum7 0 0 360 2000000 90011,9 0 0 0 1
|
||||||
|
14407 OBJECT B2_JapaneseMaple_RT_Fall Baum8 0 0 360 2000000 90011,9 0 0 0 1
|
||||||
|
14408 OBJECT B2_JapaneseMaple_RT_Fall2 Baum9 0 0 360 2000000 90011,9 0 0 0 1
|
||||||
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
@@ -0,0 +1,106 @@
|
|||||||
|
Arsch
|
||||||
|
arsch
|
||||||
|
Arschaufreißer
|
||||||
|
Arschbesamer
|
||||||
|
Arschficker
|
||||||
|
Arschgeburt
|
||||||
|
Arschgranate
|
||||||
|
Arschkrampe
|
||||||
|
Arschkratzer
|
||||||
|
Arschlappen
|
||||||
|
Arschlecker
|
||||||
|
Arschloch
|
||||||
|
arschloch
|
||||||
|
Arschmöse
|
||||||
|
Arschpfeife
|
||||||
|
Arschpirat
|
||||||
|
Arschrakete
|
||||||
|
Arschritzenrasierer
|
||||||
|
Arschtripper
|
||||||
|
Arschwabe
|
||||||
|
Arschzapfen
|
||||||
|
Biatch
|
||||||
|
biatch
|
||||||
|
Bitch
|
||||||
|
bitch
|
||||||
|
Bumsen
|
||||||
|
bumsen
|
||||||
|
Crack
|
||||||
|
crack
|
||||||
|
Drecksfotze
|
||||||
|
drecksfotze
|
||||||
|
Dreckshure
|
||||||
|
dreckshure
|
||||||
|
Drecksnutte
|
||||||
|
drecksnutte
|
||||||
|
Fick
|
||||||
|
fick
|
||||||
|
Ficker
|
||||||
|
Fixer
|
||||||
|
fixer
|
||||||
|
Flittchen
|
||||||
|
flittchen
|
||||||
|
Fotze
|
||||||
|
fotze
|
||||||
|
Fresse
|
||||||
|
fresse
|
||||||
|
Fuck
|
||||||
|
fuck
|
||||||
|
Heroin
|
||||||
|
heroin
|
||||||
|
Hitler
|
||||||
|
hitler
|
||||||
|
Hundesohn
|
||||||
|
hundesohn
|
||||||
|
Hure
|
||||||
|
hure
|
||||||
|
Joint
|
||||||
|
joint
|
||||||
|
Kiffer
|
||||||
|
kiffer
|
||||||
|
Möse
|
||||||
|
möse
|
||||||
|
Muschi
|
||||||
|
muschi
|
||||||
|
Muschie
|
||||||
|
Nazi
|
||||||
|
Nazzi
|
||||||
|
nazi
|
||||||
|
nazzi
|
||||||
|
Nutte
|
||||||
|
nutte
|
||||||
|
Penis
|
||||||
|
penis
|
||||||
|
Poppen
|
||||||
|
poppen
|
||||||
|
Porno
|
||||||
|
porno
|
||||||
|
Puff
|
||||||
|
puff
|
||||||
|
Pussie
|
||||||
|
pussie
|
||||||
|
Pussy
|
||||||
|
pussy
|
||||||
|
Sackgesicht
|
||||||
|
Sacklutscher
|
||||||
|
Sackratte
|
||||||
|
Schlampe
|
||||||
|
schlampe
|
||||||
|
Schwanz
|
||||||
|
schwanz
|
||||||
|
Schwuchtel
|
||||||
|
Stricher
|
||||||
|
Titte
|
||||||
|
titte
|
||||||
|
Vagina
|
||||||
|
vagina
|
||||||
|
Votze
|
||||||
|
votze
|
||||||
|
Wichser
|
||||||
|
wichser
|
||||||
|
Wixer
|
||||||
|
wixer
|
||||||
|
Wixxer
|
||||||
|
wixxer
|
||||||
|
Wixxxer
|
||||||
|
wixxxer
|
||||||
@@ -0,0 +1,23 @@
|
|||||||
|
[DELAY value;10]
|
||||||
|
Ninjas sind professionelle[ENTER]
|
||||||
|
Mörder, die in der Lage[ENTER]
|
||||||
|
sind, jederzeit lautlos aus[ENTER]
|
||||||
|
dem Hinterhalt zuzuschlagen.[ENTER]
|
||||||
|
Um die dazu nötige[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
Geschicklichkeit und[ENTER]
|
||||||
|
Schnelligkeit zu[ENTER]
|
||||||
|
unterstützen, tragen diese[ENTER]
|
||||||
|
schattenhaften Assassinen[ENTER]
|
||||||
|
lediglich leichte[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
Schutzrüstungen. So werden[ENTER]
|
||||||
|
ihre fließenden Bewegungen[ENTER]
|
||||||
|
nicht behindert. Je nach[ENTER]
|
||||||
|
Spezialisierung verstehen es[ENTER]
|
||||||
|
Ninjas zudem, sowohl[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
meisterhaft mit dem Dolch[ENTER]
|
||||||
|
umzugehen als auch im[ENTER]
|
||||||
|
Fernkampf Pfeil und Bogen zu[ENTER]
|
||||||
|
handhaben.
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
[DELAY value;10]
|
||||||
|
Mit der Weisheit langer und[ENTER]
|
||||||
|
intensiver Studien gesegnet,[ENTER]
|
||||||
|
nutzen Schamanen im Kampf[ENTER]
|
||||||
|
Zauber und Magie. Dabei[ENTER]
|
||||||
|
kommen ihre mystischen[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
Fähigkeiten nicht nur ihnen[ENTER]
|
||||||
|
selbst, sondern auch der[ENTER]
|
||||||
|
Unterstützung ihrer[ENTER]
|
||||||
|
Kampfgefährten zugute. Durch[ENTER]
|
||||||
|
Spezialisierung besitzen[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
Schamanen die Möglichkeit,[ENTER]
|
||||||
|
Angriffe zu verstärken oder[ENTER]
|
||||||
|
einzelne Heil- und[ENTER]
|
||||||
|
Unterstützungs- zauber[ENTER]
|
||||||
|
weiter zu entwickeln.
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
[DELAY value;10]
|
||||||
|
Die Sura sind Kämpfer, die[ENTER]
|
||||||
|
in den Besitz magischer[ENTER]
|
||||||
|
Kräfte gelangten, als sie[ENTER]
|
||||||
|
sich bereit erklärten, die[ENTER]
|
||||||
|
Saat des Teufels in ihren[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
Armen aufgehen zu lassen.[ENTER]
|
||||||
|
Dadurch sind sie in der[ENTER]
|
||||||
|
Lage, sich im Nahkampf[ENTER]
|
||||||
|
gekonnt mit dem Schwert zu[ENTER]
|
||||||
|
behaupten oder im Fernkampf[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
dem Gegner durch Magie[ENTER]
|
||||||
|
Schaden zuzufügen. Durch[ENTER]
|
||||||
|
Spezialisierung verbessern[ENTER]
|
||||||
|
die Sura ihre Angriffszauber[ENTER]
|
||||||
|
oder erwerben zusätzliche[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
Verstärkungszauber.
|
||||||
@@ -0,0 +1,22 @@
|
|||||||
|
[DELAY value;10]
|
||||||
|
Dank ihrer Fähigkeiten sowie[ENTER]
|
||||||
|
ihrer Bewaffnung und[ENTER]
|
||||||
|
schweren Rüstung spielen[ENTER]
|
||||||
|
Krieger eine wesentliche[ENTER]
|
||||||
|
Rolle im Nahkampf. Ihr[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
Streben gilt allein der[ENTER]
|
||||||
|
stählernen körperlichen[ENTER]
|
||||||
|
Kraft und der ausgeglichenen[ENTER]
|
||||||
|
Ruhe des Geistes.[ENTER]
|
||||||
|
[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
Je nach gewählter[ENTER]
|
||||||
|
Spezialisierung können sie[ENTER]
|
||||||
|
verheerenden Schaden durch[ENTER]
|
||||||
|
Zweihandwaffen anrichten[ENTER]
|
||||||
|
oder auch gekonnt mit[ENTER]
|
||||||
|
[WAIT]
|
||||||
|
Schwert und Schild die[ENTER]
|
||||||
|
Angriffe mehrerer Gegner[ENTER]
|
||||||
|
entschärfen.
|
||||||
@@ -0,0 +1,795 @@
|
|||||||
|
AFF_LOVE_POINT Liebespunkte: %d%%
|
||||||
|
ALIGNMENT_NAME Rangpunkte:
|
||||||
|
ATTACK_ERROR_UNKNOWN Unbekannter Angriffsfehler: %s
|
||||||
|
CANNOT_ATTACK_DEST_IN_SAFE Der Gegner ist zu weit weg.
|
||||||
|
CANNOT_ATTACK_SELF_IN_SAFE Ich kann den Gegner von hier nicht angreifen.
|
||||||
|
CANNOT_EQUIP_IN_EXCHANGE Du kannst keine Ausrüstung wechseln, während du handelst.
|
||||||
|
CANNOT_EQUIP_IN_SHOP Du kannst keine Ausrüstung wechseln, während du handelst.
|
||||||
|
CANNOT_OPEN_PRIVATE_SHOP_IN_SAFE_AREA Du kannst einen privaten Laden nicht an einem öffentlichen Ort eröffnen.
|
||||||
|
CANNOT_SHOOT_DEST_IN_SAFE Der Gegner ist zu weit weg.
|
||||||
|
CANNOT_SHOOT_EMPTY_ARROW Ich benötige einen Pfeil.
|
||||||
|
CANNOT_SHOOT_SELF_IN_SAFE Ich kann den Gegner von hier nicht angreifen.
|
||||||
|
CANNOT_SKILL_APPROACH Ich bin mir sicher, dass ich nicht näher rankomme.
|
||||||
|
CANNOT_SKILL_ATTACK Ich kann das nicht angreifen.
|
||||||
|
CANNOT_SKILL_DEST_IN_SAFE Der Gegner ist zu weit weg.
|
||||||
|
CANNOT_SKILL_EQUIP_FISHING_ROD Ich benötige eine Angelrute.
|
||||||
|
CANNOT_SKILL_HAVE_TO_RIDE Ich brauche ein Pferd, um das zu verwenden.
|
||||||
|
CANNOT_SKILL_NEED_EMPTY_BOTTLE Ich habe keine leere Flasche.
|
||||||
|
CANNOT_SKILL_NEED_POISON_BOTTLE Ich habe keine Giftflasche.
|
||||||
|
CANNOT_SKILL_NEED_TARGET Wer ist das Ziel?
|
||||||
|
CANNOT_SKILL_NOT_ENOUGH_HP Ich habe nicht genug TP!
|
||||||
|
CANNOT_SKILL_NOT_ENOUGH_SP Ich habe nicht genug MP!
|
||||||
|
CANNOT_SKILL_NOT_HORSE_SKILL Das kann ich nicht verwenden, während ich reite.
|
||||||
|
CANNOT_SKILL_NOT_MATCHABLE_WEAPON Diese Fertigkeit kann ich nicht mit dieser Waffe einsetzen.
|
||||||
|
CANNOT_SKILL_NOT_YET_LEARN Diese Fertigkeit habe ich nicht gelernt.
|
||||||
|
CANNOT_SKILL_ONLY_FOR_ALLIANCE Das wirkt nur bei Gruppenmitgliedern.
|
||||||
|
CANNOT_SKILL_ONLY_FOR_CORPSE Das wirkt nur bei Toten.
|
||||||
|
CANNOT_SKILL_REMOVE_FISHING_ROD Diese Fertigkeit kann ich nicht mit einer Angelrute einsetzen.
|
||||||
|
CANNOT_SKILL_SELF_IN_SAFE Ich kann nicht von hier angreifen.
|
||||||
|
CANNOT_SKILL_USE_SELF Das kann ich nicht auf mich selbst anwenden.
|
||||||
|
CANNOT_SKILL_WAIT_COOLTIME Diese Fertigkeit kann ich noch nicht einsetzen.
|
||||||
|
CANNOT_USE Du kannst ihn nicht verwenden.
|
||||||
|
CANNOT_WHISPER_DEST_REFUSE %s hat Flüstern blockiert. SA
|
||||||
|
CANNOT_WHISPER_NOT_LOGON %s ist nicht online. SA
|
||||||
|
CANNOT_WHISPER_SELF_REFUSE Du kannst niemandem etwas zuflüstern, wenn du Flüstern blockiert hast. SNA
|
||||||
|
CHANNEL Channel
|
||||||
|
CHANNELING_CANNOT_LOGOUT Du kannst nicht zurück zum Anmeldebildschirm.
|
||||||
|
CHANNEL_EMPTY_SERVER Kein Server
|
||||||
|
CHANNEL_NORMAL Channel %d
|
||||||
|
CHANNEL_NOTIFY_FULL Dieser Channel ist voll! Wähle bitte einen anderen aus.
|
||||||
|
CHANNEL_NOT_FIND_INFO Keine Informationen über den Channel gefunden.
|
||||||
|
CHANNEL_PVP Freies Duell
|
||||||
|
CHANNEL_SELECT_CHANNEL Wähle den Channel
|
||||||
|
CHANNEL_SELECT_REGION Ort für die Rechnungsstellung wählen
|
||||||
|
CHANNEL_SELECT_SERVER Server wählen
|
||||||
|
CHANNEL_TEST_SERVER Server testen
|
||||||
|
CHANNEL_TEST_SERVER_ADDR Test %s:%d
|
||||||
|
CHAT_ALL Alle
|
||||||
|
CHAT_BLOCK Abblocken
|
||||||
|
CHAT_GUILD Gilde
|
||||||
|
CHAT_INFORMATION Info
|
||||||
|
CHAT_INSULT_STRING Der Satz enthält unzulässige Wörter.
|
||||||
|
CHAT_LOG Alte Nachrichten anzeigen [L]
|
||||||
|
CHAT_LOG_TITLE Chat-Protokoll
|
||||||
|
CHAT_NORMAL Normal
|
||||||
|
CHAT_NOTICE Ankündigung
|
||||||
|
CHAT_PARTY Gruppe
|
||||||
|
CHAT_SEND_CHAT Chat senden
|
||||||
|
CHAT_SEND_MEMO Flüstern senden [Umschalt+Eingabe]
|
||||||
|
CHAT_SHOUT Rufen
|
||||||
|
CHAT_SHOUT_LIMIT Du kannst nur alle 15 Sekunden rufen.
|
||||||
|
CHAT_WHISPER Flüstern
|
||||||
|
CREATE_ERROR_GM_NAME Du darfst im Charakternamen nicht ,GM‘ verwenden.
|
||||||
|
CREATE_ERROR_INSULT_NAME Dieser Name ist nicht zulässig.
|
||||||
|
CREATE_EXIST_SAME_NAME Ein anderer Charakter trägt bereits diesen Namen.
|
||||||
|
CREATE_FAILURE Du kannst den Charakter nicht erstellen.
|
||||||
|
CREATE_GM_NAME GM
|
||||||
|
CREATE_INPUT_NAME Gib den Namen ein.
|
||||||
|
CREATE_PLUS_STAT Es sind noch Statuspunkte verfügbar.
|
||||||
|
DAY T
|
||||||
|
DO_YOU_BUY_ITEM1 Möchtest du %s für %s kaufen?
|
||||||
|
DO_YOU_BUY_ITEM2 Möchtest du %s %s für %s kaufen?
|
||||||
|
DO_YOU_DROP_MONEY Möchtest du %d Yang fallen lassen?
|
||||||
|
DO_YOU_SELL_ITEM1 Möchtest du %s für %s verkaufen?
|
||||||
|
DO_YOU_SELL_ITEM2 Möchtest du %s %s für %s verkaufen?
|
||||||
|
DROP_ITEM_FAILURE_EQUIP_ITEM Du kannst keine ausgerüsteten Gegenstände fallen lassen.
|
||||||
|
DROP_ITEM_FAILURE_PRIVATE_SHOP Du kannst keine Gegenstände fallen lassen, solange du einen privaten Laden geöffnet hast.
|
||||||
|
DROP_MONEY_FAILURE_1000_OVER Du kannst nur maximal 999 Yang fallen lassen.
|
||||||
|
EMOTION_ANGRY Ärgerlich
|
||||||
|
EMOTION_ATTRACTIVE Verführung
|
||||||
|
EMOTION_BANTER Spöttisch
|
||||||
|
EMOTION_CHEERS_1 Jubel 1
|
||||||
|
EMOTION_CHEERS_2 Jubel 2
|
||||||
|
EMOTION_CHEERUP Jubeln
|
||||||
|
EMOTION_CHOOSE_ONE Wähle ein Ziel.
|
||||||
|
EMOTION_CLAP Applaus
|
||||||
|
EMOTION_CLAP_KISS Kuss
|
||||||
|
EMOTION_CONGRATULATION Zuspruch
|
||||||
|
EMOTION_DANCE_1 Tanz 1
|
||||||
|
EMOTION_DANCE_2 Tanz 2
|
||||||
|
EMOTION_DANCE_3 Tanz 3
|
||||||
|
EMOTION_DANCE_4 Tanz 4
|
||||||
|
EMOTION_DANCE_5 Tanz 5
|
||||||
|
EMOTION_DANCE_6 Gumsan Style
|
||||||
|
EMOTION_FORGIVE Vergebung
|
||||||
|
EMOTION_FRENCH_KISS Zungenkuss
|
||||||
|
EMOTION_JOY Freude
|
||||||
|
EMOTION_SAD Traurig
|
||||||
|
EMOTION_SHY Ablehnung
|
||||||
|
EMOTION_SLAP Schlag
|
||||||
|
EMPIRE_A Shinsoo-Reich
|
||||||
|
EMPIRE_B Chunjo-Reich
|
||||||
|
EMPIRE_C Jinno-Reich
|
||||||
|
EXCHANGE_CANNOT_GIVE Dieser Gegenstand kann nicht gehandelt werden.
|
||||||
|
EXCHANGE_CANT_EDIT_MONEY Du kannst den Betrag jetzt nicht ändern.
|
||||||
|
EXCHANGE_FAILURE_EQUIP_ITEM Du kannst ausgerüstete Gegenstände nicht austauschen.
|
||||||
|
EXCHANGE_MONEY Betrag
|
||||||
|
EXCHANGE_TITLE Mit %s handeln
|
||||||
|
FISHING_FAILURE Du hast den Fischköder verloren.
|
||||||
|
FISHING_NOTIFY1 Es sieht aus, als hätte %s angebissen.
|
||||||
|
FISHING_NOTIFY2 Es sieht aus, als hinge %s am Haken.
|
||||||
|
FISHING_SUCCESS1 Du hast %s gefangen!
|
||||||
|
FISHING_SUCCESS2 Du hast %s aus dem Wasser gezogen!
|
||||||
|
FISHING_UNKNOWN Etwas hat angebissen, aber du kannst nicht erkennen, was es ist.
|
||||||
|
FISHING_WRONG_PLACE Du kannst hier nicht fischen.
|
||||||
|
FOR_FEMALE Für Frauen
|
||||||
|
FOR_MALE Für Männer
|
||||||
|
GAME_CANNOT_MINING Du kannst kein Erz abbauen, während du reitest.
|
||||||
|
GAME_CANNOT_PICK_ITEM Du kannst den Gegenstand nicht einsammeln, da er nicht von dir erbeutet wurde.
|
||||||
|
GAME_INIT_ERROR_CURSOR Mauszeiger konnte nicht erstellt werden.
|
||||||
|
GAME_INIT_ERROR_DIRECTX DirectX 8.1 muss installiert sein, damit das Spiel ausgeführt werden kann.\nInstalliere DirectX 8.1 oder höher.
|
||||||
|
GAME_INIT_ERROR_GRAPHICS_BAD_PERFORMANCE Kein Grafikgerät für das Ausführen des Spiels gefunden. \nÜberprüfe, ob deine VGA-Karte korrekt installiert ist.
|
||||||
|
GAME_INIT_ERROR_GRAPHICS_NOT_EXIST Grafikgerät konnte nicht erstellt werden.\nÜberprüfe, ob du über eine VGA-Karte verfügst.\nAlternativ kannst du die Hardware-Beschleunigung aktivieren.\n(Setze die Hardware-Beschleunigung auf Maximum \nSystemsteuerung->Anzeige->Einstellungen->Erweitert->Registerkarte Problembehandlung)
|
||||||
|
GAME_INIT_ERROR_GRAPHICS_NOT_SUPPORT_32BIT Die Grafikkarte des PCs unterstützt keinen Fenstermodus im 32bit-Modus.\nWechsel zum 16bit-Modus oder verwende den Vollbildmodus.
|
||||||
|
GAME_INIT_ERROR_ITEM_PROTO Keine Gegenstandsdaten vorhanden.\nInstalliere das Spiel neu.
|
||||||
|
GAME_INIT_ERROR_MAIN_WINDOW Hauptfenster konnte nicht erstellt werden.
|
||||||
|
GAME_INIT_ERROR_MOB_PROTO Keine Monsterdaten vorhanden.\nInstalliere das Spiel neu.
|
||||||
|
GAME_INIT_ERROR_NETWORK Netzwerkgerät konnte nicht erstellt werden.\nÜberprüfe die Internet-Verbindung.
|
||||||
|
GAME_PICK_MONEY Du hast %d Yang erhalten.
|
||||||
|
GUILDMARK_UPLOADER_ERROR_128_HEIGHT Höhe beträgt nicht 128 Pixel
|
||||||
|
GUILDMARK_UPLOADER_ERROR_12_HEIGHT Höhe beträgt nicht 12 Pixel
|
||||||
|
GUILDMARK_UPLOADER_ERROR_16_WIDTH Breite beträgt nicht 16 Pixel
|
||||||
|
GUILDMARK_UPLOADER_ERROR_64_WIDTH Breite beträgt nicht 64 Pixel
|
||||||
|
GUILDMARK_UPLOADER_ERROR_FILE_FORMAT Das Spiel unterstützt dieses Bild nicht.
|
||||||
|
GUILDMARK_UPLOADER_ERROR_PATH Verschiebe die Dateien in den Ordner metin2/upload.
|
||||||
|
GUILDMARK_UPLOADER_ERROR_SELECT Keine Bilddatei ausgewählt.
|
||||||
|
GUILDWAR_CTF_TITLE Flagge erobern
|
||||||
|
GUILDWAR_NORMAL_TITLE Feldschlacht
|
||||||
|
GUILDWAR_QUESTION_LINE_1 Die Gilde %s hat deiner Gilde den Krieg erklärt.
|
||||||
|
GUILDWAR_QUESTION_LINE_2 Nimmst du an? (%s)
|
||||||
|
GUILDWAR_UNKNOWN_TITLE ...
|
||||||
|
GUILDWAR_WARP_TITLE Arenakampf
|
||||||
|
GUILD_BUILDING_GRADE Rang
|
||||||
|
GUILD_BUILDING_NAME Gebäudename
|
||||||
|
GUILD_CANNOT_HEAL_GSP_ANYMORE Die Drachengeist-Energie ist bereits vollständig aufgeladen.
|
||||||
|
GUILD_COMMENT Schreiben
|
||||||
|
GUILD_CREATE_ERROR_INSULT_NAME Gildenname ist nicht zulässig.
|
||||||
|
GUILD_DEFAULT_GRADE Gildenmitglieder
|
||||||
|
GUILD_DELETE Löschen
|
||||||
|
GUILD_DEPOSIT Hinterlegen
|
||||||
|
GUILD_DO_YOU_HEAL_GSP Möchtest du für %d Yang %d Drachengeist wiederherstellen?
|
||||||
|
GUILD_DO_YOU_JOIN hat dich eingeladen. Der Gilde beitreten?
|
||||||
|
GUILD_EMPTY_AREA Leeres Land
|
||||||
|
GUILD_ENEMY_GUILD_NAME Gildenname des Gegners
|
||||||
|
GUILD_FACILITY Nebengebäude
|
||||||
|
GUILD_GEM Edelstein
|
||||||
|
GUILD_HEADQUARTER Hauptgebäude
|
||||||
|
GUILD_HEAL_GSP Drachengeist aufladen
|
||||||
|
GUILD_INFO_ENEMY_GUILD_EMPTY Keine
|
||||||
|
GUILD_MARK_NOT_ENOUGH_LEVEL Mindestens Level 3 erforderlich
|
||||||
|
GUILD_NAME Gildenname
|
||||||
|
GUILD_NOT_ENOUGH_MATERIAL Nicht genug Baumaterial für dieses Gebäude.
|
||||||
|
GUILD_NOT_ENOUGH_MONEY Nicht genug Yang für dieses Gebäude.
|
||||||
|
GUILD_NO_NOTICE_PERMISSION Du bist nicht berechtigt, eine Ankündigung zu machen.
|
||||||
|
GUILD_OBJECT Objekte
|
||||||
|
GUILD_OFFER_EXP Erfahrung investieren
|
||||||
|
GUILD_SHORT_EXP Nicht genug Erfahrungspunkte.
|
||||||
|
GUILD_TILE_BASEINFO Basisinformationen
|
||||||
|
GUILD_TILE_BOARD Tafel
|
||||||
|
GUILD_TILE_GRADE Rechteverwaltung
|
||||||
|
GUILD_TILE_INFO Gildeninformationen
|
||||||
|
GUILD_TILE_MEMBER Gildenmitglieder
|
||||||
|
GUILD_TILE_SKILL Gildenfertigkeiten
|
||||||
|
GUILD_WAR_LIMIT_30MIN Zeit: 30 Minuten
|
||||||
|
GUILD_WAR_REWARD_POTION Belohnung: Sieger erhält Tränke
|
||||||
|
GUILD_WAR_USE_BATTLE_MAP Ort: Gildenkriegsarena
|
||||||
|
GUILD_WAR_USE_NORMAL_MAP Ort: Normale Karte
|
||||||
|
GUILD_WAR_WIN_CHECK_SCORE Die Gilde mit den meisten Siegen gewinnt den Krieg.
|
||||||
|
GUILD_WAR_WIN_TAKE_AWAY_FLAG1 Erobere die Flagge des Gegners
|
||||||
|
GUILD_WAR_WIN_TAKE_AWAY_FLAG2 und bringe sie zu deiner Basis.
|
||||||
|
GUILD_WAR_WIN_WIPE_OUT_GUILD Besiege alle Gegner, um zu gewinnen.
|
||||||
|
GUILD_WITHDRAW Rückzug
|
||||||
|
GUILD_YOU_DO_NOT_JOIN Du gehörst keiner Gilde an.
|
||||||
|
HORSE_HEALTH0 Tot
|
||||||
|
HORSE_HEALTH1 Verhungernd
|
||||||
|
HORSE_HEALTH2 Hungrig
|
||||||
|
HORSE_HEALTH3 Voll
|
||||||
|
HORSE_LEVEL1 Normales Pferd
|
||||||
|
HORSE_LEVEL2 Kampfpferd
|
||||||
|
HORSE_LEVEL3 Militärpferd
|
||||||
|
HOUR Std
|
||||||
|
HOW_MANY_ITEM_DO_YOU_DROP1 Möchtest du %s fallen lassen?
|
||||||
|
HOW_MANY_ITEM_DO_YOU_DROP2 Möchtest du %s %d fallen lassen?
|
||||||
|
INPUT_MATRIX_CARD_NUMBER Matrix-Kartennr. eingeben
|
||||||
|
INPUT_MATRIX_CARD_TITLE Matrix-Karte
|
||||||
|
INPUT_PRIVATE_CODE_DIALOG_DESCRIPTION Lösch-Code aus der Accountverwaltung eingeben.
|
||||||
|
INPUT_PRIVATE_CODE_DIALOG_TITLE Charakter löschen
|
||||||
|
INVENTORY_DO_NOT_PACK_WARP_SCROLL Schriftrolle kann nicht zusammengeführt werden.
|
||||||
|
INVENTORY_REALLY_USE_ITEM Möchtest du diesen Gegenstand verwenden?
|
||||||
|
JOB_ASSASSIN Ninja
|
||||||
|
JOB_ASSASSIN0 Amateurninja
|
||||||
|
JOB_ASSASSIN1 Macht des Ninjas
|
||||||
|
JOB_ASSASSIN2 Untoter
|
||||||
|
JOB_SHAMAN Schamane
|
||||||
|
JOB_SHAMAN0 Amateurschamane
|
||||||
|
JOB_SHAMAN1 Macht des Drachen
|
||||||
|
JOB_SHAMAN2 Blitzkraft
|
||||||
|
JOB_SURA Sura
|
||||||
|
JOB_SURA0 Amateur-Sura
|
||||||
|
JOB_SURA1 Macht der Fata Morgana
|
||||||
|
JOB_SURA2 Macht der schwarzen Magie
|
||||||
|
JOB_WARRIOR Krieger
|
||||||
|
JOB_WARRIOR0 Amateurkrieger
|
||||||
|
JOB_WARRIOR1 Macht von Arahan
|
||||||
|
JOB_WARRIOR2 Macht der Partisanen
|
||||||
|
LEFT_TIME Verbl. Zeit
|
||||||
|
LOGIN_CONNECT_FAILURE Fehler beim Verbinden mit dem Server.
|
||||||
|
LOGIN_CONNECT_SUCCESS Verbindung zum Server hergestellt.
|
||||||
|
LOGIN_CONNETING Du wirst mit dem Server verbunden...
|
||||||
|
LOGIN_FAILURE_ALREAY Dein Konto ist bereits verbunden.
|
||||||
|
LOGIN_FAILURE_BE_SAME_KEY Anmeldeproblem
|
||||||
|
LOGIN_FAILURE_BLOCK_ID Das Konto ist gesperrt.
|
||||||
|
LOGIN_FAILURE_BLOCK_LOGIN Bitte wähle einen anderen Server!
|
||||||
|
LOGIN_FAILURE_NOBILL Das Konto verfügt über keine Spielzeit.
|
||||||
|
LOGIN_FAILURE_NOT_AVAIL Das Konto ist nicht verfügbar.
|
||||||
|
LOGIN_FAILURE_NOT_EXIST_ID Accountname oder Passwort falsch.
|
||||||
|
LOGIN_FAILURE_REPAIR_ID Für das Konto werden gerade Gegenstände wiederhergestellt.
|
||||||
|
LOGIN_FAILURE_SHUTDOWN Der Server ist noch nicht offen.
|
||||||
|
LOGIN_FAILURE_TOO_MANY_USER Du konntest keine Verbindung herstellen, da es zu viele Spieler gibt.
|
||||||
|
LOGIN_FAILURE_UNKNOWN Du konntest dich aus unbekannten Gründen nicht anmelden.
|
||||||
|
LOGIN_FAILURE_WEB_BLOCK Du wurdest auf der Webseite geblockt. Bitte überprüfe deine E-Mails.
|
||||||
|
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER Du hast eine falsche Nr. eingegeben.
|
||||||
|
LOGIN_FAILURE_WRONG_MATRIX_CARD_NUMBER_TRIPLE Du hast dreimal eine falsche Nr. eingegeben. Deine Verbindung wird beendet.
|
||||||
|
LOGIN_FAILURE_WRONG_PASSWORD Accountname oder Passwort falsch.
|
||||||
|
LOGIN_INPUT_ID Gib die ID ein.
|
||||||
|
LOGIN_INPUT_PASSWORD Gib das Kennwort ein.
|
||||||
|
LOGIN_PROCESSING Anmeldevorgang läuft...
|
||||||
|
MALL_CANNOT_INSERT Du kannst den Gegenstand nicht platzieren.
|
||||||
|
MALL_PASSWORD_TITLE Kennwort
|
||||||
|
MAP_A1 Gebiet Yongan
|
||||||
|
MAP_A2 Tal von Seungryong
|
||||||
|
MAP_A3 Gebiet Jayang
|
||||||
|
MAP_AG Jungrang
|
||||||
|
MAP_B1 Gebiet Joan
|
||||||
|
MAP_B2 Tal von Imji
|
||||||
|
MAP_B3 Gebiet Bokjung
|
||||||
|
MAP_BAY Nephritbucht
|
||||||
|
MAP_BG Waryong
|
||||||
|
MAP_C1 Gebiet Pyungmoo
|
||||||
|
MAP_C2 Tal von Bangsan
|
||||||
|
MAP_C3 Gebiet Bakra
|
||||||
|
MAP_CAPE Kap des Drachenfeuers
|
||||||
|
MAP_CG Imha
|
||||||
|
MAP_DAWN Gautamakliff
|
||||||
|
MAP_DESERT Yongbi-Wüste
|
||||||
|
MAP_FLAME Doyyumhwan
|
||||||
|
MAP_NUSLUCK Land d. Riesen
|
||||||
|
MAP_SKELTOWER Gumsan-Turm
|
||||||
|
MAP_SNOW Berg Sohan
|
||||||
|
MAP_SPIDER Kuahlo Dong
|
||||||
|
MAP_TEMPLE Hwang-Tempel
|
||||||
|
MAP_THUNDER Donnerberge
|
||||||
|
MAP_TREE Lungsam
|
||||||
|
MAP_TRENT02 Roter Wald
|
||||||
|
MAP_WL Schlangenfeld
|
||||||
|
MESSENGER_ADD_FRIEND Freund hinzufügen
|
||||||
|
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 %s hat dich als Freund aufgenommen.
|
||||||
|
MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 Annehmen?
|
||||||
|
MESSENGER_DO_YOU_DELETE Löschen?
|
||||||
|
MESSENGER_DO_YOU_DELETE_PHONE_NUMBER Möchtest du die Handynummer löschen?
|
||||||
|
MESSENGER_DO_YOU_MOVE Möchtest du weiter?
|
||||||
|
MESSENGER_EMPTY_LIST Leer
|
||||||
|
MESSENGER_FAMILY Familie
|
||||||
|
MESSENGER_FRIEND Freunde
|
||||||
|
MESSENGER_GUILD Gilde
|
||||||
|
MESSENGER_INPUT_MOBILE_AUTHORITY_DESCRIPTION Gib die Bestätigungsnr. ein, die an dein Handy gesendet wurde.
|
||||||
|
MESSENGER_INPUT_MOBILE_AUTHORITY_TITLE Bestätigungsnr. eingeben
|
||||||
|
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_1 Gib die Handynr. für den SMS-Versand ein.
|
||||||
|
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_2 Möchtest du die Nummer jetzt eingeben?
|
||||||
|
MESSENGER_INPUT_MOBILE_PHONE_NUMBER_TITLE Handynummer eingeben
|
||||||
|
MESSENGER_SEND_MOBILE_MESSAGE_TITLE Nachricht senden.
|
||||||
|
MINIMAP Minikarte öffnen
|
||||||
|
MINIMAP_CANNOT_SEE Minikarte kann nicht angezeigt werden.
|
||||||
|
MINIMAP_CAN_NOT_SHOW_AREAMAP Übersichtskarte kann nicht angezeigt werden.
|
||||||
|
MINIMAP_DEC_SCALE Herauszoomen
|
||||||
|
MINIMAP_INC_SCALE Heranzoomen
|
||||||
|
MINIMAP_OBSERVER_COUNT %d Zuschauer
|
||||||
|
MINIMAP_SHOW_AREAMAP Übersichtskarte öffnen
|
||||||
|
MINUTE Min
|
||||||
|
MONETARY_UNIT0 Yang
|
||||||
|
MONETARY_UNIT1 zehntausend
|
||||||
|
MONETARY_UNIT2 hundert Millionen
|
||||||
|
MONEY_INPUT_DIALOG_SELLPRICE Verkaufspreis:
|
||||||
|
MOVE_ITEM_FAILURE_PRIVATE_SHOP Du kannst keine Gegenstände verschieben, solange du einen privaten Laden geöffnet hast.
|
||||||
|
MUSIC_EMPTY_MUSIC_LIST Keine Hintergrundmusik.
|
||||||
|
MUSIC_METIN2_DEFAULT_THEMA Metin2-Standardmusik
|
||||||
|
MUSIC_NOT_SELECT_MUSIC Keine Musikdatei ausgewählt.
|
||||||
|
NEEFD_REST Du musst erst ausruhen.
|
||||||
|
NOT_YET_SUPPORT Wird nicht unterstützt.
|
||||||
|
OPTION_PVPMODE_CANNOT_SET_GUILD_MODE Du kannst den Gildenmodus nicht aktivieren, wenn du keiner Gilde angehörst.
|
||||||
|
OPTION_PVPMODE_NOT_SUPPORT Du kannst die Konfiguration des PvP-Modus nicht verwenden.
|
||||||
|
OPTION_PVPMODE_PROTECT Du musst mindestens Level %d erreicht haben, um den PvP-Modus zu ändern.
|
||||||
|
PARTY_BONUS_ATTACKER Angriffswert: +%d SA
|
||||||
|
PARTY_BONUS_BERSERKER Angriffsgeschwindigkeit: +%d SA
|
||||||
|
PARTY_BONUS_BUFFER Fertigkeitsdauer: +%d SA
|
||||||
|
PARTY_BONUS_DEFENDER Verteidigung: +%d SA
|
||||||
|
PARTY_BONUS_EXP Bonus-EXP: %d%% SA
|
||||||
|
PARTY_BONUS_SKILL_MASTER Max. MP: +%d SA
|
||||||
|
PARTY_BONUS_TANKER Max. TP: +%d SA
|
||||||
|
PARTY_BREAK_UP Gruppe auflösen
|
||||||
|
PARTY_DO_YOU_ACCEPT möchte der Gruppe beitreten.
|
||||||
|
PARTY_DO_YOU_JOIN hat dich in seine Gruppe eingeladen. Annehmen?
|
||||||
|
PARTY_EXP_DISTRIBUTION_MODE EXP-Verteilung
|
||||||
|
PARTY_EXP_DISTRIBUTION_MODE_LEVEL levelabhängig
|
||||||
|
PARTY_EXP_DISTRIBUTION_MODE_LEVEL_TOOLTIP Gruppenmitglieder höherer Level erhalten mehr EXP.
|
||||||
|
PARTY_EXP_DISTRIBUTION_MODE_PARITY gleichmäßig
|
||||||
|
PARTY_EXP_DISTRIBUTION_MODE_PARITY_TOOLTIP Alle Gruppenmitglieder erhalten gleich viele EXP.
|
||||||
|
PARTY_HEAL_ALL_MEMBER Alles wiederherstellen
|
||||||
|
PARTY_INCREASE_AREA_150 Reichweite der Gruppe um Faktor 1,5 erhöht. SNA
|
||||||
|
PARTY_INCREASE_AREA_200 Reichweite der Gruppe um Faktor 2 erhöht. SNA
|
||||||
|
PARTY_LEAVE Gruppe verlassen
|
||||||
|
PARTY_LONGTIME_BONUS_EXP Bonus-EXP für langes Gruppenspiel: +%d%% SA
|
||||||
|
PARTY_MEMBER_OFFLINE [Offline]
|
||||||
|
PARTY_RECALL_MEMBER Gruppenmitglied herbeirufen.
|
||||||
|
PARTY_REGEN_BONUS Bonus für TP- + MP-Regeneration: +%d%% SA
|
||||||
|
PARTY_REQUEST_DENIED Deine Anfrage wurde abgelehnt.
|
||||||
|
PARTY_SET_ATTACKER Als Angreifer festlegen.
|
||||||
|
PARTY_SET_BERSERKER Als Berserker festlegen.
|
||||||
|
PARTY_SET_BUFFER Als Blocker festlegen.
|
||||||
|
PARTY_SET_DEFENDER Als Verteidiger festlegen.
|
||||||
|
PARTY_SET_NORMAL Einstellung widerrufen.
|
||||||
|
PARTY_SET_SKILL_MASTER Als Fertigkeitsmeister festlegen.
|
||||||
|
PARTY_SET_TANKER Als Nahkämpfer festlegen.
|
||||||
|
PARTY_SKILL_ATTACKER Basis-Angriffswert Angreifer +%.0f
|
||||||
|
PARTY_SKILL_BERSERKER Angriffsgeschwindigkeit Berserker +%.0f
|
||||||
|
PARTY_SKILL_BUFFER Fertigkeitsdauer Blocker +%.0f
|
||||||
|
PARTY_SKILL_DEFENDER Verteidigung Verteidiger +%.0f
|
||||||
|
PARTY_SKILL_HP_REGEN TP-Regeneration +%.0f%%
|
||||||
|
PARTY_SKILL_PARTY_AREA Gruppenreichweite +%d%%
|
||||||
|
PARTY_SKILL_SKILL_MASTER Max. MP Fertigkeitsmeister +%.0f
|
||||||
|
PARTY_SKILL_SP_REGEN MP-Regeneration +%.0f%%
|
||||||
|
PARTY_SKILL_TANKER Max. TP Nahkämpfer +%.0f
|
||||||
|
PARTY_SKILL_WARP In der Lage, Gruppenmitglieder herbeizurufen.
|
||||||
|
PASSWORD_TITLE Lagerkennwort
|
||||||
|
PICK_ITEM_TITLE Gegenstandsnr.
|
||||||
|
PICK_MONEY_TITLE Betrag
|
||||||
|
PRIVATE_SHOP_CANNOT_SELL_ITEM Du kannst diesen Gegenstand nicht in einem privaten Laden verkaufen.
|
||||||
|
PRIVATE_SHOP_CLOSE_QUESTION Möchtest du den privaten Laden schließen?
|
||||||
|
PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE Name des privaten Ladens
|
||||||
|
PRIVATE_SHOP_INPUT_PRICE_DIALOG_TITLE Preis
|
||||||
|
PVP_LEVEL0 Ritterlich
|
||||||
|
PVP_LEVEL1 Edel
|
||||||
|
PVP_LEVEL2 Gut
|
||||||
|
PVP_LEVEL3 Freundlich
|
||||||
|
PVP_LEVEL4 Neutral
|
||||||
|
PVP_LEVEL5 Aggressiv
|
||||||
|
PVP_LEVEL6 Arglistig
|
||||||
|
PVP_LEVEL7 Bösartig
|
||||||
|
PVP_LEVEL8 Grausam
|
||||||
|
PVP_MODE_GUILD PvP - Gilde aktiviert
|
||||||
|
PVP_MODE_KILL PvP - Frei aktiviert
|
||||||
|
PVP_MODE_NORMAL PvP - Frieden aktiviert
|
||||||
|
PVP_MODE_PROTECT PvP - Schutz aktiviert
|
||||||
|
PVP_MODE_REVENGE PvP - Feindlich aktiviert
|
||||||
|
PVP_OPTION_KILL Frei
|
||||||
|
PVP_OPTION_NORMAL Frieden
|
||||||
|
PVP_OPTION_PROTECT Schutz
|
||||||
|
PVP_OPTION_REVENGE Feindlich
|
||||||
|
QUEST_APPEND Neuer Auftrag wurde erfasst.
|
||||||
|
QUEST_MIN Min.
|
||||||
|
QUEST_SEC Sek.
|
||||||
|
QUEST_TIMEOVER Zeit abgelaufen
|
||||||
|
QUEST_UNLIMITED_TIME Keine Zeitbeschränkung
|
||||||
|
QUEST_ZEROSEC 0 Sek.
|
||||||
|
QUICKSLOT_REGISTER_DISABLE_ITEM Dieser Gegenstand kann nicht zum Schnellzugriffsfeld hinzugefügt werden.
|
||||||
|
RECEIVE_MESSAGE %s hat dir eine Nachricht gesendet.
|
||||||
|
REFINE_COST Verbesserungskosten: %d Yang
|
||||||
|
REFINE_DESTROY_WARNING Der Gegenstand könnte beim Veredeln zerstört werden.
|
||||||
|
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_1 Dies erhöht die Verbesserungswahrscheinlichkeit,
|
||||||
|
REFINE_DESTROY_WARNING_WITH_BONUS_PERCENT_2 aber bei einem Fehlschlag wird der Gegenstand zerstört. Möchtest du fortfahren?
|
||||||
|
REFINE_DOWN_GRADE_WARNING Der Gegenstand könnte beim Veredeln schlechter werden.
|
||||||
|
REFINE_DO_YOU_SEPARATE_METIN Alle vorhandenen Geiststeine entfernen?
|
||||||
|
REFINE_FAILURE Tja, hat nicht geklappt! Wir haben versagt.
|
||||||
|
REFINE_FAILURE_CAN_NOT_ATTACH %s kann diesem Gegenstand nicht beigefügt werden.
|
||||||
|
REFINE_FAILURE_EQUIP_ITEM Du kannst keine ausgerüsteten Gegenstände verbessern.
|
||||||
|
REFINE_FAILURE_METIN_INSEPARABLE_ITEM Es kann kein Geiststein entfernt werden.
|
||||||
|
REFINE_FAILURE_NEED_BETTER_SCROLL Du benötigst eine bessere Verbesserungsschriftrolle.
|
||||||
|
REFINE_FAILURE_NO_GOLD_SOCKET Es gibt keine Goldfassung, um %s beizufügen.
|
||||||
|
REFINE_FAILURE_NO_MORE_SOCKET Du kannst keine weiteren Fassungen hinzufügen.
|
||||||
|
REFINE_FAILURE_NO_SOCKET0 Es gibt keine freie Fassung für den %s.
|
||||||
|
REFINE_FAILURE_SOCKET_DISABLE_ITEM Auf diesem Gegenstand können keine Fassungen hinzugefügt werden.
|
||||||
|
REFINE_FAILURE_UPGRADE_DISABLE_ITEM Dieser Gegenstand kann nicht verbessert werden.
|
||||||
|
REFINE_SUCCESS Die Gegenstandsverbesserung war erfolgreich.
|
||||||
|
REFINE_SUCCESS_PROBALITY Verbesserungschance: %d%%
|
||||||
|
REFINE_WARNING2 Möchtest du fortfahren?
|
||||||
|
SAFEBOX_ERROR Du hast das falsche Kennwort eingegeben.
|
||||||
|
SAFEBOX_SELL_DISABLE_SAFEITEM Du kannst keine der gespeicherten Gegenstände verkaufen.
|
||||||
|
SAFEBOX_WRONG_PASSWORD Die Kennwörter müssen identisch sein.
|
||||||
|
SCREENSHOT_SAVE1 ist gespeichert in
|
||||||
|
SCREENSHOT_SAVE2 Screenshot-Ordner
|
||||||
|
SCREENSHOT_SAVE_FAILURE Speichern des Screenshots fehlgeschlagen.
|
||||||
|
SECOND Sek
|
||||||
|
SELECT_CAN_NOT_DELETE Du kannst den Charakter nicht löschen.
|
||||||
|
SELECT_CHANGED_NAME Du hast den Namen des Charakters geändert.
|
||||||
|
SELECT_CHANGE_FAILURE_ALREADY_EXIST_NAME Der Charaktername existiert bereits.
|
||||||
|
SELECT_CHANGE_FAILURE_STRANGE_INDEX Versuche es erneut.
|
||||||
|
SELECT_CHANGE_FAILURE_STRANGE_NAME Dies ist der falsche Charaktername.
|
||||||
|
SELECT_CHANGE_NAME_TITLE Charakternamen ändern
|
||||||
|
SELECT_DELEING Charakter wird gelöscht
|
||||||
|
SELECT_DELETED Löschung erfolgreich.
|
||||||
|
SELECT_DO_YOU_DELETE_REALLY Möchtest du fortfahren?
|
||||||
|
SELECT_EMPTY_SLOT Dies ist ein leeres Feld.
|
||||||
|
SELECT_GM_NAME GM
|
||||||
|
SELECT_INPUT_CHANGING_NAME Gib einen neuen Charakternamen ein.
|
||||||
|
SELECT_NOT_JOIN_GUILD Keine Gilde
|
||||||
|
SHOP_BUY_INFO Wähle im Ladenfenster den Gegenstand aus, den du kaufen möchtest.
|
||||||
|
SHOP_CANNOT_SELL_EQUIPMENT Du kannst ausgerüstete Gegenstände nicht verkaufen.
|
||||||
|
SHOP_CANNOT_SELL_ITEM Dieser Gegenstand ist nicht zu verkaufen.
|
||||||
|
SHOP_ERROR_UNKNOWN Unbekannter Ladenfehler: %s
|
||||||
|
SHOP_INVALID_POS Dieser Gegenstand ist ungeeignet.
|
||||||
|
SHOP_INVENTORY_FULL Im Inventar ist kein Platz mehr.
|
||||||
|
SHOP_NOT_ENOUGH_MONEY Nicht genug Yang
|
||||||
|
SHOP_NOT_ENOUGH_MONEY_EX Du hast nicht genügend Yang.
|
||||||
|
SHOP_SELL_INFO Wähle in deinem Inventarfenster den Gegenstand aus, den du verkaufen möchtest.
|
||||||
|
SHOP_SOLDOUT Ausverkauft
|
||||||
|
SHOT_ERROR_UNKNOWN Unbekannter Fehler beim Fernangriff: %s
|
||||||
|
SKILL_BOHO Reflektieren
|
||||||
|
SKILL_BUDONG Wird nicht mehr benutzt
|
||||||
|
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_BOOK Du benötigst EXP, um diese Fertigkeit zu erlernen.
|
||||||
|
SKILL_CANNOT_LEVEL_UP_ANYMORE_BY_STAT Du benötigst ein Buch, um diese Fertigkeit zu erlernen.
|
||||||
|
SKILL_CHEONGEUN Starker Körper
|
||||||
|
SKILL_CRITICAL Kritischer Treffer
|
||||||
|
SKILL_ENCHANT_POISON Gift benutzen
|
||||||
|
SKILL_EUNHYEONG Unsichtbar
|
||||||
|
SKILL_FAINT Ohnmacht
|
||||||
|
SKILL_FIND_TRAP Falle suchen
|
||||||
|
SKILL_FIRE Verbrennen
|
||||||
|
SKILL_FISHMIND Fischkugel ist aktiv
|
||||||
|
SKILL_GAMJI Erfassen
|
||||||
|
SKILL_GEOMGYEONG Aura des Schwerts
|
||||||
|
SKILL_GEONGON SKILL_GEONGON Wird nicht mehr benutzt
|
||||||
|
SKILL_GICHEON Hilfe des Drachen
|
||||||
|
SKILL_GIGONG Chi-Rotation
|
||||||
|
SKILL_GONGPO Furcht
|
||||||
|
SKILL_GRADE_NAME_GRAND_MASTER %s Großmeister
|
||||||
|
SKILL_GRADE_NAME_MASTER %s Meister
|
||||||
|
SKILL_GRADE_NAME_PERFECT_MASTER %s Perfekter Meister
|
||||||
|
SKILL_GROUP_ASSASSIN_1 Klinge
|
||||||
|
SKILL_GROUP_ASSASSIN_2 Bogen
|
||||||
|
SKILL_GROUP_HORSE Reitkunst
|
||||||
|
SKILL_GROUP_SHAMAN_1 Drachen
|
||||||
|
SKILL_GROUP_SHAMAN_2 Heilung
|
||||||
|
SKILL_GROUP_SURA_1 Waffen
|
||||||
|
SKILL_GROUP_SURA_2 Magie
|
||||||
|
SKILL_GROUP_WARRIOR_1 Körper
|
||||||
|
SKILL_GROUP_WARRIOR_2 Mental
|
||||||
|
SKILL_GWIGEOM Verzauberte Klinge
|
||||||
|
SKILL_GYEONGGONG Federschreiten
|
||||||
|
SKILL_HEUKSIN Dunkler Schutz
|
||||||
|
SKILL_HOSIN Segen
|
||||||
|
SKILL_HWAYEOM SKILL_HWAYEOM Wird nicht mehr benutzt
|
||||||
|
SKILL_HYEOLMA SKILL_HYEOLMA Wird nicht mehr benutzt
|
||||||
|
SKILL_INC_ATKSPD Angriffsgeschwindigkeit erhöht
|
||||||
|
SKILL_INC_MOVSPD Bewegungsgeschwindigkeit erhöht
|
||||||
|
SKILL_INMA SKILL_INMA Wird nicht mehr benutzt
|
||||||
|
SKILL_JEOJU Fluch
|
||||||
|
SKILL_JEONGEOP Heilen
|
||||||
|
SKILL_JEONGWI Kampfrausch
|
||||||
|
SKILL_JEONSINBANGEO Volle Verteidigung
|
||||||
|
SKILL_JEONSINGONGGYEOK Voller Angriff
|
||||||
|
SKILL_JEUNGCHE SKILL_JEUNGCHE Wird nicht mehr benutzt
|
||||||
|
SKILL_JEUNGHON SKILL_JEUNGHON Wird nicht mehr benutzt
|
||||||
|
SKILL_JEUNGRYEOK Angriff +
|
||||||
|
SKILL_JEUNGSOK Geschwindigkeit +
|
||||||
|
SKILL_JIGAM SKILL_JIGAM Wird nicht mehr benutzt
|
||||||
|
SKILL_JIPJUNG SKILL_JIPJUNG Wird nicht mehr benutzt
|
||||||
|
SKILL_JUMAGAP Verzauberte Rüstung
|
||||||
|
SKILL_JUMAGEOM SKILL_JUMAGEOM Wird nicht mehr benutzt
|
||||||
|
SKILL_KWAEGEOM SKILL_KWAEGEOM Wird nicht mehr benutzt
|
||||||
|
SKILL_KWAESOK Schnelligkeit
|
||||||
|
SKILL_LEGBOUND SKILL_LEGBOUND Wird nicht mehr benutzt
|
||||||
|
SKILL_MUSA SKILL_MUSA Wird nicht mehr benutzt
|
||||||
|
SKILL_MUYEONG Geist der Flamme
|
||||||
|
SKILL_NEED_EMPTY_BOTTLE Ich habe keine leere Flasche.
|
||||||
|
SKILL_NEED_POISON_BOTTLE Ich habe keine Giftflasche.
|
||||||
|
SKILL_ONLY_FOR_GUILD_WAR Du kannst diese Fertigkeit nur in einem Gildenkrieg einsetzen.
|
||||||
|
SKILL_PABEOP Zauber aufheben
|
||||||
|
SKILL_POWERFUL_STRIKE Betäubungsangriff
|
||||||
|
SKILL_SEOMGWANG Blitzbombe
|
||||||
|
SKILL_SINCHAK SKILL_SINCHAK Wird nicht mehr benutzt
|
||||||
|
SKILL_SLEEP Schlaf
|
||||||
|
SKILL_SLOW Langsam
|
||||||
|
SKILL_STUN Betäuben
|
||||||
|
SKILL_SUHO Wächter
|
||||||
|
SKILL_SUMMON_DESCRIPTION Chance der Beschwörung: %d%%
|
||||||
|
SKILL_TOOLTIP_INT Intelligenz
|
||||||
|
SKILL_TOOLTIP_LEVEL Level
|
||||||
|
SKILL_TOXICDIE Vergiftung
|
||||||
|
SKILL_TOXICPOWER Giftangriffswert verbessert
|
||||||
|
SKILL_TUSOK Geisterschlag
|
||||||
|
SKILL_WONSIN SKILL_WONSIN Wird nicht mehr benutzt
|
||||||
|
SKILL_YONGSIN SKILL_YONGSIN Wird nicht mehr benutzt
|
||||||
|
STAT_MINUS_CON Vitalitätsanpassung (Verbleibende Chance: %d)
|
||||||
|
STAT_MINUS_DEX Beweglichkeitsanpassung (Verbleibende Chance: %d)
|
||||||
|
STAT_MINUS_INT Intelligenzanpassung (Verbleibende Chance: %d)
|
||||||
|
STAT_MINUS_STR Stärkeanpassung (Verbleibende Chance: %d)
|
||||||
|
STAT_TOOLTIP_CON Erhöht TP und Verteidigung
|
||||||
|
STAT_TOOLTIP_DEX Erhöht Angriff und Ausweichen
|
||||||
|
STAT_TOOLTIP_INT Erhöht MP, Magie-Angriff und -Verteidig.
|
||||||
|
STAT_TOOLTIP_STR Erhöht Angriffswert und Schaden
|
||||||
|
SYMBOLLIST_TITLE Gildenfahne anmelden
|
||||||
|
SYSTEM_OPTION_CPU_TILING_1 CPU-Tiling-Modus kann die Geschwindigkeit eines schwächeren PC verbessern.
|
||||||
|
SYSTEM_OPTION_CPU_TILING_2 Wenn Probleme mit der Grafik auftreten, wähle ,Systemoption‘ oder ,CONFIG.exe‘
|
||||||
|
SYSTEM_OPTION_CPU_TILING_3 und wechsel so zum GPU-Tiling-Modus.
|
||||||
|
SYSTEM_OPTION_GPU_TILING_1 GPU-Tiling-Modus kann auf einem schwächeren PC langsam laufen.
|
||||||
|
SYSTEM_OPTION_GPU_TILING_2 Wenn Probleme mit der Grafik auftreten, wähle 'Systemoptionen' oder 'CONFIG.exe'
|
||||||
|
SYSTEM_OPTION_GPU_TILING_3 und wechsel so zum CPU-Tiling-Modus.
|
||||||
|
SYSTEM_OPTION_TILING_EXIT Für den Wechsel des Tiling-Modus muss das Spiel neu gestartet werden.
|
||||||
|
TARGET_BUTTON_ACCEPT_FIGHT Zustimmen
|
||||||
|
TARGET_BUTTON_AVENGE Rache
|
||||||
|
TARGET_BUTTON_BUILDING_DESTROY Zerstören
|
||||||
|
TARGET_BUTTON_DISMOUNT Absitzen
|
||||||
|
TARGET_BUTTON_EMOTION_ALLOW Emotionen
|
||||||
|
TARGET_BUTTON_EXCHANGE Handeln
|
||||||
|
TARGET_BUTTON_EXCLUDE Ausschließen
|
||||||
|
TARGET_BUTTON_EXIT_OBSERVER Zuschauermodus beenden
|
||||||
|
TARGET_BUTTON_FIGHT Duell
|
||||||
|
TARGET_BUTTON_FRIEND Freund
|
||||||
|
TARGET_BUTTON_INVITE_GUILD Gildeneinlad.
|
||||||
|
TARGET_BUTTON_INVITE_PARTY Gruppeneinlad.
|
||||||
|
TARGET_BUTTON_LEAVE_PARTY Gruppe verlassen
|
||||||
|
TARGET_BUTTON_REQUEST_ENTER_PARTY Gruppe beitreten
|
||||||
|
TARGET_BUTTON_VIEW_EQUIPMENT Ausrüstung
|
||||||
|
TARGET_BUTTON_WHISPER Flüstern
|
||||||
|
TARGET_LEVEL_BOSS Boss
|
||||||
|
TARGET_LEVEL_KING Stufe 5.
|
||||||
|
TARGET_LEVEL_KNIGHT Stufe 3.
|
||||||
|
TARGET_LEVEL_PAWN Stufe 1.
|
||||||
|
TARGET_LEVEL_S_KNIGHT Stufe 4.
|
||||||
|
TARGET_LEVEL_S_PAWN Stufe 2.
|
||||||
|
TASKBAR_ATTACK Angreifen
|
||||||
|
TASKBAR_AUTO Automatisch angreifen
|
||||||
|
TASKBAR_CAMERA Kamera
|
||||||
|
TASKBAR_EXP Erfahrung
|
||||||
|
TASKBAR_HP TP
|
||||||
|
TASKBAR_MOVE Bewegen
|
||||||
|
TASKBAR_SKILL Fertigkeit
|
||||||
|
TASKBAR_SP MP
|
||||||
|
TASKBAR_ST AP
|
||||||
|
THING_COUNT alle
|
||||||
|
TOOLTIP_ANTI_CRITICAL_PCT Widerstand gegen kritischen Treffer +%d%% SA
|
||||||
|
TOOLTIP_ANTI_PENETRATE_PCT Widerstand gegen durchbohrenden Treffer +%d%% SA
|
||||||
|
TOOLTIP_ANTI_SELL Kann nicht im Geschäft verkauft werden.
|
||||||
|
TOOLTIP_APPLY_ATTBONUS_ANIMAL Stark gegen Tiere +%d%% SA
|
||||||
|
TOOLTIP_APPLY_ATTBONUS_ASSASSIN Stark gegen Ninjas +%d%% SA
|
||||||
|
TOOLTIP_APPLY_ATTBONUS_DEVIL Stark gegen Teufel +%d%% SA
|
||||||
|
TOOLTIP_APPLY_ATTBONUS_HUMAN Stark gegen Halbmenschen +%d%% SA
|
||||||
|
TOOLTIP_APPLY_ATTBONUS_MILGYO Stark gegen Esoterische +%d%% SA
|
||||||
|
TOOLTIP_APPLY_ATTBONUS_MONSTER Stark gegen Monster +%d%% SA
|
||||||
|
TOOLTIP_APPLY_ATTBONUS_ORC Stark gegen Orks +%d%% SA
|
||||||
|
TOOLTIP_APPLY_ATTBONUS_SHAMAN Stark gegen Schamanen +%d%% SA
|
||||||
|
TOOLTIP_APPLY_ATTBONUS_SURA Stark gegen Sura +%d%% SA
|
||||||
|
TOOLTIP_APPLY_ATTBONUS_UNDEAD Stark gegen Untote +%d%% SA
|
||||||
|
TOOLTIP_APPLY_ATTBONUS_WARRIOR Stark gegen Krieger +%d%% SA
|
||||||
|
TOOLTIP_APPLY_BLOCK Chance, Nahkampf-Angriff abzublocken %d%% SA
|
||||||
|
TOOLTIP_APPLY_COMBAT_SP_RECOVER MP im Kampf alle 5 Sek. wiederherstellen %d SA
|
||||||
|
TOOLTIP_APPLY_CRITICAL_PCT Chance auf krit. Treffer +%d%% SA
|
||||||
|
TOOLTIP_APPLY_DAMAGE_SP_RECOVER %d%% Chance, MP bei Treffer zurückzuerhalten SA
|
||||||
|
TOOLTIP_APPLY_DODGE %d%% Chance, Pfeilangriff auszuweichen SA
|
||||||
|
TOOLTIP_APPLY_EXP_DOUBLE_BONUS %d%% Chance auf EXP-Bonus SA
|
||||||
|
TOOLTIP_APPLY_GOLD_DOUBLE_BONUS %d%% Chance, eine doppelte Menge Yang fallen zu lassen. SA
|
||||||
|
TOOLTIP_APPLY_IMMUNE_FALL Immun gegen Stürzen SNA
|
||||||
|
TOOLTIP_APPLY_IMMUNE_SLOW Abwehr gegen Verlangsamen SNA
|
||||||
|
TOOLTIP_APPLY_IMMUNE_STUN Abwehr gegen Ohnmacht SNA
|
||||||
|
TOOLTIP_APPLY_ITEM_DROP_BONUS %d%% Chance, eine doppelte Menge von Gegenständen fallen zu lassen. SA
|
||||||
|
TOOLTIP_APPLY_KILL_HP_RECOVER %d%% Chance, TP wiederherzustellen SA
|
||||||
|
TOOLTIP_APPLY_KILL_SP_RECOVER %d%% Chance, MP wiederherzustellen SA
|
||||||
|
TOOLTIP_APPLY_MANA_BURN_PCT %d%% Chance auf Manaraub SA
|
||||||
|
TOOLTIP_APPLY_MAX_HP_PCT Max. TP +%d%% SA
|
||||||
|
TOOLTIP_APPLY_MAX_SP_PCT Max. MP +%d%% SA
|
||||||
|
TOOLTIP_APPLY_NOAFFECT Keine Auswirkung
|
||||||
|
TOOLTIP_APPLY_NO_DEATH_PENALTY Bei Wiederbelebung des Charakters am Ort des Todes werden keine Erfahrungspunkte abgezogen. SNA
|
||||||
|
TOOLTIP_APPLY_PENETRATE_PCT %d%% Chance auf durchbohrenden Treffer SA
|
||||||
|
TOOLTIP_APPLY_POISON_PCT Vergiftungschance %d%% SA
|
||||||
|
TOOLTIP_APPLY_POISON_REDUCE Giftwiderstand %d%% SA
|
||||||
|
TOOLTIP_APPLY_POTION_BONUS Trank %d%% Effektzuwachs SA
|
||||||
|
TOOLTIP_APPLY_REFLECT_CURSE %d%% Chance, Fluch zu reflektieren SA
|
||||||
|
TOOLTIP_APPLY_REFLECT_MELEE %d%% Chance, Nahkampftreffer zu reflektieren SA
|
||||||
|
TOOLTIP_APPLY_RESIST_ASSASSIN Abwehrchance gegen Ninjaangriffe %d%% SA
|
||||||
|
TOOLTIP_APPLY_RESIST_BELL Glockenverteidigung %d%% SA
|
||||||
|
TOOLTIP_APPLY_RESIST_DAGGER Dolchverteidigung %d%% SA
|
||||||
|
TOOLTIP_APPLY_RESIST_FAN Fächerverteidigung %d%% SA
|
||||||
|
TOOLTIP_APPLY_RESIST_SHAMAN Abwehrchance gegen Schamanenangriffe %d%% SA
|
||||||
|
TOOLTIP_APPLY_RESIST_SURA Abwehrchance gegen Suraangriffe %d%% SA
|
||||||
|
TOOLTIP_APPLY_RESIST_SWORD Schwertverteidigung %d%% SA
|
||||||
|
TOOLTIP_APPLY_RESIST_TWOHAND Zweihänderverteidigung %d%% SA
|
||||||
|
TOOLTIP_APPLY_RESIST_WARRIOR Abwehrchance gegen Kriegerangriffe %d%% SA
|
||||||
|
TOOLTIP_APPLY_RESIST_WIND Windwiderstand %d%% SA
|
||||||
|
TOOLTIP_APPLY_SKILL_BOOK_BONUS Chance, aus Büchern zu lernen um Faktor 2,5 verbessert. SNA
|
||||||
|
TOOLTIP_APPLY_SKILL_BOOK_NO_DELAY Wenn das Lernen fehlschlägt, hast du sofort einen weiteren Versuch frei. SNA
|
||||||
|
TOOLTIP_APPLY_SLOW_PCT Verlangsamungschance %d%% SA
|
||||||
|
TOOLTIP_APPLY_STEAL_HP %d%% Schaden wird von TP absorbiert SA
|
||||||
|
TOOLTIP_APPLY_STEAL_SP %d%% Schaden wird von MP absorbiert SA
|
||||||
|
TOOLTIP_APPLY_STUN_PCT Ohnmachtschance %d%% SA
|
||||||
|
TOOLTIP_ARMOR Rüstung
|
||||||
|
TOOLTIP_ARROW Pfeil
|
||||||
|
TOOLTIP_ASSASSIN Ninja
|
||||||
|
TOOLTIP_ATT_GRADE Angriffswert +%d SA
|
||||||
|
TOOLTIP_ATT_SPEED Angriffsgeschwindigkeit +%d%% SA
|
||||||
|
TOOLTIP_AUTO_POTION_HP Elixier der Sonne
|
||||||
|
TOOLTIP_AUTO_POTION_REST Restmenge: %.2f%%
|
||||||
|
TOOLTIP_AUTO_POTION_SP Elixier des Mondes
|
||||||
|
TOOLTIP_AUTO_POTION_USING Aktiv
|
||||||
|
TOOLTIP_BOW_DISTANCE Bogenreichweite +%dm SA
|
||||||
|
TOOLTIP_BUYPRICE Preis: %s
|
||||||
|
TOOLTIP_CAST_SPEED Zaubergeschwindigkeit +%d%% SA
|
||||||
|
TOOLTIP_CON Vitalität +%d SA
|
||||||
|
TOOLTIP_COSTUME_ATTR_BONUS Kostümbonus %d%% SA
|
||||||
|
TOOLTIP_DEF_GRADE Verteidigung +%d SA
|
||||||
|
TOOLTIP_DEX Beweglichkeit +%d SA
|
||||||
|
TOOLTIP_EAR Ohrring
|
||||||
|
TOOLTIP_ENERGY Energie %d SA
|
||||||
|
TOOLTIP_ETC Usw.
|
||||||
|
TOOLTIP_FISHINGROD_EXP Punkte: %d / %d
|
||||||
|
TOOLTIP_FISHINGROD_LEVEL Level: %d
|
||||||
|
TOOLTIP_FISHINGROD_UPGRADE1 Dem Fischer geben,
|
||||||
|
TOOLTIP_FISHINGROD_UPGRADE2 um eine bessere
|
||||||
|
TOOLTIP_FISHINGROD_UPGRADE3 Angelrute zu erhalten.
|
||||||
|
TOOLTIP_FISH_LEN Länge: %.2fcm
|
||||||
|
TOOLTIP_HELMET Helm
|
||||||
|
TOOLTIP_HP_REGEN TP-Regeneration +%d%% SA
|
||||||
|
TOOLTIP_INT Intelligenz +%d SA
|
||||||
|
TOOLTIP_ITEM_ATT_GRADE Angriffswert %d
|
||||||
|
TOOLTIP_ITEM_ATT_POWER Angriffswert %d - %d
|
||||||
|
TOOLTIP_ITEM_ATT_POWER_ONE_ARG Angriffswert %d
|
||||||
|
TOOLTIP_ITEM_ATT_POWER_REFINE Angriffswert %d - %d (+%d)
|
||||||
|
TOOLTIP_ITEM_ATT_SPEED Angriffsgeschwindigkeit %s
|
||||||
|
TOOLTIP_ITEM_DEF_GRADE Verteidigung %d
|
||||||
|
TOOLTIP_ITEM_FAST Schnell
|
||||||
|
TOOLTIP_ITEM_LIMIT_CON Vitalitätsobergrenze: %d
|
||||||
|
TOOLTIP_ITEM_LIMIT_DEX Beweglichkeitsobergrenze: %d
|
||||||
|
TOOLTIP_ITEM_LIMIT_INT Intelligenzobergrenze: %d
|
||||||
|
TOOLTIP_ITEM_LIMIT_LEVEL Ab Lvl: %d
|
||||||
|
TOOLTIP_ITEM_LIMIT_STR Stärkeobergrenze: %d
|
||||||
|
TOOLTIP_ITEM_MAGIC_ATT_POWER Magischer Angriffswert %d - %d
|
||||||
|
TOOLTIP_ITEM_MAGIC_ATT_POWER_ONE_ARG Magischer Angriffswert %d
|
||||||
|
TOOLTIP_ITEM_MAGIC_DEF_POWER Magische Verteidigung %d
|
||||||
|
TOOLTIP_ITEM_NORMAL Normal
|
||||||
|
TOOLTIP_ITEM_SLOW Langsam
|
||||||
|
TOOLTIP_ITEM_VERY_FAST Sehr schnell
|
||||||
|
TOOLTIP_ITEM_VERY_SLOW Sehr langsam
|
||||||
|
TOOLTIP_ITEM_WEARABLE_JOB [Ausrüstbar]
|
||||||
|
TOOLTIP_LOTTERY_STEP_NUMBER %d
|
||||||
|
TOOLTIP_LOTTO_NUMBER Glückszahl: %d
|
||||||
|
TOOLTIP_MAGIC_ATTBONUS_PER Magischer Angriff +%d%% SA
|
||||||
|
TOOLTIP_MAGIC_ATT_GRADE Magischer Angriffswert +%d SA
|
||||||
|
TOOLTIP_MAGIC_DEF_GRADE Magische Verteidigung +%d SA
|
||||||
|
TOOLTIP_MALL_ATTBONUS Angriffswert +%d%% SA
|
||||||
|
TOOLTIP_MALL_ATTBONUS_STATIC Angriffswert +12~15% SNA
|
||||||
|
TOOLTIP_MALL_AUTOLOOT Autom. wird das Yang aufgenommen. SNA
|
||||||
|
TOOLTIP_MALL_DEFBONUS Verteidigung +%d%% SA
|
||||||
|
TOOLTIP_MALL_DEFBONUS_STATIC Verteidigung +12~15% SNA
|
||||||
|
TOOLTIP_MALL_EXPBONUS EXP +%d%% SA
|
||||||
|
TOOLTIP_MALL_EXPBONUS_P_STATIC iCafe EXP-Bonus +%d%% SA
|
||||||
|
TOOLTIP_MALL_EXPBONUS_STATIC 50% mehr EXP SNA
|
||||||
|
TOOLTIP_MALL_FISH_MIND Die Chance, einen Fisch zu fangen, ist erhöht. SNA
|
||||||
|
TOOLTIP_MALL_GOLDBONUS Dropchance von Yang (%.1f) SA
|
||||||
|
TOOLTIP_MALL_GOLDBONUS_STATIC Doppelte Dropchance Yang SNA
|
||||||
|
TOOLTIP_MALL_ITEMBONUS Dropchance von Gegenständen (%.1f) SA
|
||||||
|
TOOLTIP_MALL_ITEMBONUS_P_STATIC iCafe Chance auf Erbeuten von Gegenständen plus %.1f%% SA
|
||||||
|
TOOLTIP_MALL_ITEMBONUS_STATIC Doppelte Dropchance von Gegenständen SNA
|
||||||
|
TOOLTIP_MALL_MARRIAGE_FAST Liebespunkte wachsen schneller an. SNA
|
||||||
|
TOOLTIP_MALL_SAFEBOX Es steht mehr Lagerraum zur Verfügung. SNA
|
||||||
|
TOOLTIP_MAX_HP Max. TP +%d SA
|
||||||
|
TOOLTIP_MAX_HP_PCT Max. TP +%d%% SA
|
||||||
|
TOOLTIP_MAX_SP Max. MP +%d SA
|
||||||
|
TOOLTIP_MAX_SP_PCT Max. MP +%d%% SA
|
||||||
|
TOOLTIP_MAX_STAMINA Max. Ausdauer +%d SA
|
||||||
|
TOOLTIP_MELEE_MAGIC_ATTBONUS_PER Magie-/Nahkampfangriff +%d%% SA
|
||||||
|
TOOLTIP_MEMORIZED_POSITION %s(%d, %d)
|
||||||
|
TOOLTIP_MEMORIZED_POSITION_ERROR GPS-FEHLER(%d, %d)
|
||||||
|
TOOLTIP_MOV_SPEED Bewegungsgeschw. %d%% SA
|
||||||
|
TOOLTIP_NECK Halskette
|
||||||
|
TOOLTIP_NEED_ALL_SP Benötigte MP: Max.
|
||||||
|
TOOLTIP_NEED_GSP Benötigter Drachengeist: %d
|
||||||
|
TOOLTIP_NEED_HP Benötigte TP: %d
|
||||||
|
TOOLTIP_NEED_HP_PER_SEC TP / Sek.: %d
|
||||||
|
TOOLTIP_NEED_SKILL_POINT Benötigte Fertigkeitspunkte:
|
||||||
|
TOOLTIP_NEED_SP Benötigte MP: %d
|
||||||
|
TOOLTIP_NEED_SP_PER_SEC MP / Sek.: %d
|
||||||
|
TOOLTIP_NEXT_SKILL_LEVEL_1 Nächstes Level: %d (Max. %d)
|
||||||
|
TOOLTIP_NEXT_SKILL_LEVEL_2 Nächstes Level: %d (Max. %d-%d)
|
||||||
|
TOOLTIP_NORMAL_HIT_DAMAGE_BONUS Durchschn. Schaden %d%% SA
|
||||||
|
TOOLTIP_NORMAL_HIT_DEFEND_BONUS Durchschn. Schadenswiderstand %d%% SA
|
||||||
|
TOOLTIP_PARTY_INFO_GRADE_UP1 Mehr als %d Gruppenmitglieder
|
||||||
|
TOOLTIP_PARTY_INFO_GRADE_UP2 Angriffsstufe +%d
|
||||||
|
TOOLTIP_PARTY_INFO_GRADE_UP3 Verteidigungsstufe +%d
|
||||||
|
TOOLTIP_PARTY_INFO_HEAL_18_LEVEL TP/MP aller Gruppenmitglieder einmal in 60 Minuten wiederherstellen.
|
||||||
|
TOOLTIP_PARTY_INFO_HEAL_40_LEVEL TP/MP aller Gruppenmitglieder einmal in 30 Minuten wiederherstellen.
|
||||||
|
TOOLTIP_PARTY_INFO_RECALL_12_LEVEL Du musst drei Minuten nach dem Tod des Gruppenmitglieds warten.
|
||||||
|
TOOLTIP_PARTY_INFO_RECALL_20_LEVEL Du kannst jederzeit Gruppenmitglieder auf dem gleichen Server herbeirufen.
|
||||||
|
TOOLTIP_PARTY_INFO_SET_ATTACKER Angriffsstufe +(Anzahl der Gruppenmitgl./2) Angreifer %d können ausgewählt werden.
|
||||||
|
TOOLTIP_PARTY_INFO_SET_TANKER Verteidigungsstufe +(Anzahl der Gruppenmitgl.) Nahkämpfer 1 können ausgewählt werden.
|
||||||
|
TOOLTIP_PARTY_SKILL_LEVEL Aktuelles Level: %d
|
||||||
|
TOOLTIP_PARTY_TITLE_GRADE_UP [Angriff/Verteidigung verbessert]
|
||||||
|
TOOLTIP_PARTY_TITLE_HEAL [Wiederherstellen]
|
||||||
|
TOOLTIP_PARTY_TITLE_INFO_BONUS_EXP Mehr als %d Gruppenmitglieder gibt Bonus-EXP %d%%.
|
||||||
|
TOOLTIP_PARTY_TITLE_MEMBER_BONUS_EXP [Bonus-EXP]
|
||||||
|
TOOLTIP_PARTY_TITLE_RECALL [Herbeirufen]
|
||||||
|
TOOLTIP_PARTY_TITLE_SET_ATTACKER [Angreifer festlegen]
|
||||||
|
TOOLTIP_PARTY_TITLE_SET_TANKER [Nahkämpfer festlegen]
|
||||||
|
TOOLTIP_PICK_EXP Punkte: %d / %d
|
||||||
|
TOOLTIP_PICK_LEVEL Level: %d
|
||||||
|
TOOLTIP_PICK_UPGRADE1 Dem Holzfäller geben,
|
||||||
|
TOOLTIP_PICK_UPGRADE2 um eine bessere
|
||||||
|
TOOLTIP_PICK_UPGRADE3 Spitzhacke zu erhalten.
|
||||||
|
TOOLTIP_POTION_CURE Negative Effekte zurücksetzen.
|
||||||
|
TOOLTIP_POTION_MIN Min.
|
||||||
|
TOOLTIP_POTION_PLUS_ATTACK_SPEED Angriffsgeschwindigkeit +%d
|
||||||
|
TOOLTIP_POTION_PLUS_HP_PERCENT TP +%d%%
|
||||||
|
TOOLTIP_POTION_PLUS_HP_POINT TP +%d
|
||||||
|
TOOLTIP_POTION_PLUS_MOVING_SPEED Bewegungsgeschwindigkeit +%d
|
||||||
|
TOOLTIP_POTION_PLUS_SP_PERCENT MP +%d%%
|
||||||
|
TOOLTIP_POTION_PLUS_SP_POINT MP +%d
|
||||||
|
TOOLTIP_POTION_SEC Sek.
|
||||||
|
TOOLTIP_POTION_TIME Dauer:
|
||||||
|
TOOLTIP_REQUIREMENT_21_LEVEL Du musst Level 21 erreicht haben
|
||||||
|
TOOLTIP_REQUIREMENT_41_LEVEL Du musst Level 41 erreicht haben
|
||||||
|
TOOLTIP_REQUIREMENT_LEVEL Du musst Level %d erreicht haben
|
||||||
|
TOOLTIP_REQUIREMENT_SKILL_LEVEL %s Level %d erforderlich
|
||||||
|
TOOLTIP_REQUIREMENT_STAT_LEVEL %s %d erforderlich
|
||||||
|
TOOLTIP_RESIST_BOW Pfeilwiderstand %d%% SA
|
||||||
|
TOOLTIP_RESIST_DARK Widerstand gegen Dunkelheit +%d%% SA
|
||||||
|
TOOLTIP_RESIST_EARTH Erdwiderstand +%d%% SA
|
||||||
|
TOOLTIP_RESIST_ELEC Blitzwiderstand %d%% SA
|
||||||
|
TOOLTIP_RESIST_FIRE Feuerwiderstand %d%% SA
|
||||||
|
TOOLTIP_RESIST_ICE Eiswiderstand +%d%% SA
|
||||||
|
TOOLTIP_RESIST_MAGIC Magiewiderstand %d%% SA
|
||||||
|
TOOLTIP_REST_USABLE_COUNT Verbleibend: %d
|
||||||
|
TOOLTIP_SEALED Seelengebunden
|
||||||
|
TOOLTIP_SELLPRICE Preis: %s
|
||||||
|
TOOLTIP_SHAMAN Schamane
|
||||||
|
TOOLTIP_SHIELD Schild
|
||||||
|
TOOLTIP_SHOES Schuhe
|
||||||
|
TOOLTIP_SKILL Fertigkeit SNA
|
||||||
|
TOOLTIP_SKILLBOOK_NAME Fertigkeitsbuch
|
||||||
|
TOOLTIP_SKILL_AFFECT_ATT_GRADE Angriffswert: +
|
||||||
|
TOOLTIP_SKILL_AFFECT_ATT_POWER Angriffswert:
|
||||||
|
TOOLTIP_SKILL_AFFECT_ATT_SPEED Angriffsgeschwindigkeit: +
|
||||||
|
TOOLTIP_SKILL_AFFECT_DEF_GRADE Verteidigung:
|
||||||
|
TOOLTIP_SKILL_AFFECT_DODGE Gegnerischer Angriffswert: -
|
||||||
|
TOOLTIP_SKILL_AFFECT_HEAL TP wiederherstellen:
|
||||||
|
TOOLTIP_SKILL_AFFECT_MOV_SPEED Bewegungsgeschwindigkeit: +
|
||||||
|
TOOLTIP_SKILL_AFFECT_REFLECT_MELEE Chance, Nahkampf-Angriff zu reflektieren:
|
||||||
|
TOOLTIP_SKILL_AFFECT_RESIST_NORMAL Widerstand gegen körperlichen Schaden:
|
||||||
|
TOOLTIP_SKILL_COOL_TIME Aufladezeit:
|
||||||
|
TOOLTIP_SKILL_DAMAGE_BONUS Fertigkeitsschaden %d%% SA
|
||||||
|
TOOLTIP_SKILL_DEFEND_BONUS Widerstand gegen Fertigkeitsschaden %d%% SA
|
||||||
|
TOOLTIP_SKILL_DURATION Dauer: %d Sek.
|
||||||
|
TOOLTIP_SKILL_FORGET_BOOK_NAME Buch des Vergessens
|
||||||
|
TOOLTIP_SKILL_LEVEL Aktuelles Level: %d
|
||||||
|
TOOLTIP_SKILL_LEVEL_MASTER Aktuelles Level: %d (Meister)
|
||||||
|
TOOLTIP_SKILL_LEVEL_WITH_MAX Aktuelles Level: %d (Max. %d)
|
||||||
|
TOOLTIP_SOCKET_EMPTY Leer
|
||||||
|
TOOLTIP_SOCKET_REFINABLE_ITEM [Gegenstand mit Fassung]
|
||||||
|
TOOLTIP_SP_REGEN MP-Regeneration +%d%% SA
|
||||||
|
TOOLTIP_STR Stärke +%d SA
|
||||||
|
TOOLTIP_SURA Sura
|
||||||
|
TOOLTIP_TIME_CHARGER_FIX Zeitaufladung %d Sek. SA
|
||||||
|
TOOLTIP_TIME_CHARGER_PER Zeitaufladung %d%% SA
|
||||||
|
TOOLTIP_UNIQUE Einzigartig
|
||||||
|
TOOLTIP_UNSEAL_LEFT_TIME Seelenlösung in: %dH %dM
|
||||||
|
TOOLTIP_WARRIOR Krieger
|
||||||
|
TOOLTIP_WEAPON Waffe
|
||||||
|
TOOLTIP_WRISTLET Armband
|
||||||
|
UI_ACCEPT Annehmen
|
||||||
|
UI_CANCEL Abbruch
|
||||||
|
UI_CLOSE Schließen
|
||||||
|
UI_DEF_FONT Tahoma:12
|
||||||
|
UI_DEF_FONT_LARGE Tahoma:14
|
||||||
|
UI_DEF_FONT_SMALL Tahoma:9
|
||||||
|
UI_DENY Ablehnen
|
||||||
|
UI_ITEM Gegenstand
|
||||||
|
UI_LEFT_TIME Verbleibende Zeit: %d Sek.
|
||||||
|
UI_NEXT Weiter
|
||||||
|
UI_NEXTPAGE Weiter
|
||||||
|
UI_NOCONTENTS Kein Inhalt
|
||||||
|
UI_NONAME Kein Name
|
||||||
|
UI_OK OK
|
||||||
|
UI_POS_UNKNOWN Unbekannter Ort
|
||||||
|
UI_PREVPAGE Zurück
|
||||||
|
UI_UNKNOWN Unbekannt
|
||||||
|
UPLOAD_MARK_CHECK_NEED_RECONNECT Der Upload muss neu gestartet werden.
|
||||||
|
UPLOAD_MARK_UPLOAD_NEED_RECONNECT Der Upload muss neu gestartet werden.
|
||||||
|
USE_ITEM_FAILURE_PRIVATE_SHOP Du kannst keine Gegenstände verwenden, solange du einen privaten Laden geöffnet hast.
|
||||||
|
USE_SKILL_ERROR_UNKNOWN Unbekannter Fertigkeitsfehler: %s
|
||||||
@@ -0,0 +1,311 @@
|
|||||||
|
ACCEPT Bestätigen
|
||||||
|
ATTACH_METIN_INFO Willst du den Geiststein einsetzen?
|
||||||
|
ATTACH_METIN_TITLE Geiststein einsetzen
|
||||||
|
CANCEL Abbruch
|
||||||
|
CHANGE_PASSWORD_CONFIRM Neues Passwort bestätigen
|
||||||
|
CHANGE_PASSWORD_NEW Neues Passwort
|
||||||
|
CHANGE_PASSWORD_OLD Altes Passwort
|
||||||
|
CHANGE_PASSWORD_TITLE Passwortänderung
|
||||||
|
CHARACTER_ACTION Aktionen
|
||||||
|
CHARACTER_EMOTICON Emotion
|
||||||
|
CHARACTER_MAIN Charakter
|
||||||
|
CHARACTER_MUTUAL_ACTION Interaktive Aktionen
|
||||||
|
CHARACTER_NORMAL_ACTION Normale Aktionen
|
||||||
|
CHARACTER_QUEST Missionen
|
||||||
|
CHARACTER_SKILL Fertigkeiten
|
||||||
|
CLOSE Schließen
|
||||||
|
COSTUME_TITLE Kostüme
|
||||||
|
COSTUME_WINDOW_TITLE Kostüme
|
||||||
|
CREATE_ATT_GRADE STR
|
||||||
|
CREATE_CREATE Erstellen
|
||||||
|
CREATE_DEX_GRADE DEX
|
||||||
|
CREATE_HP VIT
|
||||||
|
CREATE_LAST_POINT Punkte
|
||||||
|
CREATE_MAN Mann
|
||||||
|
CREATE_NAME Name
|
||||||
|
CREATE_NEXT Weiter
|
||||||
|
CREATE_PREV Zurück
|
||||||
|
CREATE_SEX Geschlecht
|
||||||
|
CREATE_SHAPE Aussehen
|
||||||
|
CREATE_SP INT
|
||||||
|
CREATE_STAT_RESET Zurück
|
||||||
|
CREATE_WOMAN Frau
|
||||||
|
CUBE_INFO_TITLE Veredelungshandbuch
|
||||||
|
CUBE_REQUIRE_MATERIAL Erforderliche Materialien
|
||||||
|
CUBE_REQUIRE_MATERIAL_OR oder
|
||||||
|
CUBE_TITLE Veredelungsfenster
|
||||||
|
DO_REFINE Veredeln
|
||||||
|
EMPIRE_EXIT Beenden
|
||||||
|
EMPIRE_NEXT Weiter
|
||||||
|
EMPIRE_PREV Zurück
|
||||||
|
EMPIRE_SELECT Wählen
|
||||||
|
EXCHANGE_ACCEPT Annehmen
|
||||||
|
EXCHANGE_TITLE Handeln
|
||||||
|
GAMEOPTION_TITLE Spieloptionen
|
||||||
|
GAME_EXIT_OBSERVER Zuschauermodus beenden
|
||||||
|
GAME_HELP Hilfe
|
||||||
|
GAME_QUEST Aufgaben
|
||||||
|
GAME_SKILL_UP Fertigkeit erhöhen
|
||||||
|
GAME_STAT_UP Status erhöhen
|
||||||
|
GRADE Klasse
|
||||||
|
GRADE_SELECT Klasse
|
||||||
|
GUILD_BASENAME Basisname
|
||||||
|
GUILD_BOARD_ID Name
|
||||||
|
GUILD_BOARD_REFRESH Aktualisieren (F5)
|
||||||
|
GUILD_BOARD_TEXT Nachricht
|
||||||
|
GUILD_BUILDING_CATEGORY_TITLE Baueinheiten
|
||||||
|
GUILD_BUILDING_CHANGE Wechseln
|
||||||
|
GUILD_BUILDING_DIRECTION Ausrichtung
|
||||||
|
GUILD_BUILDING_GRADE Rang
|
||||||
|
GUILD_BUILDING_INFO Gebäude- und Kosteninformationen
|
||||||
|
GUILD_BUILDING_LIST_TITLE Gebäudeliste
|
||||||
|
GUILD_BUILDING_LOG Stamm
|
||||||
|
GUILD_BUILDING_NAME Gebäudename
|
||||||
|
GUILD_BUILDING_OPERATE Bedienen
|
||||||
|
GUILD_BUILDING_PLY Sperrholz
|
||||||
|
GUILD_BUILDING_POSITION Lage
|
||||||
|
GUILD_BUILDING_PREVIEW Vorschau
|
||||||
|
GUILD_BUILDING_PRICE Preis
|
||||||
|
GUILD_BUILDING_REFRESH Aktualisieren (F5)
|
||||||
|
GUILD_BUILDING_STONE Fu.stein
|
||||||
|
GUILD_BUILDING_TITLE Gildenhausbau
|
||||||
|
GUILD_CRYSTAL Kristall
|
||||||
|
GUILD_DEPOSIT Zahlen
|
||||||
|
GUILD_DROP_RESOURCE1 hier
|
||||||
|
GUILD_DROP_RESOURCE2 Ressource fallen lassen
|
||||||
|
GUILD_GEM Edelstein
|
||||||
|
GUILD_GRADE_CHANGE_GRADE_NAME Neuer Rangname
|
||||||
|
GUILD_GRADE_NUM Nr.
|
||||||
|
GUILD_GRADE_PERMISSION_DELETE Entlassen
|
||||||
|
GUILD_GRADE_PERMISSION_JOIN Einladen
|
||||||
|
GUILD_GRADE_PERMISSION_NOTICE Schreiben
|
||||||
|
GUILD_GRADE_PERMISSION_SKILL Fertigkeiten
|
||||||
|
GUILD_GRADE_RANK Rang
|
||||||
|
GUILD_GRADE_WRITE Schreiben
|
||||||
|
GUILD_INFO Gildeninformationen
|
||||||
|
GUILD_INFO_CUR_EXP Erfahrung
|
||||||
|
GUILD_INFO_DECALRE_WAR Krieg erklären
|
||||||
|
GUILD_INFO_ENEMY_GUILD Feindliche Gilde
|
||||||
|
GUILD_INFO_ENEMY_GUILD_EMPTY Keine
|
||||||
|
GUILD_INFO_LEVEL Gilden-Level
|
||||||
|
GUILD_INFO_MARK Gildenzeichen
|
||||||
|
GUILD_INFO_MASTER Leader
|
||||||
|
GUILD_INFO_MASTER_VALUE Leader
|
||||||
|
GUILD_INFO_MEMBER_AVG_LEVEL Durchschnittliches Level
|
||||||
|
GUILD_INFO_MEMBER_NUM Mitgliederzahl
|
||||||
|
GUILD_INFO_NAME Gildenname
|
||||||
|
GUILD_INFO_NAME_VALUE Dies ist ein Gildenname
|
||||||
|
GUILD_INFO_OFFER_EXP Invest.
|
||||||
|
GUILD_INFO_REST_EXP Nötige Erfahrung
|
||||||
|
GUILD_INFO_UPLOAD_MARK Zeichen hochladen
|
||||||
|
GUILD_INFO_UPLOAD_SYMBOL Flagge hochladen
|
||||||
|
GUILD_MARK Gildenzeichen
|
||||||
|
GUILD_MEMBER_JOB Klasse
|
||||||
|
GUILD_MEMBER_KNIGHT Leader
|
||||||
|
GUILD_MEMBER_LEVEL Level
|
||||||
|
GUILD_MEMBER_NAME Name
|
||||||
|
GUILD_MEMBER_RANK Rang
|
||||||
|
GUILD_MEMBER_SPECIFIC_GRAVITY Invest.
|
||||||
|
GUILD_METIN_STONE Geiststein
|
||||||
|
GUILD_MINENAL Mineral
|
||||||
|
GUILD_MONEY Yang
|
||||||
|
GUILD_NAME Gilde
|
||||||
|
GUILD_RESOURCE_INFO Ressourceninformationen
|
||||||
|
GUILD_SKILL_ACTIVE Aktiv
|
||||||
|
GUILD_SKIlL_HEAL_GSP Aufladen
|
||||||
|
GUILD_SKILL_PASSIVE Passiv
|
||||||
|
GUILD_SKILL_POWER Energie
|
||||||
|
GUILD_SKILL_STATE Fertigkeit der Gilde
|
||||||
|
GUILD_SYMBOL Gildenflagge
|
||||||
|
GUILD_WAR_ACCEPT Gildenkriegserklärung annehmen
|
||||||
|
GUILD_WAR_BATTLE_TYPE Kampfart
|
||||||
|
GUILD_WAR_CTF Flagge
|
||||||
|
GUILD_WAR_DECLARE Gildenkrieg erklären
|
||||||
|
GUILD_WAR_ENEMY Gegner
|
||||||
|
GUILD_WAR_NORMAL Feld
|
||||||
|
GUILD_WAR_WARP Arena
|
||||||
|
GUILD_WATER Wasser
|
||||||
|
GUILD_WATER_STONE Wasserstein
|
||||||
|
GUILD_WITHDRAW Nehmen
|
||||||
|
HELP_ATTACK_KEY Angreifen: linke Maustaste oder Leertaste
|
||||||
|
HELP_CHANGE_PK_MODE Angriffsmodus wechseln: Belegung der linken Maustaste ändern
|
||||||
|
HELP_CHARACTER_BUTTON1 (Charakterfenster, Inventarfenster,
|
||||||
|
HELP_CHARACTER_BUTTON2 Freundesliste und Optionen)
|
||||||
|
HELP_CONTROL_CAMERA_BY_MIDDLEBUTTON Kamerasicht: mittlere oder rechte Maustaste
|
||||||
|
HELP_CONTROL_CAMERA_BY_RIGHTBUTTON Kamerasicht: rechte oder mittlere Maustaste
|
||||||
|
HELP_EXP Erfahrung
|
||||||
|
HELP_FURY Ingame Item-Shop
|
||||||
|
HELP_GUILD_WINDOW Gildenfenster öffnen: Alt + G
|
||||||
|
HELP_HELP Hilfe anzeigen: H
|
||||||
|
HELP_HP Trefferpunkte (TP)
|
||||||
|
HELP_MESSENGER_WINDOW Freundesliste öffnen: Alt + M
|
||||||
|
HELP_MOUSE_LEFT Funktion der linken Maustaste
|
||||||
|
HELP_MOUSE_RIGHT Funktion der rechten Maustaste
|
||||||
|
HELP_MOVE_KEY Steuerung: W, A, S, D oder Pfeiltasten
|
||||||
|
HELP_OPEN_CHARACTER Charakterfenster öffnen: C
|
||||||
|
HELP_OPEN_CHAT Chat-Fenster öffnen: Enter
|
||||||
|
HELP_OPEN_INVENTORY Inventarfenster öffnen: I
|
||||||
|
HELP_OPEN_LOG Chat-Protokoll (Log) öffnen: L
|
||||||
|
HELP_OPEN_MINIMAP Minikarte öffnen: Shift + M
|
||||||
|
HELP_OPEN_QUEST Auftragsfenster öffnen: N
|
||||||
|
HELP_OPEN_SKILL Fertigkeitenfenster öffnen: V
|
||||||
|
HELP_OPEN_WHISPER Flüsterfenster öffnen: Shift + Enter
|
||||||
|
HELP_OPEN_ZONEMAP Übersichtskarte öffnen: M
|
||||||
|
HELP_PICK_ITEM Gegenstände aufheben: ^ oder Y oder linke Maustaste
|
||||||
|
HELP_QUICKSLOT Schnellzugriffsfelder
|
||||||
|
HELP_SCREEN_CAPTURE Screenshot speichern: Druck bzw. Print (Speicherort ist der Ordner "Metin2\screenshot")
|
||||||
|
HELP_SHOW_ALL_NAME Namen anzeigen: Alt
|
||||||
|
HELP_SP Manapunkte (MP)
|
||||||
|
HELP_SYSTEM_BUTTON Systemtasten
|
||||||
|
INVENTORY_PAGE_BUTTON_TOOLTIP_1 1. Inventar
|
||||||
|
INVENTORY_PAGE_BUTTON_TOOLTIP_2 2. Inventar
|
||||||
|
INVENTORY_TITLE Inventar
|
||||||
|
ITEM_MALL Item-Shop
|
||||||
|
LOAD_ERROR Die Datendatei ist beschädigt. Bitte Client neu installieren. Drücke jetzt die Taste ESC.
|
||||||
|
LOGIN_CONNECT Verbinden
|
||||||
|
LOGIN_CONNECTING Du wirst mit dem Server verbunden.
|
||||||
|
LOGIN_DEFAULT_SERVERADDR Servername, Channel 1
|
||||||
|
LOGIN_EXIT Beenden
|
||||||
|
LOGIN_REGION_TITLE Ort für die Rechnungsstellung wählen
|
||||||
|
LOGIN_SELECT_BUTTON Wählen
|
||||||
|
LOGIN_SELECT_EXIT Beenden
|
||||||
|
LOGIN_SELECT_OK OK
|
||||||
|
LOGIN_SELECT_TITLE Server wählen
|
||||||
|
MALL_PASSWORD_TITLE Passwort
|
||||||
|
MALL_TITLE Itemshop-Lager
|
||||||
|
MARKET_TITLE Laden
|
||||||
|
MARKLIST_REFRESH Aktualisieren
|
||||||
|
MARKLIST_TITLE Gildenzeichen registrieren
|
||||||
|
MESSAGE Dies ist eine Nachricht
|
||||||
|
MESSENGER_ADD_FRIEND Freund hinzufügen
|
||||||
|
MESSENGER_DELETE_FRIEND Freund löschen
|
||||||
|
MESSENGER_MOBILE SMS senden
|
||||||
|
MESSENGER_OPEN_GUILD Gildenfenster öffnen
|
||||||
|
MESSENGER_TITLE Freunde
|
||||||
|
MESSENGER_USE_GUILD_MOVE_SKILL Verwende die Gildenbewegungsfertigkeit
|
||||||
|
MESSENGER_WHISPER Flüstern
|
||||||
|
MINIMIZE Minimieren
|
||||||
|
MOUSEBUTTON_ATTACK Angreifen
|
||||||
|
MOUSEBUTTON_AUTO_ATTACK Automatisch angreifen
|
||||||
|
MOUSEBUTTON_CAMERA Kamera
|
||||||
|
MOUSEBUTTON_SKILL Fertigkeiten
|
||||||
|
MUSICLIST_TITLE Musikauswahl
|
||||||
|
NO Nein
|
||||||
|
OK OK
|
||||||
|
OPTION_ALWAYS_SHOW_NAME Name
|
||||||
|
OPTION_ALWAYS_SHOW_NAME_OFF begrenzt
|
||||||
|
OPTION_ALWAYS_SHOW_NAME_ON immer
|
||||||
|
OPTION_BLOCK Abblocken
|
||||||
|
OPTION_BLOCK_EXCHANGE Handeln
|
||||||
|
OPTION_BLOCK_FRIEND Freunde
|
||||||
|
OPTION_BLOCK_GUILD Gilde
|
||||||
|
OPTION_BLOCK_PARTY Gruppe
|
||||||
|
OPTION_BLOCK_PARTY_REQUEST Anfrage
|
||||||
|
OPTION_BLOCK_WHISPER Flüstern
|
||||||
|
OPTION_CAMERA_DISTANCE Kamera
|
||||||
|
OPTION_CAMERA_DISTANCE_LONG Fern
|
||||||
|
OPTION_CAMERA_DISTANCE_SHORT Nah
|
||||||
|
OPTION_DELETE_MOBILE_BUTTON Handynummer löschen
|
||||||
|
OPTION_EFFECT Trefferanzeige
|
||||||
|
OPTION_FOG Nebel
|
||||||
|
OPTION_FOG_DENSE Viel
|
||||||
|
OPTION_FOG_LIGHT Wenig
|
||||||
|
OPTION_FOG_MIDDLE Mittel
|
||||||
|
OPTION_INPUT_MOBILE_BUTTON Handynummer eingeben
|
||||||
|
OPTION_MOBILE Handy
|
||||||
|
OPTION_MUSIC Musik
|
||||||
|
OPTION_MUSIC_CHANGE Wechseln
|
||||||
|
OPTION_MUSIC_DEFAULT_THEMA Standardtitel von Metin2
|
||||||
|
OPTION_NAME_COLOR Farbe Name
|
||||||
|
OPTION_NAME_COLOR_EMPIRE Reichsfarbe
|
||||||
|
OPTION_NAME_COLOR_NORMAL Normal
|
||||||
|
OPTION_PVPMODE PvP-Modus
|
||||||
|
OPTION_PVPMODE_FREE Frei
|
||||||
|
OPTION_PVPMODE_FREE_TOOLTIP Du darfst alle Spieler angreifen.
|
||||||
|
OPTION_PVPMODE_GUILD Gilde
|
||||||
|
OPTION_PVPMODE_GUILD_TOOLTIP Du darfst alle Spieler mit Ausnahme von Gildenmitgliedern angreifen.
|
||||||
|
OPTION_PVPMODE_PEACE Frieden
|
||||||
|
OPTION_PVPMODE_PEACE_TOOLTIP Du darfst keine Spieler deines Reiches angreifen.
|
||||||
|
OPTION_PVPMODE_REVENGE Feindlich
|
||||||
|
OPTION_PVPMODE_REVENGE_TOOLTIP Du darfst nur Spieler mit einer anderen Gesinnung angreifen.
|
||||||
|
OPTION_SALESTEXT Ladenname
|
||||||
|
OPTION_SALESTEXT_VIEW_OFF ausblenden
|
||||||
|
OPTION_SALESTEXT_VIEW_ON einblenden
|
||||||
|
OPTION_SOUND Effekte
|
||||||
|
OPTION_TARGET_BOARD Zielmenü
|
||||||
|
OPTION_TARGET_BOARD_NO_VIEW Schließen
|
||||||
|
OPTION_TARGET_BOARD_VIEW Anzeigen
|
||||||
|
OPTION_TILING Grafikspeicher
|
||||||
|
OPTION_TILING_APPLY Anwenden
|
||||||
|
OPTION_TILING_CPU CPU
|
||||||
|
OPTION_TILING_GPU GPU
|
||||||
|
OPTION_TITLE Optionen
|
||||||
|
OPTION_VIEW_CHAT Chatzeile
|
||||||
|
OPTION_VIEW_CHAT_OFF ausblenden
|
||||||
|
OPTION_VIEW_CHAT_ON einblenden
|
||||||
|
PARTY_MEMBER_INFO_NAME Name des Gruppenmitglieds
|
||||||
|
PASSWORD_DESC_1 Gib dein Passwort ein,
|
||||||
|
PASSWORD_DESC_2 um das Lager zu öffnen.
|
||||||
|
PASSWORD_DESC_3 Passwort schon geändert?
|
||||||
|
PASSWORD_DESC_4 Wenn nicht, ist dein Passwort: "000000".
|
||||||
|
PASSWORD_DESC_5 Ändere dein Passwort im Lager.
|
||||||
|
PASSWORD_TITLE Speicher-PW
|
||||||
|
PICK_MONEY_TITLE Teilen
|
||||||
|
PRIVATE_SHOP_CLOSE_BUTTON Laden schließen
|
||||||
|
PRIVATE_SHOP_NAME Name des Ladens
|
||||||
|
PRIVATE_SHOP_TITLE Privaten Laden einrichten
|
||||||
|
REFINE_COST Verbesserungskosten: 0 Yang
|
||||||
|
REFINE_INFO Wahrscheinlichkeit auf erfolgreiche Verbesserung: 100%
|
||||||
|
REFINE_MONEY Veredelungsgebühr
|
||||||
|
REFINE_SELECT Veredelung
|
||||||
|
REFINE_TTILE Verbesserungen
|
||||||
|
REPORT_VIOLENT_WHISPER Petzen
|
||||||
|
RESTART_HERE Hier neu starten
|
||||||
|
RESTART_TOWN In der Stadt neu starten
|
||||||
|
SAFE_CHANGE_PASSWORD Passwort ändern
|
||||||
|
SAFE_TITLE Lager
|
||||||
|
SELECT_ATT_GRADE STR
|
||||||
|
SELECT_CREATE Erstellen
|
||||||
|
SELECT_DELETE Löschen
|
||||||
|
SELECT_DEX_GRADE DEX
|
||||||
|
SELECT_EMPIRE_NAME Name des Reiches
|
||||||
|
SELECT_EXIT Beenden
|
||||||
|
SELECT_HP VIT
|
||||||
|
SELECT_LEVEL Level
|
||||||
|
SELECT_METIN_STONE_TITLE Geiststein wählen
|
||||||
|
SELECT_NAME Name
|
||||||
|
SELECT_NO_GUILD Keine Gilde
|
||||||
|
SELECT_PLAYTIME Spielzeit (Min.)
|
||||||
|
SELECT_SELECT Start
|
||||||
|
SELECT_SP INT
|
||||||
|
SELECT_TITLE Titel auswählen
|
||||||
|
SHOP_BUY Kaufen
|
||||||
|
SHOP_SELL Verkaufen
|
||||||
|
SHOP_TITLE Laden
|
||||||
|
SKILL_SUPPORT_TITLE Standardfertigkeiten
|
||||||
|
STEP Reinheitsgrad
|
||||||
|
STEP_SELECT Reinheitsgrad
|
||||||
|
STRENGTH Verstärken
|
||||||
|
STRENGTH_SELECT Stufe
|
||||||
|
SYSTEMOPTION_TITLE Systemoptionen
|
||||||
|
SYSTEM_CHANGE Charakter wechseln
|
||||||
|
SYSTEM_EXIT Spiel beenden
|
||||||
|
SYSTEM_HELP Hilfe
|
||||||
|
SYSTEM_LOGOUT Ausloggen
|
||||||
|
SYSTEM_MALL Item-Shop
|
||||||
|
SYSTEM_OPTION Systemoptionen
|
||||||
|
TASKBAR_CHARACTER Charakter [C/V/B/N]
|
||||||
|
TASKBAR_CHAT Chat-Fenster [Enter]
|
||||||
|
TASKBAR_DISABLE Deaktiviert
|
||||||
|
TASKBAR_EXPAND Fenster vergrößern
|
||||||
|
TASKBAR_INVENTORY Inventar [I]
|
||||||
|
TASKBAR_MESSENGER Freunde [Alt+M]
|
||||||
|
TASKBAR_NEXT_QUICKSLOT Nächstes Schnellzugriffsfeld [Umschalt+Zahl, Alt]
|
||||||
|
TASKBAR_PREV_QUICKSLOT Vorheriges Schnellzugriffsfeld [Umschalt+Zahl]
|
||||||
|
TASKBAR_SYSTEM Optionen[ESC]
|
||||||
|
WHISPER_BAN Abblocken
|
||||||
|
WHISPER_NAME Zuflüstern
|
||||||
|
WHISPER_REPORT report
|
||||||
|
WHISPER_SEND Senden
|
||||||
|
YES Ja
|
||||||
|
ZONE_MAP Übersichtskarte
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
//num type x y 표시텍스트
|
||||||
|
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||||
|
//---------------------------------------------------------------------------------------------------
|
||||||
|
0 WARP 147200 7300 "자양현"
|
||||||
|
1 WARP 13100 74600 "복정현"
|
||||||
|
2 WARP 64000 143600 "박라현"
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
//num type x y 표시텍스트
|
||||||
|
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||||
|
//---------------------------------------------------------------------------------------------------
|
||||||
|
0 WARP 74600 143800 "복정현"
|
||||||
|
1 WARP 141200 14200 "서한산"
|
||||||
|
2 WARP 134700 138300 "도염화지"
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
//num type x y 표시텍스트
|
||||||
|
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||||
|
//---------------------------------------------------------------------------------------------------
|
||||||
|
0 WARP 140900 13900 "박라현"
|
||||||
|
1 WARP 16500 133900 "영비사막"
|
||||||
|
2 WARP 11200 10900 "서한산"
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
//num type x y 표시텍스트
|
||||||
|
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||||
|
//---------------------------------------------------------------------------------------------------
|
||||||
|
0 WARP 139600 15200 "자양현"
|
||||||
|
1 WARP 15500 28700 "복정현"
|
||||||
|
2 WARP 75200 141800 "박라현"
|
||||||
@@ -0,0 +1,20 @@
|
|||||||
|
//num type x y 표시텍스트
|
||||||
|
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||||
|
//---------------------------------------------------------------------------------------------------
|
||||||
|
0 NPC 59600 55700 "무기상점 주인"
|
||||||
|
1 NPC 59600 60500 "방어구상점 주인"
|
||||||
|
2 NPC 67800 56500 "잡화상점 주인"
|
||||||
|
3 NPC 67400 60700 "서평반점 할아버지"
|
||||||
|
4 NPC 63300 62200 "노파"
|
||||||
|
5 WARP 40500 7300 "자양현"
|
||||||
|
6 NPC 35400 32700 "어부"
|
||||||
|
7 NPC 32500 40500 "어부"
|
||||||
|
8 NPC 25100 87400 "어부"
|
||||||
|
9 NPC 19500 93700 "어부"
|
||||||
|
10 NPC 30400 118600 "어부"
|
||||||
|
11 NPC 52500 114700 "어부"
|
||||||
|
12 NPC 59100 116600 "어부"
|
||||||
|
13 NPC 68000 37900 "어부"
|
||||||
|
14 NPC 82100 29700 "어부"
|
||||||
|
15 NPC 73100 65900 "어부"
|
||||||
|
16 WARP 7600 60100 "노인"
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
//num type x y 표시텍스트
|
||||||
|
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||||
|
//---------------------------------------------------------------------------------------------------
|
||||||
|
0 NPC 45000 60800 "무기상점 주인"
|
||||||
|
1 NPC 47100 60800 "방어구상점 주인"
|
||||||
|
2 NPC 42200 60800 "잡화상점 주인"
|
||||||
|
3 NPC 43000 57400 "서평반점 할아버지"
|
||||||
|
4 NPC 48700 66600 "노파"
|
||||||
|
5 WARP 94800 80400 "영안읍성"
|
||||||
|
6 WARP 10000 15000 "노인"
|
||||||
@@ -0,0 +1,17 @@
|
|||||||
|
//num type x y 표시텍스트
|
||||||
|
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||||
|
//---------------------------------------------------------------------------------------------------
|
||||||
|
0 NPC 67600 66200 "무기상점 주인"
|
||||||
|
1 NPC 67600 61700 "방어구상점 주인"
|
||||||
|
2 NPC 59000 68900 "잡화상점 주인"
|
||||||
|
3 NPC 60900 59600 "서평반점 할아버지"
|
||||||
|
4 NPC 58800 63300 "노파"
|
||||||
|
5 WARP 87600 112700 "복정현"
|
||||||
|
6 NPC 67500 53900 "어부"
|
||||||
|
7 NPC 74200 87900 "어부"
|
||||||
|
8 NPC 20600 55200 "어부"
|
||||||
|
9 NPC 21800 67900 "어부"
|
||||||
|
10 NPC 22100 86500 "어부"
|
||||||
|
11 NPC 23100 97600 "어부"
|
||||||
|
12 NPC 23400 107700 "어부"
|
||||||
|
13 WARP 90800 8700 "노인"
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
//num type x y 표시텍스트
|
||||||
|
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||||
|
//---------------------------------------------------------------------------------------------------
|
||||||
|
0 NPC 44800 38700 "무기상점 주인"
|
||||||
|
1 NPC 46100 37400 "방어구상점 주인"
|
||||||
|
2 NPC 38900 35600 "잡화상점 주인"
|
||||||
|
3 NPC 47100 34700 "서평반점 할아버지"
|
||||||
|
4 NPC 41900 30900 "노파"
|
||||||
|
5 WARP 10600 8800 "조안읍성"
|
||||||
|
6 WARP 77200 14000 "노인"
|
||||||
@@ -0,0 +1,18 @@
|
|||||||
|
//num type x y 표시텍스트
|
||||||
|
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||||
|
//---------------------------------------------------------------------------------------------------
|
||||||
|
0 NPC 43000 60800 "무기상점 주인"
|
||||||
|
1 NPC 40300 58500 "방어구상점 주인"
|
||||||
|
2 NPC 38300 69300 "잡화상점 주인"
|
||||||
|
3 NPC 31500 56000 "서평반점 할아버지"
|
||||||
|
4 NPC 41700 67100 "노파"
|
||||||
|
5 WARP 13700 12600 "박라현"
|
||||||
|
6 NPC 71100 23400 "어부"
|
||||||
|
7 NPC 73200 39000 "어부"
|
||||||
|
8 NPC 77200 47200 "어부"
|
||||||
|
9 NPC 76300 80900 "어부"
|
||||||
|
10 NPC 77300 90500 "어부"
|
||||||
|
11 NPC 42800 48000 "어부"
|
||||||
|
12 NPC 38600 84900 "어부"
|
||||||
|
13 NPC 81900 31500 "어부"
|
||||||
|
14 WARP 12500 111800 "노인"
|
||||||
@@ -0,0 +1,10 @@
|
|||||||
|
//num type x y 표시텍스트
|
||||||
|
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||||
|
//---------------------------------------------------------------------------------------------------
|
||||||
|
0 NPC 46000 46700 "무기상점 주인"
|
||||||
|
1 NPC 43500 46700 "방어구상점 주인"
|
||||||
|
2 NPC 48400 38700 "잡화상점 주인"
|
||||||
|
3 NPC 39400 39000 "서평반점 할아버지"
|
||||||
|
4 NPC 43300 37600 "노파"
|
||||||
|
5 WARP 90100 15100 "평무읍성"
|
||||||
|
6 WARP 13600 89900 "노인"
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
//num type x y 표시텍스트
|
||||||
|
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||||
|
//---------------------------------------------------------------------------------------------------
|
||||||
|
0 WARP 10900 142700 "자양현"
|
||||||
|
1 WARP 139300 13500 "복정현"
|
||||||
|
2 WARP 14900 13500 "박라현"
|
||||||
@@ -0,0 +1,6 @@
|
|||||||
|
//num type x y 표시텍스트
|
||||||
|
//type : "OPC", "OPCPVP", "OPCPVPSELF", "NPC", "MONSTER", "WARP", "WAYPOINT"
|
||||||
|
//---------------------------------------------------------------------------------------------------
|
||||||
|
0 WARP 10300 144600 "자양현"
|
||||||
|
1 WARP 7600 6000 "복정현"
|
||||||
|
2 WARP 145800 75100 "박라현"
|
||||||
@@ -0,0 +1,66 @@
|
|||||||
|
1 WARRIOR Dreiwege-Schnitt Dreifachschnitt Dreifachschlag Schlage den Feind blitzschnell. Durchschlag-Angriff 3 Mal Angriff auf mehrere Ziele ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED samyeon 1 4 Gesamtangriffswert %.0f-%.0f (1.1*MinATK + (0.1*MinATK + 1.5*STR)*SkillPoint) * 3 (1.1*MaxATK + (0.1*MaxATK + 1.5*STR)*SkillPoint) * 3
|
||||||
|
106 SHAMAN Blitzwurf Kugelblitz Todesblitz Greife mit Blitzen an. Fern-Angriff Angriff auf mehrere Ziele Blitzattribut ATTACK_SKILL|NEED_TARGET noejeon 16 4 Magischer Angriffswert %.0f-%.0f 60 + 4*lv + (7*iq+8*minmwep+iq*5)*ar*k 60 + 4*lv + (7*iq+8*maxmwep+iq*15)*ar*k
|
||||||
|
107 SHAMAN Blitz heraufbeschwören Blitz rufen Gewitter Beschwöre Blitze vom Himmel herab. Fern-Angriff Angriff auf mehrere Ziele Blitzattribut Ohnmacht ATTACK_SKILL|NEED_TARGET byeorak 17 4 Magischer Angriffswert %.0f-%.0f 40 + 4*lv + (13*iq+7*minmwep+iq*5)*ar*k 40 + 4*lv + (13*iq+7*maxmwep+iq*16)*ar*k Ohnmachtschance %.0f%% (50+1000*k/6)/10
|
||||||
|
108 SHAMAN Blitzkralle Blitzschlag Donnerfaust Mache eine Blitzfaust. Fern-Angriff Blitzattribut Kettenangriff ATTACK_SKILL|NEED_TARGET pokroe 18 4 Magischer Angriffswert %.0f-%.0f (50 + 5*lv + (6*iq+6*minmwep+1)*ar*k) (50 + 5*lv + (6*iq+6*maxmwep+800)*ar*k)
|
||||||
|
109 SHAMAN Kurieren Heilen Hilfe des Lichts Heile Wunden mit der Hilfe des Lichts. TP werden wiederhergestellt Negative Effekte werden kuriert Anwendbar auf Gruppenmitglieder CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeongeop 19 4 TP wiederherstellen %.0f-%.0f 200+4*lv+(10*iq+6*minmwep+600)*k 200+4*lv+(10*iq+6*maxmwep+800)*k Chance, negative Effekte zu kurieren %.0f%% 20+80*k
|
||||||
|
110 SHAMAN Schnelligkeit Geschwindigkeit Windgeschwindigkeit Renne so schnell wie der Wind. Bewegungsgeschwindigkeit wird erhöht Aufladezeit von Fertigkeiten wird verringert Anwendbar auf Gruppenmitglieder CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE kwaesok 20 4 Bewegungsgeschwindigkeit +%.0f%% 5 + (35 * k) Aufladezeit -%.0f%% 3+33*k
|
||||||
|
111 SHAMAN Angriff+ Angriff unterstützen Verstärkter Angriff Mache einen Partner stärker. Angriffswert wird erhöht Anwendbar auf Gruppenmitglieder CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE jeungryeok 21 4 Angriffswert +%.1f 5+(iq*0.2 + 15)*k
|
||||||
|
121 SUPPORT Führung Fähigkeit, Gruppenmitglieder anzuführen. PASSIVE tongsol
|
||||||
|
122 SUPPORT Combo Verstärke den Combo-Angriff. CANNOT_LEVEL_UP|TOGGLE combo
|
||||||
|
123 SUPPORT Angeln Kenntnisse im Fischfang. CANNOT_LEVEL_UP fishing
|
||||||
|
124 SUPPORT Bergbau Fähigkeit, Erz abzubauen. PASSIVE mining
|
||||||
|
125 SUPPORT Herstellung von Gegenständen Stelle einen Gegenstand her. CANNOT_LEVEL_UP|PASSIVE making
|
||||||
|
126 SUPPORT Shinsoo Du kannst Shinsoo verstehen. CANNOT_LEVEL_UP|PASSIVE language1
|
||||||
|
127 SUPPORT Chunjo Du kannst Chunjo verstehen. CANNOT_LEVEL_UP|PASSIVE language2
|
||||||
|
128 SUPPORT Jinno Du kannst Jinno verstehen. CANNOT_LEVEL_UP|PASSIVE language3
|
||||||
|
129 SUPPORT Verwandlung Verwandle dich in ein Monster. CANNOT_LEVEL_UP|PASSIVE polymorph
|
||||||
|
130 SUPPORT Reiten Fähigkeit, ein Pferd zu reiten. CANNOT_LEVEL_UP|PASSIVE riding
|
||||||
|
131 SUPPORT Pferd rufen Rufe dein Pferd herbei. summon
|
||||||
|
137 HORSE Kampf vom Pferderücken Attackiere Feinde, während du reitest. (ab Lv.50) Reiterliches Können ATTACK_SKILL|HORSE_SKILL|MOVING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|FAN|BELL wildattack 121 1
|
||||||
|
138 HORSE Pferdestampfer Attackiere alle Feinde in der Nähe. (ab Lv.52) Reiterliches Können ATTACK_SKILL|HORSE_SKILL|SEARCH_TARGET|CHARGE_ATTACK charge 122 1
|
||||||
|
139 HORSE Kraftwelle Attackiere alle Feinde vom Pferd aus. (ab Lv.55) Reiterliches Können ATTACK_SKILL|HORSE_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED|DAGGER|DOUBLE_SWORD|BOW|FAN|BELL splash 123 1
|
||||||
|
140 HORSE Pfeilhagel Verschieße Pfeile, während du reitest. (ab Lv.50) Reiterliches Können ATTACK_SKILL|FAN_RANGE|NEED_TARGET|HORSE_SKILL|WEAPON_LIMITATION BOW wildattack 121 1 5
|
||||||
|
151 GUILD Drachenaugen Erhöhe den maximalen Drachengeist. PASSIVE yongan Max. Drachengeisterhöhung +%.0f k * 1400
|
||||||
|
152 GUILD Blut des Drachengotts Erhöhe eine Zeit lang deine max. TP. Nur Gildenkrieg ONLY_FOR_GUILD_WAR gaho 101 1 Max. TP +%.0f%% k * 20
|
||||||
|
153 GUILD Segnung des Drachengotts Erhöhe eine Zeit lang deine max. MP. Nur Gildenkrieg ONLY_FOR_GUILD_WAR chukbok 102 1 Max. MP +%.0f%% k * 20
|
||||||
|
154 GUILD Heilige Rüstung Verbessere eine Zeit lang deine Verteidigung. Nur Gildenkrieg ONLY_FOR_GUILD_WAR seonghwi 103 1 Verteidigung +%.1f%% k * 10
|
||||||
|
155 GUILD Beschleunigung Erhöhe eine Zeit lang deine Angriffs- und Bewegungsgeschwindigkeit. Nur Gildenkrieg ONLY_FOR_GUILD_WAR gasok 104 1 Angriffs- und Bewegungsgeschw. +%.1f k * 30
|
||||||
|
156 GUILD Wut des Drachengottes Vergrößere eine Zeit lang deine Chance auf einen kritischen Treffer. Nur Gildenkrieg ONLY_FOR_GUILD_WAR bunno 105 1 Chance auf kritischen Treffer +%.0f%% k * 50
|
||||||
|
157 GUILD Zauberhilfe Verringere eine Zeit lang die Aufladezeit deiner Fertigkeiten. Nur Gildenkrieg ONLY_FOR_GUILD_WAR jumunsul 106 1 Aufladezeit -%.0f%% k * 50
|
||||||
|
16 WARRIOR Durchschlag Druckwelle Tsunami-Angriff Du greifst die Feinde frontal an. Frontaler Durchschlag-Angriff ATTACK_SKILL|CAN_CHANGE_DIRECTION|NEED_TARGET|WEAPON_LIMITATION SWORD|TWO_HANDED gigongcham 16 4 Angriffswert %.0f-%.0f 2.3*MinATK + (MinATK*4 + 4*STR + CON)*SkillPoint 2.3*MaxATK + (MaxATK*4 + 4*STR + CON)*SkillPoint
|
||||||
|
17 WARRIOR Heftiges Schlagen Heftiger Tigerschlag Heftiger Drachenschlag Du greifst die Feinde frontal an. Durchschlag-Angriff Angriff auf mehrere Ziele ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED gyeoksan 17 4 Angriffswert %.0f-%.0f 2.3*MinATK + (3*MinATK + 4*STR + 3*CON)*SkillPoint 2.3*MaxATK + (3*MaxATK + 4*STR + 3*CON)*SkillPoint
|
||||||
|
18 WARRIOR Stampfer Löwenstampfer Rhinozerosstampfer Wirf mehrere Feinde um. Durchschlag-Angriff Ohnmachtschance ATTACK_SKILL|STANDING_SKILL daejin 18 4 Angriffswert %.0f-%.0f 2*MinATK + (2*MinATK + 2*DEX + 2*CON + 4*STR)*SkillPoint 2*MaxATK + (2*MaxATK + 2*DEX + 2*CON + 4*STR)*SkillPoint Ohnmachtschance %.0f%% (100 + 1000*SkillPoint/6)/10
|
||||||
|
19 WARRIOR Starker Körper Körper aus Eisen Körper aus Stahl Deine Verteidigung wird eine Zeit lang besser und du fällst nicht zu Boden. Verteidigung wird verbessert Verringert die Bewegungsgeschwindigkeit Kein Umfallen STANDING_SKILL cheongeun 19 4 Verteidigung: +%.0f 7+(40 + 0.2*str + 0.4*con)*k Bewegungsgeschwindigkeit: -%.0f 1 + 9*SkillPoint
|
||||||
|
2 WARRIOR Schwertwirbel Schwerttanz Zyklon Wirbel das Schwert herum, um mehrere Feinde anzugreifen. Durchschlag-Angriff Angriff auf mehrere Ziele ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED palbang 2 4 Angriffswert %.0f-%.0f 3*MinATK + (0.8*MinATK + STR*6 + DEX*2 + CON) * SkillPoint 3*MaxATK + (0.8*MaxATK + STR*6 + DEX*2 + CON) * SkillPoint
|
||||||
|
20 WARRIOR Schwertschlag Schwertstoß Schwertwurf Du greifst die Feinde frontal an. Fern-Angriff Angriff auf mehrere Ziele Ohnmacht Schlägt das Ziel zu Boden ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION SWORD|TWO_HANDED geompung 20 4 Angriffswert %.0f-%.0f 2*minatk + (minatk + dex*3 + str*5 + con)*k 2*maxatk + (maxatk + dex*3 + str*5 + con)*k Ohnmachtschance %.0f%% (100+k*1000/6)/10
|
||||||
|
3 WARRIOR Kampfrausch Wut Raserei Du konzentrierst dich ausschließlich auf das Angreifen. Angriffsgeschwindigkeit wird erhöht Erhöht die Bewegungsgeschwindigkeit Erhöht die Schadensanfälligkeit STANDING_SKILL jeongwi 3 4 Angriffsgeschwindigkeit +%.0f%% 50 * SkillPoint Bewegungsgeschwindigkeit +%.0f%% 20 * SkillPoint
|
||||||
|
31 ASSASSIN Hinterhalt Getarnter Angriff Getarnter Hinterhalt Nähere dich deinem Feind von hinten und mache einen tödlichen Angriff. Angriffswert steigt für Rückentreffer Tarnungsbonus ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD amseup 1 4 Angriffswert %.0f-%.0f minatk + (1.2 * minatk + 500 + dex*12)*k maxatk + (1.2 * maxatk + 700 + dex*12)*k
|
||||||
|
32 ASSASSIN Blitzangriff Warpangriff Todesangriff Nähere dich schnell einem Feind und mache einen tödlichen Angriff. Teleportationsangriff Tarnungsbonus ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD gungsin 2 4 Angriffswert %.0f-%.0f (minatk + (1.6* minatk + 200 + dex*7 + str*7)*k) (maxatk + (1.6* maxatk + 300 + dex*7 + str*7)*k)
|
||||||
|
33 ASSASSIN Degenwirbel Wirbelnder Dolch Tanzender Dolch Wirbel mit einem Dolch um Feinde herum. Flächenschaden Anhaltender Giftangriff ATTACK_SKILL|CAN_CHANGE_DIRECTION|WEAPON_LIMITATION DAGGER|DOUBLE_SWORD|SWORD charyun 3 4 Angriffswert %.0f-%.0f 2*minatk + (0.5*minatk + dex*9 + str*7)*k 2*maxatk + (0.5*maxatk + dex*9 + str*7)*k Vergiftungschance %.0f%% 1 + 4*k
|
||||||
|
34 ASSASSIN Tarnung Leiser Gang Verhüllen Du kannst dich verstecken. Angriff wird beim Benutzen abgebrochen STANDING_SKILL eunhyeong 4 4 Hinterhalt-Bonusschaden %.0f%% 50 * SkillPoint
|
||||||
|
35 ASSASSIN Giftwolke Tödliche Wolke Killerwolke Lasse um deinen Feind herum giftige Wolken entstehen und vergifte ihn dadurch. Fern-Angriff Angriff auf mehrere Ziele Anhaltender Giftangriff ATTACK_SKILL|NEED_TARGET sangong 5 4 Angriffswert %.0f-%.0f lv*2+(minatk + str*3 + dex*18)*k lv*2+(maxatk + str*3 + dex*18)*k Vergiftungschance %.0f%% 40*k
|
||||||
|
4 WARRIOR Aura des Schwertes Spirituelles Schwert Phantomschwert Der Angriffswert wird für bestimmte Zeit erhöht. Angriffswert wird erhöht STANDING_SKILL|WEAPON_LIMITATION SWORD|TWO_HANDED geomgyeong 4 4 Angriffswert +%.0f (100 + STR) * SkillPoint
|
||||||
|
46 ASSASSIN Wiederholter Schuss Mehrfachschuss Gewaltiger Schuss Schieß mit mehreren Pfeilen auf einen Feind. Fern-Angriff Mehrere Angriffe ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW yeonsa 16 4 2 + floor(6 * SkillPoint) Gesamtangriffswert %.0f-%.0f minatk + 0.2*minatk*floor(2+k*6)+ (0.8*minatk+dex*8*ar) *k maxatk + 0.2*maxatk*floor(2+k*6)+ (0.8*maxatk+dex*8*ar) *k abgeschossenen Pfeile: %.0f 2 + floor(6 * SkillPoint)
|
||||||
|
47 ASSASSIN Pfeilregen Pfeilsturm Pfeilorkan Schieße mit mehreren Pfeilen auf mehrere Feinde. Fern-Angriff Angriff auf mehrere Ziele ATTACK_SKILL|FAN_RANGE|NEED_TARGET|WEAPON_LIMITATION BOW gwangyeok 17 4 2 + floor(6 * SkillPoint) Angriffswert %.0f-%0.f minatk + (1.7*minatk + 100 + dex*2 + str*2)*k*0.8 maxatk + (1.7*maxatk + 300 + dex*2 + str*2)*k*0.8 Max. Anzahl Ziele: %.0f 2 + floor(6 * SkillPoint)
|
||||||
|
48 ASSASSIN Feuerpfeil Brennender Pfeil Flammenpfeil Entzünde den Pfeil. Fern-Angriff Angriff auf mehrere Ziele Feuerangriff ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW hwajo 18 4 Angriffswert %.0f-%.0f 1.5*minatk + (2.6*minatk + 100 )*k 1.5*maxatk + (2.6*maxatk + 300 )*k
|
||||||
|
49 ASSASSIN Federschreiten Schnell wie der Wind Gottes Geschwindigkeit Mache deinen Körper leichter, um die Bewegungsgeschwindigkeit zu erhöhen. Bewegungsgeschwindigkeit wird erhöht STANDING_SKILL gyeonggong 19 4 Bewegungsgeschwindigkeit +%.0f 60*SkillPoint
|
||||||
|
5 WARRIOR Sausen Rasen Geschoss Du bist so schnell wie ein Geschoss! Geladener Durchschlag-Angriff ATTACK_SKILL|NEED_TARGET|CHARGE_ATTACK|WEAPON_LIMITATION SWORD|TWO_HANDED tanhwan 5 4 Angriffswert %.0f-%.0f 2*MinATK + (MinATK + 3*DEX + 7*STR + CON)*SkillPoint 2*MaxATK + (MaxATK + 3*DEX + 7*STR + CON)*SkillPoint
|
||||||
|
50 ASSASSIN Giftpfeil Toxischer Pfeil Tödlicher Pfeil Bestreiche den Pfeil mit einem starken Gift. Fern-Angriff Angriff auf mehrere Ziele Schlägt das Ziel zu Boden Anhaltender Giftangriff ATTACK_SKILL|NEED_TARGET|WEAPON_LIMITATION BOW gigung 20 4 Angriffswert %.0f-%.0f minatk + (1.2*minatk + 100 + dex*6 + str*2)*k maxatk + (1.2*maxatk + 200 + dex*6 + str*2)*k Vergiftungschance %.0f%% 80*k
|
||||||
|
61 SURA Fingerschlag Brennender Fingerschlag Fingerexplosion Erzeuge mit den Fingerspitzen eine große Explosion. Durchschlag-Angriff Verteidigung des Gegners wird ignoriert Intelligenzbonus ATTACK_SKILL|MELEE_ATTACK|NEED_TARGET swaeryeong 1 4 Angriffswert %.0f-%.0f minatk + 2*lv + iq*2 + (2*minatk + str*4 + iq*14) * k maxatk + 2*lv + iq*2 + (2*maxatk + str*4 + iq*14) * k Chance auf Durchbohrenden Treffer %.0f%% 1 + 9*SkillPoint
|
||||||
|
62 SURA Drachenwirbel Tornadowirbel Wirbelwind Verursache einen heftigen Wirbelsturm, um mehrere Feinde zu besiegen. Flächenschaden Fliehen des Gegners wird ignoriert Intelligenzbonus ATTACK_SKILL|STANDING_SKILL yonggwon 2 4 Angriffswert %.0f-%.0f 1.1 * minatk + 2*lv + 2*iq + (1.5*minatk + str + iq*12) * k 1.1 * maxatk + 2*lv + 2*iq + (1.5*maxatk + str + iq*12) * k Chance auf Ignorieren der Flucht des Gegners %.0f%% 1 + 9*SkillPoint
|
||||||
|
63 SURA Verzauberte Klinge Verzaubertes Schwert Geisterklinge Statte deine Klinge mit einem mächtigen Geist aus. Angriffswert wird erhöht Intelligenzbonus Stehlen von Leben STANDING_SKILL|TOGGLE|WEAPON_LIMITATION SWORD gwigeom 3 4 Angriffswert +%.1f 7 + (5*iq+13)*k Lebensdieb: %.0f%% des Schadens 10*k
|
||||||
|
64 SURA Furcht Große Furcht Schrecken Verringere die Fertigkeiten der Feinde, die dich angreifen. Gegnerischer Angriffswert wird verringert Gegnerischer Angriff schlägt öfter fehl Wird nur aktiv, wenn du getroffen wirst STANDING_SKILL gongpo 4 4 Gegnerischer Angriffswert -%.0f%% 5 + 20*SkillPoint Fehlschläge des Gegners %.0f%% 1 + 29*SkillPoint
|
||||||
|
65 SURA Verzauberte Rüstung Verzauberte bessere Rüstung Rüstung der Dunkelheit Schütze deinen Körper mit einer dunklen Rüstung. Reflektiert Schaden auf Angreifer zurück Verbessert die Verteidigung Intelligenzbonus STANDING_SKILL jumagap 5 4 Verteidigung +%.0f (iq+30)*k Reflektierter Nahkampf-Schaden: %.1f%% (iq/4+10)*k
|
||||||
|
66 SURA Zauber aufheben Mächtige Zauberaufhebung Zauberaufhebungsangriff Beseitige alle hilfreichen Effekte des Feindes. Fern-Angriff Angriff auf mehrere Ziele Auf Gegner liegende Effekte werden entfernt ATTACK_SKILL|NEED_TARGET pabeop 6 4 Magischer Angriffswert %.0f-%.0f 40 + 5*lv + 2*iq + (18*iq + 7*minmtk + 50)*ar*k 40 + 5*lv + 2*iq + (18*iq + 7*maxmtk + 100)*ar*k Zauberaufhebungschance %.0f%% 50*k
|
||||||
|
76 SURA Dunkler Schlag Dunkler Hieb Schwarzer Angriff Wirf die dunkle Macht, um Feinde zu verletzen. Fern-Angriff Angriff auf mehrere Ziele ATTACK_SKILL|NEED_TARGET maryeong 16 4 Magischer Angriffswert %.0f-%.0f 40 +5*lv + 2*iq + (20*iq + 7*minmtk + 50 )*ar*k 40 +5*lv + 2*iq + (20*iq + 7*maxmtk + 100 )*ar*k
|
||||||
|
77 SURA Flammenschlag Brennender Schlag Flammendetonation Verbrenne die Feinde mit einer Explosion. Flächenschaden Feuerangriff ATTACK_SKILL|STANDING_SKILL hwayeom 17 4 Magischer Angriffswert %.0f-%.0f 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 180 )*k 5*lv + 2*iq + (20*iq + 8*mtk + str*4 + con*2 + 200 )*k
|
||||||
|
78 SURA Geist der Flamme Flammenreihe Flammenexplosion Erzeuge einen Geist der Flamme. Fern-Angriff Willkürliches Ziel Angriff auf mehrere Ziele ATTACK_SKILL|STANDING_SKILL|TOGGLE muyeong 18 4 Magischer Angriffswert %.0f-%.0f 30+ 2*lv + 2*iq + (18*iq + 6*minmtk + 200)*ar*k 30+ 2*lv + 2*iq + (18*iq + 6*maxmtk + 500)*ar*k
|
||||||
|
79 SURA Dunkler Schutz Dunkle Membran Schutz des dunklen Fürsten Schützt Dich mit der dunklen Macht und wandelt körperlichen Schaden in MP um. Magie-Schaden wird reduziert. Verbessert die Verteidigung STANDING_SKILL|TOGGLE heuksin 19 4 Schadensreduzierung %.0f%% (iq*0.84)*k Verteidigung +%.0f (0.5*iq+15)*k
|
||||||
|
80 SURA Geisterschlag Seelenschlag Geisterangriff Wirf dunkle Geister, um Feinde zu verletzen. Fern-Angriff Angriff auf mehrere Ziele Gegner werden verlangsamt ATTACK_SKILL|NEED_TARGET tusok 20 4 Magischer Angriffswert %.0f-%.0f 40 + 2*lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*minmtk+ 180)*ar*k 40 + 2 * lv + 2*iq + (2 * con + 2 * dex + 22*iq + 6*maxmtk + 200)*ar*k Chance auf Verlangsamen %.1f%% (333 + (300 * k))/10
|
||||||
|
81 SURA Dunkler Stein Dunkle Kugel Dunkle Sphäre Wirf eine dunkle Kugel, um Feinde zu verletzen. Fern-Angriff Angriff auf mehrere Ziele ATTACK_SKILL|NEED_TARGET geomhwan 21 4 Magischer Angriffswert %.0f-%.0f 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*minmtk)*ar*k 120 + 6*lv + (5 * con + 5 * dex + 40*iq + 12*maxmtk)*ar*k
|
||||||
|
91 SHAMAN Fliegender Talisman Drachenwurf Gewaltiger Wurf Wirf einen Talisman, um Feinde zu verletzen. Fern-Angriff Angriff auf mehrere Ziele ATTACK_SKILL|FAN_RANGE|NEED_TARGET bipabu 1 4 Magischer Angriffswert %.0f-%.0f 70 + 4*Lv. + (20*IQ+5*minmwep+50)*ar*k 70 + 4*lv + (20*iq+5*maxmwep+50)*ar*k
|
||||||
|
92 SHAMAN Drachenschießen Angreifender Drache Aufsteigender Drache Schieße eine Drachenfigur ab, um Feinde frontal anzugreifen. Durchschlag-Angriff Dauerhafter Feuerschaden ATTACK_SKILL|NEED_TARGET yongpa 2 4 Magischer Angriffswert %.0f-%.0f 60 + 5*lv + (18*iq+6*minmwep+120)*ar*k 60 + 5*lv + (18*iq+6*maxmwep+120)*ar*k Chance auf dauerhaftes Feuer %.0f%% iq*0.2*k
|
||||||
|
93 SHAMAN Drachengebrüll Drachenschrei Drachengeheul Greife deine Feinde mit einer Drachenfigur an. Flächenschaden Dauerhafter Feuerschaden ATTACK_SKILL|STANDING_SKILL paeryong 3 4 Magischer Angriffswert %.0f-%.0f 70 + 3*lv + (22*iq+13*minmwep+100)*ar*k 70 + 3*lv + (22*iq+13*maxmwep+100)*ar*k Chance auf dauerhaftes Feuer %.0f%% iq*0.2*k
|
||||||
|
94 SHAMAN Segen Himmelswand Segen des Drachen Schütze deinen Partner oder dich selbst mit einem Schutzkreis. Widerstand gegen Nahkampf-Angriff Anwendbar auf Gruppenmitglieder CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE hosin 4 4 Widerstand gegen Nahkampf-Angriff %.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
|
||||||
|
95 SHAMAN Reflektieren Reflektierendes Wasser Glasspiegel Schütze deinen Partner oder dich selbst mit einem reflektierenden Kreis. Reflektiert Schaden auf Angreifer zurück Anwendbar auf Gruppenmitglieder CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE boho 5 4 Reflektierter Nahkampf-Schaden: %.1f%% 5+(iq*0.3 + 5)*k
|
||||||
|
96 SHAMAN Hilfe des Drachen Unterstützung des Drachen Drachenkraft Verstärke deinen Angriff oder den eines Gruppenmitglieds. Chance auf kritischen Schlag wird erhöht Anwendbar auf Gruppenmitglieder CAN_USE_FOR_ME|NEED_TARGET|ONLY_FOR_ALLIANCE gicheon 6 4 Chance auf kritischen Treffer +%.1f%% (iq*0.3+5)*(2*k+0.5)/(k+1.5)
|
||||||
@@ -0,0 +1,77 @@
|
|||||||
|
1 삼연참 1 1 1 0 HP -(1.1*atk+(0.5*atk+1.5*str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 200
|
||||||
|
2 팔방풍우 1 1 1 0 HP -(3*atk+(0.8*atk+str*5+dex*3+con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 1 0 200
|
||||||
|
3 전귀혼 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 14 0 0 NORMAL 1 1 0 0
|
||||||
|
4 검경 1 1 1 0 ATT_GRADE (100+str+lv*3)*k 100+200*k 30+50*k 33+50*k SELFONLY 15 NONE 15 0 0 NORMAL 1 1 0 0
|
||||||
|
16 기공참 1 1 1 0 HP -(2.3*atk+(4*atk+str*4+con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 1 0 100
|
||||||
|
17 격산타우 1 1 1 0 HP -(2.3*atk+(3*atk+str*4+con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 1 0 200
|
||||||
|
18 대진각 1 1 1 0 HP -(2*atk+(2*atk+2*dex+2*con+str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 1 0 400
|
||||||
|
19 천근추 1 1 1 0 DEF_GRADE (200+str*0.2+con*0.5)*k 80+220*k 60+90*k 63+90*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 16 0 0 NORMAL 1 1 0 0
|
||||||
|
47 관격술 2 1 1 0 HP -(atk+(1.7*atk+dex*2+str*2)*k)*0.8 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0
|
||||||
|
48 화조파 2 1 1 0 HP -(1.5*atk+(2.6*atk+number(100,300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300
|
||||||
|
46 연사 2 1 1 0 HP -(atk+0.2*atk*floor(2+k*6)+(0.8*atk+dex*8*ar)*k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0
|
||||||
|
49 경공술 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 17 0 0 NORMAL 1 1 0 0
|
||||||
|
31 암습 2 1 1 0 HP -(atk+(1.2*atk+number(500,700)+dex*4+str*4)*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0
|
||||||
|
32 궁신탄영 2 1 1 0 HP -(atk+(1.6*atk+number(200,300)+dex*7+str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0
|
||||||
|
33 차륜살 2 1 1 0 HP -(2*atk+(0.5*atk+dex*9+str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0
|
||||||
|
34 은형법 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 18 0 0 NORMAL 1 1 0 0
|
||||||
|
76 마령 3 1 1 0 HP -(40+5*lv+2*iq+(13*iq+6*mwep+number(50,100))*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200
|
||||||
|
77 화염폭 3 1 1 0 HP -(5*lv+2*iq+(10*iq+6*mwep+str*4+con*2+number(180,200))*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500
|
||||||
|
78 무영진 3 1 1 0 HP -(30+2*lv+2*iq+(7*iq+6*mwep+number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 43+30*k ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0
|
||||||
|
80 투속마령 3 1 1 0 HP -(40+2*lv+2*iq+(2*con+2*dex+13*iq+6*mwep+number(180,200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400
|
||||||
|
61 쇄령지 3 1 1 0 HP -(atk+2*lv+iq*2+(2*atk+str*4+iq*14)*k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0
|
||||||
|
62 용권파 3 1 1 0 HP -(1.1*atk+2*lv+iq*2+(1.5*atk+str+iq*12)*k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500
|
||||||
|
63 귀검 3 1 1 0 ATT_GRADE (3*iq+2*lv)*k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 19 0 0 NORMAL 1 1 0 0
|
||||||
|
64 공포 3 1 1 0 DODGE 1+29*k 60+120*k 60+100*k 100 SELFONLY 20 NONE 20 0 0 NORMAL 1 1 0 0
|
||||||
|
65 주마갑 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 33+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 21 0 0 NORMAL 1 1 0 0
|
||||||
|
92 용파산 4 1 1 0 HP -(60+5*lv+(18*iq+6*mwep+120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 10 0.8 0 0
|
||||||
|
93 패룡폭 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 0.8 0 500
|
||||||
|
94 호신 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 22 0 0 NORMAL 1 1 800 0
|
||||||
|
95 반사 4 1 1 0 REFLECT_MELEE 5+(iq*0.3+5)*k 40+160*k 60+200*k 10 23 NONE 23 0 0 NORMAL 1 1 1000 0
|
||||||
|
106 뇌전령 4 1 1 0 HP -(60+4*lv+(7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200
|
||||||
|
107 벼락 4 1 1 0 HP -(40+4*lv+(13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400
|
||||||
|
108 폭뢰격 4 1 1 0 HP -(50+5*lv+(6*iq+6*mwep+number(1,800))*ar*k)*(1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0
|
||||||
|
109 정업인 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0
|
||||||
|
110 쾌속 4 1 1 0 MOV_SPEED 5+35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 24 0 0 NORMAL 1 1 1000 0
|
||||||
|
79 흑신수호 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 63+120*k SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 25 0 0 MAGIC 1 0.8 0 0
|
||||||
|
157 주문술 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
156 용신의분노 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
155 가속화 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0
|
||||||
|
154 성휘갑 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
153 용신의축복 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
151 용안 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
91 비파부 4 1 1 0 HP -(70+4*lv+(20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 201
|
||||||
|
5 탄환격 1 1 1 0 HP -(2*atk+(atk+dex*3+str*7+con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200
|
||||||
|
20 검풍 1 1 1 0 HP -(2*atk+(atk+dex*3+str*5+con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200
|
||||||
|
35 산공분 2 1 1 0 HP -(lv*2+(atk+str*3+dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200
|
||||||
|
50 독기궁 2 1 1 0 HP -(atk+(1.2*atk+number(100,200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300
|
||||||
|
66 파법술 3 1 1 0 HP -(40+5*lv+2*iq+(10*iq+7*mwep+number(50,100))*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200
|
||||||
|
81 마환격 3 1 1 0 HP -(120+6*lv+(5*con+5*dex+29*iq+9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200
|
||||||
|
96 기천대공 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 29 0 0 NORMAL 1 1 1000 0
|
||||||
|
111 증력술 4 1 1 0 ATT_GRADE 5+(iq*0.2+15)*k 60+120*k 60+100*k 10 30 NONE 30 0 0 NORMAL 1 1 1000 0
|
||||||
|
126 신수어 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
122 연계기 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
121 통솔력 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
125 변신 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0
|
||||||
|
127 천조어 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
128 진노어 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
158 길드이동 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
159 공간의문 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
160 가속화 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
161 공간의문 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
162 공간이동 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
256 CRUSH200스킬 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300
|
||||||
|
257 일반범위350스킬 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525
|
||||||
|
258 CRUSH300스킬 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450
|
||||||
|
259 일반범위200스킬 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300
|
||||||
|
260 CURSH400스킬 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600
|
||||||
|
261 독250스킬 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375
|
||||||
|
262 SLOW300스킬 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450
|
||||||
|
130 승마 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
137 난무 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0
|
||||||
|
138 돌격 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100
|
||||||
|
139 탈출 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250
|
||||||
|
140 난무(활) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0
|
||||||
|
131 말소환 0 1 10 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
124 채광술 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
152 용신의피 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
129 둔갑술 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
|
||||||
|
After Width: | Height: | Size: 9.2 KiB |
|
After Width: | Height: | Size: 9.2 KiB |
@@ -0,0 +1,565 @@
|
|||||||
|
import uiScriptLocale
|
||||||
|
|
||||||
|
ROOT_PATH = "d:/ymir work/ui/public/"
|
||||||
|
LOCALE_PATH = "locale/de/ui/select/"
|
||||||
|
BOARD_X = SCREEN_WIDTH * (65) / 800
|
||||||
|
BOARD_Y = SCREEN_HEIGHT * (215) / 600
|
||||||
|
|
||||||
|
PLUS_BUTTON_WIDTH = 20
|
||||||
|
TEMPORARY_HEIGHT = 24 + 5
|
||||||
|
|
||||||
|
window = {
|
||||||
|
"name" : "CreateCharacterWindow",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 0,
|
||||||
|
|
||||||
|
"width" : SCREEN_WIDTH,
|
||||||
|
"height" : SCREEN_HEIGHT,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
## Board
|
||||||
|
{
|
||||||
|
"name" : "BackGround", "type" : "expanded_image", "x" : 0, "y" : 0,
|
||||||
|
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
|
||||||
|
"image" : "locale/de/ui/select.sub",
|
||||||
|
},
|
||||||
|
## Name
|
||||||
|
{
|
||||||
|
"name" : "name_warrior",
|
||||||
|
"type" : "image",
|
||||||
|
|
||||||
|
"x" : BOARD_X - 27,
|
||||||
|
"y" : BOARD_Y - 174 + 25,
|
||||||
|
|
||||||
|
"image" : LOCALE_PATH+"name_warrior.sub",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "name_assassin",
|
||||||
|
"type" : "image",
|
||||||
|
|
||||||
|
"x" : BOARD_X - 27,
|
||||||
|
"y" : BOARD_Y - 174 + 25,
|
||||||
|
|
||||||
|
"image" : LOCALE_PATH+"name_assassin.sub",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "name_sura",
|
||||||
|
"type" : "image",
|
||||||
|
|
||||||
|
"x" : BOARD_X - 27,
|
||||||
|
"y" : BOARD_Y - 174 + 25,
|
||||||
|
|
||||||
|
"image" : LOCALE_PATH+"name_sura.sub",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "name_shaman",
|
||||||
|
"type" : "image",
|
||||||
|
|
||||||
|
"x" : BOARD_X - 27,
|
||||||
|
"y" : BOARD_Y - 174 + 25,
|
||||||
|
|
||||||
|
"image" : LOCALE_PATH+"name_shaman.sub",
|
||||||
|
},
|
||||||
|
|
||||||
|
## Character Board
|
||||||
|
{
|
||||||
|
"name" : "character_board",
|
||||||
|
"type" : "thinboard",
|
||||||
|
|
||||||
|
"x" : BOARD_X,
|
||||||
|
"y" : BOARD_Y,
|
||||||
|
|
||||||
|
"width" : 208,
|
||||||
|
"height" : 300 + TEMPORARY_HEIGHT,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "text_board",
|
||||||
|
"type" : "bar",
|
||||||
|
|
||||||
|
"x" : 8,
|
||||||
|
"y" : 10,
|
||||||
|
|
||||||
|
"width" : 189,
|
||||||
|
"height" : 122,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "prev_button",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : 95,
|
||||||
|
"y" : 95,
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.CREATE_PREV,
|
||||||
|
|
||||||
|
"default_image" : ROOT_PATH + "Small_Button_01.sub",
|
||||||
|
"over_image" : ROOT_PATH + "Small_Button_02.sub",
|
||||||
|
"down_image" : ROOT_PATH + "Small_Button_03.sub",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "next_button",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : 140,
|
||||||
|
"y" : 95,
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.CREATE_NEXT,
|
||||||
|
|
||||||
|
"default_image" : ROOT_PATH + "Small_Button_01.sub",
|
||||||
|
"over_image" : ROOT_PATH + "Small_Button_02.sub",
|
||||||
|
"down_image" : ROOT_PATH + "Small_Button_03.sub",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "right_line",
|
||||||
|
"type" : "line",
|
||||||
|
|
||||||
|
"x" : 189-1,
|
||||||
|
"y" : -1,
|
||||||
|
|
||||||
|
"width" : 0,
|
||||||
|
"height" : 122,
|
||||||
|
|
||||||
|
"color" : 0xffAAA6A1,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "bottom_line",
|
||||||
|
"type" : "line",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 122-1,
|
||||||
|
|
||||||
|
"width" : 189,
|
||||||
|
"height" : 0,
|
||||||
|
|
||||||
|
"color" : 0xffAAA6A1,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "left_line",
|
||||||
|
"type" : "line",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 0,
|
||||||
|
|
||||||
|
"width" : 0,
|
||||||
|
"height" : 122-1,
|
||||||
|
|
||||||
|
"color" : 0xff2A2521,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "top_line",
|
||||||
|
"type" : "line",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 0,
|
||||||
|
|
||||||
|
"width" : 189,
|
||||||
|
"height" : 0,
|
||||||
|
|
||||||
|
"color" : 0xff2A2521,
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "hth",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 15,
|
||||||
|
"y" : 138,
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.CREATE_HP,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "hth_gauge",
|
||||||
|
"type" : "gauge",
|
||||||
|
|
||||||
|
"x" : 30,
|
||||||
|
"y" : 4,
|
||||||
|
|
||||||
|
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||||
|
"color" : "red",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "hth_slot",
|
||||||
|
"type" : "slotbar",
|
||||||
|
|
||||||
|
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||||
|
"y" : -1,
|
||||||
|
"width" : 24,
|
||||||
|
"height" : 16,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "hth_value",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 1,
|
||||||
|
"all_align" : "center",
|
||||||
|
|
||||||
|
"text" : "99",
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "int",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 15,
|
||||||
|
"y" : 157,
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.CREATE_SP,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "int_gauge",
|
||||||
|
"type" : "gauge",
|
||||||
|
|
||||||
|
"x" : 30,
|
||||||
|
"y" : 4,
|
||||||
|
|
||||||
|
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||||
|
"color" : "pink",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "int_slot",
|
||||||
|
"type" : "slotbar",
|
||||||
|
|
||||||
|
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||||
|
"y" : -1,
|
||||||
|
"width" : 24,
|
||||||
|
"height" : 16,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "int_value",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 1,
|
||||||
|
"all_align" : "center",
|
||||||
|
|
||||||
|
"text" : "99",
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "str",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 15,
|
||||||
|
"y" : 176,
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.CREATE_ATT_GRADE,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "str_gauge",
|
||||||
|
"type" : "gauge",
|
||||||
|
|
||||||
|
"x" : 30,
|
||||||
|
"y" : 4,
|
||||||
|
|
||||||
|
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||||
|
"color" : "purple",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "str_slot",
|
||||||
|
"type" : "slotbar",
|
||||||
|
|
||||||
|
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||||
|
"y" : -1,
|
||||||
|
"width" : 24,
|
||||||
|
"height" : 16,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "str_value",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 1,
|
||||||
|
"all_align" : "center",
|
||||||
|
|
||||||
|
"text" : "99",
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "dex",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 15,
|
||||||
|
"y" : 195,
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.CREATE_DEX_GRADE,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "dex_gauge",
|
||||||
|
"type" : "gauge",
|
||||||
|
|
||||||
|
"x" : 30,
|
||||||
|
"y" : 4,
|
||||||
|
|
||||||
|
"width" : 100 + PLUS_BUTTON_WIDTH,
|
||||||
|
"color" : "blue",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "dex_slot",
|
||||||
|
"type" : "slotbar",
|
||||||
|
|
||||||
|
"x" : 137 + PLUS_BUTTON_WIDTH,
|
||||||
|
"y" : -1,
|
||||||
|
"width" : 24,
|
||||||
|
"height" : 16,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "dex_value",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 1,
|
||||||
|
"all_align" : "center",
|
||||||
|
|
||||||
|
"text" : "99",
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
"name" : "hth_button",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : 184,
|
||||||
|
"y" : 139,
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||||
|
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||||
|
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "int_button",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : 184,
|
||||||
|
"y" : 158,
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||||
|
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||||
|
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "str_button",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : 184,
|
||||||
|
"y" : 177,
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||||
|
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||||
|
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "dex_button",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : 184,
|
||||||
|
"y" : 196,
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/game/windows/btn_plus_up.sub",
|
||||||
|
"over_image" : "d:/ymir work/ui/game/windows/btn_plus_over.sub",
|
||||||
|
"down_image" : "d:/ymir work/ui/game/windows/btn_plus_down.sub",
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
"name" : "character_name",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 43,
|
||||||
|
"y" : 218,
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.CREATE_NAME,
|
||||||
|
|
||||||
|
"text_horizontal_align" : "center",
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "character_name_slot",
|
||||||
|
"type" : "image",
|
||||||
|
|
||||||
|
"x" : 40 - 1,
|
||||||
|
"y" : -2,
|
||||||
|
|
||||||
|
"image" : "d:/ymir work/ui/public/parameter_slot_04.sub",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "character_name_value",
|
||||||
|
"type" : "editline",
|
||||||
|
|
||||||
|
"x" : 40 - 1 + 3,
|
||||||
|
"y" : 0,
|
||||||
|
|
||||||
|
"input_limit" : 12,
|
||||||
|
|
||||||
|
"width" : 90,
|
||||||
|
"height" : 20,
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
"name" : "character_gender",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 43,
|
||||||
|
"y" : 247,
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.CREATE_SEX,
|
||||||
|
|
||||||
|
"text_horizontal_align" : "center",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "gender_button_01",
|
||||||
|
"type" : "radio_button",
|
||||||
|
|
||||||
|
"x" : 79,
|
||||||
|
"y" : 247,
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.CREATE_MAN,
|
||||||
|
|
||||||
|
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||||
|
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||||
|
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "gender_button_02",
|
||||||
|
"type" : "radio_button",
|
||||||
|
|
||||||
|
"x" : 139,
|
||||||
|
"y" : 247,
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.CREATE_WOMAN,
|
||||||
|
|
||||||
|
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||||
|
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||||
|
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
"name" : "character_shape",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 43,
|
||||||
|
"y" : 270,
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.CREATE_SHAPE,
|
||||||
|
|
||||||
|
"text_horizontal_align" : "center",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "shape_button_01",
|
||||||
|
"type" : "radio_button",
|
||||||
|
|
||||||
|
"x" : 79,
|
||||||
|
"y" : 239 + TEMPORARY_HEIGHT,
|
||||||
|
|
||||||
|
"text" : "1",
|
||||||
|
|
||||||
|
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||||
|
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||||
|
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "shape_button_02",
|
||||||
|
"type" : "radio_button",
|
||||||
|
|
||||||
|
"x" : 139,
|
||||||
|
"y" : 239 + TEMPORARY_HEIGHT,
|
||||||
|
|
||||||
|
"text" : "2",
|
||||||
|
|
||||||
|
"default_image" : ROOT_PATH + "Middle_Button_01.sub",
|
||||||
|
"over_image" : ROOT_PATH + "Middle_Button_02.sub",
|
||||||
|
"down_image" : ROOT_PATH + "Middle_Button_03.sub",
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
"name" : "create_button",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : 11,
|
||||||
|
"y" : 265 + TEMPORARY_HEIGHT,
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.CREATE_CREATE,
|
||||||
|
|
||||||
|
"default_image" : ROOT_PATH + "Large_Button_01.sub",
|
||||||
|
"over_image" : ROOT_PATH + "Large_Button_02.sub",
|
||||||
|
"down_image" : ROOT_PATH + "Large_Button_03.sub",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "cancel_button",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : 109,
|
||||||
|
"y" : 265 + TEMPORARY_HEIGHT,
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.CANCEL,
|
||||||
|
|
||||||
|
"default_image" : ROOT_PATH + "Large_Button_01.sub",
|
||||||
|
"over_image" : ROOT_PATH + "Large_Button_02.sub",
|
||||||
|
"down_image" : ROOT_PATH + "Large_Button_03.sub",
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
|
||||||
|
## Buttons
|
||||||
|
{
|
||||||
|
"name" : "left_button",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : SCREEN_WIDTH * (450 - 22*3) / 800,
|
||||||
|
"y" : SCREEN_HEIGHT * (505) / 600,
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/intro/select/dragon_left_button_01.sub",
|
||||||
|
"over_image" : "d:/ymir work/ui/intro/select/dragon_left_button_02.sub",
|
||||||
|
"down_image" : "d:/ymir work/ui/intro/select/dragon_left_button_03.sub",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "right_button",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : SCREEN_WIDTH * (580 - 22) / 800,
|
||||||
|
"y" : SCREEN_HEIGHT * (505) / 600,
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/intro/select/dragon_right_button_01.sub",
|
||||||
|
"over_image" : "d:/ymir work/ui/intro/select/dragon_right_button_02.sub",
|
||||||
|
"down_image" : "d:/ymir work/ui/intro/select/dragon_right_button_03.sub",
|
||||||
|
},
|
||||||
|
|
||||||
|
|
||||||
|
),
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "empire.dds"
|
||||||
|
left 0
|
||||||
|
top 0
|
||||||
|
right 481
|
||||||
|
bottom 97
|
||||||
@@ -0,0 +1,70 @@
|
|||||||
|
import uiScriptLocale
|
||||||
|
|
||||||
|
ROOT = "d:/ymir work/ui/game/"
|
||||||
|
|
||||||
|
Y_ADD_POSITION = 0
|
||||||
|
window = {
|
||||||
|
"name" : "EnergyBar",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : SCREEN_HEIGHT - 55,
|
||||||
|
|
||||||
|
"width" : 50,
|
||||||
|
"height" : 10,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
# ±â·Â
|
||||||
|
{
|
||||||
|
"name" : "EnergyGauge_Board",
|
||||||
|
"type" : "image",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : -10 + Y_ADD_POSITION,
|
||||||
|
|
||||||
|
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/energygauge_base.tga",
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "EnergyGauge_Empty",
|
||||||
|
"type" : "expanded_image",
|
||||||
|
|
||||||
|
"x" : 5,
|
||||||
|
"y" : 8,
|
||||||
|
|
||||||
|
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_empty.tga",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "EnergyGauge_Hungry",
|
||||||
|
"type" : "expanded_image",
|
||||||
|
|
||||||
|
"x" : 5,
|
||||||
|
"y" : 8,
|
||||||
|
|
||||||
|
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_hungry.tga",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "EnergyGauge_Full",
|
||||||
|
"type" : "expanded_image",
|
||||||
|
|
||||||
|
"x" : 5,
|
||||||
|
"y" : 8,
|
||||||
|
|
||||||
|
"image" : "D:/Ymir Work/UI/Pattern/EnergyGauge/gauge_full.tga",
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "EnergyGauge_ToolTip",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 0,
|
||||||
|
|
||||||
|
"width" : 50,
|
||||||
|
"height" : 10,
|
||||||
|
"type" : "window",
|
||||||
|
},
|
||||||
|
),
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,32 @@
|
|||||||
|
import uiScriptLocale
|
||||||
|
|
||||||
|
ROOT = "d:/ymir work/ui/game/"
|
||||||
|
|
||||||
|
Y_ADD_POSITION = 0
|
||||||
|
window = {
|
||||||
|
"name" : "ExpandTaskBar",
|
||||||
|
|
||||||
|
"x" : SCREEN_WIDTH/2 - 5,
|
||||||
|
"y" : SCREEN_HEIGHT - 74,
|
||||||
|
|
||||||
|
"width" : 37,
|
||||||
|
"height" : 37,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "ExpanedTaskBar_Board",
|
||||||
|
"type" : "window",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 0,
|
||||||
|
|
||||||
|
"width" : 37,
|
||||||
|
"height" : 37,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
),
|
||||||
|
},
|
||||||
|
),
|
||||||
|
}
|
||||||
@@ -0,0 +1,41 @@
|
|||||||
|
import uiScriptLocale
|
||||||
|
|
||||||
|
ROOT = "d:/ymir work/ui/game/"
|
||||||
|
|
||||||
|
Y_ADD_POSITION = 0
|
||||||
|
window = {
|
||||||
|
"name" : "GiftBox",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : SCREEN_HEIGHT - 45,
|
||||||
|
|
||||||
|
"width" : 50,
|
||||||
|
"height" : 50,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "GiftBox_Icon",
|
||||||
|
"type" : "image",
|
||||||
|
|
||||||
|
"x" : 5,
|
||||||
|
"y" : -90 + Y_ADD_POSITION,
|
||||||
|
|
||||||
|
"width" : 50,
|
||||||
|
"height" : 50,
|
||||||
|
|
||||||
|
"image" : "D:/Ymir Work/UI/Pattern/GiftBox/present_for_fruends_icon.tga",
|
||||||
|
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "GiftBox_ToolTip",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 0,
|
||||||
|
|
||||||
|
"width" : 50,
|
||||||
|
"height" : 10,
|
||||||
|
"type" : "window",
|
||||||
|
},
|
||||||
|
),
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "guild.dds"
|
||||||
|
left 0
|
||||||
|
top 0
|
||||||
|
right 376
|
||||||
|
bottom 37
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "guild.dds"
|
||||||
|
left 0
|
||||||
|
top 37
|
||||||
|
right 376
|
||||||
|
bottom 74
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "guild.dds"
|
||||||
|
left 0
|
||||||
|
top 74
|
||||||
|
right 376
|
||||||
|
bottom 111
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "guild.dds"
|
||||||
|
left 0
|
||||||
|
top 111
|
||||||
|
right 376
|
||||||
|
bottom 148
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "guild.dds"
|
||||||
|
left 0
|
||||||
|
top 148
|
||||||
|
right 376
|
||||||
|
bottom 185
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "guild.dds"
|
||||||
|
left 0
|
||||||
|
top 185
|
||||||
|
right 376
|
||||||
|
bottom 222
|
||||||
|
After Width: | Height: | Size: 4.0 KiB |
|
After Width: | Height: | Size: 4.0 KiB |
@@ -0,0 +1,297 @@
|
|||||||
|
import uiScriptLocale
|
||||||
|
import item
|
||||||
|
|
||||||
|
EQUIPMENT_START_INDEX = 90
|
||||||
|
|
||||||
|
window = {
|
||||||
|
"name" : "InventoryWindow",
|
||||||
|
|
||||||
|
## 600 - (width + 오른쪽으로 부터 띄우기 24 px)
|
||||||
|
"x" : SCREEN_WIDTH - 176,
|
||||||
|
"y" : SCREEN_HEIGHT - 37 - 565,
|
||||||
|
|
||||||
|
"style" : ("movable", "float",),
|
||||||
|
|
||||||
|
"width" : 176,
|
||||||
|
"height" : 565,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
## Inventory, Equipment Slots
|
||||||
|
{
|
||||||
|
"name" : "board",
|
||||||
|
"type" : "board",
|
||||||
|
"style" : ("attach",),
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 0,
|
||||||
|
|
||||||
|
"width" : 176,
|
||||||
|
"height" : 565,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
## Title
|
||||||
|
{
|
||||||
|
"name" : "TitleBar",
|
||||||
|
"type" : "titlebar",
|
||||||
|
"style" : ("attach",),
|
||||||
|
|
||||||
|
"x" : 8,
|
||||||
|
"y" : 7,
|
||||||
|
|
||||||
|
"width" : 161,
|
||||||
|
"color" : "yellow",
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{ "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" },
|
||||||
|
),
|
||||||
|
},
|
||||||
|
|
||||||
|
## Equipment Slot
|
||||||
|
{
|
||||||
|
"name" : "Equipment_Base",
|
||||||
|
"type" : "image",
|
||||||
|
|
||||||
|
"x" : 10,
|
||||||
|
"y" : 33,
|
||||||
|
|
||||||
|
# "image" : "d:/ymir work/ui/equipment_bg_with_ring.tga",
|
||||||
|
"image" : "d:/ymir work/ui/equipment_bg_without_ring.tga",
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
|
||||||
|
{
|
||||||
|
"name" : "EquipmentSlot",
|
||||||
|
"type" : "slot",
|
||||||
|
|
||||||
|
"x" : 3,
|
||||||
|
"y" : 3,
|
||||||
|
|
||||||
|
"width" : 150,
|
||||||
|
"height" : 182,
|
||||||
|
|
||||||
|
"slot" : (
|
||||||
|
{"index":EQUIPMENT_START_INDEX+0, "x":39, "y":37, "width":32, "height":64},
|
||||||
|
{"index":EQUIPMENT_START_INDEX+1, "x":39, "y":2, "width":32, "height":32},
|
||||||
|
{"index":EQUIPMENT_START_INDEX+2, "x":39, "y":145, "width":32, "height":32},
|
||||||
|
{"index":EQUIPMENT_START_INDEX+3, "x":75, "y":67, "width":32, "height":32},
|
||||||
|
{"index":EQUIPMENT_START_INDEX+4, "x":3, "y":3, "width":32, "height":96},
|
||||||
|
{"index":EQUIPMENT_START_INDEX+5, "x":114, "y":67, "width":32, "height":32},
|
||||||
|
{"index":EQUIPMENT_START_INDEX+6, "x":114, "y":35, "width":32, "height":32},
|
||||||
|
{"index":EQUIPMENT_START_INDEX+7, "x":2, "y":145, "width":32, "height":32},
|
||||||
|
{"index":EQUIPMENT_START_INDEX+8, "x":75, "y":145, "width":32, "height":32},
|
||||||
|
{"index":EQUIPMENT_START_INDEX+9, "x":114, "y":2, "width":32, "height":32},
|
||||||
|
{"index":EQUIPMENT_START_INDEX+10, "x":75, "y":35, "width":32, "height":32},
|
||||||
|
## 새 반지1
|
||||||
|
# {"index":item.EQUIPMENT_RING1, "x":2, "y":106, "width":32, "height":32},
|
||||||
|
## 새 반지2
|
||||||
|
# {"index":item.EQUIPMENT_RING2, "x":75, "y":106, "width":32, "height":32},
|
||||||
|
## 새 벨트
|
||||||
|
{"index":item.EQUIPMENT_BELT, "x":39, "y":106, "width":32, "height":32},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
## MallButton
|
||||||
|
{
|
||||||
|
"name" : "MallButton",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : 118,
|
||||||
|
"y" : 148,
|
||||||
|
|
||||||
|
"tooltip_text" : uiScriptLocale.MALL_TITLE,
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_01.tga",
|
||||||
|
"over_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_02.tga",
|
||||||
|
"down_image" : "d:/ymir work/ui/game/TaskBar/Mall_Button_03.tga",
|
||||||
|
},
|
||||||
|
## CostumeButton
|
||||||
|
{
|
||||||
|
"name" : "CostumeButton",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : 78,
|
||||||
|
"y" : 5,
|
||||||
|
|
||||||
|
"tooltip_text" : uiScriptLocale.COSTUME_TITLE,
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/game/costume_button_01.tga",
|
||||||
|
"over_image" : "d:/ymir work/ui/game/costume_button_02.tga",
|
||||||
|
"down_image" : "d:/ymir work/ui/game/costume_button_03.tga",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "Equipment_Tab_01",
|
||||||
|
"type" : "radio_button",
|
||||||
|
|
||||||
|
"x" : 86,
|
||||||
|
"y" : 161,
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
|
||||||
|
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
|
||||||
|
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "Equipment_Tab_01_Print",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 0,
|
||||||
|
|
||||||
|
"all_align" : "center",
|
||||||
|
|
||||||
|
"text" : "I",
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "Equipment_Tab_02",
|
||||||
|
"type" : "radio_button",
|
||||||
|
|
||||||
|
"x" : 86 + 32,
|
||||||
|
"y" : 161,
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/game/windows/tab_button_small_01.sub",
|
||||||
|
"over_image" : "d:/ymir work/ui/game/windows/tab_button_small_02.sub",
|
||||||
|
"down_image" : "d:/ymir work/ui/game/windows/tab_button_small_03.sub",
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "Equipment_Tab_02_Print",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 0,
|
||||||
|
|
||||||
|
"all_align" : "center",
|
||||||
|
|
||||||
|
"text" : "II",
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
|
||||||
|
),
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
"name" : "Inventory_Tab_01",
|
||||||
|
"type" : "radio_button",
|
||||||
|
|
||||||
|
"x" : 10,
|
||||||
|
"y" : 33 + 191,
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
|
||||||
|
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
|
||||||
|
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
|
||||||
|
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "Inventory_Tab_01_Print",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 0,
|
||||||
|
|
||||||
|
"all_align" : "center",
|
||||||
|
|
||||||
|
"text" : "I",
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "Inventory_Tab_02",
|
||||||
|
"type" : "radio_button",
|
||||||
|
|
||||||
|
"x" : 10 + 78,
|
||||||
|
"y" : 33 + 191,
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/game/windows/tab_button_large_01.sub",
|
||||||
|
"over_image" : "d:/ymir work/ui/game/windows/tab_button_large_02.sub",
|
||||||
|
"down_image" : "d:/ymir work/ui/game/windows/tab_button_large_03.sub",
|
||||||
|
"tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "Inventory_Tab_02_Print",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 0,
|
||||||
|
|
||||||
|
"all_align" : "center",
|
||||||
|
|
||||||
|
"text" : "II",
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
|
||||||
|
## Item Slot
|
||||||
|
{
|
||||||
|
"name" : "ItemSlot",
|
||||||
|
"type" : "grid_table",
|
||||||
|
|
||||||
|
"x" : 8,
|
||||||
|
"y" : 246,
|
||||||
|
|
||||||
|
"start_index" : 0,
|
||||||
|
"x_count" : 5,
|
||||||
|
"y_count" : 9,
|
||||||
|
"x_step" : 32,
|
||||||
|
"y_step" : 32,
|
||||||
|
|
||||||
|
"image" : "d:/ymir work/ui/public/Slot_Base.sub"
|
||||||
|
},
|
||||||
|
|
||||||
|
## Print
|
||||||
|
{
|
||||||
|
"name":"Money_Slot",
|
||||||
|
"type":"button",
|
||||||
|
|
||||||
|
"x":8,
|
||||||
|
"y":28,
|
||||||
|
|
||||||
|
"horizontal_align":"center",
|
||||||
|
"vertical_align":"bottom",
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
|
||||||
|
"over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
|
||||||
|
"down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub",
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name":"Money_Icon",
|
||||||
|
"type":"image",
|
||||||
|
|
||||||
|
"x":-18,
|
||||||
|
"y":2,
|
||||||
|
|
||||||
|
"image":"d:/ymir work/ui/game/windows/money_icon.sub",
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
"name" : "Money",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 3,
|
||||||
|
"y" : 3,
|
||||||
|
|
||||||
|
"horizontal_align" : "right",
|
||||||
|
"text_horizontal_align" : "right",
|
||||||
|
|
||||||
|
"text" : "123456789",
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
|
||||||
|
),
|
||||||
|
},
|
||||||
|
),
|
||||||
|
}
|
||||||
@@ -0,0 +1,65 @@
|
|||||||
|
import uiScriptLocale
|
||||||
|
|
||||||
|
window = {
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 0,
|
||||||
|
|
||||||
|
"width" : SCREEN_WIDTH,
|
||||||
|
"height" : SCREEN_HEIGHT,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
## Board
|
||||||
|
{
|
||||||
|
"name" : "BackGround",
|
||||||
|
"type" : "expanded_image",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 0,
|
||||||
|
|
||||||
|
"image" : "d:/ymir work/ui/intro/pattern/Line_Pattern.tga",
|
||||||
|
|
||||||
|
"x_scale" : float(SCREEN_WIDTH) / 800.0,
|
||||||
|
"y_scale" : float(SCREEN_HEIGHT) / 600.0,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name":"ErrorMessage",
|
||||||
|
"type":"text", "x":10, "y":10,
|
||||||
|
"text": uiScriptLocale.LOAD_ERROR,
|
||||||
|
},
|
||||||
|
|
||||||
|
{
|
||||||
|
"name" : "GageBoard",
|
||||||
|
"type" : "window",
|
||||||
|
"style" : ("ltr",),
|
||||||
|
"x" : float(SCREEN_WIDTH) * 400 / 800.0 - 200,
|
||||||
|
"y" : float(SCREEN_HEIGHT) * 500 / 600.0 ,
|
||||||
|
"width" : 400,
|
||||||
|
"height": 80,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
|
||||||
|
{
|
||||||
|
"name" : "BackGage",
|
||||||
|
"type" : "expanded_image",
|
||||||
|
|
||||||
|
"x" : 40,
|
||||||
|
"y" : 25,
|
||||||
|
|
||||||
|
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_empty.dds",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "FullGage",
|
||||||
|
"type" : "expanded_image",
|
||||||
|
|
||||||
|
"x" : 40,
|
||||||
|
"y" : 25,
|
||||||
|
|
||||||
|
"image" : uiScriptLocale.LOCALE_UISCRIPT_PATH + "loading/gauge_full.dds",
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
),
|
||||||
|
}
|
||||||
|
After Width: | Height: | Size: 803 KiB |
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "login.jpg"
|
||||||
|
left 0
|
||||||
|
top 0
|
||||||
|
right 1024
|
||||||
|
bottom 768
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "login.dds"
|
||||||
|
left 0
|
||||||
|
top 97
|
||||||
|
right 476
|
||||||
|
bottom 126
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "login.dds"
|
||||||
|
left 440
|
||||||
|
top 0
|
||||||
|
right 490
|
||||||
|
bottom 28
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "login.dds"
|
||||||
|
left 0
|
||||||
|
top 0
|
||||||
|
right 208
|
||||||
|
bottom 97
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "login.dds"
|
||||||
|
left 208
|
||||||
|
top 0
|
||||||
|
right 440
|
||||||
|
bottom 19
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "login.dds"
|
||||||
|
left 0
|
||||||
|
top 0
|
||||||
|
right 443
|
||||||
|
bottom 206
|
||||||
|
After Width: | Height: | Size: 561 KiB |
@@ -0,0 +1,747 @@
|
|||||||
|
import uiScriptLocale
|
||||||
|
|
||||||
|
LOCALE_PATH = uiScriptLocale.LOGIN_PATH
|
||||||
|
SERVER_BOARD_HEIGHT = 220 + 180
|
||||||
|
SERVER_LIST_HEIGHT = 171 + 180
|
||||||
|
|
||||||
|
window = {
|
||||||
|
"name" : "LoginWindow",
|
||||||
|
"sytle" : ("movable",),
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 0,
|
||||||
|
|
||||||
|
"width" : SCREEN_WIDTH,
|
||||||
|
"height" : SCREEN_HEIGHT,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
## Board
|
||||||
|
{
|
||||||
|
"name" : "bg1", "type" : "expanded_image", "x" : 0, "y" : 0,
|
||||||
|
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
|
||||||
|
"image" : "locale/de/ui/serverlist.sub",
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "bg2", "type" : "expanded_image", "x" : 0, "y" : 0,
|
||||||
|
"x_scale" : float(SCREEN_WIDTH) / 1024.0, "y_scale" : float(SCREEN_HEIGHT) / 768.0,
|
||||||
|
"image" : "locale/de/ui/login.sub",
|
||||||
|
},
|
||||||
|
|
||||||
|
## VirtualKeyboard
|
||||||
|
{
|
||||||
|
'name' : 'VirtualKeyboard',
|
||||||
|
'type' : 'thinboard',
|
||||||
|
'x' : (SCREEN_WIDTH - 564) / 2,
|
||||||
|
'y' : SCREEN_HEIGHT - 300,
|
||||||
|
'width' : 564,
|
||||||
|
'height' : 254,
|
||||||
|
'children' :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
'name' : 'key_at',
|
||||||
|
'type' : 'toggle_button',
|
||||||
|
'x' : 40,
|
||||||
|
'y' : 186,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_at.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_at_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_at_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_backspace',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 498,
|
||||||
|
'y' : 186,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_backspace.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_backspace_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_backspace_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_enter',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 439,
|
||||||
|
'y' : 186,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_enter.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_enter_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_enter_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_shift',
|
||||||
|
'type' : 'toggle_button',
|
||||||
|
'x' : 86,
|
||||||
|
'y' : 186,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_shift.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_shift_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_shift_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_space',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 145,
|
||||||
|
'y' : 186,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_space.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_space_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_space_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_1',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 40,
|
||||||
|
'y' : 24,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_2',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 80,
|
||||||
|
'y' : 24,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_3',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 120,
|
||||||
|
'y' : 24,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_4',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 160,
|
||||||
|
'y' : 24,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_5',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 200,
|
||||||
|
'y' : 24,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_6',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 240,
|
||||||
|
'y' : 24,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_7',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 280,
|
||||||
|
'y' : 24,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_8',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 320,
|
||||||
|
'y' : 24,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_9',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 360,
|
||||||
|
'y' : 24,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_10',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 400,
|
||||||
|
'y' : 24,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_11',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 440,
|
||||||
|
'y' : 24,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_12',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 480,
|
||||||
|
'y' : 24,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_13',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 40,
|
||||||
|
'y' : 63,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_14',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 80,
|
||||||
|
'y' : 63,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_15',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 120,
|
||||||
|
'y' : 63,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_16',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 160,
|
||||||
|
'y' : 63,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_17',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 200,
|
||||||
|
'y' : 63,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_18',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 240,
|
||||||
|
'y' : 63,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_19',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 280,
|
||||||
|
'y' : 63,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_20',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 320,
|
||||||
|
'y' : 63,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_21',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 360,
|
||||||
|
'y' : 63,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_22',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 400,
|
||||||
|
'y' : 63,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_23',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 440,
|
||||||
|
'y' : 63,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_24',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 480,
|
||||||
|
'y' : 63,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_25',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 60,
|
||||||
|
'y' : 104,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_26',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 100,
|
||||||
|
'y' : 104,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_27',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 140,
|
||||||
|
'y' : 104,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_28',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 180,
|
||||||
|
'y' : 104,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_29',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 220,
|
||||||
|
'y' : 104,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_30',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 260,
|
||||||
|
'y' : 104,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_31',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 300,
|
||||||
|
'y' : 104,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_32',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 340,
|
||||||
|
'y' : 104,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_33',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 380,
|
||||||
|
'y' : 104,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_34',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 420,
|
||||||
|
'y' : 104,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_35',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 460,
|
||||||
|
'y' : 104,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_36',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 60,
|
||||||
|
'y' : 144,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_37',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 100,
|
||||||
|
'y' : 144,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_38',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 140,
|
||||||
|
'y' : 144,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_39',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 180,
|
||||||
|
'y' : 144,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_40',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 220,
|
||||||
|
'y' : 144,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_41',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 260,
|
||||||
|
'y' : 144,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_42',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 300,
|
||||||
|
'y' : 144,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_43',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 340,
|
||||||
|
'y' : 144,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_44',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 380,
|
||||||
|
'y' : 144,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_45',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 420,
|
||||||
|
'y' : 144,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
{
|
||||||
|
'name' : 'key_46',
|
||||||
|
'type' : 'button',
|
||||||
|
'x' : 460,
|
||||||
|
'y' : 144,
|
||||||
|
'default_image' : 'locale/de/ui/vkey/key_normal.tga',
|
||||||
|
'down_image' : 'locale/de/ui/vkey/key_normal_dn.tga',
|
||||||
|
'over_image' : 'locale/de/ui/vkey/key_normal_over.tga',
|
||||||
|
},
|
||||||
|
)
|
||||||
|
},
|
||||||
|
|
||||||
|
## ConnectBoard
|
||||||
|
{
|
||||||
|
"name" : "ConnectBoard",
|
||||||
|
"type" : "thinboard",
|
||||||
|
|
||||||
|
"x" : (SCREEN_WIDTH - 208) / 2,
|
||||||
|
"y" : (SCREEN_HEIGHT - 410 - 35),
|
||||||
|
"width" : 208,
|
||||||
|
"height" : 30,
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "ConnectName",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 15,
|
||||||
|
"y" : 0,
|
||||||
|
"vertical_align" : "center",
|
||||||
|
"text_vertical_align" : "center",
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.LOGIN_DEFAULT_SERVERADDR,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "SelectConnectButton",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : 150,
|
||||||
|
"y" : 0,
|
||||||
|
"vertical_align" : "center",
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/public/small_button_01.sub",
|
||||||
|
"over_image" : "d:/ymir work/ui/public/small_button_02.sub",
|
||||||
|
"down_image" : "d:/ymir work/ui/public/small_button_03.sub",
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.LOGIN_SELECT_BUTTON,
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
|
||||||
|
## LoginBoard
|
||||||
|
{
|
||||||
|
"name" : "LoginBoard",
|
||||||
|
"type" : "image",
|
||||||
|
|
||||||
|
"x" : (SCREEN_WIDTH - 208) / 2,
|
||||||
|
"y" : (SCREEN_HEIGHT - 410),
|
||||||
|
|
||||||
|
"image" : LOCALE_PATH + "loginwindow.sub",
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
{
|
||||||
|
"name" : "ID_EditLine",
|
||||||
|
"type" : "editline",
|
||||||
|
|
||||||
|
"x" : 77,
|
||||||
|
"y" : 16,
|
||||||
|
|
||||||
|
"width" : 120,
|
||||||
|
"height" : 18,
|
||||||
|
|
||||||
|
"input_limit" : 16,
|
||||||
|
"enable_codepage" : 0,
|
||||||
|
|
||||||
|
"r" : 1.0,
|
||||||
|
"g" : 1.0,
|
||||||
|
"b" : 1.0,
|
||||||
|
"a" : 1.0,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "Password_EditLine",
|
||||||
|
"type" : "editline",
|
||||||
|
|
||||||
|
"x" : 77,
|
||||||
|
"y" : 43,
|
||||||
|
|
||||||
|
"width" : 120,
|
||||||
|
"height" : 18,
|
||||||
|
|
||||||
|
"input_limit" : 16,
|
||||||
|
"secret_flag" : 1,
|
||||||
|
"enable_codepage" : 0,
|
||||||
|
|
||||||
|
"r" : 1.0,
|
||||||
|
"g" : 1.0,
|
||||||
|
"b" : 1.0,
|
||||||
|
"a" : 1.0,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "LoginButton",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : 15,
|
||||||
|
"y" : 65,
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||||
|
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||||
|
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.LOGIN_CONNECT,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "LoginExitButton",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : 105,
|
||||||
|
"y" : 65,
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||||
|
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||||
|
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.LOGIN_EXIT,
|
||||||
|
},
|
||||||
|
),
|
||||||
|
},
|
||||||
|
|
||||||
|
## ServerBoard
|
||||||
|
{
|
||||||
|
"name" : "ServerBoard",
|
||||||
|
"type" : "thinboard",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : SCREEN_HEIGHT - SERVER_BOARD_HEIGHT - 72,
|
||||||
|
"width" : 375,
|
||||||
|
"height" : SERVER_BOARD_HEIGHT,
|
||||||
|
"horizontal_align" : "center",
|
||||||
|
|
||||||
|
"children" :
|
||||||
|
(
|
||||||
|
|
||||||
|
## Title
|
||||||
|
{
|
||||||
|
"name" : "Title",
|
||||||
|
"type" : "text",
|
||||||
|
|
||||||
|
"x" : 0,
|
||||||
|
"y" : 12,
|
||||||
|
"horizontal_align" : "center",
|
||||||
|
"text_horizontal_align" : "center",
|
||||||
|
"text" : uiScriptLocale.LOGIN_SELECT_TITLE,
|
||||||
|
},
|
||||||
|
|
||||||
|
## Horizontal
|
||||||
|
{
|
||||||
|
"name" : "HorizontalLine1",
|
||||||
|
"type" : "line",
|
||||||
|
|
||||||
|
"x" : 10,
|
||||||
|
"y" : 34,
|
||||||
|
"width" : 354,
|
||||||
|
"height" : 0,
|
||||||
|
"color" : 0xff777777,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "HorizontalLine2",
|
||||||
|
"type" : "line",
|
||||||
|
|
||||||
|
"x" : 10,
|
||||||
|
"y" : 35,
|
||||||
|
"width" : 355,
|
||||||
|
"height" : 0,
|
||||||
|
"color" : 0xff111111,
|
||||||
|
},
|
||||||
|
|
||||||
|
## Vertical
|
||||||
|
{
|
||||||
|
"name" : "VerticalLine1",
|
||||||
|
"type" : "line",
|
||||||
|
|
||||||
|
"x" : 246,
|
||||||
|
"y" : 38,
|
||||||
|
"width" : 0,
|
||||||
|
"height" : SERVER_LIST_HEIGHT + 4,
|
||||||
|
"color" : 0xff777777,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "VerticalLine2",
|
||||||
|
"type" : "line",
|
||||||
|
|
||||||
|
"x" : 247,
|
||||||
|
"y" : 38,
|
||||||
|
"width" : 0,
|
||||||
|
"height" : SERVER_LIST_HEIGHT + 4,
|
||||||
|
"color" : 0xff111111,
|
||||||
|
},
|
||||||
|
|
||||||
|
## ListBox
|
||||||
|
{
|
||||||
|
"name" : "ServerList",
|
||||||
|
"type" : "listbox2",
|
||||||
|
|
||||||
|
"x" : 10,
|
||||||
|
"y" : 40,
|
||||||
|
"width" : 232,
|
||||||
|
"height" : SERVER_LIST_HEIGHT,
|
||||||
|
|
||||||
|
"item_align" : 1,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "ChannelList",
|
||||||
|
"type" : "listbox",
|
||||||
|
|
||||||
|
"x" : 255,
|
||||||
|
"y" : 40,
|
||||||
|
"width" : 109,
|
||||||
|
"height" : SERVER_LIST_HEIGHT,
|
||||||
|
|
||||||
|
"item_align" : 0,
|
||||||
|
},
|
||||||
|
|
||||||
|
## Buttons
|
||||||
|
{
|
||||||
|
"name" : "ServerSelectButton",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : 267,
|
||||||
|
"y" : SERVER_LIST_HEIGHT,
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||||
|
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||||
|
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.OK,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"name" : "ServerExitButton",
|
||||||
|
"type" : "button",
|
||||||
|
|
||||||
|
"x" : 267,
|
||||||
|
"y" : SERVER_LIST_HEIGHT + 22,
|
||||||
|
|
||||||
|
"default_image" : "d:/ymir work/ui/public/large_button_01.sub",
|
||||||
|
"over_image" : "d:/ymir work/ui/public/large_button_02.sub",
|
||||||
|
"down_image" : "d:/ymir work/ui/public/large_button_03.sub",
|
||||||
|
|
||||||
|
"text" : uiScriptLocale.LOGIN_SELECT_EXIT,
|
||||||
|
},
|
||||||
|
|
||||||
|
),
|
||||||
|
|
||||||
|
},
|
||||||
|
),
|
||||||
|
}
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 0
|
||||||
|
top 0
|
||||||
|
right 40
|
||||||
|
bottom 40
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 40
|
||||||
|
top 0
|
||||||
|
right 80
|
||||||
|
bottom 40
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 80
|
||||||
|
top 0
|
||||||
|
right 120
|
||||||
|
bottom 40
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 120
|
||||||
|
top 0
|
||||||
|
right 160
|
||||||
|
bottom 40
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 160
|
||||||
|
top 0
|
||||||
|
right 200
|
||||||
|
bottom 40
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 200
|
||||||
|
top 0
|
||||||
|
right 240
|
||||||
|
bottom 40
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 0
|
||||||
|
top 40
|
||||||
|
right 40
|
||||||
|
bottom 80
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 40
|
||||||
|
top 40
|
||||||
|
right 80
|
||||||
|
bottom 80
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 80
|
||||||
|
top 40
|
||||||
|
right 120
|
||||||
|
bottom 80
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 120
|
||||||
|
top 40
|
||||||
|
right 160
|
||||||
|
bottom 80
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 160
|
||||||
|
top 40
|
||||||
|
right 200
|
||||||
|
bottom 80
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 200
|
||||||
|
top 40
|
||||||
|
right 240
|
||||||
|
bottom 80
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 0
|
||||||
|
top 80
|
||||||
|
right 40
|
||||||
|
bottom 120
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 40
|
||||||
|
top 80
|
||||||
|
right 80
|
||||||
|
bottom 120
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 80
|
||||||
|
top 80
|
||||||
|
right 120
|
||||||
|
bottom 120
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 120
|
||||||
|
top 80
|
||||||
|
right 160
|
||||||
|
bottom 120
|
||||||
@@ -0,0 +1,7 @@
|
|||||||
|
title subImage
|
||||||
|
version 2.0
|
||||||
|
image "mall.tga"
|
||||||
|
left 160
|
||||||
|
top 80
|
||||||
|
right 200
|
||||||
|
bottom 120
|
||||||
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |
|
After Width: | Height: | Size: 5.1 KiB |